Archive for December, 2015

  • Martial Arts Guidebook This massive supplement clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   Disclaimer: I was an IndieGoGo-backer for this book back in the day, but was in no other way associated with the production of this book.   This was moved up in my review-queue as a prioritized review at the behest of my patreons.   So, what do we get here: Basically, we get 6 schools of martial arts that teach so-called techniques. Techniques can be gained via a plethora of options: Number one would be the Martial training feat, which nets a […]

    Martial Arts Guidebook

    Martial Arts Guidebook This massive supplement clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 59 pages of content, so let’s take a look!   Disclaimer: I was an IndieGoGo-backer for this book back in the day, but was in no other way associated with the production of this book.   This was moved up in my review-queue as a prioritized review at the behest of my patreons.   So, what do we get here: Basically, we get 6 schools of martial arts that teach so-called techniques. Techniques can be gained via a plethora of options: Number one would be the Martial training feat, which nets a […]

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  • Call to Arms: Mantles of Power This installment of Fat Goblin Games’ Call to Arms series is a massive, huge beast of 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 88 pages of content – that’s A LOT, so let’s take a look, shall we?   Okay, we begin this installment of Call to Arms with a breakdown of what mantles are. Sounds strange? Well, it quite frankly shouldn’t be considered to be strange. Think about it – there is more to a mantle than just the cloth and material from which it was woven – as the pdf aptly demonstrates, wearing a […]

    Call to Arms: Mantles of Power

    Call to Arms: Mantles of Power This installment of Fat Goblin Games’ Call to Arms series is a massive, huge beast of 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 88 pages of content – that’s A LOT, so let’s take a look, shall we?   Okay, we begin this installment of Call to Arms with a breakdown of what mantles are. Sounds strange? Well, it quite frankly shouldn’t be considered to be strange. Think about it – there is more to a mantle than just the cloth and material from which it was woven – as the pdf aptly demonstrates, wearing a […]

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  • Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

    Wayfinder #14

    Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

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  • Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

    Ultimate Charisma

    Ultimate Charisma Ultimate Charisma clocks in at 68 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 61 pages of content, so let’s take a look!   Ähem. GET THIS NOW!!!! No, seriously, get this NOW! ASAP! This book belongs into the library of every Pathfinder group. No exceptions. None. … Okay, you really want to read a gushing diatribe on how this book represents all that is awesome about 3pps? All right! A little history first: Alexander Augunas started Everyman Gaming to release a single, humble little pdf called “Psychological Combat.” The first iteration of this little book was good…and then, he made […]

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  • Bondsworn: Desiderius and Keale This is the first little pdf of Mór Games’ Council of Lords-series; it clocks in at 22 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   So, what is this? There is no single easy answer to this question, but I will try: A bondsworn constitutes a lordship and commons and as such, this should be considered a kind of sourcebook that can be used to flesh out either components of the Imperiums Campaign Setting…or to insert the material into a kingdom building context, but unlike similar supplements, the focus here does lie on […]

    Bondsworn: Desiderius and Keale

    Bondsworn: Desiderius and Keale This is the first little pdf of Mór Games’ Council of Lords-series; it clocks in at 22 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   So, what is this? There is no single easy answer to this question, but I will try: A bondsworn constitutes a lordship and commons and as such, this should be considered a kind of sourcebook that can be used to flesh out either components of the Imperiums Campaign Setting…or to insert the material into a kingdom building context, but unlike similar supplements, the focus here does lie on […]

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  • Advanced Races: Tosculi This installment of the Advanced Races-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   So, what are the Tosculi? Well, the simple reply would be that they are lethal wasp-people that sports a dread hivemind, nigh-sociopathic towards all but the members of their hive-cities…but much like NeoExodus’ Cavians, there are those that resist, the non-conformists – these hiveless tosculi, de-coupled from the free-will breaking militaristic society. Rules-wise, Tosculi get +2 Dex and Wis, -2 Cha, are small, have a movement rate of 30 ft. They also get 2 primary claw attacks at 1d3, +1 to […]

