Archive for December, 2016

  • The Lost Lands: Bard’s Gate (PFRPG/5e/OSR) This colossal TOME clocks in at 535 pages of content, 1 page front cover, 2 pages editorial/introduction, 1 page advertisement/product checklist, 3 pages of ToC, 2 pages of SRD, 1 page obituaries, 1 page back cover, leaving us with 524 pages of content.   Yeah, I know. You expected Northlands Saga first. Well, while I was digging through THAT massive tome, I was asked by several people to cover this monster first. So I listened, put Northlands Saga on the back-burner (its review should hit site early 2017) and instead started devouring this massive tome. So consider seeing this first to be basically me listening to the vox populi.   Ahem. Let that page-count […]

    The Lost Lands: Bard’s Gate (PFRPG/5e/OSR)

    The Lost Lands: Bard’s Gate (PFRPG/5e/OSR) This colossal TOME clocks in at 535 pages of content, 1 page front cover, 2 pages editorial/introduction, 1 page advertisement/product checklist, 3 pages of ToC, 2 pages of SRD, 1 page obituaries, 1 page back cover, leaving us with 524 pages of content.   Yeah, I know. You expected Northlands Saga first. Well, while I was digging through THAT massive tome, I was asked by several people to cover this monster first. So I listened, put Northlands Saga on the back-burner (its review should hit site early 2017) and instead started devouring this massive tome. So consider seeing this first to be basically me listening to the vox populi.   Ahem. Let that page-count […]

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  • Four Horsemen Present: Living Items This installment of the Four Horsemen present-series clocks in at 29 pages, 1 page front cover, 1 page SRD, 1/2 a page of editorial, leaving us with 26.5 pages of content, so let’s take a look!   So, what are living items? Well, for one, they are one step beyond intelligent magic items: They are potentially complex personalities beyond the confines of the purpose-driven aspects we usually associate with them; personality-wise, they are ultimately alive as such, they are prone to switching outlooks over the course of their existence. From a roleplaying perspective, the question of identity and its representation becomes particularly intriguing. For balance purposes, living items are treated as constructs, not objects and […]

    Four Horsemen Present: Living Items

    Four Horsemen Present: Living Items This installment of the Four Horsemen present-series clocks in at 29 pages, 1 page front cover, 1 page SRD, 1/2 a page of editorial, leaving us with 26.5 pages of content, so let’s take a look!   So, what are living items? Well, for one, they are one step beyond intelligent magic items: They are potentially complex personalities beyond the confines of the purpose-driven aspects we usually associate with them; personality-wise, they are ultimately alive as such, they are prone to switching outlooks over the course of their existence. From a roleplaying perspective, the question of identity and its representation becomes particularly intriguing. For balance purposes, living items are treated as constructs, not objects and […]

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  • Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (5e) This installment f the Tangible Taverns-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page foreword, 1 page advertisement/SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   A gorgeous white mansion caters to the ladies of good taste; it is frankly a fact that whomever has two X-chromosomes alongside a certain standing and pedigree should most certainly not be seen slumming in rowdy taverns. Instead, it would indeed be significantly more rewarding for such privileged ladies to visit the Delectable Dragonfly, a tea house of exquisitely good taste, where the gossip of the local elite and […]

    Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (5e)

    Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) (5e) This installment f the Tangible Taverns-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page foreword, 1 page advertisement/SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   A gorgeous white mansion caters to the ladies of good taste; it is frankly a fact that whomever has two X-chromosomes alongside a certain standing and pedigree should most certainly not be seen slumming in rowdy taverns. Instead, it would indeed be significantly more rewarding for such privileged ladies to visit the Delectable Dragonfly, a tea house of exquisitely good taste, where the gossip of the local elite and […]

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  • Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) This installment f the Tangible Taverns-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page foreword, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   A gorgeous white mansion caters to the ladies of good taste; it is frankly a fact that whomever has two X-chromosomes alongside a certain standing and pedigree should most certainly not be seen slumming in rowdy taverns. Instead, it would indeed be significantly more rewarding for such privileged ladies to visit the Delectable Dragonfly, a tea house of exquisitely good taste, where the gossip of the […]

    Tangible Taverns: The Delectable Dragonfly (A Tea House Twist)

