Archive for August, 2015

  • In the Company of Gelatinous Cubes This installment of the “In the Company of…”-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!*   So, we begin this pdf, in the tradition of Rite Publishing, with an expertly-written piece of in-character prose: “Glub.” The sheer brilliance of this reduction of the conditio pituitae in a manner of linguistic atomization should be considered the ultimate piece of flavor – nowhere else has the sheer courage to express the fundamental truth of an existence been so brilliantly crafted in such a concise way. When the further physical descriptions and society/religious stances of gelatinous cubes […]

    In the Company of Gelatinous Cubes

    In the Company of Gelatinous Cubes This installment of the “In the Company of…”-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!*   So, we begin this pdf, in the tradition of Rite Publishing, with an expertly-written piece of in-character prose: “Glub.” The sheer brilliance of this reduction of the conditio pituitae in a manner of linguistic atomization should be considered the ultimate piece of flavor – nowhere else has the sheer courage to express the fundamental truth of an existence been so brilliantly crafted in such a concise way. When the further physical descriptions and society/religious stances of gelatinous cubes […]

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  • Christina Stiles Presents: Waysides – Rock Bottom This installment of Rogue Genius Games series depicting taverns clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look…   …or rather, let me go on a slight tangent: We all know the place, or at least, anyone who has lived in a town of a certain size does: There always is this one bar that, by any rights, should no longer exist. You always see the same failed existences shamble in and out of it and it exudes a palpable aura of desperation, sadness and tears. And if you’re like me, […]

    Christina Stiles Presents: Waysides – Rock Bottom

    Christina Stiles Presents: Waysides – Rock Bottom This installment of Rogue Genius Games series depicting taverns clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look…   …or rather, let me go on a slight tangent: We all know the place, or at least, anyone who has lived in a town of a certain size does: There always is this one bar that, by any rights, should no longer exist. You always see the same failed existences shamble in and out of it and it exudes a palpable aura of desperation, sadness and tears. And if you’re like me, […]

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  • Larger than Life: Giants for the Pathfinder Roleplaying Game This compilation of the Larger than Life-series (plus new pieces) clocks in at 78 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 74 pages of content, so let’s take a look, shall we?   Ah, the blessings of me being swamped in reviews. A couple of small installments are released and once I could get around to them, the big book’s already out there…yeah, I know. I’d love to be faster.   That aside, what we get within the pages of this book is not a simple monster book themed around giants – instead, this book should be considered a kind […]

    Larger than Life: Giants for the Pathfinder Roleplaying Game

    Larger than Life: Giants for the Pathfinder Roleplaying Game This compilation of the Larger than Life-series (plus new pieces) clocks in at 78 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 74 pages of content, so let’s take a look, shall we?   Ah, the blessings of me being swamped in reviews. A couple of small installments are released and once I could get around to them, the big book’s already out there…yeah, I know. I’d love to be faster.   That aside, what we get within the pages of this book is not a simple monster book themed around giants – instead, this book should be considered a kind […]

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  • Animal Races: Clan of the Raven This installment of the Animal Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Ravens are among my favorite birds in real life – their intelligence and aesthetic appeal to me on a basic level. The Clan of the Raven’s members do share the traits associated with their real life brethren – known for an interest in education and the gathering of knowledge, including a pretty shady reputation, perhaps stemming from their uncommon assertion of death being just a station of the migratory lifestyle that is inherent in their culture […]

    Animal Races: Clan of the Raven

    Animal Races: Clan of the Raven This installment of the Animal Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Ravens are among my favorite birds in real life – their intelligence and aesthetic appeal to me on a basic level. The Clan of the Raven’s members do share the traits associated with their real life brethren – known for an interest in education and the gathering of knowledge, including a pretty shady reputation, perhaps stemming from their uncommon assertion of death being just a station of the migratory lifestyle that is inherent in their culture […]

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  • Into the Breach: The Alchemist The latest installment of the “Into the Breach”-series clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This review was moved up my queue as a prioritized review at the request of my patreons.   As always, we begin this pdf with an array of archetypes, the first of which would be the Academician. These guys get all Knowledge-skills as class skills and Skill Focus for one of their choice at first level instead of Throw Anything. Instead of making regular bombs, academicians can create explosive traps they can place as standard actions […]

