Archive for June, 2014

  • The Coolest Vintage Cthulhu Toys that Never Were Upstart toy company Warpo invites you to take a trip back in time with them to find vintage toy lines that never existed! Their first line, Legends of Cthulhu is based on the works of H.P. Lovecraft with styling from the late 70s and early 80s. You can check out their amazing figures and their awesomely 80’s style TV commercial on their Kickstarter page here. https://www.kickstarter.com/projects/warpo/legends-of-cthulhu-retro-action-figure-toy-line On Monday, they unveiled their latest stretch goals; an action figure based on H.P. Lovecraft himself called “The Author” and an incredible 12” Great Old One: Cthulhu. “Many properties have taken inspiration from Lovecraft’s mythos including The Real Ghost Busters and Hellboy but none have been […]

    The Coolest Vintage Cthulhu Toys that Never Were

    The Coolest Vintage Cthulhu Toys that Never Were Upstart toy company Warpo invites you to take a trip back in time with them to find vintage toy lines that never existed! Their first line, Legends of Cthulhu is based on the works of H.P. Lovecraft with styling from the late 70s and early 80s. You can check out their amazing figures and their awesomely 80’s style TV commercial on their Kickstarter page here. https://www.kickstarter.com/projects/warpo/legends-of-cthulhu-retro-action-figure-toy-line On Monday, they unveiled their latest stretch goals; an action figure based on H.P. Lovecraft himself called “The Author” and an incredible 12” Great Old One: Cthulhu. “Many properties have taken inspiration from Lovecraft’s mythos including The Real Ghost Busters and Hellboy but none have been […]

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  • Elven Papercraft Sets: a brand new downloadable PDF set of paper models Lord Zsezse Works has started a Kickstarter project to make brand new Elven papercraft models. This set will contain Elven walls, towers and pieces for a whole fortress with many accessories. With the stretch goals and its customization, this set will be almost limitless! From Antal Kéninger, one of the graphic artists at Lord Zsezse Works: Our goal with this project is to create a brand new downloadable PDF set of paper models. We would like to leave the beaten path and blaze a new trail forward. This is why we’ve decided to ask for your support in the form of a Kickstarter campaign. We would like to […]

    Elven Papercraft Sets

    Elven Papercraft Sets: a brand new downloadable PDF set of paper models Lord Zsezse Works has started a Kickstarter project to make brand new Elven papercraft models. This set will contain Elven walls, towers and pieces for a whole fortress with many accessories. With the stretch goals and its customization, this set will be almost limitless! From Antal Kéninger, one of the graphic artists at Lord Zsezse Works: Our goal with this project is to create a brand new downloadable PDF set of paper models. We would like to leave the beaten path and blaze a new trail forward. This is why we’ve decided to ask for your support in the form of a Kickstarter campaign. We would like to […]

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  • Plight of the Tuath I – Feast Hall of Ash This freshman offering of Mór Games clocks in at 80 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 73 pages of content – quite a bunch, so let’s take a look at this!   After a short introduction, we’ll immediately jump into the meat of the module, but before we go there, let’s first get some basics out of the way: First of all, there are some (but by no means many) alternate suggestions to make the module more challenging – a good feature and one I hope to see further developed, if […]

    Plight of the Tuath I – Feast Hall of Ash

    Plight of the Tuath I – Feast Hall of Ash This freshman offering of Mór Games clocks in at 80 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 73 pages of content – quite a bunch, so let’s take a look at this!   After a short introduction, we’ll immediately jump into the meat of the module, but before we go there, let’s first get some basics out of the way: First of all, there are some (but by no means many) alternate suggestions to make the module more challenging – a good feature and one I hope to see further developed, if […]

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  • Libram of the First Language: Truename Magic Reborn This massive pdf is 68 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 65 pages of content.   Yes, 65 pages of Interjection Games-level complexity content for me to analyze. Ouch. But I won’t complain – instead, let’s take a look at the base-class, the Truenamer: At d6, 2+Int skills per level, d6, good will-saves, 1/2 BAB-progression, we have no doubt a full caster on our hands. The first interesting component can be found in the proficiency section – truenamers do not take the classic arcane spell failure chance, instead increasing the DC of their recitations by at least +1 (for armor/shields etc. sans armor […]

