Archive for May, 2014

  • [This is part of a series of articles, the first of which is here] As the weekend continued at Tekkocon 2014, I noticed no shortage of TekkoShodown players but gamers of all types were welcome across the board!   Video Gamers The video game room at Tekkocon 2014 was not one to disappoint; there we plenty of tournaments (which are all tallied and covered live; find more info here) and no shortage of opponents! A Dance Dance Revolution set-up (with heavy duty metal controllers) dominated the game room’s center, with a LAN hub for Call of Duty clustered behind it. One half of the room had several projection screens all rocking old school good times with a catalog of different games and arcade joysticks, a Rock Band area, […]

    TekkoCon 2014 – For the Gamers

    [This is part of a series of articles, the first of which is here] As the weekend continued at Tekkocon 2014, I noticed no shortage of TekkoShodown players but gamers of all types were welcome across the board!   Video Gamers The video game room at Tekkocon 2014 was not one to disappoint; there we plenty of tournaments (which are all tallied and covered live; find more info here) and no shortage of opponents! A Dance Dance Revolution set-up (with heavy duty metal controllers) dominated the game room’s center, with a LAN hub for Call of Duty clustered behind it. One half of the room had several projection screens all rocking old school good times with a catalog of different games and arcade joysticks, a Rock Band area, […]

    Continue Reading...

  • Urban Dressing: Sages This installment of the Urban Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   The supplement wastes no time (or space) and provides us first a list of 50 entries that cover the general look of a sage’s domain: Small shrines, winking fiancés, strangely old back doors, trees decorated with ornaments containing scribblings of an ancient language – a solid table, though one lacking in something truly weird.   The interior of the respective places are also covered: From neatly organized scrolls, to steins and desks bolted to […]

    Urban Dressing: Sages

    Urban Dressing: Sages This installment of the Urban Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   The supplement wastes no time (or space) and provides us first a list of 50 entries that cover the general look of a sage’s domain: Small shrines, winking fiancés, strangely old back doors, trees decorated with ornaments containing scribblings of an ancient language – a solid table, though one lacking in something truly weird.   The interior of the respective places are also covered: From neatly organized scrolls, to steins and desks bolted to […]

    Continue Reading...

  • Razor Coast 546 pages, 1 page front cover (by Wayne Reynolds), 1 page editorial, 3 pages of editorial, 1 page ToC, 1 page dedication, 5 pages of advertisement, 1 page back cover. That leaves 534 pages. 534. Pages. It’s been a long time since Razor Coast has been released and there’s a reason my review took this long. First of all, let me preface this with a disclaimer: I can’t, by any means, be truly neutral regarding Razor Coast. I just can’t. you see, there would be no Endzeitgeist without this book. It was Razor Coast that made me excited enough about a book to actually end my online abstinence and register at Sinister Adventures back in the day. I […]

    Razor Coast

    Razor Coast 546 pages, 1 page front cover (by Wayne Reynolds), 1 page editorial, 3 pages of editorial, 1 page ToC, 1 page dedication, 5 pages of advertisement, 1 page back cover. That leaves 534 pages. 534. Pages. It’s been a long time since Razor Coast has been released and there’s a reason my review took this long. First of all, let me preface this with a disclaimer: I can’t, by any means, be truly neutral regarding Razor Coast. I just can’t. you see, there would be no Endzeitgeist without this book. It was Razor Coast that made me excited enough about a book to actually end my online abstinence and register at Sinister Adventures back in the day. I […]

    Continue Reading...

  • Mutant Manifesto This gothic AP-plug-in is 21 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages of advertisement and 1 page back cover, leaving us with 13 pages of content, so let’s take a look, shall we?   The concept of degeneration and eugenics is not that young, as anyone who has studied the topic can attest – still, we often consider mutation a trope closer to the scifi genre. The introductory text covers some concepts and ideas that the introduction of mutations into a setting will entail before diving into new archetypes, first of which would be the Deviant, a wizard archetype: Instead of arcane bond, the deviant gets access to […]

    Mutant Manifesto

    Mutant Manifesto This gothic AP-plug-in is 21 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages of advertisement and 1 page back cover, leaving us with 13 pages of content, so let’s take a look, shall we?   The concept of degeneration and eugenics is not that young, as anyone who has studied the topic can attest – still, we often consider mutation a trope closer to the scifi genre. The introductory text covers some concepts and ideas that the introduction of mutations into a setting will entail before diving into new archetypes, first of which would be the Deviant, a wizard archetype: Instead of arcane bond, the deviant gets access to […]

    Continue Reading...

