Archive for January, 2018

  • Ethermagic Expanded: The Ethershaper Base Class The ethershaper base class clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a massive 38 pages of content, so let’s take a look!   Now, in case you were wondering, this is not just a new class, it is, in a nutshell, a stand-alone expansion to ethermagic as presented in the excellent Strange Magic tome. As such, I am not going to explain the basics ethermagic once more and assume that you’re familiar with the system. In case you don’t want to dig up my review: Think pre-5e warlock-style all-day blaster with a self-replenishing mana-bar and modular spells that consist of a core-component, namely […]

    Ethermagic Expanded: The Ethershaper Base Class

    Ethermagic Expanded: The Ethershaper Base Class The ethershaper base class clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with a massive 38 pages of content, so let’s take a look!   Now, in case you were wondering, this is not just a new class, it is, in a nutshell, a stand-alone expansion to ethermagic as presented in the excellent Strange Magic tome. As such, I am not going to explain the basics ethermagic once more and assume that you’re familiar with the system. In case you don’t want to dig up my review: Think pre-5e warlock-style all-day blaster with a self-replenishing mana-bar and modular spells that consist of a core-component, namely […]

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  • The Manor #1 (OSR) The first of the OSR-zines of the Manor-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement,  leaving us with 19 pages of content, laid out for digest size (6’# by 9’’/A5), meaning that you can fit up to 4 of these pages on a sheet of paper when printing them out.   The material herein assumes a silver standard and assumes a generic OSR-system, claiming no explicit compatibility with one of them. Presentation-wise, we get ascending AC, no differentiation between melee damage-types. Slightly odd: While certain terrain features note the type of save required to resist a given effect, creature statblocks don’t note this. That being said, it is […]

    The Manor #1 (OSR)

    The Manor #1 (OSR) The first of the OSR-zines of the Manor-series clocks in at 24 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement,  leaving us with 19 pages of content, laid out for digest size (6’# by 9’’/A5), meaning that you can fit up to 4 of these pages on a sheet of paper when printing them out.   The material herein assumes a silver standard and assumes a generic OSR-system, claiming no explicit compatibility with one of them. Presentation-wise, we get ascending AC, no differentiation between melee damage-types. Slightly odd: While certain terrain features note the type of save required to resist a given effect, creature statblocks don’t note this. That being said, it is […]

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  • Hybrid Class: Persecutor This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages fo SRD, leaving us with 10 pages of content, so let’s take a look!   The persecutor is a hybrid of alchemist and ranger and gets d8 HD, 6 + Int skills per level, ¾ BAB-progression, good Fort- and Ref-saves, proficiency with simple and martial weapons, light and medium armor, as well as shields, excluding tower shields.  The persecutor gains basically the alchemist’s alchemy ability, gaining access to extracts of up to 6th level, which is governed by Intelligence.   A persecutor begins play with darkvision 60 ft. (or +30 ft., if he already has darkvision), and adds his Intelligence […]

    Hybrid Class: Persecutor

    Hybrid Class: Persecutor This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages fo SRD, leaving us with 10 pages of content, so let’s take a look!   The persecutor is a hybrid of alchemist and ranger and gets d8 HD, 6 + Int skills per level, ¾ BAB-progression, good Fort- and Ref-saves, proficiency with simple and martial weapons, light and medium armor, as well as shields, excluding tower shields.  The persecutor gains basically the alchemist’s alchemy ability, gaining access to extracts of up to 6th level, which is governed by Intelligence.   A persecutor begins play with darkvision 60 ft. (or +30 ft., if he already has darkvision), and adds his Intelligence […]

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  • A25: Flute of the Four Winds All righty, this adventure for levels 4 – 5 clocks in at 52 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   All right, so this is an installment of AAW Games’ A-series of adventures, which means that they are set in the world of Aventyr. It also means that they are pretty much canon and thus, they usually are penned by the most seasoned veteran writers of the AAW Games crew. The series as a whole is very evocative and interesting, so let’s see if this module holds up!   As […]

