Archive for October, 2014

  • Demiplanes: The Twilight Demesne This installment in Raging Swan Press’ new series detailing Demiplanes clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   So what is the Twilight Demesne? Well, the easy answer would be that it’s a truly dark forest – one wove from the Plane of Shadow and thus a fluif, self-contained place with normal gravity. Ingress and egress to the plane, planar traits (like enhanced light/darkness descriptor magic) and impeded magic – all covered.   Notable denizens and a lore-section as well as a 20-entry dressing table ensure that you have […]

    Demiplanes: The Twilight Demesne

    Demiplanes: The Twilight Demesne This installment in Raging Swan Press’ new series detailing Demiplanes clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   So what is the Twilight Demesne? Well, the easy answer would be that it’s a truly dark forest – one wove from the Plane of Shadow and thus a fluif, self-contained place with normal gravity. Ingress and egress to the plane, planar traits (like enhanced light/darkness descriptor magic) and impeded magic – all covered.   Notable denizens and a lore-section as well as a 20-entry dressing table ensure that you have […]

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  • Mythic Monsters: Fairy Tale Creatures This installment of Legendary Games’ Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction on how to use, 1 page advertisement, 1 page blank inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s check this out! As has become the tradition with Mythic Monster-pdfs, we begin with supplemental information – which this time comes in the guise of mythic versions of fairy-tale associated spells – the call woodland beings variants and the faerie form spells and even the rather iconic fey crossroads spell receive a vast plethora […]

    Mythic Monsters: Fairy Tale Creatures (Revised Edition)

    Mythic Monsters: Fairy Tale Creatures This installment of Legendary Games’ Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page blank inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction on how to use, 1 page advertisement, 1 page blank inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s check this out! As has become the tradition with Mythic Monster-pdfs, we begin with supplemental information – which this time comes in the guise of mythic versions of fairy-tale associated spells – the call woodland beings variants and the faerie form spells and even the rather iconic fey crossroads spell receive a vast plethora […]

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  • Treasures of NeoExodus: Gentle Hand of the Law This installment of the Treasures of NeoExodus-series clocks in at 4 pages, 1 page of SRD/editorial, 1/2 a page advertisement, leaving us with 2.5 pages of content, so let’s take a look!   The gentle hand of the law is a powerful weapon – steeped in a history that could have stemmed from the tales of real life religious warriors, these beloved weapons, named in honor of the lady commander of the Caneus Empire’s high guard – the mace would be a +1 merciful spell-storing heavy mace that also deals dexterity damage on crits and causes targets hit by the critical to drop anything they hold – neat, elegant idea.   The […]

    Treasures of NeoExodus: Gentle Hand of the Law

    Treasures of NeoExodus: Gentle Hand of the Law This installment of the Treasures of NeoExodus-series clocks in at 4 pages, 1 page of SRD/editorial, 1/2 a page advertisement, leaving us with 2.5 pages of content, so let’s take a look!   The gentle hand of the law is a powerful weapon – steeped in a history that could have stemmed from the tales of real life religious warriors, these beloved weapons, named in honor of the lady commander of the Caneus Empire’s high guard – the mace would be a +1 merciful spell-storing heavy mace that also deals dexterity damage on crits and causes targets hit by the critical to drop anything they hold – neat, elegant idea.   The […]

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  • The Genius Guide to the Shadow Warrior This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   Shadow Warriors are master of fighting with exotic weapons – beyond their proficiency in simple and martial weapons and light and medium armors and shields and in one exotic weapon of the shadow warrior’s choice. The class also receives weapon focus in said exotic death-dealing implement and at 2nd level and every level thereafter, the shadow warrior may select an additional exotic weapon to master – and weapon focus applies to these as well, allowing you to easily play a master […]

    The Genius Guide to the Shadow Warrior

    The Genius Guide to the Shadow Warrior This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   Shadow Warriors are master of fighting with exotic weapons – beyond their proficiency in simple and martial weapons and light and medium armors and shields and in one exotic weapon of the shadow warrior’s choice. The class also receives weapon focus in said exotic death-dealing implement and at 2nd level and every level thereafter, the shadow warrior may select an additional exotic weapon to master – and weapon focus applies to these as well, allowing you to easily play a master […]

