Archive for March, 2017

  • World’s End This module clocks in at a massive 69 pages, 1 page front cover, 1 page editorial, slightly more than 1 page ToC, 1 page SRD, leaving us with 66 pages of content, so let’s take a look!   But before we do, I should not fail to mention that 9 pages of the module are devoted to spell, bestiary and item references – this means that you don’t need to do any book-flipping when running this module. Kudos! Better yet, we actually get fluff for the respective creatures, all written and provided for your convenience. Similarly, in the tradition of 4 Dollar Dungeons, we receive an art appendix, which contains all the art, ready to be printed out. […]

    World’s End

    World’s End This module clocks in at a massive 69 pages, 1 page front cover, 1 page editorial, slightly more than 1 page ToC, 1 page SRD, leaving us with 66 pages of content, so let’s take a look!   But before we do, I should not fail to mention that 9 pages of the module are devoted to spell, bestiary and item references – this means that you don’t need to do any book-flipping when running this module. Kudos! Better yet, we actually get fluff for the respective creatures, all written and provided for your convenience. Similarly, in the tradition of 4 Dollar Dungeons, we receive an art appendix, which contains all the art, ready to be printed out. […]

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  • Teratic Tome (OSR) The pdf of this massive book clocks in at 118 pages, 2 pages of editorial, 1 alphabetical list of monsters, 2 pages of art-credit, 1 page author bio, 2 pages of SRD, leaving us with a massive 110 pages of content. My review is mostly based on the hardcover print version, but more on that in the conclusion.   First a word of warning: This is a tome of MONSTERS in the literal sense of the word; the creatures herein are not for the faint of heart and the target demographic of this book would obviously be adults. The artworks do contain gruesome nightmare fuel, the text mentions explicit and gory details and the pdf does feature […]

    Teratic Tome (OSR)

    Teratic Tome (OSR) The pdf of this massive book clocks in at 118 pages, 2 pages of editorial, 1 alphabetical list of monsters, 2 pages of art-credit, 1 page author bio, 2 pages of SRD, leaving us with a massive 110 pages of content. My review is mostly based on the hardcover print version, but more on that in the conclusion.   First a word of warning: This is a tome of MONSTERS in the literal sense of the word; the creatures herein are not for the faint of heart and the target demographic of this book would obviously be adults. The artworks do contain gruesome nightmare fuel, the text mentions explicit and gory details and the pdf does feature […]

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  • Remedial Tinkering: Happier Little Automatons This expansion for the Tinker-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   Now, you probably have already expected this, but this would be a continuation or sequel of sorts to the amazing combo-potential and fun that paint inventions brought to the tinker class. We begin with the handy invention subtype cheat-sheet and then continue with new innovations: These include the spontaneous replacement of design and paint subtypes with others…or making the paint fumes enrage all automata nearby…dealing additional fire damage. Talk about incendiary rages… Similarly, temporary hit points granted to nearby automata upon deployment represents one cool […]

    Remedial Tinkering: Happier Little Automatons

    Remedial Tinkering: Happier Little Automatons This expansion for the Tinker-class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   Now, you probably have already expected this, but this would be a continuation or sequel of sorts to the amazing combo-potential and fun that paint inventions brought to the tinker class. We begin with the handy invention subtype cheat-sheet and then continue with new innovations: These include the spontaneous replacement of design and paint subtypes with others…or making the paint fumes enrage all automata nearby…dealing additional fire damage. Talk about incendiary rages… Similarly, temporary hit points granted to nearby automata upon deployment represents one cool […]

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  • Alternate Paths: Ascetic Characters This massive pdf clocks in at 86 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 82 pages of content, so let’s take a look!   This pdf was moved up as a prioritized review in my review queue at the request of my patreons.   And now for something completely different! In the grey area between the divine and psychic spheres, there lies a character’s personal philosophy; at last those of us prone to contemplation and self-discovery will know these notions and, indeed, in various media, we often have philosophies clash, as their chosen champions and Weltanschauungen clash on the fields of battle. This conflict of ideologies goes beyond […]

    Alternate Paths: Ascetic Characters

    Alternate Paths: Ascetic Characters This massive pdf clocks in at 86 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 82 pages of content, so let’s take a look!   This pdf was moved up as a prioritized review in my review queue at the request of my patreons.   And now for something completely different! In the grey area between the divine and psychic spheres, there lies a character’s personal philosophy; at last those of us prone to contemplation and self-discovery will know these notions and, indeed, in various media, we often have philosophies clash, as their chosen champions and Weltanschauungen clash on the fields of battle. This conflict of ideologies goes beyond […]

