Archive for February, 2017

  • Four Horsemen Present: Heralds of the Apocalypse This massive pdf clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 42 pages of content – quite a lot, so let’s take a look!   So, what exactly is this? In short, this constitutes a massive toolkit that deals with evil campaigns. Everyone who has ran an evil campaign can attest to the special considerations such a campaign demands of the GM, particularly if you do not restrict the chosen options to Lawful Evil only. (And yes, I have ran multiple evil campaigns…though all started as the PCs being good guys…says something. I guess…)   Anyways, there are quite a few things to […]

    Four Horsemen Present: Heralds of the Apocalypse

    Four Horsemen Present: Heralds of the Apocalypse This massive pdf clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 42 pages of content – quite a lot, so let’s take a look!   So, what exactly is this? In short, this constitutes a massive toolkit that deals with evil campaigns. Everyone who has ran an evil campaign can attest to the special considerations such a campaign demands of the GM, particularly if you do not restrict the chosen options to Lawful Evil only. (And yes, I have ran multiple evil campaigns…though all started as the PCs being good guys…says something. I guess…)   Anyways, there are quite a few things to […]

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  • GM’s Miscellany: Village Backdrops IV The fourth installment of the amazing Village Backdrop-series clocks in at 92 pages, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC (including statblocks by CR), 2 pages of author bios (wish all books included that – author name recognition is important!), 1 page advice on reading statblocks for novice GMs, 1 page SRD, 1 page back cover, leaving us with a total of 81 pages of content, so let’s take a look!   This book contains the villages of Cahill Abbey, Feigrvidr, Feyhall, Greystone, Macrimei, Ossoka Draconsha, Revenge, Shroudhaven, Silver Bluff, Tigley, Umelas, Vaagwol and Y’taris. These villages all have in common that I have actually reviewed the respective […]

    GM’s Miscellany: Village Backdrops IV

    GM’s Miscellany: Village Backdrops IV The fourth installment of the amazing Village Backdrop-series clocks in at 92 pages, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC (including statblocks by CR), 2 pages of author bios (wish all books included that – author name recognition is important!), 1 page advice on reading statblocks for novice GMs, 1 page SRD, 1 page back cover, leaving us with a total of 81 pages of content, so let’s take a look!   This book contains the villages of Cahill Abbey, Feigrvidr, Feyhall, Greystone, Macrimei, Ossoka Draconsha, Revenge, Shroudhaven, Silver Bluff, Tigley, Umelas, Vaagwol and Y’taris. These villages all have in common that I have actually reviewed the respective […]

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  • Village Backdrop: Greystone This installment of RSP’s Village Backdrop-series is 12 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look at the settlement!   Sharp-inclined hills huddle together in the deepened shadows of the Mottled Spire, where, once upon a time, settlers from nearby Languard founded a fishing village and outpost for a watchtower/lighthouse. Linked by steep and narrow, inhospitable inclines, the village that was here may once have housed up to 200 people…but nowadays, greystone is a shadow of its former self, with not even 70 souls remaining…and whether they’d constitute humans ultimately depends on […]

    Village Backdrop: Greystone

    Village Backdrop: Greystone This installment of RSP’s Village Backdrop-series is 12 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let’s take a look at the settlement!   Sharp-inclined hills huddle together in the deepened shadows of the Mottled Spire, where, once upon a time, settlers from nearby Languard founded a fishing village and outpost for a watchtower/lighthouse. Linked by steep and narrow, inhospitable inclines, the village that was here may once have housed up to 200 people…but nowadays, greystone is a shadow of its former self, with not even 70 souls remaining…and whether they’d constitute humans ultimately depends on […]

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  • Village Backdrop: Greystone (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Sharp-inclined hills huddle together in the deepened shadows of the Mottled Spire, where, once upon a time, settlers from nearby Languard founded a fishing village and outpost for a watchtower/lighthouse. Linked by steep and narrow, inhospitable inclines, the village that was here may once have housed up to 200 people…but nowadays, greystone is a shadow of its former self, with not even 70 souls remaining…and whether they’d constitute humans ultimately […]

    Village Backdrop: Greystone (system neutral)

    Village Backdrop: Greystone (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Sharp-inclined hills huddle together in the deepened shadows of the Mottled Spire, where, once upon a time, settlers from nearby Languard founded a fishing village and outpost for a watchtower/lighthouse. Linked by steep and narrow, inhospitable inclines, the village that was here may once have housed up to 200 people…but nowadays, greystone is a shadow of its former self, with not even 70 souls remaining…and whether they’d constitute humans ultimately […]

