Archive for December, 2014

  • Shadows over Vathak: The Colonies GM’s Guide This GM’s Guide clock in at 42 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   Analogue to the Player’s Guide, the DM’s Guide begins with hand-out-level detailed parchments providing an aptly-written in-character introduction to the matter at hand and provide a solid example of the threat suffusing the setting – and then, we dive into the respective local material. From the get-go, one realizes one thing – the crew of Fat Goblin Games obviously realized what ought to be in the GM’s guide – where the player’s guide sported […]

    Shadows over Vathak: The Colonies GM’s Guide

    Shadows over Vathak: The Colonies GM’s Guide This GM’s Guide clock in at 42 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   Analogue to the Player’s Guide, the DM’s Guide begins with hand-out-level detailed parchments providing an aptly-written in-character introduction to the matter at hand and provide a solid example of the threat suffusing the setting – and then, we dive into the respective local material. From the get-go, one realizes one thing – the crew of Fat Goblin Games obviously realized what ought to be in the GM’s guide – where the player’s guide sported […]

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  • Advanced Races: Shadow Fey This installment of the advanced races-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 15 pages of content, so let’s take a look!   So…shadow fey. I was not pleasantly surprised to see this book hit shelves, mainly due to *LOVING* shadow fey to death. “Courts of the Shadow Fey” is one of my favorite adventures…ever. And we all remember what a certain good drow ranger did to the beloved and fierce dark elves. So let’s take a look and see whether this book offering shadow fey as a player-race ruins their appeal or manages to maintain it!   First of all, […]

    Advanced Races: Shadow Fey

    Advanced Races: Shadow Fey This installment of the advanced races-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 15 pages of content, so let’s take a look!   So…shadow fey. I was not pleasantly surprised to see this book hit shelves, mainly due to *LOVING* shadow fey to death. “Courts of the Shadow Fey” is one of my favorite adventures…ever. And we all remember what a certain good drow ranger did to the beloved and fierce dark elves. So let’s take a look and see whether this book offering shadow fey as a player-race ruins their appeal or manages to maintain it!   First of all, […]

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  • Shadows over Vathak: The Colonies Player’s Guide This massive player’s guide clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 29 pages of content, so let’s take a look!   Withered parchment, with half-concealed pencil drawings in the back, a small splotch of blood at the bottom right corner of the page – there’s a reason layout designer and artist Rick Hershey is as prolific and well-regarded as he is. From the very get-go, you’ll realize one thing – this book is beautiful. I own all Ravenloft supplements ever released and have a vast collection of horror-themed books beyond that. This ranks […]

    Shadows over Vathak: The Colonies Player’s Guide

    Shadows over Vathak: The Colonies Player’s Guide This massive player’s guide clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 29 pages of content, so let’s take a look!   Withered parchment, with half-concealed pencil drawings in the back, a small splotch of blood at the bottom right corner of the page – there’s a reason layout designer and artist Rick Hershey is as prolific and well-regarded as he is. From the very get-go, you’ll realize one thing – this book is beautiful. I own all Ravenloft supplements ever released and have a vast collection of horror-themed books beyond that. This ranks […]

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  • Prestige Archetypes: The Eldritch Hunter This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, […]

    Prestige Archetypes: The Eldritch Hunter

    Prestige Archetypes: The Eldritch Hunter This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, […]

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  • Ultimate Ethermagic This massive book clocks in at 94 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a massive 91 pages of content, so let’s…wait. First, here’s my   DISCLAIMER: I have a history with ethermagic. When Bradley Crouch first made the ethermancer, I was skeptical – another warlock-style “blast all day”-class? Urgh. In my experience, they boiled down to inflexible blasters that at the same time made logic for the very existence of bows et al. tenuous at best, were utterly OP OR resulted in plain boring gameplay. Upon diving into the class, I realized two things – a), it is a complex class indeed and b), I’d have to playtest it to […]

