Archive for February, 2016

  • Shadowlands: Tarina, Spiral of Sin This massive city-sourcebook clocks in at 70 pages, 1 page front cover, 1 page inside of front cover, 1 page SRD, 1 page editorial, 1/2 page ToC, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 62.5 pages of content, so let’s return to the world of Sæmyyr!   Wait, what? Well, it’s arguably been a while and this book has slipped somewhat between the cracks of my reviewing folder, but let’s recapitulate, all right? Beyond being the setting of the Gates of Tarina-adventure, the eponymous city is an important jigsaw piece in the panorama of the Shadowlands, also known as Sæmyyr.   The world of Sæmyyr’s ambition […]

    Shadowlands: Tarina, Spiral of Sin

    Shadowlands: Tarina, Spiral of Sin This massive city-sourcebook clocks in at 70 pages, 1 page front cover, 1 page inside of front cover, 1 page SRD, 1 page editorial, 1/2 page ToC, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 62.5 pages of content, so let’s return to the world of Sæmyyr!   Wait, what? Well, it’s arguably been a while and this book has slipped somewhat between the cracks of my reviewing folder, but let’s recapitulate, all right? Beyond being the setting of the Gates of Tarina-adventure, the eponymous city is an important jigsaw piece in the panorama of the Shadowlands, also known as Sæmyyr.   The world of Sæmyyr’s ambition […]

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  • The Sage Character Class This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 11.5 pages of content, so let’s take a look!   Sages as a class receive d6 HD, 2+Int skills per level, 1/2 BAB-progression, good Will-Saves and proficiency with simple weapons. They are subject to arcane spell failure when utilizing armor or shields. Unsurprisingly from the chassis, the sage is a full caster that draws spells from the sorc/wizard spell-list and learns them at the same rate as the sorceror. Here’s a divergence from established tropes, though: In spite of being a spontaneous caster, the sage’s governing spellcasting attribute is not Charisma, but Intelligence. They still […]

    The Sage Character Class

    The Sage Character Class This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 11.5 pages of content, so let’s take a look!   Sages as a class receive d6 HD, 2+Int skills per level, 1/2 BAB-progression, good Will-Saves and proficiency with simple weapons. They are subject to arcane spell failure when utilizing armor or shields. Unsurprisingly from the chassis, the sage is a full caster that draws spells from the sorc/wizard spell-list and learns them at the same rate as the sorceror. Here’s a divergence from established tropes, though: In spite of being a spontaneous caster, the sage’s governing spellcasting attribute is not Charisma, but Intelligence. They still […]

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  • The Master of Forms Base Class This new base class clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   Chassis-wise, the master of forms receives full BAB-progression, good Ref- and Will-saves, unarmed damage scaling of the monk, unarmored AC-progression of up to Cha-mod+5, d10 HD, 4+Int skills per level and proficiency with brass knuckles, cesti, club, crossbows (light and heavy), dagger, handaxe, javelin, kama. nunchaku, quarterstaff, siangham, sai, shortspear, short sword, shuriken, sling, spear and temple sword, but not any armor or shields. It should be noted that we do get the unarmed damage tables for small and large PCs – […]

    The Master of Forms Base Class

    The Master of Forms Base Class This new base class clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   Chassis-wise, the master of forms receives full BAB-progression, good Ref- and Will-saves, unarmed damage scaling of the monk, unarmored AC-progression of up to Cha-mod+5, d10 HD, 4+Int skills per level and proficiency with brass knuckles, cesti, club, crossbows (light and heavy), dagger, handaxe, javelin, kama. nunchaku, quarterstaff, siangham, sai, shortspear, short sword, shuriken, sling, spear and temple sword, but not any armor or shields. It should be noted that we do get the unarmed damage tables for small and large PCs – […]

