Archive for March, 2013

  • Once in a while, I stumble across a humble publication that doesn’t get the attention it deserves. This is one of these books.   Plots & Ploys: A Skill and Feat Collection This pdf is 17 pages long, 1 page front cover, 1/2 a page editorial, 1 page SRD, leaving us with 14 1/2 pages of content, so let’s check this out! This collection offers us first of all new skill uses: You may now use the bluff-skill to fast-talk yourself out of combat, feign injuries or deliver quick secret messages. You may also intimidate foes at massive penalties in a couple of rounds or even as a full round action. Perception-rules to use the skill to listen underwater, soil […]

    Plots & Ploys: A Skill and Feat Collection

    Once in a while, I stumble across a humble publication that doesn’t get the attention it deserves. This is one of these books.   Plots & Ploys: A Skill and Feat Collection This pdf is 17 pages long, 1 page front cover, 1/2 a page editorial, 1 page SRD, leaving us with 14 1/2 pages of content, so let’s check this out! This collection offers us first of all new skill uses: You may now use the bluff-skill to fast-talk yourself out of combat, feign injuries or deliver quick secret messages. You may also intimidate foes at massive penalties in a couple of rounds or even as a full round action. Perception-rules to use the skill to listen underwater, soil […]

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  • Journeys to the West This supplement/adventure anthology is 139 pages long, 1 page front cover,  1 page editorial, 1 page introduction/kickstarter-backer-list,  1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us 132 pages of content, so let’s take a look! This being a combined campaign supplement and adventure anthology, we delve first into a kind of hub for the explorations the PCs are sure to embark upon when utilizing the content from these pages: Barsella, the City at the end of the world in the Midgard setting is the last true fleck of civilization before the Western Ocean and as such an interesting place indeed – a combination of colonial outpost, trading town and […]

    Journeys to the West

    Journeys to the West This supplement/adventure anthology is 139 pages long, 1 page front cover,  1 page editorial, 1 page introduction/kickstarter-backer-list,  1 page ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving us 132 pages of content, so let’s take a look! This being a combined campaign supplement and adventure anthology, we delve first into a kind of hub for the explorations the PCs are sure to embark upon when utilizing the content from these pages: Barsella, the City at the end of the world in the Midgard setting is the last true fleck of civilization before the Western Ocean and as such an interesting place indeed – a combination of colonial outpost, trading town and […]

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  • B10: White Worm of Weston This module is 49 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 44 pages of content, so let’s take a look!   This being a review of an adventure, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! Nine Generations ago, Vykter West founded a place called Weston – right in the middle of nowhere, a desolate land. Nine Generations ago, the progenitor of the West family entered a deal with the lower planes and lo! and behold, the rich river Meere changed its course and Weston prospered – all for a ridiculous price. Viktor […]

    B10: White Worm of Weston

    B10: White Worm of Weston This module is 49 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 44 pages of content, so let’s take a look!   This being a review of an adventure, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! Nine Generations ago, Vykter West founded a place called Weston – right in the middle of nowhere, a desolate land. Nine Generations ago, the progenitor of the West family entered a deal with the lower planes and lo! and behold, the rich river Meere changed its course and Weston prospered – all for a ridiculous price. Viktor […]

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  • Who do you think is the best Star Trek captain of all time?  Why? Post your opinion in the comments or facebook comments section below!  

    Who is the best STAR TREK captain?

    Who do you think is the best Star Trek captain of all time?  Why? Post your opinion in the comments or facebook comments section below!  

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  • When an unassuming cardboard box arrived at NERD TREK, LLC I figured it was just another company or publisher expecting a raving review of their sub-par product.  I know, a glass half-empty kind of mentality, but after you spend hours reviewing products you find that the majority of stuff is just OK. I was about to have my mind blown.  After unboxing the Jabra Revo corded stereo headphones I immediately realized that these weren’t your run of the mill phones.  The unit felt solid, yet flexible.  The headband was extremely comfortable, and when I placed the headphones over my ears it nearly silenced the outside world, yet I felt no tightness or irritating constraint as is the norm in most […]