    Advanced Races: Tosculi

    Advanced Races: Tosculi This installment of the Advanced Races-series clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   So, what are the Tosculi? Well, the simple reply would be that they are lethal wasp-people that sports a dread hivemind, nigh-sociopathic towards all but the members of their hive-cities…but much like NeoExodus’ Cavians, there are those that resist, the non-conformists – these hiveless tosculi, de-coupled from the free-will breaking militaristic society. Rules-wise, Tosculi get +2 Dex and Wis, -2 Cha, are small, have a movement rate of 30 ft. They also get 2 primary claw attacks at 1d3, +1 to […]

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  • Ryuutama: Natural Fantasy Role Play (Ryuutama) This massive RPG clocks in at 245 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 6 pages of KS-backers, 1 page back cover, leaving us with 234 pages of content, so let’s take a look!   I received this book as a gift from one of my patreons for the purpose of a review. This pdf has been prioritized and moved up in my review-queue accordingly as a prioritized review.   The first thing you’ll notice when opening this book is that it’s extremely newbie-friendly: The concept of RPGs is explained in concise, easy to grasp terms – including an explanation of dice, terms and the like: I embarked on […]

    Ryuutama: Natural Fantasy Role Play (Ryuutama)

    Ryuutama: Natural Fantasy Role Play (Ryuutama) This massive RPG clocks in at 245 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 6 pages of KS-backers, 1 page back cover, leaving us with 234 pages of content, so let’s take a look!   I received this book as a gift from one of my patreons for the purpose of a review. This pdf has been prioritized and moved up in my review-queue accordingly as a prioritized review.   The first thing you’ll notice when opening this book is that it’s extremely newbie-friendly: The concept of RPGs is explained in concise, easy to grasp terms – including an explanation of dice, terms and the like: I embarked on […]

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  • Gossamer Worlds: The Otherlands (Diceless) This installment of the evocative Gossamer Worlds-series clocks in at 18 pages, 1 page front cover, 1 page editorial, leaving us with 16 pages of content, so let’s take a look!   So, we begin this installment of the Gossamer Worlds-series with a warning – the theories herein are considered heresy by the established Lords and Ladies. You see, among the vast plethora of worlds and realities accessible, or so goes the hypothesis herein, there are some that may be considered…semi-sentient. Or at least “alive” in the broadest sense that the reality grows…like a plant…or a tumor. From a seed of contact, a chrysalis springs, ultimately leaving only a husk reality behind – or so […]

    Gossamer Worlds: The Otherlands (Diceless)

    Gossamer Worlds: The Otherlands (Diceless) This installment of the evocative Gossamer Worlds-series clocks in at 18 pages, 1 page front cover, 1 page editorial, leaving us with 16 pages of content, so let’s take a look!   So, we begin this installment of the Gossamer Worlds-series with a warning – the theories herein are considered heresy by the established Lords and Ladies. You see, among the vast plethora of worlds and realities accessible, or so goes the hypothesis herein, there are some that may be considered…semi-sentient. Or at least “alive” in the broadest sense that the reality grows…like a plant…or a tumor. From a seed of contact, a chrysalis springs, ultimately leaving only a husk reality behind – or so […]

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  • Cyborgs This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page Toc, 2 pages explanation on how to use, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   Okay, so the cyborg as envisioned here is a base class with d8, 6+Int skills, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple weapons and any weapons installed in modifications as well as light armors, but not shields. Obviously, they get Technologist as a 1st level bonus feat. The base class’s modifications are more defined by two particular abilities, though, the first of which would be the Internal Nanite Matrix – […]

    Cyborgs

    Cyborgs This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page Toc, 2 pages explanation on how to use, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   Okay, so the cyborg as envisioned here is a base class with d8, 6+Int skills, 3/4 BAB-progression, good Fort- and Ref-saves as well as proficiency with simple weapons and any weapons installed in modifications as well as light armors, but not shields. Obviously, they get Technologist as a 1st level bonus feat. The base class’s modifications are more defined by two particular abilities, though, the first of which would be the Internal Nanite Matrix – […]

