Archive for July, 2014

  • Perfect World Entertainment Inc., a leader and publisher of widely-acclaimed free-to-play MMORPGs, announced today that Cryptic Studios is bringing popular free-to-play MMORPG Neverwinter to consoles. Available first, free-to-play with Gold* on Xbox One, the all-in-one games and entertainment system from Microsoft, Neverwinter – set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast – is the first free-to-play title from Perfect World Entertainment and Cryptic Studios that will be launched on both PC and console platforms.   Players in North America and Europe can expect Neverwinter for consoles in the first half of 2015.   “Neverwinter is our premier title to bring to console players,” said Perfect World Entertainment CEO, Alan Chen. “Consoles are a perfect fit for action-oriented MMORPGs like Neverwinter, and […]

    NEVERWINTER COMING TO XBOX ONE

    Perfect World Entertainment Inc., a leader and publisher of widely-acclaimed free-to-play MMORPGs, announced today that Cryptic Studios is bringing popular free-to-play MMORPG Neverwinter to consoles. Available first, free-to-play with Gold* on Xbox One, the all-in-one games and entertainment system from Microsoft, Neverwinter – set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast – is the first free-to-play title from Perfect World Entertainment and Cryptic Studios that will be launched on both PC and console platforms.   Players in North America and Europe can expect Neverwinter for consoles in the first half of 2015.   “Neverwinter is our premier title to bring to console players,” said Perfect World Entertainment CEO, Alan Chen. “Consoles are a perfect fit for action-oriented MMORPGs like Neverwinter, and […]

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  • Under the Knife: The Grafter, a Tinker Prestige Class This Tinker-expansion clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s check out the Grafter!   Mechanically, we have a 5-level PrC with 10 ranks heal, 7 ranks knowledge (engineering), skill focus (heal) and 3rd level invention/blueprints as prereqs. The class gets d8, 3/4 BAB-progression, good will-and fort-saves and 4+Int skills per level, but ONLY heal and intimidate as class skills. They also get full invention-progression, with the important caveat that BP per blueprint DO NOT increase via grafter level.   Got that? All right. At first level, a grafter gains a grafting pool equal to class level X […]

    Under the Knife: The Grafter, a Tinker Prestige Class

    Under the Knife: The Grafter, a Tinker Prestige Class This Tinker-expansion clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s check out the Grafter!   Mechanically, we have a 5-level PrC with 10 ranks heal, 7 ranks knowledge (engineering), skill focus (heal) and 3rd level invention/blueprints as prereqs. The class gets d8, 3/4 BAB-progression, good will-and fort-saves and 4+Int skills per level, but ONLY heal and intimidate as class skills. They also get full invention-progression, with the important caveat that BP per blueprint DO NOT increase via grafter level.   Got that? All right. At first level, a grafter gains a grafting pool equal to class level X […]

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  • Mythic Minis: Universal Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more universal path abilities after the first, awesome installment, so let’s check this out!   We begin with 4 different 1st tier abilities, with two of these netting bonus feats from Mythic Magic: Core Spells. Yeah – while I get why they’re here, let’s call them out for what they are – filler. So what about “Dramatic Reveal”. This one is all about roleplaying potential – whether a birthmark or another characteristic – something marks you for greatness and revealing it helps immensely […]

    Mythic Minis: Universal Path Abilities II

    Mythic Minis: Universal Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more universal path abilities after the first, awesome installment, so let’s check this out!   We begin with 4 different 1st tier abilities, with two of these netting bonus feats from Mythic Magic: Core Spells. Yeah – while I get why they’re here, let’s call them out for what they are – filler. So what about “Dramatic Reveal”. This one is all about roleplaying potential – whether a birthmark or another characteristic – something marks you for greatness and revealing it helps immensely […]

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  • Journey to Cathreay Journey to Cathreay clocks in at a massive 115 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 112 pages of content, so let’s take a look!   The module begins with a massive explanation of the module for the DM – essentially, the module provides an extremely helpful explanation of the module’s structure, making the modification on the fly very easy on the DM. A total of 5 maps are provided and a table of all encounters with CR, treasure, XP to be seen at a glimpse. It should also be noted that the pdf also comes with a 25-page NPC-book that has versions of the NPCs of […]

