Archive for February, 2013

  • Hej everybody!   Investigations and mysteries are hard to do and especially so if they adhere more or less to a sandboxy style. The folks at adventureaweek.com have tried to, but does it work?   A17: Haunting of Rybalka Lodge This pdf is 38 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 34 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! One year ago, the most luxurious place in Rybalka, the lodge, burned down and took ambassador Kor Valdritch and his whole retinue to a fiery death. […]

    EZG reviews A17: Haunting of Rybalka Lodge

    Hej everybody!   Investigations and mysteries are hard to do and especially so if they adhere more or less to a sandboxy style. The folks at adventureaweek.com have tried to, but does it work?   A17: Haunting of Rybalka Lodge This pdf is 38 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 34 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! One year ago, the most luxurious place in Rybalka, the lodge, burned down and took ambassador Kor Valdritch and his whole retinue to a fiery death. […]

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  • Adventure Quarterly #3 The latest installment of Rite Publishing’s Adventure-based magazine is 69 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with a total of 62 pages of content, so let’s take a look inside, shall we?   The editorial of Robert N. Emerson sets the tone for this issue, for the modules herein ask interesting questions, but more on that later.   The first module herein would be Alex Putnam’s “Red Leaves Enigma” set in the small town of Morford.   But before I divulge any further information, be aware that from here on out reign the SPOILERS. Potential players should […]

    Adventure Quarterly #3

    Adventure Quarterly #3 The latest installment of Rite Publishing’s Adventure-based magazine is 69 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with a total of 62 pages of content, so let’s take a look inside, shall we?   The editorial of Robert N. Emerson sets the tone for this issue, for the modules herein ask interesting questions, but more on that later.   The first module herein would be Alex Putnam’s “Red Leaves Enigma” set in the small town of Morford.   But before I divulge any further information, be aware that from here on out reign the SPOILERS. Potential players should […]

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  • Today, I’ll take a look at the second part of EnPublishing’s steampunk AP,     Zeitgeist II: The Dying Skyseer     The second module in EN Publishing’s steampunk AP ZEITGEIST is 95 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 90 pages of module, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here?   In the last adventure of the AP, the new constables of the RHC have not only foiled a dastardly assassination/sabotage-plot and even prevent a war – but in the process of doing […]

    The Dying Skyseer

    Today, I’ll take a look at the second part of EnPublishing’s steampunk AP,     Zeitgeist II: The Dying Skyseer     The second module in EN Publishing’s steampunk AP ZEITGEIST is 95 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 90 pages of module, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here?   In the last adventure of the AP, the new constables of the RHC have not only foiled a dastardly assassination/sabotage-plot and even prevent a war – but in the process of doing […]

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  • In the Company of Monsters     This compilation of Rite Publishing’s playable monster races is 94 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages advertisement, 1 page SRD and 1 page back cover, leaving us with a total of  87 pages of content, so what exactly do we get?   Well, first of all, I have reviewed ALL of the component pdfs of this compilation and thus won’t go into each and every detail of the respective races and instead focus on providing you a good overview of the respective entries.   The first race of the pdf would then be T. H. Gulliver’s Gargoyles or rather stonewardens. As they call themselves – […]

    In the Company of Monsters

    In the Company of Monsters     This compilation of Rite Publishing’s playable monster races is 94 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages advertisement, 1 page SRD and 1 page back cover, leaving us with a total of  87 pages of content, so what exactly do we get?   Well, first of all, I have reviewed ALL of the component pdfs of this compilation and thus won’t go into each and every detail of the respective races and instead focus on providing you a good overview of the respective entries.   The first race of the pdf would then be T. H. Gulliver’s Gargoyles or rather stonewardens. As they call themselves – […]

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  • Viridian Legacy I – The Wasting of Duny Slough   The first installment of Headless Hydra Games’ Viridian Legacy AP for the Mor Aldenn campaign setting is 40 pages long, 1 page front cover,  1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 36 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The pdf kicks off rather interestingly, with a narrative that gives one great insight into the last days of Huansol, one of the legendary Exalted Champions, a legendary adventuring group that once were the celebrated protectors and scions of the City […]