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  • The Sinking: Locks of the Panopticon This installment of the Sinking-mini-modules clocks in at 21 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players will want to jump to the conclusion.   Still here? All right! With a massive bounty on their heads, courtesy of the Trypus Acadamae, the PCs hopefully have managed to flee the city once again towards their refugee camp, where blood senator Vulgrax may actually prove helpful with the help of the information the PCs have uncovered – the PCs […]

    The Sinking: Locks of the Panopticon

    The Sinking: Locks of the Panopticon This installment of the Sinking-mini-modules clocks in at 21 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players will want to jump to the conclusion.   Still here? All right! With a massive bounty on their heads, courtesy of the Trypus Acadamae, the PCs hopefully have managed to flee the city once again towards their refugee camp, where blood senator Vulgrax may actually prove helpful with the help of the information the PCs have uncovered – the PCs […]

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  • Player’s Options – Awalim This installment of the Player’s Option-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 6 pages of content, so let’s take a look at the Awalim!   So what is the Awalim? On a crunch-level, the class receives d8, 4+Int skills per level, proficiency with simple and martial weapons and 1 exotic weapon of her choice and her dancer’s outfit (which is weird, since the outfits are not armors) and also 3/4 BAB-progression and good ref- and will-save progression. Depending on the base dancer’s outfit chosen, the awalim receives an additional class skill. The awalim’s elegance also acts as a kind of armor – she […]

    Player’s Options – Awalim

    Player’s Options – Awalim This installment of the Player’s Option-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 6 pages of content, so let’s take a look at the Awalim!   So what is the Awalim? On a crunch-level, the class receives d8, 4+Int skills per level, proficiency with simple and martial weapons and 1 exotic weapon of her choice and her dancer’s outfit (which is weird, since the outfits are not armors) and also 3/4 BAB-progression and good ref- and will-save progression. Depending on the base dancer’s outfit chosen, the awalim receives an additional class skill. The awalim’s elegance also acts as a kind of armor – she […]

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  • GM’s Miscellany: Dungeon Dressing This massive tome clocks in at 399 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 2 pages of ToC, 3 pages of short author bios (which should be included in any roleplaying game supplement – seriously, help the talented folk that craft these books get all the recognition they can!), 1 page advice on how to read statblocks, 1 page SRD, 1 page back cover, leaving us with no less than 388 (!!!) pages of content, making this one of the longest books I’ve ever reviewed, so let’s take a look, shall we?   When I reviewed “Shadowed Keep of the Borderlands” and similar adventures by Raging Swan Press (if you haven’t checked […]

    GM’s Miscellany: Dungeon Dressing

    GM’s Miscellany: Dungeon Dressing This massive tome clocks in at 399 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 2 pages of ToC, 3 pages of short author bios (which should be included in any roleplaying game supplement – seriously, help the talented folk that craft these books get all the recognition they can!), 1 page advice on how to read statblocks, 1 page SRD, 1 page back cover, leaving us with no less than 388 (!!!) pages of content, making this one of the longest books I’ve ever reviewed, so let’s take a look, shall we?   When I reviewed “Shadowed Keep of the Borderlands” and similar adventures by Raging Swan Press (if you haven’t checked […]

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  • Campaign Guide: Plight of the Tuatha This campaign guide clocks in at 84 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 77 pages of content, so let’s take a look!   So this is the campaign guide (essentially a gazetteer) to the world of Aeliode, in which Mór Games’ impressive “Plight of the Tuatha”-saga takes place – we had so far been spoon-fed quite an array of intriguing tidbits and pieces, but this book constitutes the first extensive look at the world, so does it hold up?   Well, first of all, it should be noted that Tim Paul’s cartography of the world, […]