    Journey to Cathreay

    Journey to Cathreay Journey to Cathreay clocks in at a massive 115 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 112 pages of content, so let’s take a look!   The module begins with a massive explanation of the module for the DM – essentially, the module provides an extremely helpful explanation of the module’s structure, making the modification on the fly very easy on the DM. A total of 5 maps are provided and a table of all encounters with CR, treasure, XP to be seen at a glimpse. It should also be noted that the pdf also comes with a 25-page NPC-book that has versions of the NPCs of […]

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  • Mythic Monsters: Abyssal This installment of Legendary Games’ Mythic Monster series clocks in at a massive 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages introduction to the product line, 1 page advertisement and 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   After a short introduction to the matter at hand, we are introduced to an extremely cool introductory text that serves as a frame narrative – essentially a lecture on a newly discovered species of qlippoth, before we are introduced to options available for those who want to conjure forth these antediluvian threats of evil – including a new way with the […]

    Mythic Monsters: Abyssal

    Mythic Monsters: Abyssal This installment of Legendary Games’ Mythic Monster series clocks in at a massive 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages introduction to the product line, 1 page advertisement and 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   After a short introduction to the matter at hand, we are introduced to an extremely cool introductory text that serves as a frame narrative – essentially a lecture on a newly discovered species of qlippoth, before we are introduced to options available for those who want to conjure forth these antediluvian threats of evil – including a new way with the […]

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  • Dungeon Dressing: Goblin’s Pockets This Dungeon Dressing-installment clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   The first page is taken up by a short explanation of how to use this pdf and a d0-table that helps you determine on which table to roll and how often. And oh boy, do these table’s names already spell out the respective themes of the tables:   No.1 would “Utterly Worthless”, 50-entry strong (like all tables herein), features delightful things for adventurers to grab – a tangled ball of multicolored thread, a dried up snake. The left arm […]

    Dungeon Dressing: Goblin’s Pockets

    Dungeon Dressing: Goblin’s Pockets This Dungeon Dressing-installment clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   The first page is taken up by a short explanation of how to use this pdf and a d0-table that helps you determine on which table to roll and how often. And oh boy, do these table’s names already spell out the respective themes of the tables:   No.1 would “Utterly Worthless”, 50-entry strong (like all tables herein), features delightful things for adventurers to grab – a tangled ball of multicolored thread, a dried up snake. The left arm […]

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  • As you may have noticed, real life’s been busy – so I’m trying to catch up to the backlog and hence, I had to make a decision – while usually, I write full reviews for Pathways-issues, this time, I’ll just give you brief bullet points for each issue – they’re free, after all, so go and download them and judge for yourself!   Pathwayys #36 Highlights: Great time-themed template by Steven D. Russell (wished it had synergy with RGG’s Time Thief, though), psionic red grindylow by Elton Robb, great rakshasa monk by Creighton Broadhurst   Flaws: Formatting of my Top Ten-list a bit awakward.   Final verdict: 4.5 stars, rounded up to 5.       Pathways #37 Highlights: Ruination […]

    EZG Bullet Point-reviews #1: Pathways #36, #37, #38, #39

    As you may have noticed, real life’s been busy – so I’m trying to catch up to the backlog and hence, I had to make a decision – while usually, I write full reviews for Pathways-issues, this time, I’ll just give you brief bullet points for each issue – they’re free, after all, so go and download them and judge for yourself!   Pathwayys #36 Highlights: Great time-themed template by Steven D. Russell (wished it had synergy with RGG’s Time Thief, though), psionic red grindylow by Elton Robb, great rakshasa monk by Creighton Broadhurst   Flaws: Formatting of my Top Ten-list a bit awakward.   Final verdict: 4.5 stars, rounded up to 5.       Pathways #37 Highlights: Ruination […]

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  • Threats: Echoes of the Typhonians (Diceless) This supplement for Lords of Gossamer and Shadows is the first providing a spotlight for a particular kind of threat (D’unh) faced by the Gossamer Lords and Ladies (and other – we don’t discriminate on the great stair…) clocks in at 23 pages, 1 page editorial, 1 page front cover, 21 pages of content – so let’s take a look!   So, as has become tradition with Rite Publishing’s supplements, this one as well in written in aptly-crafted in-character prose, introducing us to the so-called Usari. What are these people? Well, you’re probably familiar with the saying that everyone has a Doppelgänger out there? Well, we have one world. With infinite worlds at one’s […]

