Archive for January, 2015

  • Bite Me! Playing Lycanthropes This supplement clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 41 pages of content, so let’s take a look, shall we?   FULL DISCLOSURE: I was a stretchgoal for the Bite Me! kickstarter and was compensated for what I wrote for it. I was in no way involved in the production of this book or its contents and thus do not consider my verdict compromised in any way.   So we kick off this book with a massive rumination on the fascination of what contitutes a lycanthrope as well as on the terminology itself – namely the opposition […]

    Bite Me! Playing Lycanthropes

    Bite Me! Playing Lycanthropes This supplement clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 41 pages of content, so let’s take a look, shall we?   FULL DISCLOSURE: I was a stretchgoal for the Bite Me! kickstarter and was compensated for what I wrote for it. I was in no way involved in the production of this book or its contents and thus do not consider my verdict compromised in any way.   So we kick off this book with a massive rumination on the fascination of what contitutes a lycanthrope as well as on the terminology itself – namely the opposition […]

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  • Islands of Plunder: Spices & Flesh All right, this installment of the “Islands of Plunder”-series is 28 pages long, 1 page front cover, 2 pages editorial/how to use, 1 page ToC, 1 page introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   Wait, before we go into the details – what is this series about? Well, essentially, the Islands of Plunder-sub-series is a part of expansions intended for the Skull & Shackles AP, providing sidetreks etc. on an island per island base – they can essentially be considered island-focused mini-adventures that work just as well within the context of a Freeport campaign, Razor Coast […]

    Islands of Plunder: Spices & Flesh

    Islands of Plunder: Spices & Flesh All right, this installment of the “Islands of Plunder”-series is 28 pages long, 1 page front cover, 2 pages editorial/how to use, 1 page ToC, 1 page introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   Wait, before we go into the details – what is this series about? Well, essentially, the Islands of Plunder-sub-series is a part of expansions intended for the Skull & Shackles AP, providing sidetreks etc. on an island per island base – they can essentially be considered island-focused mini-adventures that work just as well within the context of a Freeport campaign, Razor Coast […]

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  • Prestige Archetypes: Blood Mystic This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, *personally*, […]

    Prestige Archetypes: Blood Mystic

    Prestige Archetypes: Blood Mystic This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, *personally*, […]

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  • Advanced Options: Slayer Talents and Lethalities This installment of the advanced options line, now dealing with the slayer base-class from the ACG, clocks in at 12 pages, 1 page front cover, 1 page advertisement, 2 pages editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   Now first of all, even if you do *not* like the slayer hybrid-class, this actually has some merit in owning – why? Well, are you aware of the rather popular talented versions of base classes RGG puts out? Well, the slayer talents and lethalities herein can be potentially used in conjunction with just that system! SO yes, even if, due to (imho partially more than valid) balance concerns or just […]

    Advanced Options: Slayer Talents and Lethalities

    Advanced Options: Slayer Talents and Lethalities This installment of the advanced options line, now dealing with the slayer base-class from the ACG, clocks in at 12 pages, 1 page front cover, 1 page advertisement, 2 pages editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   Now first of all, even if you do *not* like the slayer hybrid-class, this actually has some merit in owning – why? Well, are you aware of the rather popular talented versions of base classes RGG puts out? Well, the slayer talents and lethalities herein can be potentially used in conjunction with just that system! SO yes, even if, due to (imho partially more than valid) balance concerns or just […]

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  • Mythic Minis: Feats of Acrobatics All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cartwheel Dodge: Your movement below 1/2 base movement does not provoke AoOs, any excess movement of up to your movement rate does. Use mythic power to take an ally along for the ride at the cost of 1/2 your speed. See this is the level of awesomeness I love to see in this series!   -Disorienting maneuver: +1/2 mythic tier to acrobatics checks to move through enemy squares. Also increase bonuses granted. Okay, I guess.   -Duck and Cover: Better bonuses, also depending on shield type, and use it even without adjacent […]

    Mythic Minis: Feats of Acrobatics

    Mythic Minis: Feats of Acrobatics All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Cartwheel Dodge: Your movement below 1/2 base movement does not provoke AoOs, any excess movement of up to your movement rate does. Use mythic power to take an ally along for the ride at the cost of 1/2 your speed. See this is the level of awesomeness I love to see in this series!   -Disorienting maneuver: +1/2 mythic tier to acrobatics checks to move through enemy squares. Also increase bonuses granted. Okay, I guess.   -Duck and Cover: Better bonuses, also depending on shield type, and use it even without adjacent […]

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  • Prestige Archetypes: Mystic Archer This installment of the Prestige Archetype-series clocks in at 10 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 7 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, *personally*, […]

