Archive for January, 2016

  • The Kingpin This class-supplement clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 13 pages of content, so let’s take a look!   The kingpin base-class comes with d8, 8+Int skills per level, 3/4 BAB-progression, good Ref- and Will-saves and proficiency with simple and martial weapons as well as light and medium armor and shields, obviously excluding tower shields. 1st level kingpins receive kingpin’s cunning, a pool equal to his Intelligence modifier (minimum 1) and counting as grit/panache for the purpose of feat-prereqs and the like. The interesting and darn cool component here would lie in the regaining of cunning – not dependent on luck, at least exclusively – the […]

    The Kingpin

    The Kingpin This class-supplement clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 13 pages of content, so let’s take a look!   The kingpin base-class comes with d8, 8+Int skills per level, 3/4 BAB-progression, good Ref- and Will-saves and proficiency with simple and martial weapons as well as light and medium armor and shields, obviously excluding tower shields. 1st level kingpins receive kingpin’s cunning, a pool equal to his Intelligence modifier (minimum 1) and counting as grit/panache for the purpose of feat-prereqs and the like. The interesting and darn cool component here would lie in the regaining of cunning – not dependent on luck, at least exclusively – the […]

    Continue Reading...

  • Hunter Archetypes This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Sans much fanfare, we are introduced right away to the first archetype for the hunter class, the Big Game Hunter: Instead of precise companion, these guys get a scaling AC-and Ref-save bonus versus creatures one or more size categories bigger. Instead of teamwork feats at 3rd, 9th and 15th level, the archetype receives bonus damage (first +1d6, later +1d6 per step in aforementioned progression) versus creatures two or more size categories larger. Starting at 8th level, the hunter can grow the animal companion to huge size, […]

    Hunter Archetypes

    Hunter Archetypes This little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Sans much fanfare, we are introduced right away to the first archetype for the hunter class, the Big Game Hunter: Instead of precise companion, these guys get a scaling AC-and Ref-save bonus versus creatures one or more size categories bigger. Instead of teamwork feats at 3rd, 9th and 15th level, the archetype receives bonus damage (first +1d6, later +1d6 per step in aforementioned progression) versus creatures two or more size categories larger. Starting at 8th level, the hunter can grow the animal companion to huge size, […]

    Continue Reading...

  • Player Paraphernalia – Imperial Druid (Archetype) (Revised Edition) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial […]

    Player Paraphernalia – Imperial Druid (Archetype) (Revised Edition)

    Player Paraphernalia – Imperial Druid (Archetype) (Revised Edition) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial […]

    Continue Reading...

  • Dungeonlands II: Machine of the Lich Queen (Revised) The second mega-adventure in the Dungeonlands trilogy clocks in at 120 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 1 page back cover, leaving us with a massive 113 pages of content, so let’s take a look!   This being an adventure-review, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! We begin this second part of the epic high-level module, once again, with a massive short-story, the legend of the rat king, which, with its neat prose, manages to set the mood for the things to come. Having braved the Tomb of […]

    Dungeonlands II: Machine of the Lich Queen (Revised)

    Dungeonlands II: Machine of the Lich Queen (Revised) The second mega-adventure in the Dungeonlands trilogy clocks in at 120 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 1 page back cover, leaving us with a massive 113 pages of content, so let’s take a look!   This being an adventure-review, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! We begin this second part of the epic high-level module, once again, with a massive short-story, the legend of the rat king, which, with its neat prose, manages to set the mood for the things to come. Having braved the Tomb of […]

    Continue Reading...

