Archive for April, 2014

  • Mythic Options: Mythic Rogue Class Features This supplement is 6 pages long, 1 page front cover, 1 1/2 a page editorial/SRD, leaving us with 3 1/2 pages of content, so let’s take a look, shall we?   After a short introduction, written in neat prose, we are introduced to mythic class features for the rogue, 6 to be specific. These work as either a 1st tier universal path ability or can be taken in lieu of a mythic feat. You need to have the non-mythic variant of such a class feature in order to take its mythic equivalent. Got that? All right! So what do we get here? Mythic evasion allows you to expend one use of mythic power to […]

    Mythic Options: Mythic Rogue Class Features

    Mythic Options: Mythic Rogue Class Features This supplement is 6 pages long, 1 page front cover, 1 1/2 a page editorial/SRD, leaving us with 3 1/2 pages of content, so let’s take a look, shall we?   After a short introduction, written in neat prose, we are introduced to mythic class features for the rogue, 6 to be specific. These work as either a 1st tier universal path ability or can be taken in lieu of a mythic feat. You need to have the non-mythic variant of such a class feature in order to take its mythic equivalent. Got that? All right! So what do we get here? Mythic evasion allows you to expend one use of mythic power to […]

    Continue Reading...

  • B17: Death & Taxes This module is 46 pages long, 1 page front cover, 1 page ToC (plus settlement statblock), 1 page editorial, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 40 pages of content, so let’s take a look, shall we?   This being a review of an adventure module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! The city of Hordenheim is a dangerous place – situated at crossroads, everything from nasty humanoids to power-mad wizards and pillaging armies makes its way through the area. Maintaining a careful neutrality, the city has been plagued for some time by its often violent guests […]

    B17: Death & Taxes

    B17: Death & Taxes This module is 46 pages long, 1 page front cover, 1 page ToC (plus settlement statblock), 1 page editorial, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 40 pages of content, so let’s take a look, shall we?   This being a review of an adventure module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! The city of Hordenheim is a dangerous place – situated at crossroads, everything from nasty humanoids to power-mad wizards and pillaging armies makes its way through the area. Maintaining a careful neutrality, the city has been plagued for some time by its often violent guests […]

    Continue Reading...

  • Dungeon Dressing: Wells The latest installment of the Dungeon Dressing-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   So this time we’re introduced to wells – whether dug or drilled, getting the water or water quality, basic ideas are covered first, before we get 4 wall conditions including climb DCs to scale them. Of course, adventurers are wont to “do the Timmy” and fall into wells – hence a handy table of damage incurred from falling into water (or on ground) is provided for the DM – excellent and handy […]

    Dungeon Dressing: Wells

    Dungeon Dressing: Wells The latest installment of the Dungeon Dressing-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   So this time we’re introduced to wells – whether dug or drilled, getting the water or water quality, basic ideas are covered first, before we get 4 wall conditions including climb DCs to scale them. Of course, adventurers are wont to “do the Timmy” and fall into wells – hence a handy table of damage incurred from falling into water (or on ground) is provided for the DM – excellent and handy […]

    Continue Reading...

  • Faerie Passions This supplement is 18 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 1 page how-to-use, 1 page advertisement and 1 page back cover, leaving us with 12 pages of content, so let’s take a look, shall we?   After a 1-page introduction to the matter at hand, we are introduced to something vital to understand the content herein – the mindset of the fey: We essentially get advice for DMs to portray fey and their interaction with mortals and PCs in particular: The alien nature of fey and their capacity to misinterpret mortals is reflected by optional supplemental rules that govern the interaction of fey and mortals and reflect the anxieties of such a […]

    Faerie Passions

    Faerie Passions This supplement is 18 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 1 page how-to-use, 1 page advertisement and 1 page back cover, leaving us with 12 pages of content, so let’s take a look, shall we?   After a 1-page introduction to the matter at hand, we are introduced to something vital to understand the content herein – the mindset of the fey: We essentially get advice for DMs to portray fey and their interaction with mortals and PCs in particular: The alien nature of fey and their capacity to misinterpret mortals is reflected by optional supplemental rules that govern the interaction of fey and mortals and reflect the anxieties of such a […]

    Continue Reading...

