Archive for May, 2018

  • Legendary Kineticists II The second of Legendary Games‘ expansion books for the kineticist clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page SRD, 2 pages of introductions, 1 page advertisement, 1 page back cover, leaving us with 32 pages of crunch, so let’s take a look!   We begin this supplement with a selection of new kineticist archetypes, starting with the bestial kineticist. Here’s the thing. It’s not for your CHARACTER. It’s for your animal companion! A bestial kineticist may select any feat that requires kineticist levels, using HD as kineticist levels, as companion feats. Additionally, if the companion and master know the same kinetic blast of the same […]

    Legendary Kineticists II

    Legendary Kineticists II The second of Legendary Games‘ expansion books for the kineticist clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page SRD, 2 pages of introductions, 1 page advertisement, 1 page back cover, leaving us with 32 pages of crunch, so let’s take a look!   We begin this supplement with a selection of new kineticist archetypes, starting with the bestial kineticist. Here’s the thing. It’s not for your CHARACTER. It’s for your animal companion! A bestial kineticist may select any feat that requires kineticist levels, using HD as kineticist levels, as companion feats. Additionally, if the companion and master know the same kinetic blast of the same […]

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  • 13 Wizard Spells and Cantrips (13th Age) This crunchy little supplement clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page taken up by an old, but nice stock-art piece, 1 page SRD, 1 page back cover, leaving us with 7 pages of material, so let’s take a look!   After an introduction, we begin with the one cantrip herein – that would be Quench, which falls firmly into the utility region and does what it says on the tin, with higher levels allowing for the extinguishing of far away fires or bigger ones nearby. Nice one. The pdf has 2 different utility spell: Arcane Eye. Yes, the beloved I-spy-with-my-little-eye favorite of any wizard-operator finally makes […]

    13 Wizard Spells and Cantrips (13th Age)

    13 Wizard Spells and Cantrips (13th Age) This crunchy little supplement clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page taken up by an old, but nice stock-art piece, 1 page SRD, 1 page back cover, leaving us with 7 pages of material, so let’s take a look!   After an introduction, we begin with the one cantrip herein – that would be Quench, which falls firmly into the utility region and does what it says on the tin, with higher levels allowing for the extinguishing of far away fires or bigger ones nearby. Nice one. The pdf has 2 different utility spell: Arcane Eye. Yes, the beloved I-spy-with-my-little-eye favorite of any wizard-operator finally makes […]

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  • The Gnomes of Levnec (NGR/OSR) This adventure clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was made possible and commissioned by one of my patreons, to be undertaken at my leisure.   Now, first of all: This is a dual-format adventure, providing mechanical stats for both NGR (Neoclassical Geek Revival) and the more traditional OSR-games. Stat-wise, we get the bare minimum for OSR– hit points/Hit Dice, AC expressed as “as Plate and Shield”, for example, and morale noted in general terms. The NGR stats work a bit better as far as I’m concerned, and use more terrain […]

    The Gnomes of Levnec (NGR/OSR)

    The Gnomes of Levnec (NGR/OSR) This adventure clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was made possible and commissioned by one of my patreons, to be undertaken at my leisure.   Now, first of all: This is a dual-format adventure, providing mechanical stats for both NGR (Neoclassical Geek Revival) and the more traditional OSR-games. Stat-wise, we get the bare minimum for OSR– hit points/Hit Dice, AC expressed as “as Plate and Shield”, for example, and morale noted in general terms. The NGR stats work a bit better as far as I’m concerned, and use more terrain […]

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  • Star-Log.EM: Loremaster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   As always, we begin with a brief introduction and the meta-framework of accessing a database. The pdf represents another one of the classic concepts of d20-based gaming and converts it to SFRPG, this time around featuring the loremaster, one of the arguably most boring PrCs ever devised. I always liked the idea of the loremaster, but the implementation has never really touched me, so let’s see whether the Starfinder-version fares better!   Structurally, the loremaster is an archetype, and supplemental material-wise, we […]

    Star-Log.EM: Loremaster (SFRPG)

    Star-Log.EM: Loremaster (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   As always, we begin with a brief introduction and the meta-framework of accessing a database. The pdf represents another one of the classic concepts of d20-based gaming and converts it to SFRPG, this time around featuring the loremaster, one of the arguably most boring PrCs ever devised. I always liked the idea of the loremaster, but the implementation has never really touched me, so let’s see whether the Starfinder-version fares better!   Structurally, the loremaster is an archetype, and supplemental material-wise, we […]