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  • Village Backdrop: Greystone (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Sharp-inclined hills huddle together in the deepened shadows of the Mottled Spire, where, once upon a time, settlers from nearby Languard founded a fishing village and outpost for a watchtower/lighthouse. Linked by steep and narrow, inhospitable inclines, the village that was here may once have housed up to 200 people…but nowadays, greystone is a shadow of its former self, with not even 70 souls remaining…and whether they’d constitute humans ultimately depends […]

    Village Backdrop: Greystone (5e)

    Village Backdrop: Greystone (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Sharp-inclined hills huddle together in the deepened shadows of the Mottled Spire, where, once upon a time, settlers from nearby Languard founded a fishing village and outpost for a watchtower/lighthouse. Linked by steep and narrow, inhospitable inclines, the village that was here may once have housed up to 200 people…but nowadays, greystone is a shadow of its former self, with not even 70 souls remaining…and whether they’d constitute humans ultimately depends […]

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  • Hybrid Classes Vol. I This collection of hybrid classes clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page empty after editorial (why?), 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, the first class herein would be the forgepriest…hey! Déjà vu! Bingo, this pdf compiles hybrid classes from the Cultures of Celmae-series and adds two new ones, the Mariner and the Looter. I’d usually revisit the respective hybrid classes…but, to give you an example: Forge-priest from Cultures of Celmae: Dwarves? Still missing his skills per level…and guess what? The missing information and wonky wording? Still all here.  Forest […]

    Hybrid Classes Vol. I

    Hybrid Classes Vol. I This collection of hybrid classes clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page empty after editorial (why?), 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, the first class herein would be the forgepriest…hey! Déjà vu! Bingo, this pdf compiles hybrid classes from the Cultures of Celmae-series and adds two new ones, the Mariner and the Looter. I’d usually revisit the respective hybrid classes…but, to give you an example: Forge-priest from Cultures of Celmae: Dwarves? Still missing his skills per level…and guess what? The missing information and wonky wording? Still all here.  Forest […]

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  • Campaign Elements – Goblins of the Faerie Wood (DCC) This installment of the Campaign Elements series of modules/sites/set-pieces to introduce into a given campaign clocks in at 37 pages, 1 page front cover, 1/2 a page editorial, 2 pages of SRD, leaving us with 33.5 pages of content, though these pages are formatted for A5-sized (6” by 9”) book, which means you can, provided your eyesight is good enough, jam up to 4 pages on one sheet of paper if you’re printing this out.   This being pretty much an adventure-location-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only judges around? Great! The goblins presented here are small humanoids, accomplished miners […]

    Campaign Elements – Goblins of the Faerie Wood (DCC)

    Campaign Elements – Goblins of the Faerie Wood (DCC) This installment of the Campaign Elements series of modules/sites/set-pieces to introduce into a given campaign clocks in at 37 pages, 1 page front cover, 1/2 a page editorial, 2 pages of SRD, leaving us with 33.5 pages of content, though these pages are formatted for A5-sized (6” by 9”) book, which means you can, provided your eyesight is good enough, jam up to 4 pages on one sheet of paper if you’re printing this out.   This being pretty much an adventure-location-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only judges around? Great! The goblins presented here are small humanoids, accomplished miners […]

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  • The Enhancer’s Handbook This installment of Drop Dead Studios’ expansion-books for Spheres of Power clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   All right, after some introductory prose and advice on navigating this book, we begin with a selection of archetypes, the first of which would be the Herculean Scion for the mageknight, who replaces 1st level’s magic talent with a domain power of a domain of her choice, with 2nd level increasing the CL to class level for enhancements that target the scion – in short: Full CL-self-buffs. 7th level replaces marked […]

    The Enhancer’s Handbook

    The Enhancer’s Handbook This installment of Drop Dead Studios’ expansion-books for Spheres of Power clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   All right, after some introductory prose and advice on navigating this book, we begin with a selection of archetypes, the first of which would be the Herculean Scion for the mageknight, who replaces 1st level’s magic talent with a domain power of a domain of her choice, with 2nd level increasing the CL to class level for enhancements that target the scion – in short: Full CL-self-buffs. 7th level replaces marked […]

