Archive for September, 2014

  • The Fen of the Five-Fold Maw is an old-school swamp adventure for 7th level characters that pits the players against the challenges of the dreaded Sorrowfen Swamp, its inherent dangers and denizens. A tribe of zealous lizardmen venerate a horrific hydra within, and they threaten to swallow the nearby town of Wyverglynn. Do you have what it takes to walk the giant lily road and face the dangers within? What’s better than a great new adventure by Total Party Kill Games? How about 10 bonus PDFs? That’s right! As a backer of this great kickstarter, you will be helping unlock 10 bonus PDFs from other Pathfinder compatible publishers. Don’t delay, this is your last chance to unleash the ultimate swamp […]

    It’s the final week for Total Party Kill Games’ new Pathfinder adventure on Kickstarter!

    The Fen of the Five-Fold Maw is an old-school swamp adventure for 7th level characters that pits the players against the challenges of the dreaded Sorrowfen Swamp, its inherent dangers and denizens. A tribe of zealous lizardmen venerate a horrific hydra within, and they threaten to swallow the nearby town of Wyverglynn. Do you have what it takes to walk the giant lily road and face the dangers within? What’s better than a great new adventure by Total Party Kill Games? How about 10 bonus PDFs? That’s right! As a backer of this great kickstarter, you will be helping unlock 10 bonus PDFs from other Pathfinder compatible publishers. Don’t delay, this is your last chance to unleash the ultimate swamp […]

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  • B18: Three Faces of the Muse This module clocks in at 51 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 46 pages of content, so let’s take a look, shall we?   Before we begin, I should mention that this is an adventure review and as such contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Okay, first of all, all you history and art-buffs out there, especially those with some knowledge in Renaissance art and the greats will have a field day here: Imagine a vast cathedral, where an artist called Michello, known for his superb magical crafting prowess died while […]

    B18: Three Faces of the Muse

    B18: Three Faces of the Muse This module clocks in at 51 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 46 pages of content, so let’s take a look, shall we?   Before we begin, I should mention that this is an adventure review and as such contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? Okay, first of all, all you history and art-buffs out there, especially those with some knowledge in Renaissance art and the greats will have a field day here: Imagine a vast cathedral, where an artist called Michello, known for his superb magical crafting prowess died while […]

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  • Paladins of Porphyra This supplement clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages, so let’s take a look, shall we?   In Porphyra, paladins are servants of the NewGods and thus, we get archetypes for specific deities – Aleria, the love of life, for example, gets a paladin that receives an modified steed that is under constant pass without a trace, may speak to animals and recieves at higher levels an aura that severely penalizes all melee attacks executed nearby her – including her own. Surprisingly cool one! Codionic Knights of Gerana are more martial and inclined towards intimidation, not diplomacy. They also may shield others and partially replace mercies […]

    Paladins of Porphyra

    Paladins of Porphyra This supplement clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages, so let’s take a look, shall we?   In Porphyra, paladins are servants of the NewGods and thus, we get archetypes for specific deities – Aleria, the love of life, for example, gets a paladin that receives an modified steed that is under constant pass without a trace, may speak to animals and recieves at higher levels an aura that severely penalizes all melee attacks executed nearby her – including her own. Surprisingly cool one! Codionic Knights of Gerana are more martial and inclined towards intimidation, not diplomacy. They also may shield others and partially replace mercies […]

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  • The Blessed and the Hunted: The Story of the Usa-Chan This little supplement by Storm Bunny Studios is 4 pages long, 3/4 of a page SRD/editorial, leaving us with 3 1/4 pages of content, so let’s take a look!   We kick off this little pdf with a short origin-myth of the new race of the Usa-Chan – who are essentially bunny people in the style of Usagi Yojinbo (and if that does not ring any bells, google it!) and ties it neatly in with an alternate origin legend for the kitsune.   Usa-Chan get their own subtype, +2 Dex and Str, -2 Int, +2 to climb, -2 Disable Device & Sleight of Hand, +2 to initiative and run as […]

    The Blessed and the Hunted: The Story of the Usa-Chan

    The Blessed and the Hunted: The Story of the Usa-Chan This little supplement by Storm Bunny Studios is 4 pages long, 3/4 of a page SRD/editorial, leaving us with 3 1/4 pages of content, so let’s take a look!   We kick off this little pdf with a short origin-myth of the new race of the Usa-Chan – who are essentially bunny people in the style of Usagi Yojinbo (and if that does not ring any bells, google it!) and ties it neatly in with an alternate origin legend for the kitsune.   Usa-Chan get their own subtype, +2 Dex and Str, -2 Int, +2 to climb, -2 Disable Device & Sleight of Hand, +2 to initiative and run as […]