    Libram of the First Language: Truename Magic Reborn

    Libram of the First Language: Truename Magic Reborn This massive pdf is 68 pages long, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 65 pages of content.   Yes, 65 pages of Interjection Games-level complexity content for me to analyze. Ouch. But I won’t complain – instead, let’s take a look at the base-class, the Truenamer: At d6, 2+Int skills per level, d6, good will-saves, 1/2 BAB-progression, we have no doubt a full caster on our hands. The first interesting component can be found in the proficiency section – truenamers do not take the classic arcane spell failure chance, instead increasing the DC of their recitations by at least +1 (for armor/shields etc. sans armor […]

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  • Legendary Classes: More Covenant Magic So this is the long-anticipated sequel to one of my top-ten books of 2013, the expansion to David Nicholas Ross’ superb covenant magic book! A hard legacy to live up to, so let’s take a look! Page-wise, we get 35 pages, 1 page front cover, 1 page ToC/editorial, 2.5 pages of SRD, leaving us with a massive 30.5 pages of content, so what do we get here?   Now I *assume* you’re familiar with the exceedingly cool, but also complex medium class from Legendary Classes: Covenant Magic in this review, so if you’re not, please check that one. Okay, back? Great! We kick off with not only a short side-box covering the role of mediums […]

    Legendary Classes: More Covenant Magic

    Legendary Classes: More Covenant Magic So this is the long-anticipated sequel to one of my top-ten books of 2013, the expansion to David Nicholas Ross’ superb covenant magic book! A hard legacy to live up to, so let’s take a look! Page-wise, we get 35 pages, 1 page front cover, 1 page ToC/editorial, 2.5 pages of SRD, leaving us with a massive 30.5 pages of content, so what do we get here?   Now I *assume* you’re familiar with the exceedingly cool, but also complex medium class from Legendary Classes: Covenant Magic in this review, so if you’re not, please check that one. Okay, back? Great! We kick off with not only a short side-box covering the role of mediums […]

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  • The Bleeding Hollow This mega-adventure clocks in at 133 pages, 1 page front cover, 1 page editorial, 2 page ToC, 2 pages backer list, 2/3rds of a page SRD, 1 page advertisement, leaving us with 125 1/3 pages of content, so let’s take a look!   We kick off this massive module with a foreword by Frank Mentzer and an intro of TPK Games’ Brian Berg – novice-DMs: Read these! Why? Because if your players are used to level-appropriate challenges, CRs they always can defeat etc. – then this is a change of pace. This module is old-school and a sandbox, meaning the PCs will encounter foes they’d better pass by – and also meaning that there’s no easy plot-train […]

    The Bleeding Hollow

    The Bleeding Hollow This mega-adventure clocks in at 133 pages, 1 page front cover, 1 page editorial, 2 page ToC, 2 pages backer list, 2/3rds of a page SRD, 1 page advertisement, leaving us with 125 1/3 pages of content, so let’s take a look!   We kick off this massive module with a foreword by Frank Mentzer and an intro of TPK Games’ Brian Berg – novice-DMs: Read these! Why? Because if your players are used to level-appropriate challenges, CRs they always can defeat etc. – then this is a change of pace. This module is old-school and a sandbox, meaning the PCs will encounter foes they’d better pass by – and also meaning that there’s no easy plot-train […]

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  • Feasting at Lanterngeist This module/plug-in to the Carrion Crown adventure path is 22 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 1 page explanation of what an AP-plug-in is,2 pages of advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Okay, if you’ve read the Carrion Crown AP, you’ll probably have noticed that #3 and #4 not only have a thematic shift, but rather that there’s no real lead-in to #4, making the transition of arguably, genres of horror from classic gothic to […]

    Feasting at Lanterngeist

    Feasting at Lanterngeist This module/plug-in to the Carrion Crown adventure path is 22 pages long, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 1 page explanation of what an AP-plug-in is,2 pages of advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Okay, if you’ve read the Carrion Crown AP, you’ll probably have noticed that #3 and #4 not only have a thematic shift, but rather that there’s no real lead-in to #4, making the transition of arguably, genres of horror from classic gothic to […]

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  • The Sinking: The Skullfire Inquisition This installment of 0onegames’ short modules centering on one catastrophe is 19 pages long, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 1 page advertisement and 1 page back cover, leaving us with 13 pages of content, so let’s take a look, shall we?   This being an adventure-review, this review contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! Blood Senator Eldon Vulgrax contacts the PCs to escort one of his contacts in the Temple Ward from a safe house to true safety – unfortunately, said man, one Myron (or Byron, the module isn’t sure there) Galdemarr, has already been captured by the Skullfire […]

