Archive for January, 2016

  • The Secrets of the Divine: Death, Justice, Healing & Madness The latest installment of Rite Publishing’s books detailing the unique pantheon of Questhaven along the unique servants of the respective deities clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 21 pages of content, so let’s take a look!   Now if you’re not familiar with the series, here’s the basic summary: The deities in Questhaven are peculiar in that their true names are not spoken – instead, they have aliases like “Our Shifting Oracle of Genius” or “Their Mistress of Madness,” with the precise epithet depending on your personal relationship with the deity. The deities sport […]

    The Secrets of the Divine: Death, Justice, Healing & Madness

    The Secrets of the Divine: Death, Justice, Healing & Madness The latest installment of Rite Publishing’s books detailing the unique pantheon of Questhaven along the unique servants of the respective deities clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 21 pages of content, so let’s take a look!   Now if you’re not familiar with the series, here’s the basic summary: The deities in Questhaven are peculiar in that their true names are not spoken – instead, they have aliases like “Our Shifting Oracle of Genius” or “Their Mistress of Madness,” with the precise epithet depending on your personal relationship with the deity. The deities sport […]

    Continue Reading...

  • Four Horsemen Present: Abstraction Golems Expanded This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What is the abstraction golem? Well, the obvious response would be that it is a mythic template that allows you to create golems from the very fabric of concepts like love, war etc. – abstract concepts. First introduced in the massive and exceedingly impressive Construct Companion, the base template is provided herein, but, as the title suggests, the options introduced there are further expanded herein, providing new abstraction templates to craft these conceptually awesome golems from.   The first of these would be Fate, […]

    Four Horsemen Present: Abstraction Golems Expanded

    Four Horsemen Present: Abstraction Golems Expanded This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What is the abstraction golem? Well, the obvious response would be that it is a mythic template that allows you to create golems from the very fabric of concepts like love, war etc. – abstract concepts. First introduced in the massive and exceedingly impressive Construct Companion, the base template is provided herein, but, as the title suggests, the options introduced there are further expanded herein, providing new abstraction templates to craft these conceptually awesome golems from.   The first of these would be Fate, […]

    Continue Reading...

  • Call to Arms: Axes and Picks The second installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   After a brief paragraph of introductory prose, we are treated to a solid little introduction of the history of both axes and picks and their roles in warfare before we are introduced to the subject matter at hand – here, beginning with properly codified flint weapons, which, while fragile, may ignite flammable material when struck against metal – which is one of the trademark “Why hasn’t this been done before?”-moments I love in the series. Similarly, I am pretty sure that […]

    Call to Arms: Axes and Picks

    Call to Arms: Axes and Picks The second installment of the Call to Arms-series clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   After a brief paragraph of introductory prose, we are treated to a solid little introduction of the history of both axes and picks and their roles in warfare before we are introduced to the subject matter at hand – here, beginning with properly codified flint weapons, which, while fragile, may ignite flammable material when struck against metal – which is one of the trademark “Why hasn’t this been done before?”-moments I love in the series. Similarly, I am pretty sure that […]

    Continue Reading...

  • Into the Breach: The Forgotten Classes The latest installment of the Into the Breach-series clocks in at 37 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 32 pages of content, so let’s take a look!   This review was moved forward in my review-queue as a prioritized review at the behest of my patreons.   But wait – what exactly is this? Well, know those NPCs classes? Well, they actually get some modifications in this little book. “But why would I care?” Simple: Either you’re a GM and look for some enhancers and novel tricks for them…or perhaps, you’re looking for a change of pace […]

    Into the Breach: The Forgotten Classes

    Into the Breach: The Forgotten Classes The latest installment of the Into the Breach-series clocks in at 37 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 32 pages of content, so let’s take a look!   This review was moved forward in my review-queue as a prioritized review at the behest of my patreons.   But wait – what exactly is this? Well, know those NPCs classes? Well, they actually get some modifications in this little book. “But why would I care?” Simple: Either you’re a GM and look for some enhancers and novel tricks for them…or perhaps, you’re looking for a change of pace […]

    Continue Reading...

