Archive for April, 2015

  • Dragon Companion Handbook This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 33 pages of content, so let’s take a look, shall we?   So, this is another pdf that puts dragons in the hands of players. My dislike for this very concept is by now probably widely known, so rest assured that I am not a fan of the very concept this book is based. My first thought here was simply that I did not want to do the vast amounts of math – but hey, I guess I’m pretty much a pro regarding reviews, so I swallowed my own inclinations like a man and opened the pdf. […]

    Dragon Companion Handbook

    Dragon Companion Handbook This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 33 pages of content, so let’s take a look, shall we?   So, this is another pdf that puts dragons in the hands of players. My dislike for this very concept is by now probably widely known, so rest assured that I am not a fan of the very concept this book is based. My first thought here was simply that I did not want to do the vast amounts of math – but hey, I guess I’m pretty much a pro regarding reviews, so I swallowed my own inclinations like a man and opened the pdf. […]

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  • Once Upon an Encounter: Red Riding Hood This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   I’ve you’ve been following my reviews, you may have noticed that I am quite versed with the folklore penned by the Brothers Grimm – not coincidentally. Beyond being a German, I grew up with *slightly* censured original tales, only to have the uncensored ones appeal even more to me when I became old enough to cope with the rather grisly details. Suffice to say, I never was a big fan of most Disney adaptations…   What series would hence be better suited […]

    Once Upon an Encounter: Red Riding Hood

    Once Upon an Encounter: Red Riding Hood This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   I’ve you’ve been following my reviews, you may have noticed that I am quite versed with the folklore penned by the Brothers Grimm – not coincidentally. Beyond being a German, I grew up with *slightly* censured original tales, only to have the uncensored ones appeal even more to me when I became old enough to cope with the rather grisly details. Suffice to say, I never was a big fan of most Disney adaptations…   What series would hence be better suited […]

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  • Sidebar #1: Shields as Cover This installment of Fat Goblin Games’ sidebar-series clocks in at 3 pages, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so what does it…   …no, I’m not gonna insult your intelligence by summing up a premise that can be read in the title of this pdf as  a rhetorical question.   I loathe how shields work in PFRPG. Their bonuses are paltry and often, the benefits cannot stand up to similar benefits granted by more massive weapons and over all, shields always felt to me like they did not do their job: We all know the iconic images of characters covering between shields to weather dragon’s breath or […]

    Sidebar #1: Shields as Cover

    Sidebar #1: Shields as Cover This installment of Fat Goblin Games’ sidebar-series clocks in at 3 pages, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so what does it…   …no, I’m not gonna insult your intelligence by summing up a premise that can be read in the title of this pdf as  a rhetorical question.   I loathe how shields work in PFRPG. Their bonuses are paltry and often, the benefits cannot stand up to similar benefits granted by more massive weapons and over all, shields always felt to me like they did not do their job: We all know the iconic images of characters covering between shields to weather dragon’s breath or […]

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  • NeoExodus Chronicles: Weapons of Machinesmith Destruction This expansion for LPJr Design’s neat Machinesmith-class clocks in at 14 pages, 2 pages advertisement, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   We begin with a new greatwork, the constructor – this greatwork occupies the head-slot and can be used to create items instantaneously from thin air. And yes, if you’ve been following my reviews, you’ll realize that the very concept is a hornet’s nest – weight-limits, masterwork items, material restrictions, etc. – there is a lot to take into account. Now here’s the cincher – the items are fleeting and come with material and weight-restrictions that, believe it or not, prevent abuse. […]

    NeoExodus Chronicles: Weapons of Machinesmith Destruction

    NeoExodus Chronicles: Weapons of Machinesmith Destruction This expansion for LPJr Design’s neat Machinesmith-class clocks in at 14 pages, 2 pages advertisement, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   We begin with a new greatwork, the constructor – this greatwork occupies the head-slot and can be used to create items instantaneously from thin air. And yes, if you’ve been following my reviews, you’ll realize that the very concept is a hornet’s nest – weight-limits, masterwork items, material restrictions, etc. – there is a lot to take into account. Now here’s the cincher – the items are fleeting and come with material and weight-restrictions that, believe it or not, prevent abuse. […]