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  • Deadly Gardens: Razorleaf Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with 2 different magic items, the first of which would be the garland of plant friendship – this particular garland protects the wearer and those nearby from aggression by hostile plant-life. The second item introduced would be the wasp dart, which is banded, poisonous and has a low chance of actually transforming temporarily into a giant wasp. As a nitpick, the item references a spell that has not been properly italicized.   As always, the pdf does feature a selection […]

    Deadly Gardens: Razorleaf Swarm

    Deadly Gardens: Razorleaf Swarm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this pdf with 2 different magic items, the first of which would be the garland of plant friendship – this particular garland protects the wearer and those nearby from aggression by hostile plant-life. The second item introduced would be the wasp dart, which is banded, poisonous and has a low chance of actually transforming temporarily into a giant wasp. As a nitpick, the item references a spell that has not been properly italicized.   As always, the pdf does feature a selection […]

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  • Honeymoon of Horror This brief module clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Situated in the town of Brighton (which is available as PWYW), the backdrop of this adventure is one of a marriage has gone horribly wrong: The beloved cleric of the town, Lyrana, has caught the eye of the noble Silan Kranz and promptly married the man after a tumultuous courtship. It’s been weeks since anyone has seen the cleric, […]

    Honeymoon of Horror

    Honeymoon of Horror This brief module clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Situated in the town of Brighton (which is available as PWYW), the backdrop of this adventure is one of a marriage has gone horribly wrong: The beloved cleric of the town, Lyrana, has caught the eye of the noble Silan Kranz and promptly married the man after a tumultuous courtship. It’s been weeks since anyone has seen the cleric, […]

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  • Caster Prestige Archetypes: False Priest This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1.5 pages SRD, 1 page blank, leaving us with 5.5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition […]

    Caster Prestige Archetypes: False Priest

    Caster Prestige Archetypes: False Priest This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1.5 pages SRD, 1 page blank, leaving us with 5.5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition […]

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  • Deadly Gardens: Stiletto Palm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The pdf begins with two new magic items, with the first being alluring rawhide, which may be thrown up to 20 ft. – the animals closest to the item will then be compelled to chew the magic item – which is pretty cool and reasonable, perhaps even a bit highly, priced. The second magic item would be the daisy bandolier, which is pretty cool: It nets a bonus to AC via daisies attached to the bandolier; the item grows these flowers and allows you […]

    Deadly Gardens: Stiletto Palm

    Deadly Gardens: Stiletto Palm This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The pdf begins with two new magic items, with the first being alluring rawhide, which may be thrown up to 20 ft. – the animals closest to the item will then be compelled to chew the magic item – which is pretty cool and reasonable, perhaps even a bit highly, priced. The second magic item would be the daisy bandolier, which is pretty cool: It nets a bonus to AC via daisies attached to the bandolier; the item grows these flowers and allows you […]

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  • The Guide to the Cult of Shub-Niggurath This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   So, first of all, we begin with a history of the deity and origins – which brings me to a crucial point: The Shub-Niggurath presented herein does differ a bit from the depictions in traditional Lovecraftiana; in case you’re not that familiar with Shattered Skies campaign setting, the brief description would be that it represents a fantasy setting that employs the mythos as one of its governing leitmotifs. However, unlike the horror-themed settings and games, […]

    The Guide to the Cult of Shub-Niggurath

    The Guide to the Cult of Shub-Niggurath This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   So, first of all, we begin with a history of the deity and origins – which brings me to a crucial point: The Shub-Niggurath presented herein does differ a bit from the depictions in traditional Lovecraftiana; in case you’re not that familiar with Shattered Skies campaign setting, the brief description would be that it represents a fantasy setting that employs the mythos as one of its governing leitmotifs. However, unlike the horror-themed settings and games, […]

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  • The Primordial Dancer: Creation’s Muse This base class, commissioned by Sasha Hall, clocks in at 26 pages,1 page front cover, 1 page editorial, 1 page SRD, leaving us with 23 pages of content, so let’s take a look!   Chassis-wise, the primordial dancer receives 3/4 BAB-progression, good Ref-saves, d8 HD, 4 + Int skills per level as well as proficiency with simple weapons and light armor. Primordial dancers wearing armors or shields in which they are not proficient cannot use dances. Primordial muses spontaneously cast divine spells of up to 6th level, with the spells drawn from the druid spell list. Her selection of spells increases to up to 6th level.   The central class feature of the primordial dancer […]

    The Primordial Dancer: Creation’s Muse

    The Primordial Dancer: Creation’s Muse This base class, commissioned by Sasha Hall, clocks in at 26 pages,1 page front cover, 1 page editorial, 1 page SRD, leaving us with 23 pages of content, so let’s take a look!   Chassis-wise, the primordial dancer receives 3/4 BAB-progression, good Ref-saves, d8 HD, 4 + Int skills per level as well as proficiency with simple weapons and light armor. Primordial dancers wearing armors or shields in which they are not proficient cannot use dances. Primordial muses spontaneously cast divine spells of up to 6th level, with the spells drawn from the druid spell list. Her selection of spells increases to up to 6th level.   The central class feature of the primordial dancer […]