    Ultimate Ethermagic

    Ultimate Ethermagic This massive book clocks in at 94 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a massive 91 pages of content, so let’s…wait. First, here’s my   DISCLAIMER: I have a history with ethermagic. When Bradley Crouch first made the ethermancer, I was skeptical – another warlock-style “blast all day”-class? Urgh. In my experience, they boiled down to inflexible blasters that at the same time made logic for the very existence of bows et al. tenuous at best, were utterly OP OR resulted in plain boring gameplay. Upon diving into the class, I realized two things – a), it is a complex class indeed and b), I’d have to playtest it to […]

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  • Mythic Magic: Advanced Spells I This massive book clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page RSD, 2 pages of ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 55 (!!!) pages of content, so let’s take a look!   At this point, I assume you are familiar with the basic premise of the mythic magic-series – essentially, we receive all those delicious spells that are not included in the original Mythic Adventures hardcover in their mythic versions, with each book covering quite a bit of ground – this one taking perhaps THE defining Pathfinder book, the APG. No other book has for me coined a distinct, unique […]

    Mythic Magic: Advanced Spells I

    Mythic Magic: Advanced Spells I This massive book clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page RSD, 2 pages of ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 55 (!!!) pages of content, so let’s take a look!   At this point, I assume you are familiar with the basic premise of the mythic magic-series – essentially, we receive all those delicious spells that are not included in the original Mythic Adventures hardcover in their mythic versions, with each book covering quite a bit of ground – this one taking perhaps THE defining Pathfinder book, the APG. No other book has for me coined a distinct, unique […]

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  • Zeitgeist #6: Revelations from the Mouth of a Madman The first installment of the second act of what has so far been a ridiculously awesome AP clocks in at 85 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 80 pages of content, so let’s take a look, shall we?   Now first things first – this being an adventure-review, the following contains SPOILERS. Potential players of the Zeitgeist AP should NOT spoil this saga and instead jump to the conclusion. … .. All right, only DMs left? Sure? Well, you were warned.   Apart from advice for adapting the module to home campaigns and eliminating the steampunk fluff, […]

    Zeitgeist #6: Revelations from the Mouth of a Madman

    Zeitgeist #6: Revelations from the Mouth of a Madman The first installment of the second act of what has so far been a ridiculously awesome AP clocks in at 85 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page SRD, 1 page back cover, leaving us with 80 pages of content, so let’s take a look, shall we?   Now first things first – this being an adventure-review, the following contains SPOILERS. Potential players of the Zeitgeist AP should NOT spoil this saga and instead jump to the conclusion. … .. All right, only DMs left? Sure? Well, you were warned.   Apart from advice for adapting the module to home campaigns and eliminating the steampunk fluff, […]

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  • Urban Dressing: Borderland Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   First: What do I mean by “new” Urban Dressing? Well, the first run of the series had a certain hit-and-miss quality; It endeavored to take components of the city and use the Dressing-formula to depict them. Alas, cities are complex and organic and the success not always guaranteed. Then, with a certain pirate town, the series changed – away from describing a single component (like a park/temple etc. and failing […]

    Urban Dressing: Borderland Town

    Urban Dressing: Borderland Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   First: What do I mean by “new” Urban Dressing? Well, the first run of the series had a certain hit-and-miss quality; It endeavored to take components of the city and use the Dressing-formula to depict them. Alas, cities are complex and organic and the success not always guaranteed. Then, with a certain pirate town, the series changed – away from describing a single component (like a park/temple etc. and failing […]

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  • Prestige Archetypes – The Eldritch Knight This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the […]

    Prestige Archetypes – The Eldritch Knight

    Prestige Archetypes – The Eldritch Knight This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the […]

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  • Demoncall Pit   This module clocks in at 35 pages, 1 page front cover, 2 pages editorial/SRD, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? There we go! The Cellend family has been haunted by a prophecy most dread – according to the premonitions, one of their scions was destined to one day initiate a demonic apocalypse of “opening the worldwound”-level of catastrophe. Unlike many a stereotypical plot like this, though, the family took counter-measures -prohibiting careers as arcane casters, instead focusing on virtue, bringing forth paladins galore over the ages. Alas, as often, the […]