    A25: Flute of the Four Winds

    A25: Flute of the Four Winds All righty, this adventure for levels 4 – 5 clocks in at 52 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 47 pages of content, so let’s take a look!   All right, so this is an installment of AAW Games’ A-series of adventures, which means that they are set in the world of Aventyr. It also means that they are pretty much canon and thus, they usually are penned by the most seasoned veteran writers of the AAW Games crew. The series as a whole is very evocative and interesting, so let’s see if this module holds up!   As […]

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  • Village Backdrop: Quey’s Glade This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Quey’s Glade is an idyllic village, situated in the deep woods. Mighty trees contain lookouts, and as befitting of such a place, there is a garden, curated by druids, where rare plants may be found. The mighty oak Bastionbark rises in the vicinity, and indeed, creatures of fey origin, like pixies, treants and nymphs are among the inhabitants of this wondrous place. And yes, there is a really nice isometric artwork of the village to complement the neat […]

    Village Backdrop: Quey’s Glade

    Village Backdrop: Quey’s Glade This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Quey’s Glade is an idyllic village, situated in the deep woods. Mighty trees contain lookouts, and as befitting of such a place, there is a garden, curated by druids, where rare plants may be found. The mighty oak Bastionbark rises in the vicinity, and indeed, creatures of fey origin, like pixies, treants and nymphs are among the inhabitants of this wondrous place. And yes, there is a really nice isometric artwork of the village to complement the neat […]

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  • Village Backdrop: Quey’s Glade (system neutral) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Quey’s Glade is an idyllic village, situated in the deep woods. Mighty trees contain lookouts, and as befitting of such a place, there is a garden, curated by druids, where rare plants may be found. The mighty oak Bastionbark rises in the vicinity, and indeed, creatures of fey origin, like pixies, treants and nymphs are among the inhabitants of this wondrous place. And yes, there is a really nice isometric artwork of the village to complement […]

    Village Backdrop: Quey’s Glade (system neutral)

    Village Backdrop: Quey’s Glade (system neutral) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Quey’s Glade is an idyllic village, situated in the deep woods. Mighty trees contain lookouts, and as befitting of such a place, there is a garden, curated by druids, where rare plants may be found. The mighty oak Bastionbark rises in the vicinity, and indeed, creatures of fey origin, like pixies, treants and nymphs are among the inhabitants of this wondrous place. And yes, there is a really nice isometric artwork of the village to complement […]

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  • Village Backdrop: Quey’s Glade (5e) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Quey’s Glade is an idyllic village, situated in the deep woods. Mighty trees contain lookouts, and as befitting of such a place, there is a garden, curated by druids, where rare plants may be found. The mighty oak Bastionbark rises in the vicinity, and indeed, creatures of fey origin, like pixies, treants and nymphs are among the inhabitants of this wondrous place. And yes, there is a really nice isometric artwork of the village to complement the […]

    Village Backdrop: Quey’s Glade (5e)

    Village Backdrop: Quey’s Glade (5e) This installment of the Village Backdrops-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Quey’s Glade is an idyllic village, situated in the deep woods. Mighty trees contain lookouts, and as befitting of such a place, there is a garden, curated by druids, where rare plants may be found. The mighty oak Bastionbark rises in the vicinity, and indeed, creatures of fey origin, like pixies, treants and nymphs are among the inhabitants of this wondrous place. And yes, there is a really nice isometric artwork of the village to complement the […]

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  • Battle for the Purple Islands (OSR) This adventure clocks in at 24 pages, 1 page front cover, 1 page Kort’thalis glyph, 1 page editorial, leaving us with 21 pages of content, so let’s take a look!   Well, as you may have deduced from my reviews, to this day, I consider Venger’s “Islands of Purple-Haunted Putrescence” perhaps the best of his adventures; it is certainly my favorite, for the combination of Carcosa-style weirdness without the constant doom and gloom (though there is plenty of bad stuff waiting to happen to everyone…), infused with healthy doses of gonzo and humor, created something that really resonated with me.   Suffice to say, I was rather excited when Venger suddenly sprang a return […]

