Archive for September, 2013

  • Pathmaster: Cutting Silver Pass Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page back cover and 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   […]

    Pathmaster: Cutting Silver Pass

    Pathmaster: Cutting Silver Pass Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page back cover and 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   […]

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  • Pathmaster: Ironwall Gap Must Hold! Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?     This module is 40 pages long, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 33 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, […]

    Pathmaster: Ironwall Gap Must Hold

    Pathmaster: Ironwall Gap Must Hold! Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?     This module is 40 pages long, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 33 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, […]

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  • Pathmaster: To Walk the Dark Road Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This pdf is 41 pages long, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. […]

    Pathmaster: To Walk the Dark Road

    Pathmaster: To Walk the Dark Road Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This pdf is 41 pages long, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. […]

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  • Pathmaster: The Timeless Fort Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This Pathmaster-module is 51 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page author-bio/developer’s note,1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 43 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to […]

    Pathmaster: The Timeless Fort

    Pathmaster: The Timeless Fort Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This Pathmaster-module is 51 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page author-bio/developer’s note,1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 43 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to […]

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  • Pathmaster: Twilight Falling Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This module is 39 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page SRD and 1 page of back cover, leaving us with 31 pages of content, so let’s take a look!   This being an adventure-review, the following review features quite a few SPOILERS. Potential players may wish to jump […]

    Pathmaster: Twilight Falling

    Pathmaster: Twilight Falling Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This module is 39 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page SRD and 1 page of back cover, leaving us with 31 pages of content, so let’s take a look!   This being an adventure-review, the following review features quite a few SPOILERS. Potential players may wish to jump […]

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  • Unusual Suspects This pdf is 105 pages long, 1 page front cover, 2 pages editorial/foreword, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 97 pages of content, so let’s take a look!   NPCs are the fodder of a given campaign and a DM, at least in my opinion, should have names and NPCs galore in the ready when designing a given campaign, providing a vibrant backdrop for PCs to interact with – and this pdf endeavors to provide NPCs in that vein – from the humble to the deadly.   Generally, the massive NPC-collection provides us with 3 general types of environments – Town, travel and Tunnel – each taking about one third of […]

    Unusual Suspects

    Unusual Suspects This pdf is 105 pages long, 1 page front cover, 2 pages editorial/foreword, 1 page ToC, 1 page SRD, 3 pages of advertisement, leaving us with 97 pages of content, so let’s take a look!   NPCs are the fodder of a given campaign and a DM, at least in my opinion, should have names and NPCs galore in the ready when designing a given campaign, providing a vibrant backdrop for PCs to interact with – and this pdf endeavors to provide NPCs in that vein – from the humble to the deadly.   Generally, the massive NPC-collection provides us with 3 general types of environments – Town, travel and Tunnel – each taking about one third of […]

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  • Dungeon Dressing: Tapestries This installment of Raging Swan Press’ Dungeon Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   As has become the tradition for Dungeon Dressing-installments, we kick this off with a handy DM cheat-sheet providing DCs, hardness, hit points etc. for tapestries (and yes, that includes metal sheets!) as well as numerous things to do with them – pulling them down, swinging etc. We also get modifiers for varying qualities and a short table of d20 different general subjects for tapestries.   A d% table […]

    Dungeon Dressing: Tapestries

    Dungeon Dressing: Tapestries This installment of Raging Swan Press’ Dungeon Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   As has become the tradition for Dungeon Dressing-installments, we kick this off with a handy DM cheat-sheet providing DCs, hardness, hit points etc. for tapestries (and yes, that includes metal sheets!) as well as numerous things to do with them – pulling them down, swinging etc. We also get modifiers for varying qualities and a short table of d20 different general subjects for tapestries.   A d% table […]

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  • Pathways #30 The latest installment of Rite Publishing’s e-zine is 41 pages long, 1 page front cover, 12 pages of advertisement, 1 page ToC and 1 page SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   We kick off this e-zine with David Paul’s editorial, providing an after Gencon-report for guys like yours truly who couldn’t attend as well as pointing towards some great offerings out there.   This issue’s sample creature should tickle a soft spot of all aficionados of Lovecraftian terrors and weirdness with the many-angled creature: Clocking in at CR +1, these creatures can be confused by mundane tasks and may actually transmit the depersonalization-insanity when being looked at (provided […]