    Threats: Echoes of the Typhonians (Diceless)

    Threats: Echoes of the Typhonians (Diceless) This supplement for Lords of Gossamer and Shadows is the first providing a spotlight for a particular kind of threat (D’unh) faced by the Gossamer Lords and Ladies (and other – we don’t discriminate on the great stair…) clocks in at 23 pages, 1 page editorial, 1 page front cover, 21 pages of content – so let’s take a look!   So, as has become tradition with Rite Publishing’s supplements, this one as well in written in aptly-crafted in-character prose, introducing us to the so-called Usari. What are these people? Well, you’re probably familiar with the saying that everyone has a Doppelgänger out there? Well, we have one world. With infinite worlds at one’s […]

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  • Village Backdrop: Trickletrek This Village Backdrop clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   Trickletrek is an idyllic town, situated next to the river of the same moniker and to the forest of the Great Greens – life is good in the gnomish village and all is well…until an asteroid crashes down into Swishswirl Cove and the dreaded loss of color (whether already known via Golarion or a new phenomenon) starts spreading, leaving mutated, dangerous folk in its wake that seem to show signs of a strange color not 100% of this world…   […]

    Village Backdrop: Trickletrek

    Village Backdrop: Trickletrek This Village Backdrop clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   Trickletrek is an idyllic town, situated next to the river of the same moniker and to the forest of the Great Greens – life is good in the gnomish village and all is well…until an asteroid crashes down into Swishswirl Cove and the dreaded loss of color (whether already known via Golarion or a new phenomenon) starts spreading, leaving mutated, dangerous folk in its wake that seem to show signs of a strange color not 100% of this world…   […]

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  • Player’s Option: Ayutthayan Monk This installment of the player’s option-series introduces us to a variant monk class, the Ayutthayan Monk and clocks in at 13 pages, 1 page front cover, 1 page credits -leaving 11 page of content. Yeah, my pdf weirdly has no SRD.   The Ayutthayan Monk gets d8, 4+Int skills per level, a completely custom list of weapon proficiencies, AC/CMD-bonus of +1 (scaling up to +5) when unarmed/unencumbered and even remaining when flat-footed and touch attacks. They have all good saves, 3/4 BAB-progression, scale bonus movement rate to up to 60 ft, increase unarmed damage to up to 2d10. ALl in all, quite similar to the regular monk, so where are the differences? Well, at 1st level, […]

    Player’s Option: Ayutthayan Monk

    Player’s Option: Ayutthayan Monk This installment of the player’s option-series introduces us to a variant monk class, the Ayutthayan Monk and clocks in at 13 pages, 1 page front cover, 1 page credits -leaving 11 page of content. Yeah, my pdf weirdly has no SRD.   The Ayutthayan Monk gets d8, 4+Int skills per level, a completely custom list of weapon proficiencies, AC/CMD-bonus of +1 (scaling up to +5) when unarmed/unencumbered and even remaining when flat-footed and touch attacks. They have all good saves, 3/4 BAB-progression, scale bonus movement rate to up to 60 ft, increase unarmed damage to up to 2d10. ALl in all, quite similar to the regular monk, so where are the differences? Well, at 1st level, […]

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  • The Genius Guide to Horrifically Overpowered Mythic Feats This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   In case you’re new to the concept – first released on April 1st, these horrifically overpowered feats are essentially feats on steroids. Scratch that. Know the Batman villain Bane? Yeah, they’re more like his drug of choice, venom, injected in copious quantities into feats to create brutes. Owen K.C. Stephens back in the day wrote “No one should use these” – well, people don’t listen, do they? In fact, I wasn’t alone in considering them great tools for legendary foes, high level […]

