Archive for February, 2015

  • The Genius Guide to Gruesome Dragons This massive supplement clocks in at 53 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with a more than solid 49 pages of content, so let’s take a look!   So, in case you’re not are – gruesome monsters in Rogue Genius Games’ terminology point towards templates that can be applied to creatures, usually of a certain type – here, dragons. (D’unh!) These templates sport a fear-rating mechanic called shock value, which, while optional, make them especially useful for gritty/horror games. Better yet (and even more crucial) – the gruesome creatures sport knowledge check-modifications to glean information on the creatures AND reward players that fight smart/do […]

    The Genius Guide to Gruesome Dragons

    The Genius Guide to Gruesome Dragons This massive supplement clocks in at 53 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with a more than solid 49 pages of content, so let’s take a look!   So, in case you’re not are – gruesome monsters in Rogue Genius Games’ terminology point towards templates that can be applied to creatures, usually of a certain type – here, dragons. (D’unh!) These templates sport a fear-rating mechanic called shock value, which, while optional, make them especially useful for gritty/horror games. Better yet (and even more crucial) – the gruesome creatures sport knowledge check-modifications to glean information on the creatures AND reward players that fight smart/do […]

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  • Islands of Plunder: Treasury of the Fleet This pdf clocks in at 24 pages, 1 page front cover, 2 pages introduction/how-to-use, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 15 pages of pure content, so let’s take a look, shall we?   First of all, in case you’re new to legendary games’ plug-ins – this pdf provides a selection of new magical items, which, while per se crafted for easy insertion into the Skull & Shackles AP, can easily be integrated into just about any nautical/slightly piratey game. Got that? All right, so let’s take a look at the items, shall we?   First of all, a […]

    Islands of Plunder: Treasury of the Fleet

    Islands of Plunder: Treasury of the Fleet This pdf clocks in at 24 pages, 1 page front cover, 2 pages introduction/how-to-use, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 15 pages of pure content, so let’s take a look, shall we?   First of all, in case you’re new to legendary games’ plug-ins – this pdf provides a selection of new magical items, which, while per se crafted for easy insertion into the Skull & Shackles AP, can easily be integrated into just about any nautical/slightly piratey game. Got that? All right, so let’s take a look at the items, shall we?   First of all, a […]

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  • Animal Races: Clan of the Deer This installment of the Animal Races-series clock in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with deer therians this time being the focus of attention. The first choice this highly modular therian race offers would be the size – medium or small. Medium deer receive +2 Wis, -2 Int. Small deer receive +2 Wis, -2 Str. medium deer have a base speed of 30 ft, small ones […]

    Animal Races: Clan of the Deer

    Animal Races: Clan of the Deer This installment of the Animal Races-series clock in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with deer therians this time being the focus of attention. The first choice this highly modular therian race offers would be the size – medium or small. Medium deer receive +2 Wis, -2 Int. Small deer receive +2 Wis, -2 Str. medium deer have a base speed of 30 ft, small ones […]

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  • The first ever geek bar in Northern Colorado needs your help! Almost 2 years ago, Melissa and Manny Garza were in a constant state of nerdy flux. The Garza’s were attending Comic Con in San Diego, Dragon Con, and other conventions throughout the United States. After taking in all these conventions had to offer – there was one difficult dilemma: where should they bide their time while waiting for the next convention? SO the Garzas set out on a quest to find a geeky hangout that was the nerdy parallel to a conventional sports bar or dance club. Their vision was one where board games and video games could be played in the setting of a medieval tavern. For too […]

    Dungeons & Drafts: Geek Bar

    The first ever geek bar in Northern Colorado needs your help! Almost 2 years ago, Melissa and Manny Garza were in a constant state of nerdy flux. The Garza’s were attending Comic Con in San Diego, Dragon Con, and other conventions throughout the United States. After taking in all these conventions had to offer – there was one difficult dilemma: where should they bide their time while waiting for the next convention? SO the Garzas set out on a quest to find a geeky hangout that was the nerdy parallel to a conventional sports bar or dance club. Their vision was one where board games and video games could be played in the setting of a medieval tavern. For too […]

