Archive for January, 2014

  • The Demolished Ones This book is 94 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page index (nice!), 1 page SRD and 1 page back cover, leaving us with a total of 88 pages of content, so let’s…wait. I’ve gotta come clean first.   I don’t like the FATE-system. I really, really don’t like it. Much like alignments (which I LOATHE and always get rid of in my homebrew), I consider the reductionist concepts as reflected in e.g. the aspects as a factor that severely impedes the development of well-rounded situations and character-interaction, as a crutch that may be useful for inexperienced roleplayers, but at the same time as a ball-and-chain for experienced roleplayers seeking […]

    The Demolished Ones (FATE RPG)

    The Demolished Ones This book is 94 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page index (nice!), 1 page SRD and 1 page back cover, leaving us with a total of 88 pages of content, so let’s…wait. I’ve gotta come clean first.   I don’t like the FATE-system. I really, really don’t like it. Much like alignments (which I LOATHE and always get rid of in my homebrew), I consider the reductionist concepts as reflected in e.g. the aspects as a factor that severely impedes the development of well-rounded situations and character-interaction, as a crutch that may be useful for inexperienced roleplayers, but at the same time as a ball-and-chain for experienced roleplayers seeking […]

    Continue Reading...

  • Bullet Points: 3 Templates for Stone Golems This Bullet Point is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content for 3 templates, so let’s take a look, shall we?   The first template herein would be the Diamond-template, which increases CR by +2, add DR and HP. Being made of unrefined diamond, appraising and identifying the golem is difficult. Attacks by Diamond golems are rather deadly and every attack that deals less than 15 points of damage may actually result in the weapon being subjected to a sunder-attempt. OUCH – especially thanks due to the DR, which means that 30 points of damage are required to avoid this ability. Rather nasty!   […]

    Bullet Points: 3 Templates for Stone Golems

    Bullet Points: 3 Templates for Stone Golems This Bullet Point is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content for 3 templates, so let’s take a look, shall we?   The first template herein would be the Diamond-template, which increases CR by +2, add DR and HP. Being made of unrefined diamond, appraising and identifying the golem is difficult. Attacks by Diamond golems are rather deadly and every attack that deals less than 15 points of damage may actually result in the weapon being subjected to a sunder-attempt. OUCH – especially thanks due to the DR, which means that 30 points of damage are required to avoid this ability. Rather nasty!   […]

    Continue Reading...

  • Midgard: Player’s Guide to the Rothenian Plains The latest installment of Player’s Guides for the Midgard campaign setting is 31 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement 2/3 of a page SRD, leaving us with 27 1/3 pages of content, so let’s take a look, shall we?   As has become the tradition with the series, we kick off this installment with a short fluffy introduction on the Rothenian Plane and after that, we get the racial qualities of Centaurs – Centaurs get +2 Str, Wis and Con, – 2 Wis, are large, have a movement-rate of 40 ft., darkvision 60 ft., get Run as a bonus feat and are treated as having mounted combat […]

    Midgard: Player’s Guide to the Rothenian Plains

    Midgard: Player’s Guide to the Rothenian Plains The latest installment of Player’s Guides for the Midgard campaign setting is 31 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement 2/3 of a page SRD, leaving us with 27 1/3 pages of content, so let’s take a look, shall we?   As has become the tradition with the series, we kick off this installment with a short fluffy introduction on the Rothenian Plane and after that, we get the racial qualities of Centaurs – Centaurs get +2 Str, Wis and Con, – 2 Wis, are large, have a movement-rate of 40 ft., darkvision 60 ft., get Run as a bonus feat and are treated as having mounted combat […]

    Continue Reading...