  • The Secrets of the Divine: Pantheon, Love, Sky & Wright (Revised Edition) This massive pdf is 36 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 31 pages of content, so let’s take a look, shall we?   So if you’ve been following Rite Publishing’s releases for some years like I have, you probably will have to have noticed by now the implicit setting of the books, Steven D. Russell’s much-anticipated Magnum Opus Questhaven. This supplement constitutes one of the releases that can be considered very much tied to the setting, with us getting an introduction to some of the deities of the setting and their servants. Thus, one […]

    The Secrets of the Divine: Pantheon, Love, Sky & Wright (Revised Edition)

    The Secrets of the Divine: Pantheon, Love, Sky & Wright (Revised Edition) This massive pdf is 36 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 31 pages of content, so let’s take a look, shall we?   So if you’ve been following Rite Publishing’s releases for some years like I have, you probably will have to have noticed by now the implicit setting of the books, Steven D. Russell’s much-anticipated Magnum Opus Questhaven. This supplement constitutes one of the releases that can be considered very much tied to the setting, with us getting an introduction to some of the deities of the setting and their servants. Thus, one […]

    Continue Reading...

  • Broken Earth Player’s Guide This supplement is 55 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 51 pages of content, so let’s take a look, shall we?   So what is Broken Earth? It is, essentially, a post-apocalyptic setting on our very own planet earth – the Great War has passed, and now the world is changed. Thus, one can assume a bunch of differences from traditional Pathfinder fantasy campaigns. So let’s skip the basic introduction and its flavor for now and focus on the options available for character generation, shall we? First of all, it is recommended you use hero points as per the APG – why will become […]

    Broken Earth Player’s Guide

    Broken Earth Player’s Guide This supplement is 55 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 51 pages of content, so let’s take a look, shall we?   So what is Broken Earth? It is, essentially, a post-apocalyptic setting on our very own planet earth – the Great War has passed, and now the world is changed. Thus, one can assume a bunch of differences from traditional Pathfinder fantasy campaigns. So let’s skip the basic introduction and its flavor for now and focus on the options available for character generation, shall we? First of all, it is recommended you use hero points as per the APG – why will become […]

    Continue Reading...

  • Greater Manifestations for the Ethermancer This expansion for the ethermancer is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   We kick off this supplement with a short introduction that explains the matter at hand – essentially, the idea is to create greater manifestations as a way to nova for the ethermancer, granting x/day abilities (in contrast to the perpetual casting of the base class). These abilities impose a tax on the class, though – but more on that later.   First, we get a new multiuniversal philosophy, the multiuniversal perfectionist. This philosophy allows the ethermancer to replace a 2nd level or higher manifestation […]

    Greater Manifestations for the Ethermancer Base Class

    Greater Manifestations for the Ethermancer This expansion for the ethermancer is 10 pages long, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   We kick off this supplement with a short introduction that explains the matter at hand – essentially, the idea is to create greater manifestations as a way to nova for the ethermancer, granting x/day abilities (in contrast to the perpetual casting of the base class). These abilities impose a tax on the class, though – but more on that later.   First, we get a new multiuniversal philosophy, the multiuniversal perfectionist. This philosophy allows the ethermancer to replace a 2nd level or higher manifestation […]

    Continue Reading...

  • Dungeon Dressing: Walls   This installment of the Dungeon Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page stock art, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   As almost always in the Dungeon Dressing-series, we kick this pdf off with function and construction summaries, in this case in different environments and for wood, stone and even metal. Even exotic walls of glass and e.g. a nomadic culture’s skin-walls are mentioned. The “dressing” in “Dungeon Dressing” is more pronounced than usual here, providing even valuable dressings and even DCs to perceive hidden dressings or remove them. Unless I’ve miscounted, […]

    Dungeon Dressing: Walls

    Dungeon Dressing: Walls   This installment of the Dungeon Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page stock art, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   As almost always in the Dungeon Dressing-series, we kick this pdf off with function and construction summaries, in this case in different environments and for wood, stone and even metal. Even exotic walls of glass and e.g. a nomadic culture’s skin-walls are mentioned. The “dressing” in “Dungeon Dressing” is more pronounced than usual here, providing even valuable dressings and even DCs to perceive hidden dressings or remove them. Unless I’ve miscounted, […]

    Continue Reading...