    Viridian Legacy I – The Wasting of Duny Slough

    Viridian Legacy I – The Wasting of Duny Slough   The first installment of Headless Hydra Games’ Viridian Legacy AP for the Mor Aldenn campaign setting is 40 pages long, 1 page front cover,  1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 36 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The pdf kicks off rather interestingly, with a narrative that gives one great insight into the last days of Huansol, one of the legendary Exalted Champions, a legendary adventuring group that once were the celebrated protectors and scions of the City […]

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  • Player’s Guide to the Dragon Empire     The second of Midgard Player’s Guides is 31 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 28 pages of content, so let’s check this out!   The Mharoti-empire is one of the most interesting nations in the Midgard setting: An empire in service to the elemental dragon lords, this vast nation is governed by a sultan(a) elected by the conglomerate of dragons in order to avoid the power-struggles between draconic masters. Hungry to satiate the draconic lust for treasure and power, the young empire is on the constant verge of expansion and looking to use its vast, draconic military to fuel its conquests. That being […]

    Midgard: Player’s Guide to the Dragon Empire

    Player’s Guide to the Dragon Empire     The second of Midgard Player’s Guides is 31 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 28 pages of content, so let’s check this out!   The Mharoti-empire is one of the most interesting nations in the Midgard setting: An empire in service to the elemental dragon lords, this vast nation is governed by a sultan(a) elected by the conglomerate of dragons in order to avoid the power-struggles between draconic masters. Hungry to satiate the draconic lust for treasure and power, the young empire is on the constant verge of expansion and looking to use its vast, draconic military to fuel its conquests. That being […]

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  • Hej everybody! Dreadfox Games first two classes get a supplemental book and today, I’ll take a look!     Secrets of Card & Salt       This supplement for the Gypsy and Ritualist-classes is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 30 pages of content, so let’s check this out! Note: Since this pdf provides supplemental material for both Gypsy and Ritualist, I’m not going to get into details of these classes, assuming you’re familiar with them. If you want an overview of them, please check out my reviews of the two classes. One of my main gripes for both the Gypsy and Ritualist-classes was at first the lack of […]

    Secrets of Card & Salt

    Hej everybody! Dreadfox Games first two classes get a supplemental book and today, I’ll take a look!     Secrets of Card & Salt       This supplement for the Gypsy and Ritualist-classes is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 30 pages of content, so let’s check this out! Note: Since this pdf provides supplemental material for both Gypsy and Ritualist, I’m not going to get into details of these classes, assuming you’re familiar with them. If you want an overview of them, please check out my reviews of the two classes. One of my main gripes for both the Gypsy and Ritualist-classes was at first the lack of […]

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  • Today I’ll take a look at the first Kobold Press Player’s Guide, the   Player’s Guide to the Crossroads   The first in the Player’s Guide-series for Kobold Press’ Midgard Campaign Setting is 36 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages of content, so let’s check this out! Tantalizingly hinted at in the Zobeck Gazetteer, I was looking forward quite a bit to this Player’s Guide and let me say here that I’m a huge fan of good player’s guides as I hate giving my players access to all the delicious plot hooks and pieces of information usually contained in a campaign setting or e.g. city setting book like the […]

    Midgard Player’s Guide: Crossroads

    Today I’ll take a look at the first Kobold Press Player’s Guide, the   Player’s Guide to the Crossroads   The first in the Player’s Guide-series for Kobold Press’ Midgard Campaign Setting is 36 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages of content, so let’s check this out! Tantalizingly hinted at in the Zobeck Gazetteer, I was looking forward quite a bit to this Player’s Guide and let me say here that I’m a huge fan of good player’s guides as I hate giving my players access to all the delicious plot hooks and pieces of information usually contained in a campaign setting or e.g. city setting book like the […]