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  • Cultures of Celmae: Elves This installment of the Cultures of Celmae-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, 1 page back cover, leaving us with 20 pages of content, quite a lot for the low price-point, so let’s take a look!   The elves, in an interesting twist of the traditional myth, are not the oldest humanoid race of Celmae: Instead, the mysterious beings have suddenly appeared on the world as the Shattering was unleashed…alongside many a significantly less benevolent entity. As such, the arrival and war-effort of the elves against the creatures unleashed was met with a mixed response, with treaties confining them to their chosen […]

    Cultures of Celmae: Elves

    Cultures of Celmae: Elves This installment of the Cultures of Celmae-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, 1 page back cover, leaving us with 20 pages of content, quite a lot for the low price-point, so let’s take a look!   The elves, in an interesting twist of the traditional myth, are not the oldest humanoid race of Celmae: Instead, the mysterious beings have suddenly appeared on the world as the Shattering was unleashed…alongside many a significantly less benevolent entity. As such, the arrival and war-effort of the elves against the creatures unleashed was met with a mixed response, with treaties confining them to their chosen […]

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  • Wrath of the River King This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page backer-thanks/introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 60 pages, so let’s take a look!   My review is mainly based on the print version, though I also had access to the electronic version.   This is an adventure-review and as such, it contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, so before we begin: This is one of the modules that perfectly encapsulates what sets Midgard apart from your run-of-the-mill fantasy setting, for its begin in the small village of Riverbend is steeped in the feudal structures […]

    Wrath of the River King

    Wrath of the River King This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page backer-thanks/introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 60 pages, so let’s take a look!   My review is mainly based on the print version, though I also had access to the electronic version.   This is an adventure-review and as such, it contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, so before we begin: This is one of the modules that perfectly encapsulates what sets Midgard apart from your run-of-the-mill fantasy setting, for its begin in the small village of Riverbend is steeped in the feudal structures […]

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  • Letters from the Flaming Crab: Dinosaur Companions This installment of the Letters from the Flaming Crab-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 18.5 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the reproduced letter from the planes-hopping vessel UCS Flaming Crab, which has obviously landed, at least for now, in a dinosaur-filled world!  More than that, however, the pdf begins with a really handy index that dinosaur aficionados will very much adore: A massive table that lists the dinosaurs released for PFRPG in alphabetical order, with CR, size, environment, whether they make animal companion or familiars…and […]

    Letters from the Flaming Crab: Dinosaur Companions

    Letters from the Flaming Crab: Dinosaur Companions This installment of the Letters from the Flaming Crab-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 18.5 pages of content, so let’s take a look!   We begin this pdf, as always in the series, with the reproduced letter from the planes-hopping vessel UCS Flaming Crab, which has obviously landed, at least for now, in a dinosaur-filled world!  More than that, however, the pdf begins with a really handy index that dinosaur aficionados will very much adore: A massive table that lists the dinosaurs released for PFRPG in alphabetical order, with CR, size, environment, whether they make animal companion or familiars…and […]

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  • Esoterrorists: Six Packed (GUMSHOE) This adventure for Esoterrorists clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page references, leaving us with 22 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! Our take centers on the machinations of two individuals, namely George Bingham and Fred Seymore, Ulster Loyalist Defense Force loyalists who seek to re-incite the hostilities in Northern Ireland by means of terrorism. With their group recently losing most members due to disillusionment, the two have killed the son of an IRA member, one Jeremy O’Leary – […]

    Esoterrorists: Six Packed (GUMSHOE)

    Esoterrorists: Six Packed (GUMSHOE) This adventure for Esoterrorists clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page references, leaving us with 22 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! Our take centers on the machinations of two individuals, namely George Bingham and Fred Seymore, Ulster Loyalist Defense Force loyalists who seek to re-incite the hostilities in Northern Ireland by means of terrorism. With their group recently losing most members due to disillusionment, the two have killed the son of an IRA member, one Jeremy O’Leary – […]

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  • Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e) This item-book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved forward in my review-queue as a prioritized review at teh request of my patreons.   One thing I really enjoy about 5e would be the assumption that magic weapons and equipment is rarer and more wondrous. Conversely, this does carry some issues when looking at the equipment available for low- to mid-level characters, though, namely that the pretty restrictive array of tools and weaponry available restricts the customization options […]

    Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e)

