Archive for September, 2015

  • The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

    The Sword of Air

    The Sword of Air The massive mega-adventure clocks in at 522 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of obituary-slots (this is FGG we’re talking about) and 1 page back cover, leaving us with 514 pages of content, so let’s dive in…   …but wait, before we do, let me reiterate something: This is not simply a massive module, this is a linchpin, a relic finally realized. For as long as I’ve been reading Necromancer Games (and later, Frog God Games-modules), I’ve seen those tantalizing hints, time and again, supplemented by this nasty, trademark “Coming Soon.” Anticipation continued to build up – for years. When FGG was created, published Slumbering Tsar, […]

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  • Deadly Gardens Volume I: Phoenix Lily The first supplement released by Rusted Iron Games clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The Deadly Gardens-series obviously depicts uncommon plant creatures at an affordable price – the creature herein being the Phoenix Lily – but before we dive into that one, I should mention the two magic items provided in the beginning, the first of which elicited a “D’OH, why didn’t I think of it?”-response – the Specimen Jar allows you to collect sample, which then remain fresh – whether it’s volatile, fast decaying material of the foes you research, seeds of odd […]

    Deadly Gardens Volume I: Phoenix Lily

    Deadly Gardens Volume I: Phoenix Lily The first supplement released by Rusted Iron Games clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The Deadly Gardens-series obviously depicts uncommon plant creatures at an affordable price – the creature herein being the Phoenix Lily – but before we dive into that one, I should mention the two magic items provided in the beginning, the first of which elicited a “D’OH, why didn’t I think of it?”-response – the Specimen Jar allows you to collect sample, which then remain fresh – whether it’s volatile, fast decaying material of the foes you research, seeds of odd […]

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  • Mini-Dungeons: Daenyr’s Return This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Daenyr has been gone for […]

    Mini-Dungeons: Daenyr’s Return

    Mini-Dungeons: Daenyr’s Return This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   Daenyr has been gone for […]

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  • Town Backdrop: Wolfsbane Hollow This installment of Raging Swan Press’ glorious Town Backdrop-series clocks in at 29 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC, 1 page author bios (including a handy list of stats by CR), 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   We begin this book not with the town, like you’d expect – instead, we are introduced to a gazetteer of the surrounding region of Wolfbane Hollow: Fro Ashenblade Forest to the Dankwood, this pdf provides an interesting example from the get-go -namely that you *can* write multiple, inspiring short descriptions of forests and, with the wonders of […]

    Town Backdrop: Wolfsbane Hollow

    Town Backdrop: Wolfsbane Hollow This installment of Raging Swan Press’ glorious Town Backdrop-series clocks in at 29 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page ToC, 1 page author bios (including a handy list of stats by CR), 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   We begin this book not with the town, like you’d expect – instead, we are introduced to a gazetteer of the surrounding region of Wolfbane Hollow: Fro Ashenblade Forest to the Dankwood, this pdf provides an interesting example from the get-go -namely that you *can* write multiple, inspiring short descriptions of forests and, with the wonders of […]

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  • SWORD COAST LEGENDS NEW LAUNCH DATES Independent developers, n-Space and Digital Extremes, announced today that Sword Coast Legends™, a party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast has a new release date. Sword Coast Legends is now scheduled to launch for PC, Mac, & Linux on Tuesday, October 20, 2015 with PlayStation 4 and Xbox One versions now scheduled for release in Q1 2016. Following a successful Head Start access program for Sword Coast Legends, over 15 thousand players have logged thousands of hours of playtime, clearing dungeons and taking advantage of the title’s powerful Dungeon Master campaign creation features to create a wealth of customized adventures. Based on player feedback, n-Space plans to focus […]