    Jabra Revo Corded Stereo headphones

    When an unassuming cardboard box arrived at NERD TREK, LLC I figured it was just another company or publisher expecting a raving review of their sub-par product.  I know, a glass half-empty kind of mentality, but after you spend hours reviewing products you find that the majority of stuff is just OK. I was about to have my mind blown.  After unboxing the Jabra Revo corded stereo headphones I immediately realized that these weren’t your run of the mill phones.  The unit felt solid, yet flexible.  The headband was extremely comfortable, and when I placed the headphones over my ears it nearly silenced the outside world, yet I felt no tightness or irritating constraint as is the norm in most […]

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  • The Rise of the Drow Kickstarter by Adventureaweek.com is ending very soon with just hours to go.  Jonathan G. Nelson, co-author of the Rise of the Drow trilogy and founder of Adventure-A-Week is here to tell us why you should get on board this Kickstarter before the doors close for good! New Cover Art! With your help we have crushed numerous stretch goals (with more to go), but the most gorgeous of these unlocked stretch goals is the cover art. This art by Kerem Beyit will be gracing the exclusive Kickstarter version of the Rise of the Drow Trilogy hardbound book. Kerem’s art has appeared in numerous RPG products including Paizo’s Pathfinder RPG, Blizzard’s World of Warcraft, and WotC’s Magic: The Gathering, […]

    The Rise of the Drow Kickstarter project: Why you should get on board before it ends

    The Rise of the Drow Kickstarter by Adventureaweek.com is ending very soon with just hours to go.  Jonathan G. Nelson, co-author of the Rise of the Drow trilogy and founder of Adventure-A-Week is here to tell us why you should get on board this Kickstarter before the doors close for good! New Cover Art! With your help we have crushed numerous stretch goals (with more to go), but the most gorgeous of these unlocked stretch goals is the cover art. This art by Kerem Beyit will be gracing the exclusive Kickstarter version of the Rise of the Drow Trilogy hardbound book. Kerem’s art has appeared in numerous RPG products including Paizo’s Pathfinder RPG, Blizzard’s World of Warcraft, and WotC’s Magic: The Gathering, […]

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  • Today, we’ll dive back beneath the waves of the Cerulean Seas and take a look at arctic underwater adventuring with…   Cerulean Seas: Indigo Ice The second expansion-supplement for Alluria Publishing’s critically acclaimed, stellar underseas-campaign-setting Cerulean Seas is 114 pages long, 1 page front cover, 2 pages editorial/Kickstarter-thanks, 1 page ToC, 1 page SRD, 1 page list of KS-contributors, 1 page back cover, leaving us with107 pages of content, so let’s check this out! The introduction makes one thing clear: You have not read a book like this before. Ever. This sourcebook is about the arctic clime, yes, but not on humano-centric cultures, though it lends somewhat from Icelandic, Norse, Inuit etc. traditions), but on recent realizations of how much […]

    Cerulean Seas: Indigo Ice

    Today, we’ll dive back beneath the waves of the Cerulean Seas and take a look at arctic underwater adventuring with…   Cerulean Seas: Indigo Ice The second expansion-supplement for Alluria Publishing’s critically acclaimed, stellar underseas-campaign-setting Cerulean Seas is 114 pages long, 1 page front cover, 2 pages editorial/Kickstarter-thanks, 1 page ToC, 1 page SRD, 1 page list of KS-contributors, 1 page back cover, leaving us with107 pages of content, so let’s check this out! The introduction makes one thing clear: You have not read a book like this before. Ever. This sourcebook is about the arctic clime, yes, but not on humano-centric cultures, though it lends somewhat from Icelandic, Norse, Inuit etc. traditions), but on recent realizations of how much […]

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  • We’re proud to announce The Hobbit: An Unexpected Journey coming to Blu-ray & DVD March 19th 2013! J.R.R. Tolkien’s epic adventure follows the journey of Bilbo Baggins, who is swept into an amazing quest to reclaim the lost Dwarf Kingdom of Erebor from the fearsome dragon Smaug. Approached out of the blue by the wizard Gandalf the Grey, Bilbo finds himself joining a company of thirteen dwarves led by the legendary warrior, Thorin Oakenshield. Their journey will take them into the Wild; through treacherous lands swarming with Goblins and Orcs, deadly Wargs and Sorcerers. From Academy Award®-winning filmmaker Peter Jackson comes “The Hobbit: An Unexpected Journey,” the first of a trilogy of films adapting the enduringly popular masterpiece The Hobbit, […]

    The Hobbit: An Unexpected Journey Blu-ray Giveaway!