    Campaign Guide: Plight of the Tuatha

    Campaign Guide: Plight of the Tuatha This campaign guide clocks in at 84 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 77 pages of content, so let’s take a look!   So this is the campaign guide (essentially a gazetteer) to the world of Aeliode, in which Mór Games’ impressive “Plight of the Tuatha”-saga takes place – we had so far been spoon-fed quite an array of intriguing tidbits and pieces, but this book constitutes the first extensive look at the world, so does it hold up?   Well, first of all, it should be noted that Tim Paul’s cartography of the world, […]

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  • You’re Gonna Die Screaming – Optimization Guide for Commoners This Pay-what-you-want-optimization guide clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 17 pages of content, so what exactly do we get here?   Firts of all – this is exactly what it says on the tin – an optimization guide. In case you’re not familiar with these, usually, a color code of Red, Green, Blue and Purple is applied to skills, feats, spells etc.pp. to denote at a glance the feasibility of options available.   That being said, personally, I’m not too big a fan of optimization to the oomphteenth degree, mainly because some of […]

    You’re Gonna Die Screaming – Optimization Guide for Commoners

    You’re Gonna Die Screaming – Optimization Guide for Commoners This Pay-what-you-want-optimization guide clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 17 pages of content, so what exactly do we get here?   Firts of all – this is exactly what it says on the tin – an optimization guide. In case you’re not familiar with these, usually, a color code of Red, Green, Blue and Purple is applied to skills, feats, spells etc.pp. to denote at a glance the feasibility of options available.   That being said, personally, I’m not too big a fan of optimization to the oomphteenth degree, mainly because some of […]

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  • Legendary Classes: Illuminatus – The Chaos Mage This supplement clocks in at 37 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 32 pages of content, so let’s take a look!   So what is the chaos illuminate or Illuminatus? First of all, the class would need to be non-lawful. It receives d6,4+Int skills per level, proficiency with simple weapons, 1/2 BAB-progression, good ref and will-saves and spellcasting of up to 9th level via a unique spell-list. Speaking of spellcasting – while it does work via cha and spontaneous, the casting works different than for any other class – Illuminati don’t cast regular spells, rather learning to cast so-called wonders instead. Each wonder is […]

    Legendary Classes: Illuminatus – The Chaos Mage

    Legendary Classes: Illuminatus – The Chaos Mage This supplement clocks in at 37 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 32 pages of content, so let’s take a look!   So what is the chaos illuminate or Illuminatus? First of all, the class would need to be non-lawful. It receives d6,4+Int skills per level, proficiency with simple weapons, 1/2 BAB-progression, good ref and will-saves and spellcasting of up to 9th level via a unique spell-list. Speaking of spellcasting – while it does work via cha and spontaneous, the casting works different than for any other class – Illuminati don’t cast regular spells, rather learning to cast so-called wonders instead. Each wonder is […]

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  • Underworld Races: Drow This supplement clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   We kick off this installment of the Underworld Races with a general subterranean origin-myth for the races that inhabit the lightless depth of Aventyr – which can, coincidentally, be introduced with relative ease into other settings. Now part of this myth is the origin of the most famous of subterranean, evil races – the drow. The dichotomy and splitting of the elven races takes a more classic turn in the example of Aventyr than in Golarion’s take on being drow. […]

    Underworld Races: Drow

    Underworld Races: Drow This supplement clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   We kick off this installment of the Underworld Races with a general subterranean origin-myth for the races that inhabit the lightless depth of Aventyr – which can, coincidentally, be introduced with relative ease into other settings. Now part of this myth is the origin of the most famous of subterranean, evil races – the drow. The dichotomy and splitting of the elven races takes a more classic turn in the example of Aventyr than in Golarion’s take on being drow. […]

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  • The Cleric Reforged The first installment of TPK Games’ new take on established classes clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, so what does this pdf do? On a basic level, the class remains intact – channel energy progression remains the same, spells, save, BAB. Knowledge (local) has been added to the skill-list, which makes sense and the class gets 4+Int skills per level instead of the default 2+Int.   Now the table makes sure that you notice one thing – the domains have been rolled into the standard array of spells, but more on that slightly later. […]