    Battle for the Purple Islands (OSR)

    Battle for the Purple Islands (OSR) This adventure clocks in at 24 pages, 1 page front cover, 1 page Kort’thalis glyph, 1 page editorial, leaving us with 21 pages of content, so let’s take a look!   Well, as you may have deduced from my reviews, to this day, I consider Venger’s “Islands of Purple-Haunted Putrescence” perhaps the best of his adventures; it is certainly my favorite, for the combination of Carcosa-style weirdness without the constant doom and gloom (though there is plenty of bad stuff waiting to happen to everyone…), infused with healthy doses of gonzo and humor, created something that really resonated with me.   Suffice to say, I was rather excited when Venger suddenly sprang a return […]

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  • Goody White’s Book of Folk Magic This supplement clocks in at 64 pages, 1 page front cover, 1 page editorial/KS-thanks, 1 page ToC, ¼ page SRD, 1 page back cover, leaving us with 59 ¾ pages of content, so let’s take a look!   So, sometimes, books just fall off my radar. I try to avoid such instances, but between priority reviews, the vast amount of books I cover and the huge number of books I receive, it simply happens. This is one such case…but well, better late than never, as they say, right?   This book is the adaptation of the work of Goodwife Elizabeth White, born 1640 and thus represents a take on classic themes of white folk […]

    Goody White’s Book of Folk Magic

    Goody White’s Book of Folk Magic This supplement clocks in at 64 pages, 1 page front cover, 1 page editorial/KS-thanks, 1 page ToC, ¼ page SRD, 1 page back cover, leaving us with 59 ¾ pages of content, so let’s take a look!   So, sometimes, books just fall off my radar. I try to avoid such instances, but between priority reviews, the vast amount of books I cover and the huge number of books I receive, it simply happens. This is one such case…but well, better late than never, as they say, right?   This book is the adaptation of the work of Goodwife Elizabeth White, born 1640 and thus represents a take on classic themes of white folk […]

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  • How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

    How Do I…Use Magic Items?

    How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

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  • What Is…Incorporeal? This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 2 pages of content – at least for the print version. There is a tablet-version with a landscape layout that is a total of 9 pages long instead, but content-wise remains identical.   So, you don’t have to be a developer to notice that some components of Pathfinder’s rules are more clear than others; any GM will sooner or later bump into the roadblock of being incorporeality, and it is, historically, not one that grew over night. In fact, if you’re reading old-school supplements on a regular basis, you’ll notice that not having a body has been […]

    What Is…Incorporeal?

    What Is…Incorporeal? This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 2 pages of content – at least for the print version. There is a tablet-version with a landscape layout that is a total of 9 pages long instead, but content-wise remains identical.   So, you don’t have to be a developer to notice that some components of Pathfinder’s rules are more clear than others; any GM will sooner or later bump into the roadblock of being incorporeality, and it is, historically, not one that grew over night. In fact, if you’re reading old-school supplements on a regular basis, you’ll notice that not having a body has been […]

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  • More Whispering Homunculus (almost system neutral) This massive booklet clocks in at 146 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 140 pages of content, though it should be noted that they’re laid out for digest-size (6’’ by 9’’/A5), which means that you can fit up to 4 pages on a given sheet of paper when printing this out, provided your eyes are good enough, obviously.   Okay, so if you’re new to the Whispering Homunculus – it’s basically a semi-regular column of the Kobold Press site, penned by none other than Richard Pett. While nominally associated with Pathfinder, for the most part, the […]

    More Whispering Homunculus (almost system neutral)

    More Whispering Homunculus (almost system neutral) This massive booklet clocks in at 146 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, 1 page back cover, leaving us with 140 pages of content, though it should be noted that they’re laid out for digest-size (6’’ by 9’’/A5), which means that you can fit up to 4 pages on a given sheet of paper when printing this out, provided your eyes are good enough, obviously.   Okay, so if you’re new to the Whispering Homunculus – it’s basically a semi-regular column of the Kobold Press site, penned by none other than Richard Pett. While nominally associated with Pathfinder, for the most part, the […]