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  • Games that are Worth the Candle: Making the Case for Table Top Play Article by Jonathan Albin   What’s a Candle Worth?? For most of us, we see the candle as a decoration, a ‘birthday thing’, a romantic nuisance that lost its virtue when they invented the adjustable light fixture. In this case, it’s a metaphor for the changing times that have seemed to catch us all a little breathless, at the speed of technology’s advances. “Worth a candle” means “Worth the time and resources”. We speed-date by cell-phone, change our schedules, TV volume, and finish our term papers on tablets. The nearly ubiquitous laptops of a decade ago are dropping like flies, the lidless screens and unblinking eye of some […]

    Games that are worth the candle by Jonathan Albin

    Games that are Worth the Candle: Making the Case for Table Top Play Article by Jonathan Albin   What’s a Candle Worth?? For most of us, we see the candle as a decoration, a ‘birthday thing’, a romantic nuisance that lost its virtue when they invented the adjustable light fixture. In this case, it’s a metaphor for the changing times that have seemed to catch us all a little breathless, at the speed of technology’s advances. “Worth a candle” means “Worth the time and resources”. We speed-date by cell-phone, change our schedules, TV volume, and finish our term papers on tablets. The nearly ubiquitous laptops of a decade ago are dropping like flies, the lidless screens and unblinking eye of some […]

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  • Psionics Embodied This book clocks in at 69 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 64 pages of content, so let’s take a look, shall we?   So, we’ve all been there – suddenly, mid-adventure, a PC bites the dust and the player has no time to make a new character for now, requiring the temporary use of an NPC. Or, more often, one sits on the DM’s side of the screen and makes *yet another* NPC-build. I know I do that and it is an annoying bottleneck. There are certain tricks and combos one stumbles across and then re-uses them time and again. The issue becomes […]

    Psionics Embodied

    Psionics Embodied This book clocks in at 69 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 64 pages of content, so let’s take a look, shall we?   So, we’ve all been there – suddenly, mid-adventure, a PC bites the dust and the player has no time to make a new character for now, requiring the temporary use of an NPC. Or, more often, one sits on the DM’s side of the screen and makes *yet another* NPC-build. I know I do that and it is an annoying bottleneck. There are certain tricks and combos one stumbles across and then re-uses them time and again. The issue becomes […]

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  • GM’s Miscellany: Village Backdrops II This compilation of Raging Swan Press’ critically acclaimed Village Backdrops-series clocks in at 95 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks for novice DMs, 1 page SRD, 1 page back cover, leaving us with 87 pages of content, so let’s take a look!   We begin this supplement with an acknowledgment I wished more pdfs sported – author bios. I mean, come on, these are the people who make the supplements we love and generating some name recognition is definitely something I consider a positive thing. Beyond that, a handy table lists statblocks by CR, village and page, complete with […]

    GM’s Miscellany: Village Backdrops II

    GM’s Miscellany: Village Backdrops II This compilation of Raging Swan Press’ critically acclaimed Village Backdrops-series clocks in at 95 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks for novice DMs, 1 page SRD, 1 page back cover, leaving us with 87 pages of content, so let’s take a look!   We begin this supplement with an acknowledgment I wished more pdfs sported – author bios. I mean, come on, these are the people who make the supplements we love and generating some name recognition is definitely something I consider a positive thing. Beyond that, a handy table lists statblocks by CR, village and page, complete with […]

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  • Mythic Monsters: Aberrations This installment of the Mythic Monster-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look, shall we?   We begin this mythic monster-installment with a glorious handout/moodsetting piece, wherein the dread effects of the new aberration herein are made apparent to the reader – provided in classic greenish/white paper, folks old enough to remember a world sans internet *WILL* definitely have an added piece of recognition drive home the horror here for a pulpy nod […]

    Mythic Monsters: Aberrations

    Mythic Monsters: Aberrations This installment of the Mythic Monster-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 23 pages of content, so let’s take a look, shall we?   We begin this mythic monster-installment with a glorious handout/moodsetting piece, wherein the dread effects of the new aberration herein are made apparent to the reader – provided in classic greenish/white paper, folks old enough to remember a world sans internet *WILL* definitely have an added piece of recognition drive home the horror here for a pulpy nod […]

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  • Underworld Classes: Underterror This installment of the Underworld Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   What is the underterror? Well, it is a tradition mostly practiced by the dread Gitwerc, the tyrannical dwarves of AAW Games’ underworld and crunch-wise, a 20-level base class. The underterror receives d10, 2+Int skills per level, proficiency with simple weapons, axes, hammers and picks as well as light and medium armor and shields (excluding tower shields). They also receive 3/4 BAB-progression and good Ref- and Will-saves. At first level, they receive darkvision 60 ft, which increases […]

