Archive for April, 2013

  • Bullet Points: 8 Animal Feats All right, by now you know the drill: 3 pages of pdf, 1 page front cover, 1 page editorial/SRD, 1 page content, this time for 8 feats for animals, so let’s take a look! The feats are: -Bloodhound: When tracking by scent, you get +4 to survival. When tracking creatures with hp damage or a bleeding wound, you get +1 to melee attacks versus that foe. Weird, though, that bleed is specifically mentioned – does incurring any form of bleed damage, even if it’s to attributes, not require hp damage? -Empathic Beast: Animal/familiar gets the alignment of the owner. -Great White: You are a white animal (-2 to stealth in any environment but snow and […]

    Bullet Points: 8 Animal Feats

    Bullet Points: 8 Animal Feats All right, by now you know the drill: 3 pages of pdf, 1 page front cover, 1 page editorial/SRD, 1 page content, this time for 8 feats for animals, so let’s take a look! The feats are: -Bloodhound: When tracking by scent, you get +4 to survival. When tracking creatures with hp damage or a bleeding wound, you get +1 to melee attacks versus that foe. Weird, though, that bleed is specifically mentioned – does incurring any form of bleed damage, even if it’s to attributes, not require hp damage? -Empathic Beast: Animal/familiar gets the alignment of the owner. -Great White: You are a white animal (-2 to stealth in any environment but snow and […]

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  • 101 Mystical Site Qualities This pdf is 43 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages advertisement, leaving us with 38 pages of content – quite a massive bunch of content, so let’s take a look!   After a short framing narrative we waste neither time nor space to delve into mystic site qualities. I’d like to go on a tangent here: Iconic battles and modules are not necessarily defined by the adversaries faced or brilliant builds of the foes you pit against your players. As much as these things matter, what makes combats and adventures more exciting even would be often overlooked component – the terrain. Using tables and ravines for tactical advantages […]

    101 Mystical Site Qualities

    101 Mystical Site Qualities This pdf is 43 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages advertisement, leaving us with 38 pages of content – quite a massive bunch of content, so let’s take a look!   After a short framing narrative we waste neither time nor space to delve into mystic site qualities. I’d like to go on a tangent here: Iconic battles and modules are not necessarily defined by the adversaries faced or brilliant builds of the foes you pit against your players. As much as these things matter, what makes combats and adventures more exciting even would be often overlooked component – the terrain. Using tables and ravines for tactical advantages […]

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  • Gothic Grimoires: Spellbones of the Destroyer This installment of Legendary Games’ so far impeccable line of weird receptacles of knowledge forbidden and foul is 8 pages long, 1 page front cover, 1 page editorial/SRD, 1 page introduction/how to use, 1 page back cover, leaving us with 4 pages of content, so what exactly are these spellbones about?   When archeologists or anthropologists seek out isolated people in a call-of-cthulhu context, the result is seldom pleasant – so here as well. When the researcher that would be the originator of these spellbones entered a poppy-smoke choked tent to unearth the secret of the dawn people, Muham Shab would be lost and in her mind, a drive for knowledge of the most […]

    Gothic Grimoires: Spellbones of the Destroyer

    Gothic Grimoires: Spellbones of the Destroyer This installment of Legendary Games’ so far impeccable line of weird receptacles of knowledge forbidden and foul is 8 pages long, 1 page front cover, 1 page editorial/SRD, 1 page introduction/how to use, 1 page back cover, leaving us with 4 pages of content, so what exactly are these spellbones about?   When archeologists or anthropologists seek out isolated people in a call-of-cthulhu context, the result is seldom pleasant – so here as well. When the researcher that would be the originator of these spellbones entered a poppy-smoke choked tent to unearth the secret of the dawn people, Muham Shab would be lost and in her mind, a drive for knowledge of the most […]

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  • Book of Magic: Insurgency of Summer   This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s check it out!   This pdf, like many a magic-book, kicks off with spellcaster lists of the new spells, covering all Paizo-base-classes (including the magus, but not e.g. the antipaladin) and introduces us to 10 new spells. And the first spell is already uncommon to say the least: As part of the spell’s casting, the caster needs to stab him/herself with a +1 flaming dagger. This additional con-damage may not be mitigated and deals an additional point of constitution damage […]

