Archive for August, 2016

  • Plight of the Tuatha – Dark Sails & Dark Words The third installment of the somewhat Celtic-styled Plight of the Tuatha-saga clocks in at a massive 122 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with an impressive 116 pages of content, so let’s take a look!   Well, before we dive into the nit and grit of the module itself, let us take a look at the supplemental material featured herein: The pdf contains 4 sample pregenerated characters for your perusal, all with full-color artworks. Beyond these, the book also contains the Lawspeaker PrC. IT spans 10 levels and provides full BAB-progression as well […]

    Plight of the Tuatha – Dark Sails & Dark Words

    Plight of the Tuatha – Dark Sails & Dark Words The third installment of the somewhat Celtic-styled Plight of the Tuatha-saga clocks in at a massive 122 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with an impressive 116 pages of content, so let’s take a look!   Well, before we dive into the nit and grit of the module itself, let us take a look at the supplemental material featured herein: The pdf contains 4 sample pregenerated characters for your perusal, all with full-color artworks. Beyond these, the book also contains the Lawspeaker PrC. IT spans 10 levels and provides full BAB-progression as well […]

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  • Tangible Taverns: Trio of Taverns This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner with excellent accompanying food – […]

    Tangible Taverns: Trio of Taverns

    Tangible Taverns: Trio of Taverns This installment of the Tangible Taverns-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   After a brief introduction, we dive right into the first tavern of the trinity, the Angelic Imp: Dim, yet romantically lit, with red candles and vases of red and white roses, the tavern utilizes a romanticized aesthetic oscillating between the reds of passion (associated with blood and sin) and the purity of white – this is the place to go when you’re looking for a prime spot for a discrete candlelight dinner with excellent accompanying food – […]

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  • Purple Duck Storeroom: Spontaneous Subterranean Spore Groves This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? If AAW Games’ critically acclaimed Rise of the Drow has taught me anything, then it’s that modern gaming had lost some of its sensibilities; when the saga took the wonder of the 2nd edition’s Dungeoneer’s Survival Guide and the general notion of believable environments and infused it right back into the subterranean realms, I was ecstatic. The underworld hadn’t felt that alive, that wondrous, in a long, long time.   So, this little pdf can be […]

    Purple Duck Storeroom: Spontaneous Subterranean Spore Groves

    Purple Duck Storeroom: Spontaneous Subterranean Spore Groves This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? If AAW Games’ critically acclaimed Rise of the Drow has taught me anything, then it’s that modern gaming had lost some of its sensibilities; when the saga took the wonder of the 2nd edition’s Dungeoneer’s Survival Guide and the general notion of believable environments and infused it right back into the subterranean realms, I was ecstatic. The underworld hadn’t felt that alive, that wondrous, in a long, long time.   So, this little pdf can be […]

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  • Mystic Marketplaces: Einjhall’s Hall fo Exotic Equipment The second installment of Flying Pincushion Games’ Mystical Marketplaces-series clocks in at 15 pages, 1 page front cover, 1 page SRD, 1 page editorial, 3/4 of a page blank, leaving us with approximately 11 1/4 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   Einjhall’s is a lavish place for those with means -a purchase limit of 120 K and a base limit of 20K mean that the shop’s inventory, both mundane and magical, is geared towards the wealthy and discerning connoisseur. Situated in a two-story chateau, manservants bringing warmed meads and sweet treats, the […]

    Mystic Marketplaces: Einjhall’s Hall fo Exotic Equipment

    Mystic Marketplaces: Einjhall’s Hall fo Exotic Equipment The second installment of Flying Pincushion Games’ Mystical Marketplaces-series clocks in at 15 pages, 1 page front cover, 1 page SRD, 1 page editorial, 3/4 of a page blank, leaving us with approximately 11 1/4 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons.   Einjhall’s is a lavish place for those with means -a purchase limit of 120 K and a base limit of 20K mean that the shop’s inventory, both mundane and magical, is geared towards the wealthy and discerning connoisseur. Situated in a two-story chateau, manservants bringing warmed meads and sweet treats, the […]

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  • After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically are […]

