Archive for August, 2017

  • Echelon Reference Series: Cleric/Oracle Spells Compiled (3pp + PRD) Okay, this massive reference-TOME clocks in at 580 pages, 1 page front cover, 1 page blank, 1 page editorial, 1 page ToC, 9 pages of SRD, 1 page back cover, leaving us with a staggering 566 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, first things first – this is a reference work and I will rate it as such; it also represents a compilation of spells for the cleric/oracle classes and as such, there are constituent files for the respective spell-levels available, in case this colossal compilation breaks […]

    Echelon Reference Series: Cleric/Oracle Spells Compiled (3pp + PRD)

    Echelon Reference Series: Cleric/Oracle Spells Compiled (3pp + PRD) Okay, this massive reference-TOME clocks in at 580 pages, 1 page front cover, 1 page blank, 1 page editorial, 1 page ToC, 9 pages of SRD, 1 page back cover, leaving us with a staggering 566 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, first things first – this is a reference work and I will rate it as such; it also represents a compilation of spells for the cleric/oracle classes and as such, there are constituent files for the respective spell-levels available, in case this colossal compilation breaks […]

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  • Echelon Reference Series: Clerics (PRD + 3pp) This colossal reference-book clocks in at 542 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 9 pages of SRD, 1 page echelon reference dashboard, 1 page back cover, leaving us with a staggering 527 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, first things first – this is a reference work and I will rate it as such. This book focuses on the cleric and my review is based on the iteration that is based on both PRD and 3pp-material from a wide array of different sources. […]

    Echelon Reference Series: Clerics (PRD + 3pp)

    Echelon Reference Series: Clerics (PRD + 3pp) This colossal reference-book clocks in at 542 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 9 pages of SRD, 1 page echelon reference dashboard, 1 page back cover, leaving us with a staggering 527 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, first things first – this is a reference work and I will rate it as such. This book focuses on the cleric and my review is based on the iteration that is based on both PRD and 3pp-material from a wide array of different sources. […]

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  • Four Horsemen Present: Hybrid Class – Possessed This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page RSD, leaving us with 11 pages of content, so let’s take a look!   The possessed is a hybrid of medium and witch and gains. Chassis-wise, d8 HD, 4 + Int skills per level, proficiency with simple weapons, light armor and light shields (interesting differentiation that we don’t see often). Armor heavier than light imposes spell failure chance. The possessed casts arcane spells drawn from the custom spell-list of the class. The class is a full caster, gaining access to all 9 spell levels and casts spells spontaneously, with Charisma as governing spellcasting attribute. The class […]

    Four Horsemen Present: Hybrid Class – Possessed

    Four Horsemen Present: Hybrid Class – Possessed This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page RSD, leaving us with 11 pages of content, so let’s take a look!   The possessed is a hybrid of medium and witch and gains. Chassis-wise, d8 HD, 4 + Int skills per level, proficiency with simple weapons, light armor and light shields (interesting differentiation that we don’t see often). Armor heavier than light imposes spell failure chance. The possessed casts arcane spells drawn from the custom spell-list of the class. The class is a full caster, gaining access to all 9 spell levels and casts spells spontaneously, with Charisma as governing spellcasting attribute. The class […]

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  • GM’s Miscellany: Village Backdrops I (system neutral) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter […]

    GM’s Miscellany: Village Backdrops I (system neutral)

    GM’s Miscellany: Village Backdrops I (system neutral) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter […]

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  • GM’s Miscellany: Village Backdrops I (5e) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter that […]

    GM’s Miscellany: Village Backdrops I (5e)

    GM’s Miscellany: Village Backdrops I (5e) This compilation of Raging Swan Press’ critically-acclaimed and well-received Village Backdrop-series is a massive 89 pages long, 1 page front cover, 2 pages of advertisement, 2 pages of editorial/foreword, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 81 pages of content – so let’s get this on, shall we?   Okay, first things first: This is NOT the same book as Village Backdrops I for Pathfinder! Instead, we have a different compilation on our hands. This is evident pretty much from the get-go, with a different page-count – but also with a slightly different organization and villages featured. The book, for example, begins with a brief chapter that […]