    Book of Magic: Insurgency of Summer

    Book of Magic: Insurgency of Summer   This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 page ToC/introduction, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s check it out!   This pdf, like many a magic-book, kicks off with spellcaster lists of the new spells, covering all Paizo-base-classes (including the magus, but not e.g. the antipaladin) and introduces us to 10 new spells. And the first spell is already uncommon to say the least: As part of the spell’s casting, the caster needs to stab him/herself with a +1 flaming dagger. This additional con-damage may not be mitigated and deals an additional point of constitution damage […]

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  • Amazing Races: Goblins This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of new content for goblins, so let’s take a look!   We get 4 new traits, one that grants a bonus to saves to avoid becoming fascinated, one that makes you immune to stench,+2 to enchantment-saves and +1 to atk when seeing/hearing a hobgoblin, bugbear or barghest. Goblins may also replace their skilled racial trait with the option to ignore the penalty to atk incurred by being shaken and instead gaining a +2 bonus to weapon damage while shaken. Alternatively, the goblins may reduce the improvised weapon penalty to -2 and gain a +2 damage bonus when using improvised […]

    Amazing Races: Goblins

    Amazing Races: Goblins This pdf is 4 pages long, 1 page front cover, 1 page SRD, leaving us with two pages of new content for goblins, so let’s take a look!   We get 4 new traits, one that grants a bonus to saves to avoid becoming fascinated, one that makes you immune to stench,+2 to enchantment-saves and +1 to atk when seeing/hearing a hobgoblin, bugbear or barghest. Goblins may also replace their skilled racial trait with the option to ignore the penalty to atk incurred by being shaken and instead gaining a +2 bonus to weapon damage while shaken. Alternatively, the goblins may reduce the improvised weapon penalty to -2 and gain a +2 damage bonus when using improvised […]

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  • GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

    GM’s Options 2: Fighters, Monks and Druids

    GM’s Options: NPCs 2 – Druids, Fighters and Monks This installment of the GM’s Options-line is 20 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Much like the first installment of the series, we get statblocks in this pdf, in 3 different level-ranges -as 1st level, as 5th- and level 10-incarnations. Much like in the first installment, we also get advice for each character to integrate them into the upcoming Porphyra-campaign setting by Purple Duck Games as well as sample boons his respective incarnations may provide to PCs if they befriend him. The first character would be Connaghyn Halfhand (so nicknamed due to […]

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  • Shadowfall: Guide to the Umbral Kobolds This pdf is 16 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look, shall we? This pdf kicks off with an introduction of how Dale McCoy Jr., head of Jon Brazer Enterprises, was dissatisfied with the standard race of kobolds and an introduction of what this race is – essentially, a kobold-race ramped up to be on par with PC-races without using the identity of being koboldish. We also get a short rundown on Shadowsfall, the plane-of-shadows-setting of JBE before we delve into an actually very well-written piece of in-character prose. The short story gets […]

    Shadowsfall: Guide to the Umbral Kobolds

    Shadowfall: Guide to the Umbral Kobolds This pdf is 16 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look, shall we? This pdf kicks off with an introduction of how Dale McCoy Jr., head of Jon Brazer Enterprises, was dissatisfied with the standard race of kobolds and an introduction of what this race is – essentially, a kobold-race ramped up to be on par with PC-races without using the identity of being koboldish. We also get a short rundown on Shadowsfall, the plane-of-shadows-setting of JBE before we delve into an actually very well-written piece of in-character prose. The short story gets […]

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  • Midgard: Player’s Guide to the Seven Cities The fourth in the series of Player’s Guides for the Midgard Campaign Setting is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD (though the page also contains one final magical weapon), 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   As is the tradition by now with these Midgard Player Guides, we kick off this one by getting not only a beautiful full-color map of the area in question, but also by essentially short gazetteer-style write-ups of the respective regions – and here I’d love to interject something these guides thankfully do right: The short pieces of information beyond the basic […]

