Archive for August, 2013

  • Hello Brendon, thanks for sitting down with us to talk about your groundbreaking 3D Virtual Tabletop.  Can you tell us a little about your product?   3D Virtual Tabletop is a gorgeous virtual tabletop that looks like the real thing – stand-up minis on a battlemat.  People have been using it for both RPGs and board games.  Being available on iPad, iPhone and Android means that it has a really easy to use touch interface to slide the map and miniatures around with your finger. A version for web browsers on Windows and Mac is also in the works.  Although full 3D terrain and miniatures are coming in the future, right now you can use 2D assets presented in a […]

    Interview with Brendon Duncan of 3D Virtual Tabletop

    Hello Brendon, thanks for sitting down with us to talk about your groundbreaking 3D Virtual Tabletop.  Can you tell us a little about your product?   3D Virtual Tabletop is a gorgeous virtual tabletop that looks like the real thing – stand-up minis on a battlemat.  People have been using it for both RPGs and board games.  Being available on iPad, iPhone and Android means that it has a really easy to use touch interface to slide the map and miniatures around with your finger. A version for web browsers on Windows and Mac is also in the works.  Although full 3D terrain and miniatures are coming in the future, right now you can use 2D assets presented in a […]

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  • After its first year as co-sponsor of Gen Con Indy, Paizo Publishing, LLC, publisher of the world’s best-selling Pathfinder Roleplaying Game, is thrilled to announce the company had its best Gen Con ever. Paizo Publishing experienced exceptional retail business in the Gen Con exhibit hall, with year-over-year sales growth of 30%. Paizo unveiled three new partnerships at Gen Con Indy. Big Finish will be producing Pathfinder Legends, the first audiobook adventures set in the Pathfinder world. Fan-favorite Ultra Pro created character play mats for the Pathfinder Adventure Card Game, which went on sale in the Paizo booth at Gen Con. And Syrinscape, an app for adding soundtracks to your tabletop gaming, will create custom music, sound effects, and other audio ambiance […]

    FANTASTIC YEAR FOR PAIZO PUBLISHING AND PATHFINDER AT GEN CON INDY

    After its first year as co-sponsor of Gen Con Indy, Paizo Publishing, LLC, publisher of the world’s best-selling Pathfinder Roleplaying Game, is thrilled to announce the company had its best Gen Con ever. Paizo Publishing experienced exceptional retail business in the Gen Con exhibit hall, with year-over-year sales growth of 30%. Paizo unveiled three new partnerships at Gen Con Indy. Big Finish will be producing Pathfinder Legends, the first audiobook adventures set in the Pathfinder world. Fan-favorite Ultra Pro created character play mats for the Pathfinder Adventure Card Game, which went on sale in the Paizo booth at Gen Con. And Syrinscape, an app for adding soundtracks to your tabletop gaming, will create custom music, sound effects, and other audio ambiance […]

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  • Feats of Observation This pdf is 3 pages long – 1 page front cover, 1 page SRD, 1 page content providing 9 new feats, so let’s take a look!   -Assassin’s Eye: Study foes faster for death attacks and potentially delay executing the death attack by up to 5 rounds. Nice one!   -Stonesense: As a full round action, get tremorsense 5ft for a round – I LOVE this one – rather iconic and cool!   -Improved Stonesense: Instead gain Wis-score feet tremorsense, rounded down to increments of 5 – neat!   -Investigative Tracker: Glean information from crossing tracks – including a round by round description of combat, if one happened. Cool for investigative characters!   -On my command: Allies […]

    Feats of Observation

    Feats of Observation This pdf is 3 pages long – 1 page front cover, 1 page SRD, 1 page content providing 9 new feats, so let’s take a look!   -Assassin’s Eye: Study foes faster for death attacks and potentially delay executing the death attack by up to 5 rounds. Nice one!   -Stonesense: As a full round action, get tremorsense 5ft for a round – I LOVE this one – rather iconic and cool!   -Improved Stonesense: Instead gain Wis-score feet tremorsense, rounded down to increments of 5 – neat!   -Investigative Tracker: Glean information from crossing tracks – including a round by round description of combat, if one happened. Cool for investigative characters!   -On my command: Allies […]