    The Genius Guide to Horrifically Overpowered Mythic Feats

    The Genius Guide to Horrifically Overpowered Mythic Feats This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   In case you’re new to the concept – first released on April 1st, these horrifically overpowered feats are essentially feats on steroids. Scratch that. Know the Batman villain Bane? Yeah, they’re more like his drug of choice, venom, injected in copious quantities into feats to create brutes. Owen K.C. Stephens back in the day wrote “No one should use these” – well, people don’t listen, do they? In fact, I wasn’t alone in considering them great tools for legendary foes, high level […]

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  • Mythic Minis: Feats of Treachery This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats of treachery, so let’s check this out!   All right, we begin this collection with “Betrayers” mythic version, which makes the attacks against foes you befriended is further increased – very much a standard improved version with slight mythic bonuses. Okay, but bland. Deceptive Exchange’s mythic version is more interesting, allowing for disarm/steal to accompany the feint and even replacing items in foe’s hands. “Disengaging Feint” as a mythic feat can be used as a swift action or as a standard action sans […]

    Mythic Minis: Feats of Treachery

    Mythic Minis: Feats of Treachery This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats of treachery, so let’s check this out!   All right, we begin this collection with “Betrayers” mythic version, which makes the attacks against foes you befriended is further increased – very much a standard improved version with slight mythic bonuses. Okay, but bland. Deceptive Exchange’s mythic version is more interesting, allowing for disarm/steal to accompany the feint and even replacing items in foe’s hands. “Disengaging Feint” as a mythic feat can be used as a swift action or as a standard action sans […]

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  •   Mythic Minis: Archmage Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about abilities for the archmage path so let’s check this out!   We kick this one off with 4 1st tier abilities – two of which will immensely help alchemists, with one helping with extracts and using mythic abilities (essentially fixing a GLARING hole in the base rules…) and a further one allows you to create better bombs. Spell Dilation is also rather cool, allowing your PC to make more or less minor metamagic-style forming modifications of spells. Those are cool. Detect Animals or […]

    Mythic Minis: Archmage Path Abilities

      Mythic Minis: Archmage Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about abilities for the archmage path so let’s check this out!   We kick this one off with 4 1st tier abilities – two of which will immensely help alchemists, with one helping with extracts and using mythic abilities (essentially fixing a GLARING hole in the base rules…) and a further one allows you to create better bombs. Spell Dilation is also rather cool, allowing your PC to make more or less minor metamagic-style forming modifications of spells. Those are cool. Detect Animals or […]

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  • Path of War: Supplemental Content The final book for the first “Path of War”-book is 25 pages long, 1 page front cover, 1 page editorial, 1 page SRD (leaving 22 pages of content) and is all about supplemental content, so let’s take a look, shall we?   After a short introduction of the topic at hand, we delve into new archetypes for the Path of War-classes, so let’s check out the Judge first, an archetype for the Stalker. If the name wasn’t ample clue for you – the stalker can be considered a blend of inquisitor and stalker and thus gains additional options to use via their ki pool over the levels of their class-progression: +4 to bluff/sense motive, detect […]

    Path of War: Supplemental Content

    Path of War: Supplemental Content The final book for the first “Path of War”-book is 25 pages long, 1 page front cover, 1 page editorial, 1 page SRD (leaving 22 pages of content) and is all about supplemental content, so let’s take a look, shall we?   After a short introduction of the topic at hand, we delve into new archetypes for the Path of War-classes, so let’s check out the Judge first, an archetype for the Stalker. If the name wasn’t ample clue for you – the stalker can be considered a blend of inquisitor and stalker and thus gains additional options to use via their ki pool over the levels of their class-progression: +4 to bluff/sense motive, detect […]

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  • Mythic Minis: Feats of Protection This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats of protection, so let’s check this out!   Okay, unsurprisingly, this pdf offers mythic versions of the “bodyguard” and “In Harm’s Way”-feats, with the former not requiring you to threaten foes to help your allies and even use mythic power to reach them, whereas “In Harm’s Way”‘s mythic version allows you to use AoOs to intercept attacks, taking the effects upon yourself – this means no AC-tanking per my reading, though the feat could use some tighter wording as to whether the intercepted […]