    Amazing Weapons, Armor, and Equipment for 5th Edition Fantasy (5e) This item-book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This pdf was moved forward in my review-queue as a prioritized review at teh request of my patreons.   One thing I really enjoy about 5e would be the assumption that magic weapons and equipment is rarer and more wondrous. Conversely, this does carry some issues when looking at the equipment available for low- to mid-level characters, though, namely that the pretty restrictive array of tools and weaponry available restricts the customization options […]

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  • Hybrid Class: Armjack This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The armjack hybrid class presented here represents a hybrid of bard and fighter that gets a d10 HD, 6 + Int-mod skills per level, proficiency with simple and martial weapons, all armors and shields, including tower shields. The armjack gets a full BAB-progression as well as good Ref- and Will-save progression.   The armjack is a hybrid of bard and fighter and thus begins play with cry to arms, a variant of bardic performance that is started as a standard action and then maintained as a […]

    Hybrid Class: Armjack

    Hybrid Class: Armjack This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The armjack hybrid class presented here represents a hybrid of bard and fighter that gets a d10 HD, 6 + Int-mod skills per level, proficiency with simple and martial weapons, all armors and shields, including tower shields. The armjack gets a full BAB-progression as well as good Ref- and Will-save progression.   The armjack is a hybrid of bard and fighter and thus begins play with cry to arms, a variant of bardic performance that is started as a standard action and then maintained as a […]

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  • Character Options: Oracle This pdf clocks in at 8 pages, 1 page front cover, 1/2 a page editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   We begin after a brief introductory passage with three oracle mysteries, the first of which would be “Giant World” – the class skills added here would be Intimidate, Perception and Knowledge (nature), with the bonus spells running the gamut from giant forms to enlarge person. The revelations available allow you to increase size (and weight!) of unattended items at touch temporarily, a Brew potion and later, heroes’ feast-duplicating cauldron, making an extradimensional giant’s home that scales in potency, gain greater resilience (Toughness, Great Fortitude, Improved Great Fortitude) and, pretty […]

    Character Options: Oracle

    Character Options: Oracle This pdf clocks in at 8 pages, 1 page front cover, 1/2 a page editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   We begin after a brief introductory passage with three oracle mysteries, the first of which would be “Giant World” – the class skills added here would be Intimidate, Perception and Knowledge (nature), with the bonus spells running the gamut from giant forms to enlarge person. The revelations available allow you to increase size (and weight!) of unattended items at touch temporarily, a Brew potion and later, heroes’ feast-duplicating cauldron, making an extradimensional giant’s home that scales in potency, gain greater resilience (Toughness, Great Fortitude, Improved Great Fortitude) and, pretty […]

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  • Campaign Elements: The Giggling Deep (DCC) This installment of the Campaign Elements-series of set-pieces/modules/environments for DCC clocks in at 31 pages, 1 page front cover, ~1/2 page editorial, 1.5 pages SRD, leaving us with 28 pages of content, though it should be noted that the pages are A5-sized (6” by 9”), which means you can fit up to 4 pages on one sheet of paper if you print it out.   All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only judges around? Great! So, somewhere in a complex of your choosing, there is a stone cap, bedecked with runes. Via brains or brawn, read magic or […]

    Campaign Elements: The Giggling Deep (DCC)

    Campaign Elements: The Giggling Deep (DCC) This installment of the Campaign Elements-series of set-pieces/modules/environments for DCC clocks in at 31 pages, 1 page front cover, ~1/2 page editorial, 1.5 pages SRD, leaving us with 28 pages of content, though it should be noted that the pages are A5-sized (6” by 9”), which means you can fit up to 4 pages on one sheet of paper if you print it out.   All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only judges around? Great! So, somewhere in a complex of your choosing, there is a stone cap, bedecked with runes. Via brains or brawn, read magic or […]

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  • Trail of the Apprentice This massive book clocks in at 295 pages; 292 if you take away editorial, foreword, etc.   Now, if you’re new to Trail of the Apprentice: This is basically a campaign that strives to teach new gamers, both players and GMs, the ropes – for Pathfinder’s beginner’s rules or those provided for 5e D&D, it is intended as an experience of the basics of adventuring. Theme-wise, it is a campaign intended for family gaming night and as such is significantly less “dark” or “scary” than some other published modules – as a whole, I believe that kids ages 8+ should not experience any issues in this campaign, unless they are particularly sensitive. Conversely, if your kids […]