  • A Fly in the Ointment (FATE) This module for Rite Publishing’s Demolished Ones (Dark City/steampunk-crossover) clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving 18 pages of content, so let’s take a look, shall we?   But before we do – please be aware that this is as much a thematic expansion and a kind of guidebook for such twists and encounters; thus following contains SPOILERS. Potential players will want to jump ahead to the conclusion. … .. . All right, still here? Great! We begin this book with a relatively daunting task, if you’re a new GM – adding a turncoat to a group. Since this is not as simple as it […]

    A Fly in the Ointment (FATE)

    A Fly in the Ointment (FATE) This module for Rite Publishing’s Demolished Ones (Dark City/steampunk-crossover) clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving 18 pages of content, so let’s take a look, shall we?   But before we do – please be aware that this is as much a thematic expansion and a kind of guidebook for such twists and encounters; thus following contains SPOILERS. Potential players will want to jump ahead to the conclusion. … .. . All right, still here? Great! We begin this book with a relatively daunting task, if you’re a new GM – adding a turncoat to a group. Since this is not as simple as it […]

    Continue Reading...

  • Player Paraphernalia – Imperial Druid (Archetype) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial court, nobility […]

    Player Paraphernalia – Imperial Druid (Archetype)

    Player Paraphernalia – Imperial Druid (Archetype) This installment of the Player Paraphernalia-series clocks in at 7 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look, shall we?   The Imperial Druid’s angle, concept-wise, would be the inherent natural order of things within the animal kingdom, providing control over this concept by graces of the celestial Court. Imperial Druids thus need to be neutral good and may utilize metal weapons and monk weapons, gaining their proficiencies…but at the cost of all armor and shield proficiencies.   The imperial druid also receives an imperial bond – either a domain chosen from air, earth, fire, good, celestial court, nobility […]

    Continue Reading...

  •   Well folks, it finally happened! The long awaited OGL for Dungeons & Dragons 5th Edition has been announced by Wizards of the Coast.   You can view the SRD and OGL on their official website here:  http://dnd.wizards.com/articles/features/systems-reference-document-srd   Or jump directly to the SRD/OGL here: http://media.wizards.com/2016/downloads/SRD-OGL_V1.1.pdf

    Wizards announces D&D 5th Edition OGL!

      Well folks, it finally happened! The long awaited OGL for Dungeons & Dragons 5th Edition has been announced by Wizards of the Coast.   You can view the SRD and OGL on their official website here:  http://dnd.wizards.com/articles/features/systems-reference-document-srd   Or jump directly to the SRD/OGL here: http://media.wizards.com/2016/downloads/SRD-OGL_V1.1.pdf

    Continue Reading...

  • Dungeons & Dragons is all about creativity. For more than 40 years, the folks who spent the bulk of their time creating amazing adventures, those noble Dungeon Masters, did not have a convenient outlet to share them with the gamers who weren’t sitting at their table. You either had to raise money to publish a physical book or zine on your own, or convince a publisher you had the chops. Now, the Dungeon Masters Guild puts the power to share that creativity firmly in the hands of the DM.   The Dungeon Masters Guild is a collaboration between Dungeons & Dragons and our friends at DriveThruRPG, and it is designed to support and reward you – whether you’re an experienced […]

    WotC announces Dungeon Masters Guild, a big step forward for the RPG giant

    Dungeons & Dragons is all about creativity. For more than 40 years, the folks who spent the bulk of their time creating amazing adventures, those noble Dungeon Masters, did not have a convenient outlet to share them with the gamers who weren’t sitting at their table. You either had to raise money to publish a physical book or zine on your own, or convince a publisher you had the chops. Now, the Dungeon Masters Guild puts the power to share that creativity firmly in the hands of the DM.   The Dungeon Masters Guild is a collaboration between Dungeons & Dragons and our friends at DriveThruRPG, and it is designed to support and reward you – whether you’re an experienced […]

    Continue Reading...

  • Path of War Expanded – The Mystic This installment of the Path of War Expanded-series clocks in at 55 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with a massive 51 pages of content, so let’s take a look!   As always with Path of War-reviews, note that I am NOT judging this book in accordance to the power-levels assumed in vanilla Pathfinder, but rather according to the level of power Path of War assumes. If you’re not familiar with my stance on Path of War, its strengths and weaknesses, I urge you to take a look at my review of the book – also, since this is an expansion to the […]

    Path of War Expanded – The Mystic

    Path of War Expanded – The Mystic This installment of the Path of War Expanded-series clocks in at 55 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with a massive 51 pages of content, so let’s take a look!   As always with Path of War-reviews, note that I am NOT judging this book in accordance to the power-levels assumed in vanilla Pathfinder, but rather according to the level of power Path of War assumes. If you’re not familiar with my stance on Path of War, its strengths and weaknesses, I urge you to take a look at my review of the book – also, since this is an expansion to the […]

    Continue Reading...