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  • Places of Power: Oleander’s Sanctuary (PFRPG/5e/SNE)   Hej everyone!   I got the chance to contribute to Raging Swan Press‘s impressive Places of Power-series and my little installment, “Oleander’s Sanctuary,” has just hit sites!   So, what is this little booklet about? Well, let me ramble a second. Animal companions have been a tried and true tradition in our roleplaying games, but their depiction in game isn’t perfect. Gaming systems tend to depict them as extensions of the character’s performance capabilities and to be fair: That’s pretty much what they are!   However, when compared to the novels etc. set in roleplaying game worlds or when contrasted to how we behave towards our own animals in real life, there is […]

    Places of Power: Oleander’s Sanctuary (PFRPG/5e/SNE)

    Places of Power: Oleander’s Sanctuary (PFRPG/5e/SNE)   Hej everyone!   I got the chance to contribute to Raging Swan Press‘s impressive Places of Power-series and my little installment, “Oleander’s Sanctuary,” has just hit sites!   So, what is this little booklet about? Well, let me ramble a second. Animal companions have been a tried and true tradition in our roleplaying games, but their depiction in game isn’t perfect. Gaming systems tend to depict them as extensions of the character’s performance capabilities and to be fair: That’s pretty much what they are!   However, when compared to the novels etc. set in roleplaying game worlds or when contrasted to how we behave towards our own animals in real life, there is […]

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  • Wizard’s Academy All right, this massive module & bestiary clock in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a whopping219 pages of content, so let’s take a look!   Wait, before we dive into the module: If you are only interested in the bestiary section, which takes up 124 pages of the pdf, you should know that it is available as a stand-alone file, as “Fantastical Creatures and How to Survive Them – A Student’s Guide for Adventure & Study.” If you want to know about these creatures and what I think about them, please consult my review of that tome – the combined […]

    Wizard’s Academy

    Wizard’s Academy All right, this massive module & bestiary clock in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a whopping219 pages of content, so let’s take a look!   Wait, before we dive into the module: If you are only interested in the bestiary section, which takes up 124 pages of the pdf, you should know that it is available as a stand-alone file, as “Fantastical Creatures and How to Survive Them – A Student’s Guide for Adventure & Study.” If you want to know about these creatures and what I think about them, please consult my review of that tome – the combined […]

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  • Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study This massive bestiary clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, 1 page back cover, leaving us with no less than 124 pages of content, so let’s take a look!   We begin this supplement, true to its premise, with an in-character introduction – this book is very much crafted as a kind of field notebook of creatures, with prose featured as a framing device and Winterlynn Graysun, graduate of Windfell Academy, as the narrative voice framing the content herein.   Which brings me to something to bear in mind: This bestiary is […]

    Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study

    Fantastical Creatures and How to Survive Them: A Student’s Guide for Adventure and Study This massive bestiary clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, 1 page back cover, leaving us with no less than 124 pages of content, so let’s take a look!   We begin this supplement, true to its premise, with an in-character introduction – this book is very much crafted as a kind of field notebook of creatures, with prose featured as a framing device and Winterlynn Graysun, graduate of Windfell Academy, as the narrative voice framing the content herein.   Which brings me to something to bear in mind: This bestiary is […]

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  • After School Adventures: Adventures in Wonderland #4 – A Message for the Duchess The fourth part of the adventure series for the youngest of players (I’d recommend the series for ages 4 – 6, 8 at most) clocks in at 14 pages, 1 page front cover, 1 page editorial/SRD, ½ page advertisement, leaving us with 11.5 pages of content, so let’s take a look!   This adventure is designed for 2nd level characters and was moved up in my review-queue at the request of my patreons as a prioritized review. … .. . The White Rabbit is up to his usual shenanigans – while being late, he panics and inadvertently locks the Duchess out of her own castle! It’ll be […]

    After School Adventures: Adventures in Wonderland #4 – A Message for the Duchess

    After School Adventures: Adventures in Wonderland #4 – A Message for the Duchess The fourth part of the adventure series for the youngest of players (I’d recommend the series for ages 4 – 6, 8 at most) clocks in at 14 pages, 1 page front cover, 1 page editorial/SRD, ½ page advertisement, leaving us with 11.5 pages of content, so let’s take a look!   This adventure is designed for 2nd level characters and was moved up in my review-queue at the request of my patreons as a prioritized review. … .. . The White Rabbit is up to his usual shenanigans – while being late, he panics and inadvertently locks the Duchess out of her own castle! It’ll be […]