    Mythic Minis: Feats of Protection

    Mythic Minis: Feats of Protection This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats of protection, so let’s check this out!   Okay, unsurprisingly, this pdf offers mythic versions of the “bodyguard” and “In Harm’s Way”-feats, with the former not requiring you to threaten foes to help your allies and even use mythic power to reach them, whereas “In Harm’s Way”‘s mythic version allows you to use AoOs to intercept attacks, taking the effects upon yourself – this means no AC-tanking per my reading, though the feat could use some tighter wording as to whether the intercepted […]

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  • Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

    EZG reviews Rise of the Drow

    Rise of the Drow   This massive tome of a module is 494 pages long, 1 page front cover, 1 page designer signatures, 1 blank page inside front cover, 1 page editorial, 5 pages ToC,2 pages of SRD, 2 pages of backer-lists, 12 pages of advertisements (all in the back), 1 page back cover, leaving us with 469 pages of content…that’s A LOT, so I’ll better get going!   First, let me preface this review with a disclaimer: I reviewed the original Rise of the Drow-trilogy back in the day, and it already was a very good array of modules then. When this kickstarter happened, I was asked to be a stretch-goal and I agreed. I did receive compensation for […]

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  • Rise of The Drow Epilogue: The Commander of Malice The ultimate finale of Rise of the Drow clocks in at 69 pages, 1 page front cover, 1 page credits, 1 page ToC, 2 pages of advertisement (in the monster statblock sections – annoying if you print them out), 2 pages of SRD and 1 page back cover, leaving us with 61 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The war against teh drow is over, matron mother Maelora defeated. Oh those villains…so high level, yet so stupid…Or not. Sometimes, evil mastermind have something called “backup plan”, […]

    EZG reviews Rise of The Drow Epilogue: The Commander of Malice

    Rise of The Drow Epilogue: The Commander of Malice The ultimate finale of Rise of the Drow clocks in at 69 pages, 1 page front cover, 1 page credits, 1 page ToC, 2 pages of advertisement (in the monster statblock sections – annoying if you print them out), 2 pages of SRD and 1 page back cover, leaving us with 61 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The war against teh drow is over, matron mother Maelora defeated. Oh those villains…so high level, yet so stupid…Or not. Sometimes, evil mastermind have something called “backup plan”, […]

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  • Fane of the Undying Sleeper This module by Raging Swan Press clocks in at 27 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC/how to use, 1 page advice on reading statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with 20 pages of content so let’s take a look!   This being an adventure module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Via one of 3 different hooks, gathering information, one of the 8 rumors provided or the like, the PCs find out about a particularly nasty set of slimy stairs on a wind-swept beach, accessible only during […]

    Fane of the Undying Sleeper

    Fane of the Undying Sleeper This module by Raging Swan Press clocks in at 27 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC/how to use, 1 page advice on reading statblocks for novice DMs, 1 page SRD and 1 page back cover, leaving us with 20 pages of content so let’s take a look!   This being an adventure module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Via one of 3 different hooks, gathering information, one of the 8 rumors provided or the like, the PCs find out about a particularly nasty set of slimy stairs on a wind-swept beach, accessible only during […]

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  • Mythic Minis: Hierophant Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about hierophant path abilities, so let’s check this out!   We kick off the pdf with 3 1st tier abilities, first of which would be the ability to cultivate potion-like plants. Unlike regular potions, depending on your mythic tier, you can expand these to include metamagic effects and increase their potency, but also tying them to yourself, seeing a rapid decay in potency upon being taken away from you. As living things, however, you can actually cultivate them and grow more of them! Quite cool, […]

    Mythic Minis: Hierophant Path Abilities

    Mythic Minis: Hierophant Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about hierophant path abilities, so let’s check this out!   We kick off the pdf with 3 1st tier abilities, first of which would be the ability to cultivate potion-like plants. Unlike regular potions, depending on your mythic tier, you can expand these to include metamagic effects and increase their potency, but also tying them to yourself, seeing a rapid decay in potency upon being taken away from you. As living things, however, you can actually cultivate them and grow more of them! Quite cool, […]

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  • Mythic Minis: Feats of Grappling This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats of grappling, so let’s check this out!   We kick off with the mythic teamwork-feat equivalent of “Brutal Grappler”, allowing you to be even more deadly when grappling in teams, allowing you and your allies to benefit from mythic tiers and allowing you to substitute combat maneuvers for bonus damage of crits. Solid.   “Carry Off” allows you to better move targets hit by the snatch or grab special attacks – nice for respective critters. “Final Embrace” and its two follow-up feats makes […]

