Archive for March, 2015

  • Warrior Prestige Archetypes: Holy Vindicator This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

    Warrior Prestige Archetypes: Holy Vindicator

    Warrior Prestige Archetypes: Holy Vindicator This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

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  • Advanced Races: Werelions This installment of the Advanced Races-series clocks in at 14 pages, 1 page front cover, 1 page ToC/editorial, 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, so let’s take a look!   This installment kicks off with a short, general look at the race of werelions and does sport a short box of their role within the Midgard campaign setting, though you should be aware that the level of detail provided is far below what one has seen in similar installments of the series – which is somewhat a pity, since lion prides as a social union and their adaption to humanoid cultures would have made for an interesting playing ground, which […]

    Advanced Races: Werelions

    Advanced Races: Werelions This installment of the Advanced Races-series clocks in at 14 pages, 1 page front cover, 1 page ToC/editorial, 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, so let’s take a look!   This installment kicks off with a short, general look at the race of werelions and does sport a short box of their role within the Midgard campaign setting, though you should be aware that the level of detail provided is far below what one has seen in similar installments of the series – which is somewhat a pity, since lion prides as a social union and their adaption to humanoid cultures would have made for an interesting playing ground, which […]

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  • The Onmyoji – A Japanese Occult Diviner This new base-class clocks in at 23 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So what is the Onmyōji? Mechanically, we receive a 20-level base-class with 1/2 BAB-progression, good will-saves, d6, 4+Int skills per level, proficiency with simple weapons, kukri, double chicken saber, tonfa, monk’s spade and naginata as well as proficiency with shields. When wearing armor or shields the onmyōji is not proficient with, petitions increase their cost by +1 and talismans are reduced to 1/2 duration. Onmyōji begin play with a spirit pool equal to cha-mod, which grows to 12+cha-mod (+2 every […]

    The Onmyoji – A Japanese Occult Diviner

    The Onmyoji – A Japanese Occult Diviner This new base-class clocks in at 23 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 20 pages of content, so let’s take a look, shall we?   So what is the Onmyōji? Mechanically, we receive a 20-level base-class with 1/2 BAB-progression, good will-saves, d6, 4+Int skills per level, proficiency with simple weapons, kukri, double chicken saber, tonfa, monk’s spade and naginata as well as proficiency with shields. When wearing armor or shields the onmyōji is not proficient with, petitions increase their cost by +1 and talismans are reduced to 1/2 duration. Onmyōji begin play with a spirit pool equal to cha-mod, which grows to 12+cha-mod (+2 every […]

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  • AAW Games has just launched a viking themed Kickstarter for a Pathfinder Roleplaying Game adventure. The History Channel will soon be wrapping up their 3rd season of the hit TV show Vikings and Norse fever has never been higher! This Kickstarter looks sure to deliver everything you could want in an adventure steeped in Norse mythology from Viking longboats to the dreaded Jotunn, and a ghostly jarl. Check it out below and if you’re as obsessed with Vikings as me–back it! -greekfire (thrown!) Pathfinder RPG Adventure for 4-6 Level 10 Characters Written by Justin Andrew Mason, staff writer for the ENnie Award winning Adventureaweek.com Blog. Having authored over a hundred articles and a dozen adventures for the AAW Blog, Justin Andrew Mason is now tackling a […]

    AAW Games launches Vikings themed Pathfinder Kickstarter

    AAW Games has just launched a viking themed Kickstarter for a Pathfinder Roleplaying Game adventure. The History Channel will soon be wrapping up their 3rd season of the hit TV show Vikings and Norse fever has never been higher! This Kickstarter looks sure to deliver everything you could want in an adventure steeped in Norse mythology from Viking longboats to the dreaded Jotunn, and a ghostly jarl. Check it out below and if you’re as obsessed with Vikings as me–back it! -greekfire (thrown!) Pathfinder RPG Adventure for 4-6 Level 10 Characters Written by Justin Andrew Mason, staff writer for the ENnie Award winning Adventureaweek.com Blog. Having authored over a hundred articles and a dozen adventures for the AAW Blog, Justin Andrew Mason is now tackling a […]