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  • Prepare for War: Basic Training This module clocks in at 42 pages of content, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!   So this module is unconventional – based on Amora Game’s Player’s Guide, the PCs are regular average Joes and Janes of the Thaddean Empire who have just enlisted in the military to serve their grand empire. Hence, the structure of this module diverges vastly from what one would expect and slaughters quite an array of sacred cows:   first of all, it uses RGG’s apprentice-level character rules (and provides all necessary bits and pieces) – this means you start this […]

    Prepare for War: Basic Training

    Prepare for War: Basic Training This module clocks in at 42 pages of content, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 38 pages of content, so let’s take a look!   So this module is unconventional – based on Amora Game’s Player’s Guide, the PCs are regular average Joes and Janes of the Thaddean Empire who have just enlisted in the military to serve their grand empire. Hence, the structure of this module diverges vastly from what one would expect and slaughters quite an array of sacred cows:   first of all, it uses RGG’s apprentice-level character rules (and provides all necessary bits and pieces) – this means you start this […]

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  • CLASSifieds: Shaman of Humanity This druid archetype clocks in at 9 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 6 pages, so let’s take a look!   The shaman of humanity is a druid archetype that is available exclusively to those with human ancestry (including half-breeds). They alter their proficiencies and may actually wear metal armor, but also receive slightly diminished spellcasting. Their empathy only applies to domesticated animals or those under the effects of the anthropomorphic animal effect. Unlike the regular effect, though, the shaman learns to cast this as a spell-like ability that lasts for quite some time on his companion and said companion takes on the proficiencies of the shaman of […]

    CLASSifieds: Shaman of Humanity

    CLASSifieds: Shaman of Humanity This druid archetype clocks in at 9 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 6 pages, so let’s take a look!   The shaman of humanity is a druid archetype that is available exclusively to those with human ancestry (including half-breeds). They alter their proficiencies and may actually wear metal armor, but also receive slightly diminished spellcasting. Their empathy only applies to domesticated animals or those under the effects of the anthropomorphic animal effect. Unlike the regular effect, though, the shaman learns to cast this as a spell-like ability that lasts for quite some time on his companion and said companion takes on the proficiencies of the shaman of […]

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  • Mythic Monsters: Sea Monsters   This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages of how-to-use/introduction, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   As has become the tradition with this series, we kick off with a kind of supplemental content appropriate for the theme of the issue, this time in the guise of 8 feats to expand your aquatic combat options for mythic creatures (and if you need further oomph for non-mythic aquatic foes, check Alluria Publishing’s Cerulean Seas-books – they’re awesome!) -sporting the very much required swim-by-attack (both […]

    Mythic Monsters: Sea Monsters

    Mythic Monsters: Sea Monsters   This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages of how-to-use/introduction, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   As has become the tradition with this series, we kick off with a kind of supplemental content appropriate for the theme of the issue, this time in the guise of 8 feats to expand your aquatic combat options for mythic creatures (and if you need further oomph for non-mythic aquatic foes, check Alluria Publishing’s Cerulean Seas-books – they’re awesome!) -sporting the very much required swim-by-attack (both […]

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  • Village Backdrop: Refuge This Village Backdrop clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   All right, by now you know that Village Backdrops come with full settlement statblocks, do you? Well, now you do. 😉 The village also features information on the village’s economy, customs, nomenclature etc. and provides information on movers and shakers. Beyond that, short tables of rumors and events to enliven the place work as neat additions for the DM to develop into adventures.   Okay, let’s get something out of the way – this village is a pirate’s haven on […]

    Village Backdrop: Refuge

    Village Backdrop: Refuge This Village Backdrop clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   All right, by now you know that Village Backdrops come with full settlement statblocks, do you? Well, now you do. 😉 The village also features information on the village’s economy, customs, nomenclature etc. and provides information on movers and shakers. Beyond that, short tables of rumors and events to enliven the place work as neat additions for the DM to develop into adventures.   Okay, let’s get something out of the way – this village is a pirate’s haven on […]

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  •   Dungeon Dice is a new game that was kickstarted by Potluck Games for 2-5 players. The goal of Dungeon Dice is to be the first player to achieve 4 points. There are several ways to get points. Achieving level 6 is worth 1 point, obtaining and artifact is worth 1 point, and killing a higher powered monster in worth 1 or more points. The gameplay is quick and easy. The game consists of several types of dice, each of which is stored in its own bag. The green bag contains all the dice that are out on the table during normal game play and includes level dice, combat dice (player and monster), spell dice and special artifact dice. The […]

    Dungeon Dice!

