About Author: Andrew Greenberg

Website
http://www.hauntedhousetycoon.com
Description
Andrew Greenberg, best known for designing computer games and roleplaying games, co-created the “Fading Suns” roleplaying and computer games, was the original developer of White Wolf’s “Vampire: The Masquerade” and is lead designer on "Haunted House Tycoon" (www.hauntedhousetycoon.com). Andrew has credits on more than 50 White Wolf products and more than 20 HDI books. He has also worked on products with other roleplaying game companies, including “Star Trek Next Generation” and “Deep Space Nine.” His computer game credits include Dracula Unleashed, Star Trek: Starfleet Academy, Emperor of the Fading Suns, Warhammer 40K: Final Liberation, Merchant Prince II, Mall Tycoon, Dungeon Lords, The Virtual World of Kaneva, and more. His most recent computer game credits are Railroad Tycoon Mobile and the Global Agenda MMO. He serves as director of the Southeast Interactive Entertainment and Games Expo (www.siegecon.net), Playoncon (www.playoncon.com) and Faerie Escape: Atlanta (www.faeatlanta.com). Andrew blogs at http://andrewgreenberg.livejournal.com

Posts by Andrew Greenberg

  • With con season fast upon us, one of our licensors and I were discussing the games they plan to run at Gencon this year, and I realized that I had forgotten (or blocked from my memory) the great secrets of Gencon gaming. Convention gaming is its own special creature, and none more special than Gencon. Usually people run roleplaying games at conventions for one of the following reasons: 1. To show off their mad GMing skillz; 2. To evangelize a game that they really like; 3. To promote a game with which they are involved; 4. To get into the con for free; 5. To have fun; or 6. They don’t know any better. Running a game at a con […]

    GMing the Con (not Conning the GM)

    With con season fast upon us, one of our licensors and I were discussing the games they plan to run at Gencon this year, and I realized that I had forgotten (or blocked from my memory) the great secrets of Gencon gaming. Convention gaming is its own special creature, and none more special than Gencon. Usually people run roleplaying games at conventions for one of the following reasons: 1. To show off their mad GMing skillz; 2. To evangelize a game that they really like; 3. To promote a game with which they are involved; 4. To get into the con for free; 5. To have fun; or 6. They don’t know any better. Running a game at a con […]

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  • A Deeper Look into the Pathfinder MMO By Andrew Greenberg www.hauntedhousetycoon.com   Paizo’s announcement that Goblinworks is developing a Pathfinder MMO has been tearing through the Gamingverse like a Red Mantis Assassin going through a room of Lastwall guardsmen. Innumerable posts have popped up on all manner of forums, boards and mailing lists, usually revolving around the question, “How the heck is it going to work?”   Pathfinder MMO at SIEGE   So far Paizo has not released many details beyond this week’s press release, but at the Southern Interactive Entertainment and Game Expo’s Investor Conference in Atlanta (www.siegecon.net) this October, Goblinwork’s CEO Ryan Dancey offered a unique sneak peek into their plans.   https://goblinworks.com/   Dancey went to great lengths […]

    A Deeper Look into the Pathfinder MMO

    A Deeper Look into the Pathfinder MMO By Andrew Greenberg www.hauntedhousetycoon.com   Paizo’s announcement that Goblinworks is developing a Pathfinder MMO has been tearing through the Gamingverse like a Red Mantis Assassin going through a room of Lastwall guardsmen. Innumerable posts have popped up on all manner of forums, boards and mailing lists, usually revolving around the question, “How the heck is it going to work?”   Pathfinder MMO at SIEGE   So far Paizo has not released many details beyond this week’s press release, but at the Southern Interactive Entertainment and Game Expo’s Investor Conference in Atlanta (www.siegecon.net) this October, Goblinwork’s CEO Ryan Dancey offered a unique sneak peek into their plans.   https://goblinworks.com/   Dancey went to great lengths […]

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  • It looks like all those game-related degrees are starting to gain some respect from the industry old farts – which is to say those of us who entered the game industry in the ‘80s and ‘90s, before such programs existed. We had to make do with traditional degrees like computer science, art, English, journalism, history and interpretive macramé… uphill… both ways… in the snow. Now students are graduating from some of these programs and making immediate marks on the industry, with Portal (originally a student project before becoming a runaway success story) being only the most obvious example. However, the people who watch over colleges have raised the warning that far more students are enrolled in game-related degree programs than […]

    What Game Students Should Know before Starting College

    It looks like all those game-related degrees are starting to gain some respect from the industry old farts – which is to say those of us who entered the game industry in the ‘80s and ‘90s, before such programs existed. We had to make do with traditional degrees like computer science, art, English, journalism, history and interpretive macramé… uphill… both ways… in the snow. Now students are graduating from some of these programs and making immediate marks on the industry, with Portal (originally a student project before becoming a runaway success story) being only the most obvious example. However, the people who watch over colleges have raised the warning that far more students are enrolled in game-related degree programs than […]

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  • Plumbing the Depths When it comes to actually playing games, many of us who work in the RPG industry have two modes – playing like mad or almost never. I know, I know, there is no such thing as playing too much. Very true. However, we can fall into the dual traps of playing one game too much, continuing long after we have wrung everything of value from a system, or too shallowly, only catching glimpses of the unique delights a game has to offer. While recently perusing my far-too-small game collection (I doubt I have even 1000 games), I noted more than a few with which I wish I had spent more time. Thankfully, and I do mean full […]

    RPG Industry: Playing Games

    Plumbing the Depths When it comes to actually playing games, many of us who work in the RPG industry have two modes – playing like mad or almost never. I know, I know, there is no such thing as playing too much. Very true. However, we can fall into the dual traps of playing one game too much, continuing long after we have wrung everything of value from a system, or too shallowly, only catching glimpses of the unique delights a game has to offer. While recently perusing my far-too-small game collection (I doubt I have even 1000 games), I noted more than a few with which I wish I had spent more time. Thankfully, and I do mean full […]

    Continue Reading...