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  • Some books are just a LOT of work to review: This is one of them:     Psionics Expanded: Advanced Psionics Guide     This massive book is 220 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 216 (!!!!) pages of content, so let’s check this out!   Well, how to review this? This book is essentially the “Advanced Player’s Guide” for psionics, kicking off with an introduction that covers all the psionic aces and core races and their respective takes on the new classes introduced in this book.   I already did in-depth analysis of the respective component pdfs that worked as a kind of playtest for the compilation […]

    Psionics Expanded: Advanced Psionics Guide

    Some books are just a LOT of work to review: This is one of them:     Psionics Expanded: Advanced Psionics Guide     This massive book is 220 pages long,  1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 216 (!!!!) pages of content, so let’s check this out!   Well, how to review this? This book is essentially the “Advanced Player’s Guide” for psionics, kicking off with an introduction that covers all the psionic aces and core races and their respective takes on the new classes introduced in this book.   I already did in-depth analysis of the respective component pdfs that worked as a kind of playtest for the compilation […]

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  • Lone Wolf Development stands out as a leader in providing software for tabletop games.  Their key products, Army Builder and Hero Lab, are award winning products that set the standard to which others aspire.  Their newest product, Realm Works, is poised to follow in those footsteps.  They are currently running a Kickstarter to pack more features into the initial release scheduled for July, and we wanted to share the project with you. Realm Works is a robust, powerful campaign management system.  It allows GMs to manage their campaigns in ways never before possible.  Realm Works is “game system neutral”, and can be used no matter what types of games you play.  Its flexible nature offers benefits to a wide array […]

    Realm Works Kickstarter by Lone Wolf Development

    Lone Wolf Development stands out as a leader in providing software for tabletop games.  Their key products, Army Builder and Hero Lab, are award winning products that set the standard to which others aspire.  Their newest product, Realm Works, is poised to follow in those footsteps.  They are currently running a Kickstarter to pack more features into the initial release scheduled for July, and we wanted to share the project with you. Realm Works is a robust, powerful campaign management system.  It allows GMs to manage their campaigns in ways never before possible.  Realm Works is “game system neutral”, and can be used no matter what types of games you play.  Its flexible nature offers benefits to a wide array […]

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  • Ever had a purchase vanish in the depths of your book-piles and HD, only to re-emerge one day? And then, when you read it, you start thinking: “Why didn’t I read this earlier?” Yeah. I’m cleaning up my HD and will deliver some reviews that have been long in the making to make a countdown to my 1000th review.   Without further ado, here is the   Oathbound Bestiary   This massive bestiary is 256 pages long, 1 page front cover, 1 page editorial, 2 pages introduction/ToC, 1 page SRD, leaving us with a whopping  251 pages of content, so let’s check this out!   So. Oathbound has made the jump to Pathfinder some time ago and I FINALLY got […]

    Oathbound Bestiary

    Ever had a purchase vanish in the depths of your book-piles and HD, only to re-emerge one day? And then, when you read it, you start thinking: “Why didn’t I read this earlier?” Yeah. I’m cleaning up my HD and will deliver some reviews that have been long in the making to make a countdown to my 1000th review.   Without further ado, here is the   Oathbound Bestiary   This massive bestiary is 256 pages long, 1 page front cover, 1 page editorial, 2 pages introduction/ToC, 1 page SRD, leaving us with a whopping  251 pages of content, so let’s check this out!   So. Oathbound has made the jump to Pathfinder some time ago and I FINALLY got […]

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  • Today I’ll take a look at one little module of horrors!   B9 – Curse of the Full Moon This module is 60 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, elaving us with 57 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? The PCs, via several different hooks, are coming to the town of Rooknest, a peaceful, isolated town – in which all hell is about to break loose due to an ancient, nefarious plan coming to fruition. More than a decade agao, a wicked hag called Harriot was starting to dread the approach […]

    EZG reviews B9: Curse of the Full Moon

    Today I’ll take a look at one little module of horrors!   B9 – Curse of the Full Moon This module is 60 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, elaving us with 57 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? The PCs, via several different hooks, are coming to the town of Rooknest, a peaceful, isolated town – in which all hell is about to break loose due to an ancient, nefarious plan coming to fruition. More than a decade agao, a wicked hag called Harriot was starting to dread the approach […]