    The Cleric Reforged

    The Cleric Reforged The first installment of TPK Games’ new take on established classes clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Okay, so what does this pdf do? On a basic level, the class remains intact – channel energy progression remains the same, spells, save, BAB. Knowledge (local) has been added to the skill-list, which makes sense and the class gets 4+Int skills per level instead of the default 2+Int.   Now the table makes sure that you notice one thing – the domains have been rolled into the standard array of spells, but more on that slightly later. […]

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  • Dunes of Desolation This massive book clocks in at 193 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive array of 188 (!!!) pages of content, so let’s take a look!   So “Dunes of Desolation”, hmm? This pdf’s name would be considered audacious when used by most publishers -“Desert of Desolation” as a boxed set made some of my most precious, fondest memories back in the day – the glorious maze, the sky-boat at the pyramid’s top, the logical, cool social sandbox at the oasis, the sheer level of detail, the sea of glass – this beast had so much going for it. So how […]

    Dunes of Desolation

    Dunes of Desolation This massive book clocks in at 193 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive array of 188 (!!!) pages of content, so let’s take a look!   So “Dunes of Desolation”, hmm? This pdf’s name would be considered audacious when used by most publishers -“Desert of Desolation” as a boxed set made some of my most precious, fondest memories back in the day – the glorious maze, the sky-boat at the pyramid’s top, the logical, cool social sandbox at the oasis, the sheer level of detail, the sea of glass – this beast had so much going for it. So how […]

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  • Player’s Options: Infinyte This installment of the Player’s Option-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 6.5 pages of content, so let’s take a look at the Infinyte!   The Infinyte needs to be non-evil with a neutral component and is a 20-level base class that receives proficiency in light and medium armor, shields, martial and simple weapons, full BAB-progression, d10 HD, 4+Int skills per level and good fort-saves.   The Infinyte is also interesting in that the class is built around the hero point system – as champions of the multiverse, they may detect law and chaos and suffer from an interesting quirk: Proximity to other members […]

    Player’s Options: Infinyte

    Player’s Options: Infinyte This installment of the Player’s Option-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 6.5 pages of content, so let’s take a look at the Infinyte!   The Infinyte needs to be non-evil with a neutral component and is a 20-level base class that receives proficiency in light and medium armor, shields, martial and simple weapons, full BAB-progression, d10 HD, 4+Int skills per level and good fort-saves.   The Infinyte is also interesting in that the class is built around the hero point system – as champions of the multiverse, they may detect law and chaos and suffer from an interesting quirk: Proximity to other members […]

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  • The Edgewalker: Wielder of Light and Darkness (Revised Edition) This revised and expanded version of the base-class by Interjection Games clocks in at 19 pages, 1 page front cover, 1 page ToC (and a story of the genesis of this class – it has been commissioned by Preston Mitchell!), 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   The edgewalker gets 4+Int skills per level, d8, proficiency with simple weapons, short sword, rapier, sap, kukri, shortbow and whip as well as light armors and shields. Over the 20 levels of the class it receives a sneak attack progression from +1d6 to a maximum of +7d6 at 19th level and the class […]

    The Edgewalker: Wielder of Light and Darkness (Revised Edition)

    The Edgewalker: Wielder of Light and Darkness (Revised Edition) This revised and expanded version of the base-class by Interjection Games clocks in at 19 pages, 1 page front cover, 1 page ToC (and a story of the genesis of this class – it has been commissioned by Preston Mitchell!), 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   The edgewalker gets 4+Int skills per level, d8, proficiency with simple weapons, short sword, rapier, sap, kukri, shortbow and whip as well as light armors and shields. Over the 20 levels of the class it receives a sneak attack progression from +1d6 to a maximum of +7d6 at 19th level and the class […]