    Prestige Archetypes: Mystic Archer

    Prestige Archetypes: Mystic Archer This installment of the Prestige Archetype-series clocks in at 10 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 7 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, *personally*, […]

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  • Alternate Dungeons: Infested Sewers This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, Alexander Augunas guides us through the process of making a sewer an interesting dungeon experience – unlike the last installment , the peculiar considerations for the traits of a sewer have been made adjusted more to the matter at hand, sporting rules for filth fever, flowing water, unkempt and landless sewers etc. – this goes on to mention slickness, better sneaking (there’s a reason thieves’ guilds tend to be […]

    Alternate Dungeons: Infested Sewers

    Alternate Dungeons: Infested Sewers This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, Alexander Augunas guides us through the process of making a sewer an interesting dungeon experience – unlike the last installment , the peculiar considerations for the traits of a sewer have been made adjusted more to the matter at hand, sporting rules for filth fever, flowing water, unkempt and landless sewers etc. – this goes on to mention slickness, better sneaking (there’s a reason thieves’ guilds tend to be […]

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  • 10 Wizard Magic Items This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look!   As always with Rite Publishing’s 10-items-series, the first thing you may wish to know is that you actually receive much more bang for buck than the 10 items promised on the cover – quite a few of the items herein come in a bunch of variations – e.g. a lesser, standard and greater version with increasing power. Now another peculiarity established by the series would be that this improved versions do not simply provide numerical escalations of bonuses, but instead provide […]

    10 Wizard Magic Items

    10 Wizard Magic Items This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages of advertisement, leaving us with 6 pages of content, so let’s take a look!   As always with Rite Publishing’s 10-items-series, the first thing you may wish to know is that you actually receive much more bang for buck than the 10 items promised on the cover – quite a few of the items herein come in a bunch of variations – e.g. a lesser, standard and greater version with increasing power. Now another peculiarity established by the series would be that this improved versions do not simply provide numerical escalations of bonuses, but instead provide […]

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  • Akashic Mysteries: The Vizier This first installment of the Akashic Mysteries-series clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD, leaving us with 27 pages of content, so let’s take a look, shall we?   First of all, in case you don’t know – this is the PFRPG-version of “Magic of Incarnum”, updated, refined and refluffed. But it’s more than that. Let me elaborate – back in teh day, i liked the basic concept of Incarnum; its balancing may not always have been perfect, but it was an interesting system, one I wished had come out sooner and wish better cost/benefit ratios. I didn’t enjoy the fluff, but that could […]

    Akashic Mysteries: The Vizier

    Akashic Mysteries: The Vizier This first installment of the Akashic Mysteries-series clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD, leaving us with 27 pages of content, so let’s take a look, shall we?   First of all, in case you don’t know – this is the PFRPG-version of “Magic of Incarnum”, updated, refined and refluffed. But it’s more than that. Let me elaborate – back in teh day, i liked the basic concept of Incarnum; its balancing may not always have been perfect, but it was an interesting system, one I wished had come out sooner and wish better cost/benefit ratios. I didn’t enjoy the fluff, but that could […]

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  • Mythic Minis: Mythic Martial Arts VI All right, you know the deal – 2 pages – 1 page front cover, 1 page SRD, 2 pages content (double the usual!), let’s go!   -Djinni Style: +1/2 mythic tier elemental fist uses and icnreased damage output with them. Bypass resistance, immunity and partially hardness etc. when using elemental fist or Djinni Style-feat attacks with mythic power.   -Djinni Spin: Increase damage output and temporarily penalize ranged attacks against you. Creatures of any size may be pushed away 5 feet (or staggered) and non-mythic creatures receive no benefits regarding this, even if they make the save. Nice.   -Djinni Spirit: Higher electricity resistance and enter the style reflexively. Similar movement-causing trick to Djinni […]

    Mythic Minis: Mythic Martial Arts VI

    Mythic Minis: Mythic Martial Arts VI All right, you know the deal – 2 pages – 1 page front cover, 1 page SRD, 2 pages content (double the usual!), let’s go!   -Djinni Style: +1/2 mythic tier elemental fist uses and icnreased damage output with them. Bypass resistance, immunity and partially hardness etc. when using elemental fist or Djinni Style-feat attacks with mythic power.   -Djinni Spin: Increase damage output and temporarily penalize ranged attacks against you. Creatures of any size may be pushed away 5 feet (or staggered) and non-mythic creatures receive no benefits regarding this, even if they make the save. Nice.   -Djinni Spirit: Higher electricity resistance and enter the style reflexively. Similar movement-causing trick to Djinni […]

