Archive for June, 2017

  • The Esoterrorists: The Esoterror Factbook (GUMSHOE) This massive supplement for The Esoterrorists (or any other horror game, really!) clocks in at 150 pages (excluding cover, which is its own pdf), 1 page editorial, 2 pages of ToC,, leaving us with 147 pages of content.   This review is mainly based on the print edition of the book, which was kindly provided by one of my patreons for the purpose of a review at my convenience.   So, what is this massive tome? It represents at the same time a massive dossier that could be considered to be useful as a kind of colossal hand-out, is written as though it was a dossier for agents of the OV: It discusses, on […]

    The Esoterrorists: The Esoterror Factbook (GUMSHOE)

    The Esoterrorists: The Esoterror Factbook (GUMSHOE) This massive supplement for The Esoterrorists (or any other horror game, really!) clocks in at 150 pages (excluding cover, which is its own pdf), 1 page editorial, 2 pages of ToC,, leaving us with 147 pages of content.   This review is mainly based on the print edition of the book, which was kindly provided by one of my patreons for the purpose of a review at my convenience.   So, what is this massive tome? It represents at the same time a massive dossier that could be considered to be useful as a kind of colossal hand-out, is written as though it was a dossier for agents of the OV: It discusses, on […]

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  • GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

    GM’s Miscellany: Places of Power

    GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

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  • Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

    Hypercorps 2099 – F.A.M.O.T.H.

    Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

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  • Modern Adventures This massive book clocks in at 234 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with a massive 231 pages of content, so let’s take a look!   This massive tome was gifted to me by one of my patreons for the purpose of a prioritized review. It has thus been moved up in my review-queue.   The first thing you’ll undoubtedly notice is that the above does not feature an editorial section – there is a reason for that, namely that each page has a sidebar on the left or right, which is used to provide commentary and elaborate on the content – the editorial can be found in such a side-bar […]

    Modern Adventures

    Modern Adventures This massive book clocks in at 234 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with a massive 231 pages of content, so let’s take a look!   This massive tome was gifted to me by one of my patreons for the purpose of a prioritized review. It has thus been moved up in my review-queue.   The first thing you’ll undoubtedly notice is that the above does not feature an editorial section – there is a reason for that, namely that each page has a sidebar on the left or right, which is used to provide commentary and elaborate on the content – the editorial can be found in such a side-bar […]

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  • Ultimate Herbalism This massive first part of the Strange Magic II-project clocks in at 162 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with a ridiculous 158 pages of content, so let’s take a look!   However, before we do, please be aware that I acted as editor for this project. I was not involved in the creation of the crunch for it, though. Still, as such, I will refrain from rating this book and try to curtail my enthusiasm for it. The system itself is based on Bradley Crouch’s second base-class, the Herbalist, which I reviewed back in the day, long before this was even remotely close to an *idea*, much […]

    Ultimate Herbalism

    Ultimate Herbalism This massive first part of the Strange Magic II-project clocks in at 162 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with a ridiculous 158 pages of content, so let’s take a look!   However, before we do, please be aware that I acted as editor for this project. I was not involved in the creation of the crunch for it, though. Still, as such, I will refrain from rating this book and try to curtail my enthusiasm for it. The system itself is based on Bradley Crouch’s second base-class, the Herbalist, which I reviewed back in the day, long before this was even remotely close to an *idea*, much […]

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  • Weird Adventures (OSR) This massive sourcebook clocks in at 165 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 161 pages of content, so let’s take a look!   So, what is this? Well, picture a setting, the Strange New World, that puts fantasy tropes in an era reminiscent of the interim between the two World Wars, as seen through the lens of the classic pulp magazines of old. The history of the world is thus somewhat akin to what you’d expect, though it should be noted than nice, poster-style artworks provide cliff-notes versions of what once was. It should be noted, though, that the focus of this book lies exclusively […]

    Weird Adventures (OSR)

