About Author: Endzeitgeist

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Reviewer without a cause

Posts by Endzeitgeist

  • 13 Cleric Domains and Spells (13th Age) This installment of class expansion-pdfs clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content – these include a gorgeous full-page full-color artwork and the introduction.   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   The pdf begins with 3 new domains: The first of these would be Elements OR Weather – you choose one of the 5 base damage types, and may 3/session as a quick action to reduce damage of the chosen energy by d4 times Charisma modifier. As invocation, you may convert […]

    13 Cleric Domains and Spells (13th Age)

    13 Cleric Domains and Spells (13th Age) This installment of class expansion-pdfs clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content – these include a gorgeous full-page full-color artwork and the introduction.   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   The pdf begins with 3 new domains: The first of these would be Elements OR Weather – you choose one of the 5 base damage types, and may 3/session as a quick action to reduce damage of the chosen energy by d4 times Charisma modifier. As invocation, you may convert […]

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  • Countdown to PF Playtest/PF 2, Part II – Miscellaneous Minmaxing Math   This series of articles was made possible by the following list of amazing people: -Jason Nelson -BJ Hensley -Chad Middleton -Randy Price -Christen Sowards -Rick Hershey -Chris Meacham -Paco Garcia Jaen -Justin Andrew Mason -Stephen Rowe -Jonathan Figliomeni -Paul Fields -Lucus Palosaari -Anonymous   As before: I’m pretty excited for PF 2.0 and PF Playtest; I have not yet received the books, and even if none of these wishes/hopes are fulfilled by the system, I’ll remain excited for its final version. So, I do have a couple rather disjointed points this time around that probably can best be summed up as “Math” – I know, I know, I’ll […]

    Countdown to PF Playtest/PF 2, Part II – Miscellaneous Minmaxing Math

    Countdown to PF Playtest/PF 2, Part II – Miscellaneous Minmaxing Math   This series of articles was made possible by the following list of amazing people: -Jason Nelson -BJ Hensley -Chad Middleton -Randy Price -Christen Sowards -Rick Hershey -Chris Meacham -Paco Garcia Jaen -Justin Andrew Mason -Stephen Rowe -Jonathan Figliomeni -Paul Fields -Lucus Palosaari -Anonymous   As before: I’m pretty excited for PF 2.0 and PF Playtest; I have not yet received the books, and even if none of these wishes/hopes are fulfilled by the system, I’ll remain excited for its final version. So, I do have a couple rather disjointed points this time around that probably can best be summed up as “Math” – I know, I know, I’ll […]

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  • Legendary Treasures X This installment of the Legendary Item-series clocks in at 45 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 41 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this.   Now, in case you’re not familiar with the series: The Legendary Items pioneered by Purple Duck Games have influenced my own games to an extent that only very few series have achieved. The idea is simple: I don’t know a single player who *really likes* the throwaway magic economy; we know, from a ton of books, the notion that magic items slowly […]

    Legendary Treasures X

    Legendary Treasures X This installment of the Legendary Item-series clocks in at 45 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 41 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this.   Now, in case you’re not familiar with the series: The Legendary Items pioneered by Purple Duck Games have influenced my own games to an extent that only very few series have achieved. The idea is simple: I don’t know a single player who *really likes* the throwaway magic economy; we know, from a ton of books, the notion that magic items slowly […]

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  • Book of Magic – Patron Hexes This installment of the Book of Magic-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   Know what I really dislike about the base patron class feature? It’s not nearly as diversified and meaningful as it should be – as such, I have very much welcomed the introduction of patron-exclusive hexes, which btw. also help to potentially balance the power-levels of different patrons. This pdf then, provides a whole selection of such […]

    Book of Magic – Patron Hexes

    Book of Magic – Patron Hexes This installment of the Book of Magic-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   Know what I really dislike about the base patron class feature? It’s not nearly as diversified and meaningful as it should be – as such, I have very much welcomed the introduction of patron-exclusive hexes, which btw. also help to potentially balance the power-levels of different patrons. This pdf then, provides a whole selection of such […]

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  • Vacant Ritual Assembly #4 (OSR) The fourth installment of the Vacant Ritual Assembly ‘zine clocks in at 24 pages, 1 page front cover, 2 pages of editorial/ToC and notes on recommended files/media, 1 page back cover, leaving us with 20 pages of content, so let’s take a look. It should be noted that the pages are laid out in the standard 6’’ by 9’’ (A5) pamphlet style for many OSR-zines, which means you can fit up to 4 pages on a given sheet of paper – in theory. In practice, printing this one out yielded issues for all printers I used, which may be relevant to your interest. I am not penalizing the pdf for that, though.   As before, […]