  • The Islands of Purple-Haunted Putrescence (OSR) This hex-crawl sandbox clocks in at 110 pages, 1 page front cover, 3 pages of editorial, 1 page Index, 1 page back cover, leaving us with 104 massive pages of content, so let’s take a look!   This was moved up in my review-queue due to me receiving a print-copy in exchange for a critical and honest review.   Well, before we do, let’s make one thing clear (if the cover hasn’t already…) – this is declared as “mature content”…though, at least to my European sensibilities, it does not require this declaration. There are literally more butts in just about any music videos and there is no full-frontal nudity or the like herein. While […]

    The Islands of Purple-Haunted Putrescence (OSR)

    The Islands of Purple-Haunted Putrescence (OSR) This hex-crawl sandbox clocks in at 110 pages, 1 page front cover, 3 pages of editorial, 1 page Index, 1 page back cover, leaving us with 104 massive pages of content, so let’s take a look!   This was moved up in my review-queue due to me receiving a print-copy in exchange for a critical and honest review.   Well, before we do, let’s make one thing clear (if the cover hasn’t already…) – this is declared as “mature content”…though, at least to my European sensibilities, it does not require this declaration. There are literally more butts in just about any music videos and there is no full-frontal nudity or the like herein. While […]

    Continue Reading...

  • Cyclopean Deeps Volume II The second tome of Matt Finch’s massive subterranean sandbox clocks in at 250 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 244 pages of content, so let’s take a look!   Well, before we do, let me reiterate for a second what this is and what it means: Well, on the obvious side, this is the second part of the massive Cyclopean Deeps-mega-adventure-sandbox, which, per default, is situated even below the dungeon of Rappan Athuk in the Lost Lands campaign setting – but, quite frankly, there is no place in any given campaign setting you conceivably couldn’t plug this into […]

    Cyclopean Deeps Volume II

    Cyclopean Deeps Volume II The second tome of Matt Finch’s massive subterranean sandbox clocks in at 250 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 244 pages of content, so let’s take a look!   Well, before we do, let me reiterate for a second what this is and what it means: Well, on the obvious side, this is the second part of the massive Cyclopean Deeps-mega-adventure-sandbox, which, per default, is situated even below the dungeon of Rappan Athuk in the Lost Lands campaign setting – but, quite frankly, there is no place in any given campaign setting you conceivably couldn’t plug this into […]

    Continue Reading...

  • Crawthorne’s Catalog of Creatures: Carnivorous Coin (aka Abroa) The first installment of the inexpensive creature-supplement-series by Misfit Studios clocks in at 5 pages, with 1 3/4 pages of SRD and the creature’s artwork alongside the header and contact/social site info on the first page, taking up about 1/3 of the space, while editorial information is on page 2 alongside product identity and the declaration of open game content – I’m not a big fan of this layout decision since I tend to print out books and thus, the cover features quite a bit unnecessary ink/toner used in vain…but what about the creature?   The carnivorous coin, or abroa on its own is a CR 1/2 aberration that is fine and […]

    Crawthorne’s Catalog of Creatures: Carnivorous Coin (aka Abroa)

    Crawthorne’s Catalog of Creatures: Carnivorous Coin (aka Abroa) The first installment of the inexpensive creature-supplement-series by Misfit Studios clocks in at 5 pages, with 1 3/4 pages of SRD and the creature’s artwork alongside the header and contact/social site info on the first page, taking up about 1/3 of the space, while editorial information is on page 2 alongside product identity and the declaration of open game content – I’m not a big fan of this layout decision since I tend to print out books and thus, the cover features quite a bit unnecessary ink/toner used in vain…but what about the creature?   The carnivorous coin, or abroa on its own is a CR 1/2 aberration that is fine and […]

    Continue Reading...