    Into the Breach: The Alchemist

    Into the Breach: The Alchemist The latest installment of the “Into the Breach”-series clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This review was moved up my queue as a prioritized review at the request of my patreons.   As always, we begin this pdf with an array of archetypes, the first of which would be the Academician. These guys get all Knowledge-skills as class skills and Skill Focus for one of their choice at first level instead of Throw Anything. Instead of making regular bombs, academicians can create explosive traps they can place as standard actions […]

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  • Mini-Dungeon: Sepulchre of the Witching Hour’s Sage This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Sometimes, […]

    Mini-Dungeon: Sepulchre of the Witching Hour’s Sage

    Mini-Dungeon: Sepulchre of the Witching Hour’s Sage This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Sometimes, […]

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  • Mythic Minis: Feats of Toughness All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Bludgeoner: No penalty when using melee weapons to deal non-lethal damage. +1/2 tier damage when inflicting nonlethal damage with a bludgeoning weapon. On a crit, expend one mythic power to add the effects of Staggering Critical; at 6th tier, Stunning Critical. Nice one.   -Bolstered Resilience: DR applies to mythic tier attacks When it’s increased, it treats DR as DR/epic in addition to the normal requirements to overcome it. Spend mythic power to deal your DR as damage to the weapon that hit you, ignoring DR and hardness equal to your tier. […]

    Mythic Minis: Feats of Toughness

    Mythic Minis: Feats of Toughness All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Bludgeoner: No penalty when using melee weapons to deal non-lethal damage. +1/2 tier damage when inflicting nonlethal damage with a bludgeoning weapon. On a crit, expend one mythic power to add the effects of Staggering Critical; at 6th tier, Stunning Critical. Nice one.   -Bolstered Resilience: DR applies to mythic tier attacks When it’s increased, it treats DR as DR/epic in addition to the normal requirements to overcome it. Spend mythic power to deal your DR as damage to the weapon that hit you, ignoring DR and hardness equal to your tier. […]

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  • Eldritch Roleplaying System (Revised Edition) This massive book clocks in at 201 pages, 1 page front cover, 1 page inside front-cover, 1 page editorial, 2 pages of ToC,1 blank page at the end, leaving us with 195 pages of content, so let’s take a look, shall we?   This massive core-book for the revised edition of Eldritch Roleplaying (ERP) begins with an introduction that sums up several of the virtues of this system – adequately so, I should mention. At the same time, though, personally, I felt this component to be somewhat overblown, much like a sales-pitch when the very presence of the book clearly does not necessitate this component – this may be a personal pet-peeve of mine, but […]

    Eldritch Roleplaying System (Revised Edition)

    Eldritch Roleplaying System (Revised Edition) This massive book clocks in at 201 pages, 1 page front cover, 1 page inside front-cover, 1 page editorial, 2 pages of ToC,1 blank page at the end, leaving us with 195 pages of content, so let’s take a look, shall we?   This massive core-book for the revised edition of Eldritch Roleplaying (ERP) begins with an introduction that sums up several of the virtues of this system – adequately so, I should mention. At the same time, though, personally, I felt this component to be somewhat overblown, much like a sales-pitch when the very presence of the book clearly does not necessitate this component – this may be a personal pet-peeve of mine, but […]

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  • Call to Arms: Fantastic Technology This installment of Fat Goblin Games’ Call to Arms-series clocks in at a massive 46 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content so let’s take a look!   Now this book, obviously, expands on the content of the Technology Guide, so I expect familiarity with that material in this review.   This supplement begins with a piece of adept prose and recap on the significant influence technology has had on the development of our very society and there is a reason for that: Before we can take a look at how […]

    Call to Arms: Fantastic Technology

    Call to Arms: Fantastic Technology This installment of Fat Goblin Games’ Call to Arms-series clocks in at a massive 46 pages, 1 page front cover, 1 page editorial, 1 page introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content so let’s take a look!   Now this book, obviously, expands on the content of the Technology Guide, so I expect familiarity with that material in this review.   This supplement begins with a piece of adept prose and recap on the significant influence technology has had on the development of our very society and there is a reason for that: Before we can take a look at how […]