    Trail of the Apprentice

    Trail of the Apprentice This massive book clocks in at 295 pages; 292 if you take away editorial, foreword, etc.   Now, if you’re new to Trail of the Apprentice: This is basically a campaign that strives to teach new gamers, both players and GMs, the ropes – for Pathfinder’s beginner’s rules or those provided for 5e D&D, it is intended as an experience of the basics of adventuring. Theme-wise, it is a campaign intended for family gaming night and as such is significantly less “dark” or “scary” than some other published modules – as a whole, I believe that kids ages 8+ should not experience any issues in this campaign, unless they are particularly sensitive. Conversely, if your kids […]

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  • Trail of the Apprentice V: The Wizard’s Dungeon The final installment of the Trail of the Apprentice-series clocks in at 62 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 55 pages of content. To this, we can add a nice 12-page (already minus front cover/editorial) art-and-map-folio, which contains GM and player maps as well as a version sans grid and the original pieces of art for hand-out purposes. Neato!   As always, Trail of the Apprentice is made for family game night and with the express purpose of teaching new groups of players and GMs […]

    Trail of the Apprentice V: The Wizard’s Dungeon

    Trail of the Apprentice V: The Wizard’s Dungeon The final installment of the Trail of the Apprentice-series clocks in at 62 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 55 pages of content. To this, we can add a nice 12-page (already minus front cover/editorial) art-and-map-folio, which contains GM and player maps as well as a version sans grid and the original pieces of art for hand-out purposes. Neato!   As always, Trail of the Apprentice is made for family game night and with the express purpose of teaching new groups of players and GMs […]

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  • Mini-Dungeon: Peril at the Lamiak’s Bridge This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. This one does not come with a .tif extra map, just fyi. Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still […]

    Mini-Dungeon: Peril at the Lamiak’s Bridge

    Mini-Dungeon: Peril at the Lamiak’s Bridge This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. This one does not come with a .tif extra map, just fyi. Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still […]

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  • Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

    Psionics Augmented: Mind and Soul

    Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

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  • Tower of the Stargazer (OSR) This module clocks in at 34 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page b/w-version of the cover, 1 page back cover, leaving us with 28 pages of content, though these pages are A5-booklet-sized (6” by 9”), which means you can fit about 4 of them on a given sheet of paper, provided your eyesight is good enough.   This review is based primarily on the print-version with new layout from 2014, though I took the electronic version for reference purposes.   So, first things first: This is intended as an introductory module…perhaps not necessarily for gaming as such (more on that later),but for LotFP’s distinct style of design.  […]

    Tower of the Stargazer (OSR)

    Tower of the Stargazer (OSR) This module clocks in at 34 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page b/w-version of the cover, 1 page back cover, leaving us with 28 pages of content, though these pages are A5-booklet-sized (6” by 9”), which means you can fit about 4 of them on a given sheet of paper, provided your eyesight is good enough.   This review is based primarily on the print-version with new layout from 2014, though I took the electronic version for reference purposes.   So, first things first: This is intended as an introductory module…perhaps not necessarily for gaming as such (more on that later),but for LotFP’s distinct style of design.  […]

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  • Advancing with Class: The Witch This installment of the Advancing with Class-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages fo content, so let’s take a look!   All right, after a brief and solid piece of introductory prose, we begin with 5 different patrons, with 3 being tied to fey, one representing a more scholarly bent and one being an antithesis of winter. More interesting than these (though their spell selection is pretty interesting) would be the metric ton of hexes that can be found herein, which are further categorized by theme – Eldritch, Fey, General and Shadow would […]

    Advancing with Class: The Witch

    Advancing with Class: The Witch This installment of the Advancing with Class-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages fo content, so let’s take a look!   All right, after a brief and solid piece of introductory prose, we begin with 5 different patrons, with 3 being tied to fey, one representing a more scholarly bent and one being an antithesis of winter. More interesting than these (though their spell selection is pretty interesting) would be the metric ton of hexes that can be found herein, which are further categorized by theme – Eldritch, Fey, General and Shadow would […]

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  • Legendary Assassins This supplement clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The assassin-PrC has captured the minds of gamers and GMs alike ever since its 2nd edition kit…but, alas, if there is one thing that holds true for the concept, it’s that its rules-representation standard in 3.X and, subsequently, the Pathfinder-iteration, just don’t do the job that well. The pathfinder PrC is hampered by having been released at a very early stage […]

