Archive for September, 2016

  • Earin True Wireless Earbuds Now Available in Black & Aluminum New M-1 True Wireless Earbuds Introduced at a Better Price Malmö, SWEDEN – September 22, 2016 – Earin’s revolutionary True Wireless Earbuds are now available with a new black charging capsule and better price ($199) just in time for the holiday shopping season. As handsets begin to move away from fully supporting corded headphones and earbuds, the Earin M1 True Wireless Earbuds combine high-end style with industry-leading audio quality to provide users with the best possible wireless listening experience. The brand new black charging capsule color is availableOctober 17, 2016 and joins the popular aluminum product that released following one of the world’s most successful Kickstarter campaigns. In addition to the […]

    Earin True Wireless Earbuds Now Available

    Earin True Wireless Earbuds Now Available in Black & Aluminum New M-1 True Wireless Earbuds Introduced at a Better Price Malmö, SWEDEN – September 22, 2016 – Earin’s revolutionary True Wireless Earbuds are now available with a new black charging capsule and better price ($199) just in time for the holiday shopping season. As handsets begin to move away from fully supporting corded headphones and earbuds, the Earin M1 True Wireless Earbuds combine high-end style with industry-leading audio quality to provide users with the best possible wireless listening experience. The brand new black charging capsule color is availableOctober 17, 2016 and joins the popular aluminum product that released following one of the world’s most successful Kickstarter campaigns. In addition to the […]

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  • The Assassin: A Modular, Momentum Base Class This base class, commissioned via Interjection Games’ patreon by Brandon Funderburgh, clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages, so let’s take a look!   An assassin-class? Another one? Why would anyone care? Well, there *IS* a reason and this one was crafted by Bradley Crouch, so I’ll expect something rather unique here…so please continue reading. What does the assassin class get?   Chassis-wise, the class gains d8 HD, 4 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-save progression and proficiency with simple weapons, blade boot, hand crossbow, katana, kukri, rapier, sap, scimitar, short sword, shortbow (including composite), […]

    The Assassin: A Modular, Momentum Base Class

    The Assassin: A Modular, Momentum Base Class This base class, commissioned via Interjection Games’ patreon by Brandon Funderburgh, clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages, so let’s take a look!   An assassin-class? Another one? Why would anyone care? Well, there *IS* a reason and this one was crafted by Bradley Crouch, so I’ll expect something rather unique here…so please continue reading. What does the assassin class get?   Chassis-wise, the class gains d8 HD, 4 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-save progression and proficiency with simple weapons, blade boot, hand crossbow, katana, kukri, rapier, sap, scimitar, short sword, shortbow (including composite), […]

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  • Girls Gone Rogue (OSR) This massive expansion-book for the sleazy space opera RPG Alpha Blue clocks in at 80 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, 1 page inside of back cover, 1 page back cover, leaving us with 72 pages of content, so let’s take a look!   All right, before we dive in: This is designated as Mature Content. It is the expansion book for a rules-light RPG that reproduces the aesthetics of scifi-porn-satires, so if you have a problem with sexuality, dick/vagina/boob-jokes and gender stereotyping for men and women, this may not be for you. While the males and females I played this with considered […]

    Girls Gone Rogue (OSR)

    Girls Gone Rogue (OSR) This massive expansion-book for the sleazy space opera RPG Alpha Blue clocks in at 80 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 2 pages of ToC, 1 page inside of back cover, 1 page back cover, leaving us with 72 pages of content, so let’s take a look!   All right, before we dive in: This is designated as Mature Content. It is the expansion book for a rules-light RPG that reproduces the aesthetics of scifi-porn-satires, so if you have a problem with sexuality, dick/vagina/boob-jokes and gender stereotyping for men and women, this may not be for you. While the males and females I played this with considered […]

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  • Borderland Provinces: Player’s Guide (system-neutral) This book clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   So, what kind of player’s guide is this? The answer is simple: It’s the type of guide you read because you want to read it. The theme is relatively simple – instead of just confronting players with a dry synopsis of the respective regions, this pdf is written to emulate a collection of letters/correspondences and documents of characters that are traveling the borderland provinces that will be the adventuring location for the players. The intriguing component with this approach is that […]

    Borderland Provinces: Player’s Guide (system-neutral)