  • Zeitgeist #4 – Always on Time The fourth installment in EN Publishing’s so far simply superb, investigation-driven steampunk-AP clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! The intrepid constables of the RHC, i.e. the player characters, find themselves on a reconnaissance mission in this module – they have uncovered the presence of a shadowy conspiracy, but so far know next to nothing about them. Having investigated Caius in Zeitgeist #3, the PC’s […]

    Zeitgeist #4 – Always on Time

    Zeitgeist #4 – Always on Time The fourth installment in EN Publishing’s so far simply superb, investigation-driven steampunk-AP clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! The intrepid constables of the RHC, i.e. the player characters, find themselves on a reconnaissance mission in this module – they have uncovered the presence of a shadowy conspiracy, but so far know next to nothing about them. Having investigated Caius in Zeitgeist #3, the PC’s […]

    Continue Reading...

  • Lucien’s Guide to the Grand Stair (DICELESS) This pdf is 26 pages long, 1 page front cover, 1 page editorial, leaving us with 24 pages, so let’s take a look!   I LOVED Lords of Gossamer and Shadows – its imagery of this vast staircase with doors to infinite worlds resounding well with my tastes and sensibilities – here, then, we have an account of one well-versed in the intricacies of the Grand Stair, the rather powerful Warden Lucien, who guides us in a neatly written in-character prose through some of the weird and wonderful places of the Grand Stair. From the interplanar market place to the unstable (and lavishly rendered) rickety stairs and the starlit stair over to the […]

    Lucien’s Guide to the Grand Stair (DICELESS)

    Lucien’s Guide to the Grand Stair (DICELESS) This pdf is 26 pages long, 1 page front cover, 1 page editorial, leaving us with 24 pages, so let’s take a look!   I LOVED Lords of Gossamer and Shadows – its imagery of this vast staircase with doors to infinite worlds resounding well with my tastes and sensibilities – here, then, we have an account of one well-versed in the intricacies of the Grand Stair, the rather powerful Warden Lucien, who guides us in a neatly written in-character prose through some of the weird and wonderful places of the Grand Stair. From the interplanar market place to the unstable (and lavishly rendered) rickety stairs and the starlit stair over to the […]

    Continue Reading...

  • Rawr! Volume 2: Flame and Wrath This installment of TPK Games monster-series is 65 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 61 pages of content – quite a bunch, so let’s take a look, shall we?   We kick off this book with an introduction by Tom Phillips before diving head first into the chapter by Richard Hunt -all about monster psychology, this chapter should especially prove helpful for less experienced DMs, providing sound advice on considering a monster’s disposition when crafting encounters – is it happy? Cowardly? Angry? Perhaps it suffers from one form or another of madness – from MPD to schizophrenia and a wide list of […]

    Rawr! Volume 2: Flame & Wrath

    Rawr! Volume 2: Flame and Wrath This installment of TPK Games monster-series is 65 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 61 pages of content – quite a bunch, so let’s take a look, shall we?   We kick off this book with an introduction by Tom Phillips before diving head first into the chapter by Richard Hunt -all about monster psychology, this chapter should especially prove helpful for less experienced DMs, providing sound advice on considering a monster’s disposition when crafting encounters – is it happy? Cowardly? Angry? Perhaps it suffers from one form or another of madness – from MPD to schizophrenia and a wide list of […]

    Continue Reading...

