Archive for November, 2015

  • Ultimate Antipodism – Drawn from Light and Darkness Ultimate Antipodism is a massive book of 93 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a whopping 90 pages, so let’s take a look!   First: What is this book? Well, one could assume this to be the unofficial fourth part of Strange Magic, seeing how this basically represents a massive, non-vancian casting system and classes based on it. Antipodism is all about light and darkness and the things in-between – instead of the linear progression that characterized shadow magic in 3.X, antipodism is more about combos and the oscillation between light and dark. The concept was pioneered in the edgewalker rogue/assassin/shadowdancer-y class, then expanded […]

    Ultimate Antipodism – Drawn from Light and Darkness

    Ultimate Antipodism – Drawn from Light and Darkness Ultimate Antipodism is a massive book of 93 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a whopping 90 pages, so let’s take a look!   First: What is this book? Well, one could assume this to be the unofficial fourth part of Strange Magic, seeing how this basically represents a massive, non-vancian casting system and classes based on it. Antipodism is all about light and darkness and the things in-between – instead of the linear progression that characterized shadow magic in 3.X, antipodism is more about combos and the oscillation between light and dark. The concept was pioneered in the edgewalker rogue/assassin/shadowdancer-y class, then expanded […]

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  • Night’s Black Agents: Double Tap (GUMSHOE) This massive expansion book for Night’s Black Agents clocks in at 134 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 3 pages of ToC, leaving us with 123 pages of content, so let’s take a look!   This review was moved up forward in my reviewing queue due to me receiving a print copy in exchange for an honest and critical review.   All right, so, if you recall my original review of Night’s black Agents, you’ll recall that I have received said book as a gift from a friend of mine and how much I loved it – however, there always remained one particular observation that […]

    Night’s Black Agents: Double Tap (GUMSHOE)

    Night’s Black Agents: Double Tap (GUMSHOE) This massive expansion book for Night’s Black Agents clocks in at 134 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 3 pages of ToC, leaving us with 123 pages of content, so let’s take a look!   This review was moved up forward in my reviewing queue due to me receiving a print copy in exchange for an honest and critical review.   All right, so, if you recall my original review of Night’s black Agents, you’ll recall that I have received said book as a gift from a friend of mine and how much I loved it – however, there always remained one particular observation that […]

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  • Crisis of the World-Eater Prequel: A Warning Too Late This prequel for the unprecedented Crisis of the World-Eater-saga clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page advertisement,1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All across the world, an uncanny psychic scream echoes through the minds of the minds of the world, driving many individuals to suicide – and the trail leads to the irradiated Kray Wasteland, officially a hostile area broken by the impact of a meteorite. Major Marco Dempompa send the PCs […]

    Crisis of the World-Eater Prequel: A Warning Too Late

    Crisis of the World-Eater Prequel: A Warning Too Late This prequel for the unprecedented Crisis of the World-Eater-saga clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page advertisement,1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All across the world, an uncanny psychic scream echoes through the minds of the minds of the world, driving many individuals to suicide – and the trail leads to the irradiated Kray Wasteland, officially a hostile area broken by the impact of a meteorite. Major Marco Dempompa send the PCs […]

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  • Village Backdrop: Coldwater This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look at the settlement   Coldwater is perched upon an inhospitable, mud-drenched coast, with one access by land, its harbor is in the delta of a miserably stream that empties its contents into the sea – and if that does not reflect a place you’d like to visit, then that’s pretty much a representation of how most folks see this place. Nearby caverns sport strange stair-like features that only rarely become visible and the inhabitants of the village […]

    Village Backdrop: Coldwater

    Village Backdrop: Coldwater This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look at the settlement   Coldwater is perched upon an inhospitable, mud-drenched coast, with one access by land, its harbor is in the delta of a miserably stream that empties its contents into the sea – and if that does not reflect a place you’d like to visit, then that’s pretty much a representation of how most folks see this place. Nearby caverns sport strange stair-like features that only rarely become visible and the inhabitants of the village […]

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  • Into the Breach: The Inquisitor This installment of Flying Pincushion Games’ class-centric “Into the Breach”-series clocks in at 29 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 25 pages of crunch, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the behest of my patreons.   As always, we begin the book with a selection of archetypes, the first of which would be the Circuit Judge, a mounted inquisitor that exchanges the domain for the full mount progression at first level. 3rd level nest the mounted tactician ability, which nets the mount the teamwork feats […]