    Weird Adventures (OSR) This massive sourcebook clocks in at 165 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 161 pages of content, so let’s take a look!   So, what is this? Well, picture a setting, the Strange New World, that puts fantasy tropes in an era reminiscent of the interim between the two World Wars, as seen through the lens of the classic pulp magazines of old. The history of the world is thus somewhat akin to what you’d expect, though it should be noted than nice, poster-style artworks provide cliff-notes versions of what once was. It should be noted, though, that the focus of this book lies exclusively […]

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  • Places of Power: Visionary’s Perch This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required skills may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and bearing of […]

    Places of Power: Visionary’s Perch

    Places of Power: Visionary’s Perch This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required skills may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and bearing of […]

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  • Places of Power: Visionary’s Perch (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required knowledge may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and […]

    Places of Power: Visionary’s Perch (system neutral)

    Places of Power: Visionary’s Perch (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required knowledge may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and […]

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  • Places of Power: Visionary’s Perch (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required Intelligence check may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and […]

    Places of Power: Visionary’s Perch (5e)

    Places of Power: Visionary’s Perch (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required Intelligence check may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and […]

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  • 5E Mini-Dungeon: Throne of the Dweller in Dreams (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    5E Mini-Dungeon: Throne of the Dweller in Dreams (5e)

    5E Mini-Dungeon: Throne of the Dweller in Dreams (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

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  • Psionics Augmented: Host of Heroes This installment of the Occult branch of Psionics Augmented clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages introduction (which also contains notes on how to handle psionics and psychic magic in the same game, themes, etc.), 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, though it should be noted that two pages are devoted to reference material, ensuring that you get the most out of this and have all required material in one place – kudos!   The host of heroes is an archetype for the aegis base class, but one so massive, it can basically be called a class of its own. The […]

    Psionics Augmented: Host of Heroes

    Psionics Augmented: Host of Heroes This installment of the Occult branch of Psionics Augmented clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages introduction (which also contains notes on how to handle psionics and psychic magic in the same game, themes, etc.), 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, though it should be noted that two pages are devoted to reference material, ensuring that you get the most out of this and have all required material in one place – kudos!   The host of heroes is an archetype for the aegis base class, but one so massive, it can basically be called a class of its own. The […]

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  • Veranthea Codex: Into the Veil 2.0 This revised expansion to the evocative Veranthea Codex-setting clocks in at 52 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in […]

    Veranthea Codex: Into the Veil 2.0

    Veranthea Codex: Into the Veil 2.0 This revised expansion to the evocative Veranthea Codex-setting clocks in at 52 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in […]

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  • 5E Mini-Dungeon: Kaltenheim (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to […]

    5E Mini-Dungeon: Kaltenheim (5e)

    5E Mini-Dungeon: Kaltenheim (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to […]

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  • Death-Slaves of Eternity (DCC) This massive adventure clocks in at 80 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with a MASSIVE 76 pages of content, so let’s take a look!   Well, first of all, this is a funnel (0 level adventure) and as such, the review will contain SPOILERS later…but it also is a bit more than that: The adventure actually has quite a bit of interesting supplemental material, so let’s start by discussing that: One of the appendices contains various curses for plundering the dead; there is a nice 100-entry-strong loot-table for judges and we can find a d30-table of magic items, which include enchanted gladiatorial paint, magic […]

    Death-Slaves of Eternity (DCC)

    Death-Slaves of Eternity (DCC) This massive adventure clocks in at 80 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with a MASSIVE 76 pages of content, so let’s take a look!   Well, first of all, this is a funnel (0 level adventure) and as such, the review will contain SPOILERS later…but it also is a bit more than that: The adventure actually has quite a bit of interesting supplemental material, so let’s start by discussing that: One of the appendices contains various curses for plundering the dead; there is a nice 100-entry-strong loot-table for judges and we can find a d30-table of magic items, which include enchanted gladiatorial paint, magic […]

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  • Derelict Generator (system neutral) This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look!   This creator is pretty simple and so are the instructions: You take 1d4, 4d6, 1 d8, 2d10, 1d12 and 1d20. That’s the baseline¬† for big ships, though you can use the system to create smaller or more massive derelicts by adding or subtracting dice.   Okay, now that you have the dice ready, you drop them on a standard sheet of paper – US letterpack or DIn A4 both work. Notate where each die lands. Remove the die from the paper and note, in its place, the die size […]

