About Author: Endzeitgeist

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Reviewer without a cause

Posts by Endzeitgeist

  • Grimmerspace: Abattoir 8 (SFRPG) This massive module clocks in at 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 15 pages of advertisement, leaving us with 70 pages of content, so let’s take a look!   Wait, first, let’s talk pregens – level 1 and 2 pregens are provided, with ready to print out character sheets – and guess what? 22 pages of them! Yeah, that is quite a load of work off your shoulders.   This module begins with 4 – 6 PCs at 1st level and, at the end of the module, PCs that survive should have 2nd or 3rd level; a handy appendix lists XP by encounter […]

    Grimmerspace: Abattoir 8 (SFRPG)

    Grimmerspace: Abattoir 8 (SFRPG) This massive module clocks in at 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, 15 pages of advertisement, leaving us with 70 pages of content, so let’s take a look!   Wait, first, let’s talk pregens – level 1 and 2 pregens are provided, with ready to print out character sheets – and guess what? 22 pages of them! Yeah, that is quite a load of work off your shoulders.   This module begins with 4 – 6 PCs at 1st level and, at the end of the module, PCs that survive should have 2nd or 3rd level; a handy appendix lists XP by encounter […]

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  • Places of Power: Dead Man’s Run This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that ultimately […]

    Places of Power: Dead Man’s Run

    Places of Power: Dead Man’s Run This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that ultimately […]

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  • Places of Power: Dead Man’s Run (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one […]

    Places of Power: Dead Man’s Run (system neutral)

    Places of Power: Dead Man’s Run (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one […]

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  • Places of Power: Dead Man’s Run (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that […]

    Places of Power: Dead Man’s Run (5e)

    Places of Power: Dead Man’s Run (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that […]

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  • Starfarer’s Codex: Legacy Dragonrider (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, the dragonrider class gets proficiency with basic melee weapons, light armor, small arms, and elemental arms – these basically would be weapons depending on the type of the dragon: Black and copper. For example, net access to disintegrator advanced melee weapons and longarms as well as acid dart rifle longarms, while red and gold get access to flame advanced melee […]

    Starfarer’s Codex: Legacy Dragonrider (SFRPG)

    Starfarer’s Codex: Legacy Dragonrider (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, the dragonrider class gets proficiency with basic melee weapons, light armor, small arms, and elemental arms – these basically would be weapons depending on the type of the dragon: Black and copper. For example, net access to disintegrator advanced melee weapons and longarms as well as acid dart rifle longarms, while red and gold get access to flame advanced melee […]

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  • Galaxy Pirates: Ships – Katar Heavy Cruiser (SFRPG) This ship-supplement clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The heavy cruiser is a tier 7 destroyer powered by an Arcus Max power core; with L6 thrusters and a signal basic drift engine, it has a mk 2duonode computer and basic medium-range sensors. The heavy cruiser has mk 5 armor and mk 6 defenses, common crew quarters and 3 cargo holds. Shield-wise, we have slightly better shields on aft and forward, with medium 160 shields. On the offense side, we have 2 heavy torpedo launchers on the front, and laser nets on port and […]

    Galaxy Pirates: Ships – Katar Heavy Cruiser (SFRPG)

    Galaxy Pirates: Ships – Katar Heavy Cruiser (SFRPG) This ship-supplement clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The heavy cruiser is a tier 7 destroyer powered by an Arcus Max power core; with L6 thrusters and a signal basic drift engine, it has a mk 2duonode computer and basic medium-range sensors. The heavy cruiser has mk 5 armor and mk 6 defenses, common crew quarters and 3 cargo holds. Shield-wise, we have slightly better shields on aft and forward, with medium 160 shields. On the offense side, we have 2 heavy torpedo launchers on the front, and laser nets on port and […]

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  • Vs. Stranger Stuff Season 2: Urban Legends of Crestview Hills – Lover’s Lane (VsM Engine) This supplement clocks in at 3 pages, 1 page front cover (including relevant text) and ½ a page SRD, leaving us with slightly almost two pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters as a prioritized review.   This is an installment of the “Urban Legends of Crestview Hills”-series of small pdfs that provide brief adventures/hooks (HAHA!) for use with Vs. Stranger Stuff Season 2’s default setting of Crestview Hills, though adaption to another setting is simple enough.   It should be noted that the supplement differentiates between […]

    Vs. Stranger Stuff Season 2: Urban Legends of Crestview Hills – Lover’s Lane (VsM Engine)

    Vs. Stranger Stuff Season 2: Urban Legends of Crestview Hills – Lover’s Lane (VsM Engine) This supplement clocks in at 3 pages, 1 page front cover (including relevant text) and ½ a page SRD, leaving us with slightly almost two pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters as a prioritized review.   This is an installment of the “Urban Legends of Crestview Hills”-series of small pdfs that provide brief adventures/hooks (HAHA!) for use with Vs. Stranger Stuff Season 2’s default setting of Crestview Hills, though adaption to another setting is simple enough.   It should be noted that the supplement differentiates between […]

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  • Vs. Stranger Stuff Season 2: Urban Legends of Crestview Hills – The Hanging Tree (VsM Engine) This supplement clocks in at 3 pages, 1 page front cover (including relevant text) and 1 page editorial/SRD, leaving us with slightly more than a page of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters as a prioritized review.   This is an installment of the “Urban Legends of Crestview Hills”-series of small pdfs that provide brief adventures and hooks for use with Vs. Stranger Stuff Season 2’s default setting of Crestview Hills, though adaption to another setting is simple enough.   It should be noted that the supplement […]