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  • Today, I want to take you back through a bit of my personal history: When the 3.5-days of old were winding down, I was disillusioned with much of the rpg-offerings out there: I didn’t like the encounter-format WotC was starting to promote, didn’t like the direction 4th edition was going, my go-to publisher Necromancer Games was on hiatus and I was not sufficiently active online to know about the “secret” small companies that didn’t show up at my FLGS. Then I bought “Burnt Offerings” – and liked it. I liked the gritty minor bits and pieces and thought “I’ll give this one final try”. I bought “The Skinsaw Murders” and “Hook Mountain Massacre”. And was blown away – here were […]

    Razor Coast Kickstarter, EZG and a Happy New Year!

    Today, I want to take you back through a bit of my personal history: When the 3.5-days of old were winding down, I was disillusioned with much of the rpg-offerings out there: I didn’t like the encounter-format WotC was starting to promote, didn’t like the direction 4th edition was going, my go-to publisher Necromancer Games was on hiatus and I was not sufficiently active online to know about the “secret” small companies that didn’t show up at my FLGS. Then I bought “Burnt Offerings” – and liked it. I liked the gritty minor bits and pieces and thought “I’ll give this one final try”. I bought “The Skinsaw Murders” and “Hook Mountain Massacre”. And was blown away – here were […]

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  • C4: The Play’s the Thing This module is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 56 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? Good! Naytella is a goddess of relaxed, pleasure-driven life and one of her adherents, a man named Teatteri is finally settling down, has managed to ingratiate himself within the town of Bankside. Unbeknownst to most, their secret allegiance to the goddess made them clash with conservative authorities before and in order to secure permission to create the theatre, they have allied themselves with […]

    EZG reviews C4: The Play’s the Thing

    C4: The Play’s the Thing This module is 59 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 56 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. All right, still here? Good! Naytella is a goddess of relaxed, pleasure-driven life and one of her adherents, a man named Teatteri is finally settling down, has managed to ingratiate himself within the town of Bankside. Unbeknownst to most, their secret allegiance to the goddess made them clash with conservative authorities before and in order to secure permission to create the theatre, they have allied themselves with […]

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  • This review was written by Jonathan Nerdtrek’s son Justice Danger.  Justice is 10 years old and loves playing both video games and tabletop games. Skylanders Giants is an awesome game. I love how you can use these giant skylanders that are way bigger than the regular skylanders. The abilities for the giants are awesome, you can just walk into crates and chompies and they will be destroyed or killed. They can also pick up huge boulders and throw them out of the way. Another thing the giants can do is, you know when you had to try to get a bomb and get it to the wall? Well, now you can just use any attack on it with a giant […]

    Skylanders Giants

    This review was written by Jonathan Nerdtrek’s son Justice Danger.  Justice is 10 years old and loves playing both video games and tabletop games. Skylanders Giants is an awesome game. I love how you can use these giant skylanders that are way bigger than the regular skylanders. The abilities for the giants are awesome, you can just walk into crates and chompies and they will be destroyed or killed. They can also pick up huge boulders and throw them out of the way. Another thing the giants can do is, you know when you had to try to get a bomb and get it to the wall? Well, now you can just use any attack on it with a giant […]

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  • RISE OF THE DROW: KICKSTARTER INTERVIEW BY ENDZEITGEIST   Ezg: Hello everybody! I’m conducting this interview with Jonathan Nelson and Stephen Yeardley, commanders-in-chief of Adventureaweek.com and the minds that brought you the Rise of the Drow-trilogy, which should be considered to be one of the finer examples of adventure-writing featuring subterranean explorations. First, Jonathan, would you give us a brief run-down of what the trilogy is all about? Jonathan Nelson: Good morning EZG!  I hope you don’t mind but Joshua Gullion and Will Myers from Adventureaweek will also be joining us for this interview. To answer your question, this trilogy ultimately boils down to a very determined drow matron named Maelora Gullion, whose thirst for power throws the entire balance […]

