Archive for June, 2013

  • DARK SUN CREATOR TIMOTHY BROWN TO MAKE ITS SPIRITUAL SUCCESSOR WITH GAME BOOKS AND A PROGRESSIVE ROCK ALBUM Veteran game designer and musician Timothy Brown today announced that he intends to create a whole new role-playing game world titled Dragon Kings, the ‘spiritual successor’ to his popular design Dark Sun. This new world will be envisioned not only in fiction and art, but in music, as well. “Dark Sun was innovative because we created the game world and its art simultaneously,” says Brown. “We imagined concepts and asked Brom to draw them, and Brom painted those concepts that we later described in game terms. I’m so pleased that he is collaborating with us on my new Dragon Kings universe. His […]

    Dragon Kings

    DARK SUN CREATOR TIMOTHY BROWN TO MAKE ITS SPIRITUAL SUCCESSOR WITH GAME BOOKS AND A PROGRESSIVE ROCK ALBUM Veteran game designer and musician Timothy Brown today announced that he intends to create a whole new role-playing game world titled Dragon Kings, the ‘spiritual successor’ to his popular design Dark Sun. This new world will be envisioned not only in fiction and art, but in music, as well. “Dark Sun was innovative because we created the game world and its art simultaneously,” says Brown. “We imagined concepts and asked Brom to draw them, and Brom painted those concepts that we later described in game terms. I’m so pleased that he is collaborating with us on my new Dragon Kings universe. His […]

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  • Although my first introduction to AD&D started with the original 1st edition books, the books for AD&D 2nd edition played a much bigger role in the longevity of the game for me and my group.  We spent almost two decades running this system, thus we came to know these books so well and used them so much that the pages literally started falling out of the binding.  It got to the point where I could instantly flip the book open to non-weapon proficiencies or spells by feel, yes we were that hardcore into 2nd edition. So, having WotC re-release the books I grew up with was a special treat for me.  When I received these books in the mail I […]

    AD&D 2nd Edition Reprint (Book Review)

    Although my first introduction to AD&D started with the original 1st edition books, the books for AD&D 2nd edition played a much bigger role in the longevity of the game for me and my group.  We spent almost two decades running this system, thus we came to know these books so well and used them so much that the pages literally started falling out of the binding.  It got to the point where I could instantly flip the book open to non-weapon proficiencies or spells by feel, yes we were that hardcore into 2nd edition. So, having WotC re-release the books I grew up with was a special treat for me.  When I received these books in the mail I […]

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  • Paizo Publishing, LLC, publisher of the Pathfinder Roleplaying Game (RPG), and WizKids/NECA, Inc., announce the Undead Horde Builder Series of the Pathfinder Battles miniatures collection, set to be released in September 2013. “The Undead Horde Builder Series set is the perfect way to amass an army of undead horrors to terrorize Pathfinder RPG heroes,” says Paizo Publisher Erik Mona. “Retailer and fan response to our previous Pathfinder Battles Builder Series release, We Be Goblins!, has been phenomenal, and we expect the Undead Horde to be just as popular!” The Undead Horde Builder Series features 12 different undead horrors, new paints of popular out-of-print Pathfinder Battles undead and four new sculpts. The figures come one to a pack, in both common and rare varieties for $2.99. Also available […]

    PATHFINDER: UNDEAD HORDE UNLEASHED

    Paizo Publishing, LLC, publisher of the Pathfinder Roleplaying Game (RPG), and WizKids/NECA, Inc., announce the Undead Horde Builder Series of the Pathfinder Battles miniatures collection, set to be released in September 2013. “The Undead Horde Builder Series set is the perfect way to amass an army of undead horrors to terrorize Pathfinder RPG heroes,” says Paizo Publisher Erik Mona. “Retailer and fan response to our previous Pathfinder Battles Builder Series release, We Be Goblins!, has been phenomenal, and we expect the Undead Horde to be just as popular!” The Undead Horde Builder Series features 12 different undead horrors, new paints of popular out-of-print Pathfinder Battles undead and four new sculpts. The figures come one to a pack, in both common and rare varieties for $2.99. Also available […]

