Archive for November, 2013

  • Feats of Subtlety This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 feats for characters who prefer not ramming pointy sticks full frontal in anything they meet, so what do we get?   -Coercer: +4 to cha-checks to convince those subject to enchantments and compulsions to do your bidding.   -Infuriating Antagonist: When successfully using the Antagonize-feat, add a verbal sting as a swift action to penalize the antagonized foe with a minus 2 penalty for one round.   -Leading Feint: When feinting a foe as a standard action (i.e. not via other means), you and your allies may treat the target as though s/he/it were flanked […]

    Feats of Subtlety

    Feats of Subtlety This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content with 10 feats for characters who prefer not ramming pointy sticks full frontal in anything they meet, so what do we get?   -Coercer: +4 to cha-checks to convince those subject to enchantments and compulsions to do your bidding.   -Infuriating Antagonist: When successfully using the Antagonize-feat, add a verbal sting as a swift action to penalize the antagonized foe with a minus 2 penalty for one round.   -Leading Feint: When feinting a foe as a standard action (i.e. not via other means), you and your allies may treat the target as though s/he/it were flanked […]

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  • Village Backdrops: Hard Bay The latest installment in Raging Swan Press‘ superb selection of villages is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword,1 page advice on reading statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look, shall we?   Hard Bay once was a pirate nest – with its sheltered harbor and plentiful fishing grounds, it has all the markings of a village destined for greater things. Since three noble families have been instated here alongside a productive metalworks, the town is affluent, though not overtly so and the Blufonts, Moisans and Gerous have their […]

    Village Backdrops: Hard Bay

    Village Backdrops: Hard Bay The latest installment in Raging Swan Press‘ superb selection of villages is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword,1 page advice on reading statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look, shall we?   Hard Bay once was a pirate nest – with its sheltered harbor and plentiful fishing grounds, it has all the markings of a village destined for greater things. Since three noble families have been instated here alongside a productive metalworks, the town is affluent, though not overtly so and the Blufonts, Moisans and Gerous have their […]

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  • The Slaver Caves of Dorden This module for 3rd level characters is 40 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a solid 36 pages of adventure – so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The town of Baruth has recently has seen some changes – when a local tyrant was disposed, the call to adventurers went out – and people have been missing. The PC’s task is to reclaim the poor unfortunates delivered into slavery and after some basic hooks and a short primer of the hamlet’s “hotspots”, the PCs are off […]

    The Slaver Caves of Dorden

    The Slaver Caves of Dorden This module for 3rd level characters is 40 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a solid 36 pages of adventure – so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The town of Baruth has recently has seen some changes – when a local tyrant was disposed, the call to adventurers went out – and people have been missing. The PC’s task is to reclaim the poor unfortunates delivered into slavery and after some basic hooks and a short primer of the hamlet’s “hotspots”, the PCs are off […]

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  • Purple Mountain V: The Descent The fifth installment of Purple Duck Games old-school mega-dungeon crawl is 46 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD – so can the fifth module maintain the streak of stellar modules that have recently graced the Purple Mountain? We’ll see!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Any DM who has ever run a mega-dungeon had this experience: At some point, even in hostile depths, the players need a homebase to study, retreat to etc. Preferably one that is not as monster-infested and/or hard to access/easy to defend. Enter this level, which not only spans a variety of heights […]

    Purple Mountain V: The Descent

    Purple Mountain V: The Descent The fifth installment of Purple Duck Games old-school mega-dungeon crawl is 46 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD – so can the fifth module maintain the streak of stellar modules that have recently graced the Purple Mountain? We’ll see!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Any DM who has ever run a mega-dungeon had this experience: At some point, even in hostile depths, the players need a homebase to study, retreat to etc. Preferably one that is not as monster-infested and/or hard to access/easy to defend. Enter this level, which not only spans a variety of heights […]