  • Village Backdrop: Tigley This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   All right, just in case you’re not familiar with Raging Swan Press excellent series of villages – here’s the deal: Each village backdrop showcases one particular village, complete with settlement statblock and so much more: We get information on magic items for sale in the place, key NPC-information, notes on local nomenclature and lore that can be unearthed via Knowledge skill-checks as well as 6 local rumors and sample events – the latter […]

    Village Backdrop: Tigley

    Village Backdrop: Tigley This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   All right, just in case you’re not familiar with Raging Swan Press excellent series of villages – here’s the deal: Each village backdrop showcases one particular village, complete with settlement statblock and so much more: We get information on magic items for sale in the place, key NPC-information, notes on local nomenclature and lore that can be unearthed via Knowledge skill-checks as well as 6 local rumors and sample events – the latter […]

    Continue Reading...

  • Monster Menagerie: A Council of Genies This installment of Rogue Genius Games’ Monster Menagerie-series clocks in at 27 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   After a brief introductory page on the subject matter, the first creature featured herein would be the CR 6 Afara, genies of ash with a significant array of unique tricks – beyond being able to assume ashen form and increasing damage output, the sport a powerful retributive aura that may cause nearby creatures to choke as well as the option to spit embers. There are some minor inconsistencies here, though – the choking aura […]

    Monster Menagerie: A Council of Genies

    Monster Menagerie: A Council of Genies This installment of Rogue Genius Games’ Monster Menagerie-series clocks in at 27 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   After a brief introductory page on the subject matter, the first creature featured herein would be the CR 6 Afara, genies of ash with a significant array of unique tricks – beyond being able to assume ashen form and increasing damage output, the sport a powerful retributive aura that may cause nearby creatures to choke as well as the option to spit embers. There are some minor inconsistencies here, though – the choking aura […]

    Continue Reading...

  • G.U.M.B.O. This module intended for younger audiences clocks in at 34 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the behest of my patreons.   Before we dive into the nit and grit – this module does sport 3 pages of pregens with nice artworks for each, though, due to space-constraints, the attribute-modifiers, associated attributes for skills etc. are not listed – particularly for the target demographic of kids, these short-hand basic pregens may actually be more confusing when learning the game – so […]

    G.U.M.B.O.

    G.U.M.B.O. This module intended for younger audiences clocks in at 34 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the behest of my patreons.   Before we dive into the nit and grit – this module does sport 3 pages of pregens with nice artworks for each, though, due to space-constraints, the attribute-modifiers, associated attributes for skills etc. are not listed – particularly for the target demographic of kids, these short-hand basic pregens may actually be more confusing when learning the game – so […]

    Continue Reading...

  • 10 Kingdom Seeds: Hills The second inexpensive pdf detailing basic villages for the explicit use of being a base for kingdom building clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   We begin this little pdf with the village of Appleton, famous for its flavored gins – and we are introduced to two signature buildings as well as three rumors pertaining the village. The salt-selling and rather nasty place Borley would be situated at the opposite end of the alignment spectrum at CE and a place of hardships and dangerous tasks. Deepmarble, defined by the marble quarries, similarly has a theme […]

    10 Kingdom Seeds: Hills

    10 Kingdom Seeds: Hills The second inexpensive pdf detailing basic villages for the explicit use of being a base for kingdom building clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   We begin this little pdf with the village of Appleton, famous for its flavored gins – and we are introduced to two signature buildings as well as three rumors pertaining the village. The salt-selling and rather nasty place Borley would be situated at the opposite end of the alignment spectrum at CE and a place of hardships and dangerous tasks. Deepmarble, defined by the marble quarries, similarly has a theme […]

    Continue Reading...

