Archive for July, 2015

  • In the Company of Angels This massive installment of the “In the Company of…”-series clocks in at 57 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 54 pages of content – quite a bunch, so let’s dive in!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   As you may know, the “In the Company of..”-series is devoted to making high concept, monstrous races viable options for PCs and this one tackles angels, out of all creatures. I very much like this concept and, following the standard of Rite Publishing books, the introduction to the race is delivered in glorious in-character […]

    In the Company of Angels

    In the Company of Angels This massive installment of the “In the Company of…”-series clocks in at 57 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 54 pages of content – quite a bunch, so let’s dive in!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   As you may know, the “In the Company of..”-series is devoted to making high concept, monstrous races viable options for PCs and this one tackles angels, out of all creatures. I very much like this concept and, following the standard of Rite Publishing books, the introduction to the race is delivered in glorious in-character […]

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  • Urban Dressing: Elven Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, our trip through diverse towns brings us into a town of elves – where the sights and sounds, of which no less than 100 are provided – from mist that stubbornly refuses to yield to the encroaching rays of the sun to out-of-place snowless lakes to newborns ritualistically drinking the sap of trees, this provides an aptly mystical glance at the insides of elven culture.   […]

    Urban Dressing: Elven Town

    Urban Dressing: Elven Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, our trip through diverse towns brings us into a town of elves – where the sights and sounds, of which no less than 100 are provided – from mist that stubbornly refuses to yield to the encroaching rays of the sun to out-of-place snowless lakes to newborns ritualistically drinking the sap of trees, this provides an aptly mystical glance at the insides of elven culture.   […]

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  • Classes of NeoExodus: Mythic Machinesmith This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The machinesmith class is a deservedly beloved addition NeoExodus has contributed to many a group beyond the scope of its own campaign setting – and here we get the material needed to run these guys in a mythic context, so how do they hold up?   We begin this pdf with the 10-tier Futurist mythic path – which already provides imho a basic issue: Is it a path for just the machinesmith class? The answer, thankfully, is NO. The path nets 4 […]

    Classes of NeoExodus: Mythic Machinesmith

    Classes of NeoExodus: Mythic Machinesmith This pdf clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The machinesmith class is a deservedly beloved addition NeoExodus has contributed to many a group beyond the scope of its own campaign setting – and here we get the material needed to run these guys in a mythic context, so how do they hold up?   We begin this pdf with the 10-tier Futurist mythic path – which already provides imho a basic issue: Is it a path for just the machinesmith class? The answer, thankfully, is NO. The path nets 4 […]

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  • Mythic Mini: Mythic Weapons All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blade-eating Battleaxe: This battleaxe can essentially dual-sunder as a standard action and apply mythic surge benefits to the two sunders. Furthermore, with the expenditure of mythic power, it allows for whirlwind-sundering and allows for reflexive sunderings to counter certain combat maneuvers and abilities. The complex mechanics required here actually work out very well – nice one!   -Kinslayer’s Knife: Nasty blade with blood biography and the target’s relatives becoming apparent to the wielder, making this one very lethal for those carrying out a bloody vendetta.   -Redflame Trollblade: A +1 flaming burst humanoid […]

    Mythic Mini: Mythic Weapons

    Mythic Mini: Mythic Weapons All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Blade-eating Battleaxe: This battleaxe can essentially dual-sunder as a standard action and apply mythic surge benefits to the two sunders. Furthermore, with the expenditure of mythic power, it allows for whirlwind-sundering and allows for reflexive sunderings to counter certain combat maneuvers and abilities. The complex mechanics required here actually work out very well – nice one!   -Kinslayer’s Knife: Nasty blade with blood biography and the target’s relatives becoming apparent to the wielder, making this one very lethal for those carrying out a bloody vendetta.   -Redflame Trollblade: A +1 flaming burst humanoid […]

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  • Total Party Kill Games’ Wardens of the Wild Kickstarter is ending soon! This massive sourcebook is a Pathfinder and Fifth Edition Fantasy compatible project that seeks to capture the existing rules for elves in gameplay and update them with a wealth of new options. Some of those options are new subraces, archetypes, spells, feats, magic items and even mythic abilities. The project has a host of great designers across many different publishing companies and will be an indispensable asset for those players and GMs who love to include elves in their games and wish there was more content. The kickstarter ends Saturday night (7/25), so be sure to take a look at this great project. You can back it in […]