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  •   Just who is Thomas L. Denmark you ask?  Well, I had to ask myself that very question when I first saw his name mentioned on the DragonKingsProject.com website awhile back.  Some people might already be familiar with his work, as for myself I wasn’t.  Well at least I wasn’t until I started reading more about him. Thomas L. Denmark is an Artist and a Game Designer.  He has worked as an Illustrator on tabletop games since 1997.  Illustrating for many projects such as Legends of the Five Rings, Warlord collectible cards, a Signature artist for the A Game of Thrones collectible card game, and several Dungeons & Dragons books. In 2002 he designed and illustrated the Dungeoneer line of […]

    DRAGONKINGS: Thomas L. Denmark

      Just who is Thomas L. Denmark you ask?  Well, I had to ask myself that very question when I first saw his name mentioned on the DragonKingsProject.com website awhile back.  Some people might already be familiar with his work, as for myself I wasn’t.  Well at least I wasn’t until I started reading more about him. Thomas L. Denmark is an Artist and a Game Designer.  He has worked as an Illustrator on tabletop games since 1997.  Illustrating for many projects such as Legends of the Five Rings, Warlord collectible cards, a Signature artist for the A Game of Thrones collectible card game, and several Dungeons & Dragons books. In 2002 he designed and illustrated the Dungeoneer line of […]

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  • Crime, political scandal and murder are running rampant in Baldur’s Gate, a city on the verge of war, in the newest D&D Encounters season beginning today! Murder in Baldur’s Gate takes place during The Sundering, a world-shattering event that, for the first time, invites fans to help define the future of the most popular setting in the Dungeons & Dragons universe – the Forgotten Realms. In this first D&D Encounters season of The Sundering, danger lurks in the city of Baldur’s Gate and the plot of a murdered deity finally comes to fruition, resurrecting the god of assassins. Bhaal will live again. And in the city that once thwarted his rebirth, can the heroes keep Baldur’s Gate from tearing itself apart?  And how will these events affect […]

    New D&D Encounters Season & Adventure

    Crime, political scandal and murder are running rampant in Baldur’s Gate, a city on the verge of war, in the newest D&D Encounters season beginning today! Murder in Baldur’s Gate takes place during The Sundering, a world-shattering event that, for the first time, invites fans to help define the future of the most popular setting in the Dungeons & Dragons universe – the Forgotten Realms. In this first D&D Encounters season of The Sundering, danger lurks in the city of Baldur’s Gate and the plot of a murdered deity finally comes to fruition, resurrecting the god of assassins. Bhaal will live again. And in the city that once thwarted his rebirth, can the heroes keep Baldur’s Gate from tearing itself apart?  And how will these events affect […]

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  • Beyond the Void This pdf is 15 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how-to use, 1 page back cover, leaving us with 11 pages of content, so let’s take a look, shall we?   Oh boy, have I been looking forward to this one! Why? Because I’m a fan boy of chthonic and xothic horror – but that also means that this pdf has to stand up to a LOT of comparisons on my behalf – can it stand up to? Well, the first page introduces us to the concepts herein – whereas Cultic Cryptomancia was about the secret societies and cults, this one is all about the mind-shattering knowledge lurking beyond the limits of […]

    Beyond the Void

    Beyond the Void This pdf is 15 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how-to use, 1 page back cover, leaving us with 11 pages of content, so let’s take a look, shall we?   Oh boy, have I been looking forward to this one! Why? Because I’m a fan boy of chthonic and xothic horror – but that also means that this pdf has to stand up to a LOT of comparisons on my behalf – can it stand up to? Well, the first page introduces us to the concepts herein – whereas Cultic Cryptomancia was about the secret societies and cults, this one is all about the mind-shattering knowledge lurking beyond the limits of […]