  • Player Paraphernalia: The Charger Base Class (Revised Edition) This installment of the Player Paraphernalia-class clocks in at 8 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   The Charger is a front-line fighter and gets d10, 2+Int skills per level, proficiency with all simple and martial weapons, light, medium and heavy armors and shields, though encumbrance and heavy armor may impede some abilities of the class. The class gets full BAB-progression and full Fort-save progression. The class begins play with +10 ft. movement rate, which increases to +15 ft. if the character has the Run-feat. This enhanced movement increases by the same amount at 10th […]

    Player Paraphernalia: The Charger Base Class (Revised Edition)

    Player Paraphernalia: The Charger Base Class (Revised Edition) This installment of the Player Paraphernalia-class clocks in at 8 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   The Charger is a front-line fighter and gets d10, 2+Int skills per level, proficiency with all simple and martial weapons, light, medium and heavy armors and shields, though encumbrance and heavy armor may impede some abilities of the class. The class gets full BAB-progression and full Fort-save progression. The class begins play with +10 ft. movement rate, which increases to +15 ft. if the character has the Run-feat. This enhanced movement increases by the same amount at 10th […]

    Continue Reading...

  • Legendary Swashbucklers The third of Legendary Games’ class-centric Ultimate Plug-ins clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of introduction, 1 page SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Before we do, please let me ensure we’re all on the same page: When the gunslinger was released, I was pretty much ecstatic at first: Firearms? Yeah! Beyond that, the idea of making deeds partially rule-of-cool regarding grit-regaining put some sorely needed option for table variance in the GM’s hands – I like the ideas of the […]

    Legendary Swashbucklers

    Legendary Swashbucklers The third of Legendary Games’ class-centric Ultimate Plug-ins clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of introduction, 1 page SRD, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Before we do, please let me ensure we’re all on the same page: When the gunslinger was released, I was pretty much ecstatic at first: Firearms? Yeah! Beyond that, the idea of making deeds partially rule-of-cool regarding grit-regaining put some sorely needed option for table variance in the GM’s hands – I like the ideas of the […]

    Continue Reading...

  • Alterkine: 8 Pregens (D20 modern/future) This pdf clocks in at 18 pages, 1 page front cover, 1 page SRD, leaving us with 16 pages of content – which makes sense as soon as you open this pdf.   Why? Because as soon as you do, you’ll be looking at character-sheets – pregenerated at 4th level, two pages of standard character sheet per build, because these are not pregens in the traditional sense – they are basic stats with some crucial equipment added. No names, no character. The alterkine-compatible sheets with slots for wealth and reputation have been filled rather nicely and cover the base classes trooper, warrior, tech, scav, mystic, investigator, drfiter and charmer.   Aaaand…that’s about it. Class abilities, […]

    Alterkine: 8 Pregens (D20 modern/future)

    Alterkine: 8 Pregens (D20 modern/future) This pdf clocks in at 18 pages, 1 page front cover, 1 page SRD, leaving us with 16 pages of content – which makes sense as soon as you open this pdf.   Why? Because as soon as you do, you’ll be looking at character-sheets – pregenerated at 4th level, two pages of standard character sheet per build, because these are not pregens in the traditional sense – they are basic stats with some crucial equipment added. No names, no character. The alterkine-compatible sheets with slots for wealth and reputation have been filled rather nicely and cover the base classes trooper, warrior, tech, scav, mystic, investigator, drfiter and charmer.   Aaaand…that’s about it. Class abilities, […]

    Continue Reading...

  • Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

    Advanced Archetypes

    Advanced Archetypes This pdf clocks in at 24 pages, 1 page front cover, 1 page ToC, 3 pages of SRD, 3/4 of a page blank, leaving us with 18 1/4 pages of content, so let’s take a look!   We begin this pdf with the Avatar archetype for the cleric: These guys need to match their deity’s alignment and receive a -2 penalty with any weapon but the respective deity’s favored weapon. Additionally, they may not select spells with a descriptor that is not featured among the respective deity’s alignment. To give you an example, an avatar of a neutral deity would not be able to cast either good, lawful, evil or chaotic spells – which is odd from a […]

    Continue Reading...