    Vacant Ritual Assembly #4 (OSR)

    Vacant Ritual Assembly #4 (OSR) The fourth installment of the Vacant Ritual Assembly ‘zine clocks in at 24 pages, 1 page front cover, 2 pages of editorial/ToC and notes on recommended files/media, 1 page back cover, leaving us with 20 pages of content, so let’s take a look. It should be noted that the pages are laid out in the standard 6’’ by 9’’ (A5) pamphlet style for many OSR-zines, which means you can fit up to 4 pages on a given sheet of paper – in theory. In practice, printing this one out yielded issues for all printers I used, which may be relevant to your interest. I am not penalizing the pdf for that, though.   As before, […]

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  • Crisis of the World-Eater Delta: Devourer of a Thousand Worlds The second adventure in the Crisis of the World-Eater campaign serial clocks in at 41 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   The second part of the “Crisis of the World-Eater”-serial begins at 12th level, which means you’ll have to slot in some modules between the Alpha adventure and this one – some adventure-ideas are briefly touched upon before we begin the module proper. The adventure does contain two player-friendly maps – one half a page-sized, one full-page sized. I wished the former got its […]

    Crisis of the World-Eater Delta: Devourer of a Thousand Worlds

    Crisis of the World-Eater Delta: Devourer of a Thousand Worlds The second adventure in the Crisis of the World-Eater campaign serial clocks in at 41 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   The second part of the “Crisis of the World-Eater”-serial begins at 12th level, which means you’ll have to slot in some modules between the Alpha adventure and this one – some adventure-ideas are briefly touched upon before we begin the module proper. The adventure does contain two player-friendly maps – one half a page-sized, one full-page sized. I wished the former got its […]

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  • The (Pathfinder) Roleplaying Game Dictionary This massive book clocks in at 53 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover leaving us with 49 pages of content, so let’s take a look!   “So, the other day while the GM had almost TPK’d us, he told me off as I was above character, describing how I’d be able to RAW Take 20, and then he’d suddenly argue my character build’s baseline, without which I could have never gotten to this level of being able to tank DPR, right? Which I btw. only did to make the cleric-guy less of a heal-bot, and then, suddenly, this whole thing became the tired old RAI-discussion…”   […]

    The (Pathfinder) Roleplaying Game Dictionary

    The (Pathfinder) Roleplaying Game Dictionary This massive book clocks in at 53 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover leaving us with 49 pages of content, so let’s take a look!   “So, the other day while the GM had almost TPK’d us, he told me off as I was above character, describing how I’d be able to RAW Take 20, and then he’d suddenly argue my character build’s baseline, without which I could have never gotten to this level of being able to tank DPR, right? Which I btw. only did to make the cleric-guy less of a heal-bot, and then, suddenly, this whole thing became the tired old RAI-discussion…”   […]

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  • How Do I…Rest? (SFRPG) This installment of the PWYW-series of rules-explanations clocks is for Starfinder and clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 3 pages of content. The pdf comes with a second version optimized for e-readers, which clocks in at 12 pages and is presented in a landscape layout. Content-wise, the two versions are identical.   So, resting in SFRPG is more complex than it was previously, so I found myself somewhat surprised that the rules pertaining rests never were truly collated in one place in the SFRPG-core rules. This pdf remedies that oversight.   First of all: A character does not necessarily have […]

    How Do I…Rest? (SFRPG)

    How Do I…Rest? (SFRPG) This installment of the PWYW-series of rules-explanations clocks is for Starfinder and clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 3 pages of content. The pdf comes with a second version optimized for e-readers, which clocks in at 12 pages and is presented in a landscape layout. Content-wise, the two versions are identical.   So, resting in SFRPG is more complex than it was previously, so I found myself somewhat surprised that the rules pertaining rests never were truly collated in one place in the SFRPG-core rules. This pdf remedies that oversight.   First of all: A character does not necessarily have […]

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  • How Do I…Polymorph? This little pdf clocks in at 7 pages, 1 page front cover, 1 page SRD/editorial/ToC, leaving us with 5 pages of content, so let’s take a look! It should be noted that the pdf comes with a second version, one optimized for e-readers that is landscape format – it#s 12 pages long and otherwise, content-wise, identical.   Now, as we all know, previous editions of the game often had…let’s say, rather byzanthine rules for shapechanging. In Pathfinder, this is easier. Comparatively. The pdf first explains, newbie-friendly, that polymorph denotes a spell – as well as a subschool of transmutation.   The pdf then lists the more common, specialized transformation spells for shapechanging (handy!) and the general ones […]

    How Do I…Polymorph?