    Borderland Provinces: Player’s Guide (system-neutral) This book clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   So, what kind of player’s guide is this? The answer is simple: It’s the type of guide you read because you want to read it. The theme is relatively simple – instead of just confronting players with a dry synopsis of the respective regions, this pdf is written to emulate a collection of letters/correspondences and documents of characters that are traveling the borderland provinces that will be the adventuring location for the players. The intriguing component with this approach is that […]

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  • Borderland Provinces: Journey Generator (system neutral) This supplement clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, 3/4 of a page blank, leaving us with 16 1/4 pages of content, so let’s check this out!   One central component of any sandbox campaign worth its salt is the component of the journey – whether because wine and wenches await in a far-off place or because something needs to be delivered – whether a secret missive, a caravan or something altogether different. The problem that a GM does have here is that it is hard to come up with meaning full journeys – enter this book and its […]

    Borderland Provinces: Journey Generator (system-neutral)

    Borderland Provinces: Journey Generator (system neutral) This supplement clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page back cover, 3/4 of a page blank, leaving us with 16 1/4 pages of content, so let’s check this out!   One central component of any sandbox campaign worth its salt is the component of the journey – whether because wine and wenches await in a far-off place or because something needs to be delivered – whether a secret missive, a caravan or something altogether different. The problem that a GM does have here is that it is hard to come up with meaning full journeys – enter this book and its […]

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  • Borderland Provinces: Player’s Gazetteer (system-neutral) This booklet clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   The Borderland Provinces Player’s Guide took a rather brave and evocative step by focusing exclusively on the atmosphere created, on providing a book that conveys properly the unique flavor of the Borderland Provinces. At the same time, this book alone would some tables leave wanting the harsh facts, the  breakdown of the lands to be found in this illustrious region and notes on the history of the place – after all, when you have lived here for a while, you will […]

    Borderland Provinces: Player’s Gazetteer (system-neutral)

    Borderland Provinces: Player’s Gazetteer (system-neutral) This booklet clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   The Borderland Provinces Player’s Guide took a rather brave and evocative step by focusing exclusively on the atmosphere created, on providing a book that conveys properly the unique flavor of the Borderland Provinces. At the same time, this book alone would some tables leave wanting the harsh facts, the  breakdown of the lands to be found in this illustrious region and notes on the history of the place – after all, when you have lived here for a while, you will […]

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  • Steelforge Book I The first installment of Steelforge clocks in at 16 pages,. 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with  12 1/3 pages of content, so let’s take a look!   After a brief foreword by the authors, we dive right into the respective items contained herein and the first item-class already makes pretty much clear that this is NOT a standard magic item book – we begin with 3 inexpensive types of auto-loader magazines for crossbows. What do they do? Well, they make crossbows on par with bows. Thank you. That being said, I am a more than a bit weary of the ability to copy enchanted bolts […]

    Steelforge Book I

    Steelforge Book I The first installment of Steelforge clocks in at 16 pages,. 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with  12 1/3 pages of content, so let’s take a look!   After a brief foreword by the authors, we dive right into the respective items contained herein and the first item-class already makes pretty much clear that this is NOT a standard magic item book – we begin with 3 inexpensive types of auto-loader magazines for crossbows. What do they do? Well, they make crossbows on par with bows. Thank you. That being said, I am a more than a bit weary of the ability to copy enchanted bolts […]

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  • Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

    Call to Arms: Tomes of Power (Revised Edition)

    Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

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  • Bite Me! Wererats This installment of the Bite Me!-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisement, leaving us with 19 pages of content, so let’s take a look!   This time around, we take a look at wererats, now reimagined as part of the Bite Me!-series. They get +2 Dex and Con, -2 Wis, the two bloods racial feature (making you count as a parent race as well as a shapeshifter for purposes of being affected by effects), low-light vision, +2 to Perception and Survival. Beast Form works is presented in a rather precise wording construct that takes temporary hit points, equipment and the […]

    Bite Me! Wererats

    Bite Me! Wererats This installment of the Bite Me!-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 3 pages of advertisement, leaving us with 19 pages of content, so let’s take a look!   This time around, we take a look at wererats, now reimagined as part of the Bite Me!-series. They get +2 Dex and Con, -2 Wis, the two bloods racial feature (making you count as a parent race as well as a shapeshifter for purposes of being affected by effects), low-light vision, +2 to Perception and Survival. Beast Form works is presented in a rather precise wording construct that takes temporary hit points, equipment and the […]