  • Racial Ecologies: Canids This installment of the Racial Ecology-series is 17 pages long, 1 page editorial/front cover, 1 page SRD, leaving us with 15 pages of content, so let’s take a look, shall we?   Canids are, surprise, canine humanoids that usually, much like man’s best friend, accompany other races – their communities usually exist in a kind of symbiosis with specific other humanoid cultures. Hard racial-trait-wise, they get +2 to Str and Cha, -2 to Int, low-light vision, scent, a 1d4 bite attack as primary weapon (or secondary weapon when wielding arms), get +1 to Bluff, Diplomacy and Sense Motive with their associated race (I assume a racial bonus, but the pdf doesn’t say), +2 to perception and survival, […]

    Racial Ecologies: Canids

    Racial Ecologies: Canids This installment of the Racial Ecology-series is 17 pages long, 1 page editorial/front cover, 1 page SRD, leaving us with 15 pages of content, so let’s take a look, shall we?   Canids are, surprise, canine humanoids that usually, much like man’s best friend, accompany other races – their communities usually exist in a kind of symbiosis with specific other humanoid cultures. Hard racial-trait-wise, they get +2 to Str and Cha, -2 to Int, low-light vision, scent, a 1d4 bite attack as primary weapon (or secondary weapon when wielding arms), get +1 to Bluff, Diplomacy and Sense Motive with their associated race (I assume a racial bonus, but the pdf doesn’t say), +2 to perception and survival, […]

    Continue Reading...

  • Village Backdrops: Vulgruph’s Hollow This installment of the Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look, shall we?   As has become the tradition with Village Backdrops, the town herein is fully depicted with a list of notable folk, demographics and village statblock, a market place, information on the populace and local nomenclature as well as dressing customs alongside 6 rumors, some of which may or may not be 100% true…   So what is going on in Vulgruph’s Hollow? Well, first of all, the village, once prosperous, is dived along racial […]

    Village Backdrops: Vulgruph’s Hollow

    Village Backdrops: Vulgruph’s Hollow This installment of the Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look, shall we?   As has become the tradition with Village Backdrops, the town herein is fully depicted with a list of notable folk, demographics and village statblock, a market place, information on the populace and local nomenclature as well as dressing customs alongside 6 rumors, some of which may or may not be 100% true…   So what is going on in Vulgruph’s Hollow? Well, first of all, the village, once prosperous, is dived along racial […]

    Continue Reading...

  • Mythic Minis – Feats of Monstrous Magic As always with the Mythic Minis line, this pdf is 3 pages long – 1 page front cover, 1 page SRD and 1 page content, so let’s take a look at these new feats!   -Ascendant Spell-like Ability: 3/day use a mythic version of your spell-like ability chosen upon taking the feat. Also expend 2 uses of mythic power for +1 use of the feat. Finally, spend 3 uses of mythic power to use the mythic version of another spell-like ability. Solid restrictions reign that one in. Two thumbs up.   -Craft Construct: +MR/tier to skill checks pertaining the construction of constructs. Also construct mythic tier times 1K gold per day, making you […]

    Mythic Minis – Feats of Monstrous Magic

    Mythic Minis – Feats of Monstrous Magic As always with the Mythic Minis line, this pdf is 3 pages long – 1 page front cover, 1 page SRD and 1 page content, so let’s take a look at these new feats!   -Ascendant Spell-like Ability: 3/day use a mythic version of your spell-like ability chosen upon taking the feat. Also expend 2 uses of mythic power for +1 use of the feat. Finally, spend 3 uses of mythic power to use the mythic version of another spell-like ability. Solid restrictions reign that one in. Two thumbs up.   -Craft Construct: +MR/tier to skill checks pertaining the construction of constructs. Also construct mythic tier times 1K gold per day, making you […]

    Continue Reading...