    We’re proud to announce The Hobbit: An Unexpected Journey coming to Blu-ray & DVD March 19th 2013! J.R.R. Tolkien’s epic adventure follows the journey of Bilbo Baggins, who is swept into an amazing quest to reclaim the lost Dwarf Kingdom of Erebor from the fearsome dragon Smaug. Approached out of the blue by the wizard Gandalf the Grey, Bilbo finds himself joining a company of thirteen dwarves led by the legendary warrior, Thorin Oakenshield. Their journey will take them into the Wild; through treacherous lands swarming with Goblins and Orcs, deadly Wargs and Sorcerers. From Academy Award®-winning filmmaker Peter Jackson comes “The Hobbit: An Unexpected Journey,” the first of a trilogy of films adapting the enduringly popular masterpiece The Hobbit, […]

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  • No mortal man has ever heard the ancient saying: “One beard to rule them all, one beard to find them, one beard to bring them all, and in the darkness bind them.” But it still rings true to this day. In fact these dwarves, and their beards, threaten to cause a dark envy to creep up from the depths of Mordor itself and consume any man who lingers too long in their presence. That being said, here are the top five Dwarf beards from The Hobbit: An Unexpected Journey.   Gloin Gloin’s beard is as matchless as they come. I’ve had a lot of friends with great beards, but nothing that rivals the immaculate metal clad beard-ness that is Gloin’s […]

    The Hobbit: An Unexpected Beard Envy

    No mortal man has ever heard the ancient saying: “One beard to rule them all, one beard to find them, one beard to bring them all, and in the darkness bind them.” But it still rings true to this day. In fact these dwarves, and their beards, threaten to cause a dark envy to creep up from the depths of Mordor itself and consume any man who lingers too long in their presence. That being said, here are the top five Dwarf beards from The Hobbit: An Unexpected Journey.   Gloin Gloin’s beard is as matchless as they come. I’ve had a lot of friends with great beards, but nothing that rivals the immaculate metal clad beard-ness that is Gloin’s […]

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  • Today we’ll take a look at the latest installment of RiP’s 101-series,   101 Legendary Curses This pdf is 36 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 31 pages of content – quite a bunch, so let’s check this out! I hate curses in Pathfinder, at least the standard ones. Why? Because they SUCK. I come from the Ravenloft-camp, where curses have MASSIVE consequences, are next to impossible to break and fit the crime, not just impose some debuff on your player. They are what the gypsy that is lynched by the xenophobic inquisitor shouts at the top of her lungs at the torch-wielding mob as the pyre’s […]

    101 Legendary Curses

    Today we’ll take a look at the latest installment of RiP’s 101-series,   101 Legendary Curses This pdf is 36 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 31 pages of content – quite a bunch, so let’s check this out! I hate curses in Pathfinder, at least the standard ones. Why? Because they SUCK. I come from the Ravenloft-camp, where curses have MASSIVE consequences, are next to impossible to break and fit the crime, not just impose some debuff on your player. They are what the gypsy that is lynched by the xenophobic inquisitor shouts at the top of her lungs at the torch-wielding mob as the pyre’s […]

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  • Today I’ll take a look at the third installment of Michael McCarthy’s adventure-arc of draconic destruction,   A19: Saatman’s Empire III – Incandium’s Eruption The third installment of Michael McCarthy’s Saatman’s Empire adventure-arc is 66 pages long, 1 page front cover, 1 page editorial, 2 pages ToC, 1 page advertisement, 1 page SRD, leaving us with 60 pages of content – the longest module of the arc so far, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So far, the PCs have foiled two of the incursions of dragons into the territory of the Klavek Empire  – first by ending […]

    A19: Saatman’s Empire III – Incandium’s Eruption

    Today I’ll take a look at the third installment of Michael McCarthy’s adventure-arc of draconic destruction,   A19: Saatman’s Empire III – Incandium’s Eruption The third installment of Michael McCarthy’s Saatman’s Empire adventure-arc is 66 pages long, 1 page front cover, 1 page editorial, 2 pages ToC, 1 page advertisement, 1 page SRD, leaving us with 60 pages of content – the longest module of the arc so far, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So far, the PCs have foiled two of the incursions of dragons into the territory of the Klavek Empire  – first by ending […]