    Wardens of the Wild Kickstarter

    Total Party Kill Games’ Wardens of the Wild Kickstarter is ending soon! This massive sourcebook is a Pathfinder and Fifth Edition Fantasy compatible project that seeks to capture the existing rules for elves in gameplay and update them with a wealth of new options. Some of those options are new subraces, archetypes, spells, feats, magic items and even mythic abilities. The project has a host of great designers across many different publishing companies and will be an indispensable asset for those players and GMs who love to include elves in their games and wish there was more content. The kickstarter ends Saturday night (7/25), so be sure to take a look at this great project. You can back it in […]

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  • Adventure Quarterly #6 The sixth installment of Rite Publishing’s spiritual heir of the Dungeon magazine clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with no less than a massive 67 pages of content – quite a huge array, so let’s take a look!   As always, we begin the issue with a nice editorial by Robert N. Emerson before jumping into the meat of the respective modules. This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! The first module herein takes us back into the iconic […]

    Adventure Quarterly #6

    Adventure Quarterly #6 The sixth installment of Rite Publishing’s spiritual heir of the Dungeon magazine clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with no less than a massive 67 pages of content – quite a huge array, so let’s take a look!   As always, we begin the issue with a nice editorial by Robert N. Emerson before jumping into the meat of the respective modules. This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! The first module herein takes us back into the iconic […]

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  • Legendary Villains: Antipaladins This installment of Legendary Games’ toolkits for villains clocks in at 46, 1 page front cover, 2 pages editorial,1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 38 pages of content, so let’s take a look, shall we?   We begin this supplement with a short essay on the role of antipaladins as villains and the types of evil they can represent – the essay is pretty much a concise recap of types of evil by virtue of comparison with some icons of popular culture. After this concise introduction to get us into the proper mindset for those champions of evil, we delve into the new archetypes herein.   […]

    Legendary Villains: Antipaladins

    Legendary Villains: Antipaladins This installment of Legendary Games’ toolkits for villains clocks in at 46, 1 page front cover, 2 pages editorial,1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 38 pages of content, so let’s take a look, shall we?   We begin this supplement with a short essay on the role of antipaladins as villains and the types of evil they can represent – the essay is pretty much a concise recap of types of evil by virtue of comparison with some icons of popular culture. After this concise introduction to get us into the proper mindset for those champions of evil, we delve into the new archetypes herein.   […]

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  • Secret Societies of Vathak: The Final Phase This Vathak-supplement clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   The Final Phase is a cult that sprung form an appropriately nihilistic vision of life as sorrow unending and thus, it should come as no surprise that the already questionable ideology (as much of it as the well-written intro-fluff showcases) has been perverted even further in a world like Vathak – now, the cult is pretty much a decadent accumulation of cultists with a surprising range of influence. More disturbingly, the cult believes that the Great Old Ones hold […]

    Secret Societies of Vathak: The Final Phase

    Secret Societies of Vathak: The Final Phase This Vathak-supplement clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   The Final Phase is a cult that sprung form an appropriately nihilistic vision of life as sorrow unending and thus, it should come as no surprise that the already questionable ideology (as much of it as the well-written intro-fluff showcases) has been perverted even further in a world like Vathak – now, the cult is pretty much a decadent accumulation of cultists with a surprising range of influence. More disturbingly, the cult believes that the Great Old Ones hold […]

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  • Mythic Minis: Metamagic Feats All right, you know the deal – 4 pages – 1 page front cover, 1 page SRD, 2 pages content, let’s go!   -Burning Spell: Twice spell level damage on follow-up rounds; then + spell level damage for 1 round per 2 mythic tiers, min 1. +1/2 mythic tier feat-uses per day and the option to spontaneously make a spell burning via mythic power without preparing it beforehand, increasing casting time or spell level. Solid.   -Coaxing Spell: Affect mindless oozes and vermin as well as sentient creatures. You still can choose to affect only one type of adversary, providing a penalty to the target’s will save. As minor nitpick, the minus herein is not properly […]