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  • Four Horsemen Present: Pakuvresh, the Flesh Golem Factory This pdf clocks in at 11 pages, 1 page front cover, 1 page SRD, 0.5 pages of editorial, leaving us with 9.5 pages of content, so let’s take a look!   This being an adventure set-piece/location-supplement/encounter-collection, the following will have SPOILERS. Potential players should jump to the conclusion. … .. .   So what is Pakuvresh? The simple response would be that it is what happens when a truly vile wizard has too much time on his hands – the location is basically an autonomous plant that cranks out horrid monstrosities and awaits its creator’s return to unleash its dread armies…or so the story goes. Situated in the astral plane, the place […]

    Four Horsemen Present: Pakuvresh, the Flesh Golem Factory

    Four Horsemen Present: Pakuvresh, the Flesh Golem Factory This pdf clocks in at 11 pages, 1 page front cover, 1 page SRD, 0.5 pages of editorial, leaving us with 9.5 pages of content, so let’s take a look!   This being an adventure set-piece/location-supplement/encounter-collection, the following will have SPOILERS. Potential players should jump to the conclusion. … .. .   So what is Pakuvresh? The simple response would be that it is what happens when a truly vile wizard has too much time on his hands – the location is basically an autonomous plant that cranks out horrid monstrosities and awaits its creator’s return to unleash its dread armies…or so the story goes. Situated in the astral plane, the place […]

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  • The Demonologist Base Class This massive new base-class clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a huge 56 pages of content, so let’s take a look, shall we?   Chassis-wise, demonologists are a hybrid of summoner and witch, need to be non-good, get d8 HD, 2+Int skills per level, 3/4 BAB-progression, good Will-saves, proficiency with simple weapons and cast arcane spells of up to 6th level drawn from the witch’s list and the spellcasting seems to be governed by Charisma. Seems to be…does not sound good. And indeed, I’m not sure whether this is supposed to be prepared or spontaneous casting – and yes, this frustrated me to no […]

    The Demonologist Base Class

    The Demonologist Base Class This massive new base-class clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a huge 56 pages of content, so let’s take a look, shall we?   Chassis-wise, demonologists are a hybrid of summoner and witch, need to be non-good, get d8 HD, 2+Int skills per level, 3/4 BAB-progression, good Will-saves, proficiency with simple weapons and cast arcane spells of up to 6th level drawn from the witch’s list and the spellcasting seems to be governed by Charisma. Seems to be…does not sound good. And indeed, I’m not sure whether this is supposed to be prepared or spontaneous casting – and yes, this frustrated me to no […]

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  • 101 Urban Spells The latest, massive book of Dave Paul’s terrain-centric spell-collections clocks in at a whopping 50 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 47 pages of content, so let’s take a look!   This review was moved forward in my review-queue as a prioritized review at the request of my patrons.   Okay, so at this point, I have to quite frankly admit to being giddy like a school-girl whenever one of these terrain-centric spell-books by Rite Publishing hits my review-pile. At a point where I honestly considered the topic of spells to be done and covered, these spells have, time and again, blow me away by their precision […]

    101 Urban Spells

    101 Urban Spells The latest, massive book of Dave Paul’s terrain-centric spell-collections clocks in at a whopping 50 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 47 pages of content, so let’s take a look!   This review was moved forward in my review-queue as a prioritized review at the request of my patrons.   Okay, so at this point, I have to quite frankly admit to being giddy like a school-girl whenever one of these terrain-centric spell-books by Rite Publishing hits my review-pile. At a point where I honestly considered the topic of spells to be done and covered, these spells have, time and again, blow me away by their precision […]

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  • Bosco’s Spell Compendium: Cantrips and Orisons This little FREE pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, 1 page odd drawing, 1 page variant cover, leaving us with 3.5 pages of content, so let’s take a look!   Beyond the obligatory spell-list by class (including Shaman), Bosco’s spells have a peculiarity: The spells herein can be used for spell failure equivalents – each spell herein has the base spell in parentheses. If the spell has a target, there is a 33% chance it targets the caster, 34% – 66% targets a random creature, 67%-100% means the original target is subjected to the effect. The pdf suggests a 50% chance for casting […]