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  • Wizards of the Coast is excited to kick off the start of the D&D Encounters Elemental Evil season, which comes on the heels of the Elemental Evil Player’s Companion—a free PDF download chock full of player options, new races and spells for adventurers to get ready to unearth the deception this season. The recently released Elemental Evil Player’s Companion (PDF), along with the Player’s Handbook, provides everything players need to create exciting, new elemental-powered heroes tied directly to the new storyline. Be a fireball-tossing Genasi with crimson skin or a tall Goliath druid that creates pillars of stone beneath his foes. The options available in the free PDF put the power of the elements back in more trustworthy hands. The […]

    D&D: Elemental Evil – Encounters Season; Free Player’s Companion

    Wizards of the Coast is excited to kick off the start of the D&D Encounters Elemental Evil season, which comes on the heels of the Elemental Evil Player’s Companion—a free PDF download chock full of player options, new races and spells for adventurers to get ready to unearth the deception this season. The recently released Elemental Evil Player’s Companion (PDF), along with the Player’s Handbook, provides everything players need to create exciting, new elemental-powered heroes tied directly to the new storyline. Be a fireball-tossing Genasi with crimson skin or a tall Goliath druid that creates pillars of stone beneath his foes. The options available in the free PDF put the power of the elements back in more trustworthy hands. The […]

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  • The Genius Guide to Bravery Feats This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Bravery effing sucks. It’s a good idea, but in a class as relatively straightforward and boring as the fighter, it simply doesn’t do its job well. Hence, a LOT of archetypes trade it in, rendering the maintenance of the class feature a subpar option in many cases. Enter this pdf – all the feats herein do require this neglected class feature – but can they make bravery actually relevant? Okay, let’s take a look at Battlefield Commander – this one […]

    The Genius Guide to Bravery Feats

    The Genius Guide to Bravery Feats This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Bravery effing sucks. It’s a good idea, but in a class as relatively straightforward and boring as the fighter, it simply doesn’t do its job well. Hence, a LOT of archetypes trade it in, rendering the maintenance of the class feature a subpar option in many cases. Enter this pdf – all the feats herein do require this neglected class feature – but can they make bravery actually relevant? Okay, let’s take a look at Battlefield Commander – this one […]

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  • 101 Swamp Spells This installment of Rite Publishing’s classic 101-series clocks in at a massive 44 ages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look, shall we?   Unlike most spells, these are tied to the very environment – a rules-decision I like. After all, fiction brims with monsters and casters drawing strength from their domain (and yes, that happens to be one of the rules-concepts I pretty much love in D&D 5th edition), so seeing spells like this added makes for a good thing in my book. The pdf sports the swamp patron-spell list and spell-lists for ALL casting classes. So, […]

    101 Swamp Spells

    101 Swamp Spells This installment of Rite Publishing’s classic 101-series clocks in at a massive 44 ages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look, shall we?   Unlike most spells, these are tied to the very environment – a rules-decision I like. After all, fiction brims with monsters and casters drawing strength from their domain (and yes, that happens to be one of the rules-concepts I pretty much love in D&D 5th edition), so seeing spells like this added makes for a good thing in my book. The pdf sports the swamp patron-spell list and spell-lists for ALL casting classes. So, […]

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  • Age of Electrotech This book clocks in at 100 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 (!!!) pages of content, so let’s take a look, shall we?   So what is this book? Well, it can be thought of as a huge campaign-template akin to LPJr Design’s Obsidian Apocalypse – the age of electrotech has dawned and now, super-science and magic exist side by side, with electricity-based gadgets and the like influencing how everything is run. A fitting analogy would be a kind of Tesla-Punk – how to integrate this (e.g. just one country – à la Golarion’s Numeria or Ravenloft’s Lamordia) to the […]

    Age of Electrotech

    Age of Electrotech This book clocks in at 100 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 (!!!) pages of content, so let’s take a look, shall we?   So what is this book? Well, it can be thought of as a huge campaign-template akin to LPJr Design’s Obsidian Apocalypse – the age of electrotech has dawned and now, super-science and magic exist side by side, with electricity-based gadgets and the like influencing how everything is run. A fitting analogy would be a kind of Tesla-Punk – how to integrate this (e.g. just one country – à la Golarion’s Numeria or Ravenloft’s Lamordia) to the […]