  • Wilderness Dressing: Castles This installment of the Wilderness Dressing-series is 14 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 9 pages of content, so let’s take a look, shall we?   Soooo. Castles – while a general first idea would liken them to fortified bastions breathing medieval air, the truth is that this término ombrellone contains more than fairy-tale castles, but also smaller fortified manors, chapels with living spaces and similar structures – hence the first table of small castles, with a total of 50 entries depicting a wide variety of them, even including lighthouses, star-shaped fortresses emblazoned with tiger and dragon carvings.   The […]

    Wilderness Dressing: Castles

    Wilderness Dressing: Castles This installment of the Wilderness Dressing-series is 14 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 9 pages of content, so let’s take a look, shall we?   Soooo. Castles – while a general first idea would liken them to fortified bastions breathing medieval air, the truth is that this término ombrellone contains more than fairy-tale castles, but also smaller fortified manors, chapels with living spaces and similar structures – hence the first table of small castles, with a total of 50 entries depicting a wide variety of them, even including lighthouses, star-shaped fortresses emblazoned with tiger and dragon carvings.   The […]

    Continue Reading...

  • Psionics Augmented Vol. I In a display of superb customer-service, Dreamscarred Press offers the bonus-content scored from the Ultimate Psionics-hardcover-compilation-book as its own pdf, so let’s take a look, shall we? This pdf is 78 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a whopping 75 pages of content, so let’s take a look, shall we?   We kick off this supplement with new races, first of which would be the Forgeborn – Half-constructs (the type is reprinted from the ARG) that have been engineered from people blended with what seem to be mineralized growths – thankfully setting them distinctly apart from the huge array of different construct races already available for PFRPG. […]

    Psionics Augmented Vol. I

    Psionics Augmented Vol. I In a display of superb customer-service, Dreamscarred Press offers the bonus-content scored from the Ultimate Psionics-hardcover-compilation-book as its own pdf, so let’s take a look, shall we? This pdf is 78 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a whopping 75 pages of content, so let’s take a look, shall we?   We kick off this supplement with new races, first of which would be the Forgeborn – Half-constructs (the type is reprinted from the ARG) that have been engineered from people blended with what seem to be mineralized growths – thankfully setting them distinctly apart from the huge array of different construct races already available for PFRPG. […]

    Continue Reading...

  • Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

    Bullet Points: 9 Alchemical Bomb Discoveries

    Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

    Continue Reading...

  • Hello folks! I swear, I have been toiling away on some brilliant material for AdventureAWeek.com  but there are always more designs to build, ideas to implement and opportunities within Pathfinder to innovate the ruleset. Liber Influxus Communis: the Book of Collective Influence is emblematic of that concept. Amora Game has collected some amazing designers (many already with their Paizo achievement badge and an RPG Superstar!) and (best of all, obviously), it’s got two major contributions from me. The project reached the funding goal in just under a week and there’s still a little time left to jump on board! I’m just going to talk about the two classes I’m responsible for, designs that have been brewing in my head for quite a […]

    [Kickstarter] Liber Influxus Communis!

    Hello folks! I swear, I have been toiling away on some brilliant material for AdventureAWeek.com  but there are always more designs to build, ideas to implement and opportunities within Pathfinder to innovate the ruleset. Liber Influxus Communis: the Book of Collective Influence is emblematic of that concept. Amora Game has collected some amazing designers (many already with their Paizo achievement badge and an RPG Superstar!) and (best of all, obviously), it’s got two major contributions from me. The project reached the funding goal in just under a week and there’s still a little time left to jump on board! I’m just going to talk about the two classes I’m responsible for, designs that have been brewing in my head for quite a […]

    Continue Reading...

  • Urban Dressing: The Watch This installment of the Urban Dressing-series is 15 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 10 pages of content – quite a bunch, so let’s take a look, shall we?   The first table is 36 entries strong and provides a wide selection of cool personalities for rank and file watchmen – some warriors, some commoners, some experts – and all intriguing. A good start! That’s not where all stops, though – we also get 15 informants/watchers from the common populace, all with the respective quirks phrased within the confines of their table-entries and adding a surprising quality to the […]

    Urban Dressing: The Watch

    Urban Dressing: The Watch This installment of the Urban Dressing-series is 15 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 10 pages of content – quite a bunch, so let’s take a look, shall we?   The first table is 36 entries strong and provides a wide selection of cool personalities for rank and file watchmen – some warriors, some commoners, some experts – and all intriguing. A good start! That’s not where all stops, though – we also get 15 informants/watchers from the common populace, all with the respective quirks phrased within the confines of their table-entries and adding a surprising quality to the […]

    Continue Reading...