    How Do I…Polymorph? This little pdf clocks in at 7 pages, 1 page front cover, 1 page SRD/editorial/ToC, leaving us with 5 pages of content, so let’s take a look! It should be noted that the pdf comes with a second version, one optimized for e-readers that is landscape format – it#s 12 pages long and otherwise, content-wise, identical.   Now, as we all know, previous editions of the game often had…let’s say, rather byzanthine rules for shapechanging. In Pathfinder, this is easier. Comparatively. The pdf first explains, newbie-friendly, that polymorph denotes a spell – as well as a subschool of transmutation.   The pdf then lists the more common, specialized transformation spells for shapechanging (handy!) and the general ones […]

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  • Crisis of the World-Eater Alpha: Immortal Wrath of the Armageddon Angel The second part (if you count the prologue) and first act of the Crisis of the World-Eater saga clocks in at 39 pages, 1 page front cover, 1 page editorial, 2.5 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 32.5 pages of content, so let’s take a look!   Well, before we do, let us briefly discuss what this is: “Crisis of the World-Eater” represents, depending on how you look at it, either a mega-adventure in 3 parts (plus Prologue) or an adventure arc. It is inspired, as the name notes, by the much beloved comic book event “Crisis of Infinite Earths”, with a […]

    Crisis of the World-Eater Alpha: Immortal Wrath of the Armageddon Angel

    Crisis of the World-Eater Alpha: Immortal Wrath of the Armageddon Angel The second part (if you count the prologue) and first act of the Crisis of the World-Eater saga clocks in at 39 pages, 1 page front cover, 1 page editorial, 2.5 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 32.5 pages of content, so let’s take a look!   Well, before we do, let us briefly discuss what this is: “Crisis of the World-Eater” represents, depending on how you look at it, either a mega-adventure in 3 parts (plus Prologue) or an adventure arc. It is inspired, as the name notes, by the much beloved comic book event “Crisis of Infinite Earths”, with a […]

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  • Haunting of Hastur #3: The City of Talos (5e) This combined settlement supplement/ecology and adventure clocks in at two times 32 pages – 28 pages each for the adventure and gazetteer booklets, if you take away cover/editorial/etc. My review is based primarily on the kickstarter premium print version of this adventure/supplement. The sturdy wrap-around cover has a massive, gorgeous full-color map of the eponymous city of Talos on the inside – and Justin Andrew Mason’s map is player-friendly! That’s a huge plus for the print version right there.   As you can glean from the above, I have received a print copy of the module/setting supplement for the purpose of a fair and unbiased review. The books have thus been […]

    Haunting of Hastur #3: The City of Talos (5e)

    Haunting of Hastur #3: The City of Talos (5e) This combined settlement supplement/ecology and adventure clocks in at two times 32 pages – 28 pages each for the adventure and gazetteer booklets, if you take away cover/editorial/etc. My review is based primarily on the kickstarter premium print version of this adventure/supplement. The sturdy wrap-around cover has a massive, gorgeous full-color map of the eponymous city of Talos on the inside – and Justin Andrew Mason’s map is player-friendly! That’s a huge plus for the print version right there.   As you can glean from the above, I have received a print copy of the module/setting supplement for the purpose of a fair and unbiased review. The books have thus been […]

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  • Hybrid Classes Vol. III – Heroes of Wonder The third compilation of hybrid classes by Wayward Rogues Publishing  clocks in at 69 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 64 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my convenience.   Now, as before, this represents a compilation of previously released hybrid classes, with new content added. I have previously discussed most of these in excessive detail, so I’m going to point you towards my reviews of the individual classes, should you be interested in them. Otherwise, I’m going to focus on whether or not they […]

    Hybrid Classes Vol. III – Heroes of Wonder

    Hybrid Classes Vol. III – Heroes of Wonder The third compilation of hybrid classes by Wayward Rogues Publishing  clocks in at 69 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 64 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my convenience.   Now, as before, this represents a compilation of previously released hybrid classes, with new content added. I have previously discussed most of these in excessive detail, so I’m going to point you towards my reviews of the individual classes, should you be interested in them. Otherwise, I’m going to focus on whether or not they […]