  • Four Horsemen Present: Gruesome Oozes The third Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is that they’re monsters that had a template added, which represents a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing […]

    Four Horsemen Present: Gruesome Oozes

    Four Horsemen Present: Gruesome Oozes The third Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is that they’re monsters that had a template added, which represents a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing […]

    Continue Reading...

  • The Feybinder Class This massive class book clocks in at 64 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 60 pages of content, so let’s take a look!   We begin the pdf with a brief introduction of what the class is and then dive right into the meat of the class: The feybinder receives 4+Int skills per level, d6 HD, proficiency with club, dagger, javelin, short bow, sickle, sling and quarterstaff and no armor proficiency, though the chosen patron modifies this list. There are two Seelie Courts and only neutral or good characters can be aligned with Seelie, while only evil or neutral characters can be aligned with Unseelie. […]

    The Feybinder Class

    The Feybinder Class This massive class book clocks in at 64 (!!!) pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 60 pages of content, so let’s take a look!   We begin the pdf with a brief introduction of what the class is and then dive right into the meat of the class: The feybinder receives 4+Int skills per level, d6 HD, proficiency with club, dagger, javelin, short bow, sickle, sling and quarterstaff and no armor proficiency, though the chosen patron modifies this list. There are two Seelie Courts and only neutral or good characters can be aligned with Seelie, while only evil or neutral characters can be aligned with Unseelie. […]

    Continue Reading...

  • I Loot the Body This little pdf clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content!   So, we’ve all been there: The PCs kill a foe…and then, they try to loot the foe. It happens all the time. What do you do first? You run down the magic items and armor, describe them, then the magic jewelry…and this is where things become problematic: You describe a ring? Suddenly it may be of importance. That weird figurine? hmmm…may be more worth, right? This is pretty annoying, at least to me – it makes smuggling unique and relevant items into PC […]

    I Loot the Body

    I Loot the Body This little pdf clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content!   So, we’ve all been there: The PCs kill a foe…and then, they try to loot the foe. It happens all the time. What do you do first? You run down the magic items and armor, describe them, then the magic jewelry…and this is where things become problematic: You describe a ring? Suddenly it may be of importance. That weird figurine? hmmm…may be more worth, right? This is pretty annoying, at least to me – it makes smuggling unique and relevant items into PC […]

    Continue Reading...

  • Prestigious Paths: Horse Lord This pdf clocks in at 6 pages, 1/2 page front cover, 1.5 pages of SRD, leaving us with ~4 pages of content, so let’s take a look!   We begin this pdf with 4 new feats:   -Disciple of Cavalry: Use your or your mount’s Str-mod for atk and damage; change as a free action. OUCH. This can be pretty powerful.   -Improved Trick Riding: Unless otherwise desired, treat all Guide with knees, Stay in Saddle, Cover, Fast Mount/Dismount-checks as taking 10. Damn cool since it eliminates unpleasant failures.   -Live in the Saddle: Substitute Ride skill modifiers for Wis, Int or Cha modifier for concentration checks in the saddle; sleep in the saddle for DC […]

    Prestigious Paths: Horse Lord

    Prestigious Paths: Horse Lord This pdf clocks in at 6 pages, 1/2 page front cover, 1.5 pages of SRD, leaving us with ~4 pages of content, so let’s take a look!   We begin this pdf with 4 new feats:   -Disciple of Cavalry: Use your or your mount’s Str-mod for atk and damage; change as a free action. OUCH. This can be pretty powerful.   -Improved Trick Riding: Unless otherwise desired, treat all Guide with knees, Stay in Saddle, Cover, Fast Mount/Dismount-checks as taking 10. Damn cool since it eliminates unpleasant failures.   -Live in the Saddle: Substitute Ride skill modifiers for Wis, Int or Cha modifier for concentration checks in the saddle; sleep in the saddle for DC […]

    Continue Reading...