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  • Today, we’ll take a look at a freshman-offering, the one by 4 Dollar Dungeon.   The Firemaker This module is 39 pages long, 1 page front cover, 1 page editorial, ¾ of a page ToC, 1 page SRD, leaving us with 35 ¼ pages of content, so let’s check this out!   This being an adventure-module, the following review contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The village of Pig’s Trotter is your typically (un-)friendly backwater village – peaceful, distrustful of strangers and featuring a pig-based economy. All would be well, were it not for strange incursions from the nearby forest – pigs get slaughtered and though the village is located […]

    The Firemaker

    Today, we’ll take a look at a freshman-offering, the one by 4 Dollar Dungeon.   The Firemaker This module is 39 pages long, 1 page front cover, 1 page editorial, ¾ of a page ToC, 1 page SRD, leaving us with 35 ¼ pages of content, so let’s check this out!   This being an adventure-module, the following review contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The village of Pig’s Trotter is your typically (un-)friendly backwater village – peaceful, distrustful of strangers and featuring a pig-based economy. All would be well, were it not for strange incursions from the nearby forest – pigs get slaughtered and though the village is located […]

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  • Time to be evil again! Way of the Wicked V – The Devil, My Only Master The fifth installment of Fire Mountain Games’ critically acclaimed evil adventure path is 100 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 2 pages of maps of Talingarde (as in each WotW-book) and 1 page back cover, leaving us with a total of 92 pages of content, so let’s check this out!   This is a review of the module, so potential players should jump to the conclusion to avoid the vast array of SPOILERS that follow.   All right, still here? If the module’s name has not been ample clue for you, this […]

    Way of the Wicked V – The Devil, My Only Master

    Time to be evil again! Way of the Wicked V – The Devil, My Only Master The fifth installment of Fire Mountain Games’ critically acclaimed evil adventure path is 100 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 2 pages of maps of Talingarde (as in each WotW-book) and 1 page back cover, leaving us with a total of 92 pages of content, so let’s check this out!   This is a review of the module, so potential players should jump to the conclusion to avoid the vast array of SPOILERS that follow.   All right, still here? If the module’s name has not been ample clue for you, this […]

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  • It’s compilation-review-time! This time, I’ll take a look at Rite Publishing’s massive collection   The Secrets of Adventuring This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 219 pages of content, so let’s check this out, shall we? The very first component of this pdf would be Jonathan McAnulty’s Divine Channeler-class, an agent of the divine much more closely defined by the domains he chooses than a regular cleric or oracle would be – not only can they take some from the new meta-channeling feats, there also is an entry for each of the domains that specifies the way […]

    The Secrets of Adventuring

    It’s compilation-review-time! This time, I’ll take a look at Rite Publishing’s massive collection   The Secrets of Adventuring This massive compilation is 226 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 219 pages of content, so let’s check this out, shall we? The very first component of this pdf would be Jonathan McAnulty’s Divine Channeler-class, an agent of the divine much more closely defined by the domains he chooses than a regular cleric or oracle would be – not only can they take some from the new meta-channeling feats, there also is an entry for each of the domains that specifies the way […]

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  • If you’re playing Jade Regent or a similar Asian-themed setting, you may have encountered one issue: Ki and WuXia-like powers are restricted to monks, ninjas etc. Well, Legendary Games has a supplement that allows any class to dabble in Ki, The Way of Ki This pdf is 23 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro to AP plug-ins, 1 page SRD, 1 page author bios, 1 page back cover, leaving us with 16 pages of content, so let’s take a look! This pdf is all about harnessing the powers of Ki and thus, we begin this pdf with a discussion on the nature of Ki and how varying classes use Ki. Among […]

    The Way of Ki

    If you’re playing Jade Regent or a similar Asian-themed setting, you may have encountered one issue: Ki and WuXia-like powers are restricted to monks, ninjas etc. Well, Legendary Games has a supplement that allows any class to dabble in Ki, The Way of Ki This pdf is 23 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro to AP plug-ins, 1 page SRD, 1 page author bios, 1 page back cover, leaving us with 16 pages of content, so let’s take a look! This pdf is all about harnessing the powers of Ki and thus, we begin this pdf with a discussion on the nature of Ki and how varying classes use Ki. Among […]