    Mythic Minis: Metamagic Feats

    Mythic Minis: Metamagic Feats All right, you know the deal – 4 pages – 1 page front cover, 1 page SRD, 2 pages content, let’s go!   -Burning Spell: Twice spell level damage on follow-up rounds; then + spell level damage for 1 round per 2 mythic tiers, min 1. +1/2 mythic tier feat-uses per day and the option to spontaneously make a spell burning via mythic power without preparing it beforehand, increasing casting time or spell level. Solid.   -Coaxing Spell: Affect mindless oozes and vermin as well as sentient creatures. You still can choose to affect only one type of adversary, providing a penalty to the target’s will save. As minor nitpick, the minus herein is not properly […]

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  • Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter! A collaboration between Green Ronin Publishing and the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn. The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.   Here are just a few of […]

    Sword Coast Adventurer’s Guide

    Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter! A collaboration between Green Ronin Publishing and the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn. The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.   Here are just a few of […]

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  • Akashic Mysteries: Guru The second installment of Michael Sayre’s Incarnum-style series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 24 pages of content, so let’s take a look!   Depicted herein would be the Guru-base-class, who gets d8, 6+Int skills per level, proficiency with light armor and simple weapons, but not shields and enhance these based on class choices made – more on that later. Chassis-wise, the guru gets 3/4 BAB-progression and good ref- and will-saves. They begin play with 1 veil and scale that up to 8 and 1 essence, which increases to up to 20. The veilshaping of the guru has the DC equal to […]

    Akashic Mysteries: Guru

    Akashic Mysteries: Guru The second installment of Michael Sayre’s Incarnum-style series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 24 pages of content, so let’s take a look!   Depicted herein would be the Guru-base-class, who gets d8, 6+Int skills per level, proficiency with light armor and simple weapons, but not shields and enhance these based on class choices made – more on that later. Chassis-wise, the guru gets 3/4 BAB-progression and good ref- and will-saves. They begin play with 1 veil and scale that up to 8 and 1 essence, which increases to up to 20. The veilshaping of the guru has the DC equal to […]

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  • #30 Magic Tools This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 8 pages of content, so let’s take a look, shall we?   So, know what pretty much I don’t get? In all those high magic magocracies and settings, why are there no actual tools, you know, everyday-useful magic items to make life more convenient? I mean, literature is full of wizards using convenient items to render life more comfortable for themselves and in a setting where the crafting of deadly, costly magical weapons, it is only sensible that some of the funds circulated would be used to actually improve the tools used to […]

    #30 Magic Tools

    #30 Magic Tools This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 8 pages of content, so let’s take a look, shall we?   So, know what pretty much I don’t get? In all those high magic magocracies and settings, why are there no actual tools, you know, everyday-useful magic items to make life more convenient? I mean, literature is full of wizards using convenient items to render life more comfortable for themselves and in a setting where the crafting of deadly, costly magical weapons, it is only sensible that some of the funds circulated would be used to actually improve the tools used to […]

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  • Subterranean Enclaves: Dilath’s Hold This installment of Raging Swan Press’ Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   As mentioned before, you can essentially consider this a pdf that depicts a settlement of the storied underdark, wherein the less than pleasant races roam. In this case, most people who come to the place do not want to be here. Why? Well, founded by an exiled drow noble, Dilath’s Hold is not a nice place – it is a slave hub. That being said, the danger rate of 10 the village’s […]

    Subterranean Enclaves: Dilath’s Hold

    Subterranean Enclaves: Dilath’s Hold This installment of Raging Swan Press’ Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   As mentioned before, you can essentially consider this a pdf that depicts a settlement of the storied underdark, wherein the less than pleasant races roam. In this case, most people who come to the place do not want to be here. Why? Well, founded by an exiled drow noble, Dilath’s Hold is not a nice place – it is a slave hub. That being said, the danger rate of 10 the village’s […]

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  • Covenant Magic: Further Covenants The second expansion to Purle Duck Games’ great system of covenant magic clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   We begin this pdf with a handy page of FAQ regarding some of the more peculiar questions of covenant magic that did not arise from issues, mind you, but rather from the system’s admitted complexity. With a concise definition of occult spirits, the pdf does provide a nice list.   I do assume familiarity with covenant magic for this review, so in case you need an explanation of the concepts, I’ll refer to […]

    Covenant Magic: Further Covenants

    Covenant Magic: Further Covenants The second expansion to Purle Duck Games’ great system of covenant magic clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   We begin this pdf with a handy page of FAQ regarding some of the more peculiar questions of covenant magic that did not arise from issues, mind you, but rather from the system’s admitted complexity. With a concise definition of occult spirits, the pdf does provide a nice list.   I do assume familiarity with covenant magic for this review, so in case you need an explanation of the concepts, I’ll refer to […]