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  • Urban Dressing: Graveyards This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page advertisement, 1 page foreword/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Following the tradition of the series, we kick off with a summary of general characteristics -this time thankfully also featuring the results of hallowed and unhallowed ground, helping DMs run such encounters.   After general area features , we are introduced to a table of 6 minor events as well as 20 general graveyard descriptions – whether with walls, ivy etc. or oddly colored grass in the middle – 20 general descriptions offer basic themes and moods […]

    Urban Dressing: Graveyards

    Urban Dressing: Graveyards This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page advertisement, 1 page foreword/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Following the tradition of the series, we kick off with a summary of general characteristics -this time thankfully also featuring the results of hallowed and unhallowed ground, helping DMs run such encounters.   After general area features , we are introduced to a table of 6 minor events as well as 20 general graveyard descriptions – whether with walls, ivy etc. or oddly colored grass in the middle – 20 general descriptions offer basic themes and moods […]

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  • Player’s Options: Half-elves The final installment of the Player’s Option-series covering the core races is 11 pages long, with the cover coming as a separate -jpg, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a short introduction on the racially boundaries transcending, star-crossed loves that create half-elves, we kick off with the first variant, so-called strandlings: These get +2 Con, -2 Cha, are amphibious and get a land and a swim speed of 20 ft. as well as low-light vision and familiarity with “elven” in the name and nets and tridents. Nothing to complain here! As an optional variant, selkins are provided, mixtures of terrestrial elves and merfolk […]

    Player’s Options: Half-elves

    Player’s Options: Half-elves The final installment of the Player’s Option-series covering the core races is 11 pages long, with the cover coming as a separate -jpg, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a short introduction on the racially boundaries transcending, star-crossed loves that create half-elves, we kick off with the first variant, so-called strandlings: These get +2 Con, -2 Cha, are amphibious and get a land and a swim speed of 20 ft. as well as low-light vision and familiarity with “elven” in the name and nets and tridents. Nothing to complain here! As an optional variant, selkins are provided, mixtures of terrestrial elves and merfolk […]

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  • Scoundrels of Skullport adds brand new content for the award-winning, bestselling board game, Lords of Waterdeep. It’s not one, but two, complete expansions; the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue and Quest cards. Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!   The Skullport Module The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.  Each Corruption token in […]

    Scoundrels of Skullport

    Scoundrels of Skullport adds brand new content for the award-winning, bestselling board game, Lords of Waterdeep. It’s not one, but two, complete expansions; the sprawling dungeon of Undermountain and the criminal haven of Skullport. Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue and Quest cards. Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!   The Skullport Module The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.  Each Corruption token in […]

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  • That’s a Goblin!? This supplement/module for the OSR-ruleset of old-school gaming is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 18 pages of content, so let’s take a look, shall we?   On the crunchy side, we kick this pdf off with a d24-list of random goblin traits – and damn are they fun: Stinking belches, muscled goblins, blood-draining goblins, eyes that stick out like those of a chameleon – you name it and get some truly weird mutations with neat rules-representations. Advice is also given on adding the CL of some of the modifications. From Sewer Creepers to Leaf Lurkers, we also get 3 different types of goblins and 6 tactics […]

    That’s a Goblin!?