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  • With the upcoming launch of the highly anticipated film “Warner Bros. Pictures and Legendary Pictures PACIFIC RIM”, and the release of the Pacific Rim Action Figure line and movie-themed HeroClix just around the corner, NECA/WizKids today announced a month-long giveaway extravaganza, featuring NECA Pacific Rim prizes and prize packs that will be awarded weekly. One winner will be awarded weekly, and prizes include WizKids Games’ upcoming Pacific Rim HeroClix Gravity Feeds and mini-games, as well as NECA’s 7” scale Pacific Rim Action Figures. Prize packs will vary and a total of four prizes packs will be awarded during the giveaway. The giveaway ends July 15. There is no purchase necessary, participants may enter once per day. Each weekly winner will […]

    HeroClix: Pacific Rim Giveaway!

    With the upcoming launch of the highly anticipated film “Warner Bros. Pictures and Legendary Pictures PACIFIC RIM”, and the release of the Pacific Rim Action Figure line and movie-themed HeroClix just around the corner, NECA/WizKids today announced a month-long giveaway extravaganza, featuring NECA Pacific Rim prizes and prize packs that will be awarded weekly. One winner will be awarded weekly, and prizes include WizKids Games’ upcoming Pacific Rim HeroClix Gravity Feeds and mini-games, as well as NECA’s 7” scale Pacific Rim Action Figures. Prize packs will vary and a total of four prizes packs will be awarded during the giveaway. The giveaway ends July 15. There is no purchase necessary, participants may enter once per day. Each weekly winner will […]

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  • Warner Bros. is proud to announce the arrival of Jack the Giant Slayer released on DVD & Blu-ray on June 18! Unleashed on the Earth for the first time in centuries, the giants strive to reclaim the land they once lost, forcing Jack (Nicholas Hoult), into the battle of this life to stop them and rescue the princess! The question is… are you courageous enough to rescue the princess?   How to enter to win: Are you brave like Jack? Take the quiz to find out, then post your results in the comments field below.   Make sure you put your email in the email field.  We will not share your email, but we need a way to contact you in […]

    Jack the Giant Slayer Blu-ray Giveaway

    Warner Bros. is proud to announce the arrival of Jack the Giant Slayer released on DVD & Blu-ray on June 18! Unleashed on the Earth for the first time in centuries, the giants strive to reclaim the land they once lost, forcing Jack (Nicholas Hoult), into the battle of this life to stop them and rescue the princess! The question is… are you courageous enough to rescue the princess?   How to enter to win: Are you brave like Jack? Take the quiz to find out, then post your results in the comments field below.   Make sure you put your email in the email field.  We will not share your email, but we need a way to contact you in […]

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  • WIZKIDS GAMES ANNOUNCES PACIFIC RIM: HEROCLIX NEW LINE REVEALED BY LEGENDARY PICTURES AND NECA Game creator WizKids Games today announced the latest collection to join HeroClix, the most popular collectible miniatures tabletop game on the market, featuring characters from the much-anticipated Warner Bros. and Legendary Pictures film PACIFIC RIM. The exclusive video debut was offered by Legendary Pictures and NECA. The new line is set to launch on July 10 in a variety of forms designed to welcome new players and challenge established ones. It includes 10 new mini-figures from the upcoming film; five Jaegers and five Kaiju sculpts, including Gipsy Danger, Striker Eureka, Cherno Alpha, Crimson Typhoon, Coyote Tango, Knifehead, Slattern, Raiju, Scunner and Leatherback. Individually blind-boxed versions will be available in 24-count gravity feed […]