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  • Hero’s Blood This adventure clocks in at 57 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 1/3 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 46 2/3 pages of content – all of which sport a surprising amount of material, as Legendary Games books have a pretty high word-per-page-density.   Okay, first things first: This adventure is intended for characters of 10th level and can thus fit pretty easily behind the 3rd adventure in the Curse of the Crimson Throne module, and before the 5th – the module provides a thematic continuation of the leitmotifs of colonial corruption that the […]

    Hero’s Blood

    Hero’s Blood This adventure clocks in at 57 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 1/3 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 46 2/3 pages of content – all of which sport a surprising amount of material, as Legendary Games books have a pretty high word-per-page-density.   Okay, first things first: This adventure is intended for characters of 10th level and can thus fit pretty easily behind the 3rd adventure in the Curse of the Crimson Throne module, and before the 5th – the module provides a thematic continuation of the leitmotifs of colonial corruption that the […]

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  • Dear readers,   Fat Goblin Games has, in the hardest month for publishers, a special offering for you:   25 supplements I absolutely adored, for $25! No, I don’t get anything from the bundle, and I don’t want anything – it’s just a fantastic offering for a price that can’t be beaten and I wanted to point it out, since it’s a honor for me, and a formidable deal for you!   Want to get into the Fat Goblin’s fantastic Castle Falkenstein supplements? You’ll find the best within!   Want to gate the criminally-underrated Vathak supplements? (Seriously, if you like Ravenloft et al., get these!) You won’t get them for a lower price!   Want to check out the Call […]

    Cool Fat Goblin EZG Bundle!

    Dear readers,   Fat Goblin Games has, in the hardest month for publishers, a special offering for you:   25 supplements I absolutely adored, for $25! No, I don’t get anything from the bundle, and I don’t want anything – it’s just a fantastic offering for a price that can’t be beaten and I wanted to point it out, since it’s a honor for me, and a formidable deal for you!   Want to get into the Fat Goblin’s fantastic Castle Falkenstein supplements? You’ll find the best within!   Want to gate the criminally-underrated Vathak supplements? (Seriously, if you like Ravenloft et al., get these!) You won’t get them for a lower price!   Want to check out the Call […]

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  • Advanced Adventures: The Chasm of the Damned (OSR) This installment of the Advanced Adventures-series clocks in at 17 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my leisure.   As always with this series, we use OSRIC-rules as the default old-school system, with minor formal deviations from standard formatting, encompassing bolded spells and magic items, for example. The supplemental material includes a properly codified hand of glory magic item, and the pdf comes with 4 different, rival adventure groups that can be inserted as wild-cards into the game, […]

    Advanced Adventures: The Chasm of the Damned (OSR)

    Advanced Adventures: The Chasm of the Damned (OSR) This installment of the Advanced Adventures-series clocks in at 17 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my leisure.   As always with this series, we use OSRIC-rules as the default old-school system, with minor formal deviations from standard formatting, encompassing bolded spells and magic items, for example. The supplemental material includes a properly codified hand of glory magic item, and the pdf comes with 4 different, rival adventure groups that can be inserted as wild-cards into the game, […]

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  • Dear readers!   It has happened – the Occult Secrets of the Underworld are finally revealed!   When AAW Games released Underworld Races & Classes, the Kickstarter narrowly missed the stretchgoal to make this book…but Jonathan G. Nelson listened to the fans, and commissioned this book, which, for me, is a passion project.   Why? Well, I was brought on board regarding the Underworld Races & Classes project relatively late…and this time around, I had full creative control; Jonathan allowed me full reign to unleash my imagination.The ideas, once I started designing, kept flowing…and like a good freelancer, I delivered what was promised, on time.   Here’s the thing…I fell in love with my own designs and really wanted to […]

    Occult Secrets of the Underworld Kickstarter (D&D 5e/PFRPG) launched!