    Midgard: Player’s Guide to the Seven Cities

    Midgard: Player’s Guide to the Seven Cities The fourth in the series of Player’s Guides for the Midgard Campaign Setting is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD (though the page also contains one final magical weapon), 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   As is the tradition by now with these Midgard Player Guides, we kick off this one by getting not only a beautiful full-color map of the area in question, but also by essentially short gazetteer-style write-ups of the respective regions – and here I’d love to interject something these guides thankfully do right: The short pieces of information beyond the basic […]

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  • Dungeon Dressing: Bridges This pdf is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/introduction, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Following the tradition of the Dungeon Dressing-line, we kick this pdf off with information on bridges and their construction, thankfully including information on drawbridges, rope bridges (including stats to break them) etc. – of course also including DCs to traverse narrow bridges. The pdf provides 43 characteristics and interesting they are indeed – take bridges crafted from web-spell-like magic or gentle reposed huge creatures that serve as macabre bridges and we’re in for a great variety.   […]

    Dungeon Dressing: Bridges

    Dungeon Dressing: Bridges This pdf is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/introduction, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Following the tradition of the Dungeon Dressing-line, we kick this pdf off with information on bridges and their construction, thankfully including information on drawbridges, rope bridges (including stats to break them) etc. – of course also including DCs to traverse narrow bridges. The pdf provides 43 characteristics and interesting they are indeed – take bridges crafted from web-spell-like magic or gentle reposed huge creatures that serve as macabre bridges and we’re in for a great variety.   […]

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  • Player’s Options: Humans This pdf is 10 pages long, 1 page editorial, ~4/5 of a page SRD, leaving us with 8 1/5 pages of content, so let us take a look at the new options for humans! This pdf kicks off with two new variants of the basic human racial traits, with the first one being Adopted Humans, who get +2 to an attribute their adopted parent race doesn’t get the bonus to, count as both humans and their adopted race, get weapon familiarity with weapons of the adopting race, a bonus feat and an extra skill pint per level. Solid and useful if you want to go beyond background traits to customize an adopted human, but nothing too special. […]

    Player’s Options: Humans

    Player’s Options: Humans This pdf is 10 pages long, 1 page editorial, ~4/5 of a page SRD, leaving us with 8 1/5 pages of content, so let us take a look at the new options for humans! This pdf kicks off with two new variants of the basic human racial traits, with the first one being Adopted Humans, who get +2 to an attribute their adopted parent race doesn’t get the bonus to, count as both humans and their adopted race, get weapon familiarity with weapons of the adopting race, a bonus feat and an extra skill pint per level. Solid and useful if you want to go beyond background traits to customize an adopted human, but nothing too special. […]

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  • Amazing Races: Humans This first installment of Abandoned Art’s new product line is 4 pages long, 1 page front cover, 1 page SRD, two pages of content, so let’s take a look! Each of the issues is focused on a different race and this one provides us with 3 traits – +1 to saves vs. traps and environmental hazards, 1 skill point and one trait that grants +1 to deceive or request favors, the bonus doubled to +2 when dealing with humanoids. Humans may now also opt to replace their skilled racial trait with +2 to cha-based skills when interacting with indifferent, friendly or helpful creatures or alternatively, treat profession as a class skill with a bonus of +4 to […]

    Amazing Races: Humans

    Amazing Races: Humans This first installment of Abandoned Art’s new product line is 4 pages long, 1 page front cover, 1 page SRD, two pages of content, so let’s take a look! Each of the issues is focused on a different race and this one provides us with 3 traits – +1 to saves vs. traps and environmental hazards, 1 skill point and one trait that grants +1 to deceive or request favors, the bonus doubled to +2 when dealing with humanoids. Humans may now also opt to replace their skilled racial trait with +2 to cha-based skills when interacting with indifferent, friendly or helpful creatures or alternatively, treat profession as a class skill with a bonus of +4 to […]

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  • Midgard Legends This supplement is 50 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro/patrons, 1/2 a page SRD and 1 page back cover, leaving us with 44 1/2 pages of content, so let’s take a look!   Humans have a desire for legends – they speak on some primal level to our own failings, to our dreams, hopes and aspirations and incite us to be the best we can. They daunt us with impossible tasks, offer symbolic and iconic obstacles, warn us away from the vortex of sins and destructive behaviors and touch us by speaking to the archetypical topics of our existence. In roleplaying games, however, this all too often translates into […]