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  • Recently, I spent a LOT of time contemplating why rogues are less popular in my group than e.g. rangers and stumbled into making a mechanical analysis of the class. The results were quite enlightening and explained well why there’s a vast thread on the Paizo-boards on how they are underpowered. Fast-forward. newcomer Drop Dead Studios recently impressed me with the best take of a crafting-centric-class I’ve seen for any iteration of d20 so far as their freshman offering (The Artisan, if you don’t know) and after that, they went on to release a book originally funded via kickstarter to “fix” the rogue. Do they succeed at this endeavor? Let’s take a look!   Rogue Glory This pdf is 63 pages […]

    Rogue Glory

    Recently, I spent a LOT of time contemplating why rogues are less popular in my group than e.g. rangers and stumbled into making a mechanical analysis of the class. The results were quite enlightening and explained well why there’s a vast thread on the Paizo-boards on how they are underpowered. Fast-forward. newcomer Drop Dead Studios recently impressed me with the best take of a crafting-centric-class I’ve seen for any iteration of d20 so far as their freshman offering (The Artisan, if you don’t know) and after that, they went on to release a book originally funded via kickstarter to “fix” the rogue. Do they succeed at this endeavor? Let’s take a look!   Rogue Glory This pdf is 63 pages […]

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  • Here’s the runelord of evaluation (no delusions of grandeur, a fan came up with the name) with a review of the second part of Michael McCarthy’s adventure arc,   Saatman’s Empire II: Storm’s Wake This module is 44 pages long, 1 page front cover, 1 page editorial, 1 blank page, 2 pages advertisement, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? This is the second part of the Saatman’s Empire-adventure arc after A16, Midwinter’s Chill, in which a white dragon cast a frosty swath of destruction into the Klavek […]

    A18: Saatman’s Empire II – Storm’s Wake

    Here’s the runelord of evaluation (no delusions of grandeur, a fan came up with the name) with a review of the second part of Michael McCarthy’s adventure arc,   Saatman’s Empire II: Storm’s Wake This module is 44 pages long, 1 page front cover, 1 page editorial, 1 blank page, 2 pages advertisement, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? This is the second part of the Saatman’s Empire-adventure arc after A16, Midwinter’s Chill, in which a white dragon cast a frosty swath of destruction into the Klavek […]

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  • TRIBES Anthology III The third in Raging Swan’s print collections of critically-acclaimed TRIBES-supplements is 114 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page author bios/foreword, 2 pages ToC by TRIBE (containing a short poem for each tribe), 1 page statblocks by CR, 1 page SRD, 1 page advice on reading statblocks for novice DMs as well as 1 page back cover, leaving us with 103 pages of raw content, so let’s take a look!   Following the maxim of usability, we start with compiled lists of feats (including the information where it can be found), compiled alternate class and race features, a table for new monsters & templates as well as a table containing […]

    TRIBES Anthology III

    TRIBES Anthology III The third in Raging Swan’s print collections of critically-acclaimed TRIBES-supplements is 114 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page author bios/foreword, 2 pages ToC by TRIBE (containing a short poem for each tribe), 1 page statblocks by CR, 1 page SRD, 1 page advice on reading statblocks for novice DMs as well as 1 page back cover, leaving us with 103 pages of raw content, so let’s take a look!   Following the maxim of usability, we start with compiled lists of feats (including the information where it can be found), compiled alternate class and race features, a table for new monsters & templates as well as a table containing […]

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  • Torn Armor is a fantasy squad-based skirmish board game based in the World of Torn. Quick set-up, fast gameplay, awesome miniatures.   Back this Kickstarter: http://kck.st/VogJwK Torn Armor is a fantasy skirmish miniature game based on the rich lore of “Torn.” It features anthropomorphic creatures such as cat, mouse, monkey, and rhino-headed creatures in their desperate defense of their homeland against the Spartan-like “Sisk” invaders. Each side is beautifully brought to life through 39 expertly crafted miniatures, ranging from the 20mm “Mu” (mice-men), through to the lumbering war golems that tower a spectacular 60mm on the game board. Miniatures are pre-assembled and unpainted. The core boxed set includes: 39 x highly-detailed miniatures 1 x Full color rule book 1 x Full color […]