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  • Alternate Dungeons: Mystic Ruins This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, Alexander Augunas guides us through the process of making strange Mystic Ruins an alternate dungeon-area – but what exactly does that entail? Well, first of all, we receive what amounts to incremental degrees of 5 (anti-) magic levels -from dead to wild magic to ruins that enhance certain types of magic, these modifications instantly change the dynamics of your dungeon-ruins – pretty cool! But beyond magic levels, we also […]

    Alternate Dungeons: Mystic Ruins

    Alternate Dungeons: Mystic Ruins This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, Alexander Augunas guides us through the process of making strange Mystic Ruins an alternate dungeon-area – but what exactly does that entail? Well, first of all, we receive what amounts to incremental degrees of 5 (anti-) magic levels -from dead to wild magic to ruins that enhance certain types of magic, these modifications instantly change the dynamics of your dungeon-ruins – pretty cool! But beyond magic levels, we also […]

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  • Ultimate Composition The second massive sourcebook in Interjection games’ Strange Magic-series of massive books clocks in at 95 pages of content, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a massive 92 pages of content, so let’s take a look, shall we?   FULL DISCLOSURE: As the credits tell you, I acted as editor for this book. I worked on other parts of Strange Magic and was compensated for my work. That being said, I reviewed the Maestro and its expansions and thus the system this is based on long before I was involved in any way with this project. I did not contribute material to this book. I do not consider my judgment compromised […]

    Ultimate Composition

    Ultimate Composition The second massive sourcebook in Interjection games’ Strange Magic-series of massive books clocks in at 95 pages of content, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a massive 92 pages of content, so let’s take a look, shall we?   FULL DISCLOSURE: As the credits tell you, I acted as editor for this book. I worked on other parts of Strange Magic and was compensated for my work. That being said, I reviewed the Maestro and its expansions and thus the system this is based on long before I was involved in any way with this project. I did not contribute material to this book. I do not consider my judgment compromised […]

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  • Urban Dressing: Slum Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Ah, the seedy underbelly of a town, the slums…where the reader is definitely glad that the 100 entries of sights and sounds can’t be transported via smell-o-vision: Cesspools, shady characters and examples of misery paint a vivid picture for DMs to utilize in their games…but of course, one should probably hire a guide from the 50 sample businesses when entering the slums…unless one wants to try one’s luck with the […]

    Urban Dressing: Slum Town

    Urban Dressing: Slum Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Ah, the seedy underbelly of a town, the slums…where the reader is definitely glad that the 100 entries of sights and sounds can’t be transported via smell-o-vision: Cesspools, shady characters and examples of misery paint a vivid picture for DMs to utilize in their games…but of course, one should probably hire a guide from the 50 sample businesses when entering the slums…unless one wants to try one’s luck with the […]

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  • Warrior Prestige Archetypes: Frenzied Liberator This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

    Warrior Prestige Archetypes: Frenzied Liberator

    Warrior Prestige Archetypes: Frenzied Liberator This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

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  • Zeitgeist #7: Schism The 7th installment of the groundbreaking Zeitgeist AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, for a massive 90 pages – so can this module stand up to the ridiculous high quality of its predecessors?   In order to find that out, this review will need to delve deep into SPOILER-territory – potential players should definitely jump to the conclusion. … .. . Still here? All right! The defense mechanisms and structure of the conspiracy the PCs face is nigh impenetrable – but thankfully, the stalwart constables of the RHC may finally have a chance to go deep undercover – the call […]

    Zeitgeist #7: Schism

    Zeitgeist #7: Schism The 7th installment of the groundbreaking Zeitgeist AP clocks in at 95 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, for a massive 90 pages – so can this module stand up to the ridiculous high quality of its predecessors?   In order to find that out, this review will need to delve deep into SPOILER-territory – potential players should definitely jump to the conclusion. … .. . Still here? All right! The defense mechanisms and structure of the conspiracy the PCs face is nigh impenetrable – but thankfully, the stalwart constables of the RHC may finally have a chance to go deep undercover – the call […]

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  • Animal Races: Clan of the Bat This installment of the Animal Races-series clock in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with bat therians this time being the focus of attention. Bat clan therians may choose either to be small or medium, but both receive +2 Dex, -2 Str. Bat therians are humanoids with the dhampir subtype, low-light vision, +1 natural armor (upgrades to +2 at 10th level), a bite attack at one […]

