Archive for February, 2014

  • Which Adventureaweek.com adventures would work well as a prelude to The Damned Souls of Fenleist? A6: Bear Trouble, A10: Icecrag Monastery, and B9: Curse of the Full Moon come to mind. The wilderness town of Feiknstafir could easily be located on the way to the party’s next destination and with how their entrance to the town plays out, I’d wager your PCs will be keen to get to the bottom of the mysteries there! What was your source of inspiration for this adventure? Castlevania. I loved the old NES series and even bought both the versions they made for the N64. I wanted to get the Eastern European feel of horror and surprise that game embodied and I think it […]

    Interview with Mike Myler, Author of “Damned Souls of Fenleist”

    Which Adventureaweek.com adventures would work well as a prelude to The Damned Souls of Fenleist? A6: Bear Trouble, A10: Icecrag Monastery, and B9: Curse of the Full Moon come to mind. The wilderness town of Feiknstafir could easily be located on the way to the party’s next destination and with how their entrance to the town plays out, I’d wager your PCs will be keen to get to the bottom of the mysteries there! What was your source of inspiration for this adventure? Castlevania. I loved the old NES series and even bought both the versions they made for the N64. I wanted to get the Eastern European feel of horror and surprise that game embodied and I think it […]

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  • Industry game designer and editor Christina Stiles has launched an IndieGoGo project aimed at getting more women and children involved in the tabletop gaming hobby: Medusa’s Guide for Gamer Girls. The book (currently being outlined) will assume no prior knowledge of rpgs, so it will cover what tabletop rpgs are and what types of games are out there. Additionally, it will offer advice on how to make games more welcoming to women, how to find a gaming group, how to deal with problems that arise with fellow players during gaming, and how to transition from player to Game Master. A chapter or two will also be spent on tips for getting into the gaming industry as a freelancer or publisher, […]

    Medusa’s Guide for Gamer Girls on IndieGoGo

    Industry game designer and editor Christina Stiles has launched an IndieGoGo project aimed at getting more women and children involved in the tabletop gaming hobby: Medusa’s Guide for Gamer Girls. The book (currently being outlined) will assume no prior knowledge of rpgs, so it will cover what tabletop rpgs are and what types of games are out there. Additionally, it will offer advice on how to make games more welcoming to women, how to find a gaming group, how to deal with problems that arise with fellow players during gaming, and how to transition from player to Game Master. A chapter or two will also be spent on tips for getting into the gaming industry as a freelancer or publisher, […]

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  • Creature Codex Vol 6: Europe’s Forgotten Foes This collection of monsters is 14 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   The first of the new creatures is one your players will hate. I guarantee it. Why? The bovine/equine, 4-horned CR 5 Bonnacon tramples foes, has deadly hooves and treats its natural weapons as secondary weapons. So far, so common. Where players will start HATING this beast is when it starts unleashing its signature ability: Conical blasts of burning feces. Yes. And yes, the burning excrement clings to the bodies of those hit. I feel the distinct NEED to use this […]

    Creature Codex Vol 6: Europe’s Forgotten Foes

    Creature Codex Vol 6: Europe’s Forgotten Foes This collection of monsters is 14 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   The first of the new creatures is one your players will hate. I guarantee it. Why? The bovine/equine, 4-horned CR 5 Bonnacon tramples foes, has deadly hooves and treats its natural weapons as secondary weapons. So far, so common. Where players will start HATING this beast is when it starts unleashing its signature ability: Conical blasts of burning feces. Yes. And yes, the burning excrement clings to the bodies of those hit. I feel the distinct NEED to use this […]

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  • CLASSifieds: The Saint (Revised Edition) This pdf is 18 pages long, 1 page front cover, 1 page SRD, ~1/2 a page editorial, leaving us with 15 1/2 pages of content, so let’s take a look at the saint, shall we?   Saints need to have the same alignment as their deity and get d8,4+Int skills per level, proficiency with the deity’s favored weapon and simple weapons as well as shields and simple armor, but not tower shields. Saints get prepared divine spellcasting via wis of spells of up to 6th level from their own spell-list, 3/4 BAB-progression and good ref and will-saves and one domain from their patron’s available list. Regarding their spell-list – the list has been modified and […]