    Torn Armor, the Kickstarter

    Torn Armor is a fantasy squad-based skirmish board game based in the World of Torn. Quick set-up, fast gameplay, awesome miniatures.   Back this Kickstarter: http://kck.st/VogJwK Torn Armor is a fantasy skirmish miniature game based on the rich lore of “Torn.” It features anthropomorphic creatures such as cat, mouse, monkey, and rhino-headed creatures in their desperate defense of their homeland against the Spartan-like “Sisk” invaders. Each side is beautifully brought to life through 39 expertly crafted miniatures, ranging from the 20mm “Mu” (mice-men), through to the lumbering war golems that tower a spectacular 60mm on the game board. Miniatures are pre-assembled and unpainted. The core boxed set includes: 39 x highly-detailed miniatures 1 x Full color rule book 1 x Full color […]

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  • Hej everybody, two levels braved and oh so much more to go! Let’s go deeper into the earth in Purple Mountain III – The Feasting This module is 44 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD, leaving us with 40.5 pages of content for this module, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players might wish to jump to the conclusion.   All right, still here? The third level of Purple Duck Games’ megadungeon Purple Mountain could be transported to any subterranean location and is, like the other modules, modular enough to fit into your setting, though author Perry Fehr has managed to steep the locale in […]

    Purple Mountain III – The Feasting

    Hej everybody, two levels braved and oh so much more to go! Let’s go deeper into the earth in Purple Mountain III – The Feasting This module is 44 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD, leaving us with 40.5 pages of content for this module, so let’s check this out!   This being an adventure-module, the following contains SPOILERS. Potential players might wish to jump to the conclusion.   All right, still here? The third level of Purple Duck Games’ megadungeon Purple Mountain could be transported to any subterranean location and is, like the other modules, modular enough to fit into your setting, though author Perry Fehr has managed to steep the locale in […]

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  • Hej everybody!   Time to explore the second level of Purple Mountain, Purple Mountain II: Ruins of the Dwarven Delve The second level of PDG’s old-school dungeon delve in the purple mountain is 28 pages long, 1 page front cover, 1 page editorial, 4 pages SRD/advertisement, leaving 22 pages of content, including one page map, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Still here? All right! Having jumped in the meat grinder/waste disposal shaft in the temple of the vermin lord and being received enthusiastically by a hungry, young otyugh, the PCs enter what once was a nice little Dwarven colony – unfortunately for the PCs, emphasis […]

    Purple Mountain II – Ruins of the Dwarven Delve

    Hej everybody!   Time to explore the second level of Purple Mountain, Purple Mountain II: Ruins of the Dwarven Delve The second level of PDG’s old-school dungeon delve in the purple mountain is 28 pages long, 1 page front cover, 1 page editorial, 4 pages SRD/advertisement, leaving 22 pages of content, including one page map, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Still here? All right! Having jumped in the meat grinder/waste disposal shaft in the temple of the vermin lord and being received enthusiastically by a hungry, young otyugh, the PCs enter what once was a nice little Dwarven colony – unfortunately for the PCs, emphasis […]

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  • Hej! Let’s go down a mega-dungeon together, shall we? Why not tackle Purple Duck Games’ Purple Mountain I: Temple of the Locust Lord This first installment of Purple Duck’s Purple Mountain dungeon is 30 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD and 1 page advertisement, leaving 25.5 pages of content for the first level of the dungeon. Purple Mountain is an old-school, deadly dungeon crawl in the tradition of e.g. Rappan Athuk in mentality and atmosphere. The first level of the dungeon can easily be cut off from the rest, though, making for a valid and nest stand-alone dungeon for 1st level characters, who will have to test their mettle in a difficult, although not […]

    Purple Mountain I: Temple of the Locust Lord

    Hej! Let’s go down a mega-dungeon together, shall we? Why not tackle Purple Duck Games’ Purple Mountain I: Temple of the Locust Lord This first installment of Purple Duck’s Purple Mountain dungeon is 30 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD and 1 page advertisement, leaving 25.5 pages of content for the first level of the dungeon. Purple Mountain is an old-school, deadly dungeon crawl in the tradition of e.g. Rappan Athuk in mentality and atmosphere. The first level of the dungeon can easily be cut off from the rest, though, making for a valid and nest stand-alone dungeon for 1st level characters, who will have to test their mettle in a difficult, although not […]