    Midgard Legends

    Midgard Legends This supplement is 50 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page intro/patrons, 1/2 a page SRD and 1 page back cover, leaving us with 44 1/2 pages of content, so let’s take a look!   Humans have a desire for legends – they speak on some primal level to our own failings, to our dreams, hopes and aspirations and incite us to be the best we can. They daunt us with impossible tasks, offer symbolic and iconic obstacles, warn us away from the vortex of sins and destructive behaviors and touch us by speaking to the archetypical topics of our existence. In roleplaying games, however, this all too often translates into […]

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  • #10 Oracle Magic Items This pdf is 7 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Kicking off with a nice, short paragraph of introductory fluff in the high quality we’ve come to expect from Rite Publishing, we are introduced to the oracle-themed magical items – kicking off with otherworldly disfavor, an armor/shield quality that allows the wearer to 1/day use a spells/he has access to that has the curse-descriptor to inflict it as a reaction to being successfully damaged in melee – one a successful save the ability use is conserved and since the quality is powered by […]

    #10 Oracle Magic Items

    #10 Oracle Magic Items This pdf is 7 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Kicking off with a nice, short paragraph of introductory fluff in the high quality we’ve come to expect from Rite Publishing, we are introduced to the oracle-themed magical items – kicking off with otherworldly disfavor, an armor/shield quality that allows the wearer to 1/day use a spells/he has access to that has the curse-descriptor to inflict it as a reaction to being successfully damaged in melee – one a successful save the ability use is conserved and since the quality is powered by […]

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  • The third installment of Michael McCarthy’s Saatman’s Empire adventure-arc is 66 pages long, 1 page front cover, 1 page editorial, 2 pages ToC, 1 page advertisement, 1 page SRD, leaving us with 60 pages of content – the longest module of the arc so far, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So far, the PCs have foiled two of the incursions of dragons into the territory of the Klavek Empire – first by ending Midwinter’s cold snap in A16, then by vanquishing titanic Storm and thus ending the sabotage of naval trade. By now, the PCs will probably […]

    A19: Incandium’s Eruption (Saatman’s Empire Arc 3 of 4) (Revised Edition)

    The third installment of Michael McCarthy’s Saatman’s Empire adventure-arc is 66 pages long, 1 page front cover, 1 page editorial, 2 pages ToC, 1 page advertisement, 1 page SRD, leaving us with 60 pages of content – the longest module of the arc so far, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So far, the PCs have foiled two of the incursions of dragons into the territory of the Klavek Empire – first by ending Midwinter’s cold snap in A16, then by vanquishing titanic Storm and thus ending the sabotage of naval trade. By now, the PCs will probably […]

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  • The Genius Guide to Spell Variants Vol. 4 The fourth genius guide detailing spell variants is 14 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 12 1/3 pages of content, so let’s take a look!   The pdf kicks off with a list of spell variants by classes that also gives us the necessary pieces of information to run these variants and properly use them and from the get-go one has to notice two great innovations I wholeheartedly applaud: Number 1 would be that the respective spell variants are numbered so reviewers like yours truly don’t have to do all the counting. 😉 More relevant for you, though, would be the fact that there […]

    Genius Guide to Spell Variants Vol.4

    The Genius Guide to Spell Variants Vol. 4 The fourth genius guide detailing spell variants is 14 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 12 1/3 pages of content, so let’s take a look!   The pdf kicks off with a list of spell variants by classes that also gives us the necessary pieces of information to run these variants and properly use them and from the get-go one has to notice two great innovations I wholeheartedly applaud: Number 1 would be that the respective spell variants are numbered so reviewers like yours truly don’t have to do all the counting. 😉 More relevant for you, though, would be the fact that there […]