    CLASSifieds: The Saint (Revised Edition)

    CLASSifieds: The Saint (Revised Edition) This pdf is 18 pages long, 1 page front cover, 1 page SRD, ~1/2 a page editorial, leaving us with 15 1/2 pages of content, so let’s take a look at the saint, shall we?   Saints need to have the same alignment as their deity and get d8,4+Int skills per level, proficiency with the deity’s favored weapon and simple weapons as well as shields and simple armor, but not tower shields. Saints get prepared divine spellcasting via wis of spells of up to 6th level from their own spell-list, 3/4 BAB-progression and good ref and will-saves and one domain from their patron’s available list. Regarding their spell-list – the list has been modified and […]

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  • In the Company of Fey This installment of Rite Publishing’s “In the Company of”-series is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 23 pages of content, so let’s take a look, shall we?   As has become the tradition of the series, we kick off with an aptly-written frame-narrative, this time even featuring a nice, disturbing poem – from the perspective of Red Shuck, we are introduced to two different origin myths – one brighter, one darker, both including nods to Auberyon, the fabric of dreams and tying superbly in with Rite Publishing’s established canon – disturbing and whimsical, both are well-worth the read. Now physical-description […]

    In the Company of Fey

    In the Company of Fey This installment of Rite Publishing’s “In the Company of”-series is 28 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisements, leaving us with 23 pages of content, so let’s take a look, shall we?   As has become the tradition of the series, we kick off with an aptly-written frame-narrative, this time even featuring a nice, disturbing poem – from the perspective of Red Shuck, we are introduced to two different origin myths – one brighter, one darker, both including nods to Auberyon, the fabric of dreams and tying superbly in with Rite Publishing’s established canon – disturbing and whimsical, both are well-worth the read. Now physical-description […]

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  • NPC Arsenal: Drunken Aasimar Sensei This new series by Abandoned Arts offers you one NPC-build, a complex one – 3 pages, 1 page front cover, 1 page SRD, 1 page character, so what do we get here?   Well, we get a middle-aged aasimar monk (drunken master) 9 – as a peculiarity, the build gets lesser age resistance as a Spell-like ability and Panther-style feat-tree. The NPC comes with extensive notes on how the build was made, what magic items can further supplement it and tactical options, which make running the build much more comfortable (and fast!) for the beleaguered DM.   Conclusion: Editing and formatting are top-notch, I didn’t notice any glitches. Layout adheres to a landscape two-column standard […]

    NPC Arsenal: Drunken Aasimar Sensei

    NPC Arsenal: Drunken Aasimar Sensei This new series by Abandoned Arts offers you one NPC-build, a complex one – 3 pages, 1 page front cover, 1 page SRD, 1 page character, so what do we get here?   Well, we get a middle-aged aasimar monk (drunken master) 9 – as a peculiarity, the build gets lesser age resistance as a Spell-like ability and Panther-style feat-tree. The NPC comes with extensive notes on how the build was made, what magic items can further supplement it and tactical options, which make running the build much more comfortable (and fast!) for the beleaguered DM.   Conclusion: Editing and formatting are top-notch, I didn’t notice any glitches. Layout adheres to a landscape two-column standard […]

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  • The Mysterious Peaks of Baranthar This module is 28 pages long, 1 page front cover, 1 page editorial, 1/2 a page ToC, 2 pages of SRD, leaving us with 23 1/2 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! In the “Clockwork Wonders of Brandlehill“, the PCs found a corpse of a half-orc ranger and his journal detailing an uncompleted quest dealing with the demonic entity Grualroth and finally putting an end to its vile ruminations. The trail of the compiled information leads towards the peaks of Baranthar. This, of course, only remains one of the possible […]

    The Mysterious Peaks of Baranthar

    The Mysterious Peaks of Baranthar This module is 28 pages long, 1 page front cover, 1 page editorial, 1/2 a page ToC, 2 pages of SRD, leaving us with 23 1/2 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! In the “Clockwork Wonders of Brandlehill“, the PCs found a corpse of a half-orc ranger and his journal detailing an uncompleted quest dealing with the demonic entity Grualroth and finally putting an end to its vile ruminations. The trail of the compiled information leads towards the peaks of Baranthar. This, of course, only remains one of the possible […]