    Demoncall Pit

    Demoncall Pit   This module clocks in at 35 pages, 1 page front cover, 2 pages editorial/SRD, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? There we go! The Cellend family has been haunted by a prophecy most dread – according to the premonitions, one of their scions was destined to one day initiate a demonic apocalypse of “opening the worldwound”-level of catastrophe. Unlike many a stereotypical plot like this, though, the family took counter-measures -prohibiting careers as arcane casters, instead focusing on virtue, bringing forth paladins galore over the ages. Alas, as often, the […]

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  • Nice Things for Fighters This supplement clocks in at 32 pages of content, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page artist contact info (nice!) and 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   After one page of introduction, we are introduced to new feats. Wait. These feats are different from what you’d expect. Take Born Runner. This feat nets you a base-increase of +30 feet that stacks with fast movement and allows you to apply the benefits of haste for HD rounds per day as a swift action AND as an extraordinary ability. Yeah…powerful. It does require run and endurance as well as fighter or […]

    Nice Things for Fighters

    Nice Things for Fighters This supplement clocks in at 32 pages of content, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page artist contact info (nice!) and 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   After one page of introduction, we are introduced to new feats. Wait. These feats are different from what you’d expect. Take Born Runner. This feat nets you a base-increase of +30 feet that stacks with fast movement and allows you to apply the benefits of haste for HD rounds per day as a swift action AND as an extraordinary ability. Yeah…powerful. It does require run and endurance as well as fighter or […]

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  • Mythic Magic: Ultimate Spells I This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page linked ToC (allowing you to jump immediately to the spell you’re looking for!), 2 pages introduction, 2 pages of advertisement and 1 page back cover, leaving us with 23 pages of pure content, so let’s take a look!   So here we go – Mythic Magic, once again, thanks to Legendary Games’ exceedingly successful kickstarter. But what does that mean? Well, as we all know, Paizo makes per se great rules-systems…but the support for them, due to a need to also cater to the core-audience, not always is enough for the discerning […]

    Mythic Magic: Ultimate Spells I

    Mythic Magic: Ultimate Spells I This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page linked ToC (allowing you to jump immediately to the spell you’re looking for!), 2 pages introduction, 2 pages of advertisement and 1 page back cover, leaving us with 23 pages of pure content, so let’s take a look!   So here we go – Mythic Magic, once again, thanks to Legendary Games’ exceedingly successful kickstarter. But what does that mean? Well, as we all know, Paizo makes per se great rules-systems…but the support for them, due to a need to also cater to the core-audience, not always is enough for the discerning […]

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  • 10 Dragon Magic Items This installment of Rite Publishing’s 10-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content – quite a bunch for the low price point   So magic items for dragons? Yep, beyond the obvious option to use them in conjunction with Rite Publishing’s excellent “In the Company of Dragons” or Rogue Genius Games “Dracomancer“, the items should be considered a treasure trove for DMs – take the barbules of missile nullification, which net a 75% miss chance versus non-ray ranged attacks…which is powerful, but the beauty here would be in the fluff – the barbules are adamantine spikes that are drilled into the […]

    10 Dragon Magic Items

    10 Dragon Magic Items This installment of Rite Publishing’s 10-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content – quite a bunch for the low price point   So magic items for dragons? Yep, beyond the obvious option to use them in conjunction with Rite Publishing’s excellent “In the Company of Dragons” or Rogue Genius Games “Dracomancer“, the items should be considered a treasure trove for DMs – take the barbules of missile nullification, which net a 75% miss chance versus non-ray ranged attacks…which is powerful, but the beauty here would be in the fluff – the barbules are adamantine spikes that are drilled into the […]

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  • Prestige Archetypes: The Assassin This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, *personally*, […]

    Prestige Archetypes: The Assassin

    Prestige Archetypes: The Assassin This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, *personally*, […]

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  • Subterranean Enclave: Deephearth The third installment of Raging Swan Press’ Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Ask and thou shall receive. When I complained in my review of Mith’Varal that an underdark coastal town would have been awesome, I hadn’t read this. Yeah. Tied it once again at the endless sea, this time around we receive an underdark coastal town – or rather it, was. Until recently, an earthquake has blocked access to the endless sea…and then, the disappearances began in the small community of svirfneblin…   The […]