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  • Psionic Items of Legend: Crown of Chaos This pdf is 6 pages long, 1 page front cover, 1 page editorial/introduction, 1 page SRD, leaving us with 3 pages of content, so let’s take a look at DSP’s latest Legendary Item, i.e. item that grows in power over the levels.   The tale of the Crown of Chaos is one of the downfall of a talented wilder come queen named Magdylyne, self-proclaimed and bitter queen of chaos, and thus her crown requires the wilder-ability to overchannel. The item has 5 power-progressions (5thth, 10th, 15th and 20th level unlock new powers) and contrary to what the item’s table says (it mentions a lesser psicrown), the crown instead act as a greater psicrown […]

    Psionic Items of Legend: Crown of Chaos

    Psionic Items of Legend: Crown of Chaos This pdf is 6 pages long, 1 page front cover, 1 page editorial/introduction, 1 page SRD, leaving us with 3 pages of content, so let’s take a look at DSP’s latest Legendary Item, i.e. item that grows in power over the levels.   The tale of the Crown of Chaos is one of the downfall of a talented wilder come queen named Magdylyne, self-proclaimed and bitter queen of chaos, and thus her crown requires the wilder-ability to overchannel. The item has 5 power-progressions (5thth, 10th, 15th and 20th level unlock new powers) and contrary to what the item’s table says (it mentions a lesser psicrown), the crown instead act as a greater psicrown […]

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  • Popular Dungeons & Dragons Lore and Intense Strategic Gameplay Available Now on iPhone or iPad Playdek, a leading mobile video games publisher, and Wizards of the Coast , a subsidiary of Hasbro, and leader in entertaining the lifestyle gamer, today announced the release of the highly-anticipated  Lords of Waterdeep on iPhone, iPad and iPod touch. Available on the App Store, Lords of Waterdeep is a stunning digital adaptation of the award-winning Dungeons & Dragons strategic board game. In Lords of Waterdeep, two to five players assume the role of masked Lords controlling the intriguing city of Waterdeep, one of the most beautiful yet dangerous port cities in the Forgotten Realms. The Lords’ identity remains secret during gameplay so strengths won’t be visible to opponents. The […]

    LORDS OF WATERDEEP COMES TO iOS!

    Popular Dungeons & Dragons Lore and Intense Strategic Gameplay Available Now on iPhone or iPad Playdek, a leading mobile video games publisher, and Wizards of the Coast , a subsidiary of Hasbro, and leader in entertaining the lifestyle gamer, today announced the release of the highly-anticipated  Lords of Waterdeep on iPhone, iPad and iPod touch. Available on the App Store, Lords of Waterdeep is a stunning digital adaptation of the award-winning Dungeons & Dragons strategic board game. In Lords of Waterdeep, two to five players assume the role of masked Lords controlling the intriguing city of Waterdeep, one of the most beautiful yet dangerous port cities in the Forgotten Realms. The Lords’ identity remains secret during gameplay so strengths won’t be visible to opponents. The […]

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  • Developer of the World’s Best-Selling RPG Calls on Players Worldwide to Help Shape the Game’s New Rulebook   Paizo Publishing, LLC launches a worldwide open playtest for the forthcoming Pathfinder Roleplaying Game: Advanced Class Guide hardcover rulebook. Pathfinder Roleplaying Game: Advanced Class Guide introduces ten new classes to the Pathfinder RPG, each offering new opportunities and abilities, and supported with a wealth of new rules, archetypes, feats, spells and magic items. The new classes include arcanist, bloodrager, brawler, hunter, investigator, shaman, skald, slaver, swashbuckler, and warpriest. “Nothing gets Pathfinder players excited like new classes,” said Paizo Publisher Erik Mona, “but since the rules for class design touch almost every aspect of the Pathfinder rules system, it’s more important than ever that we put […]