      Dungeon Dice is a new game that was kickstarted by Potluck Games for 2-5 players. The goal of Dungeon Dice is to be the first player to achieve 4 points. There are several ways to get points. Achieving level 6 is worth 1 point, obtaining and artifact is worth 1 point, and killing a higher powered monster in worth 1 or more points. The gameplay is quick and easy. The game consists of several types of dice, each of which is stored in its own bag. The green bag contains all the dice that are out on the table during normal game play and includes level dice, combat dice (player and monster), spell dice and special artifact dice. The […]

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  • The Veranthea Codex Kickstarter is nearly 50% funded and has over 100 backers! To celebrate these milestones, they’ve revealed five new add-ons: a GM screen, Face Cards, NPC Cards, VTT Maps, and (yet to be unlocked) custom dice! If you haven’t checked out the Kickstarter page yet, go now and download the four *free* preview PDFs to see what the Veranthea Codex team is bringing to the Pathfinder Roleplaying Game. There’s plenty of podcasts and other news articles for this fantastic Kickstarter on www.verantheacodex.com, and if you’re still not sure of what these talented artists, innovative designers, and compelling writers are all about, the Veranthea Codex tumblr updates every single day until the funding period ends! Right now there are […]

    The Veranthea Codex Kickstarter: New Add-Ons!

    The Veranthea Codex Kickstarter is nearly 50% funded and has over 100 backers! To celebrate these milestones, they’ve revealed five new add-ons: a GM screen, Face Cards, NPC Cards, VTT Maps, and (yet to be unlocked) custom dice! If you haven’t checked out the Kickstarter page yet, go now and download the four *free* preview PDFs to see what the Veranthea Codex team is bringing to the Pathfinder Roleplaying Game. There’s plenty of podcasts and other news articles for this fantastic Kickstarter on www.verantheacodex.com, and if you’re still not sure of what these talented artists, innovative designers, and compelling writers are all about, the Veranthea Codex tumblr updates every single day until the funding period ends! Right now there are […]

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  • Magus of the Jade Oath This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 29 pages of content, so let’s take a look!   We kick off this supplement with a short piece in-character prose and continue this approach in the respective discussions of magi throughout the book, as written by one member of the Forbidden Mantis, formerly of the Beautiful Silk Tigers -and indeed, in lavish, captivating prose, we are introduced to the respective magi traditions of the diverse factions of the Lands of the Jade Oath. And indeed, the blend of arcane and martial feels as if predestined for a proper in-depth look in such […]

    Magus of the Jade Oath

    Magus of the Jade Oath This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 29 pages of content, so let’s take a look!   We kick off this supplement with a short piece in-character prose and continue this approach in the respective discussions of magi throughout the book, as written by one member of the Forbidden Mantis, formerly of the Beautiful Silk Tigers -and indeed, in lavish, captivating prose, we are introduced to the respective magi traditions of the diverse factions of the Lands of the Jade Oath. And indeed, the blend of arcane and martial feels as if predestined for a proper in-depth look in such […]

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  • Planar Races: Chaos – The Xaolings This racial supplement clocks in at 15 pages, 1 page front cover, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look, shall we?   So what are the Xaolings? If the name wasn’t ample clue – they’re beings infused with or sired by the essence of Limbo and its chosen caretakers, the Proteans. As such, their looks are extremely varied and the chaotic influx is also represented in the (thankfully present) age, height and weight-table with massive variances in maximum age. Nice! Beyond the usual takes on relationships with other races, the suggestions for looks here would be awesome – elves with slithering, serpentine shadows, slitted pupils […]

    Planar Races: Chaos – The Xaolings

    Planar Races: Chaos – The Xaolings This racial supplement clocks in at 15 pages, 1 page front cover, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look, shall we?   So what are the Xaolings? If the name wasn’t ample clue – they’re beings infused with or sired by the essence of Limbo and its chosen caretakers, the Proteans. As such, their looks are extremely varied and the chaotic influx is also represented in the (thankfully present) age, height and weight-table with massive variances in maximum age. Nice! Beyond the usual takes on relationships with other races, the suggestions for looks here would be awesome – elves with slithering, serpentine shadows, slitted pupils […]