    That’s a Goblin!? This supplement/module for the OSR-ruleset of old-school gaming is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 18 pages of content, so let’s take a look, shall we?   On the crunchy side, we kick this pdf off with a d24-list of random goblin traits – and damn are they fun: Stinking belches, muscled goblins, blood-draining goblins, eyes that stick out like those of a chameleon – you name it and get some truly weird mutations with neat rules-representations. Advice is also given on adding the CL of some of the modifications. From Sewer Creepers to Leaf Lurkers, we also get 3 different types of goblins and 6 tactics […]

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  • Tribes Most Foul: Orcs The second installment of the “Tribes Most Foul”-series is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page advice on how to read statblocks, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   As the first installment in the series, this one introduces us to new tribes, 3 to be precise. The first of these are the orcs of the bear’s hide – more in touch with serenity and calmer, but no less aggressive, these orcs coexist with owlbears and their less magical kin and we also get a full tribal roster, […]

    Tribes Most Foul: Orcs

    Tribes Most Foul: Orcs The second installment of the “Tribes Most Foul”-series is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page advice on how to read statblocks, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   As the first installment in the series, this one introduces us to new tribes, 3 to be precise. The first of these are the orcs of the bear’s hide – more in touch with serenity and calmer, but no less aggressive, these orcs coexist with owlbears and their less magical kin and we also get a full tribal roster, […]

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  • CLASSifieds: The Saint This pdf is 14 pages long, 1 page front cover, 1 page SRD, ~1/2 a page editorial, leaving us with 1 1/2 pages of content, so let’s take a look at the saint, shall we?   Saints need to have the same alignment as their deity and get d8,4+Int skills per level, proficiency with the deity’s favored weapon and simple weapons as well as shields and simple armor, but not tower shields. Saints get prepared divine spellcasting via wis of spells of up to 6th level from their own spell-list , 3/4 BAB-progression and good ref and will-saves and one domain from their patron’s available list. Regarding their spell-list – the list contains bard, paladin and cleric […]

    CLASSifieds: The Saint

    CLASSifieds: The Saint This pdf is 14 pages long, 1 page front cover, 1 page SRD, ~1/2 a page editorial, leaving us with 1 1/2 pages of content, so let’s take a look at the saint, shall we?   Saints need to have the same alignment as their deity and get d8,4+Int skills per level, proficiency with the deity’s favored weapon and simple weapons as well as shields and simple armor, but not tower shields. Saints get prepared divine spellcasting via wis of spells of up to 6th level from their own spell-list , 3/4 BAB-progression and good ref and will-saves and one domain from their patron’s available list. Regarding their spell-list – the list contains bard, paladin and cleric […]

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  • Final Preparations Gen Con starts tomorrow/today and many attendees are finalizing their plans for the big show. Here are some tips from the Gen Con crew to help you prepare for the show! Last Minute Tips for Attending Gen Con 1) Bring your government-issued PHOTO identification. To take advantage of Will Call pick-up, you must have proof of your identity. Don’t forget it! 2) Stay hydrated, sleep, wear sunscreen, and eat regularly. It’s tempting to want to game for eight hours straight with no breaks, but don’t forget to take care of yourself. Also, Indiana can be hot and humid in August, so if you’re enjoying outdoor entertainment remember to protect your skin and drink lots of water. A good night’s rest also will make sure that your […]

    Gen Con starts tomorrow! Are you ready?

    Final Preparations Gen Con starts tomorrow/today and many attendees are finalizing their plans for the big show. Here are some tips from the Gen Con crew to help you prepare for the show! Last Minute Tips for Attending Gen Con 1) Bring your government-issued PHOTO identification. To take advantage of Will Call pick-up, you must have proof of your identity. Don’t forget it! 2) Stay hydrated, sleep, wear sunscreen, and eat regularly. It’s tempting to want to game for eight hours straight with no breaks, but don’t forget to take care of yourself. Also, Indiana can be hot and humid in August, so if you’re enjoying outdoor entertainment remember to protect your skin and drink lots of water. A good night’s rest also will make sure that your […]

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  • Search for Lost Legacy I – By Silver’s Light The first installment of the “Search for Lost Legacy”-adventure arc is 54 pages long, 1 page front cover, 1 page module-checklist,1 page editorial/ToC, 2 pages advertisement and 1 page SRD, leaving us with 48 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The pdf kicks off with an interesting beginning – the PCs stumble across an overturned wagon and three zombies – what has happened here? The silver ore the wagon transported is still here- as is thankfully a delivery address – depending on the hook you use. […]