    Tangible Taverns: The Delectable Dragonfly (A Tea House Twist) This installment f the Tangible Taverns-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page foreword, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   A gorgeous white mansion caters to the ladies of good taste; it is frankly a fact that whomever has two X-chromosomes alongside a certain standing and pedigree should most certainly not be seen slumming in rowdy taverns. Instead, it would indeed be significantly more rewarding for such privileged ladies to visit the Delectable Dragonfly, a tea house of exquisitely good taste, where the gossip of the […]

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  • Roll XX: Double Damage (system-neutral) This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page foreword/how-to-use, 1 page ToC, 1 page advertisement, leaving us with 27 pages of content – these pages are formatted for A5 (6” by 9”), which means you can comfortable fit 4 of them on one A4-page, should you elect to print this out.   So, what do we get this time around? In contrast to the first Roll XX-book, this one has a more limited scope: In general, the questions and answers are framed by an aesthetic that could be summed up as dark fantasy. The general formula has also evolved, if you will. Take a look at the […]

    Roll XX: Double Damage (system-neutral)

    Roll XX: Double Damage (system-neutral) This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page foreword/how-to-use, 1 page ToC, 1 page advertisement, leaving us with 27 pages of content – these pages are formatted for A5 (6” by 9”), which means you can comfortable fit 4 of them on one A4-page, should you elect to print this out.   So, what do we get this time around? In contrast to the first Roll XX-book, this one has a more limited scope: In general, the questions and answers are framed by an aesthetic that could be summed up as dark fantasy. The general formula has also evolved, if you will. Take a look at the […]

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  • Roll XX (system-neutral) This massive book clocks in at 103 pages, 1 page front cover, 1 page editorial,3 pages of ToC – leaving us with 98 pages of content. The pages themselves are designed for an A5 (6” by 9”)-standard and if you print it out, you can easily fit 4 pages on a given page.   So, this is one of those books that you don’t think you need – but sooner or later do. It is, in short, a massive GM-inspiration/dressing book, but unlike most: Where usually, you get pretty generic dressing to generate details, this book deals with questions and their answers: Basically, you look at one question, roll 1d20 and there you go. Or, well, you […]

    Roll XX (system-neutral)

    Roll XX (system-neutral) This massive book clocks in at 103 pages, 1 page front cover, 1 page editorial,3 pages of ToC – leaving us with 98 pages of content. The pages themselves are designed for an A5 (6” by 9”)-standard and if you print it out, you can easily fit 4 pages on a given page.   So, this is one of those books that you don’t think you need – but sooner or later do. It is, in short, a massive GM-inspiration/dressing book, but unlike most: Where usually, you get pretty generic dressing to generate details, this book deals with questions and their answers: Basically, you look at one question, roll 1d20 and there you go. Or, well, you […]

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  • Mourners: Scum of Shatterdown (Fiction) And now for something completely different: “Mourners: The Scum of Shatterdown” would be Dreamscarred Press’ and author Jade Ripley’s first foray into the realms of fantasy fiction; structure-wise, it is a 156 page novella, but frankly, its plot could have fitted the pages of a significantly larger-sized book. The pace of the narrative is, ultimately, one that is quick and does not waste your time.   I will try to refrain from resorting to spoilers in this review, since it is my firm believe that just summing up the plot of a novel is, ultimately a futile exercise that benefits no one.   If you’re looking for long, drawn-out descriptions of even the minutest detail, […]

    Mourners: Scum of Shatterdown (Fiction)

    Mourners: Scum of Shatterdown (Fiction) And now for something completely different: “Mourners: The Scum of Shatterdown” would be Dreamscarred Press’ and author Jade Ripley’s first foray into the realms of fantasy fiction; structure-wise, it is a 156 page novella, but frankly, its plot could have fitted the pages of a significantly larger-sized book. The pace of the narrative is, ultimately, one that is quick and does not waste your time.   I will try to refrain from resorting to spoilers in this review, since it is my firm believe that just summing up the plot of a novel is, ultimately a futile exercise that benefits no one.   If you’re looking for long, drawn-out descriptions of even the minutest detail, […]

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  • Hypercorps 2099 This massive book clocks in at 206 pages, 1 page front cover, 1 page backer list, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 197 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, […]

    Hypercorps 2099

    Hypercorps 2099 This massive book clocks in at 206 pages, 1 page front cover, 1 page backer list, 1 page editorial, 1 page ToC, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 197 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, […]

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  • Hypercorps 2099 (5e) This massive campaign setting/toolkit clocks in at 190 pages, 1 page front cover, 1 page backer thanks, 1 page editorial, 1 page ToC, 1 page SRD, 4 pages of advertisement, leaving us with 181 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, where hippies […]