    WIZKIDS GAMES ANNOUNCES PACIFIC RIM: HEROCLIX

    WIZKIDS GAMES ANNOUNCES PACIFIC RIM: HEROCLIX NEW LINE REVEALED BY LEGENDARY PICTURES AND NECA Game creator WizKids Games today announced the latest collection to join HeroClix, the most popular collectible miniatures tabletop game on the market, featuring characters from the much-anticipated Warner Bros. and Legendary Pictures film PACIFIC RIM. The exclusive video debut was offered by Legendary Pictures and NECA. The new line is set to launch on July 10 in a variety of forms designed to welcome new players and challenge established ones. It includes 10 new mini-figures from the upcoming film; five Jaegers and five Kaiju sculpts, including Gipsy Danger, Striker Eureka, Cherno Alpha, Crimson Typhoon, Coyote Tango, Knifehead, Slattern, Raiju, Scunner and Leatherback. Individually blind-boxed versions will be available in 24-count gravity feed […]

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  • The Vauntguard This pdf is 18 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving su with 14 pages of content, so let’s take a look!   Drop Dead Studios’ first new base-class can be summed up with one TV-trope- Crazy Prepared. If TV-tropes have not yet managed to suck hours out of your free-time prior to reading this – you’re welcome. 😉 Kidding aside, though – honestly, there was no existing way to play the trap-creating agent-style fighter and the Vauntgaurd seeks to remedy that, so what does this class do?   Mechanically, the Vauntguard gets d10, 6+Int skills per level, a good BAB and good fort-and ref-saves as well as proficiency in simple and […]

    The Vauntguard

    The Vauntguard This pdf is 18 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving su with 14 pages of content, so let’s take a look!   Drop Dead Studios’ first new base-class can be summed up with one TV-trope- Crazy Prepared. If TV-tropes have not yet managed to suck hours out of your free-time prior to reading this – you’re welcome. 😉 Kidding aside, though – honestly, there was no existing way to play the trap-creating agent-style fighter and the Vauntgaurd seeks to remedy that, so what does this class do?   Mechanically, the Vauntguard gets d10, 6+Int skills per level, a good BAB and good fort-and ref-saves as well as proficiency in simple and […]

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  • The Innovator: A Martial Tinker Prestige Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages for the PrC for the Tinker-class, so let’s take a look!   Rules-wise, the requirements for the PrC are neither too steep, nor too easy to qualify for: 3rd level inventions, 8 ranks in Craft (weapons) and exotic weapon proficiency. The class gets 1/2 fort and ref-save progression and full BAB-progression as well as 5 levels of invention-progression over 10 levels. The PrC gets 4+Int skills per level, d10 and no additional armor and weapon proficiencies. With regards to his/her automaton’s and alpha’s HD and ability scores, the innovator’s class levels fully stack.   So […]

    The Innovator: A Martial Tinker Pretige Class

    The Innovator: A Martial Tinker Prestige Class This pdf is 6 pages long, 1 page front cover, 1 page SRD, leaving us with 4 pages for the PrC for the Tinker-class, so let’s take a look!   Rules-wise, the requirements for the PrC are neither too steep, nor too easy to qualify for: 3rd level inventions, 8 ranks in Craft (weapons) and exotic weapon proficiency. The class gets 1/2 fort and ref-save progression and full BAB-progression as well as 5 levels of invention-progression over 10 levels. The PrC gets 4+Int skills per level, d10 and no additional armor and weapon proficiencies. With regards to his/her automaton’s and alpha’s HD and ability scores, the innovator’s class levels fully stack.   So […]

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  • Supporting Roles: The Swashbuckler This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 age SRD, leaving us with 7 pages of content, so let’s take a look!   So…we get another take on the Swashbuckler. Yeah. I wasn’t looking forward to that one. This particular take is a base-class that gets d8, 6+Int skills per level,3/4 BAB-progression and good ref-saves as well as proficiency in light and medium armor and with simple and martial weapons. No spells and only 3/4 BAB-progression? Yes, for the class gets an ability that is called “Flash of Steel”: This is a full-attack action that allows for an additional attack as if using the two weapon fighting feat – now […]