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  • Spheres of Power Spheres of Power is one massive book – 230 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 3 pages of KS-backer-thanks, 2 pages of ToC, 1 page back cover, leaving us with no less than 220 (!!!) pages of content, so let’s dive in!   As you can glean from the sheer length of this book, my usual in-depth analysis would bloat this review to extents unprecedented, so instead, I will paint in somewhat broader strokes than usual – also, since, apart from the well-written chapter-introduction fluff-texts, the vast majority of content herein is CRUNCH.   So, the basic principle is pretty simple: Spheres of Power represents an alternate magic system that can […]

    Spheres of Power

    Spheres of Power Spheres of Power is one massive book – 230 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 3 pages of KS-backer-thanks, 2 pages of ToC, 1 page back cover, leaving us with no less than 220 (!!!) pages of content, so let’s dive in!   As you can glean from the sheer length of this book, my usual in-depth analysis would bloat this review to extents unprecedented, so instead, I will paint in somewhat broader strokes than usual – also, since, apart from the well-written chapter-introduction fluff-texts, the vast majority of content herein is CRUNCH.   So, the basic principle is pretty simple: Spheres of Power represents an alternate magic system that can […]

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  • Mythic Mini: Inherent Advancement All right, the final mythic mini for now clocks in at 4 pages – 1 page front cover, 1 page SRD, 1 page blank, 1 page content, let’s go!   So, what is this about? Well, as anyone who has played the game, particularly in a low/rare-magic game knows, the engine’s numbers are predicated on a certain array of items: Rings of protection and cloaks of resistance in particular alongside ability-enhancing items. What this pdf proposes is an interesting alternative, namely the awarding of mythic tiers instead of treasure, while also championing a concentration of treasure in key items – a practice I’m btw. preaching and using myself in my games, with scaling magical items being […]

    Mythic Mini: Inherent Advancement

    Mythic Mini: Inherent Advancement All right, the final mythic mini for now clocks in at 4 pages – 1 page front cover, 1 page SRD, 1 page blank, 1 page content, let’s go!   So, what is this about? Well, as anyone who has played the game, particularly in a low/rare-magic game knows, the engine’s numbers are predicated on a certain array of items: Rings of protection and cloaks of resistance in particular alongside ability-enhancing items. What this pdf proposes is an interesting alternative, namely the awarding of mythic tiers instead of treasure, while also championing a concentration of treasure in key items – a practice I’m btw. preaching and using myself in my games, with scaling magical items being […]

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  • Pathways #54 This installment of Rite Publishing’s Pathways clocks in at 41 pages, 1 page front cover, 12 pages advertisement, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   I usually don’t do free books anymore, but since a patreon asked me to cover the current Pathways, here we go.   After Dave Paul’s well-written editorial, we begin with Rite Publishing’s mastermind Steven D. Russell providing a new template, this time around the CR+2 dread phantom armor template, which is, in the tradition of templates with the “dread” prefix, an actually badass, properly deadly version of the concept featured, including a dread curse to negate armor and equipment-based bonuses…OUCH!   […]

    Pathways #54

    Pathways #54 This installment of Rite Publishing’s Pathways clocks in at 41 pages, 1 page front cover, 12 pages advertisement, 1 page ToC, 1 page SRD, leaving us with 26 pages of content, so let’s take a look!   I usually don’t do free books anymore, but since a patreon asked me to cover the current Pathways, here we go.   After Dave Paul’s well-written editorial, we begin with Rite Publishing’s mastermind Steven D. Russell providing a new template, this time around the CR+2 dread phantom armor template, which is, in the tradition of templates with the “dread” prefix, an actually badass, properly deadly version of the concept featured, including a dread curse to negate armor and equipment-based bonuses…OUCH!   […]