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  • Play Your Character Like a Fucking Boss (system neutral) This advice book clocks in at 15 pages, 1 page front cover, 1 page Kort’thalis glyph inside of front cover, leaving us with 13 pages of content, two of which are taken up by nice pieces of b/w-artwork, so let’s take a look!   It’s interesting, really – while there are plenty of GM books around, there are almost no player advice books. Sure, more math-intense systems have a lot of optimization guides, but what many folks forget, is that a good game is as much reliant on having great players as on having a great GM. Anyone who has played in a a Living Campaign will probably nod knowingly right […]

    Play Your Character Like a Fucking Boss (system neutral)

    Play Your Character Like a Fucking Boss (system neutral) This advice book clocks in at 15 pages, 1 page front cover, 1 page Kort’thalis glyph inside of front cover, leaving us with 13 pages of content, two of which are taken up by nice pieces of b/w-artwork, so let’s take a look!   It’s interesting, really – while there are plenty of GM books around, there are almost no player advice books. Sure, more math-intense systems have a lot of optimization guides, but what many folks forget, is that a good game is as much reliant on having great players as on having a great GM. Anyone who has played in a a Living Campaign will probably nod knowingly right […]

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  • 5E Mini-Dungeon: Mysteries of the Endless Maze (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential […]

    5E Mini-Dungeon: Mysteries of the Endless Maze (5e)

    5E Mini-Dungeon: Mysteries of the Endless Maze (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential […]

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  • The Ability Variations (Castle Falkenstein) This supplemental rules-pdf for Castle Falkenstein clocks in at 11 pages, 1 page front cover, 1 page editorial/ ½ page of SRD, leaving us with 8.5 pages of content, so let’s take a look!   So, after a brief framing narration by Tom Olam (which resurfaces in the respective sub-chapters), we begin with the first of several tweaks to the base engine of Castle Falkenstein – in this instance, we’re introduced to the Specialization variant: Instead of general Ability capabilities, the system allows you to take a Good or Great ability and trade it in for Specializations, a number equal to ½ the value of the traded ability, with Good being worth 3, Great being […]

    The Ability Variations (Castle Falkenstein)

    The Ability Variations (Castle Falkenstein) This supplemental rules-pdf for Castle Falkenstein clocks in at 11 pages, 1 page front cover, 1 page editorial/ ½ page of SRD, leaving us with 8.5 pages of content, so let’s take a look!   So, after a brief framing narration by Tom Olam (which resurfaces in the respective sub-chapters), we begin with the first of several tweaks to the base engine of Castle Falkenstein – in this instance, we’re introduced to the Specialization variant: Instead of general Ability capabilities, the system allows you to take a Good or Great ability and trade it in for Specializations, a number equal to ½ the value of the traded ability, with Good being worth 3, Great being […]

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  • A Friend in Need (5e) This module clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was moved forward on my reviewing queue as a prioritized review at the request of my patreons.   First of all, before I go into details: This module is intended for a younger audience – basically, this is intended to be a very kid-friendly module. To be more precise, for the age-range of about ~ 6 years. I ran the module in my playtest with a mixed group spanning the […]

    A Friend in Need (5e)

    A Friend in Need (5e) This module clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was moved forward on my reviewing queue as a prioritized review at the request of my patreons.   First of all, before I go into details: This module is intended for a younger audience – basically, this is intended to be a very kid-friendly module. To be more precise, for the age-range of about ~ 6 years. I ran the module in my playtest with a mixed group spanning the […]

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  • Additional Fight Clubs for the Pugilist Class (5e) This expansion for the pugilist class clocks in at 4 pages, 1 page front cover, 3 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   The first of these fight clubs would be the Arena Royale – which creates an alternate persona. You make a Charisma (Disguise Kit) check at advantage. Creatures with passive Insight lower than that result will not recognize the character and unarmored AC is increased to 10 + Dexterity and Constitution modifier. 6th level may be a bit much: While in the alternate persona, you may make a Charisma […]

    Additional Fight Clubs for the Pugilist Class (5e)