  • Mythic Minis: Guardian Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the guardian path off with 4 new 1st tier abilities: -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring, lame and unworthy of a mythic ability. It is also recycled from the Champion mythic mini-pdf. Reprint at that brevity?   -Flanking Foil: Get 1/2 mythic tier as dodge-bonus to AC whenever you are flanked. If a creature flanking you misses […]

    Mythic Minis: Guardian Path Abilities

    Mythic Minis: Guardian Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the guardian path off with 4 new 1st tier abilities: -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring, lame and unworthy of a mythic ability. It is also recycled from the Champion mythic mini-pdf. Reprint at that brevity?   -Flanking Foil: Get 1/2 mythic tier as dodge-bonus to AC whenever you are flanked. If a creature flanking you misses […]

    Continue Reading...

  • As if there isn’t already enough excitement around the upcoming release of Magic 2015, Wizards of the Coast has announced that the set will feature fourteen cards from some of the world’s most renowned game developers! The Magic 2015 – Core Set releases July 18, 2014.   The announcement was made at PAX East with George Fan, designer of Plants vs Zombies, revealing the card he designed, Genesis Hydra.   The developers who contributed their card ideas for Magic 2015 include: George Fan: designer of Plants vs Zombies Mike Krahulik & Jerry Holkins: Gabe and Tycho, creators of Penny Arcade Markus Persson: “Notch,” creator of Minecraft and founder of Mojang Richard Garriot: “Lord British,” creator of the Ultima series David […]

    MAGIC 2015 Designed by some of the world’s most renowned game developers!

    As if there isn’t already enough excitement around the upcoming release of Magic 2015, Wizards of the Coast has announced that the set will feature fourteen cards from some of the world’s most renowned game developers! The Magic 2015 – Core Set releases July 18, 2014.   The announcement was made at PAX East with George Fan, designer of Plants vs Zombies, revealing the card he designed, Genesis Hydra.   The developers who contributed their card ideas for Magic 2015 include: George Fan: designer of Plants vs Zombies Mike Krahulik & Jerry Holkins: Gabe and Tycho, creators of Penny Arcade Markus Persson: “Notch,” creator of Minecraft and founder of Mojang Richard Garriot: “Lord British,” creator of the Ultima series David […]

    Continue Reading...

  • Elemental Lords of Porphyra This supplement is 21 pages long, 1 page front cover and combined editorial/SRD, though on different pages, constitute together about 1 page, so we actually get approximately 19 pages of content – quite a bunch, so let’s take a look!   Elemental lords? Yes – these powerful beings tend to get the short end of the stick when compared to archdevils, gods etc. – and in Porphyra, they are exceedingly important. You see, the patchwork planet was once the domain of the elemental lords before the arrival of the gods from throughout the planes and the resulting NewGod wars. Somewhat analogue to the legendary Scarred Lands (though more extreme in several cases), the elemental lords thus […]

    Elemental Lords of Porphyra

    Elemental Lords of Porphyra This supplement is 21 pages long, 1 page front cover and combined editorial/SRD, though on different pages, constitute together about 1 page, so we actually get approximately 19 pages of content – quite a bunch, so let’s take a look!   Elemental lords? Yes – these powerful beings tend to get the short end of the stick when compared to archdevils, gods etc. – and in Porphyra, they are exceedingly important. You see, the patchwork planet was once the domain of the elemental lords before the arrival of the gods from throughout the planes and the resulting NewGod wars. Somewhat analogue to the legendary Scarred Lands (though more extreme in several cases), the elemental lords thus […]

    Continue Reading...

  • Adventure Path Iconics: Path of Undead This installment of Adventure Path Iconics is 25 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with a total of23 pages of content, so let’s take a look!   From the get-go, I feel the need to mention something – these Iconics are not for a traditional AP in the sense of Paizo’s published paths. They’re rather intended for the recently released Obsidian Apocalypse setting/campaign toolbox by LPJr Design. While the characters herein might work with Carrion Crown, they are ALL very uncommon races, i.e. those from Obsidian Apocalypse, meaning that they’re slightly stronger than the core races and that they, fluff-wise, tend to be rather monstrous. Personally, I draw a […]