    Supporting Roles: The Swashbuckler

    Supporting Roles: The Swashbuckler This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 age SRD, leaving us with 7 pages of content, so let’s take a look!   So…we get another take on the Swashbuckler. Yeah. I wasn’t looking forward to that one. This particular take is a base-class that gets d8, 6+Int skills per level,3/4 BAB-progression and good ref-saves as well as proficiency in light and medium armor and with simple and martial weapons. No spells and only 3/4 BAB-progression? Yes, for the class gets an ability that is called “Flash of Steel”: This is a full-attack action that allows for an additional attack as if using the two weapon fighting feat – now […]

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  • Book Review:  Joyland by Stephen King Genere(s):  Mystery, Pulp, Ghost Story, Romance, Coming of Age, Crime Format: Paperback (only) Publisher: Hard Case Crime Description: Set in a small-town North Carolina amusement park in 1973, Joyland tells the story of the summer in which college student Devin Jones comes to work as a carny and confronts the legacy of a vicious murder, the fate of a dying child, and the ways both will change his life forever. Review: I knew when Stephen King decided to go with Hard Case Crime to publish his latest novel that it would be something special, but I had no idea that by the end of Joyland  I would be fighting back tears in the break […]

    Joyland by Stephen King

    Book Review:  Joyland by Stephen King Genere(s):  Mystery, Pulp, Ghost Story, Romance, Coming of Age, Crime Format: Paperback (only) Publisher: Hard Case Crime Description: Set in a small-town North Carolina amusement park in 1973, Joyland tells the story of the summer in which college student Devin Jones comes to work as a carny and confronts the legacy of a vicious murder, the fate of a dying child, and the ways both will change his life forever. Review: I knew when Stephen King decided to go with Hard Case Crime to publish his latest novel that it would be something special, but I had no idea that by the end of Joyland  I would be fighting back tears in the break […]

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  • Wilderness Dressing: Travellers This pdf is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   Since full statblocks would blow the page-count out of all proportions (and most likely wouldn’t be required), this pdf opts for fluff-only tables that mention the respective classes and levels of the people encountered, but not more – to get right out of the way what kind of information you get. The first table deals with peddlers, merchants and traders and covers  25 entries over  2 pages, wherein we find the whole gamut,. mostly focused on […]

    Wilderness Dressing: Travellers

    Wilderness Dressing: Travellers This pdf is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   Since full statblocks would blow the page-count out of all proportions (and most likely wouldn’t be required), this pdf opts for fluff-only tables that mention the respective classes and levels of the people encountered, but not more – to get right out of the way what kind of information you get. The first table deals with peddlers, merchants and traders and covers  25 entries over  2 pages, wherein we find the whole gamut,. mostly focused on […]

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  • Treasures of NeoExodus: Claw of Xon This installment of the Treasures of NeoExodus-series is 4 pages long, 1 page editorial/SRD, leaving us with 3 pages of content, so let’s take a look!   A legacy of the legendary dread necromancer and war-criminal Xon, these heavy flails are made from a new special material, so-called Blood Iron. This material deals an additional point of damage to bleeding foes and multiple attacks may sicken the victims of the dread ministrations on a failed save. Furthermore, the weapon may repair itself or cure its owner’s constitution damage.   Rules-wise, the weapon is a +1 wounding blood iron heavy flail that makes stealth impossible – the howling of tortured souls emanating from it also […]

    Treasures of NeoExodus: Claw of Xon

    Treasures of NeoExodus: Claw of Xon This installment of the Treasures of NeoExodus-series is 4 pages long, 1 page editorial/SRD, leaving us with 3 pages of content, so let’s take a look!   A legacy of the legendary dread necromancer and war-criminal Xon, these heavy flails are made from a new special material, so-called Blood Iron. This material deals an additional point of damage to bleeding foes and multiple attacks may sicken the victims of the dread ministrations on a failed save. Furthermore, the weapon may repair itself or cure its owner’s constitution damage.   Rules-wise, the weapon is a +1 wounding blood iron heavy flail that makes stealth impossible – the howling of tortured souls emanating from it also […]