    Additional Fight Clubs for the Pugilist Class (5e) This expansion for the pugilist class clocks in at 4 pages, 1 page front cover, 3 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   The first of these fight clubs would be the Arena Royale – which creates an alternate persona. You make a Charisma (Disguise Kit) check at advantage. Creatures with passive Insight lower than that result will not recognize the character and unarmored AC is increased to 10 + Dexterity and Constitution modifier. 6th level may be a bit much: While in the alternate persona, you may make a Charisma […]

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  • The Pugilist Base Class (5e) The pugilist base class presented herein clocks in at 8 pages, 1 page front cover/editorial, leaving us with 7 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   The pugilist base class presented here gets 1d8 HD and proficiency in light armor, simple weapons, improvised weapons, whip and hand crossbow as well as artisan tools, gaming set or thieves’ tools. The class is proficient in both Strength and Constitution saves and you may choose two skills from Athletics, Acrobatics, Deception, Intimidation, Perception, Sleight of Hand, Stealth.   The pugilist gains fisticuffs at first level – […]

    The Pugilist Base Class (5e)

    The Pugilist Base Class (5e) The pugilist base class presented herein clocks in at 8 pages, 1 page front cover/editorial, leaving us with 7 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   The pugilist base class presented here gets 1d8 HD and proficiency in light armor, simple weapons, improvised weapons, whip and hand crossbow as well as artisan tools, gaming set or thieves’ tools. The class is proficient in both Strength and Constitution saves and you may choose two skills from Athletics, Acrobatics, Deception, Intimidation, Perception, Sleight of Hand, Stealth.   The pugilist gains fisticuffs at first level – […]

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  • Places of Power: Raveneye Sanatorium This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, we all have presumably played an adventure in a Sanatorium, right? At least those of us who enjoy dark fantasy and roleplaying games will know the tropes at this point. There’s a reason for that, and it is mainly due to reality and how we see sanatoriums and the treatment methods employed there – while, from our modern perspective, e.g. lobotomies may look barbaric, not so long ago, they were considered […]

    Places of Power: Raveneye Sanatorium

    Places of Power: Raveneye Sanatorium This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, we all have presumably played an adventure in a Sanatorium, right? At least those of us who enjoy dark fantasy and roleplaying games will know the tropes at this point. There’s a reason for that, and it is mainly due to reality and how we see sanatoriums and the treatment methods employed there – while, from our modern perspective, e.g. lobotomies may look barbaric, not so long ago, they were considered […]

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  • Places of Power: Raveneye Sanatorium (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, we all have presumably played an adventure in a Sanatorium, right? At least those of us who enjoy dark fantasy and roleplaying games will know the tropes at this point. There’s a reason for that, and it is mainly due to reality and how we see sanatoriums and the treatment methods employed there – while, from our modern perspective, e.g. lobotomies may look barbaric, not so long ago, they […]

    Places of Power: Raveneye Sanatorium (system neutral)

    Places of Power: Raveneye Sanatorium (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, we all have presumably played an adventure in a Sanatorium, right? At least those of us who enjoy dark fantasy and roleplaying games will know the tropes at this point. There’s a reason for that, and it is mainly due to reality and how we see sanatoriums and the treatment methods employed there – while, from our modern perspective, e.g. lobotomies may look barbaric, not so long ago, they […]

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  • Places of Power: Raveneye Sanatorium (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, we all have presumably played an adventure in a Sanatorium, right? At least those of us who enjoy dark fantasy and roleplaying games will know the tropes at this point. There’s a reason for that, and it is mainly due to reality and how we see sanatoriums and the treatment methods employed there – while, from our modern perspective, e.g. lobotomies may look barbaric, not so long ago, they were […]

    Places of Power: Raveneye Sanatorium (5e)

    Places of Power: Raveneye Sanatorium (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, we all have presumably played an adventure in a Sanatorium, right? At least those of us who enjoy dark fantasy and roleplaying games will know the tropes at this point. There’s a reason for that, and it is mainly due to reality and how we see sanatoriums and the treatment methods employed there – while, from our modern perspective, e.g. lobotomies may look barbaric, not so long ago, they were […]