  • Studies of Decay: Zombies This supplement of Rocks Fall Games is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, leaving us with 24 pages of content, so let’s take a look, shall we?   So what exactly is this? Well, as the frame narrative explains, the information herein was extracted from the notes of necromancers – both the note on why this notes are preserved as well as said necromancer’s introductory text of megalomania set a nice stage for the crunchy content, for herein, we are introduced to a wide variety of zombies, from CR 1/4 to CR 11 – all of which come with their own pencil-drawn b/w-artworks and accompanying, […]

    Studies of Decay: Zombies (Revised Edition)

    Studies of Decay: Zombies This supplement of Rocks Fall Games is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, leaving us with 24 pages of content, so let’s take a look, shall we?   So what exactly is this? Well, as the frame narrative explains, the information herein was extracted from the notes of necromancers – both the note on why this notes are preserved as well as said necromancer’s introductory text of megalomania set a nice stage for the crunchy content, for herein, we are introduced to a wide variety of zombies, from CR 1/4 to CR 11 – all of which come with their own pencil-drawn b/w-artworks and accompanying, […]

    Continue Reading...

  • Horns of the Hunted This plug-in module for the Kingmaker AP is 32 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1.5 pages of how to use/introduction, 2 pages of advertisement and 1 page back cover, leaving us with 23.5 pages of content, so let’s take a look, shall we?   This being a review of an adventure-module, potential players are hereby advised to skip to the conclusion to avoid the imminent SPOILERS, which btw. also extend to the Kingmaker-AP to a lesser degree. You have been warned.   Still here? All right! Generally, this module is intended to happen at around 6th level, near the end of “Rivers Run Red”, i.e. the second Kingmaker module. […]

    Horns of the Hunted

    Horns of the Hunted This plug-in module for the Kingmaker AP is 32 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1.5 pages of how to use/introduction, 2 pages of advertisement and 1 page back cover, leaving us with 23.5 pages of content, so let’s take a look, shall we?   This being a review of an adventure-module, potential players are hereby advised to skip to the conclusion to avoid the imminent SPOILERS, which btw. also extend to the Kingmaker-AP to a lesser degree. You have been warned.   Still here? All right! Generally, this module is intended to happen at around 6th level, near the end of “Rivers Run Red”, i.e. the second Kingmaker module. […]

    Continue Reading...

  • B2 – The Twice-Robbed Tomb The second of Purple Duck Games short modules for Labyrinth Lord is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right – The reign of Pheniket the Pharaonic has long since gone and now, the village of Stonebreak rests near to his final resting place. Via a seedy guy, whether in Stonebreak or somewhere else, the PCs are lured towards the tomb of the deceased ruler. Lured? Yes, but more on that later. The journey and random encounters as […]

    B2 – The Twice-Robbed Tomb (Labyrinth Lord)

    B2 – The Twice-Robbed Tomb The second of Purple Duck Games short modules for Labyrinth Lord is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right – The reign of Pheniket the Pharaonic has long since gone and now, the village of Stonebreak rests near to his final resting place. Via a seedy guy, whether in Stonebreak or somewhere else, the PCs are lured towards the tomb of the deceased ruler. Lured? Yes, but more on that later. The journey and random encounters as […]

    Continue Reading...

  • Amazing Races: Halflings By now you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, this time for halflings, so let’s take a look, shall we?   We kick off this pdf with three new feats: -Combat Improvisationist: Whenever a foe larger than you misses you, you gain the benefit of aid another versus that foe as if the opponent had helped you. This is simple, flavorful and elegant – two thumbs up!   -Halfling Gourmand: +1 to skill-checks (+2 to food-related Craft and Professionchecks) as long as your last meal is no longer than 3 hours past. Meals require 30 minutes to count as such. Nice idea, if […]

    Amazing Races: Halflings

    Amazing Races: Halflings By now you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, this time for halflings, so let’s take a look, shall we?   We kick off this pdf with three new feats: -Combat Improvisationist: Whenever a foe larger than you misses you, you gain the benefit of aid another versus that foe as if the opponent had helped you. This is simple, flavorful and elegant – two thumbs up!   -Halfling Gourmand: +1 to skill-checks (+2 to food-related Craft and Professionchecks) as long as your last meal is no longer than 3 hours past. Meals require 30 minutes to count as such. Nice idea, if […]

    Continue Reading...