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  • Mini-Dungeon: The Goblin Warren This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Situated amidst a barrow […]

    Mini-Dungeon: The Goblin Warren

    Mini-Dungeon: The Goblin Warren This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Situated amidst a barrow […]

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  • Mythic Minis: Goblin Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Burn! Burn! Burn!: +1d4+tier fire damage when attacking with mundane and alchemical fire; also greatly increases saves vs. catching fire AND allowing you to expend mythic power to negate fire resistance or hardness. Nice one!   -Deafening Explosion: Adds deafening effect to your bombs, with splash damage deafening for shorter durations.   -Demoralizing Lash: It you hit a creature that is shaken, increase condition severity to frightened, with shaken following. Also increases the demoralize effect on adversaries witnessing your assault. Nice combo-potential.   -Fire Hand: Makes non-mythic foes always have to check versus […]

    Mythic Minis: Goblin Feats

    Mythic Minis: Goblin Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Burn! Burn! Burn!: +1d4+tier fire damage when attacking with mundane and alchemical fire; also greatly increases saves vs. catching fire AND allowing you to expend mythic power to negate fire resistance or hardness. Nice one!   -Deafening Explosion: Adds deafening effect to your bombs, with splash damage deafening for shorter durations.   -Demoralizing Lash: It you hit a creature that is shaken, increase condition severity to frightened, with shaken following. Also increases the demoralize effect on adversaries witnessing your assault. Nice combo-potential.   -Fire Hand: Makes non-mythic foes always have to check versus […]

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  • Monster Advancement: Enhanced Fey The second installment of the Monster Advancement-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, leaving us with 15 pages of content, so let’s take a look, shall we?   In case you haven’t read my review of the previous Monster Advancement-installment – the basic premise of this series is simple: provide a concise, template-based toolkit to customize your creatures and make them more interesting than slapping a bland simple template on it – instead, the goal of these book and their achievement lies within the construction of a concise, big toolkit for GMs to use when crafting the respective monsters.   As in the previous installment, novice GMs […]

    Monster Advancement: Enhanced Fey

    Monster Advancement: Enhanced Fey The second installment of the Monster Advancement-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, leaving us with 15 pages of content, so let’s take a look, shall we?   In case you haven’t read my review of the previous Monster Advancement-installment – the basic premise of this series is simple: provide a concise, template-based toolkit to customize your creatures and make them more interesting than slapping a bland simple template on it – instead, the goal of these book and their achievement lies within the construction of a concise, big toolkit for GMs to use when crafting the respective monsters.   As in the previous installment, novice GMs […]

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  • Mythic Minis: Sorceror Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Create Sanguine Elixir: You do not lose access to a bloodline power when making a sanguine elixir whose minimum level is less than tier; less than 2 x tier when expending mythic power. Imbibers may also delay the onset of the elixir’s effects by tier rounds; the drinker’s effective level would be your sorceror level or HD + 1/2 tier, whichever is lower. Damn cool one!   -Destructive Dispel: +1/2 tier to DC versus the stun; non-mythic creatures extend the stun/sickened duration to 1/2 tier rounds. When using an area dispel, expend mythic […]

    Mythic Minis: Sorceror Feats

    Mythic Minis: Sorceror Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Create Sanguine Elixir: You do not lose access to a bloodline power when making a sanguine elixir whose minimum level is less than tier; less than 2 x tier when expending mythic power. Imbibers may also delay the onset of the elixir’s effects by tier rounds; the drinker’s effective level would be your sorceror level or HD + 1/2 tier, whichever is lower. Damn cool one!   -Destructive Dispel: +1/2 tier to DC versus the stun; non-mythic creatures extend the stun/sickened duration to 1/2 tier rounds. When using an area dispel, expend mythic […]

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  • B23: Ruins of Gilead This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This being an adventure-review, the following does contain SPOILERS. Potential players will want to jump to the conclusion. … .. . All right, still here? Great! There is nothing good on jungle islands. EVER. Alas, this crucial piece of wisdom was not imparted upon the hapless treasure hunting team sent by the Northern Pass Trading Company under the command of Henry Beckett and the experienced hunter Bethany Tirsbury. Rule #2 when finding a ruined city and […]

