Archive for March, 2016

  • Gossamer Worlds – INK (Diceless) This trip to one of the countless Gossamer Worlds clocks in at 15 pages, 1 page front cover, 1 page editorial, leaving us with 13 pages of content, so let’s take a step through this door!   Okay, have you read Flatland? If not, I’d strongly suggest you do so – for its implications are very much relevant for this Gossamer World: You see, INK is unlike most such worlds in that it exists as a 2D-world, where visitors are subject to the so-called rendering, as they are translated into 2-dimensional versions of themselves – for this world is one of sentient comics, classic ink drawings and the like – INK is layered on sheets […]

    Gossamer Worlds – INK (Diceless)

    Gossamer Worlds – INK (Diceless) This trip to one of the countless Gossamer Worlds clocks in at 15 pages, 1 page front cover, 1 page editorial, leaving us with 13 pages of content, so let’s take a step through this door!   Okay, have you read Flatland? If not, I’d strongly suggest you do so – for its implications are very much relevant for this Gossamer World: You see, INK is unlike most such worlds in that it exists as a 2D-world, where visitors are subject to the so-called rendering, as they are translated into 2-dimensional versions of themselves – for this world is one of sentient comics, classic ink drawings and the like – INK is layered on sheets […]

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  • Conduits of the Age (13th Age) This conversion of the conduit-class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   First thing you’ll notice is that the class pretty much follows the formula established in the 13th Age core books, with info on play style, popular races, etc. showing up. Attribute bonuses gained by the class (the usual +2) need to be applied to either Dex or Wis, though they can’t be stacked on the same attribute favored by the race chosen. Starting equipment contains melee weapon, ranged weapon, light armor and receive 25 gp starting gold (or 1d6 x […]

    Conduits of the Age (13th Age)

    Conduits of the Age (13th Age) This conversion of the conduit-class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   First thing you’ll notice is that the class pretty much follows the formula established in the 13th Age core books, with info on play style, popular races, etc. showing up. Attribute bonuses gained by the class (the usual +2) need to be applied to either Dex or Wis, though they can’t be stacked on the same attribute favored by the race chosen. Starting equipment contains melee weapon, ranged weapon, light armor and receive 25 gp starting gold (or 1d6 x […]

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  • Advanced Archetypes II The second collection of Flaming Crab Games’ archetype-books clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s dive right in!   The first archetype herein would be the Blood Scoundrel Bloodrager, who begins with perhaps one of the oddest decisions regarding spellcasting – instead of the highly restrictive bloodrager spells, the archetype instead gains access to all enchantment and illusion spells from the wizard spell-list. Ouch, but let’s see whether the rest justifies that. The archetype adds Bluff, Disguise, Sense Motive and Stealth to the class-skill-list. They also receive proficiency in rogue-y weaponry as well as the option to cast bloodline […]

    Advanced Archetypes II

    Advanced Archetypes II The second collection of Flaming Crab Games’ archetype-books clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s dive right in!   The first archetype herein would be the Blood Scoundrel Bloodrager, who begins with perhaps one of the oddest decisions regarding spellcasting – instead of the highly restrictive bloodrager spells, the archetype instead gains access to all enchantment and illusion spells from the wizard spell-list. Ouch, but let’s see whether the rest justifies that. The archetype adds Bluff, Disguise, Sense Motive and Stealth to the class-skill-list. They also receive proficiency in rogue-y weaponry as well as the option to cast bloodline […]

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  • Random Encounters Remastered: Porphyra This installment of the glorious Random Encounters Remastered-series clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with a whopping 43 pages of content – quite a bunch, so what precisely do we get?   Well, first of, the obvious: All RER-installments so far have been setting-neutral, though NOT generic – the environments covered have been evocative and interesting throughout the series. Thus, it is a natural fit to expect to see Purple Duck games’ patchwork planet Porphyra with its unique environments to get its due, right?   So, since it has been *A LOT* of time since I covered an installment of this series, […]

    Random Encounters Remastered: Porphyra

    Random Encounters Remastered: Porphyra This installment of the glorious Random Encounters Remastered-series clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with a whopping 43 pages of content – quite a bunch, so what precisely do we get?   Well, first of, the obvious: All RER-installments so far have been setting-neutral, though NOT generic – the environments covered have been evocative and interesting throughout the series. Thus, it is a natural fit to expect to see Purple Duck games’ patchwork planet Porphyra with its unique environments to get its due, right?   So, since it has been *A LOT* of time since I covered an installment of this series, […]