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  • Fat Goblin Travel Guide to Horrible Horrors & Macabre Monsters This bestiary clocks in at a massive 52 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisements, 1 page SRD, leaving us with a massive 47 pages of content, so let’s take a look, shall we?   I’ve scarcely been this conflicted about a review I’ve written, so I figured I’ll break my usual format for reviews with this one and instead provide you with an insight into the two hearts that alas, beat in my breast regarding this one.   White EZG: Just take a look at this beautiful pdf – Rick Hershey really knows his job. The artworks are glorious, even though you […]

    Fat Goblin Travel Guide to Horrible Horrors & Macabre Monsters

    Fat Goblin Travel Guide to Horrible Horrors & Macabre Monsters This bestiary clocks in at a massive 52 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisements, 1 page SRD, leaving us with a massive 47 pages of content, so let’s take a look, shall we?   I’ve scarcely been this conflicted about a review I’ve written, so I figured I’ll break my usual format for reviews with this one and instead provide you with an insight into the two hearts that alas, beat in my breast regarding this one.   White EZG: Just take a look at this beautiful pdf – Rick Hershey really knows his job. The artworks are glorious, even though you […]

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  • Road of the Dead Collector’s Edition This module clocks in at 45pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page ToC/CR-lists, 1 page advice on reading statblocks and 1 page advice on running the module for novice DMs, 1 page SRD and 1 page back cover, leaving 36 pages of content, so let’s take a look!   All right, before I dive in – we get 6 pre-gens to run the module, a short primer-style appendix of the general area of the lonely coast including travelling distances/speed and 3 new monsters +2 magic items, the latter of which both get their own artworks. That’s the supplemental stuff. It should be noted that the original “Road […]

    Road of the Dead Collector’s Edition

    Road of the Dead Collector’s Edition This module clocks in at 45pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page ToC/CR-lists, 1 page advice on reading statblocks and 1 page advice on running the module for novice DMs, 1 page SRD and 1 page back cover, leaving 36 pages of content, so let’s take a look!   All right, before I dive in – we get 6 pre-gens to run the module, a short primer-style appendix of the general area of the lonely coast including travelling distances/speed and 3 new monsters +2 magic items, the latter of which both get their own artworks. That’s the supplemental stuff. It should be noted that the original “Road […]

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  • Wondrous Items II – Helmets & Shields made from Monster Hides This pdf clocks in at 15 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1/2 a page editorial, leaving us with 11.5 pages of content, so let’s take a look!   After a short introduction on harvesting items, we get 3 feats – one that enhances wild-shape as if you were wearing a toke or trophy of a vanquished foe, one that allows you to substitute Craft (Taxidermy) when making items from monsters as crafting skills and one that nets you a circumstance bonus to intimidate when displaying trophies. Got that? Great!   So let’s take a look at light helmets: Helms made from aranea chitin […]

    Wondrous Items II – Helmets & Shields made from Monster Hides

    Wondrous Items II – Helmets & Shields made from Monster Hides This pdf clocks in at 15 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1/2 a page editorial, leaving us with 11.5 pages of content, so let’s take a look!   After a short introduction on harvesting items, we get 3 feats – one that enhances wild-shape as if you were wearing a toke or trophy of a vanquished foe, one that allows you to substitute Craft (Taxidermy) when making items from monsters as crafting skills and one that nets you a circumstance bonus to intimidate when displaying trophies. Got that? Great!   So let’s take a look at light helmets: Helms made from aranea chitin […]

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  • Amazing Races: Orcs This pdf clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look, shall we?   We kick off this pdf with 6 new racial feats: Blood Scent lets you apply Smell Fear to bleeding creatures and allows you to smell creatures in the throes of fear at twice the range. Now “Knuckle-Dragger” is a cool feat, but a huge can of worms – by bounding on hand and feet, you get a +10 ft. bonus to land speed -seen that one before. Where things get ugly is with the caveat that you may serve as a mount. Don’t get me wrong, I get why this is […]