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  • FAITH – The Sci-Fi RPG Core Rules 2.0 (RpC Engine) This massive RPG clocks in at 433 pages minus the covers etc.; once you take credits and the detailed, general index away, you’re left with 426 pages, not including the 4 pregens and 3 general sheets included for your convenience.   This review was moved up in my reviewing-queue due to me receiving a print copy of the book in exchange for a fair and unbiased review. The review is based on the massive full-color hardcover.   All right, I am going to deviate somewhat from my usual reviewing style while tackling this beast and separate the review in 3 sections, namely formal qualities, game engine and setting.   The […]

    FAITH – The Sci-Fi RPG Core Rules 2.0 (RpC Engine)

    FAITH – The Sci-Fi RPG Core Rules 2.0 (RpC Engine) This massive RPG clocks in at 433 pages minus the covers etc.; once you take credits and the detailed, general index away, you’re left with 426 pages, not including the 4 pregens and 3 general sheets included for your convenience.   This review was moved up in my reviewing-queue due to me receiving a print copy of the book in exchange for a fair and unbiased review. The review is based on the massive full-color hardcover.   All right, I am going to deviate somewhat from my usual reviewing style while tackling this beast and separate the review in 3 sections, namely formal qualities, game engine and setting.   The […]

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  • Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

    Intrigue Archetypes

    Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

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  • The Manor #8 (OSR) The 8th installment of the Manor-zine clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover, leaving us with 25 pages of content. The pages are laid out as 6’’ by 9’’, which means you can fit up to 4 pages on a sheet of paper when printing this.   All right, so this installment of the Manor takes a distinctly different focus – this time around, we focus on crunchy components. The first article, penned by Douglas Cole and Peter V. Dell’Orto, deals with old-school grappling presenting two alternative systems to handle the rather infamous issue. We first take a look at the shortcomings of the grapple options available […]

    The Manor #8 (OSR)

    The Manor #8 (OSR) The 8th installment of the Manor-zine clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover, leaving us with 25 pages of content. The pages are laid out as 6’’ by 9’’, which means you can fit up to 4 pages on a sheet of paper when printing this.   All right, so this installment of the Manor takes a distinctly different focus – this time around, we focus on crunchy components. The first article, penned by Douglas Cole and Peter V. Dell’Orto, deals with old-school grappling presenting two alternative systems to handle the rather infamous issue. We first take a look at the shortcomings of the grapple options available […]

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  • Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

    Everyman Minis: Family Options

    Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

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  • Player’s Handbook Like A Fucking Boss (almost system neutral) This supplement clocks in at 33 pages, 1 page front cover, 1 page Kort’thalis glyph, 1 page editorial, leaving 30 pages of content, so let’s take a look!   So, the eagle-eyed reader will have spotted, at this point, that this Player’s Handbook is a system neutral book. This may seem counter-intuitive at first glance, considering how PHBs are mostly splatbooks, but bear with me for a while. First of all, while system neutral, the book does offer some crunchy bits – in d20/D&D-based games, these should be represented by a +2 bonus, for d6 dice pool-based games, +1d6 instead. Similarly, the pdf assumes that you know what advantage and disadvantage […]

    Player’s Handbook Like A Fucking Boss (almost system neutral)

    Player’s Handbook Like A Fucking Boss (almost system neutral) This supplement clocks in at 33 pages, 1 page front cover, 1 page Kort’thalis glyph, 1 page editorial, leaving 30 pages of content, so let’s take a look!   So, the eagle-eyed reader will have spotted, at this point, that this Player’s Handbook is a system neutral book. This may seem counter-intuitive at first glance, considering how PHBs are mostly splatbooks, but bear with me for a while. First of all, while system neutral, the book does offer some crunchy bits – in d20/D&D-based games, these should be represented by a +2 bonus, for d6 dice pool-based games, +1d6 instead. Similarly, the pdf assumes that you know what advantage and disadvantage […]

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  • Hybrid Class: Godsend This hybrid class clocks in at 18 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 14.5 pages of content, laid out in 6’’ by 9’’, which means you can fit up to 4 pages on a sheet of paper.   This hybrid class is a blend of paladin and porphyran assassin, which remains one of my favorite PFRPG-takes on the assassin. As a righteous killer, they must be good and get d8 HD, 6 + Int skills per level, proficiency with simple weapons plus hand crossbow, rapier, sap, shortbow and short sword as well as light armor. They get an aura of good and may use detect evil at will. […]