  • Player’s Options: The Timebender This installment of the Player’s Option-series is 8 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look, shall we?   Now what does this class get? Well, we’re in for d10, 2+Int skills per level, proficiency with simple weapons and light and medium armor and light shields and full BAB as well as good ref-saves and fast movement scaling up from basic speed to +60 ft. movement rate at 20th level. Beyond these basics, timebenders get a so-called temporal pool equal to half class-level+int-mod. Said pool can either be refreshed via meditating for 1 hour or 10 minutes, though the latter […]

    Player’s Options: The Timebender

    Player’s Options: The Timebender This installment of the Player’s Option-series is 8 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look, shall we?   Now what does this class get? Well, we’re in for d10, 2+Int skills per level, proficiency with simple weapons and light and medium armor and light shields and full BAB as well as good ref-saves and fast movement scaling up from basic speed to +60 ft. movement rate at 20th level. Beyond these basics, timebenders get a so-called temporal pool equal to half class-level+int-mod. Said pool can either be refreshed via meditating for 1 hour or 10 minutes, though the latter […]

    Continue Reading...

  • Forces of Darkness: Zunirei of the Thousand Eyes   This supplement is 18 pages long, 1 page front cover, 1 page editorial, 1 page introduction/author bio, 1 page ToC/short intro of the concept behind Zunirei,1 page SRD and 2 pages of advertisement, leaving us with 11 pages of content, so let’s take a look, shall we?   So, who is Zunirei? Born in the Eastern lands of a now forgotten prime material plane, she was born from the lowest of stock, sold into prostitution and climbed the ranks of her homeland by guile and deviousness, making good use of the skill-set of a courtesan. On her way to the top, she started working as a double-agent, following her one true […]

    Forces of Darkness: Zunirei of the Thousand Eyes

    Forces of Darkness: Zunirei of the Thousand Eyes   This supplement is 18 pages long, 1 page front cover, 1 page editorial, 1 page introduction/author bio, 1 page ToC/short intro of the concept behind Zunirei,1 page SRD and 2 pages of advertisement, leaving us with 11 pages of content, so let’s take a look, shall we?   So, who is Zunirei? Born in the Eastern lands of a now forgotten prime material plane, she was born from the lowest of stock, sold into prostitution and climbed the ranks of her homeland by guile and deviousness, making good use of the skill-set of a courtesan. On her way to the top, she started working as a double-agent, following her one true […]

    Continue Reading...

  • Village Backdrops: Agravaine’s Rest This latest installment of the Village Backdrop-series is 10 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look, shall we?   In the wilderness, nestled as the last stop before the mountain pass, lies Agravaine’s rest in the mouth of the pass – an unlikely place: Both the holy (grave-)site of the death of fabled paladin Agravaine and the settlement his half-orc squire erected, the place is now run by the descendant of the squire (the half-orc fighter 9 Chagruk) and stands as a bastion of civilization before the wilderness and as a […]

    Village Backdrops: Agravaine’s Rest

    Village Backdrops: Agravaine’s Rest This latest installment of the Village Backdrop-series is 10 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look, shall we?   In the wilderness, nestled as the last stop before the mountain pass, lies Agravaine’s rest in the mouth of the pass – an unlikely place: Both the holy (grave-)site of the death of fabled paladin Agravaine and the settlement his half-orc squire erected, the place is now run by the descendant of the squire (the half-orc fighter 9 Chagruk) and stands as a bastion of civilization before the wilderness and as a […]

    Continue Reading...