    Pathways #30

    Pathways #30 The latest installment of Rite Publishing’s e-zine is 41 pages long, 1 page front cover, 12 pages of advertisement, 1 page ToC and 1 page SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   We kick off this e-zine with David Paul’s editorial, providing an after Gencon-report for guys like yours truly who couldn’t attend as well as pointing towards some great offerings out there.   This issue’s sample creature should tickle a soft spot of all aficionados of Lovecraftian terrors and weirdness with the many-angled creature: Clocking in at CR +1, these creatures can be confused by mundane tasks and may actually transmit the depersonalization-insanity when being looked at (provided […]

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  • Christina Stiles Presents: Cackle of the Gnolls This pdf is 13 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 11 1/3 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short discussion on gnoll society as well as their racial attributes -which follow the ARG-entry at +2 Str, +2 Con, +1 natural armor and darkvision 60 ft and gnoll weapon familiarity. – and yes, in contrast to the ARG, we really get a glimpse at gnoll culture here as well as extensive information on race relations and the important age. height and weight-tables.   We also get an array of 11 different alternate racial traits […]

    Christina Stiles Presents: Cackle of the Gnolls

    Christina Stiles Presents: Cackle of the Gnolls This pdf is 13 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 11 1/3 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short discussion on gnoll society as well as their racial attributes -which follow the ARG-entry at +2 Str, +2 Con, +1 natural armor and darkvision 60 ft and gnoll weapon familiarity. – and yes, in contrast to the ARG, we really get a glimpse at gnoll culture here as well as extensive information on race relations and the important age. height and weight-tables.   We also get an array of 11 different alternate racial traits […]

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  • 10 Anti-Paladin Magic Items This supplement is 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look, shall we?   We kick this pdf off with 2 new weapon qualities – spiteful and tormenting. And yes, they are as pleasant as they sound: Spiteful weaponry allows you to 3/day as an immediate action use touch of corruption plus his cruelty class feature on foes that hit him/her -provided, of course, the character still has uses left. Tormenting weapons can hamper foes with pain if they are hit (thankfully with a scaling save-DC) and antipaladins actually can draw strength from the pain […]

    #10 Anti-Paladin Magic Items

    10 Anti-Paladin Magic Items This supplement is 11 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look, shall we?   We kick this pdf off with 2 new weapon qualities – spiteful and tormenting. And yes, they are as pleasant as they sound: Spiteful weaponry allows you to 3/day as an immediate action use touch of corruption plus his cruelty class feature on foes that hit him/her -provided, of course, the character still has uses left. Tormenting weapons can hamper foes with pain if they are hit (thankfully with a scaling save-DC) and antipaladins actually can draw strength from the pain […]

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  • Urban Dressing: Parks This pdf is 13 pages long, 1 page front cover, 2 pages editorial, 1 page advertisement, 1 page foreword/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   After having dealt with the places of the dead, this installment deals with a place for the living to mingle – parks. We kick off with 4 different general types of parks – which is a bit basic for my tastes, but ok – after that paragraph (and don’t expect any crunchy bits this time around regarding general park types), we kick off with the first, massive table – 100 different parks await you using them:   […]

    Urban Dressing: Parks

    Urban Dressing: Parks This pdf is 13 pages long, 1 page front cover, 2 pages editorial, 1 page advertisement, 1 page foreword/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   After having dealt with the places of the dead, this installment deals with a place for the living to mingle – parks. We kick off with 4 different general types of parks – which is a bit basic for my tastes, but ok – after that paragraph (and don’t expect any crunchy bits this time around regarding general park types), we kick off with the first, massive table – 100 different parks await you using them:   […]

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  • Enemies of NeoExodus: Cyrix This supplement is 18 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with14 pages of content, so let’s take a look, shall we?   The being known as Cyrix now is not one that is discussed openly – indeed, the very existence of Cyrix is denounced by those in power – and yet, the accounts are there, accumulating for those willing to look. The tale of the creature is one of woe – Alka Kryszkaslawa and her lover Ivan Tobor rank among the finest minds in all the world – the duo of scientists/machinesmiths were geniuses beyond par – until Ivan passed away. Unbeknown to the general populace, both […]