  • Freebooter’s Guide to the Razor Coast This player’s guide for Razor Coast is 98 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 92 pages of content, so let’s take a look, shall we?   We kick off the Freebooter’s Guide with an overview of the races and their respective roles in Razor Coast – including rather the central conflict between the pirateish settlers and the Tulita, the indigenous people of the Razor Coast. A lot of flavor is devoted to depicting these ethnicities, but we also get new races, two to be precise: The first would be the Dajobasu, Tulita cursed (or blessed) by the […]

    The Freebooter’s Guide to the Razor Coast

    Freebooter’s Guide to the Razor Coast This player’s guide for Razor Coast is 98 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 92 pages of content, so let’s take a look, shall we?   We kick off the Freebooter’s Guide with an overview of the races and their respective roles in Razor Coast – including rather the central conflict between the pirateish settlers and the Tulita, the indigenous people of the Razor Coast. A lot of flavor is devoted to depicting these ethnicities, but we also get new races, two to be precise: The first would be the Dajobasu, Tulita cursed (or blessed) by the […]

    Continue Reading...

  • Mythic Monsters: Oozes This installment of Legendary Games’ Mythic Monsters-series is 28 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 17 pages of raw content, so what do we exactly get here?   Well, let’s take a look at the oozes – which present a unique challenge at mythic levels: Being mindless for one, an optional rule to retain the usefulness/threat of grab (ex) and mythic splitting are covered before we dive into the statblocks – all of these initial options are more than viable and fit the theme.   At CR […]

    Mythic Monsters: Oozes

    Mythic Monsters: Oozes This installment of Legendary Games’ Mythic Monsters-series is 28 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 17 pages of raw content, so what do we exactly get here?   Well, let’s take a look at the oozes – which present a unique challenge at mythic levels: Being mindless for one, an optional rule to retain the usefulness/threat of grab (ex) and mythic splitting are covered before we dive into the statblocks – all of these initial options are more than viable and fit the theme.   At CR […]

    Continue Reading...

  • Dungeon Dressing: Captives This installment of the Dungeon Dressing-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   The pdf kicks off with a d20-table of 20 entries, each of which depicts a captured adventurer (after all, these folks are likely candidates for delving into dark places like dungeons): The captives are in dire predicaments – whether a paladin starved to near-death in an oubliette, a druid, confined to cell and trying, with bloody nails to escape the cell where the poor druid’s animal companion’s pelt still lies to cells scribbled with perfect […]

    Dungeon Dressing: Captives

    Dungeon Dressing: Captives This installment of the Dungeon Dressing-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   The pdf kicks off with a d20-table of 20 entries, each of which depicts a captured adventurer (after all, these folks are likely candidates for delving into dark places like dungeons): The captives are in dire predicaments – whether a paladin starved to near-death in an oubliette, a druid, confined to cell and trying, with bloody nails to escape the cell where the poor druid’s animal companion’s pelt still lies to cells scribbled with perfect […]

    Continue Reading...

  • Midgard Tales This massive adventure anthology is 198 pages long, 1 page front cover, 1 page editorial/ToC, 1 page backer-list/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 192 pages of content, so let’s take a look!   Midgard Tales…an anthology with the goal of creating adventures to talk about. Not only are these supposed to be exciting, they are supposed to resound with the stuff of mythology, of being iconic in the truest sense of the world. This anthology is one massive book and thus, I will not go into as many details regarding the modules as usual, instead giving you a short heads-up regarding the respective modules. Also: I was a backer of […]

    Midgard Tales

    Midgard Tales This massive adventure anthology is 198 pages long, 1 page front cover, 1 page editorial/ToC, 1 page backer-list/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 192 pages of content, so let’s take a look!   Midgard Tales…an anthology with the goal of creating adventures to talk about. Not only are these supposed to be exciting, they are supposed to resound with the stuff of mythology, of being iconic in the truest sense of the world. This anthology is one massive book and thus, I will not go into as many details regarding the modules as usual, instead giving you a short heads-up regarding the respective modules. Also: I was a backer of […]

    Continue Reading...