    PAIZO PUBLISHING OPENS WORLDWIDE PLAYTEST FOR PATHFINDER RPG: ADVANCED CLASS GUIDE

    Developer of the World’s Best-Selling RPG Calls on Players Worldwide to Help Shape the Game’s New Rulebook   Paizo Publishing, LLC launches a worldwide open playtest for the forthcoming Pathfinder Roleplaying Game: Advanced Class Guide hardcover rulebook. Pathfinder Roleplaying Game: Advanced Class Guide introduces ten new classes to the Pathfinder RPG, each offering new opportunities and abilities, and supported with a wealth of new rules, archetypes, feats, spells and magic items. The new classes include arcanist, bloodrager, brawler, hunter, investigator, shaman, skald, slaver, swashbuckler, and warpriest. “Nothing gets Pathfinder players excited like new classes,” said Paizo Publisher Erik Mona, “but since the rules for class design touch almost every aspect of the Pathfinder rules system, it’s more important than ever that we put […]

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  • Follow-Up to the Acclaimed New Card Game Slated for August 2014 Release   Paizo announced today that Pathfinder Adventure Card Game: Skull & Shackles will be the follow-up to 2013’s wildly popular Pathfinder Adventure Card Game: Rise of the Runelords. The game goes into private playtest in December, and is scheduled for release at Gen Con Indy, August 2014.   The Pathfinder Adventure Card Game: Skull & Shackles Base Set is based on and features the characters, locations, monsters, and villains from the pirate-themed Pathfinder RPG Adventure Path: Skull & Shackles, and offers seven character classes – including four all-new ones (Magus, Oracle, Gunslinger, and Swashbuckler) for players to choose from. The game will come packaged in a 13″ x 14″ box, featuring brand-new cover art […]

    PATHFINDER ADVENTURE CARD GAME: SKULL & SHACKLES

    Follow-Up to the Acclaimed New Card Game Slated for August 2014 Release   Paizo announced today that Pathfinder Adventure Card Game: Skull & Shackles will be the follow-up to 2013’s wildly popular Pathfinder Adventure Card Game: Rise of the Runelords. The game goes into private playtest in December, and is scheduled for release at Gen Con Indy, August 2014.   The Pathfinder Adventure Card Game: Skull & Shackles Base Set is based on and features the characters, locations, monsters, and villains from the pirate-themed Pathfinder RPG Adventure Path: Skull & Shackles, and offers seven character classes – including four all-new ones (Magus, Oracle, Gunslinger, and Swashbuckler) for players to choose from. The game will come packaged in a 13″ x 14″ box, featuring brand-new cover art […]

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  • The Genius Guide to More Cavalier Talents The more than due expansion for the talented cavalier is here and clocks in at 9 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 7 1/3 pages of content – less than what the monk got, but let’s take a look, shall we?   Unlike the addendum to the talented monk, though, we kick this one off with new edges – and one of them makes good of the promise evoked by the great cover artwork – Yes, there is a dragon mount option herein. While you’d use the Dragon Rider base-class essentially as a guideline to use the ability (or check d20pfsrd.com for the class), the codification […]

    The Genius Guide to: More Cavalier Talents

    The Genius Guide to More Cavalier Talents The more than due expansion for the talented cavalier is here and clocks in at 9 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 7 1/3 pages of content – less than what the monk got, but let’s take a look, shall we?   Unlike the addendum to the talented monk, though, we kick this one off with new edges – and one of them makes good of the promise evoked by the great cover artwork – Yes, there is a dragon mount option herein. While you’d use the Dragon Rider base-class essentially as a guideline to use the ability (or check d20pfsrd.com for the class), the codification […]

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  • Player’s Options: The Sherrif This installment of the Player’s Option series is 12 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look, shall we?   Mechanically, Sheriffs need to be lawful, get d20, 2+Int skills (the class could have used more skills per level, but oh well…), full BAB-progression, good fort-and will-saves, proficiency with all simple and martial weapons and all types of armor and shields, but not tower shields. They also get proficiency with swordbreaker daggers, or repeating crossbows or firearms as bonus feats at 1st level to reflect their training with weapons that can help bring in lawbreakers. At 1st level, a sheriff […]