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  • The Lost Lands – Stoneheart Valley This massive collection of modules clocks in at 192 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 11 pages of advertisements, leaving us with 177 pages of content, so let’s take a look!   This pdf kicks in with a blast from the past for me – a discussion on the upcoming Lost Lands setting and how different places in the world implied by all Necromancer Games/Frog God Games modules and supplements. If you’re like me, this is damn interesting…but let me go back for a second.   When 3rd edition came around back in the day, I was kind of skeptical – but then again, after seeing […]

    The Lost Lands – Stoneheart Valley

    The Lost Lands – Stoneheart Valley This massive collection of modules clocks in at 192 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 11 pages of advertisements, leaving us with 177 pages of content, so let’s take a look!   This pdf kicks in with a blast from the past for me – a discussion on the upcoming Lost Lands setting and how different places in the world implied by all Necromancer Games/Frog God Games modules and supplements. If you’re like me, this is damn interesting…but let me go back for a second.   When 3rd edition came around back in the day, I was kind of skeptical – but then again, after seeing […]

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  • Occult Options: Binder Secrets This expansion for Pact Magic clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   Okay, in case you forgot – binder secrets require you to have an occultist level and can be taken in place of regular feats or bonus feats. This pdf provides 3 special types of binder secrets: Aspects, Alterations and Rituals.   Alterations secrets alter the mayor granted ability of a spirit and increase the number of rounds it is expended by 10, 8 if the binder has the rapid recovery feat. Only one aspect can be applied at a given time. […]

    Occult Options: Binder Secrets

    Occult Options: Binder Secrets This expansion for Pact Magic clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   Okay, in case you forgot – binder secrets require you to have an occultist level and can be taken in place of regular feats or bonus feats. This pdf provides 3 special types of binder secrets: Aspects, Alterations and Rituals.   Alterations secrets alter the mayor granted ability of a spirit and increase the number of rounds it is expended by 10, 8 if the binder has the rapid recovery feat. Only one aspect can be applied at a given time. […]

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  • Relic Files: Treasures of Camelot II – Caladbolg This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life mythology, […]

    Relic Files: Treasures of Camelot II – Caladbolg

    Relic Files: Treasures of Camelot II – Caladbolg This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life mythology, […]

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  • Mythic Magic: Campaign Setting Spells This installment of the Mythic Magic-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 4 pages of hyperlinked ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with a massive 41 pages of content, so let’s take a look, shall we?   So, what does this book cover? well, obviously not spells from one big hardcover, but instead spells found in: Animal Archive, Demon Hunter & Dragon Slayer Handbook, Distant Worlds, Faction Guide, Inner Sea Gods, Inner Sea Magic, Inner Sea World Guide, Mythic origins, People of the Sand (& stars) and the rival guide as well as the osirion sourcebook. (The new […]

    Mythic Magic: Campaign Setting Spells

    Mythic Magic: Campaign Setting Spells This installment of the Mythic Magic-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 4 pages of hyperlinked ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with a massive 41 pages of content, so let’s take a look, shall we?   So, what does this book cover? well, obviously not spells from one big hardcover, but instead spells found in: Animal Archive, Demon Hunter & Dragon Slayer Handbook, Distant Worlds, Faction Guide, Inner Sea Gods, Inner Sea Magic, Inner Sea World Guide, Mythic origins, People of the Sand (& stars) and the rival guide as well as the osirion sourcebook. (The new […]

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  • Relic Files – Treasures of Camelot I: Arthur’s Scabbard This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life […]

    Relic Files – Treasures of Camelot I: Arthur’s Scabbard

    Relic Files – Treasures of Camelot I: Arthur’s Scabbard This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life […]

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  • The Sinking: Locks of the Panopticon (Revised edition) This installment of the Sinking-mini-modules clocks in at 21 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players will want to jump to the conclusion.   Still here? All right! With a massive bounty on their heads, courtesy of the Trypus Acadamae, the PCs hopefully have managed to flee the city once again towards their refugee camp, where blood senator Vulgrax may actually prove helpful with the help of the information the PCs have uncovered – […]

    The Sinking: Locks of the Panopticon (Revised edition)

    The Sinking: Locks of the Panopticon (Revised edition) This installment of the Sinking-mini-modules clocks in at 21 pages, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players will want to jump to the conclusion.   Still here? All right! With a massive bounty on their heads, courtesy of the Trypus Acadamae, the PCs hopefully have managed to flee the city once again towards their refugee camp, where blood senator Vulgrax may actually prove helpful with the help of the information the PCs have uncovered – […]