    Sword Coast Legends launch date

    SWORD COAST LEGENDS NEW LAUNCH DATES Independent developers, n-Space and Digital Extremes, announced today that Sword Coast Legends™, a party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast has a new release date. Sword Coast Legends is now scheduled to launch for PC, Mac, & Linux on Tuesday, October 20, 2015 with PlayStation 4 and Xbox One versions now scheduled for release in Q1 2016. Following a successful Head Start access program for Sword Coast Legends, over 15 thousand players have logged thousands of hours of playtime, clearing dungeons and taking advantage of the title’s powerful Dungeon Master campaign creation features to create a wealth of customized adventures. Based on player feedback, n-Space plans to focus […]

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  • Quests of Doom – Adventures Worth Winning This massive book clocks in at 312 pages, not including the covers. Of these pages, 1 is reserved for notes, 1 for the editorial, 1 for the ToC and two for the SRD, leaving us with o less than 307 pages of content, so let’s take a look!   But before we dive into the matter at hand, let us first define what this book actually is – a kind of celebration of a series that was nicked in its bloom due to various reasons – I’m, of course, talking about “Demons & Devils” and “Vampires & Liches”, the two module compilations released back in the day by Necromancer Games for 3:X. In […]

    Quests of Doom – Adventures Worth Winning

    Quests of Doom – Adventures Worth Winning This massive book clocks in at 312 pages, not including the covers. Of these pages, 1 is reserved for notes, 1 for the editorial, 1 for the ToC and two for the SRD, leaving us with o less than 307 pages of content, so let’s take a look!   But before we dive into the matter at hand, let us first define what this book actually is – a kind of celebration of a series that was nicked in its bloom due to various reasons – I’m, of course, talking about “Demons & Devils” and “Vampires & Liches”, the two module compilations released back in the day by Necromancer Games for 3:X. In […]

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  • The Ferryport Adventures – The Goblins of Kaelnor Forest This module/sourcebook-combo clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement,1 page back cover, leaving us with 67 pages of content, so let’s take a look!   Now this can be very much considered to be a combo module/sourcebook and as such, the following review will contain SPOILERS. Potential players should jump to the designated end of the SPOILERS, where I will begin commenting on the sourcebook-section.   The pdf begins with a general introduction to the world of Uteria, with a map also depicting a part of the continent. The unique component here would be one that is […]

    The Ferryport Adventures – The Goblins of Kaelnor Forest

    The Ferryport Adventures – The Goblins of Kaelnor Forest This module/sourcebook-combo clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement,1 page back cover, leaving us with 67 pages of content, so let’s take a look!   Now this can be very much considered to be a combo module/sourcebook and as such, the following review will contain SPOILERS. Potential players should jump to the designated end of the SPOILERS, where I will begin commenting on the sourcebook-section.   The pdf begins with a general introduction to the world of Uteria, with a map also depicting a part of the continent. The unique component here would be one that is […]

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  • Mythic Minis: Elf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Attuned to the Wild: When in the selected terrain, triple natural HP recovery rate. +tier to Survival in the chosen terrain. Use mythic power to gain fast healing equal to 1/2 your tier for 1 minute.   -Discerning Eye: Increase racial bonus to +3 and also apply it to rolls opposed by Sleight of Hand and Disguise. Use mythic power to reroll a failed check to which the bonus applies.   -Elven Battle Training: Increase bonus vs. sunder and disarm to +4, also applying it against steal maneuvers for the listed weapons you’re […]

    Mythic Minis: Elf Feats

    Mythic Minis: Elf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Attuned to the Wild: When in the selected terrain, triple natural HP recovery rate. +tier to Survival in the chosen terrain. Use mythic power to gain fast healing equal to 1/2 your tier for 1 minute.   -Discerning Eye: Increase racial bonus to +3 and also apply it to rolls opposed by Sleight of Hand and Disguise. Use mythic power to reroll a failed check to which the bonus applies.   -Elven Battle Training: Increase bonus vs. sunder and disarm to +4, also applying it against steal maneuvers for the listed weapons you’re […]