    Search for Lost legacy I – By Silver’s Light

    Search for Lost Legacy I – By Silver’s Light The first installment of the “Search for Lost Legacy”-adventure arc is 54 pages long, 1 page front cover, 1 page module-checklist,1 page editorial/ToC, 2 pages advertisement and 1 page SRD, leaving us with 48 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? The pdf kicks off with an interesting beginning – the PCs stumble across an overturned wagon and three zombies – what has happened here? The silver ore the wagon transported is still here- as is thankfully a delivery address – depending on the hook you use. […]

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  • Hex Crawl Classics: Shattered Empire This installment of John M. Stater’s Hex Crawl-series is 52 long, 1 page front cover, 1 page editorial, 1 page ToC, 2 ½ pages of SRD, leaving us with 46 ½ pages of content, so let’s take a look!   This being an adventure-sandbox, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   When Emperor Brodred passed away, he did suspect that trouble would follow – but not the extent. His daughters, the princesses Petal, Peahen and Pearl started immediately quarreling. And now, the whole empire is falling into all-out anarchy – both lavishly-mapped pages of hex-crawling areas of the empire provided. Hence, we also start the pdf with an […]

    Hex Crawl Classics: Shattered Empire

    Hex Crawl Classics: Shattered Empire This installment of John M. Stater’s Hex Crawl-series is 52 long, 1 page front cover, 1 page editorial, 1 page ToC, 2 ½ pages of SRD, leaving us with 46 ½ pages of content, so let’s take a look!   This being an adventure-sandbox, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   When Emperor Brodred passed away, he did suspect that trouble would follow – but not the extent. His daughters, the princesses Petal, Peahen and Pearl started immediately quarreling. And now, the whole empire is falling into all-out anarchy – both lavishly-mapped pages of hex-crawling areas of the empire provided. Hence, we also start the pdf with an […]

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  • More Gremlins! The first of the mini monster manuals by Abandoned Arts is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of new mischief-causing gremlins, so what do we get?   Well, the first critter would be the Gobbledeguk at CR 1/2 – which comes with a short, nasty song (nice!) and two rather interesting abilities: When killing a creature by biting, these gremlins shred anything with a hardness of 8 or lesser (fearsome imagery) and they may also a grinning state: Having mouths studded with far too long teeth, grinning results in severe damage to the Gobbledeguk, causing bleed damage, but also an adrenaline release for the masochistic gremlin, resulting in increased […]

    More Gremlins!

    More Gremlins! The first of the mini monster manuals by Abandoned Arts is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of new mischief-causing gremlins, so what do we get?   Well, the first critter would be the Gobbledeguk at CR 1/2 – which comes with a short, nasty song (nice!) and two rather interesting abilities: When killing a creature by biting, these gremlins shred anything with a hardness of 8 or lesser (fearsome imagery) and they may also a grinning state: Having mouths studded with far too long teeth, grinning results in severe damage to the Gobbledeguk, causing bleed damage, but also an adrenaline release for the masochistic gremlin, resulting in increased […]

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  • Christina Stiles Presents: Ultimate Options – Minor and Major Drawbacks This pdf is 7 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 5 1/3 of a pages of content, so let’s take a look, shall we?   Ultimate Campaign (btw. imho, while not perfect, one of my favorite crunch-books released by Paizo so far) has introduced drawbacks and the minor drawbacks herein are on par with those from  that book, i.e. taking one allows you to get an extra trait. Now if you’re like, me, you’ve been at the same time loving and hating their inclusion. Why? Because I was already using 4 Wind Fantasy Gaming’s Flaws from Player’s Options – Flaws and their […]