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole

    After School Adventures: Adventures in Wonderland #2 – Down the Rabbit Hole The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young ‘uns – sneaking a peek here can spoil your fun – don’t do it, okay? … .. . All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole…wait, no, they are not…they basically are […]

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  • Village Backdrop: Revenge This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Situated none-too-far away from the pirate town of Deksport, the village of Revenge was founded by the infamous captain Tarvin Brineshadow after he was deposed by his treacherous first mate Jaska Purho – surviving the trip into shark-infested waters, he eventually got the eponymous revenge against the first mate and settled for a quieter life. He may have sunk Jaska’s ship and ended the reaver…but recently, adventurers have plundered it and disturbed […]

    Village Backdrop: Revenge

    Village Backdrop: Revenge This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Situated none-too-far away from the pirate town of Deksport, the village of Revenge was founded by the infamous captain Tarvin Brineshadow after he was deposed by his treacherous first mate Jaska Purho – surviving the trip into shark-infested waters, he eventually got the eponymous revenge against the first mate and settled for a quieter life. He may have sunk Jaska’s ship and ended the reaver…but recently, adventurers have plundered it and disturbed […]

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  • 101 Hill & Mountain Spells This collection of spells clocks in at a massive 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with a massive 47 pages of content, so let’s take a look!   Okay, so, as has become the tradition with these books, we begin with a general introduction before we get the spell-lists; as always in Dave Paul’s spell-books, the respective environment has a significant impact on the respective mechanics, potentially changing the effects of the spell in question. In this installment, a leitmotif suffusing the spells would be the hybrid nature of hills, serving as a bridge between the wilderness and the civilized realms; as a […]

    101 Hill & Mountain Spells

    101 Hill & Mountain Spells This collection of spells clocks in at a massive 52 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with a massive 47 pages of content, so let’s take a look!   Okay, so, as has become the tradition with these books, we begin with a general introduction before we get the spell-lists; as always in Dave Paul’s spell-books, the respective environment has a significant impact on the respective mechanics, potentially changing the effects of the spell in question. In this installment, a leitmotif suffusing the spells would be the hybrid nature of hills, serving as a bridge between the wilderness and the civilized realms; as a […]

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  • Legendary Beginnings: Into the Feyweald (5e) The first of Legendary Games’ modules intended for new players clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   Before we do, I should not be remiss to mention that this module features a handy “slightly advanced” spellcasting array of options used by some of the creatures herein -the module does sport some discrepancies regarding some spells that are due to the conversion from PFRPG’s beginner’s box: Bane, for […]

    Legendary Beginnings: Into the Feyweald (5e)

    Legendary Beginnings: Into the Feyweald (5e) The first of Legendary Games’ modules intended for new players clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   Before we do, I should not be remiss to mention that this module features a handy “slightly advanced” spellcasting array of options used by some of the creatures herein -the module does sport some discrepancies regarding some spells that are due to the conversion from PFRPG’s beginner’s box: Bane, for […]

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  • The Jötunfolk: Descended from Death This racial supplement depicts the Jötunfolk race as employed in the Rhûne campaign setting. It clocks in at 11 pages, 1 page front cover, 1 page editorial/preface, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After the Ragnarök clock began its inexorable countdown to the end of days, the jötunfolk started roaming the lands; discarded and unwanted children of the Thrall Lords, exposed to jötunstones, these children were changed in the womb to be born into the shape of half-giants. Increased fertility of the land was the first sign of the influence of jötunstones- it seemed like a golden age in the waiting – but then the […]

    The Jötunfolk: Descended from Death

    The Jötunfolk: Descended from Death This racial supplement depicts the Jötunfolk race as employed in the Rhûne campaign setting. It clocks in at 11 pages, 1 page front cover, 1 page editorial/preface, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After the Ragnarök clock began its inexorable countdown to the end of days, the jötunfolk started roaming the lands; discarded and unwanted children of the Thrall Lords, exposed to jötunstones, these children were changed in the womb to be born into the shape of half-giants. Increased fertility of the land was the first sign of the influence of jötunstones- it seemed like a golden age in the waiting – but then the […]