    Subterranean Enclave: Deephearth

    Subterranean Enclave: Deephearth The third installment of Raging Swan Press’ Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Ask and thou shall receive. When I complained in my review of Mith’Varal that an underdark coastal town would have been awesome, I hadn’t read this. Yeah. Tied it once again at the endless sea, this time around we receive an underdark coastal town – or rather it, was. Until recently, an earthquake has blocked access to the endless sea…and then, the disappearances began in the small community of svirfneblin…   The […]

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  • Broken Earth Campaign Setting This massive tome clocks in at 195 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 191 pages of content, so let’s take a look!   First of all – what is Broken Earth? the easy answer would be that it is a post-nuclear campaign setting for Pathfinder, set in an Allotopia (an alternate reality of our own world for non-literature mayors) – this means that no magic is assumed to exist per se, though adding in rare magic would be no issue at all.   Now the book kicks off with a vast array of crunch – from new races (ape-men and synthetic humanoids) and then receive […]

    Broken Earth Campaign Setting

    Broken Earth Campaign Setting This massive tome clocks in at 195 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 191 pages of content, so let’s take a look!   First of all – what is Broken Earth? the easy answer would be that it is a post-nuclear campaign setting for Pathfinder, set in an Allotopia (an alternate reality of our own world for non-literature mayors) – this means that no magic is assumed to exist per se, though adding in rare magic would be no issue at all.   Now the book kicks off with a vast array of crunch – from new races (ape-men and synthetic humanoids) and then receive […]

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  • The Genius Guide to the Dracomancer This genius guide clocks in at a massive 36 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 33 (!!!) pages of content – ridiculously much, but can it stand up quality-wise to RGG’s usual standard?   After general introduction of what dracomancers are and how they work and interact with a given world, we are introduced to the class. Dracomancers receive 1/2 BAB-progression, all good saves (though the 20th level sports a glitch – fort-save should be +12, not drop-down to +6 from +11), d8 HD, 4+Int mod skills per level, spontaneous spellcasting via cha of arcane spells of up to 6th level, proficiency with simple weapons, light armor and […]

    The Genius Guide to the Dracomancer

    The Genius Guide to the Dracomancer This genius guide clocks in at a massive 36 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 33 (!!!) pages of content – ridiculously much, but can it stand up quality-wise to RGG’s usual standard?   After general introduction of what dracomancers are and how they work and interact with a given world, we are introduced to the class. Dracomancers receive 1/2 BAB-progression, all good saves (though the 20th level sports a glitch – fort-save should be +12, not drop-down to +6 from +11), d8 HD, 4+Int mod skills per level, spontaneous spellcasting via cha of arcane spells of up to 6th level, proficiency with simple weapons, light armor and […]

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  • In the Company of Dragons This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 36 pages of content, so let’s take a look!   So…this pdf introduces playable dragons – how does it go on to maintain balance and a world’s fluff? Well, by a number of rather unique, narrative stunts – first, the pdf maintains compatibility with your campaign setting’s dragons by assigning a unique, separate, but distinct fluff to these dragons – called Tanimin, they live in the secluded place called “Lost Isle”, isolated by planar boundaries from the realms of mortals. In this sheltered place, these beings called Tanimin, have prospered – but, as their origin […]

    In the Company of Dragons

    In the Company of Dragons This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 36 pages of content, so let’s take a look!   So…this pdf introduces playable dragons – how does it go on to maintain balance and a world’s fluff? Well, by a number of rather unique, narrative stunts – first, the pdf maintains compatibility with your campaign setting’s dragons by assigning a unique, separate, but distinct fluff to these dragons – called Tanimin, they live in the secluded place called “Lost Isle”, isolated by planar boundaries from the realms of mortals. In this sheltered place, these beings called Tanimin, have prospered – but, as their origin […]

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  • Prestige Archetype: The Dragon Disciple This installment of the Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 6 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, […]