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  • Urban Dressing: Traders & Craftsmen This installment of RSP’s Dressing-line is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   After getting an installment detailing market stalls, we now take a look at the beings (and to a lesser degree, areas) where the goods are sold: A massive table with 100 entries spanning two tables mentions a multitude of different details, from eerie, blue glowing moss at an adjacent building, free drinks in the bar for purchases to different doors for different sizes of customers, the pdf offers a nice table of peculiarities. […]

    Urban Dressing: Traders & Craftsmen

    Urban Dressing: Traders & Craftsmen This installment of RSP’s Dressing-line is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   After getting an installment detailing market stalls, we now take a look at the beings (and to a lesser degree, areas) where the goods are sold: A massive table with 100 entries spanning two tables mentions a multitude of different details, from eerie, blue glowing moss at an adjacent building, free drinks in the bar for purchases to different doors for different sizes of customers, the pdf offers a nice table of peculiarities. […]

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  • Player’s Options: The Corsair This pdf is 9 pages long, 1 page front cover/editorial, 1 page SRD and 1 page advertisement (though that page also has 3 lines of information, leaving us with 6 pages of content, so let’s take a look! The new Corsair base class gets d8, 6+Int skills per level, proficiency with light and medium armor, simple weapons, trident, cutlass, hand crossbow, mortuary sword, main gauche, boarding axe, boarding pike, boarding lance, gaff and gaffpike, 3/4 BAB-progression, all good saves, no spellcasting prowess. The corsair, unsurprisingly, is particularly adept at fighting on board a ship and also gains so-called letters of marque, which exempt him from the gallows when attacking specific vessels and allow later for multiple […]

    Player’s Options: The Corsair

    Player’s Options: The Corsair This pdf is 9 pages long, 1 page front cover/editorial, 1 page SRD and 1 page advertisement (though that page also has 3 lines of information, leaving us with 6 pages of content, so let’s take a look! The new Corsair base class gets d8, 6+Int skills per level, proficiency with light and medium armor, simple weapons, trident, cutlass, hand crossbow, mortuary sword, main gauche, boarding axe, boarding pike, boarding lance, gaff and gaffpike, 3/4 BAB-progression, all good saves, no spellcasting prowess. The corsair, unsurprisingly, is particularly adept at fighting on board a ship and also gains so-called letters of marque, which exempt him from the gallows when attacking specific vessels and allow later for multiple […]

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  • This adventure is 65 pages long, 2 pages front cover/editorial, 1 page ToC, 1 page SRD, leaving us with 61 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! It all starts with a missing rabbit. No, seriously. When the rather difficult daughter of a retired adventurer turned innkeeper misses her rabbit, he asks the PCs to investigate and, providing the distracting child can be persuaded to let the PCs snoop through her things (her interference actually makes the job harder – VERY cool!), they will find that a bauble has gone missing alongside the pet. The […]

    Horn of Geryon

    This adventure is 65 pages long, 2 pages front cover/editorial, 1 page ToC, 1 page SRD, leaving us with 61 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! It all starts with a missing rabbit. No, seriously. When the rather difficult daughter of a retired adventurer turned innkeeper misses her rabbit, he asks the PCs to investigate and, providing the distracting child can be persuaded to let the PCs snoop through her things (her interference actually makes the job harder – VERY cool!), they will find that a bauble has gone missing alongside the pet. The […]

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  • #30 Manuals of Improvement This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 10 pages of content, so let’s take a look!   Manuals – from bonuses to attributes to unique abilities, they are an often coveted item – and yet one that is not that represented among supplements. This pdf aims to change that – framed by the trademark, nice narration we’ve come to expect from Rite Publishing supplements, this pdf provides us with new manuals to grant permanent benefits to the readers – but only once per manual.   The respective manuals feature the market prices, requirements for constructing the respective books as well […]

    #30 Manuals of Improvement

    #30 Manuals of Improvement This pdf is 30 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 10 pages of content, so let’s take a look!   Manuals – from bonuses to attributes to unique abilities, they are an often coveted item – and yet one that is not that represented among supplements. This pdf aims to change that – framed by the trademark, nice narration we’ve come to expect from Rite Publishing supplements, this pdf provides us with new manuals to grant permanent benefits to the readers – but only once per manual.   The respective manuals feature the market prices, requirements for constructing the respective books as well […]