    Rise of the Drow Kickstarter Interview with EZG

    RISE OF THE DROW: KICKSTARTER INTERVIEW BY ENDZEITGEIST   Ezg: Hello everybody! I’m conducting this interview with Jonathan Nelson and Stephen Yeardley, commanders-in-chief of Adventureaweek.com and the minds that brought you the Rise of the Drow-trilogy, which should be considered to be one of the finer examples of adventure-writing featuring subterranean explorations. First, Jonathan, would you give us a brief run-down of what the trilogy is all about? Jonathan Nelson: Good morning EZG!  I hope you don’t mind but Joshua Gullion and Will Myers from Adventureaweek will also be joining us for this interview. To answer your question, this trilogy ultimately boils down to a very determined drow matron named Maelora Gullion, whose thirst for power throws the entire balance […]

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  • I’m taking a look at a review that took me ages to write: Oathbound Seven       Oathbound Seven is a massive tome of 496 pages, 2 pages editorial, 2 pages ToC, 1 page SRD and 1 page back cover, leaving us with an epic of 493 pages of content, so let’s check this out!   Before I go into the details of this review, I’ll tell you a bit about how I came to finally review this. Remember the 3.X days of old when just about every one cranked out supplement after supplement, book after book and the glut stared growing? Much like other people, for me, this was an age of uncontrolled spending – each visit to […]

    Oathbound Seven

    I’m taking a look at a review that took me ages to write: Oathbound Seven       Oathbound Seven is a massive tome of 496 pages, 2 pages editorial, 2 pages ToC, 1 page SRD and 1 page back cover, leaving us with an epic of 493 pages of content, so let’s check this out!   Before I go into the details of this review, I’ll tell you a bit about how I came to finally review this. Remember the 3.X days of old when just about every one cranked out supplement after supplement, book after book and the glut stared growing? Much like other people, for me, this was an age of uncontrolled spending – each visit to […]

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  • Hej everybody! It’s time I got back to Arcana Evolved, thus without further ado: Rituals of Choice III – Race for the Crystal Fold This installment of the Rituals of Choice AP is 50 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 46 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion,   Still here? All right!   This pdf kicks off when the PCs are returning to the town of Far-rough from their trials and tribulations in “To Kill or Not to Kill” and are contacted by the greenbound […]

    Rituals of Choice III – Race for the Crystal Fold

    Hej everybody! It’s time I got back to Arcana Evolved, thus without further ado: Rituals of Choice III – Race for the Crystal Fold This installment of the Rituals of Choice AP is 50 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 46 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion,   Still here? All right!   This pdf kicks off when the PCs are returning to the town of Far-rough from their trials and tribulations in “To Kill or Not to Kill” and are contacted by the greenbound […]

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  • Thief in the Night    This pdf is 32 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 25 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? When the PCs get to the town of Bridgefort, they are scrutinized extensively by the town-guard (Here’s a cool peculiarity – read-aloud texts for succeeded and failed checks) and may even end in jail, depending on their fast-talking skills. Turns out, the city’s been hit by a series of robberies and the PCs may end up taking […]

    B8 – Thief in the Night

    Thief in the Night    This pdf is 32 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 25 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? When the PCs get to the town of Bridgefort, they are scrutinized extensively by the town-guard (Here’s a cool peculiarity – read-aloud texts for succeeded and failed checks) and may even end in jail, depending on their fast-talking skills. Turns out, the city’s been hit by a series of robberies and the PCs may end up taking […]

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  • Supporting Roles: Commander & Centurion This pdf is 10 pages long, 1 page front cover, 1 page editorial, 3/th of a page SRD, leaving 7 1/4 pages of content for  new class and its PrC, so let’s check out the Commander!   The Commander class gets d10, 4+Int skills per level, full BAB, good will- and fort-saves, proficiency with simple and martial weapons as well as all armors and shields except tower shields. Beyond that, the class is all about commanding troops in battle and enhancing allies.   Commanders have a commanding presence aura of 30 ft around them, which expands by yet another 30 ft. every five levels and works only if the commander is not paralyzed, petrified etc. […]