    The Sinking: The Skullfire Inquisition

    The Sinking: The Skullfire Inquisition This installment of 0onegames’ short modules centering on one catastrophe is 19 pages long, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 1 page advertisement and 1 page back cover, leaving us with 13 pages of content, so let’s take a look, shall we?   This being an adventure-review, this review contains SPOILERS. Potential players should jump to the conclusion.   Still here? All right! Blood Senator Eldon Vulgrax contacts the PCs to escort one of his contacts in the Temple Ward from a safe house to true safety – unfortunately, said man, one Myron (or Byron, the module isn’t sure there) Galdemarr, has already been captured by the Skullfire […]

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  • New Paths Compendium This massive compilation of the New Paths-series, including quite a bunch of new content), clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 124 pages of content, so let’s take a look, shall we?   So, from the get-go – I did reviews for the arcane paladin-class, the Battle Scion, the Spell-less Ranger, Shaman, White Necromancer, Monk/Ninja and Gunslinger-installments of the series, so if you’re interested in a direct breakdown of these, please take a look at the respective reviews. I will, though, mention the new content or fixes. I also did not review the elven archer-pdf (simply […]

    New Paths Compendium

    New Paths Compendium This massive compilation of the New Paths-series, including quite a bunch of new content), clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 124 pages of content, so let’s take a look, shall we?   So, from the get-go – I did reviews for the arcane paladin-class, the Battle Scion, the Spell-less Ranger, Shaman, White Necromancer, Monk/Ninja and Gunslinger-installments of the series, so if you’re interested in a direct breakdown of these, please take a look at the respective reviews. I will, though, mention the new content or fixes. I also did not review the elven archer-pdf (simply […]

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  • Mythic Minis: Feats of Charging As always with the Mythic Minis line, this pdf is 3 pages long – 1 page front cover, 1 page SRD and 1 page content, so let’s take a look at these new feats!   -Crooked Charge: Make one 90-degree or 2 45 degree turns while charging. Also get +2 dodge bonus to AC against AoOs when charging and also add +2 to ref-saves against attacks that require these. If you expend a use of mythic power, you may make as many turns as you want and add 1/2 mythic tier to aforementioned bonus.   -Devastating Charge: Add 1/2 your mount’s str-mod to damage when making a charge. You can also substitute a str-check for […]

    Mythic Minis: Feats of Charging

    Mythic Minis: Feats of Charging As always with the Mythic Minis line, this pdf is 3 pages long – 1 page front cover, 1 page SRD and 1 page content, so let’s take a look at these new feats!   -Crooked Charge: Make one 90-degree or 2 45 degree turns while charging. Also get +2 dodge bonus to AC against AoOs when charging and also add +2 to ref-saves against attacks that require these. If you expend a use of mythic power, you may make as many turns as you want and add 1/2 mythic tier to aforementioned bonus.   -Devastating Charge: Add 1/2 your mount’s str-mod to damage when making a charge. You can also substitute a str-check for […]

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  • Bullet Points: 5 Meta-combat Feats All right, you know the deal – 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look at these meta-.combat feats, shall we?   So what are these? Meta-Combat feats require a full-attack action and have individual additional restrictions and each comes with an individual cool-down that does not stack with other Meta-Combat-feats. Got that? All right, so what do they do?   -Bind and Bash (Metacombat): Bind foe’s weapon, wand etc. Make a CMB vs. CMD-check that provokes AoOs. If you succeed, you may make an off-hand attack and neither weapon can be used. Bound weapons/items may be dropped or ended via CMB vs. CMD or […]

    Bullet Points: 5 Meta-combat Feats

    Bullet Points: 5 Meta-combat Feats All right, you know the deal – 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look at these meta-.combat feats, shall we?   So what are these? Meta-Combat feats require a full-attack action and have individual additional restrictions and each comes with an individual cool-down that does not stack with other Meta-Combat-feats. Got that? All right, so what do they do?   -Bind and Bash (Metacombat): Bind foe’s weapon, wand etc. Make a CMB vs. CMD-check that provokes AoOs. If you succeed, you may make an off-hand attack and neither weapon can be used. Bound weapons/items may be dropped or ended via CMB vs. CMD or […]