    Mythic Minis: Feats of Grappling

    Mythic Minis: Feats of Grappling This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats of grappling, so let’s check this out!   We kick off with the mythic teamwork-feat equivalent of “Brutal Grappler”, allowing you to be even more deadly when grappling in teams, allowing you and your allies to benefit from mythic tiers and allowing you to substitute combat maneuvers for bonus damage of crits. Solid.   “Carry Off” allows you to better move targets hit by the snatch or grab special attacks – nice for respective critters. “Final Embrace” and its two follow-up feats makes […]

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  • Into the Breach: Magus This pdf by d20pfsrd.com publishing/flying pincushion is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving us with 24 pages of content, so let’s take a look, shall we?   We kick off this pdf with 11 different archetypes for the Magus, first of which would be the Agony Drinker – this is essentially a pain/negative-energy themed magus. They add properties like vicious etc. to their arsenal. The class gain negative energy affinity, which, for good groups, is a very strong detriment, whereas in evil groups, it tends to be very strong -usually, you only see that one in powerful races as a mitigating, […]

    Into the Breach: Magus

    Into the Breach: Magus This pdf by d20pfsrd.com publishing/flying pincushion is 29 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page advertisement, leaving us with 24 pages of content, so let’s take a look, shall we?   We kick off this pdf with 11 different archetypes for the Magus, first of which would be the Agony Drinker – this is essentially a pain/negative-energy themed magus. They add properties like vicious etc. to their arsenal. The class gain negative energy affinity, which, for good groups, is a very strong detriment, whereas in evil groups, it tends to be very strong -usually, you only see that one in powerful races as a mitigating, […]

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  • Gossamer Worlds: Tetsujin Shogunate This installment of Rite Publishing’s extremely affordable tour through the infinite worlds of the Grand Stair is 10 pages long, 1 page front cover, 1 page editorial, leaving us with 8 pages of content, so let’s take a look!   The world of the Tetsujin Shogunate has been hit by a catastrophe – caught in-between the insterstellar warfare of the alien races oni and kappa, much of the world has become uninhabitable when the aliens crash-landed there. That being said, there also were positive aspects to all of that (or at least: supremely cool ones!): The kinda-slightly-benevolent Kappa came down in Japan and were coerced/swayed to help stem the tide of the monstrous oni that kept […]

    Gossamer Worlds: Tetsujin Shogunate

    Gossamer Worlds: Tetsujin Shogunate This installment of Rite Publishing’s extremely affordable tour through the infinite worlds of the Grand Stair is 10 pages long, 1 page front cover, 1 page editorial, leaving us with 8 pages of content, so let’s take a look!   The world of the Tetsujin Shogunate has been hit by a catastrophe – caught in-between the insterstellar warfare of the alien races oni and kappa, much of the world has become uninhabitable when the aliens crash-landed there. That being said, there also were positive aspects to all of that (or at least: supremely cool ones!): The kinda-slightly-benevolent Kappa came down in Japan and were coerced/swayed to help stem the tide of the monstrous oni that kept […]

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  • Mythic Minis: Universal Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about universal path abilities, so let’s check this out!   First, we’re on to 4 1st tier abilities, with “bound by honor” allowing you to take monk’s vows and thus use mythjic tier to increase ki-pool (or mythic power), saves and also improve quarry, challenge and similar abilities to represent your convictions guiding you. Nice.   “Ever Ready” makes you more efficient in surprise rounds and against readied actions, which is actually rather fitting for a mythic ability and manages to convey the mythic flair […]

    Mythic Minis: Universal Path Abilities

    Mythic Minis: Universal Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about universal path abilities, so let’s check this out!   First, we’re on to 4 1st tier abilities, with “bound by honor” allowing you to take monk’s vows and thus use mythjic tier to increase ki-pool (or mythic power), saves and also improve quarry, challenge and similar abilities to represent your convictions guiding you. Nice.   “Ever Ready” makes you more efficient in surprise rounds and against readied actions, which is actually rather fitting for a mythic ability and manages to convey the mythic flair […]