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  • Amazing Races: Fetchlings This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   Fetchlings get 5 new feats: -Deep Darkness: Increase miss chances granted by miss chances by your caster level. Nice one! -Piercing Shadows: When using Gloom Strike, ignore up to 5 points DR. Nice! -Swift as Shadows:  When only traveling 30 ft. or less via shadow walker, you can do so as a move action. Now this one is glorious – simple and yet interesting in the tactical options it provides. -Shadowed Vigor: Increases cold resistance to 10 and a constant endure elements spell-like ability – unfortunately not […]

    Amazing Races: Fetchlings

    Amazing Races: Fetchlings This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   Fetchlings get 5 new feats: -Deep Darkness: Increase miss chances granted by miss chances by your caster level. Nice one! -Piercing Shadows: When using Gloom Strike, ignore up to 5 points DR. Nice! -Swift as Shadows:  When only traveling 30 ft. or less via shadow walker, you can do so as a move action. Now this one is glorious – simple and yet interesting in the tactical options it provides. -Shadowed Vigor: Increases cold resistance to 10 and a constant endure elements spell-like ability – unfortunately not […]

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  • Book of Multifarious Munitions: Vehicles of War This pdf is 12 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC/introduction, 1 page back cover, leaving us with 8 pages of content, so let’s take a look, shall we?   All right, first of all: I LOVE that we get new vehicles – they feature heavily in my campaign, make combat more dynamic and bring whole new tactical options and cinematic flair to a game. That being said, not a whole lot of books have tackled the subject so far, in spite of the existence of these rules since ultimate combat. Enter Jon Brazer Enterprises’ second Book of Multifarious Munitions and we thankfully get some new fodder to […]

    Book of Multifarious Munitions: Vehicles of War

    Book of Multifarious Munitions: Vehicles of War This pdf is 12 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC/introduction, 1 page back cover, leaving us with 8 pages of content, so let’s take a look, shall we?   All right, first of all: I LOVE that we get new vehicles – they feature heavily in my campaign, make combat more dynamic and bring whole new tactical options and cinematic flair to a game. That being said, not a whole lot of books have tackled the subject so far, in spite of the existence of these rules since ultimate combat. Enter Jon Brazer Enterprises’ second Book of Multifarious Munitions and we thankfully get some new fodder to […]

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  • Porphyra: Heroes of the Fenian Triarchy The first of the Porphyra-region books is 53 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 blank page, leaving us with 47 pages of content, so let’s take a look!   After a short, fluffy introduction into life in the swampy triarchy, we kick off with new races: Power-wise, they are built with 10 to 12 points via the flawed ARG-guidelines, which per se does not bode particularly well, so let’s see how significant the power-fluctuations/levels will turn out to be, shall we? The first race would be the boggards that get +2 to Str and Con, -2 to Int, slow speed, dakrvision, low-light vision, […]

    Porphyra: Heroes of The Fenian Triarchy

    Porphyra: Heroes of the Fenian Triarchy The first of the Porphyra-region books is 53 pages long, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 blank page, leaving us with 47 pages of content, so let’s take a look!   After a short, fluffy introduction into life in the swampy triarchy, we kick off with new races: Power-wise, they are built with 10 to 12 points via the flawed ARG-guidelines, which per se does not bode particularly well, so let’s see how significant the power-fluctuations/levels will turn out to be, shall we? The first race would be the boggards that get +2 to Str and Con, -2 to Int, slow speed, dakrvision, low-light vision, […]

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  • New Paths: Expanded Battle Scion This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully still specifying […]

    New Paths: Expanded Battle Scion

    New Paths: Expanded Battle Scion This pdf is 13 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   So. Another gish-class. I can’t say I’m too excited by the prospect, but author Marc Radle has already created the revised Vanguard, which ranks among my favorite takes on the concept, so let’s take a look: The Battle Scion gets d10, full BAB-progression, good fort-and will-saves, 2+Int skills per level, proficiency in light, medium and heavy armor, shields and simple and martial weapons AND may cast spells while in armor from the very first level without arcane spell-failure chance – thankfully still specifying […]