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  • Strange Magic Unchained: Variant Multiclassing This pdf clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This little pdf does pretty much what it says on the tin – it takes the Strange Magic-classes and translates them to the variant multiclassing system used introduced in Pathfinder Unchained.   The Breakdancer gets score and rhythm at 3rd level and qualifies for a breakdancer talent at 7th level, though only one to which a 3rd level breakdancer can qualify. 11th, 15th and 19th level go a similar way, expanding the options of the score -and yes, here we also have maximum level-requirements.   The Cantor needs […]

    Strange Magic Unchained: Variant Multiclassing

    Strange Magic Unchained: Variant Multiclassing This pdf clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This little pdf does pretty much what it says on the tin – it takes the Strange Magic-classes and translates them to the variant multiclassing system used introduced in Pathfinder Unchained.   The Breakdancer gets score and rhythm at 3rd level and qualifies for a breakdancer talent at 7th level, though only one to which a 3rd level breakdancer can qualify. 11th, 15th and 19th level go a similar way, expanding the options of the score -and yes, here we also have maximum level-requirements.   The Cantor needs […]

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  • Mythic Magic: Advanced Spells III This installment of Mythic Magic-upgrades for the big Paizo hardcovers clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, which leaves us with 21 pages of content, so let’s take a look!   So, this time around, we take a look at the spells featured in one of my least favorite Paizo hardcover released so far, the Advanced Class Guide. Much like in my review for the supplement dealing with the ARG, I am not going to judge the content herein on the virtues of the source material on which it builds (or the […]

    Mythic Magic: Advanced Spells III

    Mythic Magic: Advanced Spells III This installment of Mythic Magic-upgrades for the big Paizo hardcovers clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, which leaves us with 21 pages of content, so let’s take a look!   So, this time around, we take a look at the spells featured in one of my least favorite Paizo hardcover released so far, the Advanced Class Guide. Much like in my review for the supplement dealing with the ARG, I am not going to judge the content herein on the virtues of the source material on which it builds (or the […]

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  • Wizards of the Coast today announced the newest Dungeons & Dragons adventure, Curse of Strahd™, is now widely available at retail stores around the country! Designed for fifth edition of the D&D tabletop roleplaying game, Curse of Strahd is a new gothic horror-themed adventure set in the cursed land of Barovia, including the iconic Castle Ravenloft. The new release was written in collaboration with Tracy and Laura Hickman, the authors of the original Ravenloft adventure. In addition to Curse of Strahd, there are many other opportunities for D&D fantasy experience Ravenloft, including: D&D Adventurers League Enjoy additional adventures in Ravenloft by participating in the D&D Adventurers League organized play program at local hobby stores around the country. Tarokka Deck This 54-card deck by Gale Force […]

    Curse of Strahd

    Wizards of the Coast today announced the newest Dungeons & Dragons adventure, Curse of Strahd™, is now widely available at retail stores around the country! Designed for fifth edition of the D&D tabletop roleplaying game, Curse of Strahd is a new gothic horror-themed adventure set in the cursed land of Barovia, including the iconic Castle Ravenloft. The new release was written in collaboration with Tracy and Laura Hickman, the authors of the original Ravenloft adventure. In addition to Curse of Strahd, there are many other opportunities for D&D fantasy experience Ravenloft, including: D&D Adventurers League Enjoy additional adventures in Ravenloft by participating in the D&D Adventurers League organized play program at local hobby stores around the country. Tarokka Deck This 54-card deck by Gale Force […]

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  • Veranthea Codex This ginormous book clocks in at no less than 393pages, vastly overdelivering regarding the page-count promised by the KS; 1 page is front cover, 1 page KS-backer thanks, 1 page editorial, 2 pages of ToC, 1 page SRD, 7 pages of advertisement, 1 page back cover, leaving us with 379 pages of raw content, so let’s dive in, shall we?   Before we do: I was a backer of this kickstarter and based my review on the print-version of this book. I did not contribute anything to this book.   What is Veranthea Codex? The question’s answer is surprisingly complex and will guide us through this review: For one, in-game, it is actually an exceedingly powerful (as in: […]