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  • Urban Dressing: Dwarven Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this supplement with vistas both unique and wondrous – in the towns of the dwaves, one may witness a plethora of sights and sounds mundane and wondrous – from chimney stacks that bear witness to the industrious nature of the stout folk to dwarves strumming the lyres (there is in fact a correlation between music and productivity), the life of a busy settlement breathes from the massive 100-entry […]

    Urban Dressing: Dwarven Town

    Urban Dressing: Dwarven Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin this supplement with vistas both unique and wondrous – in the towns of the dwaves, one may witness a plethora of sights and sounds mundane and wondrous – from chimney stacks that bear witness to the industrious nature of the stout folk to dwarves strumming the lyres (there is in fact a correlation between music and productivity), the life of a busy settlement breathes from the massive 100-entry […]

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  • Underworld Races: Colliatur This installment of the Underworld Races-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Disclaimer: The Colliatur are based on the colloid, an entity I created for Rise of the Drow. This makes me partial to the concept underlying the race. However, I had no involvement in the concept and creation of this race beyond being asked if the concepts would be true to the spirit in which the colloid was written – I provided neither editing, development, writing or the like for these guys as presented here. I entered […]

    Underworld Races: Colliatur

    Underworld Races: Colliatur This installment of the Underworld Races-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Disclaimer: The Colliatur are based on the colloid, an entity I created for Rise of the Drow. This makes me partial to the concept underlying the race. However, I had no involvement in the concept and creation of this race beyond being asked if the concepts would be true to the spirit in which the colloid was written – I provided neither editing, development, writing or the like for these guys as presented here. I entered […]

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  • Warrior Prestige Archetypes: The Living Monolith This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, […]

    Warrior Prestige Archetypes: The Living Monolith

    Warrior Prestige Archetypes: The Living Monolith This pdf of the Warrior Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   What are Prestige Archetypes? Well, I reviewed the whole first series, so here’s the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class – much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, […]

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  • Mythic Monsters: Emissaries of Evil This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – which this time around turns out to be nothing less than an awesome, disturbing piece of prose – really liked this flavorful introduction!   After getting thus in the mood for all kinds of nastiness, we dive in head first with the CR […]

    Mythic Monsters: Emissaries of Evil

    Mythic Monsters: Emissaries of Evil This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – which this time around turns out to be nothing less than an awesome, disturbing piece of prose – really liked this flavorful introduction!   After getting thus in the mood for all kinds of nastiness, we dive in head first with the CR […]

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  • Gossamer Worlds: GlimmerGloam (Diceless) This installment of the evocative Gossamer Worlds-series clocks in at 13 pages, 1 page front cover, 1 page editorial, leaving us with 11 pages of content, so let’s take a look!   So what is GlimmerGloam? The easiest way to describe it, would be to call it a realm of dark, dualistic whimsy – somewhere between the narratives of the realm of the fey and classic tales of Alice, albeit more akin to American McGee’s interpretation. It is a world, where different species of fey abound and the Umbra rules – where counting steps or latent attempts at cartography only result in the very land thwarting your attempts. It is also a place, where the only […]

    Gossamer Worlds: GlimmerGloam (Diceless)

    Gossamer Worlds: GlimmerGloam (Diceless) This installment of the evocative Gossamer Worlds-series clocks in at 13 pages, 1 page front cover, 1 page editorial, leaving us with 11 pages of content, so let’s take a look!   So what is GlimmerGloam? The easiest way to describe it, would be to call it a realm of dark, dualistic whimsy – somewhere between the narratives of the realm of the fey and classic tales of Alice, albeit more akin to American McGee’s interpretation. It is a world, where different species of fey abound and the Umbra rules – where counting steps or latent attempts at cartography only result in the very land thwarting your attempts. It is also a place, where the only […]

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  • Cyclopean Deeps Vol. I The first book of the two-part Cyclopean Deeps-Saga clocks in at 198 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 192 pages of content, so let’s check this out, shall we?   So, let’s, for now, process as spoiler-free as possible: Do you remember the Dungeoneer’s Survival Guide released for 2nd edition (1e AD&D, if you count that way…)? It’s a timeless classic indeed and showcases a significant component of what I consider flawed with most modern underdark/underworld modules. Let me describe it from this venue – have you ever been spelunking? There is an appeal to the hobby that […]