    Player’s Options: The Sherrif

    Player’s Options: The Sherrif This installment of the Player’s Option series is 12 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look, shall we?   Mechanically, Sheriffs need to be lawful, get d20, 2+Int skills (the class could have used more skills per level, but oh well…), full BAB-progression, good fort-and will-saves, proficiency with all simple and martial weapons and all types of armor and shields, but not tower shields. They also get proficiency with swordbreaker daggers, or repeating crossbows or firearms as bonus feats at 1st level to reflect their training with weapons that can help bring in lawbreakers. At 1st level, a sheriff […]

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  • Genre(s): Fantasy, D&D, Forgotten Realms Format: Paperback, Kindle, MP3 CD, Hardback, Audible Publisher: Wizards of the Coast Description: The Sundering is a multi-author series that takes place in the storied setting of the Forgotten Realms. The opening book in this series was authored by none other than R.A. Salvatore, so you know the folks over at Wizards of the Coast mean business. Erevis Cale, the chosen of Mask has a son; a son that has inherited his all of his father’s shadowy traits and none of his father’s shadowy tendencies. This alone wouldn’t merit much of a tale if it were not for Mephistopheles and his need to erase anything Cale at any cost. Lucky for Cale and his son […]

    The Godborn: The Sundering Book II by Paul S. Kemp

    Genre(s): Fantasy, D&D, Forgotten Realms Format: Paperback, Kindle, MP3 CD, Hardback, Audible Publisher: Wizards of the Coast Description: The Sundering is a multi-author series that takes place in the storied setting of the Forgotten Realms. The opening book in this series was authored by none other than R.A. Salvatore, so you know the folks over at Wizards of the Coast mean business. Erevis Cale, the chosen of Mask has a son; a son that has inherited his all of his father’s shadowy traits and none of his father’s shadowy tendencies. This alone wouldn’t merit much of a tale if it were not for Mephistopheles and his need to erase anything Cale at any cost. Lucky for Cale and his son […]

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  • The Deductionist This massive new class-pdf is 56 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, 1 page SRD, leaving us with a whopping 50 pages of content, so let’s take a look!   Author Matt Everhart kicks off with a short introduction before we get a compelling piece of fiction before we dive head first into the meat of this new class. Alignment-wise, Deductionists need to be lawful, a restriction I don’t necessarily get (example: chaotic, associative savant etc.), but one that ultimately is easily ignored. Meat-wise, the class gets d8, 4+Int skills per level, 3/4 BAB-progression and a good will save.   Now, the signature ability of […]

    The Deductionist

    The Deductionist This massive new class-pdf is 56 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, 1 page SRD, leaving us with a whopping 50 pages of content, so let’s take a look!   Author Matt Everhart kicks off with a short introduction before we get a compelling piece of fiction before we dive head first into the meat of this new class. Alignment-wise, Deductionists need to be lawful, a restriction I don’t necessarily get (example: chaotic, associative savant etc.), but one that ultimately is easily ignored. Meat-wise, the class gets d8, 4+Int skills per level, 3/4 BAB-progression and a good will save.   Now, the signature ability of […]

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  • Dungeon Dressing: Fiendish Traps II The second offering of this sub-series of Dungeon Dressing, all focused on dire traps, is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page advice on how to read statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with6 pages of content, so let’s take a look, shall we?   These traps being VERY nasty, I suggest potential players to skip ahead to the conclusion to avoid SPOILERS.   Still here? All right – the first one is rather NASTY: It features a barghest – so far, so nice. But actually, the meat of the trap sees the soul of […]

    Dungeon Dressing: Fiendish Traps II

    Dungeon Dressing: Fiendish Traps II The second offering of this sub-series of Dungeon Dressing, all focused on dire traps, is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page advice on how to read statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with6 pages of content, so let’s take a look, shall we?   These traps being VERY nasty, I suggest potential players to skip ahead to the conclusion to avoid SPOILERS.   Still here? All right – the first one is rather NASTY: It features a barghest – so far, so nice. But actually, the meat of the trap sees the soul of […]