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  • Psioncs Augmented Vol. I In a display of superb customer-service, Dreamscarred Press offers the bonus-content scored from the Ultimate Psionics-hardcover-compilation-book as its own pdf, so let’s take a look, shall we? This pdf is 78 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a whopping 75 pages of content, so let’s take a look, shall we?   We kick off this supplement with new races, first of which would be the Forgeborn – Half-constructs (the type is reprinted from the ARG) that have been engineered from people blended with what seem to be mineralized growths – thankfully setting them distinctly apart from the huge array of different construct races already available for PFRPG. […]

    Psionics Augmented Vol. I (Revised Edition)

    Psioncs Augmented Vol. I In a display of superb customer-service, Dreamscarred Press offers the bonus-content scored from the Ultimate Psionics-hardcover-compilation-book as its own pdf, so let’s take a look, shall we? This pdf is 78 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a whopping 75 pages of content, so let’s take a look, shall we?   We kick off this supplement with new races, first of which would be the Forgeborn – Half-constructs (the type is reprinted from the ARG) that have been engineered from people blended with what seem to be mineralized growths – thankfully setting them distinctly apart from the huge array of different construct races already available for PFRPG. […]

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  • Assassins Creed 4: Hawk by: Eric Corbeyran and Dijilall Defaux Genre(s):  Comics, Graphic Novel Format: Hardcover Publisher: Titan Books Description: Jonathan Hawk has tagged in for Desmond Miles, who is on an urgent mission. Hawk is tasked with the search for the Scepter of Isis an powerful artifact from ancient Egypt, lost in time. Through his ancestor , El Cakr, Hawk will travel to Egypt (circa 1257) where the Scepter of Isis is possessed by the new Sultan. This mission is made infinitely more difficult by the fact that in the present day he is being pursued by Vernon Hest, a Templar agent of no small skill.  Review: This is the first time these graphic novel have been printed in […]

    BOOK REVIEW – Assassins Creed 4: Hawk

    Assassins Creed 4: Hawk by: Eric Corbeyran and Dijilall Defaux Genre(s):  Comics, Graphic Novel Format: Hardcover Publisher: Titan Books Description: Jonathan Hawk has tagged in for Desmond Miles, who is on an urgent mission. Hawk is tasked with the search for the Scepter of Isis an powerful artifact from ancient Egypt, lost in time. Through his ancestor , El Cakr, Hawk will travel to Egypt (circa 1257) where the Scepter of Isis is possessed by the new Sultan. This mission is made infinitely more difficult by the fact that in the present day he is being pursued by Vernon Hest, a Templar agent of no small skill.  Review: This is the first time these graphic novel have been printed in […]

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  • Gingerbread Kaiju This game-pdf is 13 pages long, 1 page front cover, leaving us with 12 pages of content, so how does this work?   Well, first skip to page 10, which includes a tasty gingerbread recipe and instructions to make Gingerbread. 2 pages contain a total of 8 silhouettes you can print out, cut and then put on the gingerbread to make your characters – for this is all about gingerbread monsters fighting the delicious fight.   In order to play, not much is required – 1 Gingerbread Kaiju per player, 1 deck of standard playing cards and a d12. Optionally, icing can be used to make the Kaiju more detailed (and tasty!) and the game also requires some […]

    Gingerbread Kaiju

    Gingerbread Kaiju This game-pdf is 13 pages long, 1 page front cover, leaving us with 12 pages of content, so how does this work?   Well, first skip to page 10, which includes a tasty gingerbread recipe and instructions to make Gingerbread. 2 pages contain a total of 8 silhouettes you can print out, cut and then put on the gingerbread to make your characters – for this is all about gingerbread monsters fighting the delicious fight.   In order to play, not much is required – 1 Gingerbread Kaiju per player, 1 deck of standard playing cards and a d12. Optionally, icing can be used to make the Kaiju more detailed (and tasty!) and the game also requires some […]