    Prestige Archetype: The Dragon Disciple

    Prestige Archetype: The Dragon Disciple This installment of the Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 6 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, […]

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  • Underworld Races: Draaki This supplement clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   As with the other installments of the Underworld races-series, this one kicks off with a massive mythology of the subterranean races, a collective origin history that can be potentially transplanted from Aventyr into other settings, should one choose to do so. So what are the Draaki, wait don’t tell me – “descendant from dragons-blabla”, right? Wrong! Yeah, I was surprised as well.   Indeed, the now nameless race that was to turn into the Draaki once enslaved the primal dragons, […]

    Underworld Races: Draaki

    Underworld Races: Draaki This supplement clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   As with the other installments of the Underworld races-series, this one kicks off with a massive mythology of the subterranean races, a collective origin history that can be potentially transplanted from Aventyr into other settings, should one choose to do so. So what are the Draaki, wait don’t tell me – “descendant from dragons-blabla”, right? Wrong! Yeah, I was surprised as well.   Indeed, the now nameless race that was to turn into the Draaki once enslaved the primal dragons, […]

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  • HT 1 – The Perils of Cinder Claws This supplement clocks in at 32 pages of content, 1 page front cover, 1/2 page editorial, 1.5 pafes of SRD, leaving us with 29 pages of content, so let’s take a look, shall we?   This is officially my most delayed review EVER. It came out last year in December and I didn’t get it done in time for holidays and after that…it just felt odd. So, with about one year delay, here’s finally the review!   This being said, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? In medias res – the characters find themselves in a feast hall […]

    HT 1 – The Perils of Cinder Claws (DCC)

    HT 1 – The Perils of Cinder Claws This supplement clocks in at 32 pages of content, 1 page front cover, 1/2 page editorial, 1.5 pafes of SRD, leaving us with 29 pages of content, so let’s take a look, shall we?   This is officially my most delayed review EVER. It came out last year in December and I didn’t get it done in time for holidays and after that…it just felt odd. So, with about one year delay, here’s finally the review!   This being said, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? In medias res – the characters find themselves in a feast hall […]

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  • Random Encounters: Wilderness II This pdf clocks in at 23 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC (with statblocks by CR), 1 page author bios (nice!), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look, shall we?   Now this is a collection of encounters that resulted from Raging Swan Press’ open call for freelancers by various authors and come with +/- 1 EL scaling information. The encounters herein can easily be plugged into a given campaign, so from here on SPOILERS will show up. If you’re a player, please jump to the conclusion.   The first encounter fits perfectly into the desolation […]

    Random Encounters: Wilderness II

    Random Encounters: Wilderness II This pdf clocks in at 23 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC (with statblocks by CR), 1 page author bios (nice!), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look, shall we?   Now this is a collection of encounters that resulted from Raging Swan Press’ open call for freelancers by various authors and come with +/- 1 EL scaling information. The encounters herein can easily be plugged into a given campaign, so from here on SPOILERS will show up. If you’re a player, please jump to the conclusion.   The first encounter fits perfectly into the desolation […]

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  • Prestige Archetypes: The Arcane Archer This installment of the Prestige Archetype-series clocks in at 10 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 7 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, […]

    Prestige Archetypes: The Arcane Archer

    Prestige Archetypes: The Arcane Archer This installment of the Prestige Archetype-series clocks in at 10 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 7 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, […]

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  • The Ossuarite Druid Archetype This archetype clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   The ossuarite druid receives diminished spellcastng and has the usual alignment restrictions that apply to druids and their spellcasting canceled out -all the alignments are available. As you can imagine in the face of diminished spellcasting, the ossuarite does receive something rather unique – a skeletal animal companion. (Here a nitpick that won’t influence the final rating -the companion receives the skeleton-template, not the skeletal template…) – and thankfully DR is postponed for the immunity-studded, intelligence and skill retaining cute skeletal animal until 5th […]