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  • Fantastic Maps: Iconic Town This latest installment of the Fantastic Maps-series is Jonathan Robert‘s second entry in the “Iconic”-subseries, i.e. maps that don’t feature the usual grid of the close-up Fantastic Maps-series and instead takes a look at a larger geographic region, this time around a town – and what a town it is! Coming as a 35-page-pdf in letterpack standard, the town takes up 1 page, as does cover and how-to-use, leaving a total of 16 pages devoted to blown-up versions of the map in full color and grayscale respectively to be printed out and e.g. laminated or made into one massive  hand-out of epic proportions.   Now taking a look at the overview-map (which btw. includes map-keys), you’ll […]

    Fantastic Maps: Iconic Towns

    Fantastic Maps: Iconic Town This latest installment of the Fantastic Maps-series is Jonathan Robert‘s second entry in the “Iconic”-subseries, i.e. maps that don’t feature the usual grid of the close-up Fantastic Maps-series and instead takes a look at a larger geographic region, this time around a town – and what a town it is! Coming as a 35-page-pdf in letterpack standard, the town takes up 1 page, as does cover and how-to-use, leaving a total of 16 pages devoted to blown-up versions of the map in full color and grayscale respectively to be printed out and e.g. laminated or made into one massive  hand-out of epic proportions.   Now taking a look at the overview-map (which btw. includes map-keys), you’ll […]

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  • Houserule Handbooks: Spellpoints Compilation This compilation of SGG’s spellpoints-pdfs is 39 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 37 pages of content, so let’s take a look!   The spellpoint system essentially boils down to this:   The first 50% of a pool are a caster’s are an open pool, the second half make up his reserve pool. Casting from the reserve pool entails first fatigue, then exhaustion and even unconsciousness when failing a will save of 10+spell points used in the casting. Divine spellcasters have to attune themselves to spells when praying and can attune themselves to a number of spells equal to their wisdom score (not the modifier) per spell level. And then […]

    Houserule Handbooks: Spellpoints Compilation

    Houserule Handbooks: Spellpoints Compilation This compilation of SGG’s spellpoints-pdfs is 39 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 37 pages of content, so let’s take a look!   The spellpoint system essentially boils down to this:   The first 50% of a pool are a caster’s are an open pool, the second half make up his reserve pool. Casting from the reserve pool entails first fatigue, then exhaustion and even unconsciousness when failing a will save of 10+spell points used in the casting. Divine spellcasters have to attune themselves to spells when praying and can attune themselves to a number of spells equal to their wisdom score (not the modifier) per spell level. And then […]

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  • Wilderness Dressing: Swamps             This installment of the Wilderness Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Following the format of the wilderness-dressing series, we kick off with a massive 2-page table depicting minor events, a total of 100 different entries that include hunting sparrowhawks, deep pools cloaked by hallucinatory terrain and swarms of insects infested with filth fever. A solid table of nice entries.   After that, we’ll get to the swamp dressing-table of 100 entries- including drag-marks of slithering…things…(with Survival DCs), sucking mud […]

    Wilderness Dressing: Swamps

    Wilderness Dressing: Swamps             This installment of the Wilderness Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Following the format of the wilderness-dressing series, we kick off with a massive 2-page table depicting minor events, a total of 100 different entries that include hunting sparrowhawks, deep pools cloaked by hallucinatory terrain and swarms of insects infested with filth fever. A solid table of nice entries.   After that, we’ll get to the swamp dressing-table of 100 entries- including drag-marks of slithering…things…(with Survival DCs), sucking mud […]

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  • The Rogue Alpha: A Tinker Archetype This archetype is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   We’ve all been there – a treasured character dies and we need a new one – in-game, that’s a bit more problematic, though: We all remember the scene from “The Gamers”, where the group suddenly takes in the new mage standing right in front of the BbeG’s fortress. And, of course, such characters suddenly know all the information the player knew – usually this is explained via talks around the camp-fire etc., but that solution always felt unsatisfactory to me. Interjection Games has recently released the superb Tinker-class, […]