    Christina Stiles Presents: Ultimate Options – Minor and Major Drawbacks

    Christina Stiles Presents: Ultimate Options – Minor and Major Drawbacks This pdf is 7 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 5 1/3 of a pages of content, so let’s take a look, shall we?   Ultimate Campaign (btw. imho, while not perfect, one of my favorite crunch-books released by Paizo so far) has introduced drawbacks and the minor drawbacks herein are on par with those from  that book, i.e. taking one allows you to get an extra trait. Now if you’re like, me, you’ve been at the same time loving and hating their inclusion. Why? Because I was already using 4 Wind Fantasy Gaming’s Flaws from Player’s Options – Flaws and their […]

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  • Monster Focus: Liches This pdf is 6 pages long, 1 page front cover, ~1/2 page of SRD, leaving us with 41/2 pages of content, so let’s take a look!   After a short list of knowledge DCs, we kick off this pdf with 4 new feats:   –Life Siphon: When a lich damages foes via his touch, he heals an equal amount of damage. Neat!   -Supreme Fear: Bolsters your fear aura, making the conditions incurred more serious and lessening the time it takes until those who saved successfully can once again quake in terror. Nice one!   –True Channel: Harm Undead with d8 instead of d6 and ignore channel resistance to will-saves to halve damage. Even with the 6d6 […]

    Monster Focus: Liches

    Monster Focus: Liches This pdf is 6 pages long, 1 page front cover, ~1/2 page of SRD, leaving us with 41/2 pages of content, so let’s take a look!   After a short list of knowledge DCs, we kick off this pdf with 4 new feats:   –Life Siphon: When a lich damages foes via his touch, he heals an equal amount of damage. Neat!   -Supreme Fear: Bolsters your fear aura, making the conditions incurred more serious and lessening the time it takes until those who saved successfully can once again quake in terror. Nice one!   –True Channel: Harm Undead with d8 instead of d6 and ignore channel resistance to will-saves to halve damage. Even with the 6d6 […]

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  • I thoroughly enjoyed the first episode of The White Queen on Starz. The show starts in 1463 and depicts the war of the roses. The first episode was full of intrigue, action, romance, and witchcraft. It easily flowed from each plot point. Elizabeth Woodville, a young beautiful widow captures the interest of the new York king, Edward. But is it her beauty or her witch ways that brings him back? Elizabeth’s mother Jaquetta is clearly leading her daughter and shaping her future. The brilliant scene with the Duchess (King Edward’s mother) and Jaquetta is executed perfectly. With premonitions of danger and the woman in red looming the episode ends with you wanting more.  The acting is good, the customs are […]

    The White Queen

    I thoroughly enjoyed the first episode of The White Queen on Starz. The show starts in 1463 and depicts the war of the roses. The first episode was full of intrigue, action, romance, and witchcraft. It easily flowed from each plot point. Elizabeth Woodville, a young beautiful widow captures the interest of the new York king, Edward. But is it her beauty or her witch ways that brings him back? Elizabeth’s mother Jaquetta is clearly leading her daughter and shaping her future. The brilliant scene with the Duchess (King Edward’s mother) and Jaquetta is executed perfectly. With premonitions of danger and the woman in red looming the episode ends with you wanting more.  The acting is good, the customs are […]

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  • Necropunk Campaign Setting This campaign setting is a whopping 196 pages long, 1 page front cover, 1 page editorial, 1 page of links to the galleries of the contributing artists, 1 page ToC, 2 pages of SRD, leaving us with 190 pages of content, so let’s take a look!   Full disclosure: I have read the Beta of this book and provided feedback on it and some minor editing help – I was not compensated in any way and don’t consider my verdict in any way compromised.   That being said, let’s jump into Necropunk: The first chapter introduces us to the basic tenets of Necropunk:  The “Necro” in Necropunk made me anticipate a grim, gory setting – which it […]