    The Ossuarite Druid Archetype

    The Ossuarite Druid Archetype This archetype clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   The ossuarite druid receives diminished spellcastng and has the usual alignment restrictions that apply to druids and their spellcasting canceled out -all the alignments are available. As you can imagine in the face of diminished spellcasting, the ossuarite does receive something rather unique – a skeletal animal companion. (Here a nitpick that won’t influence the final rating -the companion receives the skeleton-template, not the skeletal template…) – and thankfully DR is postponed for the immunity-studded, intelligence and skill retaining cute skeletal animal until 5th […]

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  • Subterranean Enclaves: Mith’ Varal This second installment of Raging Swan Press’ Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Mith’Varal, literally meaning “mithril” and “mine” in Dwarven, was once a frontier’s town nestled at the shore…wait, what? Yes, thankfully, this subterranean enclave becomes interesting almost immediately by virtue of its uncommon geography – founded underground on a mithril-rich peninsula, a river runs through it and it saw its heyday of prosperity. Alas, this time has waned, the fate of all mining towns – one fine day, the ore ran out. […]

    Subterranean Enclaves: Mith’ Varal

    Subterranean Enclaves: Mith’ Varal This second installment of Raging Swan Press’ Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Mith’Varal, literally meaning “mithril” and “mine” in Dwarven, was once a frontier’s town nestled at the shore…wait, what? Yes, thankfully, this subterranean enclave becomes interesting almost immediately by virtue of its uncommon geography – founded underground on a mithril-rich peninsula, a river runs through it and it saw its heyday of prosperity. Alas, this time has waned, the fate of all mining towns – one fine day, the ore ran out. […]

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  • Zeitgeist: Act One – The Investigation Begins The massive collection of the first Act of the Zeitgeist AP clocks in at 559 pages, 1 page front cover, 1 page editorial, 6 pages of ToC, 1 page back cover, 1 page SRD, leaving us with 549 pages of content.   So let’s…wait. Let me get this straight – this is the compiled version of the first 5 Zeitgeist-adventures PLUS Crypta Hereticarum, Player’s Guide and Campaign Guide; It also includes (with 2 hick-ups) cleaned up nomenclature regarding elves/eladrin high/wood elves that resulted from conversion. All of these components are simply glorious – 5 stars + seal of approval badassery in its truest form. I’ve also reviewed all of the modules, so if […]

    Zeitgeist: Act One – The Investigation Begins

    Zeitgeist: Act One – The Investigation Begins The massive collection of the first Act of the Zeitgeist AP clocks in at 559 pages, 1 page front cover, 1 page editorial, 6 pages of ToC, 1 page back cover, 1 page SRD, leaving us with 549 pages of content.   So let’s…wait. Let me get this straight – this is the compiled version of the first 5 Zeitgeist-adventures PLUS Crypta Hereticarum, Player’s Guide and Campaign Guide; It also includes (with 2 hick-ups) cleaned up nomenclature regarding elves/eladrin high/wood elves that resulted from conversion. All of these components are simply glorious – 5 stars + seal of approval badassery in its truest form. I’ve also reviewed all of the modules, so if […]

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  • Zeitgeist #5 – Cauldron-Born The latest installment of EN Publishing’s Zeitgeist-AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 90 pages of content, so let’s take a look, shall we?   It’s been too long since I took a look at one of the Zeitgeist-modules, but before I do, here the obligatory warning – this review contains SPOILERS. Potential players should jump to the conclusion. … No, really. Jump to the conclusion. … Only DMs left? Good. This adventure is the conclusion of the first act of the epic ZEITGEIST-saga, and as such, provides guidance of running it stand-alone (or the first campaign-act […]

    Zeitgeist #5 – Cauldron-Born

    Zeitgeist #5 – Cauldron-Born The latest installment of EN Publishing’s Zeitgeist-AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 90 pages of content, so let’s take a look, shall we?   It’s been too long since I took a look at one of the Zeitgeist-modules, but before I do, here the obligatory warning – this review contains SPOILERS. Potential players should jump to the conclusion. … No, really. Jump to the conclusion. … Only DMs left? Good. This adventure is the conclusion of the first act of the epic ZEITGEIST-saga, and as such, provides guidance of running it stand-alone (or the first campaign-act […]

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