    Adventure Path Iconics: Path of Undead

    Adventure Path Iconics: Path of Undead This installment of Adventure Path Iconics is 25 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with a total of23 pages of content, so let’s take a look!   From the get-go, I feel the need to mention something – these Iconics are not for a traditional AP in the sense of Paizo’s published paths. They’re rather intended for the recently released Obsidian Apocalypse setting/campaign toolbox by LPJr Design. While the characters herein might work with Carrion Crown, they are ALL very uncommon races, i.e. those from Obsidian Apocalypse, meaning that they’re slightly stronger than the core races and that they, fluff-wise, tend to be rather monstrous. Personally, I draw a […]

    Continue Reading...

  • Be Awesome At Freelance Game Design This guidebook to help aspiring freelancer is 32 pages long, 1 page front cover, 1 page inside front cover, 1 page editorial/ToC, 1 page inside back cover, 1 page back cover, leaving us with 27 pages of content, so what is this book about?   Essentially, this book is Creighton Broadhurst’s wisdom (with a slew from John Bennett thrown in for good measure), or at least a part of it, regarding the nature of freelancing – and in case you wonder – he does explain, sans hubris or pretensions, what qualifies him to give this advice – which is valuable.   Now usually, I go into a point-by-point analysis of a product’s contents, but […]

    Be Awesome At Freelance Game Design

    Be Awesome At Freelance Game Design This guidebook to help aspiring freelancer is 32 pages long, 1 page front cover, 1 page inside front cover, 1 page editorial/ToC, 1 page inside back cover, 1 page back cover, leaving us with 27 pages of content, so what is this book about?   Essentially, this book is Creighton Broadhurst’s wisdom (with a slew from John Bennett thrown in for good measure), or at least a part of it, regarding the nature of freelancing – and in case you wonder – he does explain, sans hubris or pretensions, what qualifies him to give this advice – which is valuable.   Now usually, I go into a point-by-point analysis of a product’s contents, but […]

    Continue Reading...

  • Oracles of Porphyra This supplement is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The first archetype we get here would be the Deadmagic Oracles – these oracles are devoted to returning magic to dead magic zones à la Mana Wastes – as such they have a unique restriction – they may only take revelations with the (ex)-type. If they can no longer take a new (ex)-revelation, they cannot progress in the class any longer. You better choose your mystery carefully with this one! A list helps with this choice, though. Curse-wise, we also get a restriction – no haunted-curse, no curses that […]

    Oracles of Porphyra

    Oracles of Porphyra This supplement is 8 pages long, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look, shall we?   The first archetype we get here would be the Deadmagic Oracles – these oracles are devoted to returning magic to dead magic zones à la Mana Wastes – as such they have a unique restriction – they may only take revelations with the (ex)-type. If they can no longer take a new (ex)-revelation, they cannot progress in the class any longer. You better choose your mystery carefully with this one! A list helps with this choice, though. Curse-wise, we also get a restriction – no haunted-curse, no curses that […]

    Continue Reading...

  • The Gadgeteer: Mother of Invention This massive, highly-customizable, complex base-class by Interjection Games is 38 pages long, 1page front cover, 1 page ToC, 1 page SRD, leaving us with a massive 35 pages of content, so let’s take a look, shall we?   The gadgeteer-class gets d8, proficiency with medium armor and shields as well as simple weapons, hammers (light war- and lucerne), 3/4 BAB-progression, 4+Int skills per level and no good saves. Yeah, all slow progression -how come? The answer is simple: At first level a gadgeteer chooses one of 3 so-called professional angles – essentially a set of skills that are added to the list of class skills. Beyond that, each professional angle corresponds to one save, which […]

    The Gadgeteer: Mother of Invention

    The Gadgeteer: Mother of Invention This massive, highly-customizable, complex base-class by Interjection Games is 38 pages long, 1page front cover, 1 page ToC, 1 page SRD, leaving us with a massive 35 pages of content, so let’s take a look, shall we?   The gadgeteer-class gets d8, proficiency with medium armor and shields as well as simple weapons, hammers (light war- and lucerne), 3/4 BAB-progression, 4+Int skills per level and no good saves. Yeah, all slow progression -how come? The answer is simple: At first level a gadgeteer chooses one of 3 so-called professional angles – essentially a set of skills that are added to the list of class skills. Beyond that, each professional angle corresponds to one save, which […]

    Continue Reading...