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  • CLASSifieds: Wind-Warrior This installment of the CLASSifieds-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The wind-warrior class presented herein gains d10 HD, 4 + Int skills per level, full BAB-progression, good Ref- and Will-saves as well as proficiency with simple weapons, one-handed martial weapons, light armor as well as katana, naginata and wakizashi. Starting at 1st level, the wind-warrior may use Dexterity instead of Strength modifier with one-handed weapons capable of dealing slashing damage (oddly locking out the naginata  -making me think it may have been a leftover from a previous iteration) […]

    CLASSifieds: Wind-Warrior

    CLASSifieds: Wind-Warrior This installment of the CLASSifieds-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   The wind-warrior class presented herein gains d10 HD, 4 + Int skills per level, full BAB-progression, good Ref- and Will-saves as well as proficiency with simple weapons, one-handed martial weapons, light armor as well as katana, naginata and wakizashi. Starting at 1st level, the wind-warrior may use Dexterity instead of Strength modifier with one-handed weapons capable of dealing slashing damage (oddly locking out the naginata  -making me think it may have been a leftover from a previous iteration) […]

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  • 5E Mini-Dungeon – The Legacy of Theft (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential […]

    5E Mini-Dungeon – The Legacy of Theft (5e)

    5E Mini-Dungeon – The Legacy of Theft (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential […]

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  • Hybrid Class: Vessel This Hybrid Class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 23 pages of content, so let’s take a look!   So, what is the vessel? In short, it is a hybrid class of the medium and the oracle, but that is not really enough to adequately describe it. Chassis-wise, the class gets ¾ BAB-progression, good Will-saves, d8 HD, proficiency with simple weapons, light and medium armor and 4 + Int skills per level. Vessels start drawing spells from both medium and cleric spell-lists, starting at 4th level,  casting them as psychic spells which are governed by Charisma as spellcasting attribute. As you will have noted, they […]

    Hybrid Class: Vessel

    Hybrid Class: Vessel This Hybrid Class clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 23 pages of content, so let’s take a look!   So, what is the vessel? In short, it is a hybrid class of the medium and the oracle, but that is not really enough to adequately describe it. Chassis-wise, the class gets ¾ BAB-progression, good Will-saves, d8 HD, proficiency with simple weapons, light and medium armor and 4 + Int skills per level. Vessels start drawing spells from both medium and cleric spell-lists, starting at 4th level,  casting them as psychic spells which are governed by Charisma as spellcasting attribute. As you will have noted, they […]

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  • Pusher Gnomes (OSR) This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, (no SRD), leaving us with 8 pages of content, so let’s take a look!   So, first things first: Pusher Gnomes, as depicted here, are situated in Knight Owl Games’ Meatlandia-setting (review forthcoming), and the vast majority of the gnomes encountered in the setting belong to this trade, which stirred up no small amount of resentment. As written, they, flavor-wise, sport a significant distaste for meat-magic and the information contains quite a few references to Meatlandian specialties, though it should be noted that the meat (haha!) of the pdf can be used sans access to […]

    Pusher Gnomes (OSR)

    Pusher Gnomes (OSR) This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, (no SRD), leaving us with 8 pages of content, so let’s take a look!   So, first things first: Pusher Gnomes, as depicted here, are situated in Knight Owl Games’ Meatlandia-setting (review forthcoming), and the vast majority of the gnomes encountered in the setting belong to this trade, which stirred up no small amount of resentment. As written, they, flavor-wise, sport a significant distaste for meat-magic and the information contains quite a few references to Meatlandian specialties, though it should be noted that the meat (haha!) of the pdf can be used sans access to […]

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  • Dimensionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   So, what is the dimensionist? Well, it is a hybrid class of kinteicist and witch; chassis-wise, it receives d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armor and may cast dimensionist spells while in light armor without suffering arcane spell failure. The dimensionist gets spellcasting of up to 6th level and employs Intelligence as governing spellcasting attribute. As an Int-based caster, the dimensionist must prepare her spells in advance and spells are taken from custom […]

    Dimensionist Hybrid Class

    Dimensionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   So, what is the dimensionist? Well, it is a hybrid class of kinteicist and witch; chassis-wise, it receives d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armor and may cast dimensionist spells while in light armor without suffering arcane spell failure. The dimensionist gets spellcasting of up to 6th level and employs Intelligence as governing spellcasting attribute. As an Int-based caster, the dimensionist must prepare her spells in advance and spells are taken from custom […]