    Hybrid Class: Godsend

    Hybrid Class: Godsend This hybrid class clocks in at 18 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 14.5 pages of content, laid out in 6’’ by 9’’, which means you can fit up to 4 pages on a sheet of paper.   This hybrid class is a blend of paladin and porphyran assassin, which remains one of my favorite PFRPG-takes on the assassin. As a righteous killer, they must be good and get d8 HD, 6 + Int skills per level, proficiency with simple weapons plus hand crossbow, rapier, sap, shortbow and short sword as well as light armor. They get an aura of good and may use detect evil at will. […]

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  • 13 Fighter Talents and Maneuvers (13th Age) This little expansion-pdf for 13th Age fighters clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This review was requested as a prioritized review by one of my patreons.   The pdf begins with a brief introduction, which takes up the first page. After that, we are introduced to the 4 new talents herein, the first of which would be Bravado, which lets you once per battle, as a quick action (free for adventurer feat, +usable 2/battle, but only 1/day) roll 1d20 + Charisma vs. MD; on a success, AC […]

    13 Fighter Talents and Maneuvers (13th Age)

    13 Fighter Talents and Maneuvers (13th Age) This little expansion-pdf for 13th Age fighters clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   This review was requested as a prioritized review by one of my patreons.   The pdf begins with a brief introduction, which takes up the first page. After that, we are introduced to the 4 new talents herein, the first of which would be Bravado, which lets you once per battle, as a quick action (free for adventurer feat, +usable 2/battle, but only 1/day) roll 1d20 + Charisma vs. MD; on a success, AC […]

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  • Star Log.EM: Arcane Artillerist (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin this pdf with SFRPG’s take on one of the most trouble-laden concepts of the 3.X history, the arcane archer…erhhh, I mean “arcane artillerist.”   For Starfinder, the concept has been envisioned as an archetype here, with alternate class features gained at 4th, 6th, 9th and 18th level. Artillerist’s Seal lets you create a unique fusion seal chosen from the list: […]

    Star Log.EM: Arcane Artillerist (SFRPG)

    Star Log.EM: Arcane Artillerist (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin this pdf with SFRPG’s take on one of the most trouble-laden concepts of the 3.X history, the arcane archer…erhhh, I mean “arcane artillerist.”   For Starfinder, the concept has been envisioned as an archetype here, with alternate class features gained at 4th, 6th, 9th and 18th level. Artillerist’s Seal lets you create a unique fusion seal chosen from the list: […]

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  • Transcendent 10 – Feats of the Lost – Figures Forlorn So, Lost Spheres Publishing, back in the day, began with the Transcendent 10-series. While these represent the early works of the company, the company flew under my radar for a long while, so it’s high time we took a look at the series, right? It should be noted that the company has evolved since then – reviews of more current books will hit sites soon as well. But how do these early works hold up against the test of time? Let’s find out!   One thing I really enjoy about this series would be the designer’s commentary that is provided for each respective piece of design – they help a […]

    Transcendent 10 – Feats of the Lost – Figures Forlorn

    Transcendent 10 – Feats of the Lost – Figures Forlorn So, Lost Spheres Publishing, back in the day, began with the Transcendent 10-series. While these represent the early works of the company, the company flew under my radar for a long while, so it’s high time we took a look at the series, right? It should be noted that the company has evolved since then – reviews of more current books will hit sites soon as well. But how do these early works hold up against the test of time? Let’s find out!   One thing I really enjoy about this series would be the designer’s commentary that is provided for each respective piece of design – they help a […]

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  • Star Log.EM: Operative Specializations (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin with 4 new operative specializations.   Since the operative specializations make use of new exploits, we should talk about those first. 4 are provided, and they all are unlocked for the general operative public that doesn’t have the proper specializations, at 10th level. Fast poisoner lets you once per round poison a slashing/piercing melee weapon or load a poison into […]

    Star Log.EM: Operative Specializations (SFRPG)

    Star Log.EM: Operative Specializations (SFRPG) This installment of the Star Log.EM-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, including the by now standard and enjoyable “Query”-dialogue that simulates logging onto a database, we begin with 4 new operative specializations.   Since the operative specializations make use of new exploits, we should talk about those first. 4 are provided, and they all are unlocked for the general operative public that doesn’t have the proper specializations, at 10th level. Fast poisoner lets you once per round poison a slashing/piercing melee weapon or load a poison into […]