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  • So what’s the Exotic Mount like, anyway? This pdf is 22 pages long, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page ToC/foreword, 1 page SRD, 1 page advice on how to read statblocks and 1 page back cover, leaving us with 14 pages of content, so let’s take a look, shall we?   It’s been some time since author Mike Welham’s “So what’s the Mount like, anyways?” redefined the whole series, making for one of the best, most useful table-book I’ve ever seen –  to the point where it scored a place among my Top ten list. Yes. That good. If you don’t have it yet, get it now!   All right, back to the […]

    So what’s the Exotic Mount like, anyway?

    So what’s the Exotic Mount like, anyway? This pdf is 22 pages long, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page ToC/foreword, 1 page SRD, 1 page advice on how to read statblocks and 1 page back cover, leaving us with 14 pages of content, so let’s take a look, shall we?   It’s been some time since author Mike Welham’s “So what’s the Mount like, anyways?” redefined the whole series, making for one of the best, most useful table-book I’ve ever seen –  to the point where it scored a place among my Top ten list. Yes. That good. If you don’t have it yet, get it now!   All right, back to the […]

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  • Bullet Points: 7 Feats for the Shaman All right, you know the drill by now – 1 page front cover, 1 page editorial/SRD, 1 page content, this time offering supplemental feats for Marc Radle’s spontaneous casting shaman class, so let’s take a look!   -Ghost Sight: Your nonmagical attacks versus incorporeal spirits deal 50% damage and magic attacks deal 100% damage.   -Rebuke Spirit: As a standard action, cause all spirits within 30 feet to take 1d4 damage per class level, will for halved damage. Useable 3+cha-mod times per day.   -Spirit of Ancestors: This one is complex, since its benefits depend on the shaman’s totem; Gaining animal empathy, +2 when devoted to a single task (but -2 when spreading […]

    Bullet Points: 7 Feats for the Shaman

    Bullet Points: 7 Feats for the Shaman All right, you know the drill by now – 1 page front cover, 1 page editorial/SRD, 1 page content, this time offering supplemental feats for Marc Radle’s spontaneous casting shaman class, so let’s take a look!   -Ghost Sight: Your nonmagical attacks versus incorporeal spirits deal 50% damage and magic attacks deal 100% damage.   -Rebuke Spirit: As a standard action, cause all spirits within 30 feet to take 1d4 damage per class level, will for halved damage. Useable 3+cha-mod times per day.   -Spirit of Ancestors: This one is complex, since its benefits depend on the shaman’s totem; Gaining animal empathy, +2 when devoted to a single task (but -2 when spreading […]

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  • Legendary Classes: Rune Magic This supplement is 25 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So – what is Rune Magic? Basically, it is the force that initiated the calling on PDG’s much-anticipated setting of Porphyra, calling in the clash between two traditions, the New Gods to the world – and now you may harness this primal power. Runes, on a basic level, are essentially Words of Power as you know them from Paizo’s Ultimate Magic supplement.   The first way to do so is via the variant class (based on the alchemist, but honestly, completely different!) Runecaster: d8, […]

    Legendary Classes: Rune Magic (Revised Edition)

    Legendary Classes: Rune Magic This supplement is 25 pages long, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So – what is Rune Magic? Basically, it is the force that initiated the calling on PDG’s much-anticipated setting of Porphyra, calling in the clash between two traditions, the New Gods to the world – and now you may harness this primal power. Runes, on a basic level, are essentially Words of Power as you know them from Paizo’s Ultimate Magic supplement.   The first way to do so is via the variant class (based on the alchemist, but honestly, completely different!) Runecaster: d8, […]

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  • Jarden Home Brands, makers of Ball® brand home canning products, today announced the first-of-its-kind appliance revolutionizing the fresh preserving process, the Ball FreshTECH Automatic Home Canning System. This unique counter-top appliance takes the guesswork out of the home canning process and enables consumers to auto-preserve freshly made foods with the push of a button, using up to 30% less time, 60% less energy (enough to power more than 100 average American homes in a year) and 85% less water (enough for 14 average American homes in a year) when compared to traditional water bath canning methods. The innovative appliance simplifies the home canning process of preserving your favorite fresh produce into jams, jellies, pickles, fruits, salsas, tomatoes, sauces and more. With […]

    New Technology Makes Canning Super Easy!