    Dear readers!   It has happened – the Occult Secrets of the Underworld are finally revealed!   When AAW Games released Underworld Races & Classes, the Kickstarter narrowly missed the stretchgoal to make this book…but Jonathan G. Nelson listened to the fans, and commissioned this book, which, for me, is a passion project.   Why? Well, I was brought on board regarding the Underworld Races & Classes project relatively late…and this time around, I had full creative control; Jonathan allowed me full reign to unleash my imagination.The ideas, once I started designing, kept flowing…and like a good freelancer, I delivered what was promised, on time.   Here’s the thing…I fell in love with my own designs and really wanted to […]

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  • Dear readers,   this series of articles was made possible by the following list of amazing people: -Jason Nelson -BJ Hensley -Chad Middleton -Randy Price -Christen Sowards -Rick Hershey -Chris Meacham -Paco Garcia Jaen -Justin Andrew Mason -Stephen Rowe -Jonathan Figliomeni -Paul Fields -Lucus Palosaari -Anonymous   Now: I don’t have PF Playtest yet; analysis will commence once it arrives, but I figured I’d talk a bit about my hopes!     So yeah, I will start from the ground up, and talk about my hopes for the system – hopefully also highlighting some design-niches that may make sense filling!   My first subject matter would be skills. In Pathfinder, skill-use has been kinda awkward, considering how ridiculously easy it […]

    Countdown to PF Playtest/PF 2, Part I – Skills and Traps

    Dear readers,   this series of articles was made possible by the following list of amazing people: -Jason Nelson -BJ Hensley -Chad Middleton -Randy Price -Christen Sowards -Rick Hershey -Chris Meacham -Paco Garcia Jaen -Justin Andrew Mason -Stephen Rowe -Jonathan Figliomeni -Paul Fields -Lucus Palosaari -Anonymous   Now: I don’t have PF Playtest yet; analysis will commence once it arrives, but I figured I’d talk a bit about my hopes!     So yeah, I will start from the ground up, and talk about my hopes for the system – hopefully also highlighting some design-niches that may make sense filling!   My first subject matter would be skills. In Pathfinder, skill-use has been kinda awkward, considering how ridiculously easy it […]

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  • Deep Carbon Observatory (OSR) This adventure clocks in at 90 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page ToC, 1 page back cover, leaving us with 85 pages, laid out in 6’’ by 9’’ (or A5), meaning that you can fit up to 4 pages on a sheet of paper.   So, this adventure assumes LotFP (Lamentations of the Flame Princess) rules and statblocks are provided – minimal ones for monsters (armor noted as analogue for armors, HD, HP, move and damage noted), and detailed ones for the Crows. Who or what are the Crows? Well, for that, I need to get into SPOILERS so please indulge me and wait a second.   Really cool: […]

    Deep Carbon Observatory (OSR)

    Deep Carbon Observatory (OSR) This adventure clocks in at 90 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page ToC, 1 page back cover, leaving us with 85 pages, laid out in 6’’ by 9’’ (or A5), meaning that you can fit up to 4 pages on a sheet of paper.   So, this adventure assumes LotFP (Lamentations of the Flame Princess) rules and statblocks are provided – minimal ones for monsters (armor noted as analogue for armors, HD, HP, move and damage noted), and detailed ones for the Crows. Who or what are the Crows? Well, for that, I need to get into SPOILERS so please indulge me and wait a second.   Really cool: […]

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  • Castle Falkenstein: Variations of the Great Game (Castle Falkenstein) Ladies and gentlemen, I bid you once more welcome in my lounge! Please, do take a seat, as I want to show you a thing most intriguing; surely, you recall the little pieces of intangible ephemera that we tend to conjure to diversify the experience of engaging in the Great Game?   Well, this little booklet now, for the first time, compiles these ephemera, while, as I was told by my servants, also getting rid of some of the minor imperfections previously noted by astute dignitaries, personas and individuals of staunch character and stellar pedigree. At 48 pages, 4 less once you subtract covers and similar components, we have a rather […]

    Castle Falkenstein: Variations of the Great Game (Castle Falkenstein)

    Castle Falkenstein: Variations of the Great Game (Castle Falkenstein) Ladies and gentlemen, I bid you once more welcome in my lounge! Please, do take a seat, as I want to show you a thing most intriguing; surely, you recall the little pieces of intangible ephemera that we tend to conjure to diversify the experience of engaging in the Great Game?   Well, this little booklet now, for the first time, compiles these ephemera, while, as I was told by my servants, also getting rid of some of the minor imperfections previously noted by astute dignitaries, personas and individuals of staunch character and stellar pedigree. At 48 pages, 4 less once you subtract covers and similar components, we have a rather […]