  • NeoExodus Adventures: The Silvered Skull This “Pay what you want”-module is 16 pages long, 1 page front cover, 1/2 a page advertisement, 1 page editorial/SRD, leaving us with 13 1/2 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? It is the summer of 92 AU in the Caneus Empire when two shepherds named Adler (German for eagle, btw.!) and Karl finds a weird silver skull and a ring in an old laboratory. Gifting the ring to his beloved and showing off the skull’s weird glow, the shepherd inadvertently has found remnants of the Cavian Empire. Cavians, in […]

    NeoExodus Adventures: The Silvered Skull

    NeoExodus Adventures: The Silvered Skull This “Pay what you want”-module is 16 pages long, 1 page front cover, 1/2 a page advertisement, 1 page editorial/SRD, leaving us with 13 1/2 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? It is the summer of 92 AU in the Caneus Empire when two shepherds named Adler (German for eagle, btw.!) and Karl finds a weird silver skull and a ring in an old laboratory. Gifting the ring to his beloved and showing off the skull’s weird glow, the shepherd inadvertently has found remnants of the Cavian Empire. Cavians, in […]

    Continue Reading...

  • Dungeon Dressing: Simple Magic Traps This installment of the Dungeon Dressing-series is 12 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   So, this time around, we’re in for an unusually crunchy supplement of the dungeon dressing-series, one that provides us with the hard stats of none-too-complex traps. Said traps are grouped by page in various categories: Alarm traps, Harming traps, Boon traps, Impeding traps, Protective traps and wounding traps each get one page of spotlight for various different representations of the respective concepts.   Now let’s take a look at what we get […]

    Dungeon Dressing: Simple Magic Traps

    Dungeon Dressing: Simple Magic Traps This installment of the Dungeon Dressing-series is 12 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   So, this time around, we’re in for an unusually crunchy supplement of the dungeon dressing-series, one that provides us with the hard stats of none-too-complex traps. Said traps are grouped by page in various categories: Alarm traps, Harming traps, Boon traps, Impeding traps, Protective traps and wounding traps each get one page of spotlight for various different representations of the respective concepts.   Now let’s take a look at what we get […]

    Continue Reading...

  • Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

    Bullet Points: Mythic Fighter Class Feautures

    Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

    Continue Reading...

  • Feats of Conjuration This installment of the “More Feats”-series is 3 pages long, 1 page front cover, 1 page SRD, 1 page content, this time with 9-conjuration-themed feats!   -Arcane Armorer: Increase armor bonus granted by conjuration (creation) by +1.   -Barrier Spell (Metamagic): When casting spells with a casting duration of 1 round or longer, get 3x spell level SR and the same bonus to AC. +1 spell level.   -Bolstered Health: gain hit points equal to 3x the highest level conjuration (healing) spell you can cast.   -Channel Health: When casting conjuration (healing), roll one die twice and take the higher result. In exchange, become fatigued for 2x spell level rounds. When already fatigued, become exhausted and take […]

    Feats of Conjuration

    Feats of Conjuration This installment of the “More Feats”-series is 3 pages long, 1 page front cover, 1 page SRD, 1 page content, this time with 9-conjuration-themed feats!   -Arcane Armorer: Increase armor bonus granted by conjuration (creation) by +1.   -Barrier Spell (Metamagic): When casting spells with a casting duration of 1 round or longer, get 3x spell level SR and the same bonus to AC. +1 spell level.   -Bolstered Health: gain hit points equal to 3x the highest level conjuration (healing) spell you can cast.   -Channel Health: When casting conjuration (healing), roll one die twice and take the higher result. In exchange, become fatigued for 2x spell level rounds. When already fatigued, become exhausted and take […]

    Continue Reading...

  • Mythic Magic: CORE Spells This massive pdf is 100 pages long, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction to the matter at hand, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   Now I’ll come clear from the beginning – while I love cinematic scenes, to me it is REGULAR guys accomplishing these feats of derring-do what makes them epic in the first place. I’m a bit of a mythic skeptic and while I have run my fair share of mythic scenes (crashlanding a flying fortress […]

    Mythic Magic: CORE Spells

    Mythic Magic: CORE Spells This massive pdf is 100 pages long, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction to the matter at hand, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   Now I’ll come clear from the beginning – while I love cinematic scenes, to me it is REGULAR guys accomplishing these feats of derring-do what makes them epic in the first place. I’m a bit of a mythic skeptic and while I have run my fair share of mythic scenes (crashlanding a flying fortress […]

    Continue Reading...