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  • New Paths: The Trickster (Second Revision) This second revised installment of the New Paths-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf was moved up in my review-queue at the request of my players.   The trickster class presented herein receives d8 HD, a now reduced 4+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves […]

    New Paths: The Trickster (Second Revision)

    New Paths: The Trickster (Second Revision) This second revised installment of the New Paths-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf was moved up in my review-queue at the request of my players.   The trickster class presented herein receives d8 HD, a now reduced 4+Int skills per level, proficiency with simple weapons plus rapier, longsword, sap, short sword, shortbow, whip light armor and shields (excluding tower shields) and may freely cast spells while only wearing light armor and/or using a shield. The class receives 3/4 BAB-progression as well as good Ref- and Will-saves […]

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  • Darkwood Adventure Arc #2 – The Tormented and the Twisted The massive second installment of the Darkwood Adventure Arc clocks in at 128 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 122 (!!!) pages of content, so let’s take a look!   All right, so in case you haven’t read my reviews of the first full module and excursion, please wait a second and even if you don’t want to play a full sequence of modules, please continue reading, all right?   So, what makes these modules unique? Number one would be aesthetics: A central draw of these modules lies in the aesthetic and the truly […]

    Darkwood Adventure Arc #2 – The Tormented and the Twisted

    Darkwood Adventure Arc #2 – The Tormented and the Twisted The massive second installment of the Darkwood Adventure Arc clocks in at 128 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 122 (!!!) pages of content, so let’s take a look!   All right, so in case you haven’t read my reviews of the first full module and excursion, please wait a second and even if you don’t want to play a full sequence of modules, please continue reading, all right?   So, what makes these modules unique? Number one would be aesthetics: A central draw of these modules lies in the aesthetic and the truly […]

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  • After School Adventures: Picnic at Forest Cove (Revised Edition) This revised edition of the module intended for younger audiences clocks in at 9 pages, 1 page front cover, leaving us with 8 pages of content, so let’s take a look!   In case you’re new to the product line – this module is intended for play with kids, to be completed in one session after school…and impart some knowledge unobtrusively while playing. All right, got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Only GMs around? The PCs are accompanying Master Michele, in charge with wizard education towards a famous picnic spot, and […]

    After School Adventures: Picnic at Forest Cove (Revised Edition)

    After School Adventures: Picnic at Forest Cove (Revised Edition) This revised edition of the module intended for younger audiences clocks in at 9 pages, 1 page front cover, leaving us with 8 pages of content, so let’s take a look!   In case you’re new to the product line – this module is intended for play with kids, to be completed in one session after school…and impart some knowledge unobtrusively while playing. All right, got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Only GMs around? The PCs are accompanying Master Michele, in charge with wizard education towards a famous picnic spot, and […]

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  • Mythic Module Monsters: Rune Lords 6 This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan’s “Spires of Xin-Shalast”, into mythic critters, so let’s take a look and check whether this holds up!   The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. […]

    Mythic Module Monsters: Rune Lords 6

    Mythic Module Monsters: Rune Lords 6 This inexpensive little pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the back of the furious finale of RotRL, Greg A. Vaughan’s “Spires of Xin-Shalast”, into mythic critters, so let’s take a look and check whether this holds up!   The thread of the weird as a subtext of Golarion was featured in the existence of the denizens of Leng prominently, who have been translated to CR 10/MR 4. […]

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  • Mythic Module Monsters: Rune Lords 5 This inexpensive little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the mega-dungeon-centric issue of the first AP into mythic iterations.   The lowest power-level here is CR 5/MR 2, the ercinee to be more precise: The critter can use mythic power to increase its light to blinding levels, spatter nearby foes with luminous fluid and lull foes  into sleep or screech them into confusion. Solid! The CR 10/MR […]

    Mythic Module Monsters: Rune Lords 5

    Mythic Module Monsters: Rune Lords 5 This inexpensive little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the mega-dungeon-centric issue of the first AP into mythic iterations.   The lowest power-level here is CR 5/MR 2, the ercinee to be more precise: The critter can use mythic power to increase its light to blinding levels, spatter nearby foes with luminous fluid and lull foes  into sleep or screech them into confusion. Solid! The CR 10/MR […]