  •   Tekkocon is Pittsburgh’s annual Japanese Pop Culture convention, filled with events at the David L. Lawrence Convention Center—it is not to be missed. This is the 12th incarnation of the convention and as far as I could tell, the best yet; there were plenty of attendees, staff members, and activities for the enthusiasts. Asking around it became clear that with each year, Tekkocon becomes bigger and faster; to that end, they enjoyed a 20% influx of pre-registration for 2014. Overwhelmingly though, virtually everyone I talked to (guest or staff) noted one thing as the most outstanding attribute about TekkoCon—the sense of community (which, one astute interviewee coined aptly as a “clubhouse mentality”). Congoers (of which there were more than […]

    Tekkocon 2014 – A Fan-Community Convention

      Tekkocon is Pittsburgh’s annual Japanese Pop Culture convention, filled with events at the David L. Lawrence Convention Center—it is not to be missed. This is the 12th incarnation of the convention and as far as I could tell, the best yet; there were plenty of attendees, staff members, and activities for the enthusiasts. Asking around it became clear that with each year, Tekkocon becomes bigger and faster; to that end, they enjoyed a 20% influx of pre-registration for 2014. Overwhelmingly though, virtually everyone I talked to (guest or staff) noted one thing as the most outstanding attribute about TekkoCon—the sense of community (which, one astute interviewee coined aptly as a “clubhouse mentality”). Congoers (of which there were more than […]

    Continue Reading...

  • Mythic Monsters: Molds, Slimes and Fungi This installment of Legendary Games’ Mythic Monsters-series is 32 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 21 pages of raw content, so what do we exactly get here?   I like the gritty and dark. My campaigns tend to feature a lot of diseases, poisons and the like. Add to that the fact that I have some serious health issues with regards to fungus spores and a traumatic horror story I read as a child and I’ll come right out and say it: Demons? Lovecraftiana? […]

    Mythic Monsters: Molds, Slimes and Fungi

    Mythic Monsters: Molds, Slimes and Fungi This installment of Legendary Games’ Mythic Monsters-series is 32 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 21 pages of raw content, so what do we exactly get here?   I like the gritty and dark. My campaigns tend to feature a lot of diseases, poisons and the like. Add to that the fact that I have some serious health issues with regards to fungus spores and a traumatic horror story I read as a child and I’ll come right out and say it: Demons? Lovecraftiana? […]

    Continue Reading...

  • Pact Magic Unbound Vol.2 The second Pact Magic-book is a whopping 107 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 blank page, 1 page SRD and 1 page back cover, leaving us with 100 pages of content – so let’s take a look!   So, how do we start? Well, essentially with class options for all non-core classes – from exorcizing bombs to spirits in a bottle (i.e. poor pacts via mutagens), we get two damn cool discoveries for the alchemist as well as the occult chymist archetype – who gets diminished alchemy to pay for access to spirits. As a cool drawback, the alchemist develops an addiction to one chosen constellation, getting penalties when […]

    Pact Magic Unbound Vol. 2

    Pact Magic Unbound Vol.2 The second Pact Magic-book is a whopping 107 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 blank page, 1 page SRD and 1 page back cover, leaving us with 100 pages of content – so let’s take a look!   So, how do we start? Well, essentially with class options for all non-core classes – from exorcizing bombs to spirits in a bottle (i.e. poor pacts via mutagens), we get two damn cool discoveries for the alchemist as well as the occult chymist archetype – who gets diminished alchemy to pay for access to spirits. As a cool drawback, the alchemist develops an addiction to one chosen constellation, getting penalties when […]

    Continue Reading...