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  • Zeitgeist #11: Gorged on Ruins (PFRPG/4e) The 11th module of the groundbreaking Zeitgeist AP clocks in at a massive 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 85 pages of content, so let’s take a look!   This is an adventure-review and as such, it contains SPOILERS. Potential players should definitely jump to the conclusion. You do NOT want to SPOIL this saga for yourself. … .. . All right, only prospective GMs around? Sure? All right! The sun and stars are gone and the dread conspiracy of the Obscurati control the world, with the nation of Risur being the sole bastion against the […]

    Zeitgeist #11: Gorged on Ruins (PFRPG/4e)

    Zeitgeist #11: Gorged on Ruins (PFRPG/4e) The 11th module of the groundbreaking Zeitgeist AP clocks in at a massive 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 85 pages of content, so let’s take a look!   This is an adventure-review and as such, it contains SPOILERS. Potential players should definitely jump to the conclusion. You do NOT want to SPOIL this saga for yourself. … .. . All right, only prospective GMs around? Sure? All right! The sun and stars are gone and the dread conspiracy of the Obscurati control the world, with the nation of Risur being the sole bastion against the […]

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  • Remedial Tinkering: Obligatory Lovecraft Expansion This expansion of the tinker-class clocks in at 5 pages, 1 page front cover, 1 page of SRD, leaving us with 3 pages of content, so let’s take a look!   “It had to be done.” This simple sentence and the very title made me smile. It takes cojones to choose such a title…and make its very introductory title actaully kinda funny. So yes, this would be the “obligatory Lovecraftian expansion” of the tinker’s options…but is it on par with the more evocative tinker-expansions?   As we have so far established a ton of new descriptors in the expansions and the pdf thankfully collates all of them for your convenience; the content herein ties into […]

    Remedial Tinkering: Obligatory Lovecraft Expansion

    Remedial Tinkering: Obligatory Lovecraft Expansion This expansion of the tinker-class clocks in at 5 pages, 1 page front cover, 1 page of SRD, leaving us with 3 pages of content, so let’s take a look!   “It had to be done.” This simple sentence and the very title made me smile. It takes cojones to choose such a title…and make its very introductory title actaully kinda funny. So yes, this would be the “obligatory Lovecraftian expansion” of the tinker’s options…but is it on par with the more evocative tinker-expansions?   As we have so far established a ton of new descriptors in the expansions and the pdf thankfully collates all of them for your convenience; the content herein ties into […]

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  • Purple Duck Storeroom: Craft Points Redux This installment of the Purple Duck Storeroom series clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Well, before we do – many of you will know already that I’m a pretty big fan of Downtime-rules, crafting and the like. But the matter of the fact is that not all campaigns will take to these rules to the same extent; indeed, there are campaigns where time is of the essence or where, within a vast dungeon-complex, establishing a crafting base, keeping it secure, etc., represents a complication that is simply not desired by either group or GM. […]

    Purple Duck Storeroom: Craft Points Redux

    Purple Duck Storeroom: Craft Points Redux This installment of the Purple Duck Storeroom series clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Well, before we do – many of you will know already that I’m a pretty big fan of Downtime-rules, crafting and the like. But the matter of the fact is that not all campaigns will take to these rules to the same extent; indeed, there are campaigns where time is of the essence or where, within a vast dungeon-complex, establishing a crafting base, keeping it secure, etc., represents a complication that is simply not desired by either group or GM. […]

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  • Legendary Classes: Quartermaster This installment of the Legendary Classes-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 26.5 pages of content, so let’s take a look!   The quartermaster is the lord of equipment – as a framework, the class gets 3/4 BAB-progression, good Ref- and Will-saves, 6+Int skills per level, proficiency with simple and martial weapons as well as light and medium armor proficiency. He may disarm magical traps as though he was a rogue and traps disarmed by him can be re-armed as a move action. The class may use Appraise instead of Perception to spot valuables and also use the skill to identify magic items. The […]

    Legendary Classes: Quartermaster

    Legendary Classes: Quartermaster This installment of the Legendary Classes-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 26.5 pages of content, so let’s take a look!   The quartermaster is the lord of equipment – as a framework, the class gets 3/4 BAB-progression, good Ref- and Will-saves, 6+Int skills per level, proficiency with simple and martial weapons as well as light and medium armor proficiency. He may disarm magical traps as though he was a rogue and traps disarmed by him can be re-armed as a move action. The class may use Appraise instead of Perception to spot valuables and also use the skill to identify magic items. The […]