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  • Mythic Module Monsters: Rune Lords 4 This inexpensive little pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the by now legendary AP-installment penned by Wolfgang Baur, to be more precise, the fourth Pathfinder installment ever, into mythic versions.   All right, we begin this installment of the Mythic Module Monsters-series with the CR 7/MR 3 take on the evocative concept of the Deathweb and it IS GLORIOUS – not only can it react to combat […]

    Mythic Module Monsters: Rune Lords 4

    Mythic Module Monsters: Rune Lords 4 This inexpensive little pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the by now legendary AP-installment penned by Wolfgang Baur, to be more precise, the fourth Pathfinder installment ever, into mythic versions.   All right, we begin this installment of the Mythic Module Monsters-series with the CR 7/MR 3 take on the evocative concept of the Deathweb and it IS GLORIOUS – not only can it react to combat […]

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  • Winter Heroes: Pregenerated Characters This pdf is all about providing evocative pregens, primarily intended for use with the Reign of Winter AP and clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of how to use/introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 25 pages of content, so let’s take a look at those pregens!   First of all, how were they created? The characters herein, in default, are presented as 20-pt.-buy characters and the respective characters do have information pertaining 15-pt.-buy downscaling rules I very much appreciate. The pregens make rules of current PFRPG hardcovers as […]

    Winter Heroes: Pregenerated Characters

    Winter Heroes: Pregenerated Characters This pdf is all about providing evocative pregens, primarily intended for use with the Reign of Winter AP and clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of how to use/introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 25 pages of content, so let’s take a look at those pregens!   First of all, how were they created? The characters herein, in default, are presented as 20-pt.-buy characters and the respective characters do have information pertaining 15-pt.-buy downscaling rules I very much appreciate. The pregens make rules of current PFRPG hardcovers as […]

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  • Dispatches from the Raven Crowking Vol 1. – Choices, Context, and Consequence (DCC) The first of the Dispatches from the Raven Crowking collection of blogposts, miscellanea, new material and the like for DCC clocks in at 53 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 48 pages of content, so let’s take a look!   We begin this book with an essay that discusses roleplaying games under the criteria of the eponymous three Cs, but not before making clear that, what follows, is not intended as a cure-all or as a universal truth – it’s been a while since I’ve seen a subjectivity clause in a GM advice section and […]

    Dispatches from the Raven Crowking Vol 1. – Choices, Context, and Consequence (DCC)

    Dispatches from the Raven Crowking Vol 1. – Choices, Context, and Consequence (DCC) The first of the Dispatches from the Raven Crowking collection of blogposts, miscellanea, new material and the like for DCC clocks in at 53 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 48 pages of content, so let’s take a look!   We begin this book with an essay that discusses roleplaying games under the criteria of the eponymous three Cs, but not before making clear that, what follows, is not intended as a cure-all or as a universal truth – it’s been a while since I’ve seen a subjectivity clause in a GM advice section and […]

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  • Bite Me! Werebats This installment of the Bite Me-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 3 pages of advertisement, 2 pages of SRD (with one page sporting one paragraph of text pertaining char-hooks), leaving us with 20 pages of content, so let’s take a look!   This time around, we take a look at werebats, now reimagined as part of the Bite Me!-series. They get +2 Dex and Con, -2 Int, the two bloods racial feature (making you count as a parent race as well as a shapeshifter for purposes of being affected by effects), low-light vision, +2 to Perception and Fly. Beast Form works is presented in a rather precise wording construct that […]

    Bite Me! Werebats

    Bite Me! Werebats This installment of the Bite Me-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 3 pages of advertisement, 2 pages of SRD (with one page sporting one paragraph of text pertaining char-hooks), leaving us with 20 pages of content, so let’s take a look!   This time around, we take a look at werebats, now reimagined as part of the Bite Me!-series. They get +2 Dex and Con, -2 Int, the two bloods racial feature (making you count as a parent race as well as a shapeshifter for purposes of being affected by effects), low-light vision, +2 to Perception and Fly. Beast Form works is presented in a rather precise wording construct that […]