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  • Monster Classes: Harpy, Imp, Medusa This installment of the Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the […]

    Monster Classes: Harpy, Imp, Medusa

    Monster Classes: Harpy, Imp, Medusa This installment of the Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the […]

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  • Caster Prestige Archetypes: Davirat This installment of the Caster Prestige Archetype-series clocks in at 7 pages, 1 page front cover, 1.5 pages SRD, leaving us with 4.5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

    Caster Prestige Archetypes: Davirat

    Caster Prestige Archetypes: Davirat This installment of the Caster Prestige Archetype-series clocks in at 7 pages, 1 page front cover, 1.5 pages SRD, leaving us with 4.5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

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  • Vornheim: The Complete City Kit (OSR/almost system neutral) This book is 64 pages long, with one page credits…and we actually get MORE out of the book than its 64 pages. How does that work? Well, let me elaborate.   This pdf is based on the second edition, primarily the print edition. It has received pretty much a selection of awards. So why review this now? Because all reviews I found did not really prepare me for what this book actually brings to the table.   So let’s start with the obvious: This book is radically and systematically designed to make use of the features of the physicality of the medium book. The hardcover comes with a sleeve and on the […]

    Vornheim: The Complete City Kit (OSR/almost system neutral)

    Vornheim: The Complete City Kit (OSR/almost system neutral) This book is 64 pages long, with one page credits…and we actually get MORE out of the book than its 64 pages. How does that work? Well, let me elaborate.   This pdf is based on the second edition, primarily the print edition. It has received pretty much a selection of awards. So why review this now? Because all reviews I found did not really prepare me for what this book actually brings to the table.   So let’s start with the obvious: This book is radically and systematically designed to make use of the features of the physicality of the medium book. The hardcover comes with a sleeve and on the […]

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  • Campaign Kits: What Lies in the Shadows Under the Trees This installment of the Campaign Kits-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Okay, what are campaign kits? Basically, they are backdrops and encounters that you can insert into your campaign; in previous installments, we had the skeleton of a village, loosely tied to a theme. This theme is represented in more detail by a collection of more detailed encounters that provide a tad bit more detail – haunts, traps and statblocks for these brief adventure/sidetrek-sketches are included. This installment differs a […]

    Campaign Kits: What Lies in the Shadows Under the Trees

    Campaign Kits: What Lies in the Shadows Under the Trees This installment of the Campaign Kits-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Okay, what are campaign kits? Basically, they are backdrops and encounters that you can insert into your campaign; in previous installments, we had the skeleton of a village, loosely tied to a theme. This theme is represented in more detail by a collection of more detailed encounters that provide a tad bit more detail – haunts, traps and statblocks for these brief adventure/sidetrek-sketches are included. This installment differs a […]

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  • Caster Prestige Archetype: Darkfire Adept This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has […]

    Caster Prestige Archetype: Darkfire Adept

    Caster Prestige Archetype: Darkfire Adept This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has […]

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  • Campaign Kits: Maidenhill and her many Secrets This installment of the Campaign Kits-series clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   So, what is a campaign kit? The simple reply to this question is that is somewhere between a dressing file and a sequence of encounters that can be developed into basically a collection of different little modules. We get the small city of Maidenhill, with full-color map (alas, sans key-less version, but since it has no SPOILERS, I’m okay with it) and settlement statblock – Maidenhill can easily be […]

    Campaign Kits: Maidenhill and her many Secrets

    Campaign Kits: Maidenhill and her many Secrets This installment of the Campaign Kits-series clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   So, what is a campaign kit? The simple reply to this question is that is somewhere between a dressing file and a sequence of encounters that can be developed into basically a collection of different little modules. We get the small city of Maidenhill, with full-color map (alas, sans key-less version, but since it has no SPOILERS, I’m okay with it) and settlement statblock – Maidenhill can easily be […]

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  • SNOQUALMIE, WA – Thursday, March 23rd 2017 – AAW Games today announced Monster of the Month, a new addition to their tabletop gaming site Adventureaweek.com. Monster of the Month brings to life a new monster from ancient folklore every single month for both Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. Created using actual folklore gathered by Justin Andrew Mason then expertly illustrated by AAW Games’ lead artist Mates Laurentiu (Romania), the monsters are then crafted by Stephen Rowe (Pathfinder RPG) and Chris Harris (5th Edition). Leonid Ponomarev is also converting both versions over for use in the Fantasy Grounds virtual tabletop. AAW Games is offering MotM in PDF, print 8 x 10 cardstock, and Fantasy Grounds so GMs […]