  • GM’s Miscellany: Village Backdrops III This installment of Raging Swan Press’ groundbreaking, critically acclaimed GM’s Miscellany-series clocks in at 101 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 2 pages of ToC (including statblocks by CR-table), 1 page author-bios (which, frankly, more books should feature!), 1 page SRD, 1 page back cover, leaving us with a massive 93 pages of content, so let’s take a look, shall we?   This review was moved up on my review-queue as a prioritized review at the behest of my patreons.   If you don’t know at this point what the Village Backdrops-series is, let me enlighten you: Village backdrops are small pdfs, each detailing a fully mapped village (in this […]

    GM’s Miscellany: Village Backdrops III

    GM’s Miscellany: Village Backdrops III This installment of Raging Swan Press’ groundbreaking, critically acclaimed GM’s Miscellany-series clocks in at 101 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 2 pages of ToC (including statblocks by CR-table), 1 page author-bios (which, frankly, more books should feature!), 1 page SRD, 1 page back cover, leaving us with a massive 93 pages of content, so let’s take a look, shall we?   This review was moved up on my review-queue as a prioritized review at the behest of my patreons.   If you don’t know at this point what the Village Backdrops-series is, let me enlighten you: Village backdrops are small pdfs, each detailing a fully mapped village (in this […]

    Continue Reading...

  • Everyman Unchained: Unchained Cunning This installment of Everyman Gaming’s Pathfinder Unchained-support-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a brief summary that aptly explains the design-paradigm applied to the unchained ninja presented herein, we begin with the base-class: The unchained ninja receives 8+Int skills per level, d8 HD, proficiency with simple weapons, kama, katana, kusarigama, nunchaku, sai, shortbow, shuriken, siangham and wakizashi as well as light armor. BAB adheres to a 3/4-progression and Ref-saves are the strong saves. Sneak attack progression happens at every odd level and the unchained ninja begins play with Weapon Finesse (which, […]

    Everyman Unchained: Unchained Cunning

    Everyman Unchained: Unchained Cunning This installment of Everyman Gaming’s Pathfinder Unchained-support-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look, shall we?   After a brief summary that aptly explains the design-paradigm applied to the unchained ninja presented herein, we begin with the base-class: The unchained ninja receives 8+Int skills per level, d8 HD, proficiency with simple weapons, kama, katana, kusarigama, nunchaku, sai, shortbow, shuriken, siangham and wakizashi as well as light armor. BAB adheres to a 3/4-progression and Ref-saves are the strong saves. Sneak attack progression happens at every odd level and the unchained ninja begins play with Weapon Finesse (which, […]

    Continue Reading...

  • Village Backdrops: Wellswood This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   In this installment of Raging Swan Press’ by now legendary series, we travel to the village of Wellswood – which is aptly-named: Situated in the midst of a gorgeous forest, the settlement sports numerous wells – both natural ones and those crafted by dwarven hands, for the settlement sports a significant dwarven population, who faithfully serves the local dour and somewhat greedy, but none too unpleasant lord Ilmari Issakainen.   The uncommon occurrence […]

    Village Backdrops: Wellswood

    Village Backdrops: Wellswood This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   In this installment of Raging Swan Press’ by now legendary series, we travel to the village of Wellswood – which is aptly-named: Situated in the midst of a gorgeous forest, the settlement sports numerous wells – both natural ones and those crafted by dwarven hands, for the settlement sports a significant dwarven population, who faithfully serves the local dour and somewhat greedy, but none too unpleasant lord Ilmari Issakainen.   The uncommon occurrence […]

    Continue Reading...