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  • Lost in Dream (Fiction) I’m going to deviate a bit from my usual standard here, since Lost in Dream is a fiction book – at 273 pages, 1 page front cover, 3 pages of editorial 1 page ToC, 1 page author bio, 1 page back cover, this one leaves 266 pages of content, so what do we get here?   Before I dive in: This review was moved up my review-queue as a prioritized review at the request of my patreons.   This being a fiction review, I am going to deviate in one crucial point from my usual shtick as a reviewer – I will not tell you explicitly what the story is about. Instead, I will try to […]

    Lost in Dream (Fiction)

    Lost in Dream (Fiction) I’m going to deviate a bit from my usual standard here, since Lost in Dream is a fiction book – at 273 pages, 1 page front cover, 3 pages of editorial 1 page ToC, 1 page author bio, 1 page back cover, this one leaves 266 pages of content, so what do we get here?   Before I dive in: This review was moved up my review-queue as a prioritized review at the request of my patreons.   This being a fiction review, I am going to deviate in one crucial point from my usual shtick as a reviewer – I will not tell you explicitly what the story is about. Instead, I will try to […]

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  • Four Horsemen Present: Gruesome Aberrations The first on the new Four Horsemen Present-pdfs clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   In case you’ve new to the concept of “gruesome” templates -in case you’ve missed the previous installments that featured the concept (for handy links to reviews and products, click on the “Gruesome-series” tab in this review on my homepage): Basically, we get a template as well as a sample creature, both of which deviate from what you usually get to see. First of all, the respective monsters do feature a shock value – particularly suitable for horror/dark fantasy scenarios, these values allow […]

    Four Horsemen Present: Gruesome Aberrations

    Four Horsemen Present: Gruesome Aberrations The first on the new Four Horsemen Present-pdfs clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   In case you’ve new to the concept of “gruesome” templates -in case you’ve missed the previous installments that featured the concept (for handy links to reviews and products, click on the “Gruesome-series” tab in this review on my homepage): Basically, we get a template as well as a sample creature, both of which deviate from what you usually get to see. First of all, the respective monsters do feature a shock value – particularly suitable for horror/dark fantasy scenarios, these values allow […]

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  • Pathways #53 The 53rd installment of Pathways, Rite Publishing’s free e-zine, clocks in at 53 pages, 1 page front cover, 2 pages of ToC, 12 pages of advertisement, 1 page of SRD, leaving us with 37 pages of content, so let’s take a look!   Note: I usually don’t review free material any more, but was explicitly asked to take a look at the current Pathways-issues by one of my patreons.   As has become the tradition with Pathways, we begin with Dave Paul’s editorial before moving on to the template of this month. This time around, Steven D. Russell Provides basically a creature that is a living execution-machine – including lethal hangman’s noose! These constructs are nasty. Nice template! […]

    Pathways #53

    Pathways #53 The 53rd installment of Pathways, Rite Publishing’s free e-zine, clocks in at 53 pages, 1 page front cover, 2 pages of ToC, 12 pages of advertisement, 1 page of SRD, leaving us with 37 pages of content, so let’s take a look!   Note: I usually don’t review free material any more, but was explicitly asked to take a look at the current Pathways-issues by one of my patreons.   As has become the tradition with Pathways, we begin with Dave Paul’s editorial before moving on to the template of this month. This time around, Steven D. Russell Provides basically a creature that is a living execution-machine – including lethal hangman’s noose! These constructs are nasty. Nice template! […]

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  • Psionics Augmented – Seventh Path This installment of the psionics augmented-series clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 56 pages of content, so let’s take a look!   So, what does this pdf cover? Well, on a basic level, we are introduced to a seventh psionic discipline, Athanatsim – which is something I’ve been wanting for a long time. Let me reiterate: Back in 2nd edition, Ravenloft’s psionics liches ranked arguably among the nastiest foes you could face; the by now classic 3.0 module by Malhavoc Press, “If Thoughts Could Kill” featured an epic storyline that may see the end of one psionic discipline in favor of a psionic […]