    Jarden Home Brands, makers of Ball® brand home canning products, today announced the first-of-its-kind appliance revolutionizing the fresh preserving process, the Ball FreshTECH Automatic Home Canning System. This unique counter-top appliance takes the guesswork out of the home canning process and enables consumers to auto-preserve freshly made foods with the push of a button, using up to 30% less time, 60% less energy (enough to power more than 100 average American homes in a year) and 85% less water (enough for 14 average American homes in a year) when compared to traditional water bath canning methods. The innovative appliance simplifies the home canning process of preserving your favorite fresh produce into jams, jellies, pickles, fruits, salsas, tomatoes, sauces and more. With […]

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  • Warner Bros. Interactive Entertainment today announced Middle-earth: Shadow of Mordor, a next-generation, third-person action game set in Middle-earth that explores an original story of vengeance and redemption. Middle-earth: Shadow of Mordor is in development for PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system from Microsoft, the Xbox 360 games and entertainment system from Microsoft and Windows PC. In Middle-earth: Shadow of Mordor, gamers take on the role of Talion, a valiant ranger whose family is slain in front of him the night Sauron and his army return to Mordor, moments before his own life is taken. Resurrected by a Spirit of vengeance and empowered with Wraith abilities, Talion ventures into Mordor and vows to destroy those who have wronged him.  Through the course of […]

    Shadow of Mordor

    Warner Bros. Interactive Entertainment today announced Middle-earth: Shadow of Mordor, a next-generation, third-person action game set in Middle-earth that explores an original story of vengeance and redemption. Middle-earth: Shadow of Mordor is in development for PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system from Microsoft, the Xbox 360 games and entertainment system from Microsoft and Windows PC. In Middle-earth: Shadow of Mordor, gamers take on the role of Talion, a valiant ranger whose family is slain in front of him the night Sauron and his army return to Mordor, moments before his own life is taken. Resurrected by a Spirit of vengeance and empowered with Wraith abilities, Talion ventures into Mordor and vows to destroy those who have wronged him.  Through the course of […]

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  • Good games are games that tell interesting stories. Any kind of game can tell a story, from ancient classics like Chess, King’s Table, and Go, to complex military simulations like Warhammer. Characters appear; problems beset them; solutions are sought and struggles are endured; and events in the world unfold. At the end of the story, the original problem might have been solved, in a glorious victory. Or it might remain unsolved, in ambiguous stalemate or tragic defeat. But in either case, a story is a character who changes because of a problem.   In games, of course, the characters are the players, and they change by growing stronger or weaker in the course of play. And the problems they face […]

    How Games Tell Stories, and How to Turn a Story Into A Game

    Good games are games that tell interesting stories. Any kind of game can tell a story, from ancient classics like Chess, King’s Table, and Go, to complex military simulations like Warhammer. Characters appear; problems beset them; solutions are sought and struggles are endured; and events in the world unfold. At the end of the story, the original problem might have been solved, in a glorious victory. Or it might remain unsolved, in ambiguous stalemate or tragic defeat. But in either case, a story is a character who changes because of a problem.   In games, of course, the characters are the players, and they change by growing stronger or weaker in the course of play. And the problems they face […]

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  • Behind the Monsters: Omnibus This massive pdf is 76 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 72 pages of content, so let’s take a look at this massive tome, shall we?   Now if you’re not familiar with Tricky Owlbear’s Behind the Monster-series from the 3.X days of old, here’s the idea of the series: Know those bestiary entries? Remember from the days of old the information on habitat, society, history etc. and later, the ecology-articles? Well, behind the monsters essentially takes a look at monsters and provides extensive background information on them, supplemented by crunch for variants and interesting options. Beyond that, we also get information […]