    Legendary Assassins

    Legendary Assassins This supplement clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The assassin-PrC has captured the minds of gamers and GMs alike ever since its 2nd edition kit…but, alas, if there is one thing that holds true for the concept, it’s that its rules-representation standard in 3.X and, subsequently, the Pathfinder-iteration, just don’t do the job that well. The pathfinder PrC is hampered by having been released at a very early stage […]

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  • Race Options: Dwarves This little pdf clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with ~7.5 pages of content, so let’s take a look!   All right, so we begin this pdf with a ton of alternate racial traits to customize dwarves – unless I have miscounted, a total of 12 such alternate racial traits is included. Nice touch: The base racial stats of the race have been reprinted here for your convenience, but more interestingly, the pdf contains 3 suggestions for racial subtypes and which respective alternate racial traits to use to epitomize them, sporting some nice fluff as supplemental material.   All right, so what do these alternate racial traits cover? Well, […]

    Race Options: Dwarves

    Race Options: Dwarves This little pdf clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with ~7.5 pages of content, so let’s take a look!   All right, so we begin this pdf with a ton of alternate racial traits to customize dwarves – unless I have miscounted, a total of 12 such alternate racial traits is included. Nice touch: The base racial stats of the race have been reprinted here for your convenience, but more interestingly, the pdf contains 3 suggestions for racial subtypes and which respective alternate racial traits to use to epitomize them, sporting some nice fluff as supplemental material.   All right, so what do these alternate racial traits cover? Well, […]

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  • Cults of Celmae: The Ashen King The first pdf depicting the diverse cults of the Celmae-setting (also known as Shattered Skies), clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   The believer’s of the Ashen King’s creed hold the conviction that the cataclysm that shattered the lands of Celmae, the central, original catastrophe of the setting, was but a means of staving off a yet worse apocalypse. Worshiped, unsurprisingly, by the duergar and similar underworld-dwelling creatures, the creed  of the Ashen King, fully reproduced here, begins with the words: “We follow the shadowed path of He […]

    Cults of Celmae: The Ashen King

    Cults of Celmae: The Ashen King The first pdf depicting the diverse cults of the Celmae-setting (also known as Shattered Skies), clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   The believer’s of the Ashen King’s creed hold the conviction that the cataclysm that shattered the lands of Celmae, the central, original catastrophe of the setting, was but a means of staving off a yet worse apocalypse. Worshiped, unsurprisingly, by the duergar and similar underworld-dwelling creatures, the creed  of the Ashen King, fully reproduced here, begins with the words: “We follow the shadowed path of He […]

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  • Last Gasp (5e) This module clocks in at 26 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages for this module for 6th-level characters, so let’s take a look!   This module is intended to be run in Midgard’s Southlands, though arguably, it can be transported with ease into just about any desert-themed environment that can feature a lost tomb. Even the desert-fluff can arguably be eliminated by refluffing the module.   All right, you know the deal – this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? Great!  So, this module begins pretty much […]

    Last Gasp (5e)

    Last Gasp (5e) This module clocks in at 26 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 21 pages for this module for 6th-level characters, so let’s take a look!   This module is intended to be run in Midgard’s Southlands, though arguably, it can be transported with ease into just about any desert-themed environment that can feature a lost tomb. Even the desert-fluff can arguably be eliminated by refluffing the module.   All right, you know the deal – this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? Great!  So, this module begins pretty much […]

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  • I loot the minion’s body! This installment of the “I loot the…”-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so what do we get?   Well, the first dressing table herein contains keepsakes and sports no less than 100 of them: From small stones taken from invaded and destroyed castles to pointed fangs that ostensibly may have once belonged to a vampire to stuffed kid’s bears and miniature urns…or betrothal tokens, there is a tint of sentimentality and storytelling potential inherent in these, making them fitting and, as a whole, a well-crafted table that can tell little […]

    I loot the minion’s body!

    I loot the minion’s body! This installment of the “I loot the…”-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so what do we get?   Well, the first dressing table herein contains keepsakes and sports no less than 100 of them: From small stones taken from invaded and destroyed castles to pointed fangs that ostensibly may have once belonged to a vampire to stuffed kid’s bears and miniature urns…or betrothal tokens, there is a tint of sentimentality and storytelling potential inherent in these, making them fitting and, as a whole, a well-crafted table that can tell little […]

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