    Cyclopean Deeps Vol. I

    Cyclopean Deeps Vol. I The first book of the two-part Cyclopean Deeps-Saga clocks in at 198 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 192 pages of content, so let’s check this out, shall we?   So, let’s, for now, process as spoiler-free as possible: Do you remember the Dungeoneer’s Survival Guide released for 2nd edition (1e AD&D, if you count that way…)? It’s a timeless classic indeed and showcases a significant component of what I consider flawed with most modern underdark/underworld modules. Let me describe it from this venue – have you ever been spelunking? There is an appeal to the hobby that […]

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  • Demon Cults: The Emerald Order This installment of Kobold Press’ Demon Cults-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2/3 of a page SRD, leaving us with 10 1/3 pages of content, so let’s take a look!   “A Demon Cult? Urgh.” If that was your response, then you’re pretty much like me and oversaturated by bland “doing it for evil’s sake”-idiot-plot-device adversaries. Thankfully, Kobold Press seems to have taken up the mantle to make secret societies and organizations no longer suck and actually have a distinct identity – at least that’s the goal. So can the Emerald Order fulfill it?   Well, for once, the Emerald Order is not actually a […]

    Demon Cults: The Emerald Order

    Demon Cults: The Emerald Order This installment of Kobold Press’ Demon Cults-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2/3 of a page SRD, leaving us with 10 1/3 pages of content, so let’s take a look!   “A Demon Cult? Urgh.” If that was your response, then you’re pretty much like me and oversaturated by bland “doing it for evil’s sake”-idiot-plot-device adversaries. Thankfully, Kobold Press seems to have taken up the mantle to make secret societies and organizations no longer suck and actually have a distinct identity – at least that’s the goal. So can the Emerald Order fulfill it?   Well, for once, the Emerald Order is not actually a […]

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  • B04 – The Cave Beast’s Hoard (Revised Edition) This revised edition of the B04 module clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look, shall we?   There is something you’ll note from the get-go – you wouldn’t know this module for what it once was. From a cleared layout to copious new artwork and maps, the production values have increased by a huge step, bringing this up to par with AAW Games’ new standard. The font-size is also pretty small, making the module longer than one would think from the page-count. That out of the way, let’s […]

    B04 – The Cave Beast’s Hoard (Revised Edition)

    B04 – The Cave Beast’s Hoard (Revised Edition) This revised edition of the B04 module clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look, shall we?   There is something you’ll note from the get-go – you wouldn’t know this module for what it once was. From a cleared layout to copious new artwork and maps, the production values have increased by a huge step, bringing this up to par with AAW Games’ new standard. The font-size is also pretty small, making the module longer than one would think from the page-count. That out of the way, let’s […]

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  • Path of Villains The second book in Legendary Games’ Mythic Paths-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of how-to-use/introduction, 2 pages of advertisement, 1 page back cover, leaving us with 18 pages of content, so let us take a look, shall we?   So, a good villain – every DM knows that the opposition is just as important as the heroes – and personally, my love for them can probably be attributed to reading too many great stories as a child: Batman is cool, but the Joker? He’s just awesome. Superman? Nice, but Lex Luthor is damn impressive as well…what’s Spidey sans Venom or Doc Oc? […]

    Path of Villains

    Path of Villains The second book in Legendary Games’ Mythic Paths-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of how-to-use/introduction, 2 pages of advertisement, 1 page back cover, leaving us with 18 pages of content, so let us take a look, shall we?   So, a good villain – every DM knows that the opposition is just as important as the heroes – and personally, my love for them can probably be attributed to reading too many great stories as a child: Batman is cool, but the Joker? He’s just awesome. Superman? Nice, but Lex Luthor is damn impressive as well…what’s Spidey sans Venom or Doc Oc? […]

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  • Underworld Classes – Gemcaster This installment of the Underworld Classes-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   So, what is the gemcaster? The simple answer would be “a metamagic specialist”, but that would be reductive, so let’s first take a look at the proper hard stats. gemcasters are a 10-level PrC that require two skills at 8 ranks plus any three metamagic feats as entry-requirements. They receive d6, 2+Int skills per level, 1/2 will-save progression, 1/2 BAB-progression and 7/10 spellcasting progression – from the looks of it, a full caster PrC with […]