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  • Letters from the Flaming Crab: Imaginary Friends The, for now, final installment of the amazing „Letters from the Flaming Crab“-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   The pdf, as always, begins with a nice in-character narrative of the exploits of the planes/world-hopping vessel that grants the series the in-prose name, as well as a brief commentary by the faithful scribe J Gray, who transcribes these letters. I still consider this framing device charming and hope that it will be retained once/if the series returns.   Anyway, the supplement’s base framework and idea is pretty cool: We have […]

    Letters from the Flaming Crab: Imaginary Friends

    Letters from the Flaming Crab: Imaginary Friends The, for now, final installment of the amazing „Letters from the Flaming Crab“-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   The pdf, as always, begins with a nice in-character narrative of the exploits of the planes/world-hopping vessel that grants the series the in-prose name, as well as a brief commentary by the faithful scribe J Gray, who transcribes these letters. I still consider this framing device charming and hope that it will be retained once/if the series returns.   Anyway, the supplement’s base framework and idea is pretty cool: We have […]

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  • Villains of Porphyra This installment of the „…of Porphyra“-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 8 pages of SRD, leaving us with 42 pages of content, laid out in 6’’ by 9’’, pamphlet-style, which theoretically allows you to fit up to 4 pages on a sheet of paper, should you choose to print this supplement.   So, what do we get here? Well, basically what it says on the tin – this is no NPC Codex-style supplement that presents nameless adversaries and mook-fodder, but instead should be considered to be a collection of named and framed villains, ready to wreak havoc on your PCs. This obviously means that they all get their own piece […]

    Villains of Porphyra

    Villains of Porphyra This installment of the „…of Porphyra“-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 8 pages of SRD, leaving us with 42 pages of content, laid out in 6’’ by 9’’, pamphlet-style, which theoretically allows you to fit up to 4 pages on a sheet of paper, should you choose to print this supplement.   So, what do we get here? Well, basically what it says on the tin – this is no NPC Codex-style supplement that presents nameless adversaries and mook-fodder, but instead should be considered to be a collection of named and framed villains, ready to wreak havoc on your PCs. This obviously means that they all get their own piece […]

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  • Vacant Ritual Assembly #3 (OSR) The third installment of the Vacant Ritual Assembly ‚’zine clocks in at 24 pages, 1 page front cover, 2 pages of editorial/ToC and notes on recommended files/media, 1 page back cover, leaving us with 20 pages of content, so let’s take a look. It should be noted that the pages are laid out in the standard 6’’ by 9’’ (A5) pamphlet style for many OSR-zines, which means you can fit up to 4 pages on a given sheet of paper – in theory. In practice, printing this one out yielded issues for all printers I used, which may be relevant to your interest. I am not penalizing the pdf for that, though.   As before, […]

    Vacant Ritual Assembly #3 (OSR)

    Vacant Ritual Assembly #3 (OSR) The third installment of the Vacant Ritual Assembly ‚’zine clocks in at 24 pages, 1 page front cover, 2 pages of editorial/ToC and notes on recommended files/media, 1 page back cover, leaving us with 20 pages of content, so let’s take a look. It should be noted that the pages are laid out in the standard 6’’ by 9’’ (A5) pamphlet style for many OSR-zines, which means you can fit up to 4 pages on a given sheet of paper – in theory. In practice, printing this one out yielded issues for all printers I used, which may be relevant to your interest. I am not penalizing the pdf for that, though.   As before, […]

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  • The Six-Sided Variation (Castle Falkenstein) Gather round, ladies and gentlemen! I Am glad to serve once more as your host for this discussion of an ephemeral piece of media associated with the Great Game!   This installment of the Variation-rules for Castle Falkenstein clocks in at 8 pages, 1 page front cover, 1 page editorial, leaving us with 6 pages of content, so let’s take a look!   My dear ladies and gentlemen, it is with utmost concern that I have to express this warning; it is only with greatest hesitation that I even dare mention the existence of a pamphlet which may well shake the foundation of all that is right and proper to the core; were it not […]

    The Six-Sided Variation (Castle Falkenstein)

    The Six-Sided Variation (Castle Falkenstein) Gather round, ladies and gentlemen! I Am glad to serve once more as your host for this discussion of an ephemeral piece of media associated with the Great Game!   This installment of the Variation-rules for Castle Falkenstein clocks in at 8 pages, 1 page front cover, 1 page editorial, leaving us with 6 pages of content, so let’s take a look!   My dear ladies and gentlemen, it is with utmost concern that I have to express this warning; it is only with greatest hesitation that I even dare mention the existence of a pamphlet which may well shake the foundation of all that is right and proper to the core; were it not […]