  • Forgotten Core Feats (Revised) This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 page SRD, leaving us with 6.5 pages of content, so let’s take a look!   Without an introduction, but thankfully with a table that lists the feats herein, we delve right into the meat of this book, so what do we get? Feats. A lot of them.   -Boon Pack: Animal companions and familiars are treated as druid level +2, up to a max of character level. Stacks with boon companion. Essentially a second feat for a total of up to +6 levels animal companion/familiar progression. Nice for multiclass-chars.   -Cunning: For every HD beyond 3rd, you gain +1 skill rank. […]

    Forgotten Core Feats (Revised)

    Forgotten Core Feats (Revised) This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 page SRD, leaving us with 6.5 pages of content, so let’s take a look!   Without an introduction, but thankfully with a table that lists the feats herein, we delve right into the meat of this book, so what do we get? Feats. A lot of them.   -Boon Pack: Animal companions and familiars are treated as druid level +2, up to a max of character level. Stacks with boon companion. Essentially a second feat for a total of up to +6 levels animal companion/familiar progression. Nice for multiclass-chars.   -Cunning: For every HD beyond 3rd, you gain +1 skill rank. […]

    Continue Reading...

  • Shattered Heart #1: The Ties That Bind The first installment of the Shattered Heart-saga clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover – but before we dive in, let me ramble a bit:   Shattered Heart is the AP/Adventure Arc that was spawned from AAW Games’ Pathmaster-contest back in the day: Basically, both reviewers (me included) and sales of the top 5 modules decided who would get to write the final AP. While I did like Michael Allen’s pitch, I considered it pretty ambitious and ultimately not as awesome as others – it was my dear friend Joshua Gullion (Rest in peace…)who insisted, passionately, that […]

    Shattered Heart #1: The Ties That Bind

    Shattered Heart #1: The Ties That Bind The first installment of the Shattered Heart-saga clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover – but before we dive in, let me ramble a bit:   Shattered Heart is the AP/Adventure Arc that was spawned from AAW Games’ Pathmaster-contest back in the day: Basically, both reviewers (me included) and sales of the top 5 modules decided who would get to write the final AP. While I did like Michael Allen’s pitch, I considered it pretty ambitious and ultimately not as awesome as others – it was my dear friend Joshua Gullion (Rest in peace…)who insisted, passionately, that […]

    Continue Reading...

  • Four Horsemen Present: Gruesome Fey The second Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is: They’re monsters that had a template added that represent a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing the […]

    Four Horsemen Present: Gruesome Fey

    Four Horsemen Present: Gruesome Fey The second Gruesome monsters-supplement (for a handy list, use the Gruesome-tag on my homepage) clocks in at 13 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 11 pages of content, so let’s take a look!   So what are gruesome monsters? The simple explanation is: They’re monsters that had a template added that represent a type of design I personally absolutely adore: Basically, the templates have a goal and that is to reward smart players. Taking a cue from the best of dark fantasy and horror gaming, the templates provided here make the creatures not only more lethal, they also add a psychological component via the Shock Value to them, representing the […]

    Continue Reading...

  • Deadly Gardens Vol. III – Scorpion Cactus The third installment of Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this humble pdf with new hazards and terrain types – in the former case, this would be the quagmire hazard, while terrain-wise, we get concise rules for salt-flats, both of which are pretty damn awesome.   The scorpion cactus itself is a CR 3 adversary that cannot move – a cactus studded with a deadly, poisoned stinger…and a unique trick: You see, the cactus can emit a heatwave that duplicates a strange confusion effect that makes the […]

    Deadly Gardens Vol. III – Scorpion Cactus

    Deadly Gardens Vol. III – Scorpion Cactus The third installment of Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this humble pdf with new hazards and terrain types – in the former case, this would be the quagmire hazard, while terrain-wise, we get concise rules for salt-flats, both of which are pretty damn awesome.   The scorpion cactus itself is a CR 3 adversary that cannot move – a cactus studded with a deadly, poisoned stinger…and a unique trick: You see, the cactus can emit a heatwave that duplicates a strange confusion effect that makes the […]

    Continue Reading...