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  • Pure Steam Campaign Setting This massive book clocks in at 226 pages, 1 page front cover, 3 pages editorial, 1 page ToC, 1 page backer-thanks, 3 pages of SRD, 1 page of back cover, leaving us with 216 pages of content, so let’s check this out!   So, after a short introductory text, we kick off this massive tome with a treatise on the core-races in the context of the Pure Steam Campaign setting, which translates to each of the core races receiving different ethnicities – usually, this would be one or two distinct sub-species, all with distinct look, culture etc. -and rules-wise, studded with a selection of alternate racial traits to choose from to represent the unique roles they […]

    Pure Steam Campaign Setting

    Pure Steam Campaign Setting This massive book clocks in at 226 pages, 1 page front cover, 3 pages editorial, 1 page ToC, 1 page backer-thanks, 3 pages of SRD, 1 page of back cover, leaving us with 216 pages of content, so let’s check this out!   So, after a short introductory text, we kick off this massive tome with a treatise on the core-races in the context of the Pure Steam Campaign setting, which translates to each of the core races receiving different ethnicities – usually, this would be one or two distinct sub-species, all with distinct look, culture etc. -and rules-wise, studded with a selection of alternate racial traits to choose from to represent the unique roles they […]

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  • Compendium Arcanum Vol I: Cantrips & Orisons This pdf clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page “Thank you for buying note”, leaving us with 14 pages of content, so what is this actually about?   Yet another spellbook? No, actually, this is something different. Remember Monte Cook’s Arcana Evolved? One of the better d20-systems and variants of Dungeons & Dragons released in the 3.X days of old, its spells had a particular, rather rewarding mechanic- they could be cast in two additional ways – one heightened and one diminished way, each modifying the spell’s level by +1/-1 respectively. The effects were modified thus and the overall result was a more […]

    Compendium Arcanum Vol I: Cantrips & Orisons

    Compendium Arcanum Vol I: Cantrips & Orisons This pdf clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page “Thank you for buying note”, leaving us with 14 pages of content, so what is this actually about?   Yet another spellbook? No, actually, this is something different. Remember Monte Cook’s Arcana Evolved? One of the better d20-systems and variants of Dungeons & Dragons released in the 3.X days of old, its spells had a particular, rather rewarding mechanic- they could be cast in two additional ways – one heightened and one diminished way, each modifying the spell’s level by +1/-1 respectively. The effects were modified thus and the overall result was a more […]

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  • The Five Families: Criminal Organizations for Every Campaign World This pdf clocks in at 43 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 40 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short introduction and then delve into generating an organization – which is surprisingly simple: Organizations receive stats, just like characters. These would be Force, Response, Resources, Information, Magic and Influence – if you haven’t noticed by now: They are rather self-explanatory and analogue to a character’s attributes. Now hit points for such organizations are interesting – they are calculated via members, strongholds etc. and high-level members provide more hit points. […]

    The Five Families: Criminal Organizations for Every Campaign World

    The Five Families: Criminal Organizations for Every Campaign World This pdf clocks in at 43 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 40 pages of content, so let’s take a look, shall we?   We kick off this pdf with a short introduction and then delve into generating an organization – which is surprisingly simple: Organizations receive stats, just like characters. These would be Force, Response, Resources, Information, Magic and Influence – if you haven’t noticed by now: They are rather self-explanatory and analogue to a character’s attributes. Now hit points for such organizations are interesting – they are calculated via members, strongholds etc. and high-level members provide more hit points. […]

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  • Gossamer Worlds: Ossuary Empire (DICELESS) This installment of the Gossamer Worlds-series clocks in at 12 pages, 1 page front cover, 1 page editorial, leaving us with 10 pages of content, so let’s take a look!   Now the eidolon is often considered to be the safer side of forces in LoGaS – this is an example why that is a gross and inaccurate reduction. Thematically based roughly around ancient quasi-Persian myths in style, once this place was ruled by the dîv – manifestations of eidolon that subsumed all in perfect order, only to wage war upon one another in the end. Oh, and the final two standing were nuked with a neutron bomb.   In this world wracked by deicides, […]

    Gossamer Worlds: Ossuary Empire (DICELESS)