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  • Vs. Stranger Stuff: Love vs. Hate (VsM Engine) This module clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page char-sheets, 1 page advertisement, 1 page SRD, leaving us with 5 pages of content, laid out in 6’’ by 9’’, so let’s take a look!   Now, it should be noted that this review was requested by my patreons. Also, the module was designed for the first and less refined season of Vs. Stranger Stuff – it is fully compatible with the significantly-improved second season and in the context of that game, it works a an easy-mode scenario regarding difficulty.   All right, got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential […]

    Vs. Stranger Stuff: Love vs. Hate (VsM Engine)

    Vs. Stranger Stuff: Love vs. Hate (VsM Engine) This module clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page char-sheets, 1 page advertisement, 1 page SRD, leaving us with 5 pages of content, laid out in 6’’ by 9’’, so let’s take a look!   Now, it should be noted that this review was requested by my patreons. Also, the module was designed for the first and less refined season of Vs. Stranger Stuff – it is fully compatible with the significantly-improved second season and in the context of that game, it works a an easy-mode scenario regarding difficulty.   All right, got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential […]

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  • Transcendent 10 – Feats of Synergy – Heartbound Heroes So, Lost Spheres Publishing, back in the day, began with the Transcendent 10-series. While these represent the early works of the company, the company flew under my radar for a long while, so it’s high time we took a look at the series, right? It should be noted that the company has evolved since then – reviews of more current books will hit sites soon as well. But how do these early works hold up against the test of time? Let’s find out!   One thing I really enjoy about this series would be the designer’s commentary that is provided for each respective piece of design – they help a GM […]

    Transcendent 10 – Feats of Synergy – Heartbound Heroes

    Transcendent 10 – Feats of Synergy – Heartbound Heroes So, Lost Spheres Publishing, back in the day, began with the Transcendent 10-series. While these represent the early works of the company, the company flew under my radar for a long while, so it’s high time we took a look at the series, right? It should be noted that the company has evolved since then – reviews of more current books will hit sites soon as well. But how do these early works hold up against the test of time? Let’s find out!   One thing I really enjoy about this series would be the designer’s commentary that is provided for each respective piece of design – they help a GM […]

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  • Spellbooks of Porphyra And now for something completely different! This installment of the “…of Porphyra”-series clocks in at 38 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 34 pages of content, so let’s take a look!   After a brief introduction, we take a look at different spellbook styles, a section that, on its own, should already be considered required reading for many GMs. After all, why should all spellbooks be profane paper or vellum? Instead, this section talks about birch bark, jewelry, tiles, runesticks and magic itself acting as the medium to record magic. It may just be a page, but it is a page that can really jumpstart the […]

    Spellbooks of Porphyra

    Spellbooks of Porphyra And now for something completely different! This installment of the “…of Porphyra”-series clocks in at 38 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 34 pages of content, so let’s take a look!   After a brief introduction, we take a look at different spellbook styles, a section that, on its own, should already be considered required reading for many GMs. After all, why should all spellbooks be profane paper or vellum? Instead, this section talks about birch bark, jewelry, tiles, runesticks and magic itself acting as the medium to record magic. It may just be a page, but it is a page that can really jumpstart the […]

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  • Thornroot Hill (system neutral) This FREE mini-adventure clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Now, this adventure was created to highlight the companion-pdf for this little module, the “Truly Terrifying vampires”-pdf. It should be noted that you do not need this pdf for the module to work properly.   As a system neutral adventure, the module lacks any stats, information regarding general difficulty or the like…at least not for the most part, for the adventure does need to reference a couple of rules, courtesy of its plot. More on that later. The adventure features […]

    Thornroot Hill (system neutral)

    Thornroot Hill (system neutral) This FREE mini-adventure clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Now, this adventure was created to highlight the companion-pdf for this little module, the “Truly Terrifying vampires”-pdf. It should be noted that you do not need this pdf for the module to work properly.   As a system neutral adventure, the module lacks any stats, information regarding general difficulty or the like…at least not for the most part, for the adventure does need to reference a couple of rules, courtesy of its plot. More on that later. The adventure features […]