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  • Unchained Monk Archetypes This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 22.5 pages of content, so let’s take a look!   Pathfinder Unchained has provided an intriguing array of options regarding variants of base classes, but, as often in a system this inter-dependent and connected, it should come as no surprise that the massive toolkit/modifications that are archetypes would result in some hiccups with these new options – so here we are: Archetypes, made available and functional with the Unchained Monk, so let’s take a look at how Carl Cramér’s take works!   The Drunken Master moves Drunken Ki up to 4th level, while drunken strength remains […]

    Unchained Monk Archetypes

    Unchained Monk Archetypes This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 22.5 pages of content, so let’s take a look!   Pathfinder Unchained has provided an intriguing array of options regarding variants of base classes, but, as often in a system this inter-dependent and connected, it should come as no surprise that the massive toolkit/modifications that are archetypes would result in some hiccups with these new options – so here we are: Archetypes, made available and functional with the Unchained Monk, so let’s take a look at how Carl Cramér’s take works!   The Drunken Master moves Drunken Ki up to 4th level, while drunken strength remains […]

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  • Everyman Unchained: Monk Archetypes II The second pdf by Everyman Gaming that covers Unchained variants of archetypes for the monk clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   As in the first installment of this series, we begin this pdf with an extremely useful piece of information beyond the introduction – the sidebar on cracking the code depicts the extrapolation and abstraction of unchained archetype replacements as used in this supplement and can thus be considered an intriguing piece of information for designers and hassled GMs seeking to adapt unchained archetypes. This useful piece of information out of […]

    Everyman Unchained: Monk Archetypes II

    Everyman Unchained: Monk Archetypes II The second pdf by Everyman Gaming that covers Unchained variants of archetypes for the monk clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   As in the first installment of this series, we begin this pdf with an extremely useful piece of information beyond the introduction – the sidebar on cracking the code depicts the extrapolation and abstraction of unchained archetype replacements as used in this supplement and can thus be considered an intriguing piece of information for designers and hassled GMs seeking to adapt unchained archetypes. This useful piece of information out of […]

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  • Everyman Unchained: Monk Archetypes This first installment of the Everyman Unchained-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The Pathfinder Unchained book has taken some time to find traction among my players, but it’s slowly getting there – the modifications of the base classes make sense to me in quite a few ways. That being said, while I am not a fan of all changes and design-decisions utilized in the respective revamps of the base-classes, there is undoubtedly one fact that may prove to be somewhat unpleasant for some groups – quite a few of the extensive customization options […]

    Everyman Unchained: Monk Archetypes

    Everyman Unchained: Monk Archetypes This first installment of the Everyman Unchained-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The Pathfinder Unchained book has taken some time to find traction among my players, but it’s slowly getting there – the modifications of the base classes make sense to me in quite a few ways. That being said, while I am not a fan of all changes and design-decisions utilized in the respective revamps of the base-classes, there is undoubtedly one fact that may prove to be somewhat unpleasant for some groups – quite a few of the extensive customization options […]

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  • Fallen Leaves Adventure Arc I – Into the White The first installment in the Fallen Leaves adventure arc clocks in at 63 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. One important point – the party should NOT include an elf – they are not intended as a default race in this humano-centric region of Aventyr and including one can potentially complicate things, while not making the set-up impossible. … .. . All right, still here? Great! In case you have not played the somewhat […]

    Fallen Leaves Adventure Arc I – Into the White

    Fallen Leaves Adventure Arc I – Into the White The first installment in the Fallen Leaves adventure arc clocks in at 63 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. One important point – the party should NOT include an elf – they are not intended as a default race in this humano-centric region of Aventyr and including one can potentially complicate things, while not making the set-up impossible. … .. . All right, still here? Great! In case you have not played the somewhat […]

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  • Side Quests – Volume I This collection of side quests clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This being a review of a collection of short sidetreks, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here?   The first side-trek would be “Contagion”, written by Will Myers for characters levels 5 – 6, which coincidentally also doubles as the prologue for the Fallen Leaves adventure arc.   The frontier’s village of Rybalka, the PCs home if you’ve been following the A-series of AAW […]