    Into the Breach: The Inquisitor

    Into the Breach: The Inquisitor This installment of Flying Pincushion Games’ class-centric “Into the Breach”-series clocks in at 29 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 25 pages of crunch, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the behest of my patreons.   As always, we begin the book with a selection of archetypes, the first of which would be the Circuit Judge, a mounted inquisitor that exchanges the domain for the full mount progression at first level. 3rd level nest the mounted tactician ability, which nets the mount the teamwork feats […]

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  • Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars The final adventure in the Chronicle of the Gatekeepers Campaign Serial clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look, shall we?   Now if you want to know what happens if the PCs did not play all the sidetrek and thus have not yet reached the required 4th level of this module…well, the book already hints at what to expect from “Crisis of the World-Eater,” as a handy sidebox provides suggested fluff-only adversaries from diverse worlds to be inserted after the first encounter of the module: Whether […]

    Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars

    Chronicle of the Gatekeepers Omega: Dawn of a Thousand Wars The final adventure in the Chronicle of the Gatekeepers Campaign Serial clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look, shall we?   Now if you want to know what happens if the PCs did not play all the sidetrek and thus have not yet reached the required 4th level of this module…well, the book already hints at what to expect from “Crisis of the World-Eater,” as a handy sidebox provides suggested fluff-only adversaries from diverse worlds to be inserted after the first encounter of the module: Whether […]

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  • 13th Age Monthly: Summoning Spells (13th Age) This installment of 13th Age Monthly clocks in at 13 pages, 1 page front cover, 1 page SRD/editorial, leaving us with 11 pages of content, so let’s take a look!   13 True Ways introduced summoning for two new classes – druid and necromancer, and now, we get rules for the core-classes as well – but can they stand up? Do they maintain balance? Let’s take a look! Summoning creatures is a standard action and they take their action immediately after the summoner in the initiative order. Summoned creatures fight until the end of the battle or until reduced to 0 hp – if they are defeated, you take psychic damage equal to […]

    13th Age Monthly: Summoning Spells (13th Age)

    13th Age Monthly: Summoning Spells (13th Age) This installment of 13th Age Monthly clocks in at 13 pages, 1 page front cover, 1 page SRD/editorial, leaving us with 11 pages of content, so let’s take a look!   13 True Ways introduced summoning for two new classes – druid and necromancer, and now, we get rules for the core-classes as well – but can they stand up? Do they maintain balance? Let’s take a look! Summoning creatures is a standard action and they take their action immediately after the summoner in the initiative order. Summoned creatures fight until the end of the battle or until reduced to 0 hp – if they are defeated, you take psychic damage equal to […]

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  • A Friend in Need This module clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, 1 page inside back cover (which doubles as a picture you can color), 1/2 a page advertisement, leaving 20 1/2 pages of content, so let’s take a look!   This review was moved forward on my reviewing queue as a prioritized review at the behest of my patreons.   First of all, before I go into details: This module is intended for a younger audience – basically, this is intended to be a very kid-friendly module – to be more precise, for the age-range of about ~ 6 years. I ran the module in my […]

    A Friend in Need

    A Friend in Need This module clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, 1 page inside back cover (which doubles as a picture you can color), 1/2 a page advertisement, leaving 20 1/2 pages of content, so let’s take a look!   This review was moved forward on my reviewing queue as a prioritized review at the behest of my patreons.   First of all, before I go into details: This module is intended for a younger audience – basically, this is intended to be a very kid-friendly module – to be more precise, for the age-range of about ~ 6 years. I ran the module in my […]

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  • Fehr’s Ethnology Collected This massive compilation of Purple Duck Games’ “Fehr’s Ethnology”-series clocks in at an impressive 130 pages, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 126 pages of content, so let’s take a look!   We begin with a brief introduction of the subject matter and how to use this book before delving into the races themselves. Each of the write ups not only comes with the basic information on the race’s stats, but also extends to new race traits, alternate racial traits and favored class options. Beyond that, we get mundane and magical equipment for the respective races as well as unique racial archetypes, spells and feats – all of these help particularly […]