    Underworld Classes – Gemcaster

    Underworld Classes – Gemcaster This installment of the Underworld Classes-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   So, what is the gemcaster? The simple answer would be “a metamagic specialist”, but that would be reductive, so let’s first take a look at the proper hard stats. gemcasters are a 10-level PrC that require two skills at 8 ranks plus any three metamagic feats as entry-requirements. They receive d6, 2+Int skills per level, 1/2 will-save progression, 1/2 BAB-progression and 7/10 spellcasting progression – from the looks of it, a full caster PrC with […]

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  • Perplexing Puzzles #2: Puzzle Chests This massive pdf clocks in at 62 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 59 (!!!) pages of content, so let’s take a look!   So, we’ve all been there – the ONE player who plays the skill-monkey isn’t here. We’re all waiting. There’s this one player who’s late to the gig, and without him, the PCs can’t simply plunder their hard-earned loot.   We’ve all been there and now, instead of twiddling collective thumbs, we have this rather cool supplement. Or perhaps, you’re looking for a way to challenge the brains of your PCs – I know mine love the change of pace a good puzzle brings, […]

    Perplexing Puzzles #2: Puzzle Chests

    Perplexing Puzzles #2: Puzzle Chests This massive pdf clocks in at 62 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with 59 (!!!) pages of content, so let’s take a look!   So, we’ve all been there – the ONE player who plays the skill-monkey isn’t here. We’re all waiting. There’s this one player who’s late to the gig, and without him, the PCs can’t simply plunder their hard-earned loot.   We’ve all been there and now, instead of twiddling collective thumbs, we have this rather cool supplement. Or perhaps, you’re looking for a way to challenge the brains of your PCs – I know mine love the change of pace a good puzzle brings, […]

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  • Mythic Options: Core Mythic Class Features This Mythic Options-pdf clocks in at 24 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   So what are mythic class features? In a nutshell, they are the upgrades of class features, count as 1st tier universal path abilities and can be taken in lieu of a mythic feat. They require a character to have the base class feature to take them, so no weaseling around the prereqs. Simple, right? Yeah, thought so too!   This pdf then goes on to present the mythic upgrades of class features for all the core classes – and yes, […]

    Mythic Options: Core Mythic Class Features

    Mythic Options: Core Mythic Class Features This Mythic Options-pdf clocks in at 24 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   So what are mythic class features? In a nutshell, they are the upgrades of class features, count as 1st tier universal path abilities and can be taken in lieu of a mythic feat. They require a character to have the base class feature to take them, so no weaseling around the prereqs. Simple, right? Yeah, thought so too!   This pdf then goes on to present the mythic upgrades of class features for all the core classes – and yes, […]

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  • Mythic Minis: Mythic Gloves & Bracers All right, you know the deal – 4 pages – 1 page front cover, 1 page SRD, 2 pages content, let’s go!   -Arcanamach’s Vambrace: Magic Vestment that counts as mithril; characters with Arcane Strike may use that bonus to CMD instead of as a bonus to damage and also enhances Arcane Strike-powered aid another. Additionally, the weapon wielded counts as silver and magic and the bonuses granted by the feat may be extended to allies when attacking the same creature. Mythic characters get improved action-economy and numerical escalation. Pretty interesting design!   -Razor Couters: Add damage and bleed to unarmed attacks as swift action; When fighting defensively, this damage can also be caused […]

    Mythic Minis: Mythic Gloves & Bracers

    Mythic Minis: Mythic Gloves & Bracers All right, you know the deal – 4 pages – 1 page front cover, 1 page SRD, 2 pages content, let’s go!   -Arcanamach’s Vambrace: Magic Vestment that counts as mithril; characters with Arcane Strike may use that bonus to CMD instead of as a bonus to damage and also enhances Arcane Strike-powered aid another. Additionally, the weapon wielded counts as silver and magic and the bonuses granted by the feat may be extended to allies when attacking the same creature. Mythic characters get improved action-economy and numerical escalation. Pretty interesting design!   -Razor Couters: Add damage and bleed to unarmed attacks as swift action; When fighting defensively, this damage can also be caused […]

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  • Dance Macabre This module clocks in at 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 86 pages of content, so let’s take a look!   Now the first thing, before anything else, you should know that this literally is the only book you need to run the module – no switching to thousands of different books, not a full bag of supplemental material – this module provides more supplemental material than you can shake a stick at: First, we get all spells used in the book; then, there would be the rules-reference section, which includes all those handy special abilities, from ability drain to breath weapons, handily explained for your […]