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  • Gingerbread Golem Swarm This pdf is 2 pages long – 1 page SRD/editorial, 1 page content – so what do we get?   Essentially, we get Jeff Lee creating a Gingerbread Golem Swarm that clocks in at a nasty CR 7. Not only are these menaces immune to magic (and swarms that are immune to magic are a PAIN), they may vomit liquid gingerbread on victims, potentially encasing them in gingerbread and suffocating them – funny, yet also potentially very dark: Two thumbs up – also due to the proposed alternate rule with a weakness to bite attacks.   Conclusion: One page, not much space to make editing mistakes (though I didn’t notice any here and time has shown that […]

    Gingerbread Golem Swarm

    Gingerbread Golem Swarm This pdf is 2 pages long – 1 page SRD/editorial, 1 page content – so what do we get?   Essentially, we get Jeff Lee creating a Gingerbread Golem Swarm that clocks in at a nasty CR 7. Not only are these menaces immune to magic (and swarms that are immune to magic are a PAIN), they may vomit liquid gingerbread on victims, potentially encasing them in gingerbread and suffocating them – funny, yet also potentially very dark: Two thumbs up – also due to the proposed alternate rule with a weakness to bite attacks.   Conclusion: One page, not much space to make editing mistakes (though I didn’t notice any here and time has shown that […]

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  • POOP: The Game That Challenges Gamers Not To Clog The Toilet   POOP uses simple rules similar to UNO where the first player to run out of cards wins. A Toilet Card is flipped to determine how much poop can be played in a round. Players take turns playing poop cards but must be careful not to clog the toilet. Along the way players can ‘flush’ the toilet and some of the cards require them to make various bathroom sounds on their turn. “We really wanted a game that was fun for kids and adults,” said Blaise Sewell, game co-creator and designer. “We also turned POOP into a raucous drinking game that makes it a pretty great party game too.” […]

    POOP the game

    POOP: The Game That Challenges Gamers Not To Clog The Toilet   POOP uses simple rules similar to UNO where the first player to run out of cards wins. A Toilet Card is flipped to determine how much poop can be played in a round. Players take turns playing poop cards but must be careful not to clog the toilet. Along the way players can ‘flush’ the toilet and some of the cards require them to make various bathroom sounds on their turn. “We really wanted a game that was fun for kids and adults,” said Blaise Sewell, game co-creator and designer. “We also turned POOP into a raucous drinking game that makes it a pretty great party game too.” […]

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  • Tomb of the Lich-Queen This mega-module is 142 pages long, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC, 2 pages of backers-by-level, 2 pages of SRD, leaving us with 134 pages of content – quite a lot, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? We kick off this module in an unconventional way – via a full-blown short story by Kevin Andrew Murphy that depicts the legend of the Lich-Queen in a rather compelling narrative spanning a full 21 pages – the cliffnotes version would be that on a world, once there were tragic […]

    Tomb of the Lich Queen (Part I of III)

    Tomb of the Lich-Queen This mega-module is 142 pages long, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC, 2 pages of backers-by-level, 2 pages of SRD, leaving us with 134 pages of content – quite a lot, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? We kick off this module in an unconventional way – via a full-blown short story by Kevin Andrew Murphy that depicts the legend of the Lich-Queen in a rather compelling narrative spanning a full 21 pages – the cliffnotes version would be that on a world, once there were tragic […]

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  • Hex Crawl Chronicles: The Pirate Coast The fifth installment by John M. Stater’s massive Hex Crawl Chronicles-series is a massive 60 pages long, 1 page front cover, 1 page editorial, 1 page ToC,3 pages SRD, leaving us with a massive 54 pages of content – at the low price-point an excellent bang-for-buck ratio!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Much like the fourth installment, we get two full pages of hexes to crawl through, though approximately a third of them are made up by the sea. As with other Hex Crawl Chronicles, it should be noted that this is a wilderness sandbox, where PCs journey […]

    Hex Crawl Chronicles: The Pirate Coast

    Hex Crawl Chronicles: The Pirate Coast The fifth installment by John M. Stater’s massive Hex Crawl Chronicles-series is a massive 60 pages long, 1 page front cover, 1 page editorial, 1 page ToC,3 pages SRD, leaving us with a massive 54 pages of content – at the low price-point an excellent bang-for-buck ratio!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Much like the fourth installment, we get two full pages of hexes to crawl through, though approximately a third of them are made up by the sea. As with other Hex Crawl Chronicles, it should be noted that this is a wilderness sandbox, where PCs journey […]