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  • Advantageous Abilities: Charismatic Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   So, what do we get here? In short, we get abilities you can add to specific NPCs to grant them a more unique flavor, some tricks to set them apart, if you will. Distracting Allure, for example, lets you add your Charisma modifier to Dexterity (sleight of hand) checks. As a minor nitpick, rules-language, while functional, is not 100% according to the standards. Additionally, it does imply attraction and lacks a caveat to represent other critters – RAW, […]

    Advantageous Abilities: Charismatic Abilities (5e)

    Advantageous Abilities: Charismatic Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   So, what do we get here? In short, we get abilities you can add to specific NPCs to grant them a more unique flavor, some tricks to set them apart, if you will. Distracting Allure, for example, lets you add your Charisma modifier to Dexterity (sleight of hand) checks. As a minor nitpick, rules-language, while functional, is not 100% according to the standards. Additionally, it does imply attraction and lacks a caveat to represent other critters – RAW, […]

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  • Advantageous Abilities: Humanoid Special Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. A total of 14 such abilities are included herein for your convenience. Barroom Brawler lets you ignore difficult terrain generated by bars. Below the Belt nets advantage on attacks versus foes that suffer from a variety of negative conditions…and it is here things get a bit weird – you see, the ability explicitly works for incapacitated, restrained and […]

    Advantageous Abilities: Humanoid Special Abilities (5e)

    Advantageous Abilities: Humanoid Special Abilities (5e) This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 1 page of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. A total of 14 such abilities are included herein for your convenience. Barroom Brawler lets you ignore difficult terrain generated by bars. Below the Belt nets advantage on attacks versus foes that suffer from a variety of negative conditions…and it is here things get a bit weird – you see, the ability explicitly works for incapacitated, restrained and […]

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  • Campaign Backdrops: Hills & Mountains This installment of Raging Swan Press’ Campaign Backdrops-compilations clocks in at 115 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with an impressive 108 pages of content, so let’s take a look!   This being a compilation of material, we begin this massive book with a handy list of statblcoks by CR with the respective page number for easy reference obviously included. Beyond that, the pdf provides advice for novice GMs on how to read statblocks and an extensive acknowledgement of author bios – I mention the latter primarily since I consider this aspect to be great and […]

    Campaign Backdrops: Hills & Mountains

    Campaign Backdrops: Hills & Mountains This installment of Raging Swan Press’ Campaign Backdrops-compilations clocks in at 115 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with an impressive 108 pages of content, so let’s take a look!   This being a compilation of material, we begin this massive book with a handy list of statblcoks by CR with the respective page number for easy reference obviously included. Beyond that, the pdf provides advice for novice GMs on how to read statblocks and an extensive acknowledgement of author bios – I mention the latter primarily since I consider this aspect to be great and […]

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  • Strange Magic Expanded – The Ethercoustic Theurge This little expansion for Strange Magic clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The ethercoustic theurge is a new 5-level PrC who gains up to +2 BAB-, Fort- and Ref-progression and +3 Will-save progression. The class gains 4+Int skills per level, no new proficiencies and has d6 HD. To qualify, you must have 7 ranks in Knowledge(Arcana) and Perform (Conducting) to show for as well as the ability to cast etherspells with 2nd level manifestations and prepare scores with at least two melodies.   This being a theurge-PrC for combining composition and ethermagic,, the levels […]

    Strange Magic Expanded – The Ethercoustic Theurge

    Strange Magic Expanded – The Ethercoustic Theurge This little expansion for Strange Magic clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   The ethercoustic theurge is a new 5-level PrC who gains up to +2 BAB-, Fort- and Ref-progression and +3 Will-save progression. The class gains 4+Int skills per level, no new proficiencies and has d6 HD. To qualify, you must have 7 ranks in Knowledge(Arcana) and Perform (Conducting) to show for as well as the ability to cast etherspells with 2nd level manifestations and prepare scores with at least two melodies.   This being a theurge-PrC for combining composition and ethermagic,, the levels […]

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  • Mythic Module Monsters – Rune Lords 3 This inexpensive little pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in back of the 3rd book of the by now legendary first Pathfinder-AP, Nick Logue’s twisted hillbilly horror saga “The Hook Mountain Massacre”, into mythic versions.   The lowest CR/MR creature herein, at CR 6/MR 2 smoke haunt, was my least favorite critter in the original module. It has been upgraded significantly: The critter now features reflexive fire […]