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  • Cutthroats & Crews This adventure path plug-in for any pirate-themed campaign/module clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages introduction/how to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 23 pages of content, so let’s take a look, shall we?   So the first question you may have is: What does distinguish this from Legendary Games’ Pirate Codex? The answer is pretty simple – the Pirate Codex is all about sample NPCs/statblocks – this book is about NPCs with an emphasis on the “C,” i.e. the character component. Beyond that, this is pretty much a collection of NPCs that will prove a godsend to […]

    Cutthroats & Crews

    Cutthroats & Crews This adventure path plug-in for any pirate-themed campaign/module clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages introduction/how to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 23 pages of content, so let’s take a look, shall we?   So the first question you may have is: What does distinguish this from Legendary Games’ Pirate Codex? The answer is pretty simple – the Pirate Codex is all about sample NPCs/statblocks – this book is about NPCs with an emphasis on the “C,” i.e. the character component. Beyond that, this is pretty much a collection of NPCs that will prove a godsend to […]

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  • Path of the Genius This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Much like the previous installment in the series detailing the path of the stranger, we have a mythic path here that is intended for PC-use, so let’s take a look at the genius. Framework-wise, we receive 3 Hp per tier and at 1st tier, we get a so-called genius […]

    Path of the Genius

    Path of the Genius This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Much like the previous installment in the series detailing the path of the stranger, we have a mythic path here that is intended for PC-use, so let’s take a look at the genius. Framework-wise, we receive 3 Hp per tier and at 1st tier, we get a so-called genius […]

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  • Search for Lost Legacy III: By Shadow’s Grasp The third installment of the Search for Lost Legacy adventure arc clocks in at 54 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 50 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! So, at the end of the module, the PCs began traversing an underground river towards the third level of the dungeon and thus, this module kicks off with an encounter of a duergar expedition force, including full stats for a vessel, the Ironkeel. […]

    Search for Lost Legacy III: By Shadow’s Grasp

    Search for Lost Legacy III: By Shadow’s Grasp The third installment of the Search for Lost Legacy adventure arc clocks in at 54 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 50 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! So, at the end of the module, the PCs began traversing an underground river towards the third level of the dungeon and thus, this module kicks off with an encounter of a duergar expedition force, including full stats for a vessel, the Ironkeel. […]

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  • MAGIC ORIGINS SET LAUNCHES TODAY                                Release Marks New Beginning for the Storyline of Magic: The Gathering, Updated Block Set Structure   Wizards of the Coast today released Magic Origins, the latest Magic: The Gathering trading card game (TCG) set. This pivotal new set reveals the origin stories of five of Magic‘s most beloved Planeswalker characters, as well as ushering in the new block set release structure. Magic Origins sets up an expansive, epic storyline that will inform the creative direction for future sets of the world’s most popular TCG.   For the first time ever, players will learn how five of Magic’s most iconic Planeswalkers – Gideon Jura, Jace Beleren, Liliana Vess, Chandra Nalaar, and Nissa Revane – discovered […]

    MAGIC ORIGINS

    MAGIC ORIGINS SET LAUNCHES TODAY                                Release Marks New Beginning for the Storyline of Magic: The Gathering, Updated Block Set Structure   Wizards of the Coast today released Magic Origins, the latest Magic: The Gathering trading card game (TCG) set. This pivotal new set reveals the origin stories of five of Magic‘s most beloved Planeswalker characters, as well as ushering in the new block set release structure. Magic Origins sets up an expansive, epic storyline that will inform the creative direction for future sets of the world’s most popular TCG.   For the first time ever, players will learn how five of Magic’s most iconic Planeswalkers – Gideon Jura, Jace Beleren, Liliana Vess, Chandra Nalaar, and Nissa Revane – discovered […]

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  • Psionics Augmented: Wilders This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   This pdf begins with a short introduction of the wilder class and a contemplation of its themes before diving right into the two new archetypes herein, the first of which would be the surging muse.   The surging muse is all about the Surging Aura-feat, granting such an aura even if the archetype does not have the feat or otherwise expands the range of it. More importantly, though, would be the fact that allies within the aura receive an insight bonus to damage equal […]