    Enemies of NeoExodus: Cyrix

    Enemies of NeoExodus: Cyrix This supplement is 18 pages long, 1 page front cover, 1 page SRD, 2 pages of advertisement, leaving us with14 pages of content, so let’s take a look, shall we?   The being known as Cyrix now is not one that is discussed openly – indeed, the very existence of Cyrix is denounced by those in power – and yet, the accounts are there, accumulating for those willing to look. The tale of the creature is one of woe – Alka Kryszkaslawa and her lover Ivan Tobor rank among the finest minds in all the world – the duo of scientists/machinesmiths were geniuses beyond par – until Ivan passed away. Unbeknown to the general populace, both […]

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  • Amazing Races: Kitsune This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check out these options for the Kitsune!   We kick off with two new feats for the Kitsune: -Kitsune Chakra: Via the expenditure of spell-level ki, you may use racially granted/magical tail-feat granted spell-like ability without expending it. Powerful one – and without the racially exclusive component, I’d start complaining right now. Since it’s restricted to Kitsune, I won’t complain here.   -Shapechanger’s Reveal: This one allows you to revert to your true form by foregoing the first attack of your full attack and make bluff AND intimidate check versus every […]

    Amazing Races: Kitsune

    Amazing Races: Kitsune This installment of the Amazing Races-series is 4 pages long, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s check out these options for the Kitsune!   We kick off with two new feats for the Kitsune: -Kitsune Chakra: Via the expenditure of spell-level ki, you may use racially granted/magical tail-feat granted spell-like ability without expending it. Powerful one – and without the racially exclusive component, I’d start complaining right now. Since it’s restricted to Kitsune, I won’t complain here.   -Shapechanger’s Reveal: This one allows you to revert to your true form by foregoing the first attack of your full attack and make bluff AND intimidate check versus every […]

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  • Class Expansions: The Charmbrewer Witch Archetype This installment of the Class Expansions-series is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   Brewing witches are iconic indeed – but so far, the support for that component of a witch is rather sparse – this archetype seeks to change that: On a basic level, the archetype mostly replaces witch hexes with fixed ones – at 1st level cauldron, at 4th the witch already gets the witch’s brew major hex. Starting at 10th level, charmbrewers may create +1 elixir when having access to their cauldron and additionally create these elixirs sans access to his/her cauldron.   […]

    Class Expansions: The Charmbrewer Witch Archetype

    Class Expansions: The Charmbrewer Witch Archetype This installment of the Class Expansions-series is 5 pages long, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   Brewing witches are iconic indeed – but so far, the support for that component of a witch is rather sparse – this archetype seeks to change that: On a basic level, the archetype mostly replaces witch hexes with fixed ones – at 1st level cauldron, at 4th the witch already gets the witch’s brew major hex. Starting at 10th level, charmbrewers may create +1 elixir when having access to their cauldron and additionally create these elixirs sans access to his/her cauldron.   […]

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  • Pathways #29 This installment of Rite Publishing’s e-zine is 47 pages long, 1 page front cover, 11 pages of content, 1 page ToC,1 page SRD leaving us with 34 pages of content, so let’s take a look, shall we?   As always, we kick off this issue with David Paul’s editorial, which muses on the nature of rulership this time around, providing some interesting venues to pursue and develop – what separates problematic realms from good ones? All in all, a great call for PCs to get involved, to become politic in the context of a campaign.   This issue’s template from Rite Publishing’s overlord Steven D. Russell would be the CR+2 hiveskin creature, which comes with a sample CR […]

    Pathways #29

    Pathways #29 This installment of Rite Publishing’s e-zine is 47 pages long, 1 page front cover, 11 pages of content, 1 page ToC,1 page SRD leaving us with 34 pages of content, so let’s take a look, shall we?   As always, we kick off this issue with David Paul’s editorial, which muses on the nature of rulership this time around, providing some interesting venues to pursue and develop – what separates problematic realms from good ones? All in all, a great call for PCs to get involved, to become politic in the context of a campaign.   This issue’s template from Rite Publishing’s overlord Steven D. Russell would be the CR+2 hiveskin creature, which comes with a sample CR […]

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  • The Direlock (Revised Edition) This revised Direlock by Forest Guardian Press is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 18 pages of content, so let’s take a look!   Full disclosure: I was asked to critique the first draft of this class and have received no compensation for it, nor have I asked for any. I have had no hand in developing this final iteration of the class and consider my verdict in no way compromised.   That out of the way, let’s take a look! The Direlock is a new base-class that gets 3/4 BAB-progression, d8, 4+Int mod skills per level, proficiency with light armor, bucklers (but not other shields), […]