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  • Pulpfinder: Fantasy Adventure in the Roaring 20s This book clocks in at 65 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 60 pages of content, so let’s take a look!   This review was sponsored by my patreons and moved up in my review-queue as a prioritized review.   So, first of all: What is this? In short, it is intended as a toolkit to create Pathfinder campaigns that take place in the roaring 20s, blending fantasy and pulp – a strange combo, but one that very well may work rather well. There are some considerations for such a game – unlike more far-out settings, Pulpfinder per default assumes a […]

    Pulpfinder: Fantasy Adventure in the Roaring 20s

    Pulpfinder: Fantasy Adventure in the Roaring 20s This book clocks in at 65 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 60 pages of content, so let’s take a look!   This review was sponsored by my patreons and moved up in my review-queue as a prioritized review.   So, first of all: What is this? In short, it is intended as a toolkit to create Pathfinder campaigns that take place in the roaring 20s, blending fantasy and pulp – a strange combo, but one that very well may work rather well. There are some considerations for such a game – unlike more far-out settings, Pulpfinder per default assumes a […]

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  • Mythic Mini: Horror Feats S – Z All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Spawnlink:  Passively observe what the spawn sees while maintaining your senses. You also don’t need to expend actions to retain the link while it’s established and aren’t blinded while looking through the spawn’s eyes, but take a penalty instead. Use mythic power to gaze through all spawns simultaneously. HECK YES. Undead overwatch. AMAZING.   -Spirit Speaker: Gain mythic tier to Diplomacy to get spirits absorbed to reveal intel. Spirits can be used to […]

    Mythic Mini: Horror Feats S – Z

    Mythic Mini: Horror Feats S – Z All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Spawnlink:  Passively observe what the spawn sees while maintaining your senses. You also don’t need to expend actions to retain the link while it’s established and aren’t blinded while looking through the spawn’s eyes, but take a penalty instead. Use mythic power to gaze through all spawns simultaneously. HECK YES. Undead overwatch. AMAZING.   -Spirit Speaker: Gain mythic tier to Diplomacy to get spirits absorbed to reveal intel. Spirits can be used to […]

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  • Mythic Mini: Horror Feats P – S All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Protector of the People: Add the mythic simple template to the golem protector and ties it closely to the mission of protecting the people. Upon completion, the cost reduction benefit applies to any construct crafted and you gain a tier-based bonus. Nice boost!   -Purging Emesis: Purge of poisons as a standard actions and affect all types of poisons. Also reduces the negative condition incurred by saving down to sickened. Also nets the […]

    Mythic Mini: Horror Feats P – S

    Mythic Mini: Horror Feats P – S All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! It should be noted that the SRD page contains a feat, so don’t miss that!   -Protector of the People: Add the mythic simple template to the golem protector and ties it closely to the mission of protecting the people. Upon completion, the cost reduction benefit applies to any construct crafted and you gain a tier-based bonus. Nice boost!   -Purging Emesis: Purge of poisons as a standard actions and affect all types of poisons. Also reduces the negative condition incurred by saving down to sickened. Also nets the […]

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  • Narcosa (OSR) This massive book clocks in at 108 pages, 1 page editorial, 2 pages of ToC, 1 page weird glyphs, leaving us with 104 pages of content. The full-color cover artwork is included as a jpg and the scale-less map is also included thus. I own the softcover print version of this book, which sports the map as a back cover, just fyi. I will base my review mostly on the print version. While there is also a hardcover version, I do not own it.   This review was sponsored by one of my generous patreons, to be undertaken at my leisure.   “Someone has read Carcosa!” Ouch, ouch, ouch…hey, I promised I’ll use that quote! Anyways, this book […]

    Narcosa (OSR)

    Narcosa (OSR) This massive book clocks in at 108 pages, 1 page editorial, 2 pages of ToC, 1 page weird glyphs, leaving us with 104 pages of content. The full-color cover artwork is included as a jpg and the scale-less map is also included thus. I own the softcover print version of this book, which sports the map as a back cover, just fyi. I will base my review mostly on the print version. While there is also a hardcover version, I do not own it.   This review was sponsored by one of my generous patreons, to be undertaken at my leisure.   “Someone has read Carcosa!” Ouch, ouch, ouch…hey, I promised I’ll use that quote! Anyways, this book […]

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