  • Feats of Legend: 20 Infernal Feats This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   After a handy table that lists the feats along prereqs, we dive right in:   -Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!   -Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the […]

    Feats of Legend: 20 Infernal Feats

    Feats of Legend: 20 Infernal Feats This installment of the Feats of Legend-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3/4 of a page blank, leaving us with 4 1/4 pages of content, so let’s take a look!   After a handy table that lists the feats along prereqs, we dive right in:   -Blasphemous Tongue:Bonus to intimidate, demoralize demonic/infernal creatures by ignoring their immunity, if any, +1 DC for fear-descriptor-spells, affect potentially demonic/infernal creatures immune to fear- Now this is how you open a feat-book! Neat!   -Call the Damned: Add imp and gaav to summon monster I and III list; 1/day spontaneously add fiendish template to summon. One of the […]

    Continue Reading...

  • Player Paraphernalia – The Charger (Base Class) This installment of the Player Paraphernalia-class clocks in at 8 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   The Charger is a front-line fighter and gets d10, 2+Int skills per level, proficiency with all simple and martial weapons, light, medium and heavy armors and shields, though encumbrance and heavy armor may impede some abilities of the class. The class gets full BAB-progression and full Fort-save progression. The class begins play with +10 ft. movement rate, which increases to +15 ft. if the character has the Run-feat. This enhanced movement increases by the same amount at 10th level […]

    Player Paraphernalia – The Charger (Base Class)

    Player Paraphernalia – The Charger (Base Class) This installment of the Player Paraphernalia-class clocks in at 8 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   The Charger is a front-line fighter and gets d10, 2+Int skills per level, proficiency with all simple and martial weapons, light, medium and heavy armors and shields, though encumbrance and heavy armor may impede some abilities of the class. The class gets full BAB-progression and full Fort-save progression. The class begins play with +10 ft. movement rate, which increases to +15 ft. if the character has the Run-feat. This enhanced movement increases by the same amount at 10th level […]

    Continue Reading...

  • Four Horsemen Present: Gruesome Constructs The fourth Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 14 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 12 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is that they’re monsters that had a template added, which represents a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing […]

    Four Horsemen Present: Gruesome Constructs

    Four Horsemen Present: Gruesome Constructs The fourth Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 14 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 12 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is that they’re monsters that had a template added, which represents a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing […]

    Continue Reading...

  • Call to Arms: Powders and Dust This installment of the Call to Arms-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look, shall we?   We begin, as has become the tradition with the Call to Arms-series, this supplement with a brief piece of in-character prose as well as a well-researched piece on the history of warfare regarding the particular instrument of destruction at hand – this time prefacing the whole book with the best-known quote of one of the most influential and, in my opinion, best epic poems of all time, […]

    Call to Arms: Powders and Dust

    Call to Arms: Powders and Dust This installment of the Call to Arms-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look, shall we?   We begin, as has become the tradition with the Call to Arms-series, this supplement with a brief piece of in-character prose as well as a well-researched piece on the history of warfare regarding the particular instrument of destruction at hand – this time prefacing the whole book with the best-known quote of one of the most influential and, in my opinion, best epic poems of all time, […]

    Continue Reading...

  • Character Options: Witches This pdf clocks in at 7 pages, 1 page front cover, 1/2 a page editorial/SRD, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this little pdf of witch-options with new witch patrons, 10 to be precise, though you quickly realize that the respective patrons differ from what you’d expect in a witch’s patron – or at least, did so for me. This is particularly apparent in 4 patrons, the Celestial, Fiend, Chaotic and Orderly patrons – in case you’re not immediately aware of that by the names, they represent one extreme of the two alignment axes, smething that, flavor-wise, was up until now rather the providence of sorcerors, wizards […]

    Character Options: Witches

    Character Options: Witches This pdf clocks in at 7 pages, 1 page front cover, 1/2 a page editorial/SRD, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this little pdf of witch-options with new witch patrons, 10 to be precise, though you quickly realize that the respective patrons differ from what you’d expect in a witch’s patron – or at least, did so for me. This is particularly apparent in 4 patrons, the Celestial, Fiend, Chaotic and Orderly patrons – in case you’re not immediately aware of that by the names, they represent one extreme of the two alignment axes, smething that, flavor-wise, was up until now rather the providence of sorcerors, wizards […]

    Continue Reading...