    Amazing Races: Orcs

    Amazing Races: Orcs This pdf clocks in at 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look, shall we?   We kick off this pdf with 6 new racial feats: Blood Scent lets you apply Smell Fear to bleeding creatures and allows you to smell creatures in the throes of fear at twice the range. Now “Knuckle-Dragger” is a cool feat, but a huge can of worms – by bounding on hand and feet, you get a +10 ft. bonus to land speed -seen that one before. Where things get ugly is with the caveat that you may serve as a mount. Don’t get me wrong, I get why this is […]

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  • Mind over Matter: Psions & Soulknives This book that expands the glorious Psionics-rules from Dreamscarred Press’ Ultimate Psionics clocks in at 20 pages, 1 page front cover, 1 page editorial, ~1.5 pages SRD, 1 page back cover, leaving us with ~15.5 pages of content, so let’s take a look, shall we?   We immediately kick off with a new archetype for Nomads, the Locus. Skill-wise, they exchange fly and survival for bluff and perception as class skills and overall, they modify the discipline abilities of the Nomad beyond 2nd level, i.e. the archetype’s signature tricks are learned at 8th, 14th and 20th level and replace the respective default discipline abilities. What are these? Well the 8th level ability lets the […]

    Mind over Matter: Psions & Soulknives

    Mind over Matter: Psions & Soulknives This book that expands the glorious Psionics-rules from Dreamscarred Press’ Ultimate Psionics clocks in at 20 pages, 1 page front cover, 1 page editorial, ~1.5 pages SRD, 1 page back cover, leaving us with ~15.5 pages of content, so let’s take a look, shall we?   We immediately kick off with a new archetype for Nomads, the Locus. Skill-wise, they exchange fly and survival for bluff and perception as class skills and overall, they modify the discipline abilities of the Nomad beyond 2nd level, i.e. the archetype’s signature tricks are learned at 8th, 14th and 20th level and replace the respective default discipline abilities. What are these? Well the 8th level ability lets the […]

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  • Mythic Monsters: Inner Planes This installment of Legendary Games’ Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages of introduction/how to use, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   Now sometimes, a mythic monster installment features some cool, unique supplemental idea – this one provides a code of symbols (similar to what e.g. gypsies used back n the day, though much more obvious) for planar gates to help the wary planeshopper decide on whether to jump through the portal. Quite an array of solid, full-color glyphs with obvious meanings are provided here, covering […]

    Mythic Monsters: Inner Planes

    Mythic Monsters: Inner Planes This installment of Legendary Games’ Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages of introduction/how to use, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   Now sometimes, a mythic monster installment features some cool, unique supplemental idea – this one provides a code of symbols (similar to what e.g. gypsies used back n the day, though much more obvious) for planar gates to help the wary planeshopper decide on whether to jump through the portal. Quite an array of solid, full-color glyphs with obvious meanings are provided here, covering […]

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  • Sail the seas, betray your friends, and steal their loot! Pirate Loot is a card game for 2 to 4 players, designed by Jason Bulmahn (designer of Pathfinder) with art by Scott Kurtz (PVPonline and Table Titans) and Dylan Meconis (Bite Me! and Family Man). The game is designed to be easy to learn, but claiming the prize takes some devious strategy. Each player is dealt a hand of pirates they can recruit to their ship. On their turn, they recruit one of these pirates, resolving any effects that occur when it comes into play. The pirates are divided up into four suits (brutal, clever, greedy, and lazy) with each suit have a theme of effects that happen when played. […]

    Pirate Loot is about to Set Sail on Kickstarter!

    Sail the seas, betray your friends, and steal their loot! Pirate Loot is a card game for 2 to 4 players, designed by Jason Bulmahn (designer of Pathfinder) with art by Scott Kurtz (PVPonline and Table Titans) and Dylan Meconis (Bite Me! and Family Man). The game is designed to be easy to learn, but claiming the prize takes some devious strategy. Each player is dealt a hand of pirates they can recruit to their ship. On their turn, they recruit one of these pirates, resolving any effects that occur when it comes into play. The pirates are divided up into four suits (brutal, clever, greedy, and lazy) with each suit have a theme of effects that happen when played. […]

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  •   Gossamer Worlds: Nexopolis This installment of the Gossamer Worlds-series depicting infinite worlds along teh Grand Stair clocks in at 51 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 48 pages of content, so let’s…   …wait. What? Yes, this is a break of form for the series: Where usually, Matt Banach provides, short, extremely affordable primers for worlds that can be essentially considered campaign seeds, this one is penned by Matt Forbeck and is more of a full-blown sourcebook.   Now the book kicks in with a 2-page full color map of the island and city of Nexopolis and while not bad, it is one weak spot of the pdf – compared […]