  • Mythic Options: The Missing Core Feats This pdf is 15 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short fluffy introduction before explaining the intent of this pdf – simply put, it expands the mythic rules by providing all the mythic versions of feats from the core book that have not been covered in Mythic Adventures. Take for example the armor proficiency feats – their mythic equivalents allow you to add1/2 their AC-bonus to CMD and allow you to expend mythic power to add “it” to touch attack AC – whether that refers to the full AC-bonus […]

    Mythic Options: The Missing Core Feats

    Mythic Options: The Missing Core Feats This pdf is 15 pages long, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short fluffy introduction before explaining the intent of this pdf – simply put, it expands the mythic rules by providing all the mythic versions of feats from the core book that have not been covered in Mythic Adventures. Take for example the armor proficiency feats – their mythic equivalents allow you to add1/2 their AC-bonus to CMD and allow you to expend mythic power to add “it” to touch attack AC – whether that refers to the full AC-bonus […]

    Continue Reading...

  • Mythic Minis: Feats of Flight This pdf is 3 pages long – 1 page front cover, 1 page SRD/editorial, leaving us with 1 page of content detailing mythic feats of flight, so let’s take a look, shall we?   -Devastating Flyby (mythic): + mythic tier bonus damage on flyby attacks, also make drag, reposition or trip as a swift action with such an attack sans AoO with a bonus equal to your tier. When scoring a critical threat, expend one use of mythic power to automatically confirm the crit. Awesome – this makes flyby finally work in the iconic ways you’d expect!   -Flyby Attack (mythic): When making a flyby attack, you don’t provoke AoOs with your movement from the […]

    Mythic Minis: Feats of Flight

    Mythic Minis: Feats of Flight This pdf is 3 pages long – 1 page front cover, 1 page SRD/editorial, leaving us with 1 page of content detailing mythic feats of flight, so let’s take a look, shall we?   -Devastating Flyby (mythic): + mythic tier bonus damage on flyby attacks, also make drag, reposition or trip as a swift action with such an attack sans AoO with a bonus equal to your tier. When scoring a critical threat, expend one use of mythic power to automatically confirm the crit. Awesome – this makes flyby finally work in the iconic ways you’d expect!   -Flyby Attack (mythic): When making a flyby attack, you don’t provoke AoOs with your movement from the […]

    Continue Reading...

  • Mythic Minis: Marshal Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the marshal path off with 3 new 1st tier abilities:   –Expert Aid: Use aid another via reach weapons; Add mythic tier to aid another attack-rolls and 1/2 mythic tier to the aid another bonus. Okay, I guess, but not too exciting.   –Teamwork Feat Mastery: Train one hour and spend one mythic power for +1 bonus teamwork feat; at 4th level, you can get 1/2 mythic tier of these wildcard teamwork feats. At 6th level, you can spend 2 uses […]

    Mythic Minis: Marshal Path Abilities

    Mythic Minis: Marshal Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the marshal path off with 3 new 1st tier abilities:   –Expert Aid: Use aid another via reach weapons; Add mythic tier to aid another attack-rolls and 1/2 mythic tier to the aid another bonus. Okay, I guess, but not too exciting.   –Teamwork Feat Mastery: Train one hour and spend one mythic power for +1 bonus teamwork feat; at 4th level, you can get 1/2 mythic tier of these wildcard teamwork feats. At 6th level, you can spend 2 uses […]

    Continue Reading...