    Psionics Augmented – Seventh Path

    Psionics Augmented – Seventh Path This installment of the psionics augmented-series clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 56 pages of content, so let’s take a look!   So, what does this pdf cover? Well, on a basic level, we are introduced to a seventh psionic discipline, Athanatsim – which is something I’ve been wanting for a long time. Let me reiterate: Back in 2nd edition, Ravenloft’s psionics liches ranked arguably among the nastiest foes you could face; the by now classic 3.0 module by Malhavoc Press, “If Thoughts Could Kill” featured an epic storyline that may see the end of one psionic discipline in favor of a psionic […]

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  • Alternate Dungeons: Abandoned Village This installment of the Alternate Dungeons-series clocks in at 14 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   As has become the tradition with these supplements, we begin the pdf with the limiting factors and peculiarities that face a GM designing such a dungeon – a GM-cheat-sheet of terrain hazards and the like, if you will. The interesting suggestion here is for experienced GMs – namely, letting the players draw their own conclusion and thus guide their reception of the village: You describe the ruins, not what truly was here, thus allowing for […]

    Alternate Dungeons: Abandoned Village

    Alternate Dungeons: Abandoned Village This installment of the Alternate Dungeons-series clocks in at 14 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   As has become the tradition with these supplements, we begin the pdf with the limiting factors and peculiarities that face a GM designing such a dungeon – a GM-cheat-sheet of terrain hazards and the like, if you will. The interesting suggestion here is for experienced GMs – namely, letting the players draw their own conclusion and thus guide their reception of the village: You describe the ruins, not what truly was here, thus allowing for […]

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  • The Faerie Ring expands the fey options for both players and GMs using either Pathfinder Roleplaying Game or 5th Edition rules. It creates new opportunities for meddling where you probably shouldn’t and introduces new fey monsters. Among other things you will discover playable fey races and other character options such as fey big bads, patrons (or both!), along with spectacular fey cities, planes, and various other locales. This project aims to highlight the fey: to construct their mythos with the strong personalities of powerful fey lords, to build their mystery with extraplanar fey locales and adventures, and to shape their influence with fey character options. We’re updating and remastering the two existing PDF releases (“Prelude” and “Red Jack”) and incorporating […]

    Faerie Ring Kickstarter

    The Faerie Ring expands the fey options for both players and GMs using either Pathfinder Roleplaying Game or 5th Edition rules. It creates new opportunities for meddling where you probably shouldn’t and introduces new fey monsters. Among other things you will discover playable fey races and other character options such as fey big bads, patrons (or both!), along with spectacular fey cities, planes, and various other locales. This project aims to highlight the fey: to construct their mythos with the strong personalities of powerful fey lords, to build their mystery with extraplanar fey locales and adventures, and to shape their influence with fey character options. We’re updating and remastering the two existing PDF releases (“Prelude” and “Red Jack”) and incorporating […]

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  • Monster Advancement: Enhanced Aberrations Monste The third installment of Julian Neale’s highly modular toolkit-templates to enhance your critters clocks in at 19 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 14.5 pages of content, so let’s take a look!   The base template’s CR modification ranges from CR +1 to CR+2 depending on the amount of abilities gained and a handy sidebar that explains the DR-enhancing options is provided within these pages. Beyond that, you’ll immediately note something truly awesome – a scaling aura of otherworldly corruption scaling with size and CR of the creature in question, representing more than well the utter wrongness the more powerful aberrations sport.   However, even more […]

    Monster Advancement: Enhanced Aberrations

    Monster Advancement: Enhanced Aberrations Monste The third installment of Julian Neale’s highly modular toolkit-templates to enhance your critters clocks in at 19 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 14.5 pages of content, so let’s take a look!   The base template’s CR modification ranges from CR +1 to CR+2 depending on the amount of abilities gained and a handy sidebar that explains the DR-enhancing options is provided within these pages. Beyond that, you’ll immediately note something truly awesome – a scaling aura of otherworldly corruption scaling with size and CR of the creature in question, representing more than well the utter wrongness the more powerful aberrations sport.   However, even more […]