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  • Mythic Minis: Feats of Terror This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats that inspire true dread, so let’s take a look!   -Dragonfear: Says it all – better, mythic rank-powered frightful presence for dragons. Make those knights run! Pity there’s no “Let non-mythic-guys-die-by-dragonfright”-caveat as seen in some books…   -Gory Finish (Mythic): Better, mythic version of the feat, allows you use it easier and use mythic power to spontaneously use it in conjunction with weapons that you have weapon focus in. Makes more sense as an option than the base feat. Neat!   -Intimidating Bane […]

    Mythic Minis: Feats of Terror

    Mythic Minis: Feats of Terror This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about feats that inspire true dread, so let’s take a look!   -Dragonfear: Says it all – better, mythic rank-powered frightful presence for dragons. Make those knights run! Pity there’s no “Let non-mythic-guys-die-by-dragonfright”-caveat as seen in some books…   -Gory Finish (Mythic): Better, mythic version of the feat, allows you use it easier and use mythic power to spontaneously use it in conjunction with weapons that you have weapon focus in. Makes more sense as an option than the base feat. Neat!   -Intimidating Bane […]

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  • Mythic Minis: Trickster Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   All right, another path-ability installment, so let’s take a look whether this one can finally convince me. We kick off with 5 trickster abilities for 1st tier, with one, analytical eye, having already featured in teh Guardian Path abilities. I didn’t consider it good design and too metagamey back then and that has not changed. Next.   The first new one would be backstabber, which is a passive benefit that increases to-hit and sneak attack damage output and allows you to spend mythic power to flank otherwise unflankable non-mythic […]

    Mythic Minis: Trickster Path Abilities

    Mythic Minis: Trickster Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   All right, another path-ability installment, so let’s take a look whether this one can finally convince me. We kick off with 5 trickster abilities for 1st tier, with one, analytical eye, having already featured in teh Guardian Path abilities. I didn’t consider it good design and too metagamey back then and that has not changed. Next.   The first new one would be backstabber, which is a passive benefit that increases to-hit and sneak attack damage output and allows you to spend mythic power to flank otherwise unflankable non-mythic […]

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  • Nowadays fairy tales are very much considered stories for children, with simplistic characters and morals that steer the reader (as well as the main heroines and heroes) toward the right-and-proper “happy ending”. It hasn’t always been so—European “faerie tales” have historically been grounded in literal truths, considered legendary and as such potentially very real! They were designed to reveal the failings and foibles of the weak and gullible, the tribulations and triumphs of the downtrodden but hardworking, the fleeting nature of riches won without effort, and the value of dedication to a cause coupled with determination to achieve virtuous ends at all costs. Snow White—classified by Aarne-Thompson as tale 709, “Other story of the supernatural,” and Grimms’ Fairy Tale number […]

    Snow White for Pathfinder RPG / Fairy Tales in Roleplaying Games

    Nowadays fairy tales are very much considered stories for children, with simplistic characters and morals that steer the reader (as well as the main heroines and heroes) toward the right-and-proper “happy ending”. It hasn’t always been so—European “faerie tales” have historically been grounded in literal truths, considered legendary and as such potentially very real! They were designed to reveal the failings and foibles of the weak and gullible, the tribulations and triumphs of the downtrodden but hardworking, the fleeting nature of riches won without effort, and the value of dedication to a cause coupled with determination to achieve virtuous ends at all costs. Snow White—classified by Aarne-Thompson as tale 709, “Other story of the supernatural,” and Grimms’ Fairy Tale number […]

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  • Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

    Rise of the Drow Prologue: The Darkness Arrives

    Rise of the Drow Prologue: The Darkness Arrives So this is the prologue for AaW Games’ massive mega-adventure Rise of the Drow…let’s take a look! Page-count wise, this module clocks in at 129 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 2 pages of SRD, 1 page back cover, leaving us with 122 (!!) pages of content, the first page of which would be an introduction by the authors before the first part, Jonathan G. Nelson and Stephen Yeardley’s section of the module begins.   I won’t waste much words here, so here’s the obligatory SPOILER-warning. From here on out, players should jump to the conclusion. Got that? Great!   Only DMs here? All right! We […]

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