    Gossamer Worlds: Ossuary Empire (DICELESS) This installment of the Gossamer Worlds-series clocks in at 12 pages, 1 page front cover, 1 page editorial, leaving us with 10 pages of content, so let’s take a look!   Now the eidolon is often considered to be the safer side of forces in LoGaS – this is an example why that is a gross and inaccurate reduction. Thematically based roughly around ancient quasi-Persian myths in style, once this place was ruled by the dîv – manifestations of eidolon that subsumed all in perfect order, only to wage war upon one another in the end. Oh, and the final two standing were nuked with a neutron bomb.   In this world wracked by deicides, […]

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  • Mythic Minis: Feats of Nature All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini provides 10 new mythic feats, roghly grouped around the theme of nature, so what do we get?   -Eldritch Claws: Bypass mythic tier DR with natural weapons; Expend mythic power to attune your natural weapons to a type of DR and ignore it for a short duration. Nice one!   -Feral Combat Training: Apply improved unarmed strike-based feats et al to natural attacks. if the character is a monk, also have flurry enhanced. Two thumbs up!   -Greater Wild Empathy: Use Wild Empathy with bonus in lieu of Diplomacy […]

    Mythic Minis: Feats of Nature

    Mythic Minis: Feats of Nature All right, you know the drill – 1 page front cover, 1 page editorial/SRD, 1 page content, so let’s take a look!   This Mythic Mini provides 10 new mythic feats, roghly grouped around the theme of nature, so what do we get?   -Eldritch Claws: Bypass mythic tier DR with natural weapons; Expend mythic power to attune your natural weapons to a type of DR and ignore it for a short duration. Nice one!   -Feral Combat Training: Apply improved unarmed strike-based feats et al to natural attacks. if the character is a monk, also have flurry enhanced. Two thumbs up!   -Greater Wild Empathy: Use Wild Empathy with bonus in lieu of Diplomacy […]

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  • The Genius Guide to Feats of Spellcasting II This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   After one page of introductory fluff setting the scene, we read the first question that may pop into one’s brain -“Do we need more feats?” Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible – it is made to provide fun options for the respective characters – and honestly, that’s a good approach. One crucial component of properly judging whether content will see use at my table […]

    The Genius Guide to Feats of Spellcasting II

    The Genius Guide to Feats of Spellcasting II This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   After one page of introductory fluff setting the scene, we read the first question that may pop into one’s brain -“Do we need more feats?” Unlike many other books, this one is not intended to fill roles in the rules or make some insane combo possible – it is made to provide fun options for the respective characters – and honestly, that’s a good approach. One crucial component of properly judging whether content will see use at my table […]

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  • The Sinking: Seeking Dawn This installment of the Sinking-mini-modules clocks in at 20 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! First of all – read the previous module “The Freedom Gambit.” Why? Because this is the immediate successor and the PCs, escorting Blood Senator Vulgrax, are on the run from the city, braving the wilderness – and indeed, after an easy intermezzo, the deadly hunt is on – the notorious […]

    The Sinking: Seeking Dawn

    The Sinking: Seeking Dawn This installment of the Sinking-mini-modules clocks in at 20 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! First of all – read the previous module “The Freedom Gambit.” Why? Because this is the immediate successor and the PCs, escorting Blood Senator Vulgrax, are on the run from the city, braving the wilderness – and indeed, after an easy intermezzo, the deadly hunt is on – the notorious […]

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  • Underworld Races: Dvergr This supplement clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We kick off this installment of the Underworld Races with a general subterranean origin-myth for the races that inhabit the lightless depth of Aventyr – which can, coincidentally, be introduced with relative ease into other settings. Now part of this myth is the genesis of the dwarven races, of which the dvergr would be one – to be more precise, the race is most in line with the dueragr base race, though it is modified further with some minor skill […]

    Underworld Races: Dvergr

    Underworld Races: Dvergr This supplement clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We kick off this installment of the Underworld Races with a general subterranean origin-myth for the races that inhabit the lightless depth of Aventyr – which can, coincidentally, be introduced with relative ease into other settings. Now part of this myth is the genesis of the dwarven races, of which the dvergr would be one – to be more precise, the race is most in line with the dueragr base race, though it is modified further with some minor skill […]