    Underworld Classes: Underterror

    Underworld Classes: Underterror This installment of the Underworld Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   What is the underterror? Well, it is a tradition mostly practiced by the dread Gitwerc, the tyrannical dwarves of AAW Games’ underworld and crunch-wise, a 20-level base class. The underterror receives d10, 2+Int skills per level, proficiency with simple weapons, axes, hammers and picks as well as light and medium armor and shields (excluding tower shields). They also receive 3/4 BAB-progression and good Ref- and Will-saves. At first level, they receive darkvision 60 ft, which increases […]

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  • Compendium Arcanum Vol. 3: 2nd Level Spells This installment of the Compendium Arcanum-series clocks in at 121 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 117 pages of content, so let’s take a look, shall we?   So what is this series about? In a nutshell, the compendium arcanum-series takes the concept of 3.X’s Arcana Evolved for the option of heightening/diminishing spells and translates that to PFRPG. This means a spell can be cast as one level higher or as one level lower. The series covers all spells from the core-book, APG, UM and Ultimate Combat. If a class has no level lower (i.e. no cantrip slots), you can’t cast the […]

    Compendium Arcanum Vol. 3: 2nd Level Spells

    Compendium Arcanum Vol. 3: 2nd Level Spells This installment of the Compendium Arcanum-series clocks in at 121 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 117 pages of content, so let’s take a look, shall we?   So what is this series about? In a nutshell, the compendium arcanum-series takes the concept of 3.X’s Arcana Evolved for the option of heightening/diminishing spells and translates that to PFRPG. This means a spell can be cast as one level higher or as one level lower. The series covers all spells from the core-book, APG, UM and Ultimate Combat. If a class has no level lower (i.e. no cantrip slots), you can’t cast the […]

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  • Feats Reforged Vol. III – The Combat Feats The third installment of TPK Games’ reimagination of feats as scaling with the levels clock in at 68 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 65 (!!!) pages of content..but what do these pages cover?   Well, essentially this book covers the feats from Ultimate Combat and introduces scaling mechanisms into them. Now the pdf does mention the topic of balance – and whether this changes the balance of the game. The basic stance taken by the pdf is “no”, as long as you apply the scaling mechanisms to adversaries as well. personally, I am not sold on that, seeing how classes with […]

    Feats Reforged Vol. III – The Combat Feats

    Feats Reforged Vol. III – The Combat Feats The third installment of TPK Games’ reimagination of feats as scaling with the levels clock in at 68 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 65 (!!!) pages of content..but what do these pages cover?   Well, essentially this book covers the feats from Ultimate Combat and introduces scaling mechanisms into them. Now the pdf does mention the topic of balance – and whether this changes the balance of the game. The basic stance taken by the pdf is “no”, as long as you apply the scaling mechanisms to adversaries as well. personally, I am not sold on that, seeing how classes with […]

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  • Underworld Classes: Psilocybist This installment of the Underworld Classes-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   So what is the psilocybist? Well, the first and easiest answer would be: A Prestige Class. To be more precise, one has to be aware of perhaps the coolest domain I’ve read all year, AAW Games’ mushroom domain, as also shown in the Underworld Races: Funglet-pdf. Since I went into detail there, here’s the brief run-down – the domain sports explosive shuriken-style shroom caps, the option to partially transform into a jumping shroom/man hybrid and the […]

    Underworld Classes: Psilocybist

    Underworld Classes: Psilocybist This installment of the Underworld Classes-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   So what is the psilocybist? Well, the first and easiest answer would be: A Prestige Class. To be more precise, one has to be aware of perhaps the coolest domain I’ve read all year, AAW Games’ mushroom domain, as also shown in the Underworld Races: Funglet-pdf. Since I went into detail there, here’s the brief run-down – the domain sports explosive shuriken-style shroom caps, the option to partially transform into a jumping shroom/man hybrid and the […]