    Hypercorps 2099 (5e)

    Hypercorps 2099 (5e) This massive campaign setting/toolkit clocks in at 190 pages, 1 page front cover, 1 page backer thanks, 1 page editorial, 1 page ToC, 1 page SRD, 4 pages of advertisement, leaving us with 181 pages of content, so let’s take a look!   In 1876, the first time traveler managed to slip back 200 years back in time; this introduced ripples and other types of rifts to our world, bringing elves, halflings, etc. to our world as emissaries of magic. Ever since, the world has not been the same – Hypercorps 2099 is an allotopia, where time travel super soldiers and the like have influenced our history; where a dark elf assassin started WW I, where hippies […]

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  • Places of Power: Monastery of the Marble Palm This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   On the ocean’s shore, crafted from alien blue marble found nowhere in the vicinity, rises a titanic hand from the landscape, as if grasping towards the sky. The strange structure is impervious to magic and only enchanted weapons have ever managed to mar its facade. Known as Alrakkham’s Glory, some ancient time ago, living quarters have been carved from the structure and those that spend time here tell of […]

    Places of Power: Monastery of the Marble Palm

    Places of Power: Monastery of the Marble Palm This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   On the ocean’s shore, crafted from alien blue marble found nowhere in the vicinity, rises a titanic hand from the landscape, as if grasping towards the sky. The strange structure is impervious to magic and only enchanted weapons have ever managed to mar its facade. Known as Alrakkham’s Glory, some ancient time ago, living quarters have been carved from the structure and those that spend time here tell of […]

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  • Places of Power: The Mudded Manse This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Deep in the midst of the dreaded Salt Mire, near Thornhill, there is a manse at the top of a foreboding cliff, in the midst of the murky swamp. It is rumored to be haunted…WAIT. Wait, I tell you. Seriously, this is going somewhere you did not expect. Serious research via the high lore DCs can provide the information that one Vississ Leeai cleared out the place a couple of years […]

    Places of Power: The Mudded Manse

    Places of Power: The Mudded Manse This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Deep in the midst of the dreaded Salt Mire, near Thornhill, there is a manse at the top of a foreboding cliff, in the midst of the murky swamp. It is rumored to be haunted…WAIT. Wait, I tell you. Seriously, this is going somewhere you did not expect. Serious research via the high lore DCs can provide the information that one Vississ Leeai cleared out the place a couple of years […]

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  • Letters from the Flaming Crab: Inspired by Heraldry This installment of the Letters from the Flaming Crab-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the well-written correspondence from the planes-hopping UCS Flaming Crab – this time in the guise of a rather personal letter that mentions the strength a coat of arms brought to a member of the crew…and indeed, thus established is the leitmotif for this one’s installment, which first begins with a small bestiary-section of creatures influenced by coats of arms, and yes, they come with […]

    Letters from the Flaming Crab: Inspired by Heraldry

    Letters from the Flaming Crab: Inspired by Heraldry This installment of the Letters from the Flaming Crab-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the well-written correspondence from the planes-hopping UCS Flaming Crab – this time in the guise of a rather personal letter that mentions the strength a coat of arms brought to a member of the crew…and indeed, thus established is the leitmotif for this one’s installment, which first begins with a small bestiary-section of creatures influenced by coats of arms, and yes, they come with […]

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  • Fat Goblin Traveler’s Guide to Hell This massive book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page back cover, 1 page of advertisement, leaving us with 52 pages of content, so let’s take a look!   So, what is this? Well, a travel guide – after a one-page frame narrative that acts as a fluffy red thread suffusing the pdf, we begin with the conception of hell…and it is not like what you’d expect. Instead of envisioning hell as a traditional plane that is separate from the world it is tied to, this pdf envisions a concept of hell closer akin to AAW Games’ HEL in their Aventyr-setting. […]

    Fat Goblin Traveler’s Guide to Hell

    Fat Goblin Traveler’s Guide to Hell This massive book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page back cover, 1 page of advertisement, leaving us with 52 pages of content, so let’s take a look!   So, what is this? Well, a travel guide – after a one-page frame narrative that acts as a fluffy red thread suffusing the pdf, we begin with the conception of hell…and it is not like what you’d expect. Instead of envisioning hell as a traditional plane that is separate from the world it is tied to, this pdf envisions a concept of hell closer akin to AAW Games’ HEL in their Aventyr-setting. […]