    Monster of the Month

    SNOQUALMIE, WA – Thursday, March 23rd 2017 – AAW Games today announced Monster of the Month, a new addition to their tabletop gaming site Adventureaweek.com. Monster of the Month brings to life a new monster from ancient folklore every single month for both Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. Created using actual folklore gathered by Justin Andrew Mason then expertly illustrated by AAW Games’ lead artist Mates Laurentiu (Romania), the monsters are then crafted by Stephen Rowe (Pathfinder RPG) and Chris Harris (5th Edition). Leonid Ponomarev is also converting both versions over for use in the Fantasy Grounds virtual tabletop. AAW Games is offering MotM in PDF, print 8 x 10 cardstock, and Fantasy Grounds so GMs […]

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  • In the Company of Genies This installment of the amazing “In the Company…”-series, my go-to-series for playable monsters, clocks in at a mighty 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, 1 page of back cover, leaving us with 25 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin with a gorgeous image of a letter, representing the correspondence of Pers Veilborn with Qwilion of Questhaven, contextualizing the pdf within the context of the series in an awesome hint of a frame-narrative. Speaking of which – in case you are not […]

    In the Company of Genies

    In the Company of Genies This installment of the amazing “In the Company…”-series, my go-to-series for playable monsters, clocks in at a mighty 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, 1 page of back cover, leaving us with 25 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin with a gorgeous image of a letter, representing the correspondence of Pers Veilborn with Qwilion of Questhaven, contextualizing the pdf within the context of the series in an awesome hint of a frame-narrative. Speaking of which – in case you are not […]

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  • The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

    The Cult of the Colour from out of Space

    The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

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  • Monster Classes: Sand and Spirit This installment of Dreamscarred Press’ Monster Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, slightly more than 1 page of glossary, leaving us with ~12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   […]

    Monster Classes: Sand and Spirit

    Monster Classes: Sand and Spirit This installment of Dreamscarred Press’ Monster Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, slightly more than 1 page of glossary, leaving us with ~12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   […]

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  • Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

    Mythic Magic: Intrigue Spells

    Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

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  • Animal Races: Clan of the Goat This installment of the Animal Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The clan of the goat encompasses more than goats; sheep etc. are included…and the pdf has some intriguing cultural peculiarities – the clans know, for example, 4 genders, with pregnant females and infertile males being their own genders. Similarly, to wear or not to wear shoes is an important ideological statement! It is these little tidbits that make sense, that make these come to life! Muskox are mostly neutral, sheep mostly good and lawful and goats […]

    Animal Races: Clan of the Goat

    Animal Races: Clan of the Goat This installment of the Animal Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The clan of the goat encompasses more than goats; sheep etc. are included…and the pdf has some intriguing cultural peculiarities – the clans know, for example, 4 genders, with pregnant females and infertile males being their own genders. Similarly, to wear or not to wear shoes is an important ideological statement! It is these little tidbits that make sense, that make these come to life! Muskox are mostly neutral, sheep mostly good and lawful and goats […]

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  • Village Backdrop: Lanthorn (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers […]

    Village Backdrop: Lanthorn (system neutral)

    Village Backdrop: Lanthorn (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers […]

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  • Village Backdrop: Lanthorn (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and […]

    Village Backdrop: Lanthorn (5e)

    Village Backdrop: Lanthorn (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and […]

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  • Village Backdrop: Lanthorn This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and fortune-seekers […]

    Village Backdrop: Lanthorn

    Village Backdrop: Lanthorn This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and fortune-seekers […]

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  • Psionics Augmented: Psicrystals Expanded This installment of the Psionics Augmented-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages f content, so let’s take a look!   Psicrystals have always been a crucial, distinct feature of the psionics system as far as I’m concerned; the idea of taking a part of one’s personality, extracting it and having it float along as an externalized component of a facet of your personality has pretty much been roleplaying gold, as far as I’m concerned. Thus, the introduction of this pdf’s content, which talks about the different types of psicrystals, how they’re created and the interaction with them, at least […]

    Psionics Augmented: Psicrystals Expanded

    Psionics Augmented: Psicrystals Expanded This installment of the Psionics Augmented-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages f content, so let’s take a look!   Psicrystals have always been a crucial, distinct feature of the psionics system as far as I’m concerned; the idea of taking a part of one’s personality, extracting it and having it float along as an externalized component of a facet of your personality has pretty much been roleplaying gold, as far as I’m concerned. Thus, the introduction of this pdf’s content, which talks about the different types of psicrystals, how they’re created and the interaction with them, at least […]

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  • Caster Prestige Archetypes: Cyphermage This installment of the Caster Prestige Archetype-series clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

    Caster Prestige Archetypes: Cyphermage

    Caster Prestige Archetypes: Cyphermage This installment of the Caster Prestige Archetype-series clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

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