    Psionics Augmented: Wilders

    Psionics Augmented: Wilders This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   This pdf begins with a short introduction of the wilder class and a contemplation of its themes before diving right into the two new archetypes herein, the first of which would be the surging muse.   The surging muse is all about the Surging Aura-feat, granting such an aura even if the archetype does not have the feat or otherwise expands the range of it. More importantly, though, would be the fact that allies within the aura receive an insight bonus to damage equal […]

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  • Nautical Heroes: Pregenerated Characters This collection of pregens clocks in at 42 pages, 1 page front cover, 2 pages editorial,1 page ToC, 2 pages of introduction, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look, shall we?   As always, we get the pregens presented herein as 20-point-buys, though advice for modification down to 15-point buy is provided for each character. The character itself is always presented not only with basic stats, but also a gorgeous artwork that represents the character alongside a nice in-character quote that helps get in the spirit of the character- layout-wise, the presentation here is great: Page 1 presents aforementioned artworks and […]

    Nautical Heroes: Pregenerated Characters

    Nautical Heroes: Pregenerated Characters This collection of pregens clocks in at 42 pages, 1 page front cover, 2 pages editorial,1 page ToC, 2 pages of introduction, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look, shall we?   As always, we get the pregens presented herein as 20-point-buys, though advice for modification down to 15-point buy is provided for each character. The character itself is always presented not only with basic stats, but also a gorgeous artwork that represents the character alongside a nice in-character quote that helps get in the spirit of the character- layout-wise, the presentation here is great: Page 1 presents aforementioned artworks and […]

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  • Animal Races: Clan of the Pig This installment of the Animal Races-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   The members of the pig clan may be medium (+2 Cha, -2 Dex) or small (+2 Cha, -2 Str) and have the orc subtype, normal speed (30 feet if medium, 20 feet if small), low-light vision, scent, natural armor +1 (scaling up to +2 at 10th level), a primary natural bite at 1d4 (1d3 for small pigs) and an array of 5 different racial heritages. Boar Clan nets +2 to Con and allows for Porcine Heritage […]

    Animal Races: Clan of the Pig

    Animal Races: Clan of the Pig This installment of the Animal Races-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   The members of the pig clan may be medium (+2 Cha, -2 Dex) or small (+2 Cha, -2 Str) and have the orc subtype, normal speed (30 feet if medium, 20 feet if small), low-light vision, scent, natural armor +1 (scaling up to +2 at 10th level), a primary natural bite at 1d4 (1d3 for small pigs) and an array of 5 different racial heritages. Boar Clan nets +2 to Con and allows for Porcine Heritage […]

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  • Imperial Relationships This pdf clocks in at 20 pages, 1 page front cover, 1 page ToC, 2 pages editorial/introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 12 pages of raw content, so what is this?   The short answer to this question is ultimately a very simple one – this would be the application of the relationship-rules (which unfortunately only work for 6-part-APs) to the Jade Regent adventure path.   Now obviously, as with the other AP-plug-ins, Legendary Games can obviously not use Paizo’s IP and proper names, though it should be noted that you can’t probably make the identity of NPCs more obvious to the discerning GM – each of the NPCs […]

    Imperial Relationships

    Imperial Relationships This pdf clocks in at 20 pages, 1 page front cover, 1 page ToC, 2 pages editorial/introduction, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 12 pages of raw content, so what is this?   The short answer to this question is ultimately a very simple one – this would be the application of the relationship-rules (which unfortunately only work for 6-part-APs) to the Jade Regent adventure path.   Now obviously, as with the other AP-plug-ins, Legendary Games can obviously not use Paizo’s IP and proper names, though it should be noted that you can’t probably make the identity of NPCs more obvious to the discerning GM – each of the NPCs […]

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  • Ultimate Relationships This pdf clocks in at 14 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page table-index, 1 page advertisement, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   We’ve all been there – a key-NPC just is more interesting to the players than a given module anticipated – whether as for romantic interests or just for the purpose of being buddies, the social component of interaction between characters is pretty much a component often neglected in PFRPG. Now this pdf provides a concise, no-frills base system to track how players and NPCs interact with […]

    Ultimate Relationships

    Ultimate Relationships This pdf clocks in at 14 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page table-index, 1 page advertisement, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   We’ve all been there – a key-NPC just is more interesting to the players than a given module anticipated – whether as for romantic interests or just for the purpose of being buddies, the social component of interaction between characters is pretty much a component often neglected in PFRPG. Now this pdf provides a concise, no-frills base system to track how players and NPCs interact with […]