    Bosco’s Spell Compendium: Cantrips and Orisons

    Bosco’s Spell Compendium: Cantrips and Orisons This little FREE pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, 1 page odd drawing, 1 page variant cover, leaving us with 3.5 pages of content, so let’s take a look!   Beyond the obligatory spell-list by class (including Shaman), Bosco’s spells have a peculiarity: The spells herein can be used for spell failure equivalents – each spell herein has the base spell in parentheses. If the spell has a target, there is a 33% chance it targets the caster, 34% – 66% targets a random creature, 67%-100% means the original target is subjected to the effect. The pdf suggests a 50% chance for casting […]

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  • Mini-Dungeon: The Aura of Profit This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. .   Still here? All right! So, […]

    Mini-Dungeon: The Aura of Profit

    Mini-Dungeon: The Aura of Profit This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. .   Still here? All right! So, […]

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  • Mythic Monsters: Heavenly Host This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always, we begin this installment of the mythic monsters-series with supplemental material, which this time around, would be an array of 9 mythic feats – the first of which would be Sanctified Servant, a feat that denotes you as a servant to the forces of the high heavens, which serves as a […]

    Mythic Monsters: Heavenly Host

    Mythic Monsters: Heavenly Host This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   All right, as always, we begin this installment of the mythic monsters-series with supplemental material, which this time around, would be an array of 9 mythic feats – the first of which would be Sanctified Servant, a feat that denotes you as a servant to the forces of the high heavens, which serves as a […]

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  • Mystical Marketplaces: The Brass Drake This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   This review was moved up my review-queue as a prioritized review at the request of my patrons.   So, what is the Brass Drake? Well, the simple response would be that it’s an adventurer’s shop/tavern crossover. The more accurate sentiment would point out the owner Maurice’s unique position – you see, the Brass Drake does not exist in a stable timeline – while visitors do not need to fear falling by the wayside of the time-stream – thus, you can benefit from some rather unique […]

    Mystical Marketplaces: The Brass Drake

    Mystical Marketplaces: The Brass Drake This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   This review was moved up my review-queue as a prioritized review at the request of my patrons.   So, what is the Brass Drake? Well, the simple response would be that it’s an adventurer’s shop/tavern crossover. The more accurate sentiment would point out the owner Maurice’s unique position – you see, the Brass Drake does not exist in a stable timeline – while visitors do not need to fear falling by the wayside of the time-stream – thus, you can benefit from some rather unique […]

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  • Lost Lore: The Portalist This supplement of Frog God Games’ Lost Lore-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What is the portalist? The simple reply would be that it is a new base-class that gets d10, full BAB-progression, 4+Int mod skills per level, good Ref-saves, proficiency with simple and light as well as single-handed martial weapons and light armor, but not shields. Portalists receive +1 to initiative at 1st level, increasing this bonus by +1 at 7th level and ever 4 levels thereafter, but their signature trick, obvious, is the eponymous ability to create portals.   A portalist […]

    Lost Lore: The Portalist

    Lost Lore: The Portalist This supplement of Frog God Games’ Lost Lore-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What is the portalist? The simple reply would be that it is a new base-class that gets d10, full BAB-progression, 4+Int mod skills per level, good Ref-saves, proficiency with simple and light as well as single-handed martial weapons and light armor, but not shields. Portalists receive +1 to initiative at 1st level, increasing this bonus by +1 at 7th level and ever 4 levels thereafter, but their signature trick, obvious, is the eponymous ability to create portals.   A portalist […]

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  • Winter Eternal (Savage Worlds) This massive campaign setting clocks in at 122 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page back cover, leaving us with 116 pages of content, so let’s take a look!   Okay, so here I am, time and again, complaining about rehashed tropes – so does this book bring something new to the table? The answer to this is surprisingly complex. But let me begin. Winter Eternal takes place on the continent Ehlerrac on the world Azegar – said place was an environment of lush and diverse biomes, where people and magic prospered for ages. Then, the sun died in the event commonly referred […]

    Winter Eternal (Savage Worlds)

    Winter Eternal (Savage Worlds) This massive campaign setting clocks in at 122 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page back cover, leaving us with 116 pages of content, so let’s take a look!   Okay, so here I am, time and again, complaining about rehashed tropes – so does this book bring something new to the table? The answer to this is surprisingly complex. But let me begin. Winter Eternal takes place on the continent Ehlerrac on the world Azegar – said place was an environment of lush and diverse biomes, where people and magic prospered for ages. Then, the sun died in the event commonly referred […]