    Fehr’s Ethnology Collected

    Fehr’s Ethnology Collected This massive compilation of Purple Duck Games’ “Fehr’s Ethnology”-series clocks in at an impressive 130 pages, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 126 pages of content, so let’s take a look!   We begin with a brief introduction of the subject matter and how to use this book before delving into the races themselves. Each of the write ups not only comes with the basic information on the race’s stats, but also extends to new race traits, alternate racial traits and favored class options. Beyond that, we get mundane and magical equipment for the respective races as well as unique racial archetypes, spells and feats – all of these help particularly […]

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  • Dracoprimia II: Undertrek The second installment of the Dracoprimia AP clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? We rejoin our heroes and the draaki Verja (recently saved from his forced employment as a curiosity in a circus) on their trek towards Verja’s home – in a nice sense of continuity, PCs doing well in the first installment can witness the fruits of their labors – the better they performed, the more discount […]

    Dracoprimia II: Undertrek

    Dracoprimia II: Undertrek The second installment of the Dracoprimia AP clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? We rejoin our heroes and the draaki Verja (recently saved from his forced employment as a curiosity in a circus) on their trek towards Verja’s home – in a nice sense of continuity, PCs doing well in the first installment can witness the fruits of their labors – the better they performed, the more discount […]

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  • Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 5.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, only GMs around? There is something odd, about similarities between worlds when you think about it: From dominant races to linguistic similarities, there are parallels in spite of vastly diverging cultures. I mean, oddly, PCs had not much acclimation issues on NeoExodus, right? Well, Large-Biter needs the […]

    Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language

    Chronicle of the Gatekeepers Sidetrek: Speaking the Same Language This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 5.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, only GMs around? There is something odd, about similarities between worlds when you think about it: From dominant races to linguistic similarities, there are parallels in spite of vastly diverging cultures. I mean, oddly, PCs had not much acclimation issues on NeoExodus, right? Well, Large-Biter needs the […]

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  • Bite Me! The Gaming Guide to Playing Lycanthropes This massive book clocks in at 126 pages of content, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 4 pages of SRD, 1 page backer-thanks, 3 pages of advertisement, leaving us with 113 pages of content, so let’s take a look, shall we?   But first, before we do, let me mention something: This massive book is basically a compilation of material I have already reviewed…at least, for the most part: We have the lycanthrope-archetypes, the wereblooded races, the skindancers and the excellent advice/rules-book on actually playing lycanthropes and how to handle them in your campaign – I have already covered, in extensive detail, mind you, all of […]

    Bite Me! The Gaming Guide to Playing Lycanthropes

    Bite Me! The Gaming Guide to Playing Lycanthropes This massive book clocks in at 126 pages of content, 1 page front cover, 2 pages of editorial, 2 pages of ToC, 4 pages of SRD, 1 page backer-thanks, 3 pages of advertisement, leaving us with 113 pages of content, so let’s take a look, shall we?   But first, before we do, let me mention something: This massive book is basically a compilation of material I have already reviewed…at least, for the most part: We have the lycanthrope-archetypes, the wereblooded races, the skindancers and the excellent advice/rules-book on actually playing lycanthropes and how to handle them in your campaign – I have already covered, in extensive detail, mind you, all of […]

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  • 13th Age Monthly: Eidolons (13th Age) This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   By a route obscure and lonely, Haunted by ill angels only, where an eidolon, named night, on a black throne reigns upright, I have reached these lands but newly From an ultimate dim Thule From a wild weird clime that lieth, sublime, Out of space – out of time.   Sorry, I couldn’t help myself. It’s my immediate association whenever I hear the word “eidolon” – and no, in 13th Age, they are not the customizable pets of summoners. Instead, eidolons are pretty […]

    13th Age Monthly: Eidolons (13th Age)

    13th Age Monthly: Eidolons (13th Age) This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   By a route obscure and lonely, Haunted by ill angels only, where an eidolon, named night, on a black throne reigns upright, I have reached these lands but newly From an ultimate dim Thule From a wild weird clime that lieth, sublime, Out of space – out of time.   Sorry, I couldn’t help myself. It’s my immediate association whenever I hear the word “eidolon” – and no, in 13th Age, they are not the customizable pets of summoners. Instead, eidolons are pretty […]

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  • Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? One of the most unique races of NeoExodus would be the Cavians – rat-like humanoids that are all psychics…and that differ radically from any other race by one crucial fact: The race sports a hivemind, which renders them unique and alien in an uncanny way. […]

    Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind

    Chronicle of the Gatekeepers Sidetrek: Not of the Same Mind This installment of the chronicle of the gatekeepers campaign serial clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? One of the most unique races of NeoExodus would be the Cavians – rat-like humanoids that are all psychics…and that differ radically from any other race by one crucial fact: The race sports a hivemind, which renders them unique and alien in an uncanny way. […]

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  • Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

    Feats Reforged IV – The Magic Feats

    Feats Reforged IV – The Magic Feats The fourth installment of TPK Games’ series that redesigns feats to scale with character levels covers the feats from Ultimate Magic and clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a blank page, leaving us with 24 1/4 pages of content, so let’s take a look!   All right, by now you know both the basic principle of the series and how the series works: Basically, you get additional benefits at certain character levels, with common progressions being 7th and 14th level; 9th and 16th level also constitute a common progression ladder and some feats also increase in potency at 18th level or 10th […]

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  • The Strangling Sea (13th Age) This module for 13th Age clocks in at 44 pages, 1 page front cover, 1 page inside front cover, 2 pages of editorial, 1 page ToC, 3 pages of advertisement, 1 page blank inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   This was moved ahead in my review-queue due to me receiving a print copy in exchange for a critical, honest review.   We begin this module with a briefing and a selection of the icon patron for the PCs – and, let me state this from the beginning, this section is very detailed: Each of the patron icons and also, each […]

    The Strangling Sea (13th Age)

    The Strangling Sea (13th Age) This module for 13th Age clocks in at 44 pages, 1 page front cover, 1 page inside front cover, 2 pages of editorial, 1 page ToC, 3 pages of advertisement, 1 page blank inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   This was moved ahead in my review-queue due to me receiving a print copy in exchange for a critical, honest review.   We begin this module with a briefing and a selection of the icon patron for the PCs – and, let me state this from the beginning, this section is very detailed: Each of the patron icons and also, each […]

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  • Tomb Raiders The second of Legendary Games’ Mummy’s Mask plug-ins clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page hot-to-use, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content detailing the exploits of Lara Cro…wait, I’m just kidding!   The most interesting component of the Mummy’s Mask AP, beyond the focus on a kind of archeology-like theme, is the competition between teams of explorers, at least to me – alas, NPC-groups of rivals take a lot of space to properly portray…and it is here this book comes in. What we have here is an array of competing adventurer groups, ready to really sour the day of the […]

    Tomb Raiders

    Tomb Raiders The second of Legendary Games’ Mummy’s Mask plug-ins clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page hot-to-use, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content detailing the exploits of Lara Cro…wait, I’m just kidding!   The most interesting component of the Mummy’s Mask AP, beyond the focus on a kind of archeology-like theme, is the competition between teams of explorers, at least to me – alas, NPC-groups of rivals take a lot of space to properly portray…and it is here this book comes in. What we have here is an array of competing adventurer groups, ready to really sour the day of the […]

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  • The Baleful Sorceror of Tsathag’kha (OSR) This free supplement clocks in at 6 pages, 1 page front cover, 1 page editorial, so let’s take a look!   We begin this pdf with a one-page introduction of the origin of the class. The baleful sorceror gets d6, may not wear armor and are proficient with daggers, short swords, sickles and scimitars. They may also use poison as a thief of the same level and may rebuke, command or destroy undead as a cleric of the same level. This sorceror learns one spell of a higher level every level, though more power can be gained via trafficking with dreaded Tsathag’Kha, putting that control in the GM’s hands. The sorceror may also try […]

    The Baleful Sorceror of Tsathag’kha (OSR)

    The Baleful Sorceror of Tsathag’kha (OSR) This free supplement clocks in at 6 pages, 1 page front cover, 1 page editorial, so let’s take a look!   We begin this pdf with a one-page introduction of the origin of the class. The baleful sorceror gets d6, may not wear armor and are proficient with daggers, short swords, sickles and scimitars. They may also use poison as a thief of the same level and may rebuke, command or destroy undead as a cleric of the same level. This sorceror learns one spell of a higher level every level, though more power can be gained via trafficking with dreaded Tsathag’Kha, putting that control in the GM’s hands. The sorceror may also try […]

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  • A24: Return to the Crypt of the Sun Lord This module clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   It feels like yesterday when I first reviewed a module that was flawed, but had promise: A1: Crypt of the Sun Lord. The short level 1-dungeon crawl introduced to PCs to a nice little complex and provided some pretty easy challenges…but it also introduced us to the fascinating frontier’s village Rybalka, saw some improvement, and, more than that, it already exhibited what I consider the most crucial strength of AAW Games’ modules: A mix of action and […]