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  • Subterranean Enclave: Fanghome The third installment of Raging Swan Press’ Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Situated at the edge of the subterranean jungles of twilight flora and fungi, erected atop the last remnants of a civilization long perished and amidst the bones of ancient beasts, the troglodyte enclave of Fanghome makes for an uncommon place to visit – and probably, the reason to visit these disgustingly smelly lizards would probably be their trade in the enigmatic Zji Zji berries – sought after by drow fleshcasters and strange […]

    Subterranean Enclave: Fanghome

    Subterranean Enclave: Fanghome The third installment of Raging Swan Press’ Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Situated at the edge of the subterranean jungles of twilight flora and fungi, erected atop the last remnants of a civilization long perished and amidst the bones of ancient beasts, the troglodyte enclave of Fanghome makes for an uncommon place to visit – and probably, the reason to visit these disgustingly smelly lizards would probably be their trade in the enigmatic Zji Zji berries – sought after by drow fleshcasters and strange […]

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  • Advanced Races: Aasimar This installment of the advanced races-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   We kick of this pdf, as always, with first a general look on the race of the aasimar as a setting-agnostic race before receiving excessive notes on how the work in the context of the Midgard campaign setting. Both do have something in favor for them – the first in that it treats aasimar less like humans with a tendency for goodness and more like nephilim – including more pronounced escalation, the latter for providing a spotlight […]

    Advanced Races: Aasimar

    Advanced Races: Aasimar This installment of the advanced races-series clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement and 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   We kick of this pdf, as always, with first a general look on the race of the aasimar as a setting-agnostic race before receiving excessive notes on how the work in the context of the Midgard campaign setting. Both do have something in favor for them – the first in that it treats aasimar less like humans with a tendency for goodness and more like nephilim – including more pronounced escalation, the latter for providing a spotlight […]

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  •   Today, Wizards of the Coast announced the newest Dungeons & Dragons storyline and accompanying product offerings for both digital and tabletop RPG players. Coming off of the biggest and most exciting year yet for Dungeons & Dragons, the Elemental Evil storyline starts in March and runs through mid-summer. During that time, heroes are needed in the Forgotten Realms to discover and defeat secret cults that threaten to annihilate the Sword Coast by harnessing the powers of the elements of fire, water, air, and earth. The product line-up includes the release of a new downloadable module—Neverwinter: Elemental Evil—for the highly acclaimed free-to-play Dungeons & Dragons MMORPG from Cryptic Studios and Perfect World Entertainment. Serving as an additional way for fans […]

    D&D: Elemental Evil announced!

      Today, Wizards of the Coast announced the newest Dungeons & Dragons storyline and accompanying product offerings for both digital and tabletop RPG players. Coming off of the biggest and most exciting year yet for Dungeons & Dragons, the Elemental Evil storyline starts in March and runs through mid-summer. During that time, heroes are needed in the Forgotten Realms to discover and defeat secret cults that threaten to annihilate the Sword Coast by harnessing the powers of the elements of fire, water, air, and earth. The product line-up includes the release of a new downloadable module—Neverwinter: Elemental Evil—for the highly acclaimed free-to-play Dungeons & Dragons MMORPG from Cryptic Studios and Perfect World Entertainment. Serving as an additional way for fans […]

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  • A23 – Twin Crossings This module clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 1 page back cover, leaving us with 42 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? This module kicks off in a small town in the Klavekian kingdom and for once, the PCs attend festivities that are NOT crashed by some threat or another – instead, the PCs actually get to party! Whether they party conservatively or like there’s no tomorrow – first, minor consequences of the things to come already announce themselves […]

    A23 – Twin Crossings

    A23 – Twin Crossings This module clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages SRD, 1 page back cover, leaving us with 42 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? This module kicks off in a small town in the Klavekian kingdom and for once, the PCs attend festivities that are NOT crashed by some threat or another – instead, the PCs actually get to party! Whether they party conservatively or like there’s no tomorrow – first, minor consequences of the things to come already announce themselves […]

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  • Mythic Minis: Feats of Wrestling All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Body Shield: Increased cover bonus by mythic tier and use mythic power to use body shield with multiple attacks per round.   -Bonebreaker: Add crippling citical-effect to the feat and cause fatigue versus non-mythic adversaries.   -Chokehold: Has a nasty typo – it should eliminate the penalty for use against larger opponents, not eliminate a non-existing penalty versus smaller opponents. Also add lethal damage to pinned foes.   -Felling Escape: Add mythic tier to escape attempt, plus reroll if you use mythic power. Additionally, add trip attempt as either free or swift […]