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  • Psionic Bestiary: Dredge & Mind-Numb Swarm This installment of the Psionic Bestiary-series is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 2 pages of content, 1 per creature. So what are these creatures exactly?   The CR 5 Dredge is a cool idea – a psychokinetic ooze that may launch itself over quite some distances at prey and leach power points from those it tries to consume.   The CR 10 Mind-numb Swarm, spawned from idle thoughts and lost concentration, is simply brilliant, though: Not only does it feature an illusory burn-quality, it also emits a cacophonous, deafening aura that hampers concentration and may actually regain hp if adversaries lose concentration. Awesome concept and […]

    Psionic Bestiary: Dredge & Mind-Numb Swarm

    Psionic Bestiary: Dredge & Mind-Numb Swarm This installment of the Psionic Bestiary-series is 5 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 2 pages of content, 1 per creature. So what are these creatures exactly?   The CR 5 Dredge is a cool idea – a psychokinetic ooze that may launch itself over quite some distances at prey and leach power points from those it tries to consume.   The CR 10 Mind-numb Swarm, spawned from idle thoughts and lost concentration, is simply brilliant, though: Not only does it feature an illusory burn-quality, it also emits a cacophonous, deafening aura that hampers concentration and may actually regain hp if adversaries lose concentration. Awesome concept and […]

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  • Apple’s Airplay function for Macbook, iPhone, iPad, and Apple TV was a great step forward for those of us who want to stream our music to and from various locations in our home.  It was actually the deciding factor behind my family purchasing Airport (the Apple brand wireless internet router).  Unfortunately, after unboxing the Airport and getting things up and running I quickly found the functionality was not quite what I expected.  I was unable to stream audio from Pandora and other programs to the speakers attached to my Airport.  Only music from iTunes, or internet videos would play over Airplay.  This seemed strange to me as streaming audio from a video or audio source should be as simple as […]

    AirFoil: How to use Airplay from any device or program

    Apple’s Airplay function for Macbook, iPhone, iPad, and Apple TV was a great step forward for those of us who want to stream our music to and from various locations in our home.  It was actually the deciding factor behind my family purchasing Airport (the Apple brand wireless internet router).  Unfortunately, after unboxing the Airport and getting things up and running I quickly found the functionality was not quite what I expected.  I was unable to stream audio from Pandora and other programs to the speakers attached to my Airport.  Only music from iTunes, or internet videos would play over Airplay.  This seemed strange to me as streaming audio from a video or audio source should be as simple as […]

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  • Vathak Times #5 The fifth issue of Vathak Times is 5 pages long, 1 page being devoted to SRD, leaving 4 pages of content, so what do we get? We kick this issue off with once again with a short editorial on teh front – and a metal arm prosthesis. Unfortunately the pdf fails to mention what the construction specifics (DC, spells required etc.) are and how it is supposed to be attacked to the respective person – via surgery? Just press it on the person? We don’t know. In a scandalous decision, the king seems to offer pardon to werewolves if they join his elite military units – a tad bit pulpy for my tastes, but could work fine, […]

    Vathak Times #5

    Vathak Times #5 The fifth issue of Vathak Times is 5 pages long, 1 page being devoted to SRD, leaving 4 pages of content, so what do we get? We kick this issue off with once again with a short editorial on teh front – and a metal arm prosthesis. Unfortunately the pdf fails to mention what the construction specifics (DC, spells required etc.) are and how it is supposed to be attacked to the respective person – via surgery? Just press it on the person? We don’t know. In a scandalous decision, the king seems to offer pardon to werewolves if they join his elite military units – a tad bit pulpy for my tastes, but could work fine, […]

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  • What can one expect from a book called “Usual Suspects“? We’ll see! NeoExodus Chronicles: Usual Suspects This supplement is 51 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with a whopping 47 pages of content, so let’s take a look. Now the NeoExodus campaign setting has been around for a while and this book fills a niche I think any 3pp who endeavors to create a campaign setting should try to fill. Which one you ask? Well, whether it’s the NPC-Codex or the general statblock section in the Gamemastery Guide, any DM needs a selection of statblocks to fall back on. Now the problem, often with 3pp-settings is that there are many cool […]