    A24: Return to the Crypt of the Sun Lord

    A24: Return to the Crypt of the Sun Lord This module clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   It feels like yesterday when I first reviewed a module that was flawed, but had promise: A1: Crypt of the Sun Lord. The short level 1-dungeon crawl introduced to PCs to a nice little complex and provided some pretty easy challenges…but it also introduced us to the fascinating frontier’s village Rybalka, saw some improvement, and, more than that, it already exhibited what I consider the most crucial strength of AAW Games’ modules: A mix of action and […]

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  • Everyman Archetypes: Skald This installment of the Everyman Archetypes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This book begins with clearly stated explanations of the design-intent, ultimately helping not only the reviewer, but also, and more importantly, the reader – and soon afterwards, we dive into the archetypes. The first of these would be the Blood Skald, who replaces Scribe Scroll with Blood Vigor. More importantly, at 9th level, the archetype gains the ability to spend rounds of raging song in favor of temporary regeneration equal to the blood skald’s Str-mod. The intriguing component here, if that does not […]

    Everyman Archetypes: Skald

    Everyman Archetypes: Skald This installment of the Everyman Archetypes-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This book begins with clearly stated explanations of the design-intent, ultimately helping not only the reviewer, but also, and more importantly, the reader – and soon afterwards, we dive into the archetypes. The first of these would be the Blood Skald, who replaces Scribe Scroll with Blood Vigor. More importantly, at 9th level, the archetype gains the ability to spend rounds of raging song in favor of temporary regeneration equal to the blood skald’s Str-mod. The intriguing component here, if that does not […]

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  • The Genius Guide to Variant Multiclassing Rules This massive Genius Guide clocks in at 44 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Basically, each character in this system can choose a secondary class at 1st level and train in said class throughout the character’s career without giving up levels. Instead of the feats gained at 3rd, 7th, 11th, 15th and 19th level, the respective character gains class features from the secondary class. If used in conjunction with regular multiclassing, the character may not multiclass into this secondary class.   All right, in order to make this […]

    The Genius Guide to Variant Multiclassing Rules

    The Genius Guide to Variant Multiclassing Rules This massive Genius Guide clocks in at 44 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Basically, each character in this system can choose a secondary class at 1st level and train in said class throughout the character’s career without giving up levels. Instead of the feats gained at 3rd, 7th, 11th, 15th and 19th level, the respective character gains class features from the secondary class. If used in conjunction with regular multiclassing, the character may not multiclass into this secondary class.   All right, in order to make this […]

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  • Dive Deeper into Dungeons & Dragons Lore with an Original Questline Written by New York Times Best-Selling Author R.A. Salvatore Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios launched Neverwinter: Underdark – the eighth expansion of the action MMORPG set in the Dungeons & Dragons’ Forgotten Realms universe from Wizards of the Coast – on PC, with Xbox One to follow in early 2016. Join forces with Drizzt Do’Urden and his companions summoned to battle demonic forces erupting from the Underdark, including an all-new 10-player encounter against the Prince of Demons, Demogorgon. When a spell turns against the Archmage of Menzoberranzan, powerful demons spill into the Underdark, beginning a series of events that coincide with the Rage of Demons storyline […]

    Neverwinter: Underdark

    Dive Deeper into Dungeons & Dragons Lore with an Original Questline Written by New York Times Best-Selling Author R.A. Salvatore Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios launched Neverwinter: Underdark – the eighth expansion of the action MMORPG set in the Dungeons & Dragons’ Forgotten Realms universe from Wizards of the Coast – on PC, with Xbox One to follow in early 2016. Join forces with Drizzt Do’Urden and his companions summoned to battle demonic forces erupting from the Underdark, including an all-new 10-player encounter against the Prince of Demons, Demogorgon. When a spell turns against the Archmage of Menzoberranzan, powerful demons spill into the Underdark, beginning a series of events that coincide with the Rage of Demons storyline […]

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  • U02 – Murder in Stoneholme The second module set in the subterranean dwarven city of Stoneholme clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs left? Great! The waves of supernatural darkness sweeping the city’s streets have ebbed away (either as a background info or due to the PCs playing this module’s predecessor “Dark Days in Stoneholme), but the dwarven city gets no rest – 3 dwarves have been found […]