    Behind the Monsters: Omnibus

    Behind the Monsters: Omnibus This massive pdf is 76 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 72 pages of content, so let’s take a look at this massive tome, shall we?   Now if you’re not familiar with Tricky Owlbear’s Behind the Monster-series from the 3.X days of old, here’s the idea of the series: Know those bestiary entries? Remember from the days of old the information on habitat, society, history etc. and later, the ecology-articles? Well, behind the monsters essentially takes a look at monsters and provides extensive background information on them, supplemented by crunch for variants and interesting options. Beyond that, we also get information […]

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  • Feats of Monstrosity As always with pdfs of the “More Feats”-series, we get 3 pages – 1 page front cover, 1 page SRD and 1 page content, so let’s take a look at these feats that are intended for characters that have acquired monstrous abilities!   -Awesome Strike: Requiring Str 25, 1/round use Awesome Blow as part of your full attack. OUCH!   -Daunting Damage Resistance: Demoralize foes as an immediate action when taking no damage due to DR.   -Deny Channeling: +2 to saves if saving successfully versus channel effects; cumulative versus said source in 24 hours; Also nets you the same amount as bonus to intimidate.   -Flyby Snatch: Combine snatch with flyby attack -awesome for the huge […]

    Feats of Monstrosity

    Feats of Monstrosity As always with pdfs of the “More Feats”-series, we get 3 pages – 1 page front cover, 1 page SRD and 1 page content, so let’s take a look at these feats that are intended for characters that have acquired monstrous abilities!   -Awesome Strike: Requiring Str 25, 1/round use Awesome Blow as part of your full attack. OUCH!   -Daunting Damage Resistance: Demoralize foes as an immediate action when taking no damage due to DR.   -Deny Channeling: +2 to saves if saving successfully versus channel effects; cumulative versus said source in 24 hours; Also nets you the same amount as bonus to intimidate.   -Flyby Snatch: Combine snatch with flyby attack -awesome for the huge […]

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  • Devil of Dark Wood (Revised Edition) This pdf is 34 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving 29 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players might want to jump to the conclusion.   Still here? All right! Set on the Rybalkan peninsula of the setting, a place somewhat influenced by a clash of cultures between standard medieval people and the Viking-like Vikmoderes, the adventure presumes the following: A clan of devils has been stranded on the prime material plane and adapted to the place. Unable to return to the hells, they adapted and bred […]

    A2 – Devil of Dark Wood (Revised Edition)

    Devil of Dark Wood (Revised Edition) This pdf is 34 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving 29 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players might want to jump to the conclusion.   Still here? All right! Set on the Rybalkan peninsula of the setting, a place somewhat influenced by a clash of cultures between standard medieval people and the Viking-like Vikmoderes, the adventure presumes the following: A clan of devils has been stranded on the prime material plane and adapted to the place. Unable to return to the hells, they adapted and bred […]

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  • Road to Destiny This plug-in module for the Jade regent AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? If you’re like me, you enjoyed the initial set-up of Jade Regent – and then were stumped how the first miles from location to location just…provided nothing. No adventuring at all. No threats. Well, here’s the cincher – “Road to Destiny” is all about fixing this gross oversight and provide some fodder for the PCs to whet their blades against […]

    Road to Destiny

    Road to Destiny This plug-in module for the Jade regent AP is 35 pages long, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? If you’re like me, you enjoyed the initial set-up of Jade Regent – and then were stumped how the first miles from location to location just…provided nothing. No adventuring at all. No threats. Well, here’s the cincher – “Road to Destiny” is all about fixing this gross oversight and provide some fodder for the PCs to whet their blades against […]