    Veranthea Codex

    Veranthea Codex This ginormous book clocks in at no less than 393pages, vastly overdelivering regarding the page-count promised by the KS; 1 page is front cover, 1 page KS-backer thanks, 1 page editorial, 2 pages of ToC, 1 page SRD, 7 pages of advertisement, 1 page back cover, leaving us with 379 pages of raw content, so let’s dive in, shall we?   Before we do: I was a backer of this kickstarter and based my review on the print-version of this book. I did not contribute anything to this book.   What is Veranthea Codex? The question’s answer is surprisingly complex and will guide us through this review: For one, in-game, it is actually an exceedingly powerful (as in: […]

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  • Village Backdrop: Vaagwol This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Vaagwol is neither a black metal, nor a pagan metal band, though the name could grace such a formation. Nestled at the marshy edge of the Twyll river delta, dreary, solid walls rise amid ever present fog and a danger modifier of +20 does not bode well. Indeed, were one to visit this dreary place, with quarters separated from one another by even more walls, one can see a much larger settlement that […]

    Village Backdrop: Vaagwol

    Village Backdrop: Vaagwol This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Vaagwol is neither a black metal, nor a pagan metal band, though the name could grace such a formation. Nestled at the marshy edge of the Twyll river delta, dreary, solid walls rise amid ever present fog and a danger modifier of +20 does not bode well. Indeed, were one to visit this dreary place, with quarters separated from one another by even more walls, one can see a much larger settlement that […]

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  • Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

    Lost Lore: Town of Glory

    Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

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  • Feats of Legend: 20 Undead Feats This installment of the Feats of Legend-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This pdf begins with a handy table that sums up the feats with prereqs etc. and then dives straight into the feats, so what do they do?   -Boneyard Born: +1 DC for necromancy spells, +1 to all saves versus necromancy or death effects, can be qualified for via eldritch heritage and the undead bloodline. Odd, nonstandard formatting: A feat referred is italicized, something the pdf, confusingly continues to do.   -Dark Conduit: Adds your Con-mod to Cha-mod to […]

    Feats of Legend: 20 Undead Feats

    Feats of Legend: 20 Undead Feats This installment of the Feats of Legend-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   This pdf begins with a handy table that sums up the feats with prereqs etc. and then dives straight into the feats, so what do they do?   -Boneyard Born: +1 DC for necromancy spells, +1 to all saves versus necromancy or death effects, can be qualified for via eldritch heritage and the undead bloodline. Odd, nonstandard formatting: A feat referred is italicized, something the pdf, confusingly continues to do.   -Dark Conduit: Adds your Con-mod to Cha-mod to […]

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  • Village Backdrop: Ossoko Draconsha This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Ossoko Draconsha, literally “Dragon’s Defeat” in the tongue of lizardfolk, may well be the conceptually most unique settlement in the whole series of village backdrops – if the name and dominant lizardfolk population you can glean from the settlement statblock are not clear enough: This is a lizardfolk village, but one unlike those you’d know from various modules: Ossoko Draconsha’s existence is ultimately thanks to the noble sacrifice of one woman, the […]

    Village Backdrop: Ossoko Draconsha

    Village Backdrop: Ossoko Draconsha This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Ossoko Draconsha, literally “Dragon’s Defeat” in the tongue of lizardfolk, may well be the conceptually most unique settlement in the whole series of village backdrops – if the name and dominant lizardfolk population you can glean from the settlement statblock are not clear enough: This is a lizardfolk village, but one unlike those you’d know from various modules: Ossoko Draconsha’s existence is ultimately thanks to the noble sacrifice of one woman, the […]

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  • Mini-Dungeon: Sanctuary of Exsanguination This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! When the witch-priestess […]

    Mini-Dungeon: Sanctuary of Exsanguination

    Mini-Dungeon: Sanctuary of Exsanguination This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! When the witch-priestess […]

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  • Assassin’s Breach: A Tavern Gambling Game (+Rest at the Wayside Inn) This tavern gambling game/adventure clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We’ve all been there – the PCs are at a seedy tavern or casino and want to get information from that NPC over there at the table…so how do they do that? In most cases of published modules, the answer will boil down to “Make a Profession (Gambler)-check!” or a similarly meta replay. But let’s face it – actually gambling would be more fun, right? So this is where this game comes in. […]

    Assassin’s Breach: A Tavern Gambling Game (+Rest at the Wayside Inn)

    Assassin’s Breach: A Tavern Gambling Game (+Rest at the Wayside Inn) This tavern gambling game/adventure clocks in at 31 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We’ve all been there – the PCs are at a seedy tavern or casino and want to get information from that NPC over there at the table…so how do they do that? In most cases of published modules, the answer will boil down to “Make a Profession (Gambler)-check!” or a similarly meta replay. But let’s face it – actually gambling would be more fun, right? So this is where this game comes in. […]