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  • The Genius Guide to More Cleric Talents This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with…holy moly, 31 pages of content!   All right so let’s take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting – at higher levels, followers can be targeted by range “you” spells and even deliver touch spells for the […]

    The Genius Guide to More Cleric Talents

    The Genius Guide to More Cleric Talents This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with…holy moly, 31 pages of content!   All right so let’s take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting – at higher levels, followers can be targeted by range “you” spells and even deliver touch spells for the […]

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  • GM’s Miscellany: Urban Dressing II The second GM’s Miscellany-book containing Urban Dressings clocks in at a mighty 121 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 114 pages of content, so let’s take a look!   But wait, before we do: Let’s rewind the clock for a second, shall we? The ardent reader may have noticed that GM’s Miscellany: Wilderness Dressing and Dungeon Dressing are on my EZG Essential list; the books also shared my number 1 best book spot in 2014…so if I consider these books so great, how come I never got as excited about the first GM’s Miscellany: […]

    GM’s Miscellany: Urban Dressing II

    GM’s Miscellany: Urban Dressing II The second GM’s Miscellany-book containing Urban Dressings clocks in at a mighty 121 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 114 pages of content, so let’s take a look!   But wait, before we do: Let’s rewind the clock for a second, shall we? The ardent reader may have noticed that GM’s Miscellany: Wilderness Dressing and Dungeon Dressing are on my EZG Essential list; the books also shared my number 1 best book spot in 2014…so if I consider these books so great, how come I never got as excited about the first GM’s Miscellany: […]

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  • The Genius Guide to the Talented Cleric The so far largest of the Talented class-pdfs released by Rogue Genius Games clocks in at a colossal 91 (!!!) pages, 1 page front cover, 1 page ToC, 1/2 a page editorial, 2 pages of SRD, leaving us with 86 1/2 pages of content, so let’s take a look at this beast!   Okay, at this point I assume that you are familiar with the set-up of talented classes and will not explain the concept for the oomphteenth time: In short: Breakdown of class features and archetype abilities in two categories, edges and talents, allowing for increased flexibility. If you need a more detailed breakdown, please consult all of my reviews for the […]

    The Genius Guide to the Talented Cleric

    The Genius Guide to the Talented Cleric The so far largest of the Talented class-pdfs released by Rogue Genius Games clocks in at a colossal 91 (!!!) pages, 1 page front cover, 1 page ToC, 1/2 a page editorial, 2 pages of SRD, leaving us with 86 1/2 pages of content, so let’s take a look at this beast!   Okay, at this point I assume that you are familiar with the set-up of talented classes and will not explain the concept for the oomphteenth time: In short: Breakdown of class features and archetype abilities in two categories, edges and talents, allowing for increased flexibility. If you need a more detailed breakdown, please consult all of my reviews for the […]

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  • Tides of War: Rogue/X-Feats This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 a page blank, leaving us with 2.5 pages of content, the first of which, however, is devoted to the introduction to the subject matter at hand – which would be feats for multiclassing rogues.   I assume you’re probably all familiar with multiclassing in the first place, what do these feats do?   -Balancing the Craft: When preparing spells exchange either one hex for a rogue talent you don’t have or vice versa; you have to meet the prerequisites. The wildcard flexibility offsets some of the issues with multiclass rogue/witch characters. solid.   -Channel Shift: At the start […]

    Tides of War: Rogue/X-Feats

    Tides of War: Rogue/X-Feats This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 a page blank, leaving us with 2.5 pages of content, the first of which, however, is devoted to the introduction to the subject matter at hand – which would be feats for multiclassing rogues.   I assume you’re probably all familiar with multiclassing in the first place, what do these feats do?   -Balancing the Craft: When preparing spells exchange either one hex for a rogue talent you don’t have or vice versa; you have to meet the prerequisites. The wildcard flexibility offsets some of the issues with multiclass rogue/witch characters. solid.   -Channel Shift: At the start […]