    U02 – Murder in Stoneholme

    U02 – Murder in Stoneholme The second module set in the subterranean dwarven city of Stoneholme clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs left? Great! The waves of supernatural darkness sweeping the city’s streets have ebbed away (either as a background info or due to the PCs playing this module’s predecessor “Dark Days in Stoneholme), but the dwarven city gets no rest – 3 dwarves have been found […]

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  • Chronicle of the Gatekeepers Sidetrek: To Not Serve Man This installment of the chronicle of the gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Among the races of NeoExodus, few have as bad a reputation as the ominously-named Calibans – the white-skinned creatures can consume their foes to take their strength into them and as such, do not have a particularly nice reputation. Civilization does what civilization does, though – ultimately, it […]

    Chronicle of the Gatekeepers Sidetrek: To Not Serve Man

    Chronicle of the Gatekeepers Sidetrek: To Not Serve Man This installment of the chronicle of the gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Among the races of NeoExodus, few have as bad a reputation as the ominously-named Calibans – the white-skinned creatures can consume their foes to take their strength into them and as such, do not have a particularly nice reputation. Civilization does what civilization does, though – ultimately, it […]

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  • 13th Age Monthly: Children of the Icons This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   The most common (and imho boring) unique thing imaginable – you’re a child of an icon! Congrats! Bet you’ve never seen that one before, right? Sorry, but when the icons themselves are basically archetypes, being kin to one is an archetype of its own. The fluff-only write-ups of the respective icon-parentages are pretty solid, with different pieces of advice each: A child of the archmage may be grow in a vat or a living seal of an elemental pact…or he may have […]

    13th Age Monthly: Children of the Icons (13th Age)

    13th Age Monthly: Children of the Icons This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   The most common (and imho boring) unique thing imaginable – you’re a child of an icon! Congrats! Bet you’ve never seen that one before, right? Sorry, but when the icons themselves are basically archetypes, being kin to one is an archetype of its own. The fluff-only write-ups of the respective icon-parentages are pretty solid, with different pieces of advice each: A child of the archmage may be grow in a vat or a living seal of an elemental pact…or he may have […]

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  • Fear Itself (GUMSHOE) Fear Itself clocks in at 91 pages, 1 page front cover, 3 pages of editorial, 1 page ToC, leaving us with 86 pages of content, so let’s take a look, shall we?   This book was moved forward on my review-queue due to me receiving a physical copy in exchange for an unbiased and critical review.   We begin this variant of the GUMSHOE system with a disclaimer that kind of makes me sad for its necessity: Fear Itself is, more so than ToC, Esoterrorists or Night’s Black Agents a hardcore horror-game. PCs will die. Uncomfortable topics will be mentioned and explored. The fact that players and GMs buying a horror game have to be notified that […]

    Fear Itself (GUMSHOE)

    Fear Itself (GUMSHOE) Fear Itself clocks in at 91 pages, 1 page front cover, 3 pages of editorial, 1 page ToC, leaving us with 86 pages of content, so let’s take a look, shall we?   This book was moved forward on my review-queue due to me receiving a physical copy in exchange for an unbiased and critical review.   We begin this variant of the GUMSHOE system with a disclaimer that kind of makes me sad for its necessity: Fear Itself is, more so than ToC, Esoterrorists or Night’s Black Agents a hardcore horror-game. PCs will die. Uncomfortable topics will be mentioned and explored. The fact that players and GMs buying a horror game have to be notified that […]

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  • U01 – Dark Days in Stoneholme This underworld introductory adventure clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! So, we begin in the subterranean dwarven city of Stoneholme (which comes with a schematic map), generally a pretty hospitable place as far as the underworld is concerned, though here, as well, the forces of evil just wait for goodness to stumble: A sect of Dispater-worshipping devil-cultists has put into place a series of machinations […]

    U01 – Dark Days in Stoneholme

    U01 – Dark Days in Stoneholme This underworld introductory adventure clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! So, we begin in the subterranean dwarven city of Stoneholme (which comes with a schematic map), generally a pretty hospitable place as far as the underworld is concerned, though here, as well, the forces of evil just wait for goodness to stumble: A sect of Dispater-worshipping devil-cultists has put into place a series of machinations […]

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