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  • Hej everybody,   let’s check out the third commercial supplement released for the stormpunk-world of Rhûne, which blends Norse myth with steampunk:   Children of the Hammer: A Guide to Clockwork Elves and Dwarves of Rhûne This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look, shall we!   Now dwarves in Rhûne are different from those in traditional fantasy settings – an ancient race of industrial innovators, they are anything but dour and actually determined by one central concept: They know Ragnarök is coming, the final battle – and they intend on winning […]

    Children of the Hammer: A Guide to Clockwork Elves and Dwarves of Rhûne

    Hej everybody,   let’s check out the third commercial supplement released for the stormpunk-world of Rhûne, which blends Norse myth with steampunk:   Children of the Hammer: A Guide to Clockwork Elves and Dwarves of Rhûne This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look, shall we!   Now dwarves in Rhûne are different from those in traditional fantasy settings – an ancient race of industrial innovators, they are anything but dour and actually determined by one central concept: They know Ragnarök is coming, the final battle – and they intend on winning […]

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  • First Zombie Game Built Around the 52-Card Deck Chicago, IL, United States – March 6, 2013 – Riding the wave of  zombie popularity, a Chicago-based game maker has released the details of their newest game ‘Zombie Shuffle.’ Created by enthusiasts of the genre ‘Zombie Shuffle’ uses the standard deck by turning the king, queen and jack cards into zombies, the aces into survivors and the 2 through 10 as their weapons to take them on. “We spent over a year on the rules and design,” said Blaise Sewell, game co-creator and designer. “Zombie Shuffle is a lot like current favorites Munchkin and Bang! but also combines elements from classics including Crazy 8s and Spades.” With the flood of zombie-related products Sewell […]

    First Zombie Game Built Around the 52-Card Deck

    First Zombie Game Built Around the 52-Card Deck Chicago, IL, United States – March 6, 2013 – Riding the wave of  zombie popularity, a Chicago-based game maker has released the details of their newest game ‘Zombie Shuffle.’ Created by enthusiasts of the genre ‘Zombie Shuffle’ uses the standard deck by turning the king, queen and jack cards into zombies, the aces into survivors and the 2 through 10 as their weapons to take them on. “We spent over a year on the rules and design,” said Blaise Sewell, game co-creator and designer. “Zombie Shuffle is a lot like current favorites Munchkin and Bang! but also combines elements from classics including Crazy 8s and Spades.” With the flood of zombie-related products Sewell […]

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  • As you know, I’m a sucker for good, gritty Sword & Sorcery and today, I’d like to introduce yo to a module you may have missed by Xoth Publishing:   The Citadel Beyond the North Wind     This module is 40 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page of advertisement, leaving us with a  total of 35 pages of content, so let’s check this out!   This adventure for the Sword & Sorcery genre and character lvl 8-10, while utilizing the PFRPG-rules, uses some default assumptions that are different from you standard fantasy fare, as befitting of the genre. First of all, 6 cultural archetypes for humans are presented in the […]

    The Citadel Beyond the North Wind

    As you know, I’m a sucker for good, gritty Sword & Sorcery and today, I’d like to introduce yo to a module you may have missed by Xoth Publishing:   The Citadel Beyond the North Wind     This module is 40 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page of advertisement, leaving us with a  total of 35 pages of content, so let’s check this out!   This adventure for the Sword & Sorcery genre and character lvl 8-10, while utilizing the PFRPG-rules, uses some default assumptions that are different from you standard fantasy fare, as befitting of the genre. First of all, 6 cultural archetypes for humans are presented in the […]

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  • Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

    SGG’s Time-based supplements and Rite’s Renegade-books

    Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

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  • I’ve never made a secret out of the fact that I like grand plots and this is the first of an arc that should challenge your PCs indeed:   A16: Midwinter’s Chill This module is 44 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 39 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? A swathe  of supernatural cold is cutting through the regions of the Klavek Kingdom, courtesy of a mysterious force and the PCs are on route towards Whitespire Abbey. The isolated place has been […]

    EZG reviews A16: Midwinter’s Chill (Saatman’s Empire 1 of 4)

    I’ve never made a secret out of the fact that I like grand plots and this is the first of an arc that should challenge your PCs indeed:   A16: Midwinter’s Chill This module is 44 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 39 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? A swathe  of supernatural cold is cutting through the regions of the Klavek Kingdom, courtesy of a mysterious force and the PCs are on route towards Whitespire Abbey. The isolated place has been […]

    Continue Reading...