  • Bullet Points: 6 Powers for the Legendary Weapons of Mythic Characters All right, you know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at these weapon qualities!   First of all, let me say that I’m not happy with Paizo’s nomenclature for Mythic magic weapons – Purple Duck Games had been using the term “Legendary” for years to denote their awesome items that improve with your character’s levels. That out of the way, these qualities here refer to the Mythic Weapons, so what do they do?   -Shining: Weapon glows in intensity ranging from daylight to a candle’s flicker. Effect counts as light equal to your mythic tier. […]

    Bullet Points: 6 Powers for the Legendary Weapons of Mythic Characters

    Bullet Points: 6 Powers for the Legendary Weapons of Mythic Characters All right, you know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at these weapon qualities!   First of all, let me say that I’m not happy with Paizo’s nomenclature for Mythic magic weapons – Purple Duck Games had been using the term “Legendary” for years to denote their awesome items that improve with your character’s levels. That out of the way, these qualities here refer to the Mythic Weapons, so what do they do?   -Shining: Weapon glows in intensity ranging from daylight to a candle’s flicker. Effect counts as light equal to your mythic tier. […]

    Continue Reading...

  • Feats Reforged: Vol. I – CORE Rules The first book of TPK Games‘ ” Feats Reforged”-series is 40 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 37 pages of content, so let’s take a look, shall we?   We all have encountered the issue – there just are some throw-away feats that simply become useless over the levels (or are useless in the first place and are only taken as a prerequisite for another feat or a PrC) – this is what this pdf seeks to change: Herein, we get the feats from the core-rules, reforged towards providing scaling benefits throughout the levels.   Let’s for example take the utterly bland +2/+2 to […]

    Feats Reforged: Vol. I – CORE Rules

    Feats Reforged: Vol. I – CORE Rules The first book of TPK Games‘ ” Feats Reforged”-series is 40 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 37 pages of content, so let’s take a look, shall we?   We all have encountered the issue – there just are some throw-away feats that simply become useless over the levels (or are useless in the first place and are only taken as a prerequisite for another feat or a PrC) – this is what this pdf seeks to change: Herein, we get the feats from the core-rules, reforged towards providing scaling benefits throughout the levels.   Let’s for example take the utterly bland +2/+2 to […]

    Continue Reading...

  • TWENTIETH CENTURY FOX AND HASBRO TO DEVELOP MAGIC: THE GATHERING AS A NEW FILM FRANCHISE Hasbro Executives will Produce with Simon Kinberg Serving as Franchise’s Creative Steward     LOS ANGELES, Calif. & PAWTUCKET, R.I. January 14, 2014 — Twentieth Century Fox and Hasbro, Inc. (NASDAQ: HAS) have joined forces to make a series of films based upon Hasbro’s Wizards of the Coast’s fantasy-adventure property, MAGIC: THE GATHERING.  Simon Kinberg (X-Men: Days of Future Past), whose Genre Films banner is based on the Fox Lot, will serve as the franchise’s creative steward and produce in close partnership with Hasbro.   The announcement was made today by TCF production president Emma Watts, and Stephen Davis, president of Hasbro Studios.   MAGIC: THE GATHERING is the […]

    TWENTIETH CENTURY FOX AND HASBRO TO DEVELOP MAGIC: THE GATHERING AS A NEW FILM FRANCHISE

    TWENTIETH CENTURY FOX AND HASBRO TO DEVELOP MAGIC: THE GATHERING AS A NEW FILM FRANCHISE Hasbro Executives will Produce with Simon Kinberg Serving as Franchise’s Creative Steward     LOS ANGELES, Calif. & PAWTUCKET, R.I. January 14, 2014 — Twentieth Century Fox and Hasbro, Inc. (NASDAQ: HAS) have joined forces to make a series of films based upon Hasbro’s Wizards of the Coast’s fantasy-adventure property, MAGIC: THE GATHERING.  Simon Kinberg (X-Men: Days of Future Past), whose Genre Films banner is based on the Fox Lot, will serve as the franchise’s creative steward and produce in close partnership with Hasbro.   The announcement was made today by TCF production president Emma Watts, and Stephen Davis, president of Hasbro Studios.   MAGIC: THE GATHERING is the […]

    Continue Reading...