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  • Mini-Dungeon: The Lapis Maiden of Serena Hortum This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   The […]

    Mini-Dungeon: The Lapis Maiden of Serena Hortum

    Mini-Dungeon: The Lapis Maiden of Serena Hortum This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right!   The […]

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  • Night’s Black Agents: The Zalozhniy Quartet (GUMSHOE) This epic 4-part mega-adventure/campaign for Night’s Black Agents clocks in at 148 pages, 2 pages of editorial, 3 pages of ToC, leaving us with 143 pages of content, so let’s take a look!   This was moved up on my review-queue due to me receiving a print copy for the purposes of a critical and honest review.   All right, so this would be the first *big* Night’s Black Agents-campaign released – and it ultimately is a release we needed. Why? Because NBA changes quite a significant amount of assumptions when compared to the more horror-centric iterations of the GUMSHOE-system, like the inspiring Esoterrorists. While I have A LOT of shadowrun-experience under my […]

    Night’s Black Agents: The Zalozhniy Quartet (GUMSHOE)

    Night’s Black Agents: The Zalozhniy Quartet (GUMSHOE) This epic 4-part mega-adventure/campaign for Night’s Black Agents clocks in at 148 pages, 2 pages of editorial, 3 pages of ToC, leaving us with 143 pages of content, so let’s take a look!   This was moved up on my review-queue due to me receiving a print copy for the purposes of a critical and honest review.   All right, so this would be the first *big* Night’s Black Agents-campaign released – and it ultimately is a release we needed. Why? Because NBA changes quite a significant amount of assumptions when compared to the more horror-centric iterations of the GUMSHOE-system, like the inspiring Esoterrorists. While I have A LOT of shadowrun-experience under my […]

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  • Campaign Events: Urban Riot The second installment of the campaign events-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   We begin this guide-book of dressing for the events of riots in the streets with a massive 100-entry strong table of miscellaneous dressings that reach from toppled statues to bloody teeth littering the streets in a rather grisly, appropriate background. Speaking of which – high priestesses torn apart and now-inedible stews mushes do one thing very well: They highlight different aspects of what it means when civilization as we know it and […]

    Campaign Events: Urban Riot

    Campaign Events: Urban Riot The second installment of the campaign events-series clocks in at 11 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look, shall we?   We begin this guide-book of dressing for the events of riots in the streets with a massive 100-entry strong table of miscellaneous dressings that reach from toppled statues to bloody teeth littering the streets in a rather grisly, appropriate background. Speaking of which – high priestesses torn apart and now-inedible stews mushes do one thing very well: They highlight different aspects of what it means when civilization as we know it and […]

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  • Mythic Monsters: Plants This installment of the mythic monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw content, so let’s take a look!   So, plants…to me, they always are the most creepy critters out there. I don’t know why, but fungi and plants, perhaps due to my allergies and their overt and covert means of causing harm, always felt truly disturbing to me. Similarly, a fascination with herbalism is immediately catered to by this pdf, for we begin with […]

    Mythic Monsters: Plants

    Mythic Monsters: Plants This installment of the mythic monsters-series clocks in at 28 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw content, so let’s take a look!   So, plants…to me, they always are the most creepy critters out there. I don’t know why, but fungi and plants, perhaps due to my allergies and their overt and covert means of causing harm, always felt truly disturbing to me. Similarly, a fascination with herbalism is immediately catered to by this pdf, for we begin with […]

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  • Player Paraphernalia: The Highwayman This class clocks in at 8 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   The highwayman is a cavalier/rogue hybrid class and, chassis-wise, receives d8, 6+Int skills per level, proficiency with simple and martial weapons, hand crossbow, light and medium armor, full BAB-progression and good Fort- and Ref-saves. The class begins with a non-scaling +1 bonus to Acrobatics, Climb, Disguise, Escape Artist, Knowledge (nobility), Sleight of Hand and Stealth as well as Swim.   At 1st level, 1/day, as a swift action, the class gets a kind of swingy challenge variant: The highwayman receives 1/2 class level to Sense Motive […]