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  • Compendium Arcanum Vol. 2: 1st Level Spells This installment of the Compendium Arcanum-series clocks in at 80 pages, 1 page front cover, 1 page editorial, 2 3/4 pages of SRD, 1 page advertisement, leaving us with 74 1/4 pages of content, so let’s take a look, shall we?   So what is this series about? In a nutshell, the compendium arcanum-series takes the concept of 3.X’s Arcana Evolved for the option of heightening/diminishing spells and translates that to PFRPG. This means a spell can be cast as one level higher or as one level lower. The series covers all spells from the core-book, APG, UM and Ultimate Combat. If a class has no level lower (i.e. no cantrip slots), you […]

    Compendium Arcanum Vol. 2: 1st Level Spells

    Compendium Arcanum Vol. 2: 1st Level Spells This installment of the Compendium Arcanum-series clocks in at 80 pages, 1 page front cover, 1 page editorial, 2 3/4 pages of SRD, 1 page advertisement, leaving us with 74 1/4 pages of content, so let’s take a look, shall we?   So what is this series about? In a nutshell, the compendium arcanum-series takes the concept of 3.X’s Arcana Evolved for the option of heightening/diminishing spells and translates that to PFRPG. This means a spell can be cast as one level higher or as one level lower. The series covers all spells from the core-book, APG, UM and Ultimate Combat. If a class has no level lower (i.e. no cantrip slots), you […]

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  • B20: For Rent, Lease, Or Conquest This module clocks in at 47 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 43 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Really. The outrageous premise is a part of the fun. … .. . Still here? All right! First of all – if your PCs have completed the superb “Death and Taxes“-module, they’re likely to be familiar with the subtle, off-kilter humor this module sports – if not, well, then all the better. The PCs are contacted by one gorgeous lady called Sylvia Towntree, the […]

    B20: For Rent, Lease, Or Conquest

    B20: For Rent, Lease, Or Conquest This module clocks in at 47 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 43 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Really. The outrageous premise is a part of the fun. … .. . Still here? All right! First of all – if your PCs have completed the superb “Death and Taxes“-module, they’re likely to be familiar with the subtle, off-kilter humor this module sports – if not, well, then all the better. The PCs are contacted by one gorgeous lady called Sylvia Towntree, the […]

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  • Mythic Monsters: Aliens This installment of the Mythic Monster-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 19 pages of content, so let’s take a look, shall we?   We begin this installment of Mythic Monsters, once again with supplemental material, this time around discussing the finer distinctions between aliens and creatures of the Mythos (for those not as versed with the details), while also providing the new alien subtype, which renders telepathic contact a bad idea and helping the creatures remain inscrutable. Additionally, alien items […]

    Mythic Monsters: Aliens

    Mythic Monsters: Aliens This installment of the Mythic Monster-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 19 pages of content, so let’s take a look, shall we?   We begin this installment of Mythic Monsters, once again with supplemental material, this time around discussing the finer distinctions between aliens and creatures of the Mythos (for those not as versed with the details), while also providing the new alien subtype, which renders telepathic contact a bad idea and helping the creatures remain inscrutable. Additionally, alien items […]

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  • Animal Races: Clan of the Raccoon This installment of the Animal Races-series clock in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with raccoons, badgers, skunks and wolverines, unique though they may be, being grouped into this installment.   Racial trait-wise, members of this clan can opt for medium size (and +2 Wis, -2 Cha) or small size (+2 Wis, -2 Str) and 30/20 ft. movement rate, conversely. They also receive low-light vision, scent, […]

    Animal Races: Clan of the Raccoon

    Animal Races: Clan of the Raccoon This installment of the Animal Races-series clock in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with raccoons, badgers, skunks and wolverines, unique though they may be, being grouped into this installment.   Racial trait-wise, members of this clan can opt for medium size (and +2 Wis, -2 Cha) or small size (+2 Wis, -2 Str) and 30/20 ft. movement rate, conversely. They also receive low-light vision, scent, […]

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  • The Genius Guide to Domain Channeling II: Domains of Light and Lore This expansion to RGG’s system of domain channeling clocks in at 18 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   After one page of aptly-written fluff, we are introduced to the matter at hand – or rather, the basic premise of this pdf: Expanding on the rules presented by the Genius Guide to Domain Channeling, which covered the core domains. Since the additional domains released so far would have gone far beyond what one pdf alone could cover – hence, this time around, the pdf also covers […]