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  • Truly Terrifying Vampires (system neutral) This system neutral pdf clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   So, in a nutshell, this pdf represents a kind of brainstorming tool for the GM, one specifically geared to helping you with making vampires. We thus begin with a brief discussion of how most vampires have become laughable and trope-ridden in media representation, and endeavors to find way to make them fearsome once again.   The pdf then proceeds to isolate three important components that represent aspects of what can be used to make vampires interesting once more: […]

    Truly Terrifying Vampires (system neutral)

    Truly Terrifying Vampires (system neutral) This system neutral pdf clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisements, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   So, in a nutshell, this pdf represents a kind of brainstorming tool for the GM, one specifically geared to helping you with making vampires. We thus begin with a brief discussion of how most vampires have become laughable and trope-ridden in media representation, and endeavors to find way to make them fearsome once again.   The pdf then proceeds to isolate three important components that represent aspects of what can be used to make vampires interesting once more: […]

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  • Midgard Heroes Handbook (5e) This massive hardcover clocks in at 211 pages, 207 if you don’t count editorial, ToC, etc. – 216 pages minus the usual aforementioned components, if you count by pdf pages and include the covers.   This review is based on the hardcover print version of the book, which I received in exchange for a fair and unbiased review. The book was moved up in my reviewing queue at the request of my patreons and due to receiving the print copy of this book. I have also had the chance to take a look at the pdf to ascertain electronic functionality, but have mainly based my review on the print version of this book.   Now, first […]

    Midgard Heroes Handbook (5e)

    Midgard Heroes Handbook (5e) This massive hardcover clocks in at 211 pages, 207 if you don’t count editorial, ToC, etc. – 216 pages minus the usual aforementioned components, if you count by pdf pages and include the covers.   This review is based on the hardcover print version of the book, which I received in exchange for a fair and unbiased review. The book was moved up in my reviewing queue at the request of my patreons and due to receiving the print copy of this book. I have also had the chance to take a look at the pdf to ascertain electronic functionality, but have mainly based my review on the print version of this book.   Now, first […]

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  • Wanderlust Seasons II: Autumn of Fates (Novel) The second book of the Wanderlust Seasons-series clocks in at 356 pages, excluding editorial, covers, etc.   The author has requested that I review this book. I have received a print copy for the purpose of doing so.   All right, since this is the second Wanderlust Seasons book, this will contain SPOILERS. Potential readers should be aware that I will try to remain as SPOILER-free as possible, with explicit spoilers noted later. However, I do reference the first book in the series, so if you want to experience the series as intended, please finish book #1 before continuing.   Now, I have read this book twice, mainly to do it justice – […]

    Wanderlust Seasons II: Autumn of Fates (Novel)

    Wanderlust Seasons II: Autumn of Fates (Novel) The second book of the Wanderlust Seasons-series clocks in at 356 pages, excluding editorial, covers, etc.   The author has requested that I review this book. I have received a print copy for the purpose of doing so.   All right, since this is the second Wanderlust Seasons book, this will contain SPOILERS. Potential readers should be aware that I will try to remain as SPOILER-free as possible, with explicit spoilers noted later. However, I do reference the first book in the series, so if you want to experience the series as intended, please finish book #1 before continuing.   Now, I have read this book twice, mainly to do it justice – […]

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  • Spheres of Might (PFRPG/SFRPG) This massive rules-book clocks in at 238 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page forewords, 1 page blank,1 page SRD, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was requested by my patreons.   All right, we begin this massive beast of a tome with a brief piece of introductory prose to get you into the proper mindset, before explaining the basics of the system: Each character gets a series of talents, called combat talents. The number of these is defined by the class, though a feat exists that nets you an […]

    Spheres of Might (PFRPG/SFRPG)

    Spheres of Might (PFRPG/SFRPG) This massive rules-book clocks in at 238 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page forewords, 1 page blank,1 page SRD, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was requested by my patreons.   All right, we begin this massive beast of a tome with a brief piece of introductory prose to get you into the proper mindset, before explaining the basics of the system: Each character gets a series of talents, called combat talents. The number of these is defined by the class, though a feat exists that nets you an […]

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  • Demon Cults & Secret Societies (5e) The 5e-version of this massive tome clocks in at 178 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 171 pages of content, so let’s take a look!   First things first: This book references, in some instances, the phenomenal Tome of Beasts. If you don’t have that book, I’d suggest getting it right now. The book also references three installments of the Deep Magic-series: Rune Magic (worth getting), Void Magic (excellent) and Blood & Doom (skip that one). While the book remains functional as a whole sans these other files, the experience is enhanced with them.   […]