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  • Eldritch Archeologist Hybrid Classrtisnab.ru This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review is based on the revised iteration of the class.   The eldritch archeologist, chassis-wise, receives d10 HD, 4 + Int skills per levels, proficiency with simple and martial weapons as well as with all firearms and light armors.  The class receives full BAB-progression as well as good Fort-saves. The eldritch archeologist adds 1/2 class level to all Knowledge skill checks and may, at first level, use a swift action to grant himself a +1 luck bonus to atk, saves, […]

    Eldritch Archeologist Hybrid Class

    Eldritch Archeologist Hybrid Classrtisnab.ru This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review is based on the revised iteration of the class.   The eldritch archeologist, chassis-wise, receives d10 HD, 4 + Int skills per levels, proficiency with simple and martial weapons as well as with all firearms and light armors.  The class receives full BAB-progression as well as good Fort-saves. The eldritch archeologist adds 1/2 class level to all Knowledge skill checks and may, at first level, use a swift action to grant himself a +1 luck bonus to atk, saves, […]

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  • Treasury of Winter (revised edition) This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just […]

    Treasury of Winter (revised edition)

    Treasury of Winter (revised edition) This collection of magic items, intended (though not exclusively!) for use with the Reign of Winter AP clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page introduction, 3 pages of advertisements, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look at what we can find here!   We begin this collection with a handy list of items by price, covering the span between 1400 gp and massive 110,308 gp before going into the items by category; within each category, the items are organized alphabetically, just […]

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  • A Green Jewel They Must Possess (OSR) The first stand-alone module for the rules-light Outer Presence role-playing game clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look!   Before we dive into the meat and grit of the module, we are introduced with a 20-entry strong table of character subplots for PCs – whether en route towards a bad drug-habit, PTSD getting worse or having been diagnosed with terminal cancer, there is a stressor back in the PC’s mind. It is autumn in Chicago, sometime during the 1970s and the second concept to determine would be how the PCs are aligned with Ezra Jackson, their […]

    A Green Jewel They Must Possess (OSR)

    A Green Jewel They Must Possess (OSR) The first stand-alone module for the rules-light Outer Presence role-playing game clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look!   Before we dive into the meat and grit of the module, we are introduced with a 20-entry strong table of character subplots for PCs – whether en route towards a bad drug-habit, PTSD getting worse or having been diagnosed with terminal cancer, there is a stressor back in the PC’s mind. It is autumn in Chicago, sometime during the 1970s and the second concept to determine would be how the PCs are aligned with Ezra Jackson, their […]

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  • The Ferryport Adventures: The Dead Gulch This is the second part of the “Return of the Fey”-AP set in the world of Dark Return (previously known by the elven name, Uteria) and clocks in at 99 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s take a look!   It should be noted, though, that not all parts of this book are module-material; the final 26 pages are devoted to the “Tome of the Arts” – a guide to magic in the setting. If you are not interesting in that, please skip below to the review.   Since this aspect is pretty […]

    The Ferryport Adventures: The Dead Gulch

    The Ferryport Adventures: The Dead Gulch This is the second part of the “Return of the Fey”-AP set in the world of Dark Return (previously known by the elven name, Uteria) and clocks in at 99 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s take a look!   It should be noted, though, that not all parts of this book are module-material; the final 26 pages are devoted to the “Tome of the Arts” – a guide to magic in the setting. If you are not interesting in that, please skip below to the review.   Since this aspect is pretty […]

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  • Castle Falkensteinvisualcage.ru This massive RPG clocks in at 226 pages, 1 page front cover, 1 page back cover, 1 page inside of front cover, 2 pages of editorial/ToC, leaving us with 221 pages of content, so let’s take a look!   So, what is Castel Falkenstein? In short, it is one diceless pioneer of the pioneers of both Neo-Victorianism and steampunk-aesthetics. The year if 1870 in an allotopia of our own world and it, unlike the literary genres, does not necessarily take a grim or even dark approach to the era: Instead, it very much embraces a fantastic glorification of the good, high life or the upstanding, virtuous epitome of the age of enlightenment before the cynicism and disillusion of […]