    B23: Ruins of Gilead

    B23: Ruins of Gilead This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This being an adventure-review, the following does contain SPOILERS. Potential players will want to jump to the conclusion. … .. . All right, still here? Great! There is nothing good on jungle islands. EVER. Alas, this crucial piece of wisdom was not imparted upon the hapless treasure hunting team sent by the Northern Pass Trading Company under the command of Henry Beckett and the experienced hunter Bethany Tirsbury. Rule #2 when finding a ruined city and […]

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  • Mythic Minis: Planetouched Feats III All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.   -Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.   -Angelic Flesh: Brazen Flesh nets fire […]

    Mythic Minis: Planetouched Feats III

    Mythic Minis: Planetouched Feats III All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Angel Wings: Your wings radiate light and you increase you fly speed by +10 ft. per 3 tiers. Spend one mythic power to increase maneuverability to good for mythic tier minutes.   -Angelic Blood: save-bonus vs. evil increases to +4; said bonus also applies to check to remove/dispel such effects. When an undead or creature with the evil subtype deals bleed or blood drain to you, you may as an immediate action attack the target with a touch attack, your blood acting as holy water.   -Angelic Flesh: Brazen Flesh nets fire […]

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  • Mythic Minis: Divine Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Abundant Revelations: + 1/2 mythic tier uses of chosen revelation; You change the revelation to which this applies by spending 1 mythic power upon meditating to refresh your spellcasting ability.   -Channeled Revival: Adds healing for allies in range of the effect as if you had expended channel energy for this purpose. The target of the channeled revival does not receive this healing. Expend one use of mythic power and mythic breath of life the target. If you can cast breath of life, you can expend mythic power or an equal number of […]

    Mythic Minis: Divine Feats

    Mythic Minis: Divine Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Abundant Revelations: + 1/2 mythic tier uses of chosen revelation; You change the revelation to which this applies by spending 1 mythic power upon meditating to refresh your spellcasting ability.   -Channeled Revival: Adds healing for allies in range of the effect as if you had expended channel energy for this purpose. The target of the channeled revival does not receive this healing. Expend one use of mythic power and mythic breath of life the target. If you can cast breath of life, you can expend mythic power or an equal number of […]

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  • Path of War Expanded: Harbinger This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look, shall we?   Before we dive into the analysis of this pdf, let me first make some things clear -I am not going to judge this pdf as per the power-level of the base game and instead take a look at it in the context of Path of War and its increased power-level -anything different would be rather ridiculous regarding an expansion to said system, after all. Conversely, this is not going to be a rehash of all my different takes on individual […]

    Path of War Expanded: Harbinger

    Path of War Expanded: Harbinger This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look, shall we?   Before we dive into the analysis of this pdf, let me first make some things clear -I am not going to judge this pdf as per the power-level of the base game and instead take a look at it in the context of Path of War and its increased power-level -anything different would be rather ridiculous regarding an expansion to said system, after all. Conversely, this is not going to be a rehash of all my different takes on individual […]

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  • Monster Advancement: Enhanced Undead The first installment of the monster advancement-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   So what do we have here? Essentially, this pdf provides one expanded, massive, extremely customizable templatey toolkit to enhance undead (d’uh), but with a focus of skeletal champions and zombie lords, thematically – so no, VtM-fans, you won’t find a huge array of vampiric powers in here, though the modifications within this book are generic enough to be applicable to just about any undead – the primary focus (and thus mechanical execution) simply is different.   Basically, the […]

    Monster Advancement: Enhanced Undead

    Monster Advancement: Enhanced Undead The first installment of the monster advancement-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   So what do we have here? Essentially, this pdf provides one expanded, massive, extremely customizable templatey toolkit to enhance undead (d’uh), but with a focus of skeletal champions and zombie lords, thematically – so no, VtM-fans, you won’t find a huge array of vampiric powers in here, though the modifications within this book are generic enough to be applicable to just about any undead – the primary focus (and thus mechanical execution) simply is different.   Basically, the […]

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  • Mini-Dungeons: Neotomas’ Paradise This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf apart from any deviations from the linked base creature/NPC.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   So, beggars have been vanishing and thus, […]