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  • Typically, I am not a man of favourites; so please, understand the significance when I tell you that this game was the single most awe inspiring item I played back at the EuroGamer Expo. Ladies and gentlemen, tonight, I am going to tell you of Incus Games’ Three Monkeys. Senses Of the many senses that we posses, do you not believe it odd that the only sense we truly depend on with games is sight? Granted, we often use our sense of sound, but much of the time the sound isn’t truly required to play the game to it’s full. The occasional exception being games where you often find yourself stopping and listening for nearby enemies, in an attempt to […]

    Three Monkeys

    Typically, I am not a man of favourites; so please, understand the significance when I tell you that this game was the single most awe inspiring item I played back at the EuroGamer Expo. Ladies and gentlemen, tonight, I am going to tell you of Incus Games’ Three Monkeys. Senses Of the many senses that we posses, do you not believe it odd that the only sense we truly depend on with games is sight? Granted, we often use our sense of sound, but much of the time the sound isn’t truly required to play the game to it’s full. The occasional exception being games where you often find yourself stopping and listening for nearby enemies, in an attempt to […]

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  • Amnesia This supplemental pdf for Rite Publishing’s superb “The Demolished Ones”-FATE-setting/module/sandbox is 19 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 15 pages of content, so let’s check this out!   Now, if you’ve read my review of “The Demolished Ones” (TDO), you’ll know I a) hate the FATE-rules and b) loved the “Demolished Ones” enough to actually want to run/play it and consider the FATE-rules actually good for something. I am in love with this setting, but it is a demanding one for DMs to run – due to the free-form nature and player-driven action in TDO, a DM better should have some experience under his/her belt. Since […]

    Amnesia

    Amnesia This supplemental pdf for Rite Publishing’s superb “The Demolished Ones”-FATE-setting/module/sandbox is 19 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 15 pages of content, so let’s check this out!   Now, if you’ve read my review of “The Demolished Ones” (TDO), you’ll know I a) hate the FATE-rules and b) loved the “Demolished Ones” enough to actually want to run/play it and consider the FATE-rules actually good for something. I am in love with this setting, but it is a demanding one for DMs to run – due to the free-form nature and player-driven action in TDO, a DM better should have some experience under his/her belt. Since […]

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  • Advanced Races: Gearforged The third installment in the Advanced Races-series is 26 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 22 pages of content, so let’s take a look, shall we?   Now the story of Gearforged has been told by multiple supplements and could be pieced together from various Midgard-themed sources, but herein we have the story well-compiled and much like the spread content, this pdf offers also fluff-wise the easiest way of getting the whole story of the creation of the Gearforged – from Stross-tyranny to the Free City of Zobeck’s revolution to how Rava (a mask of Ariadne) and her church have guided and shaped Gearforged […]

    Advanced Races: Gearforged

    Advanced Races: Gearforged The third installment in the Advanced Races-series is 26 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 22 pages of content, so let’s take a look, shall we?   Now the story of Gearforged has been told by multiple supplements and could be pieced together from various Midgard-themed sources, but herein we have the story well-compiled and much like the spread content, this pdf offers also fluff-wise the easiest way of getting the whole story of the creation of the Gearforged – from Stross-tyranny to the Free City of Zobeck’s revolution to how Rava (a mask of Ariadne) and her church have guided and shaped Gearforged […]

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  • Pathways #33 The latest installment of Rite Publishing’s “Pay what you want”-e-zine Pathways is 49 pages long, 1 page front cover, 1 page ToC, 10 pages of advertisement, 1 page SRD, leaving us with a massive 36 pages of content, so let’s take a look, shall we?   David Paul’s editorial this time around poses an interesting question – since Pathways has gone from free to “Pay what you want” (which is semi-free/dependent on your appreciation of the magazine), he asks what YOU would like to see and you would pay for seeing the respective content.   After that, we are introduced to Steven D. Russell, aka “Grandmaster of Templates”/Rite Overlord’s template for the issue – the CR +3 Kingkiller […]