  • B16: The Damned Souls of Fenleist This module is 60 pages long, 1 page front cover, 3 pages advertisement, 1 page editorial/ToC, 1 page back cover, leaving us with a total of 54 pages of adventure, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The town of Fenleist is characterized by two things – on the one hand its booming lumber industry and on the other a propensity for weird occurrences: Said occurrences have baffled church hunters and worse, have steadily grown – from mild annoyances to actual undead threats stalking the streets at night. A hefty reward should help […]

    B16: The Damned Souls of Fenleist

    B16: The Damned Souls of Fenleist This module is 60 pages long, 1 page front cover, 3 pages advertisement, 1 page editorial/ToC, 1 page back cover, leaving us with a total of 54 pages of adventure, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The town of Fenleist is characterized by two things – on the one hand its booming lumber industry and on the other a propensity for weird occurrences: Said occurrences have baffled church hunters and worse, have steadily grown – from mild annoyances to actual undead threats stalking the streets at night. A hefty reward should help […]

    Continue Reading...

  • Advanced Races: Darakhul Ghouls The second in Kobold Press’ series of racial pdfs is 19 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 15 pages of content, so let’s take a look, shall we?   So what are Darakhul? well, they are a race that has haunted my twisted imagination ever since I had the good fortune of being able to read the closed Open Design “Empire of Ghouls” – essentially, Darakhul are intelligent ghouls that inhabit a subterranean, militaristic empire that constantly requires fuel in the form of flesh. Taking the idea of social predators up to 11, their empire can essentially be envisioned as a kind of blend […]

    Advanced Races: Darakhul Ghouls

    Advanced Races: Darakhul Ghouls The second in Kobold Press’ series of racial pdfs is 19 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 15 pages of content, so let’s take a look, shall we?   So what are Darakhul? well, they are a race that has haunted my twisted imagination ever since I had the good fortune of being able to read the closed Open Design “Empire of Ghouls” – essentially, Darakhul are intelligent ghouls that inhabit a subterranean, militaristic empire that constantly requires fuel in the form of flesh. Taking the idea of social predators up to 11, their empire can essentially be envisioned as a kind of blend […]

    Continue Reading...

  • End of Autumn This pdf is 35 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 1 blank page, 1 page back cover, leaving us with 28 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS, thus potential players are advised to jump to the conclusion.   All right, still here? The Wandering River area into which the PCs stumble makes one thing relatively clear – they’re in for trouble, as ominous mists are rising and no matter how well they fare survival-wise, they always seem to end up in the same location again. Healing magic seems to be impeded in certain areas as […]

    End of Autumn

    End of Autumn This pdf is 35 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 1 blank page, 1 page back cover, leaving us with 28 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS, thus potential players are advised to jump to the conclusion.   All right, still here? The Wandering River area into which the PCs stumble makes one thing relatively clear – they’re in for trouble, as ominous mists are rising and no matter how well they fare survival-wise, they always seem to end up in the same location again. Healing magic seems to be impeded in certain areas as […]

    Continue Reading...

  • Dungeon Dressing: Mundane Chest Contents This installment of the Dungeon Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   Nothing makes player’s eyes gleam like the promise of loot just out of their grasp and chests are predisposed for dumping the precious thingies inside that adventurers covet. The thing is – with mimics etc., there simply is a bit too much paranoia going on. After all, just about all chests are secured via traps – and a chest popping up equals loot, so the rogue pulls out his/her kit. We all […]

    Dungeon Dressing: Mundane Chest Contents

    Dungeon Dressing: Mundane Chest Contents This installment of the Dungeon Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   Nothing makes player’s eyes gleam like the promise of loot just out of their grasp and chests are predisposed for dumping the precious thingies inside that adventurers covet. The thing is – with mimics etc., there simply is a bit too much paranoia going on. After all, just about all chests are secured via traps – and a chest popping up equals loot, so the rogue pulls out his/her kit. We all […]

    Continue Reading...