    Mini-Dungeons: Neotomas’ Paradise

    Mini-Dungeons: Neotomas’ Paradise This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf apart from any deviations from the linked base creature/NPC.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   So, beggars have been vanishing and thus, […]

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  • The Book of Loot (13th Age) This book clocks in at 72 pages. I received this book in print for the purpose of an unbiased, critical review and it thus was moved up in my reviewing queue. Even if you are not interested in 13th Age, please read this review. Finally: I do not own the pdf version of this book, so I can’t comment on it.   All right, so if you’ve been reading my reviews for a while, you’ll know what my introductory spiel will be here: If there is one thing I loathe about d20-based systems, it would be that they wrecked magic. What do I mean by this? The massive rules-interaction possibilities and mathematical crafting rules […]

    The Book of Loot (13th Age)

    The Book of Loot (13th Age) This book clocks in at 72 pages. I received this book in print for the purpose of an unbiased, critical review and it thus was moved up in my reviewing queue. Even if you are not interested in 13th Age, please read this review. Finally: I do not own the pdf version of this book, so I can’t comment on it.   All right, so if you’ve been reading my reviews for a while, you’ll know what my introductory spiel will be here: If there is one thing I loathe about d20-based systems, it would be that they wrecked magic. What do I mean by this? The massive rules-interaction possibilities and mathematical crafting rules […]

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  • Remedial Tinkering: Rocket’s Red Glare This expansion for the tinker clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   As the pdf observes, this pdf offers options for lower levels tinkers – though this time around, a minimum of 3rd level to get properly started. It should also be mentioned that this pdf links up with rules in the SUPERB tinker-expansion Happy Little Automatons, which every fan of the class should have.   We have three new invention types herein – compartments and fireworks. Compartment inventions are introduced to streamline the compartment-questions provided in previous installments that featured some sort of fuel/etc. Fireworks-inventions are […]

    Remedial Tinkering: Rocket’s Red Glare

    Remedial Tinkering: Rocket’s Red Glare This expansion for the tinker clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   As the pdf observes, this pdf offers options for lower levels tinkers – though this time around, a minimum of 3rd level to get properly started. It should also be mentioned that this pdf links up with rules in the SUPERB tinker-expansion Happy Little Automatons, which every fan of the class should have.   We have three new invention types herein – compartments and fireworks. Compartment inventions are introduced to streamline the compartment-questions provided in previous installments that featured some sort of fuel/etc. Fireworks-inventions are […]

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  • Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

    Mythic Minis: Planetouched Feats II

    Mythic Minis: Planetouched Feats II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Airy Step: +4 to saves versus air/electricity spells and effects; ignore the first 30 ft. of falling;Spend 1 mythic power as an immediate action for 1 round of air walk.   -Aquatic Ancestry: +20 ft. swim speed; double darkvision range while underwater. If you have deepsight, instead increase darkvision by +60 ft. Spend 1 mythic power to double your swim speed for one round.   -Cloud Gazer: See through fog, mist and clouds sans penalty. Spend 1 mythic power as a standard action to grant non-mythic Cloud Gazer to an adjacent ally […]

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  • Call to Arms: Ten-Foot Poles This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 20 pages of content, so let’s take a look!   So, in case you’re not 100% sure – yes, this is an April’s Fools product. And yes, I’m reviewing it in August. Sad, but better late than never, right? So this begins with a basic, humorous introduction of poles – both in the game worlds and in real life. Let me go on a slight tangent here: If you do not know 10-foot-poles, they are perhaps the source of more anecdotes and prevented PC-death in old-school gaming than any other item. They […]

    Call to Arms: Ten-Foot Poles

    Call to Arms: Ten-Foot Poles This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 20 pages of content, so let’s take a look!   So, in case you’re not 100% sure – yes, this is an April’s Fools product. And yes, I’m reviewing it in August. Sad, but better late than never, right? So this begins with a basic, humorous introduction of poles – both in the game worlds and in real life. Let me go on a slight tangent here: If you do not know 10-foot-poles, they are perhaps the source of more anecdotes and prevented PC-death in old-school gaming than any other item. They […]