    Dance Macabre

    Dance Macabre This module clocks in at 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 86 pages of content, so let’s take a look!   Now the first thing, before anything else, you should know that this literally is the only book you need to run the module – no switching to thousands of different books, not a full bag of supplemental material – this module provides more supplemental material than you can shake a stick at: First, we get all spells used in the book; then, there would be the rules-reference section, which includes all those handy special abilities, from ability drain to breath weapons, handily explained for your […]

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  • Underworld Races: Dødelig This installment of the Underworld Races-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We begin, as always for the series, with the epic stories of the cataclysms that have shaped Aventyr’s underworld, before delving into the race-specific history of the dødelig. So, what are they? Well, the short answer would be that they are the vessels and creation, the last-ditch gambit, of Aventyr’s first lich – cornered by the crystalline, undead-loathing colloid, the lich tore himself asunder and spread his essence into the petrified skeletons of halflings his […]

    Underworld Races: Dødelig

    Underworld Races: Dødelig This installment of the Underworld Races-series clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   We begin, as always for the series, with the epic stories of the cataclysms that have shaped Aventyr’s underworld, before delving into the race-specific history of the dødelig. So, what are they? Well, the short answer would be that they are the vessels and creation, the last-ditch gambit, of Aventyr’s first lich – cornered by the crystalline, undead-loathing colloid, the lich tore himself asunder and spread his essence into the petrified skeletons of halflings his […]

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  • Mythic Monsters: Mythos, Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – this time with what can be considered a definition of creatures of the farthest realms beyond – if you’re smelling 3.X’s excellent Kaorti, wystes and similar creatures – well, the rules for alien cysts and the odd resin they use for weaponry confirms just […]

    Mythic Monsters: Mythos, Too

    Mythic Monsters: Mythos, Too This installment of the Mythic Monsters-series clocks in at 32 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 2 pages advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   As always, we kick off this installment of the Mythic Monsters-series with a supplemental piece of content – this time with what can be considered a definition of creatures of the farthest realms beyond – if you’re smelling 3.X’s excellent Kaorti, wystes and similar creatures – well, the rules for alien cysts and the odd resin they use for weaponry confirms just […]

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  • FINAL FANTASY: Record Keeper – Tips & Tricks Make Record Synergy a top priority when choosing characters and equipment! Record Synergy not only boosts the stats of your characters, but it also increases the EXP they earn. Honing abilities makes them much more useful. It’s best to start by honing lots of lower rank abilities. Using recovery abilities mid-dungeon is often essential, so hone those abilities to increase the number of uses. Check out strategy advice before heading into a dungeon! You’ll have a much easier time if you equip abilities that are effective against the boss. https://ffrkstrategy.gamematome.jp/game/951/wiki/Bosses Many of the character-exclusive Soul Breaks attached to certain pieces of equipment are immensely effective. If you manage to acquire one, be […]

    FINAL FANTASY: Record Keeper – Tips & Tricks

    FINAL FANTASY: Record Keeper – Tips & Tricks Make Record Synergy a top priority when choosing characters and equipment! Record Synergy not only boosts the stats of your characters, but it also increases the EXP they earn. Honing abilities makes them much more useful. It’s best to start by honing lots of lower rank abilities. Using recovery abilities mid-dungeon is often essential, so hone those abilities to increase the number of uses. Check out strategy advice before heading into a dungeon! You’ll have a much easier time if you equip abilities that are effective against the boss. https://ffrkstrategy.gamematome.jp/game/951/wiki/Bosses Many of the character-exclusive Soul Breaks attached to certain pieces of equipment are immensely effective. If you manage to acquire one, be […]

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  • Bloodforge This massive book clocks in at 101 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 97 pages of content, so let’s take a look!   So, the first race herein receives +… Wait. Wait a second. My usual in-depth analysis, piece-by-piece approach doesn’t work here. This is literally a huge book of races and if I go into that level of detail, we’ll be here come next Christmas-season. So, I’ll paint a picture in broader strokes than usual, all right? First, if you’re not 100% sure what this book is – this is essentially PFRPG’s update of 3.0’s Bastards and Bloodlines – a book much lauded for its […]