    The Rogue Alpha: A Tinker Archetype

    The Rogue Alpha: A Tinker Archetype This archetype is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   We’ve all been there – a treasured character dies and we need a new one – in-game, that’s a bit more problematic, though: We all remember the scene from “The Gamers”, where the group suddenly takes in the new mage standing right in front of the BbeG’s fortress. And, of course, such characters suddenly know all the information the player knew – usually this is explained via talks around the camp-fire etc., but that solution always felt unsatisfactory to me. Interjection Games has recently released the superb Tinker-class, […]

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  • More Malcontent This supplemental pdf for TPK Games’ much-lauded Malefactor-class is 23 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page SRD, leaving us with 18 pages of content, so let’s check this out!   All too often in the days of old, we got cool classes -and never any support for them. Thankfully, these days are over – the 3pps of PFRPG thankfully cooperate and often support one another and their products. Rather nice is also that multiple classes have gotten supplemental products to further expand their options – which is absolutely awesome! And now, the Malefactor gets a massive expansion of the available tools – but what do we get? […]

    More Malcontent

    More Malcontent This supplemental pdf for TPK Games’ much-lauded Malefactor-class is 23 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page SRD, leaving us with 18 pages of content, so let’s check this out!   All too often in the days of old, we got cool classes -and never any support for them. Thankfully, these days are over – the 3pps of PFRPG thankfully cooperate and often support one another and their products. Rather nice is also that multiple classes have gotten supplemental products to further expand their options – which is absolutely awesome! And now, the Malefactor gets a massive expansion of the available tools – but what do we get? […]

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  • Neoexodus Chronicles: The Fleshwraith This pdf is 13 pages long, 1 page editorial/SRD, leaving us with 12 pages of content for the class, so let’s take a look!   The Fleshwraith, (very) loosely based mechanically on the Machinesmith, gets 4+Int skills per level, proficiency with simple and natural weapons and light armors, 3/4 BAB-progression, good fort and ref-saves and access to prototypes of up to 6th level. Unfortunately, the pdf fails to specify the type of HD the class gets, though I assume d8 analogue to the Machinesmith. Nevertheless, a major glitch that renders the class potentially unusable.   Like the Machinesmith, the Fleshwraith can create a greatwork, though there’s a major difference here – a fleshwraith’s greatwork is a […]

    The Fleshwraith

    Neoexodus Chronicles: The Fleshwraith This pdf is 13 pages long, 1 page editorial/SRD, leaving us with 12 pages of content for the class, so let’s take a look!   The Fleshwraith, (very) loosely based mechanically on the Machinesmith, gets 4+Int skills per level, proficiency with simple and natural weapons and light armors, 3/4 BAB-progression, good fort and ref-saves and access to prototypes of up to 6th level. Unfortunately, the pdf fails to specify the type of HD the class gets, though I assume d8 analogue to the Machinesmith. Nevertheless, a major glitch that renders the class potentially unusable.   Like the Machinesmith, the Fleshwraith can create a greatwork, though there’s a major difference here – a fleshwraith’s greatwork is a […]

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  • AL4 – The Way Station This pdf is 19 pages long, 1 page front cover, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   This being a review of an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Many a world features massive remains of underground dwarven subterranean city complexes and this pdf details one such complex or at least a part of it – the titular waystation, which features hammer-handed, old dwarven guardian-beings as well as an infestation of fungous, acidic ambush predators. PCs may also find an ancient, powerful magic hammer (with deeds to unlock the powers) or find multiple […]

    AL4 – The Way Station

    AL4 – The Way Station This pdf is 19 pages long, 1 page front cover, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   This being a review of an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Many a world features massive remains of underground dwarven subterranean city complexes and this pdf details one such complex or at least a part of it – the titular waystation, which features hammer-handed, old dwarven guardian-beings as well as an infestation of fungous, acidic ambush predators. PCs may also find an ancient, powerful magic hammer (with deeds to unlock the powers) or find multiple […]