    Supporting Roles: Commander & Centurion

    Supporting Roles: Commander & Centurion This pdf is 10 pages long, 1 page front cover, 1 page editorial, 3/th of a page SRD, leaving 7 1/4 pages of content for  new class and its PrC, so let’s check out the Commander!   The Commander class gets d10, 4+Int skills per level, full BAB, good will- and fort-saves, proficiency with simple and martial weapons as well as all armors and shields except tower shields. Beyond that, the class is all about commanding troops in battle and enhancing allies.   Commanders have a commanding presence aura of 30 ft around them, which expands by yet another 30 ft. every five levels and works only if the commander is not paralyzed, petrified etc. […]

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  •   One of the titles I’m really looking forward to this year is the reboot of the Tomb Raider franchise, if only from a nostalgic point of view. Without giving away my age, I can only say that I was very young when I met the adventurous Lara Croft and she soon became my heroine. She was the first memorable female gaming character and for someone not even in her teens, the concept was mind blowing. Lara Croft had shown me that the girls can do it too and I spend many, many hours staring at her back, blowing away bad guys and making a reasonable dent in the animal populations of Peru and China. In all that time, I […]

    The Future of Gaming: Me and my Tomb Raider…s?!

      One of the titles I’m really looking forward to this year is the reboot of the Tomb Raider franchise, if only from a nostalgic point of view. Without giving away my age, I can only say that I was very young when I met the adventurous Lara Croft and she soon became my heroine. She was the first memorable female gaming character and for someone not even in her teens, the concept was mind blowing. Lara Croft had shown me that the girls can do it too and I spend many, many hours staring at her back, blowing away bad guys and making a reasonable dent in the animal populations of Peru and China. In all that time, I […]

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  • The Rise of the Drow Trilogy Kickstarter by Adventureaweek.com just went live.  So, what’s all the fuss about?   Here’s Stephen Yeardley (co-author of RotD) to tell you a bit more! Adventureaweek.com puts out a new D&D 3.5 and Pathfinder Role-playing game compatible adventure every single week. In 2012 we released a popular and critically acclaimed trilogy called Rise of the Drow, but it’s only available in PDF format. We’d like your help to transform this into a single fully illustrated, full color, premium edition hardback book with loads of expanded content. Even if you aren’t familiar with the Rise of the Drow trilogy, you can grab an introductory pdf adventure to get in on the action and help do your […]

    Rise of the Drow Kickstarter

    The Rise of the Drow Trilogy Kickstarter by Adventureaweek.com just went live.  So, what’s all the fuss about?   Here’s Stephen Yeardley (co-author of RotD) to tell you a bit more! Adventureaweek.com puts out a new D&D 3.5 and Pathfinder Role-playing game compatible adventure every single week. In 2012 we released a popular and critically acclaimed trilogy called Rise of the Drow, but it’s only available in PDF format. We’d like your help to transform this into a single fully illustrated, full color, premium edition hardback book with loads of expanded content. Even if you aren’t familiar with the Rise of the Drow trilogy, you can grab an introductory pdf adventure to get in on the action and help do your […]

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  • Hej everybody, after the abject failure of the book on elves, let’s take a look whether the Gnolls hold up!     Wicked Fantasy – Gnolls: For the Pack This pdf is 29 pages long,  1 page editorial, ~1.5 pages ToC/introduction, 1 page cover-artwork, 1 page SRD and 1 page advertisement, leaving us with 23.5 pages of content for the very first very uncommon race covered by the Wicked Fantasy-line, the Gnolls, or how they call themselves, the Dach’youn.   Dach’youn translates to “we the trodden”, an apt self-definition of the gnolls. In the origin-myths of the gnolls, the world was created by the sun, which turned vicious and even left the earth for a time, resulting in an ice-age […]