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  • Hargroth’s Fieldtrip This module for apprentice-level characters is 29 pages long, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right, since this pdf uses the apprentice-level rules for 0-level characters by Tricky Owlbear Publishing, the PCs unsurprisingly haven’t seen much action – in fact, none – until one fateful day, the local dwarven woodcutter and huntsman Hargroth wants to take them on a fieldtrip from their idyllic, remote village of Wood’s Edge. The basic village comes with a full statblock and quite detailed pieces of […]

    Hargroth’s Fieldtrip

    Hargroth’s Fieldtrip This module for apprentice-level characters is 29 pages long, 1 page front cover, 1 page editorial,1 page SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right, since this pdf uses the apprentice-level rules for 0-level characters by Tricky Owlbear Publishing, the PCs unsurprisingly haven’t seen much action – in fact, none – until one fateful day, the local dwarven woodcutter and huntsman Hargroth wants to take them on a fieldtrip from their idyllic, remote village of Wood’s Edge. The basic village comes with a full statblock and quite detailed pieces of […]

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  • The Genius Guide to the Talented Cavalier This 4th reimagining of a base-class to make it more customizable/versatile would be the cavalier, with the pdf clocking in at 30 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 28 1/3 pages of content, so let’s check this out!   Now on a basic level, the talented cavalier gets a full BAB, d10, 4+Int skills per level, proficiency with simple and martial weapons and light and medium armor and shields – yep, no standard heavy armor proficiency. The class also gets good fort-saves.   Now much like the monk-class, the cavalier gets edges and talents to choose from, but unlike the monk, the cavalier has some other […]

    The Genius Guide to the Talented Cavalier

    The Genius Guide to the Talented Cavalier This 4th reimagining of a base-class to make it more customizable/versatile would be the cavalier, with the pdf clocking in at 30 pages, 2/3 of a page front cover, 1 page editorial/SRD, leaving us with 28 1/3 pages of content, so let’s check this out!   Now on a basic level, the talented cavalier gets a full BAB, d10, 4+Int skills per level, proficiency with simple and martial weapons and light and medium armor and shields – yep, no standard heavy armor proficiency. The class also gets good fort-saves.   Now much like the monk-class, the cavalier gets edges and talents to choose from, but unlike the monk, the cavalier has some other […]

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  • Tribes Most Foul: Kobolds This installment of Raging Swan’s Tribes Most Foul-series is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page advice on how to read statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look at what we get in this particular installment, shall we?   Now if this is your first TMF-supplement, here’s what they’re basically about – you get 3 tribes of the respective species, each tribe coming with advice on how to integrate the respective tribe in your campaign, a full history (including customs) and a tribal roster to give you an […]

    Tribes Most Foul: Kobolds

    Tribes Most Foul: Kobolds This installment of Raging Swan’s Tribes Most Foul-series is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page advice on how to read statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look at what we get in this particular installment, shall we?   Now if this is your first TMF-supplement, here’s what they’re basically about – you get 3 tribes of the respective species, each tribe coming with advice on how to integrate the respective tribe in your campaign, a full history (including customs) and a tribal roster to give you an […]

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  • The Aspect This pdf is 17 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a well-written page of prose, we delve into the mechanics of the aspect – direct servants of their deities and outsider lords. Aspects need to be within one step of their patron’s alignment on one axis, get d8, 2+Int skills per level, proficiency with light and medium armor and shields as well as simple weapons and his deity’s favored weapon. The class gets good will-saves, 3/4 BAB-progression and spontaneous spellcasting of up to 9th spell level via cha, which they also use in lieu of wis […]

    The Aspect

    The Aspect This pdf is 17 pages long, 1 page front cover, 2 pages editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a well-written page of prose, we delve into the mechanics of the aspect – direct servants of their deities and outsider lords. Aspects need to be within one step of their patron’s alignment on one axis, get d8, 2+Int skills per level, proficiency with light and medium armor and shields as well as simple weapons and his deity’s favored weapon. The class gets good will-saves, 3/4 BAB-progression and spontaneous spellcasting of up to 9th spell level via cha, which they also use in lieu of wis […]

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