  • The Fat Lady Sings: 14 New Compositions for the Maestro Class Interjection Games’ maestro is one of the more colorful, unique and awesome base classes out there and this pdf is all about additional fodder for these guys – clocking in at 5 pages, 1 page front cover, 1 page SRD, we get 3 pages of new compositions – but can they hold up to the base classes’ tremendous potential?   I’m assuming you’re familiar with how the class works; If not, check my review for a break-down of it. Got it? Okay!   So what do we get? Well, there would be for example 4 new intros. The first one would be the Anthem of the dutiful knight, which […]

    The Fat Lady Sings: 14 New Compositions for the Maestro Class

    The Fat Lady Sings: 14 New Compositions for the Maestro Class Interjection Games’ maestro is one of the more colorful, unique and awesome base classes out there and this pdf is all about additional fodder for these guys – clocking in at 5 pages, 1 page front cover, 1 page SRD, we get 3 pages of new compositions – but can they hold up to the base classes’ tremendous potential?   I’m assuming you’re familiar with how the class works; If not, check my review for a break-down of it. Got it? Okay!   So what do we get? Well, there would be for example 4 new intros. The first one would be the Anthem of the dutiful knight, which […]

    Continue Reading...

  • Wilderness Dressing: Deserts This installment of the Wilderness Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   This time, we go to the windswept dunes of the desert – where circling vultures, breezes carrying the aroma of exotic spices and strange carpets in the middle of nowhere await discovery by intrepid adventurers, with and without skill-checks, while enigmatic edifices loom half-buried in the sand – in case you haven’t noticed – I consider the 100-entry strong first table of the supplement well-crafted and diverse enough to fulfill my by now rather […]

    Wilderness Dressing: Deserts

    Wilderness Dressing: Deserts This installment of the Wilderness Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   This time, we go to the windswept dunes of the desert – where circling vultures, breezes carrying the aroma of exotic spices and strange carpets in the middle of nowhere await discovery by intrepid adventurers, with and without skill-checks, while enigmatic edifices loom half-buried in the sand – in case you haven’t noticed – I consider the 100-entry strong first table of the supplement well-crafted and diverse enough to fulfill my by now rather […]

    Continue Reading...

  • Advanced Races: Kobolds There we go – the 6th installment in Kobold Press’ Advanced Races series is devoted to our favorite scaly miners/trapsmiths at an unprecedented 32 pages of length, of which 1 page is devoted to front cover, 1 to ToC/editorial, 1 to advertisement and 2/3 of a page to the SRD, leaving us with a whopping28 1/3 pages of content, so let’s take a look, shall we?   “Me against my egg-clutch, my egg-clutch and me against other kobolds, we as kobolds against the rest of the world” – this maxim sums pretty much up how kobolds tend to view the world and, probably having escaped death at least once upon reaching adolescence and having probably witnessed the […]

    Advanced Races: Kobolds

    Advanced Races: Kobolds There we go – the 6th installment in Kobold Press’ Advanced Races series is devoted to our favorite scaly miners/trapsmiths at an unprecedented 32 pages of length, of which 1 page is devoted to front cover, 1 to ToC/editorial, 1 to advertisement and 2/3 of a page to the SRD, leaving us with a whopping28 1/3 pages of content, so let’s take a look, shall we?   “Me against my egg-clutch, my egg-clutch and me against other kobolds, we as kobolds against the rest of the world” – this maxim sums pretty much up how kobolds tend to view the world and, probably having escaped death at least once upon reaching adolescence and having probably witnessed the […]

    Continue Reading...

  • The Maestro Base Class This new base class is 25 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 22 pages of content, so let’s take a look, shall we?   The Maestro-class gets 1/2 BAB-progression, good will-saves, d6, 4+Int skills per level, proficiency with simple weapons and shields (but not tower shields), but not any kind of armor. They also ignore the arcane spell failure chance of said shields. From this, one would presume a full caster class – the notion of which a quick glance at the table dispels: The class starts with maximum spell level 0 and only gets 1st level spells on 3rd level. Yes. Weird. But we’ve come to […]

    The Maestro Base Class

    The Maestro Base Class This new base class is 25 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 22 pages of content, so let’s take a look, shall we?   The Maestro-class gets 1/2 BAB-progression, good will-saves, d6, 4+Int skills per level, proficiency with simple weapons and shields (but not tower shields), but not any kind of armor. They also ignore the arcane spell failure chance of said shields. From this, one would presume a full caster class – the notion of which a quick glance at the table dispels: The class starts with maximum spell level 0 and only gets 1st level spells on 3rd level. Yes. Weird. But we’ve come to […]

    Continue Reading...