    The Direlock (Revised Edition)

    The Direlock (Revised Edition) This revised Direlock by Forest Guardian Press is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 18 pages of content, so let’s take a look!   Full disclosure: I was asked to critique the first draft of this class and have received no compensation for it, nor have I asked for any. I have had no hand in developing this final iteration of the class and consider my verdict in no way compromised.   That out of the way, let’s take a look! The Direlock is a new base-class that gets 3/4 BAB-progression, d8, 4+Int mod skills per level, proficiency with light armor, bucklers (but not other shields), […]

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  • Village Backdrop: Longbridge This installment of the Village Backdrop-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page SRD, 1 page advice on how to read statblocks for novice DMs and 1 page back cover, leaving us with 5 pages of content – so let’s take a look whether Longbridge can maintain the streak of consecutive 5-star+seal of approval ratings the last installments of the series had!   Longbridge is, much like Riverrun, crucial to the crossing of a particular river – only that a) it’s smaller and b) its leadership is divided – claimed by both Wido Gall and Hilduin Lorsch, two sets of taxes, laws and regulations […]

    Village Backdrop: Longbridge

    Village Backdrop: Longbridge This installment of the Village Backdrop-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page SRD, 1 page advice on how to read statblocks for novice DMs and 1 page back cover, leaving us with 5 pages of content – so let’s take a look whether Longbridge can maintain the streak of consecutive 5-star+seal of approval ratings the last installments of the series had!   Longbridge is, much like Riverrun, crucial to the crossing of a particular river – only that a) it’s smaller and b) its leadership is divided – claimed by both Wido Gall and Hilduin Lorsch, two sets of taxes, laws and regulations […]

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  • Legendary Classes: Rune Magic This supplement is 25 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So – what is Rune Magic? Basically, it is the force that initiated the calling on PDG’s much-anticipated setting of Porphyra, calling in the clash between two traditions, the New Gods to the world – and now you may harness this primal power. Runes, on a basic level, are essentially Words of Power as you know them from Paizo’s Ultimate Magic supplement.   The first way to do so is via the variant class (based on the alchemist, but honestly, completely different!) Runecaster: d8, […]

    Legendary Classes: Rune Magic

    Legendary Classes: Rune Magic This supplement is 25 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So – what is Rune Magic? Basically, it is the force that initiated the calling on PDG’s much-anticipated setting of Porphyra, calling in the clash between two traditions, the New Gods to the world – and now you may harness this primal power. Runes, on a basic level, are essentially Words of Power as you know them from Paizo’s Ultimate Magic supplement.   The first way to do so is via the variant class (based on the alchemist, but honestly, completely different!) Runecaster: d8, […]

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  • The Spiritualist This pdf is 16 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   After a short piece of prose, we are immediately¬† introduced to the new Spiritualist-class, so what is it about? Well, mechanically, Spiritualists need to be lawful, get d8,4+Int skills per level, proficiency with simple weapons, shurikens, short bow, temple swords and no proficiency with armor or shield – no casting rituals or AC-bonuses when using shields and armors. The class also get 3/4 BAB-progression and good ref- and will-saves as well as spontaneous spellcasting via Cha of up to 6th level spells. They also get an AC-bonus when unarmored, […]

    The Spiritualist

    The Spiritualist This pdf is 16 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   After a short piece of prose, we are immediately¬† introduced to the new Spiritualist-class, so what is it about? Well, mechanically, Spiritualists need to be lawful, get d8,4+Int skills per level, proficiency with simple weapons, shurikens, short bow, temple swords and no proficiency with armor or shield – no casting rituals or AC-bonuses when using shields and armors. The class also get 3/4 BAB-progression and good ref- and will-saves as well as spontaneous spellcasting via Cha of up to 6th level spells. They also get an AC-bonus when unarmored, […]

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  • Wilderness Dressing: Bandits This installment of the Wilderness Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page stock art, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Unlike most dressing-pdfs, this one is rather statblock heavy, offering us 8 statblocks ranging from CR 1/2 to CR 4 and kicks off with a page of rank and file bandits, including a d10-table of names and short backgrounds for the bandits. Beyond that, we also get d4 half-elf backgrounds for the CR 1 statblock provided for them, while Half-orc bandits get 5 backgrounds.   We also get 4 […]