  • Shattered Heart #2: The Temple of Jewels and Mirrors The second installment of Michael Allen’s saga about the fight over the soul of the halfling people of Piccolo clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 42 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players of this AP should jump to the conclusion. … .. . All right, still here? After re-consecrating the subaqueous temple of the Goddess and potentially brokering a peace between the folk of Pembroke and the Vikmordere (or killing the intruders), there may be an angle for […]

    Shattered Heart #2: The Temple of Jewels and Mirrors

    Shattered Heart #2: The Temple of Jewels and Mirrors The second installment of Michael Allen’s saga about the fight over the soul of the halfling people of Piccolo clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 42 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players of this AP should jump to the conclusion. … .. . All right, still here? After re-consecrating the subaqueous temple of the Goddess and potentially brokering a peace between the folk of Pembroke and the Vikmordere (or killing the intruders), there may be an angle for […]

    Continue Reading...

  • Icons of Parsantium (13th Age) This massive pdf clocks in at 47 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 (!!!) pages of content, so let’s take a look!   Richard Green’s Byzantine-analogue fantasy city of Parsantium is easily one of the most unique settings I’ve read all year: While mostly setting-agnostic, the city’s unique backdrop and flair rendered Parsantium a wonderful breath of fresh air among all too many redundant concepts. This year, I also saw a broadening of my focus, extending my reviews to covering 13th Age, among other systems, amid my portfolio.   If you’ve read my reviews of 13th Age core supplements, you […]

    Icons of Parsantium (13th Age)

    Icons of Parsantium (13th Age) This massive pdf clocks in at 47 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 42 (!!!) pages of content, so let’s take a look!   Richard Green’s Byzantine-analogue fantasy city of Parsantium is easily one of the most unique settings I’ve read all year: While mostly setting-agnostic, the city’s unique backdrop and flair rendered Parsantium a wonderful breath of fresh air among all too many redundant concepts. This year, I also saw a broadening of my focus, extending my reviews to covering 13th Age, among other systems, amid my portfolio.   If you’ve read my reviews of 13th Age core supplements, you […]

    Continue Reading...

  • Village Backdrops: Idyll This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   As always with Raging Swan Press’ critically-acclaimed Village Backdrop-series, we are introduced to a sample town herein, complete with settlements statblock, local nomenclature, market place-information on magic items for sale, some sample lore to be unearthed via Knowledge-checks and, obviously, some rumors and adventure hooks.   A brief glimpse at the village map shows that the settlement is close to a little stream – and, frankly, if “idyll” as a name evokes pastoral […]

    Village Backdrops: Idyll

    Village Backdrops: Idyll This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   As always with Raging Swan Press’ critically-acclaimed Village Backdrop-series, we are introduced to a sample town herein, complete with settlements statblock, local nomenclature, market place-information on magic items for sale, some sample lore to be unearthed via Knowledge-checks and, obviously, some rumors and adventure hooks.   A brief glimpse at the village map shows that the settlement is close to a little stream – and, frankly, if “idyll” as a name evokes pastoral […]

    Continue Reading...