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  • B13: Frozen Nightmares This pdf is 40 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 36 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   The PCs are recruited by one Wilhelm Dobbenspeck to venture to the remote village of Domandro, thought lost in the icy Tundra to ages and unknown problems. After an exhausting trek through the icy regions, the PCs find the village – and there’s something seriously problematic going on there. The whole town seems to have been flash frozen, courtesy of the adventurers that once lived in the […]

    B13: Frozen Nightmares

    B13: Frozen Nightmares This pdf is 40 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 36 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   The PCs are recruited by one Wilhelm Dobbenspeck to venture to the remote village of Domandro, thought lost in the icy Tundra to ages and unknown problems. After an exhausting trek through the icy regions, the PCs find the village – and there’s something seriously problematic going on there. The whole town seems to have been flash frozen, courtesy of the adventurers that once lived in the […]

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  • Saturday Night Specials: Ice Tower of Salka This module is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 3 pages of advertisements, leaving us with a total of 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! This module depicts a crawl into an uncommon locale – when the Zemeth ice-flow swallowed the tower of the notorious sorceress known as the Salka 60 years ago, her riches (and twisted experiments) were deemed lost – unfortunately (or fortunately, depending on the perspective), a crack has been found that makes […]

    Saturday Night Special: Ice Tower of Salka

    Saturday Night Specials: Ice Tower of Salka This module is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 3 pages of advertisements, leaving us with a total of 21 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! This module depicts a crawl into an uncommon locale – when the Zemeth ice-flow swallowed the tower of the notorious sorceress known as the Salka 60 years ago, her riches (and twisted experiments) were deemed lost – unfortunately (or fortunately, depending on the perspective), a crack has been found that makes […]

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  • You Name It-series   Each installment of Abandoned Art’s “You name it”-series so far is 3 pages long, with one page devoted to front cover, 1 page to SRD and 1 page of content, which provides a massive name-generator list.   Generally, the series is system-agnostic and provides just what it promises, i.e. names – 100 male ones, 100 female ones and 100 titles/clan/family etc. names, depending on the race covered, so let’s go through the first 4 pdfs, shall we? Dwarven Names and Clan Names               The male names adhere here to mostly harsh consonants and darker vowels, interspersed with lighter vowels to take a bit of the edge off and , like […]

    EZG reviews the first 4 installments of the “You Name it”-series

    You Name It-series   Each installment of Abandoned Art’s “You name it”-series so far is 3 pages long, with one page devoted to front cover, 1 page to SRD and 1 page of content, which provides a massive name-generator list.   Generally, the series is system-agnostic and provides just what it promises, i.e. names – 100 male ones, 100 female ones and 100 titles/clan/family etc. names, depending on the race covered, so let’s go through the first 4 pdfs, shall we? Dwarven Names and Clan Names               The male names adhere here to mostly harsh consonants and darker vowels, interspersed with lighter vowels to take a bit of the edge off and , like […]

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  • Snow White Part II The second part of AaW’s unconventional take on the Snow-White myth is a whopping 123 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 119 pages of content, so let’s take a look, shall we? This being an adventure-review, the following contains SPOILERS, not only for this module, but also for part I – potential players should jump to the conclusion. Still here? All right – the teleport has gone wrong as far as the PCs are concerned – and according to plan as far as the mastermind of Lumi’s kidnapping thinks – the PCs unceremoniously are dumped by the magic in the forest. One very, very […]

    Snow White Part II

    Snow White Part II The second part of AaW’s unconventional take on the Snow-White myth is a whopping 123 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 119 pages of content, so let’s take a look, shall we? This being an adventure-review, the following contains SPOILERS, not only for this module, but also for part I – potential players should jump to the conclusion. Still here? All right – the teleport has gone wrong as far as the PCs are concerned – and according to plan as far as the mastermind of Lumi’s kidnapping thinks – the PCs unceremoniously are dumped by the magic in the forest. One very, very […]

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