    Gossamer Worlds: Nexopolis (DICELESS)

      Gossamer Worlds: Nexopolis This installment of the Gossamer Worlds-series depicting infinite worlds along teh Grand Stair clocks in at 51 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 48 pages of content, so let’s…   …wait. What? Yes, this is a break of form for the series: Where usually, Matt Banach provides, short, extremely affordable primers for worlds that can be essentially considered campaign seeds, this one is penned by Matt Forbeck and is more of a full-blown sourcebook.   Now the book kicks in with a 2-page full color map of the island and city of Nexopolis and while not bad, it is one weak spot of the pdf – compared […]

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  • Urban Dressing: Pirate Town This Urban Dressing-installment clocks in at 13 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 8 pages of content, so let’s take a look!   There are plenty of Pirate Towens out there – from Freeport to Sasserine and Riddelport to Raor Coast’s Port Shaw, there are quite a few of the cities out there and this book seeks to provide a handy way to make them stand out more. The pdf thus kicks off with a massive 110-entry table of sights and sounds to provide local color and hooks at the miniscule level for the PCs – you know, all those small things […]

    Urban Dressing: Pirate Town

    Urban Dressing: Pirate Town This Urban Dressing-installment clocks in at 13 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 8 pages of content, so let’s take a look!   There are plenty of Pirate Towens out there – from Freeport to Sasserine and Riddelport to Raor Coast’s Port Shaw, there are quite a few of the cities out there and this book seeks to provide a handy way to make them stand out more. The pdf thus kicks off with a massive 110-entry table of sights and sounds to provide local color and hooks at the miniscule level for the PCs – you know, all those small things […]

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  • Bards of Porphyra This supplement clocks in at 12 pages, 1 page front cover, 1 page, 1.5 pages of SRD, leaving us with 9.5 pages of content, so let’s take a look!   After a short introduction in regular text and a nice piece of in-character prose, we are introduced to the cantor archetype – an bard archetype with strict taboos that prevent taking e.g. the extra bardic performance or extra channel feats (though other channel feats are eligible). In an interesting twist, they are not proficient with most weapons and taboos also influence said choice, though they receive two-weapon fighting when using a quarterstaff (and only a quarterstaff). At 4th level, cantors may channel energy at their class level […]

    Bards of Porphyra

    Bards of Porphyra This supplement clocks in at 12 pages, 1 page front cover, 1 page, 1.5 pages of SRD, leaving us with 9.5 pages of content, so let’s take a look!   After a short introduction in regular text and a nice piece of in-character prose, we are introduced to the cantor archetype – an bard archetype with strict taboos that prevent taking e.g. the extra bardic performance or extra channel feats (though other channel feats are eligible). In an interesting twist, they are not proficient with most weapons and taboos also influence said choice, though they receive two-weapon fighting when using a quarterstaff (and only a quarterstaff). At 4th level, cantors may channel energy at their class level […]

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  • The Sinking: Widow’s Walk This installment of 0onegames’ short modules centering on one catastrophe is 17 pages long, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages advertisement and 1 page back cover, leaving us with 10 pages of content, so let’s take a look, shall we?   This being an adventure-review, this review contains SPOILERS. Potential players should jump to the conclusion.   The Hasserbruk family has had to endure quite a lot – when Albrion Hasserbruk’s ship vanished beneath the waves, his widow grieved, though she did take the reins of the family business, as women of well-bred stock are wont to do. The widow Hasserbruk thus raised the family to newfound […]

    The Sinking: Widow’s Walk

    The Sinking: Widow’s Walk This installment of 0onegames’ short modules centering on one catastrophe is 17 pages long, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages advertisement and 1 page back cover, leaving us with 10 pages of content, so let’s take a look, shall we?   This being an adventure-review, this review contains SPOILERS. Potential players should jump to the conclusion.   The Hasserbruk family has had to endure quite a lot – when Albrion Hasserbruk’s ship vanished beneath the waves, his widow grieved, though she did take the reins of the family business, as women of well-bred stock are wont to do. The widow Hasserbruk thus raised the family to newfound […]