    Side Quests – Volume I

    Side Quests – Volume I This collection of side quests clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This being a review of a collection of short sidetreks, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here?   The first side-trek would be “Contagion”, written by Will Myers for characters levels 5 – 6, which coincidentally also doubles as the prologue for the Fallen Leaves adventure arc.   The frontier’s village of Rybalka, the PCs home if you’ve been following the A-series of AAW […]

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  • Mythic Mini: Dwarf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Brewmaster: Increase bonus to +2. Use a surge to increase the DC of ingested poisons and alcoholic beverages by 1/2 die’s result.   -Cleave Through: When you hit a target of your Cleave, add a free trip attempt with +1/2 tier bonus.   -Cloven Helm: AC-bonus vs. crit confirmation increases to +2. You can use this feat on any hit; if the hit is critical and your helmet is destroyed, expend one use of mythic power to make a Fort save vs. remaining damage dealt to you, halving it and rendering it nonlethal […]

    Mythic Mini: Dwarf Feats

    Mythic Mini: Dwarf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Brewmaster: Increase bonus to +2. Use a surge to increase the DC of ingested poisons and alcoholic beverages by 1/2 die’s result.   -Cleave Through: When you hit a target of your Cleave, add a free trip attempt with +1/2 tier bonus.   -Cloven Helm: AC-bonus vs. crit confirmation increases to +2. You can use this feat on any hit; if the hit is critical and your helmet is destroyed, expend one use of mythic power to make a Fort save vs. remaining damage dealt to you, halving it and rendering it nonlethal […]

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  • Mythic Mini: Human Feats All right, you know the deal – 3 pages – 1 page front cover, 1/2 page SRD, 1.5 page content…yes; Half the final page is content – nice!   -Bestow Luck: + 1 extra daily use of Defiant Luck or Inexplicable Luck, but you must share that with an ally. You may grant additional uses of Inexplicable Luck to allies via the expenditure of mythic power and an immediate action.   -Critical Versatility: Gain or replace a critical feat by spending 1 minute practicing; for one use of mythic power, you may gain it as a full-round action or spend one hour practicing to gain the critical feat and its mythic version. You can do this […]

    Mythic Mini: Human Feats

    Mythic Mini: Human Feats All right, you know the deal – 3 pages – 1 page front cover, 1/2 page SRD, 1.5 page content…yes; Half the final page is content – nice!   -Bestow Luck: + 1 extra daily use of Defiant Luck or Inexplicable Luck, but you must share that with an ally. You may grant additional uses of Inexplicable Luck to allies via the expenditure of mythic power and an immediate action.   -Critical Versatility: Gain or replace a critical feat by spending 1 minute practicing; for one use of mythic power, you may gain it as a full-round action or spend one hour practicing to gain the critical feat and its mythic version. You can do this […]

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  • Stop the madness and dare to descend into the Underdark! Out of the Abyss, a new Dungeons & Dragons adventure for the tabletop roleplaying game from the Rage of Demons storyline, is widely available at retail stores beginning today. Providing the adventure and support rules needed by Dungeon Masters for the Rage of Demons storyline, Out of the Abyss is for use with the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide. Also available today is the first book in the new ‘Homecoming’ series by New York Times bestselling author R.A. Salvatore. Archmage has everything Drizzt’s fans crave: action, adventure, characters that resonate with equal measures of warrior spirit and deep compassion, and no shortage of wicked dark elves!   […]

    Out of the Abyss

    Stop the madness and dare to descend into the Underdark! Out of the Abyss, a new Dungeons & Dragons adventure for the tabletop roleplaying game from the Rage of Demons storyline, is widely available at retail stores beginning today. Providing the adventure and support rules needed by Dungeon Masters for the Rage of Demons storyline, Out of the Abyss is for use with the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide. Also available today is the first book in the new ‘Homecoming’ series by New York Times bestselling author R.A. Salvatore. Archmage has everything Drizzt’s fans crave: action, adventure, characters that resonate with equal measures of warrior spirit and deep compassion, and no shortage of wicked dark elves!   […]