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  • More Forgotten Feats The second collection of forgotten 3.X feats updated for Pathfinder clocks in at 11 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 7.5 pages of content, so let’s take a look!   We begin with a nice piece of b/w-artwork as well as a handy feat-table listing the content herein and then dive right into the feats – so what do they do?   -Ambidextrous: Halve TWF-penalties. This feat is odd in that PFRPG streamlined the heavy feat tax that made 3.0 rangers so dip-required for TWF – so let’s run the numbers: normal penalty: Halved to -3/-5. Off-hand weapon light? -2/-4. TWF? -2/-2. Off-hand weapon light + TWF: -1/-1. […]

    More Forgotten Feats

    More Forgotten Feats The second collection of forgotten 3.X feats updated for Pathfinder clocks in at 11 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 7.5 pages of content, so let’s take a look!   We begin with a nice piece of b/w-artwork as well as a handy feat-table listing the content herein and then dive right into the feats – so what do they do?   -Ambidextrous: Halve TWF-penalties. This feat is odd in that PFRPG streamlined the heavy feat tax that made 3.0 rangers so dip-required for TWF – so let’s run the numbers: normal penalty: Halved to -3/-5. Off-hand weapon light? -2/-4. TWF? -2/-2. Off-hand weapon light + TWF: -1/-1. […]

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  • Paths Less Traveled: The Amazon This freshman offering by Gooddevil Press clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The amazon as depicted herein is a female-only, d10, full-BAB-class with good Fort and Will-saves. The class gets 4+Int skills as well as simple and martial weapon proficiencies, light and medium armor and shields, including tower shields. At first level, the amazon receives Amazonian Strike, which adds +1 to damage with piercing weapons, increasing the bonus by +1 at 3rd level and every odd level thereafter. This number may also be substituted for Strength modifier when using […]

    Paths Less Traveled: The Amazon

    Paths Less Traveled: The Amazon This freshman offering by Gooddevil Press clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The amazon as depicted herein is a female-only, d10, full-BAB-class with good Fort and Will-saves. The class gets 4+Int skills as well as simple and martial weapon proficiencies, light and medium armor and shields, including tower shields. At first level, the amazon receives Amazonian Strike, which adds +1 to damage with piercing weapons, increasing the bonus by +1 at 3rd level and every odd level thereafter. This number may also be substituted for Strength modifier when using […]

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  • Call to Arms: Fireworks and Primitive Firearms This installment of the Call to Arms-series clocks in at 63 pages, 1 page front cover, 1 page SRD, 3/4 of a page blank, leaving us with a massive 60 1/4 pages of content, so let’s take a look!   As always with the series, we begin with a contextualization of the respective type of weaponry, both in the context of our real world and the fantastic worlds our RPGs work in – and it is interesting and certainly worth a read, as it not only highlights the differences between firework-weaponry and firearms in game, but also elaborates on little known weapon categories like the handgonne and yes, the pdf acknowledges the potential […]

    Call to Arms: Fireworks and Primitive Firearms

    Call to Arms: Fireworks and Primitive Firearms This installment of the Call to Arms-series clocks in at 63 pages, 1 page front cover, 1 page SRD, 3/4 of a page blank, leaving us with a massive 60 1/4 pages of content, so let’s take a look!   As always with the series, we begin with a contextualization of the respective type of weaponry, both in the context of our real world and the fantastic worlds our RPGs work in – and it is interesting and certainly worth a read, as it not only highlights the differences between firework-weaponry and firearms in game, but also elaborates on little known weapon categories like the handgonne and yes, the pdf acknowledges the potential […]

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  • Mini-Dungeon: Choker Lair This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! So, the mountain town […]

    Mini-Dungeon: Choker Lair

    Mini-Dungeon: Choker Lair This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! So, the mountain town […]

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  • Cavalier Orders This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial/ToC, 1.5 pages of SRD, leaving us with 13.5 pages of content, so let’s take a look!   All right, so without much ado, this pdf kicks off with the first order – and you’ll notice something from the get-go: Each of the orders herein receives an absolutely gorgeous, high-quality original full-color artwork – with the respective cavaliers being represented together on the final page – this is an aesthetically pleasing pdf.   The first order would be the order of the Black Rose – and it is already a high-concept one, with challenge targets having their AC against melee attacks penalized. Second level nets […]