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  • Feats of Abjuration All right, you know the drill – 1 page front cover, 1 page SRD, 1 page content, so let#s take a look!   9 feats for abjuration are provided, so what do they do?   -Abjurant Flux: Prevent the decrease to perceive abjuration spells in close proximity to another, making masking energies easier. Nice, if very specific. -Abjurer’s Abnegation: +2 points of damage for damage-dealing abjurations. -Arcane Ward: Sacrifice a prepared spell to get the effects of an improved, scaling shield as a supernatural (thus non-dispellable) ability. -Circles of Resistance: Protection and Magic Circles also grant SR vs alignment-based spells. -Guarded Spell (Metamagic): +1 spell level allows the spell to cast while taking the total defense option […]

    Feats of Abjuration

    Feats of Abjuration All right, you know the drill – 1 page front cover, 1 page SRD, 1 page content, so let#s take a look!   9 feats for abjuration are provided, so what do they do?   -Abjurant Flux: Prevent the decrease to perceive abjuration spells in close proximity to another, making masking energies easier. Nice, if very specific. -Abjurer’s Abnegation: +2 points of damage for damage-dealing abjurations. -Arcane Ward: Sacrifice a prepared spell to get the effects of an improved, scaling shield as a supernatural (thus non-dispellable) ability. -Circles of Resistance: Protection and Magic Circles also grant SR vs alignment-based spells. -Guarded Spell (Metamagic): +1 spell level allows the spell to cast while taking the total defense option […]

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  • Brabarians of Porphyra This supplement clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   After a short paragraph of prose and introductory text, we are introduced to the first archetype, the Hound of Heaven (primarily intended for the Avoodim-race). These guys MUST be lawful good (a diversion from the usual barbarian alignment restriction) and get the ability to become more deadly versus people whose tracks they identified in lieu of rage powers – which is a very bad trade-off, even when taking the potential paladin/monk mullticlassing into account. Furthermore, the ability mentions “quarry” a lot – which is unfortunate, for there already is […]

    Barbarians of Porphyra

    Brabarians of Porphyra This supplement clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   After a short paragraph of prose and introductory text, we are introduced to the first archetype, the Hound of Heaven (primarily intended for the Avoodim-race). These guys MUST be lawful good (a diversion from the usual barbarian alignment restriction) and get the ability to become more deadly versus people whose tracks they identified in lieu of rage powers – which is a very bad trade-off, even when taking the potential paladin/monk mullticlassing into account. Furthermore, the ability mentions “quarry” a lot – which is unfortunate, for there already is […]

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  • GM’s Miscellany: Wilderness Dressing This massive compilation of Raging Swan Press’ Wilderness Dressing-series clocks in at a massive 159 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with no less than a massive 152 pages of content, so let’s take a look!   Okay, so you know the deal, right? I did reviews for all the constituent files of the wilderness dressing-series and I don’t like repeating myself over and over, so if e.g. the exact content of what the installment on “Snow & Ice” or “So what’s the Pirate Ship like, anyways?” intrigue you – just check out my reviews for those, all […]

    GM’s Miscellany: Wilderness Dressing

    GM’s Miscellany: Wilderness Dressing This massive compilation of Raging Swan Press’ Wilderness Dressing-series clocks in at a massive 159 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with no less than a massive 152 pages of content, so let’s take a look!   Okay, so you know the deal, right? I did reviews for all the constituent files of the wilderness dressing-series and I don’t like repeating myself over and over, so if e.g. the exact content of what the installment on “Snow & Ice” or “So what’s the Pirate Ship like, anyways?” intrigue you – just check out my reviews for those, all […]

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  • Righteous Heroes: Pregenerated Characters This collection of pregens intended for the “Wrath of the Righteous”-AP clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page introduction to the matter at hand, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   The characters herein are made via 20-point-buy and feature advice for scaling them down for 15-point buy, if you prefer a more challenging game. Additionally, each character comes with advancement suggestions and roleplaying advice to get into the respective character from the get-go. Now presentation-wise, something becomes immediately available – even beyond previous pregen-supplements by Legendary Games, the characters herein are […]

    Righteous Heroes: Pregenerated Characters

    Righteous Heroes: Pregenerated Characters This collection of pregens intended for the “Wrath of the Righteous”-AP clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page introduction to the matter at hand, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   The characters herein are made via 20-point-buy and feature advice for scaling them down for 15-point buy, if you prefer a more challenging game. Additionally, each character comes with advancement suggestions and roleplaying advice to get into the respective character from the get-go. Now presentation-wise, something becomes immediately available – even beyond previous pregen-supplements by Legendary Games, the characters herein are […]

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