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  • Feats Reforged Vol. II: The Advanced Feats The second of TPK Games’ books on redesigns of feats that scale with the level is 39 pages long, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 36 pages of content, so let’s take a look, shall we?   This time, we get the feats reforged-treatment for all feats in the APG. So how do they scale? Most feats get their first upgrade at 7th level, the second at 14th, but that can in no way be claimed for all of them – one upgrade at 17th level (for feats that require 10th level), 13th and 20th level-upgrades…see the reasoning? Essentially, the feats upgrade in increments of 7 […]

    Feats Reforged Vol. II: The Advanced Feats

    Feats Reforged Vol. II: The Advanced Feats The second of TPK Games’ books on redesigns of feats that scale with the level is 39 pages long, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 36 pages of content, so let’s take a look, shall we?   This time, we get the feats reforged-treatment for all feats in the APG. So how do they scale? Most feats get their first upgrade at 7th level, the second at 14th, but that can in no way be claimed for all of them – one upgrade at 17th level (for feats that require 10th level), 13th and 20th level-upgrades…see the reasoning? Essentially, the feats upgrade in increments of 7 […]

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  • Gossamer Worlds: Empyrea Infinite worlds lie on the Grand Stairs – here, we get Empyrea in the second installment of the Gossamer Worlds-series in a 9-page pdf, of which 1 page is the front cover, 1 page the editorial, leaving 7 pages – so what is this place all about?   If you’re a comic-book-nerd, think New Genesis. If that doesn’t ring any bells – think an idealistic, enlightened greco-roman-style planet of essentially superhumans – guided by a benevolent allfather who is only slowly coming to grips with the existence of the Grand Stair, the people of Empyrea essentially live in bliss and, via positive eugenics, can be indeed considered superb beings. If you’re like me, this makes you shudder […]

    Gossamer Worlds: Empyrea

    Gossamer Worlds: Empyrea Infinite worlds lie on the Grand Stairs – here, we get Empyrea in the second installment of the Gossamer Worlds-series in a 9-page pdf, of which 1 page is the front cover, 1 page the editorial, leaving 7 pages – so what is this place all about?   If you’re a comic-book-nerd, think New Genesis. If that doesn’t ring any bells – think an idealistic, enlightened greco-roman-style planet of essentially superhumans – guided by a benevolent allfather who is only slowly coming to grips with the existence of the Grand Stair, the people of Empyrea essentially live in bliss and, via positive eugenics, can be indeed considered superb beings. If you’re like me, this makes you shudder […]

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  • Urban Dressing: Theatres This installment of the Urban Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This pdf kick off with a table of 55 entries for external theatre appearances – from humble stands of a puppet theatre to circular halls and strange doors engraved with words that prompt the reader to sing to have the door open, we get a surprising array of external appearances that run the gamut from humble to easily inserted to tantalizing – neat!   The second table, spanning 50 entries, depicts internal characteristics -which include illusions […]

    Urban Dressing: Theatres

    Urban Dressing: Theatres This installment of the Urban Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD and 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This pdf kick off with a table of 55 entries for external theatre appearances – from humble stands of a puppet theatre to circular halls and strange doors engraved with words that prompt the reader to sing to have the door open, we get a surprising array of external appearances that run the gamut from humble to easily inserted to tantalizing – neat!   The second table, spanning 50 entries, depicts internal characteristics -which include illusions […]

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  • Obsidian Apocalypse Obsidian Apocalypse is a massive 200-page book, 1 page front cover, 1 page donor-list, 1 page editorial, 1 page SRD, 2 pages of ToC,, leaving a massive 194 pages of content, so let’s take a look!   What is Obsidian Apocalypse? Well, first of all, it’s the heir of Obsidian Twilight – a campaign-setting that gloriously failed just about all my expectations. Still, LPJr Design improved so vastly that I joined, with a somewhat hopeful anticipation, the Kickstarter to make Obsidian Apocalypse, the sequel. Kind of. For, while there is a default setting kind of assumed, Obsidian Apocalypse now is less of a campaign setting, but rather an extremely versatile toolbox for to scavenge from. So after the […]