    Castle Falkenstein

    Castle Falkensteinvisualcage.ru This massive RPG clocks in at 226 pages, 1 page front cover, 1 page back cover, 1 page inside of front cover, 2 pages of editorial/ToC, leaving us with 221 pages of content, so let’s take a look!   So, what is Castel Falkenstein? In short, it is one diceless pioneer of the pioneers of both Neo-Victorianism and steampunk-aesthetics. The year if 1870 in an allotopia of our own world and it, unlike the literary genres, does not necessarily take a grim or even dark approach to the era: Instead, it very much embraces a fantastic glorification of the good, high life or the upstanding, virtuous epitome of the age of enlightenment before the cynicism and disillusion of […]

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  • Psionics Augmented: Soulknives III The third expansion-pdf for the soulknife class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 page blank, 1 page advertisement, leaving us with 9.5 pages, though these pages are chock-full with text – and this time around, we look at a ton of PrCs…so what do we get?   After the obligatory introduction page, including the high-power-advice sidebar we know from the predecessors, we are introduced to the first of the PrCs, the Marvel. All PrCs herein cover the full 10 standard levels of PrCs.   The marvel, chassis-wise, receives d12 HD and receives 4 + Int skills per level as well as 9/10th manifester level progression, full […]

    Psionics Augmented: Soulknives III

    Psionics Augmented: Soulknives III The third expansion-pdf for the soulknife class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 page blank, 1 page advertisement, leaving us with 9.5 pages, though these pages are chock-full with text – and this time around, we look at a ton of PrCs…so what do we get?   After the obligatory introduction page, including the high-power-advice sidebar we know from the predecessors, we are introduced to the first of the PrCs, the Marvel. All PrCs herein cover the full 10 standard levels of PrCs.   The marvel, chassis-wise, receives d12 HD and receives 4 + Int skills per level as well as 9/10th manifester level progression, full […]

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  • Legendary Hybrids: Deadeye Hexerlux-standart.ru The first of Legendary Games’ hybrid classes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Hybrid classes – they can be amazing, but at the same time, they can be disparate entities sans unique mechanics…so what is the deadeye hexer? Well, first of all, he is basically a hybrid of the gunslinger and witch classes and gains, chassis-wise, d8 HD, 4 + Int skills per level and 3/4 […]

    Legendary Hybrids: Deadeye Hexer

    Legendary Hybrids: Deadeye Hexerlux-standart.ru The first of Legendary Games’ hybrid classes clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   Hybrid classes – they can be amazing, but at the same time, they can be disparate entities sans unique mechanics…so what is the deadeye hexer? Well, first of all, he is basically a hybrid of the gunslinger and witch classes and gains, chassis-wise, d8 HD, 4 + Int skills per level and 3/4 […]

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  • Green Devil Face #3 (OSR)abisgroup.ru The third installment of the Green Devil Face magazine clocks in at 15 pages, the first page of which would be devoted to editorial + introduction, leaving us with 14 pages, so let’s take a look!   Alfred John Dalziel begins with an interesting pool that regrows lost limbs – but, in the case of anything but a neutral adventurer, the limb has the opposite alignment of its owner, which may result in confusion. It is also suggested to make the save potentially penalizes, depending on the amount regrown. Yeah, call be cynical, but been there, done that.   Andreas Davour has a neat, sadistic little trap: A harmless room, non-descript, really, with a treasure […]

    Green Devil Face #3 (OSR)

    Green Devil Face #3 (OSR)abisgroup.ru The third installment of the Green Devil Face magazine clocks in at 15 pages, the first page of which would be devoted to editorial + introduction, leaving us with 14 pages, so let’s take a look!   Alfred John Dalziel begins with an interesting pool that regrows lost limbs – but, in the case of anything but a neutral adventurer, the limb has the opposite alignment of its owner, which may result in confusion. It is also suggested to make the save potentially penalizes, depending on the amount regrown. Yeah, call be cynical, but been there, done that.   Andreas Davour has a neat, sadistic little trap: A harmless room, non-descript, really, with a treasure […]

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  • Book of Lairs Map Pack (system neutral)Бакланы This massive pdf contains 54 pages, 1 page front cover, 1 page editorial, leaving us with 52 pages, so what do we get?   In short, we get cartography from the Robert Brookes, Liz Courts, Jason Engle, Alyssa Faden, Todd Gamble, Sean Macdonald, Alex Moore, Jon Pintar, Tommi Salama – intended originally for the Book of Lairs (review forthcoming!), the maps within this tome can be used for just about any fantastic environment and the maps differ in two crucial ways:   Number one: If you’re familiar with the names listed, you’ll note that they are pretty much synonymous with great cartography. I am not engaging in hyperbole when I’m saying that they […]