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  • Racial Prestige: Noble Aspirant The first installment of the Racial Prestige-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   We begin this short pdf with an observation on Prestige Class-fatigue, one I’m inclined to share – while 3.X went overboard and while archetypes definitely have their role, I do maintain that entering a certain class once you have progressed, an elite-class, if you will, a sound concept -in fact, I use quite a lot PrCs in my games, many home-brewed due to a distinct lack of good ones – it is not without snickering, though, that I noticed […]

    Racial Prestige: Noble Aspirant

    Racial Prestige: Noble Aspirant The first installment of the Racial Prestige-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look, shall we?   We begin this short pdf with an observation on Prestige Class-fatigue, one I’m inclined to share – while 3.X went overboard and while archetypes definitely have their role, I do maintain that entering a certain class once you have progressed, an elite-class, if you will, a sound concept -in fact, I use quite a lot PrCs in my games, many home-brewed due to a distinct lack of good ones – it is not without snickering, though, that I noticed […]

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  • Hypercorps 2099 – Hypernet This teaser for Hypercorps 2099 clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, there we go – Hypercorps 2099’s rendition of the matrix – so what do we get? We get No or light gravity, time passing on a 5 rounds equals 1 in regular time, infinite size and unreliable magic and ambient lighting. The Hypernet substitutes mental ability scores for physical ones and creatures sans a virtual rig take a penalty. When in the hypernet, robots are treated as eidolons and gain an array of interesting qualities – so yes, this […]

    Hypercorps 2099 – Hypernet

    Hypercorps 2099 – Hypernet This teaser for Hypercorps 2099 clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, there we go – Hypercorps 2099’s rendition of the matrix – so what do we get? We get No or light gravity, time passing on a 5 rounds equals 1 in regular time, infinite size and unreliable magic and ambient lighting. The Hypernet substitutes mental ability scores for physical ones and creatures sans a virtual rig take a penalty. When in the hypernet, robots are treated as eidolons and gain an array of interesting qualities – so yes, this […]

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  • Hypercorps 2099 – A R.I.P.E. Investment This free teaser for Hypercorps 2099 clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs left? Right! The organic soap corporation R.I.P.E. has a job-offering – and it sounds simple – but your fridge is empty and highjacking the shipment may be the more lucrative job offer – after the deal with Mr. Grey is concluded, a weird bird delivers a counter-offer (on an old piece […]

    Hypercorps 2099 – A R.I.P.E. Investment

    Hypercorps 2099 – A R.I.P.E. Investment This free teaser for Hypercorps 2099 clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs left? Right! The organic soap corporation R.I.P.E. has a job-offering – and it sounds simple – but your fridge is empty and highjacking the shipment may be the more lucrative job offer – after the deal with Mr. Grey is concluded, a weird bird delivers a counter-offer (on an old piece […]

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  • Heroes of Azag-Ithiel The latest installment of Purple Duck Games rather evocative Player Guides/setting books for the regions of the Porphyra campaign setting clocks in at 57 pages, 1 page front cover, 1 page editorial/ToC, 2.5 pages of SRD, leaving us with a massive 52.5 pages of content, so let’s take a look!   As has become the tradition with this series, we begin with a rather nice piece of introductory fluff before delving into the racial variants that inhabit the lands depicted – and here, Azag-Ithiel, also known as the Newlands. The first of these variants would be the Forgeborn elves, who get +2 Con and Int, -2 Cha, low-light vision, elven immunities, +2 to CL-checks to overcome SR […]

    Heroes of Azag-Ithiel

    Heroes of Azag-Ithiel The latest installment of Purple Duck Games rather evocative Player Guides/setting books for the regions of the Porphyra campaign setting clocks in at 57 pages, 1 page front cover, 1 page editorial/ToC, 2.5 pages of SRD, leaving us with a massive 52.5 pages of content, so let’s take a look!   As has become the tradition with this series, we begin with a rather nice piece of introductory fluff before delving into the racial variants that inhabit the lands depicted – and here, Azag-Ithiel, also known as the Newlands. The first of these variants would be the Forgeborn elves, who get +2 Con and Int, -2 Cha, low-light vision, elven immunities, +2 to CL-checks to overcome SR […]