    Bloodforge

    Bloodforge This massive book clocks in at 101 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 97 pages of content, so let’s take a look!   So, the first race herein receives +… Wait. Wait a second. My usual in-depth analysis, piece-by-piece approach doesn’t work here. This is literally a huge book of races and if I go into that level of detail, we’ll be here come next Christmas-season. So, I’ll paint a picture in broader strokes than usual, all right? First, if you’re not 100% sure what this book is – this is essentially PFRPG’s update of 3.0’s Bastards and Bloodlines – a book much lauded for its […]

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  • Mini-Dungeon: Shrine of the Earth-Barons This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   The PCs find a capstone that opens to a dome that once housed a […]

    Mini-Dungeon: Shrine of the Earth-Barons

    Mini-Dungeon: Shrine of the Earth-Barons This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   The PCs find a capstone that opens to a dome that once housed a […]

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  • Mini-Dungeon: Hobgoblin Lair This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Herein, we receive the seasonal home of a bunch of goblinoid raiders led by a bugbear […]

    Mini-Dungeon: Hobgoblin Lair

    Mini-Dungeon: Hobgoblin Lair This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Herein, we receive the seasonal home of a bunch of goblinoid raiders led by a bugbear […]

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  • Advanced Races: Lizardfolk This installment of the Advanced Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   So, with the lizardfolk getting shafted in the ARG (apart from being used as an RP-example), we receive a full-blown depiction here – following the ARG, the lizardfolk receive +2 Str and Con, -2 Int (though I would have preferred the second bonus to fall on the mental attributes for a more versatile focus) , receive a swim speed of 15 ft (including +8 to Swim checks) and a 1d3 bite and two 1d4 claw primary natural attacks. They also receive […]

    Advanced Races: Lizardfolk

    Advanced Races: Lizardfolk This installment of the Advanced Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   So, with the lizardfolk getting shafted in the ARG (apart from being used as an RP-example), we receive a full-blown depiction here – following the ARG, the lizardfolk receive +2 Str and Con, -2 Int (though I would have preferred the second bonus to fall on the mental attributes for a more versatile focus) , receive a swim speed of 15 ft (including +8 to Swim checks) and a 1d3 bite and two 1d4 claw primary natural attacks. They also receive […]

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  • Urban Dressing: War-torn Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   War is hell. War never changes…or does it? Before I drift off into Metal Gear Solid-esque ruminations on the nature of humanity and warfare, let’s take a gander at rains of ash, coating everything under sooty grime, at the panorama of destruction that entails crows gnawing on the piled dead; echoes of whimpers resounding from the burnt buildings as priests bestow their blessings on those passing by.   Let’s try […]

    Urban Dressing: War-torn Town

    Urban Dressing: War-torn Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   War is hell. War never changes…or does it? Before I drift off into Metal Gear Solid-esque ruminations on the nature of humanity and warfare, let’s take a gander at rains of ash, coating everything under sooty grime, at the panorama of destruction that entails crows gnawing on the piled dead; echoes of whimpers resounding from the burnt buildings as priests bestow their blessings on those passing by.   Let’s try […]

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  • Mythic Minis: Mythic Rings All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Gauss Ring: OMG, nerdgasm. So, this ring nets you electricity resistance 20, with a 60 max cap. However, when the ring has absorbed electricity, it nets you a bonus to attack and you can use the damage thus stored to have it discharge in melee or grapples, further penalizing foes foolish enough to tackle you. Beyond these cool functions, the ring’s capacity is further enhanced for mythic creatures, with more discharge at once and even discharges of devastating bursts of electricity. Now why is this item awesome? One, while it can be charged […]

    Mythic Minis: Mythic Rings

    Mythic Minis: Mythic Rings All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Gauss Ring: OMG, nerdgasm. So, this ring nets you electricity resistance 20, with a 60 max cap. However, when the ring has absorbed electricity, it nets you a bonus to attack and you can use the damage thus stored to have it discharge in melee or grapples, further penalizing foes foolish enough to tackle you. Beyond these cool functions, the ring’s capacity is further enhanced for mythic creatures, with more discharge at once and even discharges of devastating bursts of electricity. Now why is this item awesome? One, while it can be charged […]

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