    Obsidian Apocalypse

    Obsidian Apocalypse Obsidian Apocalypse is a massive 200-page book, 1 page front cover, 1 page donor-list, 1 page editorial, 1 page SRD, 2 pages of ToC,, leaving a massive 194 pages of content, so let’s take a look!   What is Obsidian Apocalypse? Well, first of all, it’s the heir of Obsidian Twilight – a campaign-setting that gloriously failed just about all my expectations. Still, LPJr Design improved so vastly that I joined, with a somewhat hopeful anticipation, the Kickstarter to make Obsidian Apocalypse, the sequel. Kind of. For, while there is a default setting kind of assumed, Obsidian Apocalypse now is less of a campaign setting, but rather an extremely versatile toolbox for to scavenge from. So after the […]

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  • GM’s Miscellany: Tribes Most Foul This collection of Ranging Swan Press’ superb Tribes Most Foul-series is 65 pages long, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC, 1 page info about the designers, 1 page advice on reading statblocks, 1 page SRD, 1 page back cover, leaving us with 57 pages of content, so let’s take a look!   We kick off this book with a table of statblocks by CR (Including the page numbers) and then, get a tribal name generator: 100 descriptors, which are then supplemented by one of 4 characteristics: These may either be a body part, geographical, weapon/armor or animal/monster. Each of these sample characteristics gets a 50-entry-table and for DMs […]

    GM’s Miscellany: Tribes Most Foul

    GM’s Miscellany: Tribes Most Foul This collection of Ranging Swan Press’ superb Tribes Most Foul-series is 65 pages long, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC, 1 page info about the designers, 1 page advice on reading statblocks, 1 page SRD, 1 page back cover, leaving us with 57 pages of content, so let’s take a look!   We kick off this book with a table of statblocks by CR (Including the page numbers) and then, get a tribal name generator: 100 descriptors, which are then supplemented by one of 4 characteristics: These may either be a body part, geographical, weapon/armor or animal/monster. Each of these sample characteristics gets a 50-entry-table and for DMs […]

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  • Path of War: The Warlord This installment of the Path of War-series is 52 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 49 pages of content, so let’s take a look…   …wait. Since my review of The Stalker was met with downright hostility by some people (but not the designers, I should add!), let me make some things clear: I have excessive experience with To9S. And while I loved the basic concepts, its flaws became abundantly clear in game. One caveat DM’s ought to have in mind when using PoW is that the classes herein are INTENDED as a power boost. Multiple d6-bonus damage, attack negation etc. is beyond the capabilities of […]

    Path of War: The Warlord

    Path of War: The Warlord This installment of the Path of War-series is 52 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 49 pages of content, so let’s take a look…   …wait. Since my review of The Stalker was met with downright hostility by some people (but not the designers, I should add!), let me make some things clear: I have excessive experience with To9S. And while I loved the basic concepts, its flaws became abundantly clear in game. One caveat DM’s ought to have in mind when using PoW is that the classes herein are INTENDED as a power boost. Multiple d6-bonus damage, attack negation etc. is beyond the capabilities of […]

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  • Eclipse: The Codex Persona (Here’s the Shareware-version) Okay, today I’ll do something different – and take a look at a free d20-supplement. This review has been requested last years and it took forever. Why? Because we’re talking Eclipse, 202 pages, 1 page front cover, 3 pages editorial, 1 page back cover, leaving us with 197 pages, so what do we get?   First of all – if you like this pdf, you can buy the print edition or pay for it here – in the fine shareware tradition, I encourage those of you who find this book interesting to do so.   So, what is this about? This book is essentially the world’s biggest character class-generator for d20-based systems. Don’t […]

    Eclipse: The Codex Persona (Shareware)

    Eclipse: The Codex Persona (Here’s the Shareware-version) Okay, today I’ll do something different – and take a look at a free d20-supplement. This review has been requested last years and it took forever. Why? Because we’re talking Eclipse, 202 pages, 1 page front cover, 3 pages editorial, 1 page back cover, leaving us with 197 pages, so what do we get?   First of all – if you like this pdf, you can buy the print edition or pay for it here – in the fine shareware tradition, I encourage those of you who find this book interesting to do so.   So, what is this about? This book is essentially the world’s biggest character class-generator for d20-based systems. Don’t […]

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  • Heart of the Razor This expansion anthology of 4 adventures to enhance Razor Coast clocks in at 162 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page ToC, 2 pages char-sheet, 1 page advertisement, 1 page back cover, leaving us with 152 pages of content, so let’s take a look, shall we?   This being a review of an adventure-anthology, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here?   First of the adventures would be Richard Pett’s “Angry Waters” for 10th level characters – which could be summed up in the words “Quest for Eldorado,” at least on a superficial level. The PCs are recruited by one […]