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  • Into the Wintery Gale: Ancestral Appellations This supplement clocks in at 49 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 45 pages of content, so let’s take a look!   Now, the first thing you should know is that the information depicting the basics of Vikmordere culture and valley from the FREE Vikmordere Player’s Primer can also be found herein; the list of names has been moved to its own chapter, though, and there is some reorganization done – after all, this supplement is basically the crunchy GM-book on the subject matter, which also means that it contains pieces of information not intended for the players. I will attempt to […]

    Into the Wintery Gale: Ancestral Appellations

    Into the Wintery Gale: Ancestral Appellations This supplement clocks in at 49 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 45 pages of content, so let’s take a look!   Now, the first thing you should know is that the information depicting the basics of Vikmordere culture and valley from the FREE Vikmordere Player’s Primer can also be found herein; the list of names has been moved to its own chapter, though, and there is some reorganization done – after all, this supplement is basically the crunchy GM-book on the subject matter, which also means that it contains pieces of information not intended for the players. I will attempt to […]

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  • The Bandits of Calhaven (5e) This adventure clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 19 pages of content, so let’s take a look!   So, there are a few setting assumptions here that should be mentioned: The book assumes a Dark Age, following the collapse of a magical empire, torn apart by the strife between orcs and dwarves, splitting the continent among racial lines; the economic depression following the collapse was quick and severe and, well, “Chaos reigns!” (If you got that reference, props to you!) Anyways, the eponymous city of Calhaven was once a jewel of a place, but nowadays, it lies in ruins, occupied by various clans […]

    The Bandits of Calhaven (5e)

    The Bandits of Calhaven (5e) This adventure clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 19 pages of content, so let’s take a look!   So, there are a few setting assumptions here that should be mentioned: The book assumes a Dark Age, following the collapse of a magical empire, torn apart by the strife between orcs and dwarves, splitting the continent among racial lines; the economic depression following the collapse was quick and severe and, well, “Chaos reigns!” (If you got that reference, props to you!) Anyways, the eponymous city of Calhaven was once a jewel of a place, but nowadays, it lies in ruins, occupied by various clans […]

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  • The Nyctomancer’s Handbook This installment of the Spheres of Power-expansions clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   Okay, as always, we begin with a nice piece of prose before we get a summary of how to use this expansion for the Dark sphere – perhaps one of the “less sexy” spheres and one of the more difficult to write and expand upon, so how this fares is rather interesting to me.   The first chapter starts off with the new archetypes, the first of which would be the darkshaper, who gets a […]

    The Nyctomancer’s Handbook

    The Nyctomancer’s Handbook This installment of the Spheres of Power-expansions clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   Okay, as always, we begin with a nice piece of prose before we get a summary of how to use this expansion for the Dark sphere – perhaps one of the “less sexy” spheres and one of the more difficult to write and expand upon, so how this fares is rather interesting to me.   The first chapter starts off with the new archetypes, the first of which would be the darkshaper, who gets a […]

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  • Hark! A Wizard! (NGR) This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review.   So, what is this about? Well, I think that pretty much any GM has encountered the random wizard issue before. Unlike sorcerers and similar spontaneous casters, the […]

    Hark! A Wizard! (NGR)

    Hark! A Wizard! (NGR) This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review.   So, what is this about? Well, I think that pretty much any GM has encountered the random wizard issue before. Unlike sorcerers and similar spontaneous casters, the […]

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  • Monster Menagerie: The Swarminomicon This deluxe-sized installment of the Monster Menagerie-series clocks in at 56 pages, 1 page front cover, 1 page editorial/ToC, 1 page introduction, 3 pages of SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   Unlike many similar supplements, this book offers some supplemental material employed in the builds, so it makes sense to mention them before getting into the details of the monsters herein. We have a total of 8 different feats: Dispersing Evasion provides the option to fully negate area spell or effect tricks, but requires a full-round action to reassemble on the following round. Swarming Flyby Attack is pretty self-explanatory. Swarming Vital Strike is interesting, […]