  • Pathways #35 This installment of Rite free Pathways-e-zine is 40 pages long, 1 page front cover, 1 page ToC, 9 pages of advertisement and 1 page of SRD, leaving us with 28 pages of content, so let’s take a look!   After David Paul’s editorial gives us a run-down of the contents of this issue and the options contained herein, we are introduced to Steven D. Russell’s template for this issue, the Chine creature at CR +3. Essentially, these beings hail from worlds where science (and intelligent constructs) have started assimilating everything. Studded with a massive hardness of 20 and fast healing – which is a bit odd, since usually construct creatures (apart from animated objects) get a DR – […]

    Pathways #35

    Pathways #35 This installment of Rite free Pathways-e-zine is 40 pages long, 1 page front cover, 1 page ToC, 9 pages of advertisement and 1 page of SRD, leaving us with 28 pages of content, so let’s take a look!   After David Paul’s editorial gives us a run-down of the contents of this issue and the options contained herein, we are introduced to Steven D. Russell’s template for this issue, the Chine creature at CR +3. Essentially, these beings hail from worlds where science (and intelligent constructs) have started assimilating everything. Studded with a massive hardness of 20 and fast healing – which is a bit odd, since usually construct creatures (apart from animated objects) get a DR – […]

    Continue Reading...

  • Companions of the Firmament This book is 188 pages long, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with182 pages of content, so let’s take a look, shall we?   Full Disclosure: This review is mostly based on the Hardcover of the book, which I got for backing the Kickstarter. With just a minimum delay and communication throughout the process, I might add. I was in no way affiliated with the production of this book.   That out of the way… Before you click on another page due to the book’s price: WAIT. Just a second, okay? Please read on, I guarantee you won’t regret […]

    Companions of the Firmament

    Companions of the Firmament This book is 188 pages long, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with182 pages of content, so let’s take a look, shall we?   Full Disclosure: This review is mostly based on the Hardcover of the book, which I got for backing the Kickstarter. With just a minimum delay and communication throughout the process, I might add. I was in no way affiliated with the production of this book.   That out of the way… Before you click on another page due to the book’s price: WAIT. Just a second, okay? Please read on, I guarantee you won’t regret […]

    Continue Reading...

  • Wilderness Dressing: Snow & Ice This installment of the Wilderness Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   Without much ado, we jump right into the first massive table, one 100-entry-spanning beast of minor events to liven up the explorations of your PCs in the frigid north or wintry realms – from gathering lemmings staring at frozen rivers to frost wights sitting around fires, mastodon families crossing and fissures, there are a lot of different events awaiting your rolling of the bones here.   The second massive 100-entry table features […]

    Wilderness Dressing: Snow & Ice

    Wilderness Dressing: Snow & Ice This installment of the Wilderness Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   Without much ado, we jump right into the first massive table, one 100-entry-spanning beast of minor events to liven up the explorations of your PCs in the frigid north or wintry realms – from gathering lemmings staring at frozen rivers to frost wights sitting around fires, mastodon families crossing and fissures, there are a lot of different events awaiting your rolling of the bones here.   The second massive 100-entry table features […]

    Continue Reading...

  • The Reaping Stone This massive mega-adventure clocks in at 206 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page advertisement and 2/3 of a page SRD, which leaves one with a massive 201 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Set in the metropolis of Maerh Varza (which comes detailed in a short appendix and with a full statblock), the PCs begin this module in a tavern of all places – and are dumped right into the action, as deadly adversaries enter the tavern and drop a vial – one, […]

    The Reaping Stone

    The Reaping Stone This massive mega-adventure clocks in at 206 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page advertisement and 2/3 of a page SRD, which leaves one with a massive 201 1/3 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Set in the metropolis of Maerh Varza (which comes detailed in a short appendix and with a full statblock), the PCs begin this module in a tavern of all places – and are dumped right into the action, as deadly adversaries enter the tavern and drop a vial – one, […]

    Continue Reading...