    The Genius Guide to Domain Channeling II: Domains of Light and Lore

    The Genius Guide to Domain Channeling II: Domains of Light and Lore This expansion to RGG’s system of domain channeling clocks in at 18 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   After one page of aptly-written fluff, we are introduced to the matter at hand – or rather, the basic premise of this pdf: Expanding on the rules presented by the Genius Guide to Domain Channeling, which covered the core domains. Since the additional domains released so far would have gone far beyond what one pdf alone could cover – hence, this time around, the pdf also covers […]

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  • Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

    Purple Duck Storeroom: The Legend of the Melusine Wife

    Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

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  • Mundane No More: Texts and Tomes III – Psionic Repositories The third installment in Rich Howard’s Mundane No More-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1.5 pages of SRD, 3 pages of advertisement, leaving us with 3.5 pages of content, so let’s take a look, shall we?   After getting massive information on research, recipes and making dungeon guides in the superb first book, adding concise rules for special material in book 2 , now we tackle the psionic component – or don’t. For yes, this pdf has information on how to *not* use the repositories herein with psionics, so even those disliking psionics have something to enjoy.   First of […]

    Mundane No More: Texts and Tomes III – Psionic Repositories

    Mundane No More: Texts and Tomes III – Psionic Repositories The third installment in Rich Howard’s Mundane No More-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1.5 pages of SRD, 3 pages of advertisement, leaving us with 3.5 pages of content, so let’s take a look, shall we?   After getting massive information on research, recipes and making dungeon guides in the superb first book, adding concise rules for special material in book 2 , now we tackle the psionic component – or don’t. For yes, this pdf has information on how to *not* use the repositories herein with psionics, so even those disliking psionics have something to enjoy.   First of […]

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  • Mythic Monsters: Monstrous Humanoids This installment of the Mythic Monster-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 17 pages of content, so let’s take a look, shall we?   As always with the Mythic Monster-series, we begin this installment with a unique piece of supplemental content, this time around, a template to create tauric creatures at CR +1, including a condensed mice-statblock of a Gworg (goblin-worg-hybrid) and an improved, mythic version of the template.   But you’re here for the monsters, so what do we […]

    Mythic Monsters: Monstrous Humanoids

    Mythic Monsters: Monstrous Humanoids This installment of the Mythic Monster-series clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 2 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 17 pages of content, so let’s take a look, shall we?   As always with the Mythic Monster-series, we begin this installment with a unique piece of supplemental content, this time around, a template to create tauric creatures at CR +1, including a condensed mice-statblock of a Gworg (goblin-worg-hybrid) and an improved, mythic version of the template.   But you’re here for the monsters, so what do we […]

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  • Relic Files: From Beyond the Stars II – Breath of the Heavens This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired […]

    Relic Files: From Beyond the Stars II – Breath of the Heavens

    Relic Files: From Beyond the Stars II – Breath of the Heavens This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired […]

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  • B19: Tower of Screaming Sands This module clocks in at 42 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 38 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following review contains SPOILERS. Potential players should jump to the conclusion.   All right, still there? As often, the powerful have fallen in this module: Neevoth-Ka, formerly a man of power and reputation, has succumbed to his paranoia. Served by only the spirits of his dead, consumed by his madness – he perished, but unlike Ozymandias, his creation remained – the tower of the screaming sands resurfaces, blown clear from the sands once every […]

    B19: Tower of Screaming Sands

    B19: Tower of Screaming Sands This module clocks in at 42 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 38 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following review contains SPOILERS. Potential players should jump to the conclusion.   All right, still there? As often, the powerful have fallen in this module: Neevoth-Ka, formerly a man of power and reputation, has succumbed to his paranoia. Served by only the spirits of his dead, consumed by his madness – he perished, but unlike Ozymandias, his creation remained – the tower of the screaming sands resurfaces, blown clear from the sands once every […]

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  • Urban Dressing: Plague Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Josh Voght kicks off this installment of the new and improved urban dressing-series with a massive list of 100 sights and sounds – and, as ppropriate for a town struck by plague, what one can see is NOT pretty – abandoned children at the wayside, black-clad people on plague carts, pudgy pseudo-healer charlatans, clouds hanging ominously in eldritch patterns in the sky – even for Josh Vogts’s admittedly pronounced talent […]