    Derelict Generator (system neutral)

    Derelict Generator (system neutral) This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let’s take a look!   This creator is pretty simple and so are the instructions: You take 1d4, 4d6, 1 d8, 2d10, 1d12 and 1d20. That’s the baseline¬† for big ships, though you can use the system to create smaller or more massive derelicts by adding or subtracting dice.   Okay, now that you have the dice ready, you drop them on a standard sheet of paper – US letterpack or DIn A4 both work. Notate where each die lands. Remove the die from the paper and note, in its place, the die size […]

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  • Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

    Dynastic Races Compendium

    Dynastic Races Compendium This MASSIVE sourcebook clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/ToC, 4 pages of SRD, 3 pages of advertisement, 1.5 pages of KS-backer-thanks, leaving us with 152.5 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this? Well, first of all, this would be a massive sourcebook that takes 4 races of the PFRPG-game and provides the details we always craved; two of these have been covered before – namely the Kitsune and Samsarans, in their respective compendiums – if I am not mistaken, […]

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  • The Second Tarot Variation (Castle Falkenstein) The second of Tarot-based alternate rules-pdfs for Castle Falkenstein clocks in at 6 pages, 1 page front cover, 1 page editorial, leaving us with 4 pages of content, so let’s take a look!   Wait, first, before we do: If you have not yet picked up the first Tarot Variation, please do so NOW. It has made my Top Ten RPG-product list for a reason – it is brilliant. The genius idea here is to use the Rider-Waite-Smythe tarot deck instead of the regular playing cards deck – the result has not only been an increase in atmosphere, but also a more interesting gameplay. I literally never want to play vanilla CF again. … […]

    The Second Tarot Variation (Castle Falkenstein)

    The Second Tarot Variation (Castle Falkenstein) The second of Tarot-based alternate rules-pdfs for Castle Falkenstein clocks in at 6 pages, 1 page front cover, 1 page editorial, leaving us with 4 pages of content, so let’s take a look!   Wait, first, before we do: If you have not yet picked up the first Tarot Variation, please do so NOW. It has made my Top Ten RPG-product list for a reason – it is brilliant. The genius idea here is to use the Rider-Waite-Smythe tarot deck instead of the regular playing cards deck – the result has not only been an increase in atmosphere, but also a more interesting gameplay. I literally never want to play vanilla CF again. … […]

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  • #20 Things: Hill Giant Steading (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with 10 dynamic events for a given hill giant steading, created to evoke the illusion of a dungeon that’s alive – from orc slaves carrying bloody wolf pelts to the smoke of burning meat and strange impromptu games (tied to another table herein), the selection is nice.   But how do you know these deadly foes are near? Well 10 things you can discover nearby […]

    #20 Things: Hill Giant Steading (system neutral)

    #20 Things: Hill Giant Steading (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   We begin this pdf with 10 dynamic events for a given hill giant steading, created to evoke the illusion of a dungeon that’s alive – from orc slaves carrying bloody wolf pelts to the smoke of burning meat and strange impromptu games (tied to another table herein), the selection is nice.   But how do you know these deadly foes are near? Well 10 things you can discover nearby […]

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  • Empath Hybrid Class This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The empath is a hybrid class of cleric and psychic, who receives d6 HD, 4 + Int-mod skills per level, proficiency with simple weapons as well as light and medium armor. At 1st level, they may, as a standard action, cast analyze aura (not properly italicized) at-will to see emotional auras – this is supernatural, which is weird to me, but okay. The empath gains knacks and casts psychic spells of up to 9th level, governed by Wisdom (attribute not properly […]

    Empath Hybrid Class

    Empath Hybrid Class This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The empath is a hybrid class of cleric and psychic, who receives d6 HD, 4 + Int-mod skills per level, proficiency with simple weapons as well as light and medium armor. At 1st level, they may, as a standard action, cast analyze aura (not properly italicized) at-will to see emotional auras – this is supernatural, which is weird to me, but okay. The empath gains knacks and casts psychic spells of up to 9th level, governed by Wisdom (attribute not properly […]