    Necropunk Campaign Setting

    Necropunk Campaign Setting This campaign setting is a whopping 196 pages long, 1 page front cover, 1 page editorial, 1 page of links to the galleries of the contributing artists, 1 page ToC, 2 pages of SRD, leaving us with 190 pages of content, so let’s take a look!   Full disclosure: I have read the Beta of this book and provided feedback on it and some minor editing help – I was not compensated in any way and don’t consider my verdict in any way compromised.   That being said, let’s jump into Necropunk: The first chapter introduces us to the basic tenets of Necropunk:  The “Necro” in Necropunk made me anticipate a grim, gory setting – which it […]

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  • CE 1 – The Falcate Idol This first installment of the Campaign Elements-series is 15 pages long, 1 page front cover, ~1.5 pages SRD, leaving us with12.5 pages of content, so let’s take a look!   The first thing you’ll notice about this mini-supplement is the level range – this one can be run for 2-8 level 2 characters, 1-2 level 3 characters or a level 4 solo thief. That out of the way, this is an adventure-review and thus contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! After a short background/introduction, we kick off this pdf with one conan-esque quest – infiltrate a hidden temple of the Harrower, a strange, spider-like god. While […]

    CE 1 – The Falcate Idol

    CE 1 – The Falcate Idol This first installment of the Campaign Elements-series is 15 pages long, 1 page front cover, ~1.5 pages SRD, leaving us with12.5 pages of content, so let’s take a look!   The first thing you’ll notice about this mini-supplement is the level range – this one can be run for 2-8 level 2 characters, 1-2 level 3 characters or a level 4 solo thief. That out of the way, this is an adventure-review and thus contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! After a short background/introduction, we kick off this pdf with one conan-esque quest – infiltrate a hidden temple of the Harrower, a strange, spider-like god. While […]

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  • The Channelers This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   The channeler is an arcane casting class that casts spontaneous via charisma and gets no armor or shield proficiency, but may use simple weapons. Crunch-wise, channelers get 3/4 BAB-progression, full spellcasting (more on that later), good fort and will-saves, 4+Int skills per level and always 8 hp (of the d8) per level – uncommon, but makes sense when taking into account what the channeler essentially is about – casting via life-force.   Whenever a channeler casts a spell, s/he loses spell level x 2 hit points and […]

    The Channeler

    The Channelers This pdf is 14 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   The channeler is an arcane casting class that casts spontaneous via charisma and gets no armor or shield proficiency, but may use simple weapons. Crunch-wise, channelers get 3/4 BAB-progression, full spellcasting (more on that later), good fort and will-saves, 4+Int skills per level and always 8 hp (of the d8) per level – uncommon, but makes sense when taking into account what the channeler essentially is about – casting via life-force.   Whenever a channeler casts a spell, s/he loses spell level x 2 hit points and […]

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  • The Foul Passage of Progress This module is 44 pages long, 1 page front cover, 1 page Adventure-checklist, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us 39 pages of content, so let’s take a look!   This being a review of an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Jyrkannelaki is a prosperous village due to one interesting geographical peculiarity – situated atop of a massive cliff, the village has the only access to the ocean for miles around – via a massive natural stair of basalt columns that continuously is modified by the local geological fluctuations – raising columns, collapsing them and following […]

    C05: The Foul Passage of Progress

    The Foul Passage of Progress This module is 44 pages long, 1 page front cover, 1 page Adventure-checklist, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us 39 pages of content, so let’s take a look!   This being a review of an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Jyrkannelaki is a prosperous village due to one interesting geographical peculiarity – situated atop of a massive cliff, the village has the only access to the ocean for miles around – via a massive natural stair of basalt columns that continuously is modified by the local geological fluctuations – raising columns, collapsing them and following […]

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  • Dungeon Denizens EL 4 The fourth installment in the dungeon denizens-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page foreword/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   All right, by now the formula of the series should be established, so just in brevity – we get 3 d12 tables that list a creature/NPC and feature an extensive fluff note that doubles as set-up/encounter-hook – one for dungeon areas, one for cavern areas and one for wanderers. These tables take established bestiaries into account as well as providing the necessary notes if e.g. a simple template […]