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  • Laying Waste: The Guide to Critical Combat This massive tome clocks in at 168 pages, 1 page front cover, 1 page editorial, 2 pages of backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, leaving us with 160 pages of content, so let’s take a look!   But before we do, full disclosure: After receiving the Beta-version of these rules and thoroughly enjoying them, I was asked to be a stretch-goal for this book and thus have contributed some content to this book. I do not consider my verdict in any way compromised by this, but felt obliged to mention it anyways. The archetypes I contributed are clearly discernible (since the book properly credits its guest authors – […]

    Laying Waste: The Guide to Critical Combat

    Laying Waste: The Guide to Critical Combat This massive tome clocks in at 168 pages, 1 page front cover, 1 page editorial, 2 pages of backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, leaving us with 160 pages of content, so let’s take a look!   But before we do, full disclosure: After receiving the Beta-version of these rules and thoroughly enjoying them, I was asked to be a stretch-goal for this book and thus have contributed some content to this book. I do not consider my verdict in any way compromised by this, but felt obliged to mention it anyways. The archetypes I contributed are clearly discernible (since the book properly credits its guest authors – […]

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  • The Plaguewright: Lord of the Microscopic This pdf clocks in at 28 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   So what is the Plaguewright all about? Well, basically, we get a 3/4 BAB-progression-class with good fort and will-saves, d8, 4+Int skills per level, proficiency with simple weapons and syringe spears, light and medium armors and shields and when wearing shields with which the character is not proficient, it will decrease action economy efficiency of loading syringes. Now the name Plaguewright may sound awfully negative, though one should be aware that this class, as a pioneer in biology and its application in […]

    The Plaguewright: Lord of the Microscopic

    The Plaguewright: Lord of the Microscopic This pdf clocks in at 28 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look, shall we?   So what is the Plaguewright all about? Well, basically, we get a 3/4 BAB-progression-class with good fort and will-saves, d8, 4+Int skills per level, proficiency with simple weapons and syringe spears, light and medium armors and shields and when wearing shields with which the character is not proficient, it will decrease action economy efficiency of loading syringes. Now the name Plaguewright may sound awfully negative, though one should be aware that this class, as a pioneer in biology and its application in […]

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  • One Bling to Rule Them All: Scaling Magical Items This pdf clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   So what is this pdf all about? well, first of all, it’s about being against the magic item Christmas tree-syndrome – and about making magic items feel more magical. These items actually increase in power over the levels of the wielder. Scalars detect as all schools of magic at once and, if required, treat their CL as = HD of the wielder. Each scalar uses a body slot -close proximity is required for the peculiar attunement these items require. Scalars attune […]

    One Bling to Rule Them All: Scaling Magical Items

    One Bling to Rule Them All: Scaling Magical Items This pdf clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   So what is this pdf all about? well, first of all, it’s about being against the magic item Christmas tree-syndrome – and about making magic items feel more magical. These items actually increase in power over the levels of the wielder. Scalars detect as all schools of magic at once and, if required, treat their CL as = HD of the wielder. Each scalar uses a body slot -close proximity is required for the peculiar attunement these items require. Scalars attune […]

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  • The Sinking: The Freedom Gambit This installment of the Sinking-mini-modules clocks in at 18 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Blood Senator Vulgrax is getting too close. For the last weeks, the senator has been doing his best coming closer to the truth and finding a way to infiltrate the sinkhole. The Lazarites, on whose inquisitions he cracked down and the Trypus Academy are fed up with the […]

    The Sinking: The Freedom Gambit

    The Sinking: The Freedom Gambit This installment of the Sinking-mini-modules clocks in at 18 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Blood Senator Vulgrax is getting too close. For the last weeks, the senator has been doing his best coming closer to the truth and finding a way to infiltrate the sinkhole. The Lazarites, on whose inquisitions he cracked down and the Trypus Academy are fed up with the […]

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