    Animal Races: Clan of the Bat

    Animal Races: Clan of the Bat This installment of the Animal Races-series clock in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with bat therians this time being the focus of attention. Bat clan therians may choose either to be small or medium, but both receive +2 Dex, -2 Str. Bat therians are humanoids with the dhampir subtype, low-light vision, +1 natural armor (upgrades to +2 at 10th level), a bite attack at one […]

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  • Warrior Prestige Archetypes: Celestial Knight This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

    Warrior Prestige Archetypes: Celestial Knight

    Warrior Prestige Archetypes: Celestial Knight This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but […]

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  • Path of Dragons The first installment of the Mythic Paths-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages how-to-use/introduction, 1 page advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   So, know what sucks in my book? The relative vulnerability of dragons to certain builds. Yeah, in my home-game, I fixed that via templates etc., but the matter of fact remains that in mythic rules, this is further enhanced. Enter this pdf.   Beyond a number of suggested abilities from the Mythic Adventures base book to help design challenging draconic adversaries, we receive new abilities – a lot of […]

    Path of Dragons

    Path of Dragons The first installment of the Mythic Paths-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages how-to-use/introduction, 1 page advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   So, know what sucks in my book? The relative vulnerability of dragons to certain builds. Yeah, in my home-game, I fixed that via templates etc., but the matter of fact remains that in mythic rules, this is further enhanced. Enter this pdf.   Beyond a number of suggested abilities from the Mythic Adventures base book to help design challenging draconic adversaries, we receive new abilities – a lot of […]

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  • GM’s Miscellany: Random Wilderness Encounters This massive compilation clocks in at no less than 141 pages, 1 page front cover, 1 page of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks, 1 page SRD, 1 page back cover, leaving us with no less than 134 (!!!!) pages of content, so let’s take a look!   Now, first of all, I have to commend the fact that this massive compilation actually sports short author bios for all contributing authors – generating awareness and reputations for authors is pretty important in my book. Beyond the ToC listing ELs and XP-values, we receive a massive 3-page table of statblocks by CR, which range from none (for e.g. […]

    GM’s Miscellany: Random Wilderness Encounters

    GM’s Miscellany: Random Wilderness Encounters This massive compilation clocks in at no less than 141 pages, 1 page front cover, 1 page of advertisement, 1 page editorial,1 page ToC, 1 page advice on how to read statblocks, 1 page SRD, 1 page back cover, leaving us with no less than 134 (!!!!) pages of content, so let’s take a look!   Now, first of all, I have to commend the fact that this massive compilation actually sports short author bios for all contributing authors – generating awareness and reputations for authors is pretty important in my book. Beyond the ToC listing ELs and XP-values, we receive a massive 3-page table of statblocks by CR, which range from none (for e.g. […]

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  • Wondrous Items: Magic Mirrors This installment of the Wondrous Items-series clocks in at 12 pages, 1 page front cover, 1/2 page editorial, 1 page SRD, leaving us with 9 1/2 pages of content, so let’s take a look!   “Mirror, Mirror” – not only are those two words an utterly iconic component of Snow White, they also are the title of two of my favorite power metal songs (Halloween and Blind Guardian, for those so inclined…). Beyond this utterly useless factoid, I was always stumped by the relative lack of magical mirrors among the magical items for any d20-based supplement. A brief glance at real world mythology renders this oversight even more stupefying. Enter this supplement by Kobold Press – […]

    Wondrous Items: Magic Mirrors

    Wondrous Items: Magic Mirrors This installment of the Wondrous Items-series clocks in at 12 pages, 1 page front cover, 1/2 page editorial, 1 page SRD, leaving us with 9 1/2 pages of content, so let’s take a look!   “Mirror, Mirror” – not only are those two words an utterly iconic component of Snow White, they also are the title of two of my favorite power metal songs (Halloween and Blind Guardian, for those so inclined…). Beyond this utterly useless factoid, I was always stumped by the relative lack of magical mirrors among the magical items for any d20-based supplement. A brief glance at real world mythology renders this oversight even more stupefying. Enter this supplement by Kobold Press – […]