    Cavalier Orders

    Cavalier Orders This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial/ToC, 1.5 pages of SRD, leaving us with 13.5 pages of content, so let’s take a look!   All right, so without much ado, this pdf kicks off with the first order – and you’ll notice something from the get-go: Each of the orders herein receives an absolutely gorgeous, high-quality original full-color artwork – with the respective cavaliers being represented together on the final page – this is an aesthetically pleasing pdf.   The first order would be the order of the Black Rose – and it is already a high-concept one, with challenge targets having their AC against melee attacks penalized. Second level nets […]

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  • Ashen Stars (GUMSHOE) This massive sourcebook clocks in at 304 massive pages, 1 page cover (though the front cover of the print edition is its separate pdf), 1 page editorial, 3 pages of ToC, 1 page blank, leaving us with no less than 298 pages of raw content – so let’s fire up the engines, shall we? Yes, we shall!   This was moved forward in my review-queue due to me receiving a print copy in exchange for a fair and unbiased review.   First of all, what *is* Ashen Stars? The unimaginative and not really helpful reply would be that it represents a variant of the brilliant GUMSHOE-rules-system for a Scifi-context. Since I already have covered plentiful GUMSHOE-systems in […]

    Ashen Stars (GUMSHOE)

    Ashen Stars (GUMSHOE) This massive sourcebook clocks in at 304 massive pages, 1 page cover (though the front cover of the print edition is its separate pdf), 1 page editorial, 3 pages of ToC, 1 page blank, leaving us with no less than 298 pages of raw content – so let’s fire up the engines, shall we? Yes, we shall!   This was moved forward in my review-queue due to me receiving a print copy in exchange for a fair and unbiased review.   First of all, what *is* Ashen Stars? The unimaginative and not really helpful reply would be that it represents a variant of the brilliant GUMSHOE-rules-system for a Scifi-context. Since I already have covered plentiful GUMSHOE-systems in […]

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  • Four Horsemen Present: Technomagic Hybrid Magic Items This pdf clocks in at 17 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 14.5 pages of content, so let’s take a look!   All right – so you may know already that I *love* scifi/fantasy mash-up – but does this one work? Well, we’ll see! We begin with a limited armor special ability that is rather interesting: Self-charging armor functions for a number of hours equal to the enhancement bonus as if it possessed charges without consuming charges – this is limited and yet useful. Nice! The pdf also sports no less than 4 specific pieces of armor, beginning with the EMP armor, dealing reflexive damage […]

    Four Horsemen Present: Technomagic Hybrid Magic Items

    Four Horsemen Present: Technomagic Hybrid Magic Items This pdf clocks in at 17 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 14.5 pages of content, so let’s take a look!   All right – so you may know already that I *love* scifi/fantasy mash-up – but does this one work? Well, we’ll see! We begin with a limited armor special ability that is rather interesting: Self-charging armor functions for a number of hours equal to the enhancement bonus as if it possessed charges without consuming charges – this is limited and yet useful. Nice! The pdf also sports no less than 4 specific pieces of armor, beginning with the EMP armor, dealing reflexive damage […]

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  • Tavern! Ye Adventurer’s Olde Favourite Dive This massive supplement clocks in at 96 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 93 pages of content, so let’s take a look!   If I had a dime for every module I’ve read that begins by PCs being contacted in a party…and still. Unlike the 1st level module with goblins as foes and an ogre and/or shadow as boss and similar extremely trite and worn out clichés, there seems to be no law of diminishing returns regarding the tavern as an environment. Indeed, if anything, I know quite a few groups wherein the players have taken to spending copious amounts of gold on booze and professionals […]

    Tavern! Ye Adventurer’s Olde Favourite Dive

    Tavern! Ye Adventurer’s Olde Favourite Dive This massive supplement clocks in at 96 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 93 pages of content, so let’s take a look!   If I had a dime for every module I’ve read that begins by PCs being contacted in a party…and still. Unlike the 1st level module with goblins as foes and an ogre and/or shadow as boss and similar extremely trite and worn out clichés, there seems to be no law of diminishing returns regarding the tavern as an environment. Indeed, if anything, I know quite a few groups wherein the players have taken to spending copious amounts of gold on booze and professionals […]

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  • Urban Dressing: Logging Town This installment of the Urban Dressing series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin, as always, our brief tour through the logging town with a massive table of 100 entries depicting sights and sounds – from clattering wood to horses dragging de-limbed trees behind them to children carrying syrup by the buckets down the streets, we are greeted with a diverse array of things to behold – but conflict does loom here as well, as the astute traveler may perceive druids pronouncing doom for the forest’s […]