    Book of Lairs Map Pack (system neutral)

    Book of Lairs Map Pack (system neutral)Бакланы This massive pdf contains 54 pages, 1 page front cover, 1 page editorial, leaving us with 52 pages, so what do we get?   In short, we get cartography from the Robert Brookes, Liz Courts, Jason Engle, Alyssa Faden, Todd Gamble, Sean Macdonald, Alex Moore, Jon Pintar, Tommi Salama – intended originally for the Book of Lairs (review forthcoming!), the maps within this tome can be used for just about any fantastic environment and the maps differ in two crucial ways:   Number one: If you’re familiar with the names listed, you’ll note that they are pretty much synonymous with great cartography. I am not engaging in hyperbole when I’m saying that they […]

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  • Book of Lairs (5e)reteks.ru This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisements, 1 page of SRD, leaving us with a total of 102 pages of content, so let’s take a look!   All right, before we do…what is this? In short, it could be considered to be a massive companion tome to the even more massive Tome of Beasts, but that would be only the tip of the ice-berg. Basically, this massive book contains a significant array of set-piece locations you can easily drop into your game, with the opposition making partially use of the monsters from the Tome of Beasts. While the book does not […]

    Book of Lairs (5e)

    Book of Lairs (5e)reteks.ru This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisements, 1 page of SRD, leaving us with a total of 102 pages of content, so let’s take a look!   All right, before we do…what is this? In short, it could be considered to be a massive companion tome to the even more massive Tome of Beasts, but that would be only the tip of the ice-berg. Basically, this massive book contains a significant array of set-piece locations you can easily drop into your game, with the opposition making partially use of the monsters from the Tome of Beasts. While the book does not […]

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  • The Ice Ælves of NiflæheimБассейны. Сделать бассейн This racial pdf clocks in at 10 pages, 1 page front cover, 1 page preface/editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, what is Niflæheim, the home of the ice ælves that so strongly shapes the whole race? Well, as the preface states, it is somewhere along the lines of Mad Max meeting 30 Days of Night – basically Antarctic survival in a fantastic context. It should come as no surprise then that the history of the ice ælves and their clades is written in blood and tragedy.   It is against said exceedingly harsh environment that these people have carved out their […]

    The Ice Ælves of Niflæheim

    The Ice Ælves of NiflæheimБассейны. Сделать бассейн This racial pdf clocks in at 10 pages, 1 page front cover, 1 page preface/editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   So, what is Niflæheim, the home of the ice ælves that so strongly shapes the whole race? Well, as the preface states, it is somewhere along the lines of Mad Max meeting 30 Days of Night – basically Antarctic survival in a fantastic context. It should come as no surprise then that the history of the ice ælves and their clades is written in blood and tragedy.   It is against said exceedingly harsh environment that these people have carved out their […]

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  • Hypercorps 2099 Wasteland – The Doctor Class (5e) This free teaser for the Hypercorps 2099 Wasteland-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   After a text of flavorful introduction and the considerations when making a doctor, we dive right into the mechanics of the class; as a minor nitpick, we do not get quick build notes for the class, but considering this one’s teaser-nature, I’m okay with that. Doctors gain 1d8 Hit Dice, proficiency in light armor, shields, simple weapons, ranged martial weapons, Healer’s kit and medical hit, Intelligence and Charisma and 3 skills chosen from History, Insight, Investigation, […]

    Hypercorps 2099 Wasteland – The Doctor Class (5e)

    Hypercorps 2099 Wasteland – The Doctor Class (5e) This free teaser for the Hypercorps 2099 Wasteland-setting clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   After a text of flavorful introduction and the considerations when making a doctor, we dive right into the mechanics of the class; as a minor nitpick, we do not get quick build notes for the class, but considering this one’s teaser-nature, I’m okay with that. Doctors gain 1d8 Hit Dice, proficiency in light armor, shields, simple weapons, ranged martial weapons, Healer’s kit and medical hit, Intelligence and Charisma and 3 skills chosen from History, Insight, Investigation, […]

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  • Monster Classes: True Dragon This installment of Dreamscarred Press’ Monster Classes-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines […]

    Monster Classes: True Dragon

    Monster Classes: True Dragon This installment of Dreamscarred Press’ Monster Classes-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the guidelines […]

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