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  • Cavaliers of Porphyra This installment of Purple Duck Games’ class-expansions tied into the Porphyra-setting clocks in at 12 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   Unlike quite a few cavalier orders presented in different supplements, the ones herein tend to sport quite compelling bits of fluff, but does the crunch stand up to this? Well, the first order would be the order of Murasakishi (aka Order of the Purple Stone) reduces the DR of targets they challenge by 1, +1 for every 4 levels. At 8th level, the class learns to expend either a challenge or use of resolve to roll all damage dice […]

    Cavaliers of Porphyra

    Cavaliers of Porphyra This installment of Purple Duck Games’ class-expansions tied into the Porphyra-setting clocks in at 12 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   Unlike quite a few cavalier orders presented in different supplements, the ones herein tend to sport quite compelling bits of fluff, but does the crunch stand up to this? Well, the first order would be the order of Murasakishi (aka Order of the Purple Stone) reduces the DR of targets they challenge by 1, +1 for every 4 levels. At 8th level, the class learns to expend either a challenge or use of resolve to roll all damage dice […]

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  • The halcyon days of Oregon Trail’s rattlesnake bites and river crossings may have faded into the past, but you can take your wagon into SPACE with the Orion Trail Kickstarter! This PC science fiction space adventure finishes its funding on Kickstarter at midnight on this Thursday March 12th and any fans of Star Trek, Maniac Mansion, Oregon Trail, or even Galaxy Quest owe it to themselves to try out the free demo and consider pledging to the project! Cosmic Awesome The full game is jam packed with cosmic weirdness, warp weasels, space dysentery, and all the other hazards that the frontier of the great beyond has to offer, beautifully played out through dynamic encounters that interact with decisions made earlier […]

    Orion Trail

    The halcyon days of Oregon Trail’s rattlesnake bites and river crossings may have faded into the past, but you can take your wagon into SPACE with the Orion Trail Kickstarter! This PC science fiction space adventure finishes its funding on Kickstarter at midnight on this Thursday March 12th and any fans of Star Trek, Maniac Mansion, Oregon Trail, or even Galaxy Quest owe it to themselves to try out the free demo and consider pledging to the project! Cosmic Awesome The full game is jam packed with cosmic weirdness, warp weasels, space dysentery, and all the other hazards that the frontier of the great beyond has to offer, beautifully played out through dynamic encounters that interact with decisions made earlier […]

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  • Mythic Monsters: Constructs This installment of the Mythic Monster-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 3 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s take a look, shall we?   As with all mythic monster-installments, we kick off this pdf with new supplemental material, this time in the guise of a short summary of building mythic constructs, rules for the concise generation of mythic shield guardians (nice) and a bunch of mythic spells with a focus on constructs. A total of 6 such spells are provided and […]

    Mythic Monsters: Constructs

    Mythic Monsters: Constructs This installment of the Mythic Monster-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how-to-use, 3 pages advertisement, 1 page inside back cover, 1 page back cover, leaving us with 20 pages of content, so let’s take a look, shall we?   As with all mythic monster-installments, we kick off this pdf with new supplemental material, this time in the guise of a short summary of building mythic constructs, rules for the concise generation of mythic shield guardians (nice) and a bunch of mythic spells with a focus on constructs. A total of 6 such spells are provided and […]

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  • Underworld Classes: Masters of the Web This installment of the Underworld Classes-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   We kick off this pdf with a short flavor text before we are introduced to the mistress of the web rogue archetype. Upon meeting a creature, these rogues may modulate their speech patterns on a successful Linguistics-check to grant them bonuses to social skills when dealing with said target. if she exceeds the DC by a significant amount, these scaling bonuses double. Following the theme, the mistress also receives detect thoughts as an […]

    Underworld Classes: Masters of the Web

    Underworld Classes: Masters of the Web This installment of the Underworld Classes-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   We kick off this pdf with a short flavor text before we are introduced to the mistress of the web rogue archetype. Upon meeting a creature, these rogues may modulate their speech patterns on a successful Linguistics-check to grant them bonuses to social skills when dealing with said target. if she exceeds the DC by a significant amount, these scaling bonuses double. Following the theme, the mistress also receives detect thoughts as an […]

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  • Mythic Minis: Construct Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! First of all: These construct feats are obviously (mostly) made for monsters – and that is a good thing, seeing their power. When a prerequisite does not require being mindless or high-powered, golem-like powers, I’ll not so in the feat!   -Antimagic Aura: Requires immunity to magic, renders utterly immune to any magical effects not executed by the creator of the construct while it has one mythic power left. Interesting in that it gets the interaction of the monster ability and antimagic field right – too many designers overlook the finer details of the […]