    NeoExodus: Usual Suspects

    What can one expect from a book called “Usual Suspects“? We’ll see! NeoExodus Chronicles: Usual Suspects This supplement is 51 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with a whopping 47 pages of content, so let’s take a look. Now the NeoExodus campaign setting has been around for a while and this book fills a niche I think any 3pp who endeavors to create a campaign setting should try to fill. Which one you ask? Well, whether it’s the NPC-Codex or the general statblock section in the Gamemastery Guide, any DM needs a selection of statblocks to fall back on. Now the problem, often with 3pp-settings is that there are many cool […]

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  • It’s steampunk-conspiracy-time again!   Zeitgeist III – Digging for Lies The third part of En Publishing’s steampunk-AP is 99 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s check this out! This being a review of an investigation-heavy adventure, this review contains SPOILERS for both this module and its two predecessors. Potential players should jump to the conclusion.   All right, still here? After the rather trademark smart and complex narrative of Zeitgeist has been expanded and the adventure sketched (which includes a new form of madness and a feat to benefit slightly from insane clarities) we’ll return to the matter […]

    Digging for Lies

    It’s steampunk-conspiracy-time again!   Zeitgeist III – Digging for Lies The third part of En Publishing’s steampunk-AP is 99 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s check this out! This being a review of an investigation-heavy adventure, this review contains SPOILERS for both this module and its two predecessors. Potential players should jump to the conclusion.   All right, still here? After the rather trademark smart and complex narrative of Zeitgeist has been expanded and the adventure sketched (which includes a new form of madness and a feat to benefit slightly from insane clarities) we’ll return to the matter […]

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  • Today I’ll take a look at a 1st level module, B11 – The Fall of House Rodow This module is 40 pages long, 1 page front cover, 4 blank pages, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here?  House Rodow, a mercantile noble house has seen better days – bad investments had the family fortunes bleed out and the situation escalated – to the point where the family decided to once again summon the demon that made it possible for them to gain their […]

    B11: The Fall of House Rodow

    Today I’ll take a look at a 1st level module, B11 – The Fall of House Rodow This module is 40 pages long, 1 page front cover, 4 blank pages, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here?  House Rodow, a mercantile noble house has seen better days – bad investments had the family fortunes bleed out and the situation escalated – to the point where the family decided to once again summon the demon that made it possible for them to gain their […]

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  • It’d time to take a look at one of the darker settings out there:   Shadows over Vathak This campaign setting is 258 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 250 pages of content, so let’s take a look! Kicking off with a general introduction, we are introduced to the central topics of Vathak – the land of the native Bhriota-humans has been conquered by the monotheist forces of the Vindari, who have established a rather xenophobic colonialism that has been met with a response truly dreadful – from the bowels of the earth of Vathak, the Old Ones are awakening, […]

    Shadows over Vathak

    It’d time to take a look at one of the darker settings out there:   Shadows over Vathak This campaign setting is 258 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 250 pages of content, so let’s take a look! Kicking off with a general introduction, we are introduced to the central topics of Vathak – the land of the native Bhriota-humans has been conquered by the monotheist forces of the Vindari, who have established a rather xenophobic colonialism that has been met with a response truly dreadful – from the bowels of the earth of Vathak, the Old Ones are awakening, […]

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  • Today we’ll take a look at one of the rare modules that managed to blow me away:   Midgard Adventures: To the Edge of the World   This module for the Midgard Campaign Setting is 23 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 19 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right! Still here? This module is all about epic high fantasy – at 2nd level! Simez Rothgazzi, leader of the high order of geomancers, has a proposal for the PCs – They are to visit the island of Karn’lothra, […]

    To the Edge of the World

    Today we’ll take a look at one of the rare modules that managed to blow me away:   Midgard Adventures: To the Edge of the World   This module for the Midgard Campaign Setting is 23 pages long, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 19 pages of content, so let’s check this out!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right! Still here? This module is all about epic high fantasy – at 2nd level! Simez Rothgazzi, leader of the high order of geomancers, has a proposal for the PCs – They are to visit the island of Karn’lothra, […]

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