    Wilderness Dressing: Bandits

    Wilderness Dressing: Bandits This installment of the Wilderness Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page stock art, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Unlike most dressing-pdfs, this one is rather statblock heavy, offering us 8 statblocks ranging from CR 1/2 to CR 4 and kicks off with a page of rank and file bandits, including a d10-table of names and short backgrounds for the bandits. Beyond that, we also get d4 half-elf backgrounds for the CR 1 statblock provided for them, while Half-orc bandits get 5 backgrounds.   We also get 4 […]

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  • Beasts of Legend: Coldwood Codex This bestiary for the Kingmaker-AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how-to-use, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   First, we get a page of introductory text and after that we dive in – here’s a peculiarity of the book: Each entry of a monster comes with a one-page massive full color artwork as well as a read-aloud text to properly portray it, offering essentially some awesome hand-outs to show the players. And we kick off with the CR 13 Amadans – saggy, somewhat maggot/mole-like fey that can only be seen by those under a curse: As these disturbing […]

    Beasts of Legend: Coldwood Codex

    Beasts of Legend: Coldwood Codex This bestiary for the Kingmaker-AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how-to-use, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   First, we get a page of introductory text and after that we dive in – here’s a peculiarity of the book: Each entry of a monster comes with a one-page massive full color artwork as well as a read-aloud text to properly portray it, offering essentially some awesome hand-outs to show the players. And we kick off with the CR 13 Amadans – saggy, somewhat maggot/mole-like fey that can only be seen by those under a curse: As these disturbing […]

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  • New Paths: Expanded Gunslinger This supplement is 14 pages long, 1 page front cover, 1 page editorial,1 page advertisement and 2/3 of a page SRD, leaving us with 10 1/3 pages of content, so let’s take a look!   We kick off this supplement with new firearm-themed traits – 8 to be precise. And they actually are interesting – most of them have options to be used in black powder-less campaigns and two in particular stand out: Kobolds and halflings may opt to be scavengers and thus ignore the penalties of the broken condition of firearms, though increased misfire chance still applies. The other one would be Gun-shy: Taking a cue from one iconic trope from countless movies, taking this […]

    New Paths: Expanded Gunslinger

    New Paths: Expanded Gunslinger This supplement is 14 pages long, 1 page front cover, 1 page editorial,1 page advertisement and 2/3 of a page SRD, leaving us with 10 1/3 pages of content, so let’s take a look!   We kick off this supplement with new firearm-themed traits – 8 to be precise. And they actually are interesting – most of them have options to be used in black powder-less campaigns and two in particular stand out: Kobolds and halflings may opt to be scavengers and thus ignore the penalties of the broken condition of firearms, though increased misfire chance still applies. The other one would be Gun-shy: Taking a cue from one iconic trope from countless movies, taking this […]

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  • The Genius Guide to the Talented Rogue This re-imagining of the rogue is 27 pages long, 2/3 of a pge front cover, 1 page editorial/SRD, leaving us with 25 1/3 pages of content, so let’s take a look, shall we?   All right, as the regular rogue, the talented rogue gets d8, 8+Int skills per level, 3/4 BAB-progression, good ref-saves and proficiency-wise, talented rogues get proficiency with all simple weapons, the crossbow, rapier, sap, shortbow and short sword as well as light armor, but not shields.   Now unlike regular rogues, that’s about where the fixed part of the class ends and where a cornucopia of options begins: At the first 4 levels, talented rogues have to choose an edge […]

    The Genius Guide to the Talented Rogue

    The Genius Guide to the Talented Rogue This re-imagining of the rogue is 27 pages long, 2/3 of a pge front cover, 1 page editorial/SRD, leaving us with 25 1/3 pages of content, so let’s take a look, shall we?   All right, as the regular rogue, the talented rogue gets d8, 8+Int skills per level, 3/4 BAB-progression, good ref-saves and proficiency-wise, talented rogues get proficiency with all simple weapons, the crossbow, rapier, sap, shortbow and short sword as well as light armor, but not shields.   Now unlike regular rogues, that’s about where the fixed part of the class ends and where a cornucopia of options begins: At the first 4 levels, talented rogues have to choose an edge […]