    Player Paraphernalia: The Highwayman

    Player Paraphernalia: The Highwayman This class clocks in at 8 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   The highwayman is a cavalier/rogue hybrid class and, chassis-wise, receives d8, 6+Int skills per level, proficiency with simple and martial weapons, hand crossbow, light and medium armor, full BAB-progression and good Fort- and Ref-saves. The class begins with a non-scaling +1 bonus to Acrobatics, Climb, Disguise, Escape Artist, Knowledge (nobility), Sleight of Hand and Stealth as well as Swim.   At 1st level, 1/day, as a swift action, the class gets a kind of swingy challenge variant: The highwayman receives 1/2 class level to Sense Motive […]

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  • Four Horsemen Present: Base Class Engineer This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The base class engineer as presented herein has d8 HD, 4+Int skills per level, proficiency with simple weapons as well as with light, medium and heavy armors, but not shields and receives a 3/4-BAB-progression and good Ref- and Will-saves. The engineer begins play with Craft Construct as a bonus feat and treats her engineer level as a caster level for the purpose of qualifying for magic item creation and feat-prerequisites. The engineer can create spell-trigger and spell-activation items. From the very first level […]

    Four Horsemen Present: Base Class Engineer

    Four Horsemen Present: Base Class Engineer This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The base class engineer as presented herein has d8 HD, 4+Int skills per level, proficiency with simple weapons as well as with light, medium and heavy armors, but not shields and receives a 3/4-BAB-progression and good Ref- and Will-saves. The engineer begins play with Craft Construct as a bonus feat and treats her engineer level as a caster level for the purpose of qualifying for magic item creation and feat-prerequisites. The engineer can create spell-trigger and spell-activation items. From the very first level […]

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  • Player Paraphernalia – The Opportunist This installment of the Player Paraphernalia-series clocks in at 8 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   The opportunist base class receives d6 HD (which usually are reserved for casters), 8+Int skills per level, proficiency with simple one-handed and light weapons, martial one-handed and light weapons, bows, light armros, bucklers, light shields and may either choose additional Int-mod proficiencies in martial weapons or +1 exotic weapon proficiency for a weapon that has the disarm, reach or trip attribute. The class gets 3/4 BAB-progression and has good Ref-saves.   The opportunist receives a bonus to armor cutting, dirty trick, […]

    Player Paraphernalia – The Opportunist

    Player Paraphernalia – The Opportunist This installment of the Player Paraphernalia-series clocks in at 8 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   The opportunist base class receives d6 HD (which usually are reserved for casters), 8+Int skills per level, proficiency with simple one-handed and light weapons, martial one-handed and light weapons, bows, light armros, bucklers, light shields and may either choose additional Int-mod proficiencies in martial weapons or +1 exotic weapon proficiency for a weapon that has the disarm, reach or trip attribute. The class gets 3/4 BAB-progression and has good Ref-saves.   The opportunist receives a bonus to armor cutting, dirty trick, […]

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  • Call to Arms: Pistols and Muskets This installment of the Call to Arms-series clocks in at 35 pages, 1 page editorial/front cover, 1 page SRD, leaving us with a significant 33 pages of content, so let’s take a look!   Once again, we begin the installment with aptly-written prose before being introduced to a brief history of the weapon in question, here firearms, and their impact upon warfare – with a caveat on how history obviously should not dictate the limits of your fantasy world. Still, I feel that this is as good a point as any to voice my complete and utter approval for these introductions: It is my firm belief that history and knowledge of such facts can […]

    Call to Arms: Pistols and Muskets

    Call to Arms: Pistols and Muskets This installment of the Call to Arms-series clocks in at 35 pages, 1 page editorial/front cover, 1 page SRD, leaving us with a significant 33 pages of content, so let’s take a look!   Once again, we begin the installment with aptly-written prose before being introduced to a brief history of the weapon in question, here firearms, and their impact upon warfare – with a caveat on how history obviously should not dictate the limits of your fantasy world. Still, I feel that this is as good a point as any to voice my complete and utter approval for these introductions: It is my firm belief that history and knowledge of such facts can […]