    Pathways #33

    Pathways #33 The latest installment of Rite Publishing’s “Pay what you want”-e-zine Pathways is 49 pages long, 1 page front cover, 1 page ToC, 10 pages of advertisement, 1 page SRD, leaving us with a massive 36 pages of content, so let’s take a look, shall we?   David Paul’s editorial this time around poses an interesting question – since Pathways has gone from free to “Pay what you want” (which is semi-free/dependent on your appreciation of the magazine), he asks what YOU would like to see and you would pay for seeing the respective content.   After that, we are introduced to Steven D. Russell, aka “Grandmaster of Templates”/Rite Overlord’s template for the issue – the CR +3 Kingkiller […]

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  • Against Tsathogga This module is 15 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD and 1 page advertisement, leaving us with 9 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Well, DMs, this is one of the modules that can work well as a one-shot or a campaign’s end/darkest moment prior to the epic final stretch Intended for PCs of level 16+. Why? Because the module unabashedly states that it’s intended as a pretense to use the massive Center Stage Tsathogga-mini. so yeah, the climax of this module may […]

    Against Tsathogga

    Against Tsathogga This module is 15 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD and 1 page advertisement, leaving us with 9 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Well, DMs, this is one of the modules that can work well as a one-shot or a campaign’s end/darkest moment prior to the epic final stretch Intended for PCs of level 16+. Why? Because the module unabashedly states that it’s intended as a pretense to use the massive Center Stage Tsathogga-mini. so yeah, the climax of this module may […]

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  • Rule Zero: Gem Magic This supplement is 16 pages long, 1 page front cover, ~3/4 pages SRD+editorial, leaving us with 14 1/4 pages of content, so let’s take a look, shall we?   So…socketed magic items. In this system of magic items/gem magic, armors and weapons can have one socket, two (two become available for base items of +3 and better enchantments) or even 3 (+5 and better enchantments), staves can have one socket and other magic items get up to 1 socket, unless being categorized as a major magic item, in which case they may have 2 sockets. The first slot costs 500 Gp, the second 2000 Gp and the third 4000 Gp. Gemstones can be created analogue to […]

    Rule Zero: Gem Magic

    Rule Zero: Gem Magic This supplement is 16 pages long, 1 page front cover, ~3/4 pages SRD+editorial, leaving us with 14 1/4 pages of content, so let’s take a look, shall we?   So…socketed magic items. In this system of magic items/gem magic, armors and weapons can have one socket, two (two become available for base items of +3 and better enchantments) or even 3 (+5 and better enchantments), staves can have one socket and other magic items get up to 1 socket, unless being categorized as a major magic item, in which case they may have 2 sockets. The first slot costs 500 Gp, the second 2000 Gp and the third 4000 Gp. Gemstones can be created analogue to […]

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  • Faerie Tales from Unlit Shores: Prince Charming, Reanimator This adventure for the DCC-rule-system is 21 pages long, 1 page front cover, 1 page SRD, leaving us with 19 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? Prince Charming of the fairy-tales – we know him. Or do we? In this series, the character-trope is actually one man. His first wife Cinder Ella, his second wife Snow White – both returned from what could be death, have perished and now he’s set his ice-cold stare on a sleeping beauty. Unfortunately, she sleeps in the cursed ruins from which his men […]

    Faerie Tales from Unlit Shores: Prince Charming, Reanimator (DCC)

    Faerie Tales from Unlit Shores: Prince Charming, Reanimator This adventure for the DCC-rule-system is 21 pages long, 1 page front cover, 1 page SRD, leaving us with 19 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? Prince Charming of the fairy-tales – we know him. Or do we? In this series, the character-trope is actually one man. His first wife Cinder Ella, his second wife Snow White – both returned from what could be death, have perished and now he’s set his ice-cold stare on a sleeping beauty. Unfortunately, she sleeps in the cursed ruins from which his men […]

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  • Flesh Golem Variants The first pdf of Christina Stiles’ solo-venture into publishing presents concepts by the author-group “4 Horsemen” – consisting of Dan Dillon (Death), Gillian Fraser (War), Steven Helt (Famine) and Stephen Rowe (Pestilence). The pdf clocks in at 8 pages, with 1 page being taken up by editorial/SRD, so let’s take a look at those creatures:   The first adversary herein is the CR 8 Crawling Horror – think “Human Centipede as a golem. Also rather disturbing – up to a point, sufficient damage via piercing or slashing damage may actually split the adversary, resulting in a battle versus two of their ilk. Paradoxically, this makes the smaller versions hit better (size reduction resulting in -1 less penalty […]