    Monster Menagerie: The Swarminomicon

    Monster Menagerie: The Swarminomicon This deluxe-sized installment of the Monster Menagerie-series clocks in at 56 pages, 1 page front cover, 1 page editorial/ToC, 1 page introduction, 3 pages of SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   Unlike many similar supplements, this book offers some supplemental material employed in the builds, so it makes sense to mention them before getting into the details of the monsters herein. We have a total of 8 different feats: Dispersing Evasion provides the option to fully negate area spell or effect tricks, but requires a full-round action to reassemble on the following round. Swarming Flyby Attack is pretty self-explanatory. Swarming Vital Strike is interesting, […]

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  • The Battlemage’s Handbook This expansion-book for the Spheres of Power-system clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   After a nice bit of introductory prose and some notes on how to use this book, we begin with the new class options presented, the first of which would be the combat engineer alchemist, who replaces alchemy with being an Int-based Mid-Caster and a spell pool of his level + int-mod, with each level granting a magic talent and War sphere as a bonus sphere at first level. The archetype gains alchemical engineering, which focuses […]

    The Battlemage’s Handbook

    The Battlemage’s Handbook This expansion-book for the Spheres of Power-system clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   After a nice bit of introductory prose and some notes on how to use this book, we begin with the new class options presented, the first of which would be the combat engineer alchemist, who replaces alchemy with being an Int-based Mid-Caster and a spell pool of his level + int-mod, with each level granting a magic talent and War sphere as a bonus sphere at first level. The archetype gains alchemical engineering, which focuses […]

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  • The Feat Variations (Castle Falkenstein) This supplement for Castle Falkenstein clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 19 pages of content, so let’s take a look!   Okay, first things first – we actually retain Tom Olam’s traditional frame narrative in this supplement, which was transcribed by J Gray. In the tradition of the excellent engine tweaks presented so far in the series, we begin with the first variation. It should be noted that the pdf is suffused with nice prose, making it an enjoyable reading experience, in spite of its focus on rules. Big plus!   But what is the subject matter here? Well, you probably know that […]

    The Feat Variations (Castle Falkenstein)

    The Feat Variations (Castle Falkenstein) This supplement for Castle Falkenstein clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 19 pages of content, so let’s take a look!   Okay, first things first – we actually retain Tom Olam’s traditional frame narrative in this supplement, which was transcribed by J Gray. In the tradition of the excellent engine tweaks presented so far in the series, we begin with the first variation. It should be noted that the pdf is suffused with nice prose, making it an enjoyable reading experience, in spite of its focus on rules. Big plus!   But what is the subject matter here? Well, you probably know that […]

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  • Everyman Minis: Mesmerist Feats This installment of the Everyman Minis-series clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, we get two new spells:  Mindshock (2nd level) laces your attacks with psychic energy that adds +1d4 nonlethal damage due to pain; critical hits cause the target to be confused for 1 round, which is pretty strong, considering the absence of a save to negate. That being said, immunity to mind-affecting or pain effects or critical hits prevents the confusion. The spell has another caveat that makes it balanced for the spell level: A […]

    Everyman Minis: Mesmerist Feats

    Everyman Minis: Mesmerist Feats This installment of the Everyman Minis-series clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, we get two new spells:  Mindshock (2nd level) laces your attacks with psychic energy that adds +1d4 nonlethal damage due to pain; critical hits cause the target to be confused for 1 round, which is pretty strong, considering the absence of a save to negate. That being said, immunity to mind-affecting or pain effects or critical hits prevents the confusion. The spell has another caveat that makes it balanced for the spell level: A […]

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  • Village Backdrop: Fulhurst Moors (5e) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one greedy […]