    Mythic Module Monsters – Rune Lords 3

    Mythic Module Monsters – Rune Lords 3 This inexpensive little pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in back of the 3rd book of the by now legendary first Pathfinder-AP, Nick Logue’s twisted hillbilly horror saga “The Hook Mountain Massacre”, into mythic versions.   The lowest CR/MR creature herein, at CR 6/MR 2 smoke haunt, was my least favorite critter in the original module. It has been upgraded significantly: The critter now features reflexive fire […]

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  • Mythic Module Monsters – Rune Lords 2 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the bacl of the by now legendary RotRL-installment “Skinsaw Murders”, the second Pathfinder installment, into mythic versions.   The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit  blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic […]

    Mythic Module Monsters – Rune Lords 2

    Mythic Module Monsters – Rune Lords 2 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts the beasts in the bacl of the by now legendary RotRL-installment “Skinsaw Murders”, the second Pathfinder installment, into mythic versions.   The pdf begins with the Lyrakien Azata at CR /MR 1,who may anchor herself to a fixed space and emit  blasts of starlight that deal different damage-types for different alignments. At the same CR/MR-rating, mythic boggards have a caustic […]

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  • Mythic Module Monsters – Rune Lords 1 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts these beasts featured in the by now legendary first RotRL, the first Pathfinder installment ever, into mythic versions.   The first critter herein would be the CR 5/MR 2 Attic Whisperer – and one look at the critter makes clear that this is no hack job: White a morale-sapping aura of decrepitude, fast healing while within debris-laden areas and claws […]

    Mythic Module Monsters – Rune Lords 1

    Mythic Module Monsters – Rune Lords 1 This inexpensive little pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   What exactly is in here? Well, know how the AP-installment have a couple of monsters in the back? This book converts these beasts featured in the by now legendary first RotRL, the first Pathfinder installment ever, into mythic versions.   The first critter herein would be the CR 5/MR 2 Attic Whisperer – and one look at the critter makes clear that this is no hack job: White a morale-sapping aura of decrepitude, fast healing while within debris-laden areas and claws […]

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  • Adventure Quarterly #7 The 7th installment of Rite Publishing’s quarterly magazine, their spiritual heir to Dungeon, if you will, clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 57 pages of content, so let’s take a look!   As always, this installment begins with a brief editorial by Robert N- Emerson before diving into the modules, but let’s take a look at the supplemental material first. Why? Because it is extremely useful: Steven D. Russell provides an article that helps structuring PC subplots in your campaign…and he has a 100-entry-strong table of Pre-Butt Kicking One Liners. This table is incredibly awesome: […]

    Adventure Quarterly #7

    Adventure Quarterly #7 The 7th installment of Rite Publishing’s quarterly magazine, their spiritual heir to Dungeon, if you will, clocks in at 63 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 57 pages of content, so let’s take a look!   As always, this installment begins with a brief editorial by Robert N- Emerson before diving into the modules, but let’s take a look at the supplemental material first. Why? Because it is extremely useful: Steven D. Russell provides an article that helps structuring PC subplots in your campaign…and he has a 100-entry-strong table of Pre-Butt Kicking One Liners. This table is incredibly awesome: […]

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  • Shrine of Serpents This AP-plug-in clocks in at 23 pages, 2 pages front cover (it’s also the last page of the pdf), 1 page editorial, 1 page introduction/how-to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with a total of 14 pages for the module herein, so let’s take a look!   This module is intended to be played between module 3 and 4 of the Mummy’s Mask AP and is targeted at 8-10th level PCs, but, being a dungeon, it works equally well in any quasi-Egyptian context or in any context that uses a certain Sword & Sorcery aesthetic.   That out of the way, this is an adventure-review and […]

    Shrine of Serpents

    Shrine of Serpents This AP-plug-in clocks in at 23 pages, 2 pages front cover (it’s also the last page of the pdf), 1 page editorial, 1 page introduction/how-to use, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with a total of 14 pages for the module herein, so let’s take a look!   This module is intended to be played between module 3 and 4 of the Mummy’s Mask AP and is targeted at 8-10th level PCs, but, being a dungeon, it works equally well in any quasi-Egyptian context or in any context that uses a certain Sword & Sorcery aesthetic.   That out of the way, this is an adventure-review and […]

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