  • NPC Arsenal: Kitsune Mistress of Manipulation This new series by Abandoned Arts offers you one NPC-build, a complex one – 3 pages, 1 page front cover, 1 page SRD, 1 page character, so what do we get here?   The Kitsune Mistress of Manipulation at CR 7 is a straight level 8 sorceress of the Maestro bloodline – and at first sight, as an enchantment-specialist, that seems not particularly impressive complexity-wise. Where this build shines is in the small moving parts – from racial traits to feats, the character is thoroughly geared towards being a master-spy if there ever was one; With 4th level-spells at DC 23,a hat of disguise, a total of +45 to disguise and smart feat-choices that […]

    NPC Arsenal: Kitsune Mistress of Manipulation

    NPC Arsenal: Kitsune Mistress of Manipulation This new series by Abandoned Arts offers you one NPC-build, a complex one – 3 pages, 1 page front cover, 1 page SRD, 1 page character, so what do we get here?   The Kitsune Mistress of Manipulation at CR 7 is a straight level 8 sorceress of the Maestro bloodline – and at first sight, as an enchantment-specialist, that seems not particularly impressive complexity-wise. Where this build shines is in the small moving parts – from racial traits to feats, the character is thoroughly geared towards being a master-spy if there ever was one; With 4th level-spells at DC 23,a hat of disguise, a total of +45 to disguise and smart feat-choices that […]

    Continue Reading...

  • Razor Coast: Fire As She Bears This system for naval combat is 98 pages long, 1 page front cover, 4 pages of advertisement, 3 pages of SRD, 1 page ToC and 1 page back cover, leaving us with 88 pages of content.   So here we are – by now the third naval combat system for Pathfinder – after Paizo’s system fell flat of my expectations and after EN Publishing’s book thoroughly disappointed me, let’s see whether this supplement can do the trick!   We kick off this sourcebook, as is only prudent, with an explanation of the terminology used as well as a handy diagram that explains how a ship is positioned in relation to the wind. In order […]

    Razor Coast: Fire As She Bears

    Razor Coast: Fire As She Bears This system for naval combat is 98 pages long, 1 page front cover, 4 pages of advertisement, 3 pages of SRD, 1 page ToC and 1 page back cover, leaving us with 88 pages of content.   So here we are – by now the third naval combat system for Pathfinder – after Paizo’s system fell flat of my expectations and after EN Publishing’s book thoroughly disappointed me, let’s see whether this supplement can do the trick!   We kick off this sourcebook, as is only prudent, with an explanation of the terminology used as well as a handy diagram that explains how a ship is positioned in relation to the wind. In order […]

    Continue Reading...

  • CE 5 -Silent Nightfall This Campaign Element for the DCC-rules is 25 pages long, 1 page front cover, 1 page blank, 1 page SRD, ~ 1/4 of a page editorial, leaving us with 21 3/4 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS: Potential players should jump to the conclusion.   Still here? All right, the first thing you’ll notice here would be a freaky nursery rhyme and a skipping rhyme, setting the scene appropriately – why? Well, once upon a time, there was an advanced society on this planet and said society had access to nuclear power. When magical energies confluxed and made a core snetient, heavy water was used […]

    CE 5 – Silent Nightfall (DCC)

    CE 5 -Silent Nightfall This Campaign Element for the DCC-rules is 25 pages long, 1 page front cover, 1 page blank, 1 page SRD, ~ 1/4 of a page editorial, leaving us with 21 3/4 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS: Potential players should jump to the conclusion.   Still here? All right, the first thing you’ll notice here would be a freaky nursery rhyme and a skipping rhyme, setting the scene appropriately – why? Well, once upon a time, there was an advanced society on this planet and said society had access to nuclear power. When magical energies confluxed and made a core snetient, heavy water was used […]

    Continue Reading...