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  • Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

    Mythic Mini: Uncommon Racial Feats

    Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

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  • 13th Age Monthly: 7 Icon Campaign (13th Age) This installment of 13th Age Monthly clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   So, 7 icons, hmm? Concept-wise, the following have been combined: Dwarf king and crusader (=Dwarf King), emperor and gold wyrm )=Golden One), archmage and priestess (=Hierophant), diabolist and lich king (=Queen of Hell), the three and prince of shadows (= The Three), elf queen and high druid (=The Wild Queen). The Orc lord is still just the orc lord – no combination there.   The new icons do come with new sample options – the servants of the Dwarf King may […]

    13th Age Monthly: 7 Icon Campaign (13th Age)

    13th Age Monthly: 7 Icon Campaign (13th Age) This installment of 13th Age Monthly clocks in at 10 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   So, 7 icons, hmm? Concept-wise, the following have been combined: Dwarf king and crusader (=Dwarf King), emperor and gold wyrm )=Golden One), archmage and priestess (=Hierophant), diabolist and lich king (=Queen of Hell), the three and prince of shadows (= The Three), elf queen and high druid (=The Wild Queen). The Orc lord is still just the orc lord – no combination there.   The new icons do come with new sample options – the servants of the Dwarf King may […]

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  • 13th Age Monthly: Echo and Gauntlet (13th Age) This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   So, what do we get this time around? Well, it is no secret that demonic corruption spreads like a plague across the Dragon Empire, held in check by the dubious methods of the Crusader – herein, we are introduced to two of his more refined weapons, the first of which is the eponymous Echo: A bleak hellscape of post-apocalyptic ruins, this desolate place allows for the sifting through time, adding a tangible 4th dimensional element to narrative structure, one further developed […]

    13th Age Monthly: Echo and Gauntlet (13th Age)

    13th Age Monthly: Echo and Gauntlet (13th Age) This installment of 13th Age Monthly clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   So, what do we get this time around? Well, it is no secret that demonic corruption spreads like a plague across the Dragon Empire, held in check by the dubious methods of the Crusader – herein, we are introduced to two of his more refined weapons, the first of which is the eponymous Echo: A bleak hellscape of post-apocalyptic ruins, this desolate place allows for the sifting through time, adding a tangible 4th dimensional element to narrative structure, one further developed […]

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  • Mythic Minis: Catfolk, Ratfolk and Dhampir Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages SRD, 1.25 pages content, let’s go!   -Black Cat: Use as a free action instead of an immediate action; Non-mythic attackers receive severe penalties and spend mythic surges to enhance the penalty; use more often via mythic power. Cool upgrade!   -Blood Drinker: +tier temporary hit points; optionally forego benefits for a lesser restoration. Fits. Like it.   -Blood Feaster: Gain listed benefits when draining 2+ points of Con, duration + tier.   -Blood Salvage: Use Blood Drinker on recently deceased corpse.   -Burrowing teeth: Gain burrow speed equal to base speed; leave a tunnel behind when […]

    Mythic Minis: Catfolk, Ratfolk and Dhampir Feats

    Mythic Minis: Catfolk, Ratfolk and Dhampir Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages SRD, 1.25 pages content, let’s go!   -Black Cat: Use as a free action instead of an immediate action; Non-mythic attackers receive severe penalties and spend mythic surges to enhance the penalty; use more often via mythic power. Cool upgrade!   -Blood Drinker: +tier temporary hit points; optionally forego benefits for a lesser restoration. Fits. Like it.   -Blood Feaster: Gain listed benefits when draining 2+ points of Con, duration + tier.   -Blood Salvage: Use Blood Drinker on recently deceased corpse.   -Burrowing teeth: Gain burrow speed equal to base speed; leave a tunnel behind when […]