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  • A Flirtation with Fey This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 62 pages of content, so let’s take a look!   As always with modules, the following text does contain SPOILERS. Potential players should jump to the conclusion to avoid spoiling this adventure. … .. . All right, only GMs around? Great! We enter the stage this time around in the town of Thaven (fully mapped), where a former adventurer-turned notary/scrivener, the gnome Gustavus Hodgedar, hires the PCs, who has inadvertently stumbled over a dastardly plot – but he doesn’t know that yet. What he does know is that a shipment has […]

    A Flirtation with Fey

    A Flirtation with Fey This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 62 pages of content, so let’s take a look!   As always with modules, the following text does contain SPOILERS. Potential players should jump to the conclusion to avoid spoiling this adventure. … .. . All right, only GMs around? Great! We enter the stage this time around in the town of Thaven (fully mapped), where a former adventurer-turned notary/scrivener, the gnome Gustavus Hodgedar, hires the PCs, who has inadvertently stumbled over a dastardly plot – but he doesn’t know that yet. What he does know is that a shipment has […]

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  • Alterkine: The Ones We Were (D20 Modern/Future) This module for Alterkine clocks in at 38 pages, 1 page front cover, 1 page editorial, 2 pages blank, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! Our world has recently been graced by a strange meteor shower and the PCs find themselves in a moderately priced bar in the tourist trap Coppersmith, where they are contacted by one Betram, who represents parties intrested in Delsvale – which has shut down operations since the meteor shower – hence, the […]

    Alterkine: The Ones We Were (D20 Modern/Future)

    Alterkine: The Ones We Were (D20 Modern/Future) This module for Alterkine clocks in at 38 pages, 1 page front cover, 1 page editorial, 2 pages blank, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs left? Great! Our world has recently been graced by a strange meteor shower and the PCs find themselves in a moderately priced bar in the tourist trap Coppersmith, where they are contacted by one Betram, who represents parties intrested in Delsvale – which has shut down operations since the meteor shower – hence, the […]

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  • Alterkine Figure Flats: The Ones We Were These figure flats come as two .ppt-files – one two-fold, one three-fold, with both of them sporting two pages you can print out. The figure flats are full-color and represent both the characters (including cultist leader Daniel Sutter) as well as the more horrific creatures featured in the module – and generally, I really like figure flats and the somewhat whacky creatures of the module, like the owlbear-style bear/frog-hybrid Brog.   That being said, I’m a bit of a snob; I can’t help it. I just can’t really get behind CGI-artwork like the one employed herein. There is nothing wrong with the material provided. There truly isn’t…however, the module’s weakest component was its […]

    Alterkine Figure Flats: The Ones We Were

    Alterkine Figure Flats: The Ones We Were These figure flats come as two .ppt-files – one two-fold, one three-fold, with both of them sporting two pages you can print out. The figure flats are full-color and represent both the characters (including cultist leader Daniel Sutter) as well as the more horrific creatures featured in the module – and generally, I really like figure flats and the somewhat whacky creatures of the module, like the owlbear-style bear/frog-hybrid Brog.   That being said, I’m a bit of a snob; I can’t help it. I just can’t really get behind CGI-artwork like the one employed herein. There is nothing wrong with the material provided. There truly isn’t…however, the module’s weakest component was its […]

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  • Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

    Treasury of the Machine

    Treasury of the Machine This pdf containing items intended for the use with the Iron Gods-AP clocks in at 28 pages, 1 page front cover, 2 pages editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   We begin this book with a handy list of items by respective price, ranging from varies/50 GP to 180K gold/minor artifact-levels – quite a lot, so what can be found herein precisely? Well, we begin with the technological armor, the slipsuit, which enhances means to prevent being grappled or otherwise impeded. 3 forms of cybertech are provided thereafter – beginning with the amnesia tick and going […]