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  • Four Horsemen Present: Monsters Under the Bed The pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, what is the intent of this book? Well, first of all, PFRPG assumes that most creatures are defeated by combat, right? Well, if you’ve been following my reviews, you will note a certain belief of mine pertaining moral values that can be conveyed via roleplaying games. This pdf’s first goal, then, would be to provide options to make monsters more suitable for children of ages 8 and below. The first creature in this pdf would be actually a template with a sample […]

    Four Horsemen Present: Monsters Under the Bed

    Four Horsemen Present: Monsters Under the Bed The pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, what is the intent of this book? Well, first of all, PFRPG assumes that most creatures are defeated by combat, right? Well, if you’ve been following my reviews, you will note a certain belief of mine pertaining moral values that can be conveyed via roleplaying games. This pdf’s first goal, then, would be to provide options to make monsters more suitable for children of ages 8 and below. The first creature in this pdf would be actually a template with a sample […]

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  • Legendary Beginnings: Into the Feyweald The first of Legendary Games’ modules to support the simplified Beginner’s Box-rules clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   Before we do, I should not be remiss to mention that this module features a handy “slightly advanced” spellcasting array of options used by some of the creatures herein – they can be cast as a standard action and are collected one a handy GM cheat sheet. It should […]

    Legendary Beginnings: Into the Feyweald

    Legendary Beginnings: Into the Feyweald The first of Legendary Games’ modules to support the simplified Beginner’s Box-rules clocks in at 38 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   Before we do, I should not be remiss to mention that this module features a handy “slightly advanced” spellcasting array of options used by some of the creatures herein – they can be cast as a standard action and are collected one a handy GM cheat sheet. It should […]

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  • Cryptics of Porphyra This installment of the Porphyran class options-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 27 pages of content, though it should be noted that the pdf comes in the A5-size one-column standard, so when printed out, the format would be more of a booklet style.   All right, so let’s take a look at the character options in this book, which hit us right after the introductory fluff with the first archetype, which would be the chaos bringer, mainly intended for the classic and evocative erkunae, who have first been introduced to the canon of Porphyra in the Fehr’s Ethnology-series. As befitting the theme of […]

    Cryptics of Porphyra

    Cryptics of Porphyra This installment of the Porphyran class options-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 27 pages of content, though it should be noted that the pdf comes in the A5-size one-column standard, so when printed out, the format would be more of a booklet style.   All right, so let’s take a look at the character options in this book, which hit us right after the introductory fluff with the first archetype, which would be the chaos bringer, mainly intended for the classic and evocative erkunae, who have first been introduced to the canon of Porphyra in the Fehr’s Ethnology-series. As befitting the theme of […]

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  • Urban Dressing: Marsh Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We take a step on the soggy soil of a town in a ague-infested stretch of land  -and as we do so, we look at a 100-entry strong table that tells us exactly what we can see and hear: From the dark, we may see red, bulbous eyes watching us, as frogs lend their cacophony to the dismal creaking evoked by the dilapidated state of the town. Boardwalks show […]

    Urban Dressing: Marsh Town

    Urban Dressing: Marsh Town This installment of what I’d tentatively call the “new” Urban Dressing-series clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   We take a step on the soggy soil of a town in a ague-infested stretch of land  -and as we do so, we look at a 100-entry strong table that tells us exactly what we can see and hear: From the dark, we may see red, bulbous eyes watching us, as frogs lend their cacophony to the dismal creaking evoked by the dilapidated state of the town. Boardwalks show […]

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  • The Sighted Seeker – A Psionic Prestige Archetype This prestige archetype clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait, prestige archetype? Well, yeah. In case you’re not familiar with the concept, check out my page and a tag/quick search away, you’ll get all the reviews for them. Concept-wise, the idea is to basically roll a PrC’s features into a core class, making it more akin to an archetype/variant class. Originally invented by Carl Cramér for Purple Duck Games, this concept has been pretty intriguing…so let’s take a look at whether it translates well to the psionic context!   The sighted seeker as […]