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  • Hypercorps 2099 – Netjacker Base Class This free pdf for the Hypercorps 2099-KS clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   The netjacker base class receives d6, 2+Int skills per level, 3/4 BAB-progression, good Ref and Will-saves and proficiency with simple weapons and one exotic weapon of their choice. They also are proficient with light and medium armors and 1st level netjacker begin play with an installed hyperjack and digiboard.   Netjackers are all about controlling robots – when in combat while controlling robots, they take a -3 penalty to AC, which is reduced by 1 at […]

    Hypercorps 2099 – Netjacker Base Class

    Hypercorps 2099 – Netjacker Base Class This free pdf for the Hypercorps 2099-KS clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   The netjacker base class receives d6, 2+Int skills per level, 3/4 BAB-progression, good Ref and Will-saves and proficiency with simple weapons and one exotic weapon of their choice. They also are proficient with light and medium armors and 1st level netjacker begin play with an installed hyperjack and digiboard.   Netjackers are all about controlling robots – when in combat while controlling robots, they take a -3 penalty to AC, which is reduced by 1 at […]

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  • Hypercorps 2099 Pathfinder Primer This primer for Hypercorps 2099 clocks in at 21 pages, 1 page front cover, 1 page ToC/Editorial, 1 page SRD, 1 page back cover, leaving us with 17 pages of content, so what’s this about?   So, what is Hypercrops? Beyond being essentially a campaign setting, it can also be pictured as a rules-modification, a template for rules, if you will. Each character receives a hyper score, which unlocks new words of power, grants a hyper bonus, a hero point and hyper abilities. Hyper bonuses? Yes, that would be a new bonus granted through a character’s hyper score. If a character learns to cast a buff via the hyper score, the regular bonus type is replaced […]

    Hypercorps 2099 Pathfinder Primer

    Hypercorps 2099 Pathfinder Primer This primer for Hypercorps 2099 clocks in at 21 pages, 1 page front cover, 1 page ToC/Editorial, 1 page SRD, 1 page back cover, leaving us with 17 pages of content, so what’s this about?   So, what is Hypercrops? Beyond being essentially a campaign setting, it can also be pictured as a rules-modification, a template for rules, if you will. Each character receives a hyper score, which unlocks new words of power, grants a hyper bonus, a hero point and hyper abilities. Hyper bonuses? Yes, that would be a new bonus granted through a character’s hyper score. If a character learns to cast a buff via the hyper score, the regular bonus type is replaced […]

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  • Alternate Dungeons: Abandoned Temple The latest installment of RSP’s Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   So what is this series? In case you haven’t read my reviews of the previous installments of this series, the basic idea is a simple one: Always adventuring below the surface becomes boring. Instead, this series is devoted to providing essentially dungeon templates, for, as we all know, changing one component of an environment can have significant repercussions for different aspects of gaming – under open skies, you e.g. have no ceiling […]

    Alternate Dungeons: Abandoned Temple

    Alternate Dungeons: Abandoned Temple The latest installment of RSP’s Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   So what is this series? In case you haven’t read my reviews of the previous installments of this series, the basic idea is a simple one: Always adventuring below the surface becomes boring. Instead, this series is devoted to providing essentially dungeon templates, for, as we all know, changing one component of an environment can have significant repercussions for different aspects of gaming – under open skies, you e.g. have no ceiling […]

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  • Metal Heroes: Pregenerated Characters This collection of pregens is 42 pages long,1 page front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 33 pages, so let’s take a look!   The pregens for the Iron Gods-AP as presented herein are based on a 20-point-buy, with scaling options for the more gritty and lethal 15-point-buy options provided for each of the characters herein. Following the format for the pregens created by Legendary Games, the basic set-up adheres to a pretty concise formula: Each of the characters presented in these pages comes with a one-page full-character rendition in full-color, supplemented by a piece if in-character […]