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  • Alterkine Dossier (D20 Modern/Future) This huge expansion for the D20 Modern/Future-based massive Alterkine rules-cosmos/setting clocks in at a whopping 128 pages of content, 1 page editorial, 1 page SRD, 1 page list of thanks, 1 page ToC, 1 page blank, leaving us with 123 pages of content, so let’s take a look!   Now, I assume familiarity with d20 modern/future as well as Alterkine’s player’s handbook in this review, so if a particular mechanic or reference seems opaque to you, kindly check my review for Alterkine’s Player’s Handbook. All right, so, I generally liked the occupation-system as provided in the Alterkine player’s handbook and this time around, there are a LOT more of them to choose from: Whether as a […]

    Alterkine Dossier (D20 Modern/Future)

    Alterkine Dossier (D20 Modern/Future) This huge expansion for the D20 Modern/Future-based massive Alterkine rules-cosmos/setting clocks in at a whopping 128 pages of content, 1 page editorial, 1 page SRD, 1 page list of thanks, 1 page ToC, 1 page blank, leaving us with 123 pages of content, so let’s take a look!   Now, I assume familiarity with d20 modern/future as well as Alterkine’s player’s handbook in this review, so if a particular mechanic or reference seems opaque to you, kindly check my review for Alterkine’s Player’s Handbook. All right, so, I generally liked the occupation-system as provided in the Alterkine player’s handbook and this time around, there are a LOT more of them to choose from: Whether as a […]

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  • HERO LAB DEBUTS D&D 5th EDITION SRD   The wait is over! The #1 character management tool for RPGs now supports D&D® 5th Edition. Whether you’re a DM or player, it’s time to take your game to the next level!   SAN JOSE, CA (January 29, 2016): Lone Wolf Development, creator of the ENnie award-winning, tabletop gaming accessories Hero Lab® and Realm Works®, announced the release of D&D 5th Edition SRD support for their character management software – Hero Lab.   “Hero Lab is already the go-to character management tool for many RPGs, and the D&D 5th Edition SRD will be no different,” said President Rob Bowes. “Gamers can quickly create characters and even add their own material. Even better, […]

    HERO LAB DEBUTS D&D 5th EDITION SRD

    HERO LAB DEBUTS D&D 5th EDITION SRD   The wait is over! The #1 character management tool for RPGs now supports D&D® 5th Edition. Whether you’re a DM or player, it’s time to take your game to the next level!   SAN JOSE, CA (January 29, 2016): Lone Wolf Development, creator of the ENnie award-winning, tabletop gaming accessories Hero Lab® and Realm Works®, announced the release of D&D 5th Edition SRD support for their character management software – Hero Lab.   “Hero Lab is already the go-to character management tool for many RPGs, and the D&D 5th Edition SRD will be no different,” said President Rob Bowes. “Gamers can quickly create characters and even add their own material. Even better, […]

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  • The Alternate Path: Martial Characters This pdf clocks in at…wait…what? 119 pages? Okay, this’ll be a long one. Of these pages, 1 page is devoted to the front cover, 1 page editorial, 1 page SRD, leaving us with 116 pages of content, so let’s take a look!   So, there are classes herein – a lot of them, and they are defined pretty much by their cultural niche and concept – being labeled as exotic classes, since they may be more specialized than a given class, but still taking the same niche. So no, these do not count as alternate classes. Rules-wise, we are introduced to so-called “trappings,” items, which, much like e.g. an arcane bonded object, is a defining […]

    The Alternate Path: Martial Characters

    The Alternate Path: Martial Characters This pdf clocks in at…wait…what? 119 pages? Okay, this’ll be a long one. Of these pages, 1 page is devoted to the front cover, 1 page editorial, 1 page SRD, leaving us with 116 pages of content, so let’s take a look!   So, there are classes herein – a lot of them, and they are defined pretty much by their cultural niche and concept – being labeled as exotic classes, since they may be more specialized than a given class, but still taking the same niche. So no, these do not count as alternate classes. Rules-wise, we are introduced to so-called “trappings,” items, which, much like e.g. an arcane bonded object, is a defining […]

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