    Heart of the Razor

    Heart of the Razor This expansion anthology of 4 adventures to enhance Razor Coast clocks in at 162 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page ToC, 2 pages char-sheet, 1 page advertisement, 1 page back cover, leaving us with 152 pages of content, so let’s take a look, shall we?   This being a review of an adventure-anthology, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here?   First of the adventures would be Richard Pett’s “Angry Waters” for 10th level characters – which could be summed up in the words “Quest for Eldorado,” at least on a superficial level. The PCs are recruited by one […]

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  • Dungeon Dressing: Ceilings This installment of the Dungeon Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   As often with the Dungeon Dressing-series, we kick off with a DM’s primer on construction – this time offering no less than 5 different quality modifications to apply to ceilings as well as 6 base materials. Beyond that, rafters, beams and handholds as well as climb DC and a short primer on ceiling style vocabulary kick off this installment with a bang of customization options even before 42 entries of a d%-table introduce us to a […]

    Dungeon Dressing: Ceilings

    Dungeon Dressing: Ceilings This installment of the Dungeon Dressing-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   As often with the Dungeon Dressing-series, we kick off with a DM’s primer on construction – this time offering no less than 5 different quality modifications to apply to ceilings as well as 6 base materials. Beyond that, rafters, beams and handholds as well as climb DC and a short primer on ceiling style vocabulary kick off this installment with a bang of customization options even before 42 entries of a d%-table introduce us to a […]

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  • Mythic Monsters: Mounts This installment of Legendary Games’ Mythic Monsters-series is 32 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 20 pages of raw content, so what do we exactly get here?   Since mounts aren’t just monsters, we kick off the pdf with some general pieces of information regarding mythic mounts (and animal companions), noting that some of the mounts herein come with integrated advanced creature templates as alternatives to provide sturdier options. Cool! Advice on further advancing mounts via templates, training them and 2 new mythic feats help here as […]

    Mythic Monsters: Mounts

    Mythic Monsters: Mounts This installment of Legendary Games’ Mythic Monsters-series is 32 pages long, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisement and 1 page inside back cover, 1 page back cover, leaving us with 20 pages of raw content, so what do we exactly get here?   Since mounts aren’t just monsters, we kick off the pdf with some general pieces of information regarding mythic mounts (and animal companions), noting that some of the mounts herein come with integrated advanced creature templates as alternatives to provide sturdier options. Cool! Advice on further advancing mounts via templates, training them and 2 new mythic feats help here as […]

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  • Gossamer Worlds: Brokeworld Infinite worlds lie on the Grand Stairs – here, we get Brokeworld in a 6-page pdf, of which 1 page is the front cover, 1 page the editorial, leaving 4 pages – so what is Brokeworld all about?   In in-character prose, this little supplement introduces us to the Brokeworld, a cosmic dumping ground for other gossamer worlds – plagued by size/shapechanging gremlins that propagate via fecal matter, roamed by the Unmade, broken practitioners of Eidolon, this world not only is notoriously hard to leave, its domain table also makes sure that poor saps stranded there have their good stuff slowly drained and means of taking control etc. all are present – a truly destitute, apocalyptic vista […]

    Gossamer Worlds: Brokeworld

    Gossamer Worlds: Brokeworld Infinite worlds lie on the Grand Stairs – here, we get Brokeworld in a 6-page pdf, of which 1 page is the front cover, 1 page the editorial, leaving 4 pages – so what is Brokeworld all about?   In in-character prose, this little supplement introduces us to the Brokeworld, a cosmic dumping ground for other gossamer worlds – plagued by size/shapechanging gremlins that propagate via fecal matter, roamed by the Unmade, broken practitioners of Eidolon, this world not only is notoriously hard to leave, its domain table also makes sure that poor saps stranded there have their good stuff slowly drained and means of taking control etc. all are present – a truly destitute, apocalyptic vista […]