    Urban Dressing: Logging Town

    Urban Dressing: Logging Town This installment of the Urban Dressing series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We begin, as always, our brief tour through the logging town with a massive table of 100 entries depicting sights and sounds – from clattering wood to horses dragging de-limbed trees behind them to children carrying syrup by the buckets down the streets, we are greeted with a diverse array of things to behold – but conflict does loom here as well, as the astute traveler may perceive druids pronouncing doom for the forest’s […]

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  • Gossamer Worlds: Ring of Fire (Diceless) This installment of the Gossamer Worlds-series clocks in at 14 pages, 1 page front cover, 1 page editorial, leaving us with 12 pages of content, so let’s take a step through the door and visit this world!   This time around, we’re getting gritty and apocalyptic, big time: Legends tell of this world being an Ourouboros, a Dyson ring (artificially created ring world, in short) that was crafted to act like a kind of petri-dish for civilizations. Unfortunately for this world a Crimson King-like traveller from the Grand Stair, the nefarious Man with Red Hands, a disembodied spirit capable of possession lesser life-forms, has taken over the world and is, laconically speaking, making the […]

    Gossamer Worlds: Ring of Fire (Diceless)

    Gossamer Worlds: Ring of Fire (Diceless) This installment of the Gossamer Worlds-series clocks in at 14 pages, 1 page front cover, 1 page editorial, leaving us with 12 pages of content, so let’s take a step through the door and visit this world!   This time around, we’re getting gritty and apocalyptic, big time: Legends tell of this world being an Ourouboros, a Dyson ring (artificially created ring world, in short) that was crafted to act like a kind of petri-dish for civilizations. Unfortunately for this world a Crimson King-like traveller from the Grand Stair, the nefarious Man with Red Hands, a disembodied spirit capable of possession lesser life-forms, has taken over the world and is, laconically speaking, making the […]

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  • Mythic Monsters: Shadow This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   We begin, as always, this installment of Mythic Monsters with supplemental material – this time around, we get something rather uncommon, namely a complete mythic redesign of a prestige class, namely the shadowdancer. Now if you’ve been following my reviews, you’ll probably have noticed that I don’t have a particular high opinion of any of the […]

    Mythic Monsters: Shadow

    Mythic Monsters: Shadow This installment of the mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 18 pages of raw content, so let’s take a look!   We begin, as always, this installment of Mythic Monsters with supplemental material – this time around, we get something rather uncommon, namely a complete mythic redesign of a prestige class, namely the shadowdancer. Now if you’ve been following my reviews, you’ll probably have noticed that I don’t have a particular high opinion of any of the […]

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  • Four Horsemen Present: Mythic Paths: Transcendentalist This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 7.5 pages of content, so let’s take a look!   Transcendentalism is generally known as a philosophical movement deeply rooted in American aesthetics, a kind of early intellectual counter-culture, ironically aimed versus the prominence of intellectualism and spiritualism in the 1820s and 30s, though its influence in literature and culture can still e felt to this day. Sporting a blend of Kant-influenced German Idealism blended with far Eastern, particularly Indian mysticism, the advocates of Transcendentalism can be considered to be closer to romanticism than empiricism, emphasizing subjective intuition over […]

    Four Horsemen Present: Mythic Paths: Transcendentalist

    Four Horsemen Present: Mythic Paths: Transcendentalist This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 7.5 pages of content, so let’s take a look!   Transcendentalism is generally known as a philosophical movement deeply rooted in American aesthetics, a kind of early intellectual counter-culture, ironically aimed versus the prominence of intellectualism and spiritualism in the 1820s and 30s, though its influence in literature and culture can still e felt to this day. Sporting a blend of Kant-influenced German Idealism blended with far Eastern, particularly Indian mysticism, the advocates of Transcendentalism can be considered to be closer to romanticism than empiricism, emphasizing subjective intuition over […]

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  • New Paths: The Trickster This installment of the New Paths-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This pdf was moved up in my review-queue at the request of my players.   The trickster class presented herein receives d8 HD, a massive 6+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves and gains spellcasting.   Spellcasting […]

    New Paths: The Trickster

    New Paths: The Trickster This installment of the New Paths-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   This pdf was moved up in my review-queue at the request of my players.   The trickster class presented herein receives d8 HD, a massive 6+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves and gains spellcasting.   Spellcasting […]

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