  • Fields of Blood Fields of Blood is a massive sourcebook/adventure-book that clocks in at 221 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 216 pages of content, so let’s take a look!   So, first of all: What is this book? Simple: Fields of Blood is the latest terrain-centric hardcover-book by Frog God Games, a tome detailing perhaps the most neglected environment in adventuring and fiction in general, EVER. Plains. Don’t believe me? Well, name 3 fantastic stories that use plains for more than a backdrop for an epic clash of armies or for the flair they hold. I mean, there are copious desert-themed and mountain-themed modules […]

    Fields of Blood

    Fields of Blood Fields of Blood is a massive sourcebook/adventure-book that clocks in at 221 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 216 pages of content, so let’s take a look!   So, first of all: What is this book? Simple: Fields of Blood is the latest terrain-centric hardcover-book by Frog God Games, a tome detailing perhaps the most neglected environment in adventuring and fiction in general, EVER. Plains. Don’t believe me? Well, name 3 fantastic stories that use plains for more than a backdrop for an epic clash of armies or for the flair they hold. I mean, there are copious desert-themed and mountain-themed modules […]

    Continue Reading...

  • Spheres of Power: Expanded Options This expansion for Drop Dead Studios’ Spheres of Power system clock in at 29 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   One rules component I failed to address in its omission in the original spheres of power-book, consciously so, mind you, would be favored class options: While the rules by now have become a staple for PFRPG-games, not all groups I know play with them and considering the sheer amount of material covered, I was not surprised to them relegated to the expansion material this way. Beyond brief conversion advice for the conversion of spells-known […]

    Spheres of Power: Expanded Options

    Spheres of Power: Expanded Options This expansion for Drop Dead Studios’ Spheres of Power system clock in at 29 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   One rules component I failed to address in its omission in the original spheres of power-book, consciously so, mind you, would be favored class options: While the rules by now have become a staple for PFRPG-games, not all groups I know play with them and considering the sheer amount of material covered, I was not surprised to them relegated to the expansion material this way. Beyond brief conversion advice for the conversion of spells-known […]

    Continue Reading...

  • Alterkine Player’s Handbook (D20 Modern/Future) This huge tome clocks in at 382 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page “thank you,” a massive 10-page index (which helps navigation immensely) and 1 page back cover, leaving us with a gigantic 365 pages of content, so let’s take a look!   So what is Alterkine? The simple tl;dr-answer for those of you particularly time-starved individuals would be that Alterkine represents basically a riff/expansion on d20 modern/future-rules.   If you require more precise guidance, let me enlighten you: Intended as a core-book, this massive book is pretty newbie-friendly, providing explanation on multiplication handling, dice-notation and the like in […]

    Alterkine Player’s Handbook (D20 Modern/Future)

    Alterkine Player’s Handbook (D20 Modern/Future) This huge tome clocks in at 382 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page “thank you,” a massive 10-page index (which helps navigation immensely) and 1 page back cover, leaving us with a gigantic 365 pages of content, so let’s take a look!   So what is Alterkine? The simple tl;dr-answer for those of you particularly time-starved individuals would be that Alterkine represents basically a riff/expansion on d20 modern/future-rules.   If you require more precise guidance, let me enlighten you: Intended as a core-book, this massive book is pretty newbie-friendly, providing explanation on multiplication handling, dice-notation and the like in […]

    Continue Reading...

  • Legendary Rogues The second of Legendary Games class-centric Ultimate-plug-ins clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introductions (with a comical CCP-glitch, reading “What you will find in Legendary Paladins…”), 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 34 pages of raw content, so let’s take a look, shall we?   So, what is the first thing you think of when the term “rogue” is thrown around regarding the core competences of the class? If you’ve dealt with any amount of optimization, that will probably be “skills.” Let’s face it, as […]

    Legendary Rogues

    Legendary Rogues The second of Legendary Games class-centric Ultimate-plug-ins clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introductions (with a comical CCP-glitch, reading “What you will find in Legendary Paladins…”), 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 34 pages of raw content, so let’s take a look, shall we?   So, what is the first thing you think of when the term “rogue” is thrown around regarding the core competences of the class? If you’ve dealt with any amount of optimization, that will probably be “skills.” Let’s face it, as […]

    Continue Reading...