    Flesh Golem Variants

    Flesh Golem Variants The first pdf of Christina Stiles’ solo-venture into publishing presents concepts by the author-group “4 Horsemen” – consisting of Dan Dillon (Death), Gillian Fraser (War), Steven Helt (Famine) and Stephen Rowe (Pestilence). The pdf clocks in at 8 pages, with 1 page being taken up by editorial/SRD, so let’s take a look at those creatures:   The first adversary herein is the CR 8 Crawling Horror – think “Human Centipede as a golem. Also rather disturbing – up to a point, sufficient damage via piercing or slashing damage may actually split the adversary, resulting in a battle versus two of their ilk. Paradoxically, this makes the smaller versions hit better (size reduction resulting in -1 less penalty […]

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  • Tribes Most Foul: Trolls This installment of the Tribes Most Foul-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   As always with the series, we are introduced to 3 different tribes, all of which feature their unique tribal member rosters, society, background, tribal lore, sample NPCs (both fluff-only and with stats) as well as gorgeously illustrated crests.   What would the first be? The first tribe of trolls would be the Bigbila Djranjarra: In hushed, sunburnt forests they roam – troll shapechangers infected with a strain of lycanthropy based on the […]

    Tribes Most Foul: Trolls

    Tribes Most Foul: Trolls This installment of the Tribes Most Foul-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   As always with the series, we are introduced to 3 different tribes, all of which feature their unique tribal member rosters, society, background, tribal lore, sample NPCs (both fluff-only and with stats) as well as gorgeously illustrated crests.   What would the first be? The first tribe of trolls would be the Bigbila Djranjarra: In hushed, sunburnt forests they roam – troll shapechangers infected with a strain of lycanthropy based on the […]

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  • GM’s Miscellany: Village Backdrops This compilation of Rgaing Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 101 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial, 1 page author-bios (read those, fellow gamers – if only so you remember who wrote your favorite supplements), 1 page ToC, 1 page advice for novice DMs on how to read statblocks, 1 page SRD and 1 page back cover, leaving us with 91 pages of content – so let’s get this on, shall we?   Well, first of all, we kick off this massive compilation with a list of all the statblocks in this book and the respective villages in which the beings reside – thus […]

    GM’s Miscellany: Village Backdrops

    GM’s Miscellany: Village Backdrops This compilation of Rgaing Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 101 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial, 1 page author-bios (read those, fellow gamers – if only so you remember who wrote your favorite supplements), 1 page ToC, 1 page advice for novice DMs on how to read statblocks, 1 page SRD and 1 page back cover, leaving us with 91 pages of content – so let’s get this on, shall we?   Well, first of all, we kick off this massive compilation with a list of all the statblocks in this book and the respective villages in which the beings reside – thus […]

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  • Player’s Options: Shinobi This installment of the Player’s Options-series is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The Shinobi base-class gets 3/4 BAB-progression, d8, 6+Int skills per level, good ref- and will-saves and proficiency in simple weapons, kunai, shuriken, bo staff and shinobigatana as well as light armors, but not shields.   The shinobi gets a cover identity at 1st level and an additional one at 5th, 9th, 13th and 17th level – said identity can be assumed via a disguise-check in 1 minute. The things is – the “ability” specifies that wielding weapons blows the cover – why? […]

    Player’s Options: Shinobi

    Player’s Options: Shinobi This installment of the Player’s Options-series is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The Shinobi base-class gets 3/4 BAB-progression, d8, 6+Int skills per level, good ref- and will-saves and proficiency in simple weapons, kunai, shuriken, bo staff and shinobigatana as well as light armors, but not shields.   The shinobi gets a cover identity at 1st level and an additional one at 5th, 9th, 13th and 17th level – said identity can be assumed via a disguise-check in 1 minute. The things is – the “ability” specifies that wielding weapons blows the cover – why? […]

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