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  • 1001 Spell Cards: 134 Magus Spells So this time we’ll once again do something completely different – let’s take a look at Rite Publishing’s Spell Card deck for the Magus! First of all – from where are these drawn? Well, know the magical magnum opus, the spellbook to end all spellbooks, 1001 spells? If not, then… I don’t know. It’s a superb tome that actually contains 1010 spells, but oh well.   Back to the deck – here we get the magus spells from that book, conveniently printed on nice US-Poker-sized cards. In the upper right corner, we get the respective spell’s level. The upper third of the card contains the spell’s header, whereas the lower 2/3rds contain the spell’s […]

    1001 Spell Cards: 134 Magus Spells

    1001 Spell Cards: 134 Magus Spells So this time we’ll once again do something completely different – let’s take a look at Rite Publishing’s Spell Card deck for the Magus! First of all – from where are these drawn? Well, know the magical magnum opus, the spellbook to end all spellbooks, 1001 spells? If not, then… I don’t know. It’s a superb tome that actually contains 1010 spells, but oh well.   Back to the deck – here we get the magus spells from that book, conveniently printed on nice US-Poker-sized cards. In the upper right corner, we get the respective spell’s level. The upper third of the card contains the spell’s header, whereas the lower 2/3rds contain the spell’s […]

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  • Purple Mountain VI: The Well of Stars The sixth installment of Purple Duck Games superb Dungeon-module-series clocks in at 46 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 42 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   As always, this module can be run as stand-alone or as a continuation from the continuously SUPERB last levels of Purple Mountain – also providing information for including this in PDG’s Porphyra-setting. The pdf kicks off with a conflict – the PCs may endeavor to save some undines from derro aggressors, which include kineticists. Yes, this module […]

    Purple Mountain VI: The Well of Stars

    Purple Mountain VI: The Well of Stars The sixth installment of Purple Duck Games superb Dungeon-module-series clocks in at 46 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 42 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   As always, this module can be run as stand-alone or as a continuation from the continuously SUPERB last levels of Purple Mountain – also providing information for including this in PDG’s Porphyra-setting. The pdf kicks off with a conflict – the PCs may endeavor to save some undines from derro aggressors, which include kineticists. Yes, this module […]

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  • Village Backdrops: Chasm This installment of the Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial,/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s visit Chasm, shall we?   Like all village backdrops, we get full settlement statblocks, short primers of local folk, demographics, a market place sections of items for sale, information on villager customs and clothing, sample rumors and village lore.   So what is Chasm all about? One look at the lavish b/w-map makes it immediately clear – we have a case of nomen est omen here – formerly known as Callowright, the village has been hit by a terribly disaster, […]

    Village Backdrops: Chasm

    Village Backdrops: Chasm This installment of the Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial,/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s visit Chasm, shall we?   Like all village backdrops, we get full settlement statblocks, short primers of local folk, demographics, a market place sections of items for sale, information on villager customs and clothing, sample rumors and village lore.   So what is Chasm all about? One look at the lavish b/w-map makes it immediately clear – we have a case of nomen est omen here – formerly known as Callowright, the village has been hit by a terribly disaster, […]

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  • IRON ATLAS: A Digital Forge for Your Roleplaying Games Lifeform Entertainment has launched a Kickstarter for new a mobile app called IRON ATLAS. It’s a “Digital Miniatures System” designed for the iPad to serve as an alternative to physical maps and miniatures for roleplaying games. IRON ATLAS takes many of the elements seen in traditional, PC-based Virtual Tabletop systems (VTTs) and optimizes them for use on mobile devices. The app’s streamlined UI keeps it simple, elegant, and focused on the basics for combat, plus providing tons of content for you to pick and choose for YOUR game. Publishers You Love IRON ATLAS lets you browse and download the maps and fantastic character and monster art, from the publishers you love, to […]

    IRON ATLAS: A Digital Forge for Your Roleplaying Games

    IRON ATLAS: A Digital Forge for Your Roleplaying Games Lifeform Entertainment has launched a Kickstarter for new a mobile app called IRON ATLAS. It’s a “Digital Miniatures System” designed for the iPad to serve as an alternative to physical maps and miniatures for roleplaying games. IRON ATLAS takes many of the elements seen in traditional, PC-based Virtual Tabletop systems (VTTs) and optimizes them for use on mobile devices. The app’s streamlined UI keeps it simple, elegant, and focused on the basics for combat, plus providing tons of content for you to pick and choose for YOUR game. Publishers You Love IRON ATLAS lets you browse and download the maps and fantastic character and monster art, from the publishers you love, to […]

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