    Mythic Minis: Construct Feats

    Mythic Minis: Construct Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! First of all: These construct feats are obviously (mostly) made for monsters – and that is a good thing, seeing their power. When a prerequisite does not require being mindless or high-powered, golem-like powers, I’ll not so in the feat!   -Antimagic Aura: Requires immunity to magic, renders utterly immune to any magical effects not executed by the creator of the construct while it has one mythic power left. Interesting in that it gets the interaction of the monster ability and antimagic field right – too many designers overlook the finer details of the […]

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  • Leadership Handbook This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   Okay, so what is this? Well, in one short sentence, this is leadership for everyone. Yeah. You take arguably the most powerful feat in the game and give it to everyone, free of charge. Can this work? After an aptly-written piece of prose, we are introduced to the mechanics – first each character has an LS, a leadership score, which is equal to character level + cha-mod. If a check is called for, roll 1d20 and add your LS plus miscellaneous modifiers as per the table. Mythic characters […]

    Leadership Handbook

    Leadership Handbook This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   Okay, so what is this? Well, in one short sentence, this is leadership for everyone. Yeah. You take arguably the most powerful feat in the game and give it to everyone, free of charge. Can this work? After an aptly-written piece of prose, we are introduced to the mechanics – first each character has an LS, a leadership score, which is equal to character level + cha-mod. If a check is called for, roll 1d20 and add your LS plus miscellaneous modifiers as per the table. Mythic characters […]

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  • Urban Dressing: Port Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   As has become the tradition with this rebooted series under the command of Josh Vogt, we begin with a massive table of sights and sounds to be found in a port town, one that is 100 entries strong: From wharves struck by recent cold snaps to ballistae drawn on carriages, the entries prove to be inspiring glimpses of local color.   Beyond that, 50 entries of sample businesses, from recruiters […]

    Urban Dressing: Port Town

    Urban Dressing: Port Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   As has become the tradition with this rebooted series under the command of Josh Vogt, we begin with a massive table of sights and sounds to be found in a port town, one that is 100 entries strong: From wharves struck by recent cold snaps to ballistae drawn on carriages, the entries prove to be inspiring glimpses of local color.   Beyond that, 50 entries of sample businesses, from recruiters […]

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  • Underworld Classes: Stonespeaker This installment of the Underworld Classes-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   Stonespeakers are a new 20-level base-class that receives d8, 4+Int skills per level, proficiency with simple weapons, flails, hammers and picks as well as light and medium armors and shields. They also receive 3/4 BAB-progression and good Fort- and Will-save progressions. They also receive so-called secrets of the stone, beginning with 2 level 1 secrets at first level, increasing the maximum level available by 1 at 4th level and every three level thereafter to a maximum […]

    Underworld Classes: Stonespeaker

    Underworld Classes: Stonespeaker This installment of the Underworld Classes-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   Stonespeakers are a new 20-level base-class that receives d8, 4+Int skills per level, proficiency with simple weapons, flails, hammers and picks as well as light and medium armors and shields. They also receive 3/4 BAB-progression and good Fort- and Will-save progressions. They also receive so-called secrets of the stone, beginning with 2 level 1 secrets at first level, increasing the maximum level available by 1 at 4th level and every three level thereafter to a maximum […]

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  • Animal Races: Clan of the Bear (Revised Edition) This installment of the Animal Races-series clock in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with bear therians this time being the focus of attention.   Bear Clan therians are humanoids with the adlet subtype, have a base speed of 30 ft., scent, natural armor +1 (increasing to +2 at 10th level) and begin play with a natural primary bite attack one step in damage […]

    Animal Races: Clan of the Bear (Revised Edition)

    Animal Races: Clan of the Bear (Revised Edition) This installment of the Animal Races-series clock in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Much like prior installments to this series, we herein receive rules for PCs belonging to one of the tightly and concisely-presented animal clans, with bear therians this time being the focus of attention.   Bear Clan therians are humanoids with the adlet subtype, have a base speed of 30 ft., scent, natural armor +1 (increasing to +2 at 10th level) and begin play with a natural primary bite attack one step in damage […]

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