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  • Letters from the Flaming Crab: World Tree This installment of the impressive “Letters from the Flaming Crab”-series clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   So, before you’re asking – this is not a straight rehash of the classic idea of the world tree as known from Norse myths and the like; instead, we have a contextualization of the idea within the reality of the game. Touched by the dryad Endainne, the oak that was to grow into the colossal tree featured herein would grow, however, to proportions only dwarfed by the cosmic tree of said myths – at […]

    Letters from the Flaming Crab: World Tree

    Letters from the Flaming Crab: World Tree This installment of the impressive “Letters from the Flaming Crab”-series clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   So, before you’re asking – this is not a straight rehash of the classic idea of the world tree as known from Norse myths and the like; instead, we have a contextualization of the idea within the reality of the game. Touched by the dryad Endainne, the oak that was to grow into the colossal tree featured herein would grow, however, to proportions only dwarfed by the cosmic tree of said myths – at […]

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  • Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

    Veranthea Codex: Radical Pantheon 2.0

    Veranthea Codex: Radical Pantheon 2.0 The revised edition of the massive first expansion for Veranthea clocks in at a whopping 123 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 117 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   […]

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  • Mythic Module Monsters – Red Throne 3 The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review […]

    Mythic Module Monsters – Red Throne 3

    Mythic Module Monsters – Red Throne 3 The third installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   This one has a bit of overlap with Mythic Monsters: India: The Upasunda Asura at CR 11/MR 4 and the amazing due of undead elephant (Rajput Ambari, CR 8/MR 3) and Rakshasa Maharaja (CR 25/MR 10) can all be found herein as well. The builds are all three amazing, but I have commented on all of them in my review […]

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  • Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

    Mythic Module Monsters – Red Throne 2

    Mythic Module Monsters – Red Throne 2 The second installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages, so let’s take a look!   The first creature herein would be the Leukodaemon at CR 11/MR 4, whose diseases become airborne (YES!) and his contagion is upgraded. Beyond mythic path abilities and their detachable skills and mere presence can make the area more infectious – amazing! If you already have the Mythic Monsters: Daemons-file, you’ll already be familiar with this guy, though.   At one […]

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  • Mythic Module Monsters – Red Throne 1 The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.   At the same CR/MR, […]

    Mythic Module Monsters – Red Throne 1

    Mythic Module Monsters – Red Throne 1 The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let’s take a look!   We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.   At the same CR/MR, […]

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  • Echelon Expansions: Draconic Bloodlines This pdf clocks in at 46 pages, 1 page front cover, 1 page blank inside of back cover, 1 page back cover, 6 pages of SRD, 1 page editorial, leaving us with 36 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, I’m not starting with the subject matter, but with the houserule mentioned on the first page: It’s kinda weird that bloodline spells are learned later, so the pdf provides an interesting and concise way to fix that without increasing the power of the class. Beyond that, we also get alternate rationalizations why a given […]

    Echelon Expansions: Draconic Bloodlines

    Echelon Expansions: Draconic Bloodlines This pdf clocks in at 46 pages, 1 page front cover, 1 page blank inside of back cover, 1 page back cover, 6 pages of SRD, 1 page editorial, leaving us with 36 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   So, I’m not starting with the subject matter, but with the houserule mentioned on the first page: It’s kinda weird that bloodline spells are learned later, so the pdf provides an interesting and concise way to fix that without increasing the power of the class. Beyond that, we also get alternate rationalizations why a given […]

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  • Places of Power: Dragonmarch Keep This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a massive […]

    Places of Power: Dragonmarch Keep

    Places of Power: Dragonmarch Keep This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a massive […]

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  • Places of Power: Dragonmarch Keep (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in […]

    Places of Power: Dragonmarch Keep (system neutral)

    Places of Power: Dragonmarch Keep (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in […]

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