    Metal Heroes: Pregenerated Characters

    Metal Heroes: Pregenerated Characters This collection of pregens is 42 pages long,1 page front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 33 pages, so let’s take a look!   The pregens for the Iron Gods-AP as presented herein are based on a 20-point-buy, with scaling options for the more gritty and lethal 15-point-buy options provided for each of the characters herein. Following the format for the pregens created by Legendary Games, the basic set-up adheres to a pretty concise formula: Each of the characters presented in these pages comes with a one-page full-character rendition in full-color, supplemented by a piece if in-character […]

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  • Crimson Dragon Slayer (OSR) This pdf clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of quotes at the back, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   This book went up on my review queue due to me receiving a print copy for the purpose of a fair and critical review.   It is the year 1983 and you pop in this awesome new game into your state of the art Commodore 64, studded with your cutting-edge Ultimax graphics card. You get ready for a truly immersive experience and let your stereo blast a wonderful mix of metal […]

    Crimson Dragon Slayer (OSR)

    Crimson Dragon Slayer (OSR) This pdf clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of quotes at the back, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   This book went up on my review queue due to me receiving a print copy for the purpose of a fair and critical review.   It is the year 1983 and you pop in this awesome new game into your state of the art Commodore 64, studded with your cutting-edge Ultimax graphics card. You get ready for a truly immersive experience and let your stereo blast a wonderful mix of metal […]

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  • Pathways #50 The 50th installment of Rite Publishing’s FREE e-zine clocks in at 44 pages, 1 page front cover, 11 pages of advertisement, 1 page SRD, 1 page editorial/ToC, leaving us with 30 pages of free content, so let’s take a look, shall we?   We begin this installment with David Paul’s editorial recapping the journey of the magazine so far before we are introduced to Steven D. Russell’s new template – the grandmaster creature. At CR +4, it renders the target lawful and allows for the creature in question to assemble a cabal of creatures that can be teleported to the grandmaster creature by uttering their name. When calling the cabal, the grandmaster also receives a significant buff -better […]

    Pathways #50

    Pathways #50 The 50th installment of Rite Publishing’s FREE e-zine clocks in at 44 pages, 1 page front cover, 11 pages of advertisement, 1 page SRD, 1 page editorial/ToC, leaving us with 30 pages of free content, so let’s take a look, shall we?   We begin this installment with David Paul’s editorial recapping the journey of the magazine so far before we are introduced to Steven D. Russell’s new template – the grandmaster creature. At CR +4, it renders the target lawful and allows for the creature in question to assemble a cabal of creatures that can be teleported to the grandmaster creature by uttering their name. When calling the cabal, the grandmaster also receives a significant buff -better […]

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  • Shadows of Eldolan (13th Age) This adventure clocks in at 72 pages – since I only have the softcover, I can make no qualified statements on the pdf’s electronic features.   This book was moved up my reviewing queue due to me receiving the softcover of the book for the purposes of a fair, critical review.   First of all, this begins as a kind of gazetteer – the city of Eldolan, depicted with a nice b/w-map, comes fully detailed herein – and it is a n interesting backdrop: Situated near the Archmage’s metropolis of Horizon, but far enough away to be a sovereign entity, we still have, obviously, a magocarcy on our hands – with 3 different wizard schools, […]

    Shadows of Eldolan (13th Age)

    Shadows of Eldolan (13th Age) This adventure clocks in at 72 pages – since I only have the softcover, I can make no qualified statements on the pdf’s electronic features.   This book was moved up my reviewing queue due to me receiving the softcover of the book for the purposes of a fair, critical review.   First of all, this begins as a kind of gazetteer – the city of Eldolan, depicted with a nice b/w-map, comes fully detailed herein – and it is a n interesting backdrop: Situated near the Archmage’s metropolis of Horizon, but far enough away to be a sovereign entity, we still have, obviously, a magocarcy on our hands – with 3 different wizard schools, […]

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