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  • Animal Races: Clan of the Turtle This installment of the Animal Races-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Not one to shirk obvious and established tropes, the clan of the turtle, as defined herein, is a surprisingly lawful cadre of individuals that have taken to sewers and shadows, providing shelter for the downtrodden and hunted, as an aptly-written piece of introductory prose establishes. Members of the clan of the turtle may be either medium (+2 Con, -2 Dex) or small ( +2 Con, -2 Str), are reptilians with the slow and steady quality, low-light […]

    Animal Races: Clan of the Turtle

    Animal Races: Clan of the Turtle This installment of the Animal Races-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Not one to shirk obvious and established tropes, the clan of the turtle, as defined herein, is a surprisingly lawful cadre of individuals that have taken to sewers and shadows, providing shelter for the downtrodden and hunted, as an aptly-written piece of introductory prose establishes. Members of the clan of the turtle may be either medium (+2 Con, -2 Dex) or small ( +2 Con, -2 Str), are reptilians with the slow and steady quality, low-light […]

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  • Search for Lost Legacy II – By Water’s Mirror The long-delayed second part of the Search for Lost Legacy adventure arc clocks in at 48 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Having succeeded in the first module, the settlement Krisen, now complete with statblock, is still suffering from an imperceivable pall – the dread wizard Vargon, caught between the state of lichdom and mortality, is still in stasis and still, his descendant seeks to unearth the […]

    Search for Lost Legacy II – By Water’s Mirror

    Search for Lost Legacy II – By Water’s Mirror The long-delayed second part of the Search for Lost Legacy adventure arc clocks in at 48 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Having succeeded in the first module, the settlement Krisen, now complete with statblock, is still suffering from an imperceivable pall – the dread wizard Vargon, caught between the state of lichdom and mortality, is still in stasis and still, his descendant seeks to unearth the […]

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  • Remarkable Races Submerged: The Sunken Relluk This racial pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1/2 page SRD, 1 page back cover, leaving us with 11.5 pages of content, so let’s take a look!   The Relluk-race as presented in Alluria Publishing’s Remarkable Races-series has always been a favorite of mine in concept and imagery rather than in mechanical execution – strange, headless, crystal-topped living constructs that actually are balanced? Nice! The Sunken Relluk is more than a modification of serial numbers, though – beyond a modified imagery that makes the massive Tiki-style masks with bifurcated arms, the sunken relluks do sport some unique modifications. Racial stat-wise, they get +2 Con and Cha, -2 […]

    Remarkable Races Submerged: The Sunken Relluk

    Remarkable Races Submerged: The Sunken Relluk This racial pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1/2 page SRD, 1 page back cover, leaving us with 11.5 pages of content, so let’s take a look!   The Relluk-race as presented in Alluria Publishing’s Remarkable Races-series has always been a favorite of mine in concept and imagery rather than in mechanical execution – strange, headless, crystal-topped living constructs that actually are balanced? Nice! The Sunken Relluk is more than a modification of serial numbers, though – beyond a modified imagery that makes the massive Tiki-style masks with bifurcated arms, the sunken relluks do sport some unique modifications. Racial stat-wise, they get +2 Con and Cha, -2 […]

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  • Zeitgeist #10: Godmind The 10th installment of the Zeitgeist AP clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 1 blank page, leaving us with 81 pages of content, so let’s take a look!   Now before I go into spoiler-territory, you have to know one thing: The Zeitgeist-team got it right this time around – my fears regarding the new rules of reality as presented in the review of #9 proved to be pretty much unjustified, with an appendix covering them in an easy-to-grasp and concise manner. Oh, and if until this point you’ve been annoyed by Zeitgeist’s campaign setting adhering to rules regarding magic that […]

    Zeitgeist #10: Godmind

    Zeitgeist #10: Godmind The 10th installment of the Zeitgeist AP clocks in at 87 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 1 blank page, leaving us with 81 pages of content, so let’s take a look!   Now before I go into spoiler-territory, you have to know one thing: The Zeitgeist-team got it right this time around – my fears regarding the new rules of reality as presented in the review of #9 proved to be pretty much unjustified, with an appendix covering them in an easy-to-grasp and concise manner. Oh, and if until this point you’ve been annoyed by Zeitgeist’s campaign setting adhering to rules regarding magic that […]

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