    Village Backdrop: Fulhurst Moors (5e)

    Village Backdrop: Fulhurst Moors (5e) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one greedy […]

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  • Village Backdrop: Fulhurst Moors (system neutral) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one […]

    Village Backdrop: Fulhurst Moors (system neutral)

    Village Backdrop: Fulhurst Moors (system neutral) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one […]

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  • Mists of Akuma: Scourge of Róbai Shita Temple (5e) This adventure for the Mists of Akuma-setting clocks in at 50 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in other […]

    Mists of Akuma: Scourge of Róbai Shita Temple (5e)

    Mists of Akuma: Scourge of Róbai Shita Temple (5e) This adventure for the Mists of Akuma-setting clocks in at 50 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in other […]

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  • Desolation of the Black Terror (OSR) This hexcrawl covers 16 pages (not counting the front and back cover and their insides), with about ½ a page devoted to editorial and explaining how everything ties together, leaving us with 15.5 pages of content, so let’s take a look!   So, I am, in spite of sometimes having issues with parts of his work, someone who enjoys the type of material Geoffrey McKinney brings to the table. As such, I have already covered his self-published, first 4 Carcosa hexcrawls…and when they left me wanting more, I figured I could check out his Wilderness Hexcrawl-series as well.   First things first, in case you’re not familiar with these: As per the writing of […]

    Desolation of the Black Terror (OSR)

    Desolation of the Black Terror (OSR) This hexcrawl covers 16 pages (not counting the front and back cover and their insides), with about ½ a page devoted to editorial and explaining how everything ties together, leaving us with 15.5 pages of content, so let’s take a look!   So, I am, in spite of sometimes having issues with parts of his work, someone who enjoys the type of material Geoffrey McKinney brings to the table. As such, I have already covered his self-published, first 4 Carcosa hexcrawls…and when they left me wanting more, I figured I could check out his Wilderness Hexcrawl-series as well.   First things first, in case you’re not familiar with these: As per the writing of […]

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  • Everyman Minis: Patriotic Options This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that […]

    Everyman Minis: Patriotic Options

    Everyman Minis: Patriotic Options This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that […]

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  • AAW Games is giving away a free copy of Underworld Races & Classes for 5E or Pathfinder! Check out the details below:   a Rafflecopter giveaway #Underworld #Underdark #dnd5E #dnd #dungeonsanddragons #pathfinderrpg #pathfinder #pfrpg

    Free copy of Underworld Races & Classes (GIVEAWAY)

    AAW Games is giving away a free copy of Underworld Races & Classes for 5E or Pathfinder! Check out the details below:   a Rafflecopter giveaway #Underworld #Underdark #dnd5E #dnd #dungeonsanddragons #pathfinderrpg #pathfinder #pfrpg

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  • Carlye Wilde is making magic wands with tabletop gamers in mind as part of Kickstarter’s #Make100! For those of us who are obsessed with games like Dungeons & Dragons this makes a perfect display piece or gift for one of our players or DMs. Here’s more info on what Carlye is creating and information on how you can get a wand: Carlye Wilde is well known on Etsy for her finely crafted, handmade magic wands. She is now embarking into new territory creating magic wands for tabletop gamers inspired by her Twin Flame’s love for games like Dungeons & Dragons. Each of these wands will be a limited edition release with only 100 total wands available and crafted upon completion […]

    d20 Gaming Wands by Wilde Wands #Make100

    Carlye Wilde is making magic wands with tabletop gamers in mind as part of Kickstarter’s #Make100! For those of us who are obsessed with games like Dungeons & Dragons this makes a perfect display piece or gift for one of our players or DMs. Here’s more info on what Carlye is creating and information on how you can get a wand: Carlye Wilde is well known on Etsy for her finely crafted, handmade magic wands. She is now embarking into new territory creating magic wands for tabletop gamers inspired by her Twin Flame’s love for games like Dungeons & Dragons. Each of these wands will be a limited edition release with only 100 total wands available and crafted upon completion […]

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