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  • Pixies on Parade This module clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   This was moved up on my review-queue as a prioritized review at the behest of my patreons.   I playtested this module with my group of kids, which spans the ages 4 – 11 since this is a kid-friendly module and as such needs to be tested regarding its best age-range – the tabs on my homepage contain the suggested range I’d most recommend this for.   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion – […]

    Pixies on Parade

    Pixies on Parade This module clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   This was moved up on my review-queue as a prioritized review at the behest of my patreons.   I playtested this module with my group of kids, which spans the ages 4 – 11 since this is a kid-friendly module and as such needs to be tested regarding its best age-range – the tabs on my homepage contain the suggested range I’d most recommend this for.   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion – […]

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  • Gossamer Options: Characters (Diceless) This MASSIVE book for Lords of Gossamer and Shadows clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, leaving us with a colossal 69 pages of content, so let’s take a look!   What began as a reverse design based on the art that was available via the deck funded via LoGaS’ KS soon became this massive book – and oh boy. But let me begin differently: What’s the one thing you need to crunch in LoGaS, the one thing that takes time out of your GM’s day that does not pertain weaving the most awesome stories you can conceive? Yes, that would be statblocks for NPCs. […]

    Gossamer Options: Characters (Diceless)

    Gossamer Options: Characters (Diceless) This MASSIVE book for Lords of Gossamer and Shadows clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, leaving us with a colossal 69 pages of content, so let’s take a look!   What began as a reverse design based on the art that was available via the deck funded via LoGaS’ KS soon became this massive book – and oh boy. But let me begin differently: What’s the one thing you need to crunch in LoGaS, the one thing that takes time out of your GM’s day that does not pertain weaving the most awesome stories you can conceive? Yes, that would be statblocks for NPCs. […]

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  • Mystical: Kingdom of Monsters This massive freshman offering of Northwinter Press clocks in at 194 pages, 1 page front cover, 1 page editorial 3 pages of ToC, 1 page advertisement, 2 pages of credits/KS-thanks, 1 page back cover, leaving us with a massive 185 pages of content, so let’s take a look!   So what is this book? In one sentence: Pokémon for Pathfinder. As such, the book begins with a pretty concise introduction to be then supplemented by easy to grasp fast-play rules – but the main meat, the nexus of this book if you will, would be the new Monster Trainer base class. These guys can see the aura of a monster, which allows them to determine whether […]

    Mystical: Kingdom of Monsters

    Mystical: Kingdom of Monsters This massive freshman offering of Northwinter Press clocks in at 194 pages, 1 page front cover, 1 page editorial 3 pages of ToC, 1 page advertisement, 2 pages of credits/KS-thanks, 1 page back cover, leaving us with a massive 185 pages of content, so let’s take a look!   So what is this book? In one sentence: Pokémon for Pathfinder. As such, the book begins with a pretty concise introduction to be then supplemented by easy to grasp fast-play rules – but the main meat, the nexus of this book if you will, would be the new Monster Trainer base class. These guys can see the aura of a monster, which allows them to determine whether […]

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  • Alternate Dungeons: Alchemist’s Laboratory This installment of the Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   What is this series? Well, in a nutshell, Alternate Dungeons is a series of brief, flexible pdfs that allow you to reskin dungeons to sport unique themes, supplemented by both fluff and crunch: Crawling through a fey-ish forest (with open skies) or exploring other exotic locales allows for a more diverse and rewarding experience and these handy helpers supplement the GM in the endeavor to spice up his/her campaign with such options.   […]

    Alternate Dungeons: Alchemist’s Laboratory

    Alternate Dungeons: Alchemist’s Laboratory This installment of the Alternate Dungeons-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look, shall we?   What is this series? Well, in a nutshell, Alternate Dungeons is a series of brief, flexible pdfs that allow you to reskin dungeons to sport unique themes, supplemented by both fluff and crunch: Crawling through a fey-ish forest (with open skies) or exploring other exotic locales allows for a more diverse and rewarding experience and these handy helpers supplement the GM in the endeavor to spice up his/her campaign with such options.   […]

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