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  • Cloak & Ballot Trilogy Part I: Tyranny of Greed This first part of the Cloak and Ballot Trilogy is 40 pages long, 1 page front cover, 2 pages advertisement, 1 page ToC/editorial, 1 page SRD, leaving us with 35 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The town of Rogail was once in the grasp of a tyrant – and while said times are past, peace has not come to the place. When the order of t5he united voice made it possible for the townsfolk to elect their leadership, they did not count of the charismatic Willard Maypoll, […]

    Cloak & Ballot Trilogy, Part I: Tyranny of Greed

    Cloak & Ballot Trilogy Part I: Tyranny of Greed This first part of the Cloak and Ballot Trilogy is 40 pages long, 1 page front cover, 2 pages advertisement, 1 page ToC/editorial, 1 page SRD, leaving us with 35 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The town of Rogail was once in the grasp of a tyrant – and while said times are past, peace has not come to the place. When the order of t5he united voice made it possible for the townsfolk to elect their leadership, they did not count of the charismatic Willard Maypoll, […]

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  • Feats of Battle This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 battle-centric feats, so what do we get?   -Deadly Opportunist: When hitting foes with an AoO, you may forgo any number of remaining AoOs to get 2 points of additional damage per foregone attack, three when using light weapons.   -Defensive Aid: Gain +2 to AC when using aid another to help allies.   -Defensive Battler: Increase the aid another DC to protect versus your attack by your BAB. That one’s a bit too specific for my tastes.   -False Strike: As a full-round action, make an attack versus a foe. You deal normal damage […]

    Feats of Battle

    Feats of Battle This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 battle-centric feats, so what do we get?   -Deadly Opportunist: When hitting foes with an AoO, you may forgo any number of remaining AoOs to get 2 points of additional damage per foregone attack, three when using light weapons.   -Defensive Aid: Gain +2 to AC when using aid another to help allies.   -Defensive Battler: Increase the aid another DC to protect versus your attack by your BAB. That one’s a bit too specific for my tastes.   -False Strike: As a full-round action, make an attack versus a foe. You deal normal damage […]

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  • Purple Duck Storeroom: Exotic Liquors This pdf is 12 pages long, 1 page front cover, 2 pages SRD, leaving us with 9 pages of content, so let’s take a look!   Concept-wise, this is the first of a collection of pdfs focused on tight subjects – this time, framed by short narratives, we are introduced to dwarven fire ale and elven absinthe – and boiy, they are cool: Fireale e.g. affects you with rage for a couple of rounds and thereafter nets you a cold resistance for its consumption. And beyond its effect, these liquors also feature a drawback for their consumption and a short line on their actual taste – neat! Beyond these, we also get racial/national liquors – […]

    Purple Duck Storeroom: Exotic Liquors

    Purple Duck Storeroom: Exotic Liquors This pdf is 12 pages long, 1 page front cover, 2 pages SRD, leaving us with 9 pages of content, so let’s take a look!   Concept-wise, this is the first of a collection of pdfs focused on tight subjects – this time, framed by short narratives, we are introduced to dwarven fire ale and elven absinthe – and boiy, they are cool: Fireale e.g. affects you with rage for a couple of rounds and thereafter nets you a cold resistance for its consumption. And beyond its effect, these liquors also feature a drawback for their consumption and a short line on their actual taste – neat! Beyond these, we also get racial/national liquors – […]

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  • The Dark Totem Pt.2: The Dead Dragon’s Den The revised edition of the Dark Totem Pt 2 is 51 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with a massive 48 pages of content, so let’s take a look, shall we?   If you have avoided Rocks Fall Games so far – rest assured that this has NOTHING in common with their first offerings. Following on the heels of the excellent revision of the First Dark Totem module, we actually get new maps, content etc. in this one as well – and yes, even artwork. That out of the way, this review necessarily contains SPOILERS.   Still here? All right! The PCs […]

    The Dark Totem Pt.2: The Dead Dragon’s Den

    The Dark Totem Pt.2: The Dead Dragon’s Den The revised edition of the Dark Totem Pt 2 is 51 pages long, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, leaving us with a massive 48 pages of content, so let’s take a look, shall we?   If you have avoided Rocks Fall Games so far – rest assured that this has NOTHING in common with their first offerings. Following on the heels of the excellent revision of the First Dark Totem module, we actually get new maps, content etc. in this one as well – and yes, even artwork. That out of the way, this review necessarily contains SPOILERS.   Still here? All right! The PCs […]

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