    The Sighted Seeker – A Psionic Prestige Archetype

    The Sighted Seeker – A Psionic Prestige Archetype This prestige archetype clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait, prestige archetype? Well, yeah. In case you’re not familiar with the concept, check out my page and a tag/quick search away, you’ll get all the reviews for them. Concept-wise, the idea is to basically roll a PrC’s features into a core class, making it more akin to an archetype/variant class. Originally invented by Carl Cramér for Purple Duck Games, this concept has been pretty intriguing…so let’s take a look at whether it translates well to the psionic context!   The sighted seeker as […]

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  • Knowledge Check: Last Rites This installment of the Knowledge Check-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   After an introduction to what we’ll find within these pages for both players and GMs alike, the first chapter of this book deals with the particulars of death itself: From pallor mortis to algor mortis to post-mortem spasms, this section provides neat information that will prove to be useful, in particular when conducting in-game autopsies and first glimpse assessments, with sensible tie-ins to the art of necromancy featuring among them to account for the dimension […]

    Knowledge Check: Last Rites

    Knowledge Check: Last Rites This installment of the Knowledge Check-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   After an introduction to what we’ll find within these pages for both players and GMs alike, the first chapter of this book deals with the particulars of death itself: From pallor mortis to algor mortis to post-mortem spasms, this section provides neat information that will prove to be useful, in particular when conducting in-game autopsies and first glimpse assessments, with sensible tie-ins to the art of necromancy featuring among them to account for the dimension […]

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  • Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

    Wayfinder #15

    Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

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  • Orcam of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 31 pages of content, so let’s take a look!   After a brief piece of introductory fluff, we are introduced to the Orcam’s racial stats: The race receives +2 Con and Cha, -2 Int, are medium, have a land speed of 30 ft, a swim speed of 40 ft, low-light vision, cold resistance 5, gain hold breath, are proficient with spears, tridents and nets, gain a +2 racial bonus to Ride checks when riding whales/dolphins and underwater, they may, as a move action, emit an echolocation pulse to […]

    Orcam of Porphyra

    Orcam of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 31 pages of content, so let’s take a look!   After a brief piece of introductory fluff, we are introduced to the Orcam’s racial stats: The race receives +2 Con and Cha, -2 Int, are medium, have a land speed of 30 ft, a swim speed of 40 ft, low-light vision, cold resistance 5, gain hold breath, are proficient with spears, tridents and nets, gain a +2 racial bonus to Ride checks when riding whales/dolphins and underwater, they may, as a move action, emit an echolocation pulse to […]

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  • The Genius Guide to More Bard Talents This expansion for the Talented bard clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin with 3 edges in this one: Enrapturing performance focuses the effects of bardic performance on a single target, increasing the potency against said target – said performance cannot be maintained at the same time as a regular performance. Unfortunately, the ability is pretty imprecise: The ability talks about emulating certain performances with the ability at greater effect, implying that it can use these…which would not be an issue with a vanilla bard, but […]

    The Genius Guide to More Bard Talents

    The Genius Guide to More Bard Talents This expansion for the Talented bard clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin with 3 edges in this one: Enrapturing performance focuses the effects of bardic performance on a single target, increasing the potency against said target – said performance cannot be maintained at the same time as a regular performance. Unfortunately, the ability is pretty imprecise: The ability talks about emulating certain performances with the ability at greater effect, implying that it can use these…which would not be an issue with a vanilla bard, but […]

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  • Occult Character Codex: Kineticist The (for now) final installment of the Occult Character Codex-series clocks in at 32 pages, 1 page front cover, 2 pages of how-to-use/introduction, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   The general introduction of how the series works kicks this off – the characters featured herein utilize the NPC automatic progression championed by Pathfinder Unchained, which makes the NPCs used herein more suitable challenges for the PCs – a decision I wholeheartedly applaud. As always, we do receive a blending of common and less common races in the array of creatures featured in the […]

    Occult Character Codex: Kineticist

    Occult Character Codex: Kineticist The (for now) final installment of the Occult Character Codex-series clocks in at 32 pages, 1 page front cover, 2 pages of how-to-use/introduction, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   The general introduction of how the series works kicks this off – the characters featured herein utilize the NPC automatic progression championed by Pathfinder Unchained, which makes the NPCs used herein more suitable challenges for the PCs – a decision I wholeheartedly applaud. As always, we do receive a blending of common and less common races in the array of creatures featured in the […]

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