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  • Mythic Minis: Legendary Item Abilities All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Inestimable Beauty: The item gains impervious (enhancement bonus equal to 1/2 tier) and allows you to use distraction or fascinate as a bardic performance (level = tier), at skill ranks equal to 2 times the tier. Expend legendary power to enthrall or hypnotic pattern at CL = HD+tier; two uses instead provide the mythic versions of the spells. Nice one!   -Mighty Servant: Transform the weapon as a standard action into a small construct, medium construct (one use of legendary power) or large construct (2 uses) that acts as an animated object […]

    Mythic Minis: Legendary Item Abilities

    Mythic Minis: Legendary Item Abilities All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Inestimable Beauty: The item gains impervious (enhancement bonus equal to 1/2 tier) and allows you to use distraction or fascinate as a bardic performance (level = tier), at skill ranks equal to 2 times the tier. Expend legendary power to enthrall or hypnotic pattern at CL = HD+tier; two uses instead provide the mythic versions of the spells. Nice one!   -Mighty Servant: Transform the weapon as a standard action into a small construct, medium construct (one use of legendary power) or large construct (2 uses) that acts as an animated object […]

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  • Mythic Minis: Feats of the Sharpshooter All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Arc Slinger: Reduces range penalties with sling or sling staff by tier; Point Blank Shot bonuses extend to 50 ft. (80 ft. for sling staff); +5 ft. per tier. No penalty to atk or damage when using non-sling-bullet ammunition as long as size fits. 1 use of mythic power = +1/2 tier to damage for tier rounds.   -Casterbane Shot: Penalize concentration of targets hit by 1/2 tier for one round. Further increase concentration difficulty when readying an action or Snap Shooting casters, with mythic power expenditure to further increase the […]

    Mythic Minis: Feats of the Sharpshooter

    Mythic Minis: Feats of the Sharpshooter All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Arc Slinger: Reduces range penalties with sling or sling staff by tier; Point Blank Shot bonuses extend to 50 ft. (80 ft. for sling staff); +5 ft. per tier. No penalty to atk or damage when using non-sling-bullet ammunition as long as size fits. 1 use of mythic power = +1/2 tier to damage for tier rounds.   -Casterbane Shot: Penalize concentration of targets hit by 1/2 tier for one round. Further increase concentration difficulty when readying an action or Snap Shooting casters, with mythic power expenditure to further increase the […]

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  • Faerie Tales from Unlit Shores – The Portsmouth Mermaid (DCC) This module clocks in at 44 pages, 1 page front cover, 1 page SRD, leaving us with a massive 42 pages of content, so let’s take a look, shall we?   This being a review of a module, the following contains SPOILERS. Potential players should jump to the conclusion. You do NOT want to spoil this module, believe me. … .. . All right, only judges remaining? Great! We begin this module in the aftermath of the superb first two DCC-modules in the series, 15 miles south of the Grimmswood wherein the PCs had ample challenges of the most peculiar and interesting kind. If you haven’t read the first two […]

    Faerie Tales from Unlit Shores – The Portsmouth Mermaid (DCC)

    Faerie Tales from Unlit Shores – The Portsmouth Mermaid (DCC) This module clocks in at 44 pages, 1 page front cover, 1 page SRD, leaving us with a massive 42 pages of content, so let’s take a look, shall we?   This being a review of a module, the following contains SPOILERS. Potential players should jump to the conclusion. You do NOT want to spoil this module, believe me. … .. . All right, only judges remaining? Great! We begin this module in the aftermath of the superb first two DCC-modules in the series, 15 miles south of the Grimmswood wherein the PCs had ample challenges of the most peculiar and interesting kind. If you haven’t read the first two […]

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  • Urban Dressing: Trade Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The trade town is a trope that is used due to the vast potential inherent in the set-up – the merging of cultures and tropes that is the by-product of such a place ultimately provides a vast panorama of different options for GMs to explore. While unique, the result thus could be inspired, but also lose a distinct identity. With barrels that house hundreds of rats, non-voluntary offering boxes of […]

    Urban Dressing: Trade Town

    Urban Dressing: Trade Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The trade town is a trope that is used due to the vast potential inherent in the set-up – the merging of cultures and tropes that is the by-product of such a place ultimately provides a vast panorama of different options for GMs to explore. While unique, the result thus could be inspired, but also lose a distinct identity. With barrels that house hundreds of rats, non-voluntary offering boxes of […]

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