    Dungeon Denizens EL 4

    Dungeon Denizens EL 4 The fourth installment in the dungeon denizens-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page foreword/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   All right, by now the formula of the series should be established, so just in brevity – we get 3 d12 tables that list a creature/NPC and feature an extensive fluff note that doubles as set-up/encounter-hook – one for dungeon areas, one for cavern areas and one for wanderers. These tables take established bestiaries into account as well as providing the necessary notes if e.g. a simple template […]

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  • Supporting Roles: Teamwork Traits This pdf is 4 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 1 page of content – so let’s take a look at those teamwork traits!   So what are these teamwork traits? Essentially, they constitute a subset of social traits – essentially netting either you, your allies, or both a bonus. A Total of 11 traits are provided:   –Always by your side: Choose one an ally. You count as if you have heal as a class skill and treat your character level as heal ranks when treating that character. Rather cool!   –Armed Together: Works only in conjunction with another ally taking the trait: 1/day, you may […]

    Supporting Roles: Teamwork Traits

    Supporting Roles: Teamwork Traits This pdf is 4 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 1 page of content – so let’s take a look at those teamwork traits!   So what are these teamwork traits? Essentially, they constitute a subset of social traits – essentially netting either you, your allies, or both a bonus. A Total of 11 traits are provided:   –Always by your side: Choose one an ally. You count as if you have heal as a class skill and treat your character level as heal ranks when treating that character. Rather cool!   –Armed Together: Works only in conjunction with another ally taking the trait: 1/day, you may […]

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  • One Bling to Rule them All – Socketed Magic Items for PFRPG This massive pdf is 40 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 37 pages of content, so let’s take a look!   The pdf kicks off with an introduction, and one that mirrors my own sentiments – magic in PFRPG feels codified -distinctly un-magical even at times, and magic items have become a staple that can identified easily and without great effort. This system seeks to remedy that – but how does it work?   Basically, there are crystals and gems that have a school’s aura and a caster level – these can be identified via the eponymous spell. But […]

    One Bling to Rule them All – Socketed Magic Items for PFRPG

    One Bling to Rule them All – Socketed Magic Items for PFRPG This massive pdf is 40 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 37 pages of content, so let’s take a look!   The pdf kicks off with an introduction, and one that mirrors my own sentiments – magic in PFRPG feels codified -distinctly un-magical even at times, and magic items have become a staple that can identified easily and without great effort. This system seeks to remedy that – but how does it work?   Basically, there are crystals and gems that have a school’s aura and a caster level – these can be identified via the eponymous spell. But […]

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  • The Genius Guide to Gruesome Undead Templates This pdf is 11 pages long, 2/3 of a page front cover, 1 page SRD/editorial, leaving su with 9 1/3 pages of content, so let’s check this out!   Undead are some of my favorite creatures – but let’s face it – even mhorgs become laughingstock after having their behinds handed to them by the players a couple of times – enter this pdf. And we actually don’t get basic templates just slapped on – instead we kick this pdf off with some interesting notes on templates and CR-assigning (an art rather than a craft) – furthermore, templates presented herein actually increase AC, HP and saves as well and they also come with […]

    The Genius Guide to Gruesome Undead Templates

    The Genius Guide to Gruesome Undead Templates This pdf is 11 pages long, 2/3 of a page front cover, 1 page SRD/editorial, leaving su with 9 1/3 pages of content, so let’s check this out!   Undead are some of my favorite creatures – but let’s face it – even mhorgs become laughingstock after having their behinds handed to them by the players a couple of times – enter this pdf. And we actually don’t get basic templates just slapped on – instead we kick this pdf off with some interesting notes on templates and CR-assigning (an art rather than a craft) – furthermore, templates presented herein actually increase AC, HP and saves as well and they also come with […]

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