    Wicked Fantasy – Gnolls: For the Pack

    Hej everybody, after the abject failure of the book on elves, let’s take a look whether the Gnolls hold up!     Wicked Fantasy – Gnolls: For the Pack This pdf is 29 pages long,  1 page editorial, ~1.5 pages ToC/introduction, 1 page cover-artwork, 1 page SRD and 1 page advertisement, leaving us with 23.5 pages of content for the very first very uncommon race covered by the Wicked Fantasy-line, the Gnolls, or how they call themselves, the Dach’youn.   Dach’youn translates to “we the trodden”, an apt self-definition of the gnolls. In the origin-myths of the gnolls, the world was created by the sun, which turned vicious and even left the earth for a time, resulting in an ice-age […]

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  • Hej everybody, today I’ll take a look at Kobold Press’ series of mini-bestiaries of sin-themed critters!     Monsters of Sin I – Avarice This mini-bestiary is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving a total of 6 pages content, so let’s take a look what Ryan A. Costello has created here! After a short discussion on the nature of 7 deadly sins, we delve right into a CR+0 simple template to create avaricious creature that can once per day heal themselves via the consumption of valuables. The first creature, at CR 12, is the hoard golem – born from the greed of dragons, this massive construct can […]

    EZG reviews the Monsters of Sin-series

    Hej everybody, today I’ll take a look at Kobold Press’ series of mini-bestiaries of sin-themed critters!     Monsters of Sin I – Avarice This mini-bestiary is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving a total of 6 pages content, so let’s take a look what Ryan A. Costello has created here! After a short discussion on the nature of 7 deadly sins, we delve right into a CR+0 simple template to create avaricious creature that can once per day heal themselves via the consumption of valuables. The first creature, at CR 12, is the hoard golem – born from the greed of dragons, this massive construct can […]

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  • Hej everybody, today I’ll take a look at Dreadfox Games’ other Grimoires, starting with   Grimoire Tempestus This pdf is 38 pages long,  1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s check this one out!   This installment of Dreadfox Games’ Grimoire-series deals with a vast selection of evocation-spells. After 7 pages of spell-lists covering all the core-classes, APG-classes and the magus, we dive headlong into a selection of evocation spells, so do they do anything but blandly blowing up things?   Now, evocations are essentially mechanically not too exciting – and this pdf somewhat strives to change that. Take the very first extract, Alchemist’s Revenge: Almost impossible to […]

    Grimoire Tempestus, Enamoris, Cognitas and Repartus

    Hej everybody, today I’ll take a look at Dreadfox Games’ other Grimoires, starting with   Grimoire Tempestus This pdf is 38 pages long,  1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s check this one out!   This installment of Dreadfox Games’ Grimoire-series deals with a vast selection of evocation-spells. After 7 pages of spell-lists covering all the core-classes, APG-classes and the magus, we dive headlong into a selection of evocation spells, so do they do anything but blandly blowing up things?   Now, evocations are essentially mechanically not too exciting – and this pdf somewhat strives to change that. Take the very first extract, Alchemist’s Revenge: Almost impossible to […]

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  • This is seriously your LAST CHANCE to get in on this Kickstarter!  With only hours to go, this is some incredible art with fantastically priced pledge levels! If you’re a RPG fanatic or publisher, NERD TREK highly recommends getting on board on this project before the doors close for good! Here’s the latest update from the Creature and Encounter Card RPG Deck from Inkwell Ideas.  Check out that art!  WOW! -Jonathan Nerdtrek *PLEDGE HERE!*   A bunch of updates here!  First the quickest one to mention: If you want to watch me talk about the project for 5 minutes, I finally added a video to the project.  If you know the project well, the most important part is probably me showing […]

    Only hours to go on the Inkwell Ideas Kickstarter!

    This is seriously your LAST CHANCE to get in on this Kickstarter!  With only hours to go, this is some incredible art with fantastically priced pledge levels! If you’re a RPG fanatic or publisher, NERD TREK highly recommends getting on board on this project before the doors close for good! Here’s the latest update from the Creature and Encounter Card RPG Deck from Inkwell Ideas.  Check out that art!  WOW! -Jonathan Nerdtrek *PLEDGE HERE!*   A bunch of updates here!  First the quickest one to mention: If you want to watch me talk about the project for 5 minutes, I finally added a video to the project.  If you know the project well, the most important part is probably me showing […]

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