    Mythic Minis: Feats of Wrestling

    Mythic Minis: Feats of Wrestling All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Body Shield: Increased cover bonus by mythic tier and use mythic power to use body shield with multiple attacks per round.   -Bonebreaker: Add crippling citical-effect to the feat and cause fatigue versus non-mythic adversaries.   -Chokehold: Has a nasty typo – it should eliminate the penalty for use against larger opponents, not eliminate a non-existing penalty versus smaller opponents. Also add lethal damage to pinned foes.   -Felling Escape: Add mythic tier to escape attempt, plus reroll if you use mythic power. Additionally, add trip attempt as either free or swift […]

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  • Prestige Archetypes: The Arcane Trickster This installment of the Prestige Archetype-series clocks in at 11 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 8 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, […]

    Prestige Archetypes: The Arcane Trickster

    Prestige Archetypes: The Arcane Trickster This installment of the Prestige Archetype-series clocks in at 11 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 8 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, […]

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  • Islands of Plunder: Tarin’s Crown All right, this installment of the “Islands of Plunder”-series is 28 pages long, 1 page front cover, 2 pages editorial/how to use, 1 page ToC, 1 page introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   Wait, before we go into the details – what is this series about? Well, essentially, the Islands of Plunder-sub-series is a part of expansions intended for the Skull & Shackles AP, providing sidetreks etc. on an island per island base – they can essentially be considered island-focused mini-adventures that work just as well within the context of a Freeport campaign, Razor Coast or […]

    Islands of Plunder: Tarin’s Crown

    Islands of Plunder: Tarin’s Crown All right, this installment of the “Islands of Plunder”-series is 28 pages long, 1 page front cover, 2 pages editorial/how to use, 1 page ToC, 1 page introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   Wait, before we go into the details – what is this series about? Well, essentially, the Islands of Plunder-sub-series is a part of expansions intended for the Skull & Shackles AP, providing sidetreks etc. on an island per island base – they can essentially be considered island-focused mini-adventures that work just as well within the context of a Freeport campaign, Razor Coast or […]

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  • 10 Paladin Magic Items This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We kick off this pdf with 2 new enchantments – harm’s way allowing you to intercept attacks on adjacent allies a limited amount of times per day, whereas the Patience enchantment is *very* interesting – it confers +2 to atk and +2d6 nonlethal damage if you or your allies do not execute the first attack in a combat encounter, thus rewarding *not* setting up a first strike ambush scenario. Cool way to reward paladins for behaving virtuously. That being said, on a […]

    10 Paladin Magic Items

    10 Paladin Magic Items This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD and 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   We kick off this pdf with 2 new enchantments – harm’s way allowing you to intercept attacks on adjacent allies a limited amount of times per day, whereas the Patience enchantment is *very* interesting – it confers +2 to atk and +2d6 nonlethal damage if you or your allies do not execute the first attack in a combat encounter, thus rewarding *not* setting up a first strike ambush scenario. Cool way to reward paladins for behaving virtuously. That being said, on a […]

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  • Prestige Archetypes: The Chronicler   This installment of the Prestige Archetype-series clocks in at 13 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 11 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, […]

    Prestige Archetypes: The Chronicler

    Prestige Archetypes: The Chronicler   This installment of the Prestige Archetype-series clocks in at 13 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 11 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, […]

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  • Genius Adventures: There’s Yer Problem! This module clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The PCs come to Crescent Bay, a fully mapped (and statted) town with a deep harbor, separated into lower town and upper town by lifts, looking for work and find that in the employ of Jollahan Tierpesh Lugathel III – whether directly or as suggested, by missive in a tavern makes ultimately no difference.   Utterly loaded, Lugathel offers a vast amount of […]

    Genius Adventures: There’s Yer Problem!

    Genius Adventures: There’s Yer Problem! This module clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The PCs come to Crescent Bay, a fully mapped (and statted) town with a deep harbor, separated into lower town and upper town by lifts, looking for work and find that in the employ of Jollahan Tierpesh Lugathel III – whether directly or as suggested, by missive in a tavern makes ultimately no difference.   Utterly loaded, Lugathel offers a vast amount of […]

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  • Prestige Archetypes: Mystic Theurge This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, *personally*, […]

    Prestige Archetypes: Mystic Theurge

    Prestige Archetypes: Mystic Theurge This installment of the Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, ~1/2 a page of editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   First question – what are prestige archetypes? Well, they are essentially a breakdown of a regular PrC into a full-blown 20-level spanning class – so no, these classes don’t necessarily mean that you’ll have a universal archetype (wouldn’t have worked in this context, I think), instead providing a retooled playing experience so you don’t have to work your way up to the PrC via classes you don’t want to play. So that’s definitely a pro-side. On the con-side, *personally*, […]

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