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  • Starfarer’s Codex: Witch Legacy Class (SFRPG) This adaption of the witch class to Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The witch class as presented herein comes with 5 HP, 5 + Con mod Stamina and uses Intelligence as key ability score. The chassis yields ¾ BAB-progression and good Fort- and Will-saves.  The class gets spontaneous spellcasting of up to 6th level, and may decipher magic text as a full action. The class gets 4 + Int skills per level, as well as proficiency in light armor, basic melee weapons, small arms and sniper weapons. […]

    Starfarer’s Codex: Witch Legacy Class (SFRPG)

    Starfarer’s Codex: Witch Legacy Class (SFRPG) This adaption of the witch class to Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The witch class as presented herein comes with 5 HP, 5 + Con mod Stamina and uses Intelligence as key ability score. The chassis yields ¾ BAB-progression and good Fort- and Will-saves.  The class gets spontaneous spellcasting of up to 6th level, and may decipher magic text as a full action. The class gets 4 + Int skills per level, as well as proficiency in light armor, basic melee weapons, small arms and sniper weapons. […]

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  • Magitech Archetypes This installment of Legendary Games‘ science-fantasy/Iron Gods-plug-in-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages introduction/how to use the book, 2 pages of advertisement, 1 page back cover, leaving us with 21 pages of content, though it should be noted that, as always for LG-books, there is quite a lot of content within these pages, courtesy of the consumer-friendly layout.   Now, as far as supplements are concerned, this book makes, obviously, use of Technology Guide’s engine and also provides new options for occult classes, core classes and offers some ACG love.   Today, I’d champion mention moving through the […]

    Magitech Archetypes

    Magitech Archetypes This installment of Legendary Games‘ science-fantasy/Iron Gods-plug-in-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages introduction/how to use the book, 2 pages of advertisement, 1 page back cover, leaving us with 21 pages of content, though it should be noted that, as always for LG-books, there is quite a lot of content within these pages, courtesy of the consumer-friendly layout.   Now, as far as supplements are concerned, this book makes, obviously, use of Technology Guide’s engine and also provides new options for occult classes, core classes and offers some ACG love.   Today, I’d champion mention moving through the […]

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  • Vathak Terrors: Denizens of the Silver Tower This little bestiary clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The supplement begins with a brief, one-page run-down of the Silver Tower noted in the title, sketching the environment and noting some sample denizens that can be found within, taking creatures of up to Bestiary 6 into account. While no terrain features or concrete details are provided, this at least provides a nice contextualization for the creatures to come.   The first of these would be the CR 7 Riven, a plant that had me shudder and flash back […]

    Vathak Terrors: Denizens of the Silver Tower

    Vathak Terrors: Denizens of the Silver Tower This little bestiary clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The supplement begins with a brief, one-page run-down of the Silver Tower noted in the title, sketching the environment and noting some sample denizens that can be found within, taking creatures of up to Bestiary 6 into account. While no terrain features or concrete details are provided, this at least provides a nice contextualization for the creatures to come.   The first of these would be the CR 7 Riven, a plant that had me shudder and flash back […]

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  • Ultimate Covenant Magic This massive supplement clocks in at 160 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 155 pages of content, so let’s take a look!   So, long, long before, back in 2013, before we even could conceive of Occult Adventures becoming such a great Paizo book, there was a humble pdf that fluttered on my digital shelves. It came with an unpretentious cover that read: Legendary Classes: Covenant Magic. It included a base class, then called “medium”, which proceeded to blow my mind, earning the supplement a spot among my Top Ten PFRPG products. Then, there were expansions, and these actually managed to retain the quality and imaginary […]

    Ultimate Covenant Magic

    Ultimate Covenant Magic This massive supplement clocks in at 160 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 155 pages of content, so let’s take a look!   So, long, long before, back in 2013, before we even could conceive of Occult Adventures becoming such a great Paizo book, there was a humble pdf that fluttered on my digital shelves. It came with an unpretentious cover that read: Legendary Classes: Covenant Magic. It included a base class, then called “medium”, which proceeded to blow my mind, earning the supplement a spot among my Top Ten PFRPG products. Then, there were expansions, and these actually managed to retain the quality and imaginary […]

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