    Urban Dressing: Plague Town

    Urban Dressing: Plague Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Josh Voght kicks off this installment of the new and improved urban dressing-series with a massive list of 100 sights and sounds – and, as ppropriate for a town struck by plague, what one can see is NOT pretty – abandoned children at the wayside, black-clad people on plague carts, pudgy pseudo-healer charlatans, clouds hanging ominously in eldritch patterns in the sky – even for Josh Vogts’s admittedly pronounced talent […]

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  • Animal Races: Clan of the Bear This installment of the Animal Races-series clock in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with bear therians this time being the focus of attention.   Bear Clan therians are humanoids with the adlet subtype, have a base speed of 30 ft., scent, natural armor +1 (increasing to +2 at 10th level) and begin play with a natural primary bite attack one step in damage below what […]

    Animal Races: Clan of the Bear

    Animal Races: Clan of the Bear This installment of the Animal Races-series clock in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with bear therians this time being the focus of attention.   Bear Clan therians are humanoids with the adlet subtype, have a base speed of 30 ft., scent, natural armor +1 (increasing to +2 at 10th level) and begin play with a natural primary bite attack one step in damage below what […]

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  • Advanced Races: Derro This installment of Kobold Press’ Advanced Races-series is 20 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Okay, I’ll come right out and say it -I love the derro as a concept and as adversaries. There is something downright awesome…add a slice of Lovecraftiana and CoC/ToC-fanboy yours truly has not much to complain about concept-wise. However, this pdf goes one step beyond that, providing thoroughly unique concepts like the “Imposition of the Will” – which hearkens back to a certain other infamous real life statement and represents the strange surges of fads and concepts that grip […]

    Advanced Races: Derro

    Advanced Races: Derro This installment of Kobold Press’ Advanced Races-series is 20 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Okay, I’ll come right out and say it -I love the derro as a concept and as adversaries. There is something downright awesome…add a slice of Lovecraftiana and CoC/ToC-fanboy yours truly has not much to complain about concept-wise. However, this pdf goes one step beyond that, providing thoroughly unique concepts like the “Imposition of the Will” – which hearkens back to a certain other infamous real life statement and represents the strange surges of fads and concepts that grip […]

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  • Mundane No More: Texts and Tomes II – The Lands Beyond This expansion to Rich Howard’s Mundane No More-pdf on research rules and tomes clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page ARD, leaving us with 3 pages of content, so let’s take a look!   The pdf kicks off with a minor errata of book 1 (which, in my opinion, has nothing to do in the pdf-age -why not simply update the original file?), but oh well.   So what does the book contain – well, to cut a long story short, we receive 4 different sample tomes, including background stories etc. – which would be […]

    Mundane No More: Texts and Tomes II – The Lands Beyond

    Mundane No More: Texts and Tomes II – The Lands Beyond This expansion to Rich Howard’s Mundane No More-pdf on research rules and tomes clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page ARD, leaving us with 3 pages of content, so let’s take a look!   The pdf kicks off with a minor errata of book 1 (which, in my opinion, has nothing to do in the pdf-age -why not simply update the original file?), but oh well.   So what does the book contain – well, to cut a long story short, we receive 4 different sample tomes, including background stories etc. – which would be […]

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  • Insta-NPCs #3: Scum & Villainy, Inc. This little, system-neutral pdf clocks in at 8 pages, 1 page front cover, 1 page advertisement, leavintg us with 6 pages of content, so what do we get?   It has happened to the best of us – DMing for years and then, suddenly – dry. No idea. We need a villain, but, due to real life issues or simple stress, the creative juices just won’t flow. This is where this pdf comes into the picture.   While its introduction explains how to use it and we get some sample, developed stories, this pdf breaks villains down into components, which you role – archetypical components, if you will. These are Origins, Goal, Method, Role […]

    Insta-NPCs #3: Scum & Villainy, Inc. (System-neutral)

    Insta-NPCs #3: Scum & Villainy, Inc. This little, system-neutral pdf clocks in at 8 pages, 1 page front cover, 1 page advertisement, leavintg us with 6 pages of content, so what do we get?   It has happened to the best of us – DMing for years and then, suddenly – dry. No idea. We need a villain, but, due to real life issues or simple stress, the creative juices just won’t flow. This is where this pdf comes into the picture.   While its introduction explains how to use it and we get some sample, developed stories, this pdf breaks villains down into components, which you role – archetypical components, if you will. These are Origins, Goal, Method, Role […]

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