    Demon Cults & Secret Societies (5e)

    Demon Cults & Secret Societies (5e) The 5e-version of this massive tome clocks in at 178 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 171 pages of content, so let’s take a look!   First things first: This book references, in some instances, the phenomenal Tome of Beasts. If you don’t have that book, I’d suggest getting it right now. The book also references three installments of the Deep Magic-series: Rune Magic (worth getting), Void Magic (excellent) and Blood & Doom (skip that one). While the book remains functional as a whole sans these other files, the experience is enhanced with them.   […]

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  • In the Company of Fiends (revised edition) The revised edition of „In the Company of Fiends“ clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Now, as always in the series, we begin this supplement with an introduction to the race at hand, written from an in-character perspective. This time around, the race would be the nephilim, and the arguments fielded in favor are twisted, delightful and compelling, worthy of the logical leaps of e.g. Paradise Lost, […]

    In the Company of Fiends (revised edition)

    In the Company of Fiends (revised edition) The revised edition of „In the Company of Fiends“ clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Now, as always in the series, we begin this supplement with an introduction to the race at hand, written from an in-character perspective. This time around, the race would be the nephilim, and the arguments fielded in favor are twisted, delightful and compelling, worthy of the logical leaps of e.g. Paradise Lost, […]

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  • Demon Cults & Secret Societies The PFRPG-version of the massive Demon Cults & Secret Societies book clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2/3rds of a page SRD, 1 page back cover, leaving us with 209 1/3 pages of content, so let’s take a look!   Okay, so I’ll actually start the review of this book by covering the final chapter first – in it, we discuss the antipaladin class in a way that is actually helpful – we begin with a brief summary of how to handle the fall from being a paladin to becoming an anitpaladin – as the book astutely observes, the personality structure of the paladin is, paradoxically, […]

    Demon Cults & Secret Societies

    Demon Cults & Secret Societies The PFRPG-version of the massive Demon Cults & Secret Societies book clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2/3rds of a page SRD, 1 page back cover, leaving us with 209 1/3 pages of content, so let’s take a look!   Okay, so I’ll actually start the review of this book by covering the final chapter first – in it, we discuss the antipaladin class in a way that is actually helpful – we begin with a brief summary of how to handle the fall from being a paladin to becoming an anitpaladin – as the book astutely observes, the personality structure of the paladin is, paradoxically, […]

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  • Deadly Delves: The Dragon’s Dream This installment of the Deadly Delves-series clocks in at 49 pages, 1 page front cover, 1 page editorial, 3 pages of advertisement, 2 pages of SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review as the request of my patreons.   This is a high-level adventure, intended for characters of 16th level, and should bring them to 17th level by its conclusion.  This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs around? Great! Cout Larom has ordered the excavation […]

    Deadly Delves: The Dragon’s Dream

    Deadly Delves: The Dragon’s Dream This installment of the Deadly Delves-series clocks in at 49 pages, 1 page front cover, 1 page editorial, 3 pages of advertisement, 2 pages of SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review as the request of my patreons.   This is a high-level adventure, intended for characters of 16th level, and should bring them to 17th level by its conclusion.  This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs around? Great! Cout Larom has ordered the excavation […]

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  • Tyrants of Saggakar: Onero, City of Sins   This supplement clocks in at 25 pages, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was requested by one of my patreons.   Now, this supplement is situated in the Tyrants of Saggakar setting, which is intended as a vehicle for a “living” campaign. The setting has evolved out of the concept of LPJ Design’s NeoExodus, but has its very own theme and atmosphere. That being said, you don’t have to participate in the living campaign to make use of this supplement – what we have here is, in essence, a city, […]

    Tyrants of Saggakar: Onero, City of Sins

    Tyrants of Saggakar: Onero, City of Sins   This supplement clocks in at 25 pages, 1 page front cover, 1 page editorial/SRD, 1 page ToC, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was requested by one of my patreons.   Now, this supplement is situated in the Tyrants of Saggakar setting, which is intended as a vehicle for a “living” campaign. The setting has evolved out of the concept of LPJ Design’s NeoExodus, but has its very own theme and atmosphere. That being said, you don’t have to participate in the living campaign to make use of this supplement – what we have here is, in essence, a city, […]

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