    Vs. Stranger Stuff Season 2: Urban Legends of Crestview Hills – The Hanging Tree (VsM Engine)

    Vs. Stranger Stuff Season 2: Urban Legends of Crestview Hills – The Hanging Tree (VsM Engine) This supplement clocks in at 3 pages, 1 page front cover (including relevant text) and 1 page editorial/SRD, leaving us with slightly more than a page of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters as a prioritized review.   This is an installment of the “Urban Legends of Crestview Hills”-series of small pdfs that provide brief adventures and hooks for use with Vs. Stranger Stuff Season 2’s default setting of Crestview Hills, though adaption to another setting is simple enough.   It should be noted that the supplement […]

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  • Star Log.EM: Formian Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page of this supplement, we have a contextualization of the formian race within the Xa-Osoro system before we dive into the formian paragon archetype, which requires, obviously, that you’re a formian. This archetype nets you hive indoctrination as an alternate class feature, which nets you a (Caste) feat. If you choose Aristrocratic Formian, you can opt to become Large; if you opt for Worker Formian, you can choose to become Small, and these do not influence your […]

    Star Log.EM: Formian Options (SFRPG)

    Star Log.EM: Formian Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page of this supplement, we have a contextualization of the formian race within the Xa-Osoro system before we dive into the formian paragon archetype, which requires, obviously, that you’re a formian. This archetype nets you hive indoctrination as an alternate class feature, which nets you a (Caste) feat. If you choose Aristrocratic Formian, you can opt to become Large; if you opt for Worker Formian, you can choose to become Small, and these do not influence your […]

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  • Pop Culture Catalog: Vice Dens (SFRPG) This super-sized installment of the Pop Culture Catalog-series  clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 23 pages of content, so let’s check this out!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   Okay, as always, we begin the supplement with a recap of how the smooth and easily integrated fandom perk-rules work, which have been the rather cool mechanical skeleton underlying these supplements. This supplement contains 10 different vice dens, all of which provide their own fandom perks; while nominally located within Everyman Gaming’s and Rogue Genius Games’ […]

    Pop Culture Catalog: Vice Dens (SFRPG)

    Pop Culture Catalog: Vice Dens (SFRPG) This super-sized installment of the Pop Culture Catalog-series  clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 23 pages of content, so let’s check this out!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   Okay, as always, we begin the supplement with a recap of how the smooth and easily integrated fandom perk-rules work, which have been the rather cool mechanical skeleton underlying these supplements. This supplement contains 10 different vice dens, all of which provide their own fandom perks; while nominally located within Everyman Gaming’s and Rogue Genius Games’ […]

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  • Places of Power: Dreamden This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was slain in […]

    Places of Power: Dreamden

    Places of Power: Dreamden This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was slain in […]

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  • Places of Power: Dreamden (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was […]

    Places of Power: Dreamden (system neutral)

    Places of Power: Dreamden (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was […]

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  • Places of Power: Dreamden (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was slain […]

    Places of Power: Dreamden (5e)

    Places of Power: Dreamden (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was slain […]

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  • Mythic Monsters: Celtic This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, though it should be noted that we get quite a lot of text per page.   This review was, funnily enough, requested by a patreon supporter to be moved up in my reviewing queue – and it was the only mythic book that had, prior to that, not (yet) been requested, so this, in a way, makes the completionist in me grin. […]

    Mythic Monsters: Celtic

    Mythic Monsters: Celtic This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, though it should be noted that we get quite a lot of text per page.   This review was, funnily enough, requested by a patreon supporter to be moved up in my reviewing queue – and it was the only mythic book that had, prior to that, not (yet) been requested, so this, in a way, makes the completionist in me grin. […]

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  • Star Log.EM: Great Cthulhu (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with the new Great Old One subtype graft: Great Old Ones are immune to ability damage and drain, aging, death effects, dead and dying conditions (YEP!), disease, mind-affecting effects, paralysis, petrification and polymorph effects. The Great old Ones get a stellar alignment variant unique to the respective Great Old One, and they have a 300 ft.-aura of unique effects. Oh, and they are genuinely immortal. Reducing them to a 0 Hit Points and Resolve just makes them dormant.   This […]

    Star Log.EM: Great Cthulhu (SFRPG)

    Star Log.EM: Great Cthulhu (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with the new Great Old One subtype graft: Great Old Ones are immune to ability damage and drain, aging, death effects, dead and dying conditions (YEP!), disease, mind-affecting effects, paralysis, petrification and polymorph effects. The Great old Ones get a stellar alignment variant unique to the respective Great Old One, and they have a 300 ft.-aura of unique effects. Oh, and they are genuinely immortal. Reducing them to a 0 Hit Points and Resolve just makes them dormant.   This […]

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  • Star Log.EM: Combat Feats (SFRPG) This Star Log-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, after a brief introduction, we dive straight into the 16 new feats contained within. These would be:   -Adaptive Guard: Nets you an untyped +2 bonus to Reflex saves, and provides the option to choose a nearby target, increasing bonuses for fighting defensively and Reflex saves originating from that foe at the expense of being slightly more susceptible against assaults from others. Nice!   -Barreling Momentum: Requires Step Up and Improved Combat Maneuver (bull rush), and lets you Step Up to […]

    Star Log.EM: Combat Feats (SFRPG)

    Star Log.EM: Combat Feats (SFRPG) This Star Log-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, after a brief introduction, we dive straight into the 16 new feats contained within. These would be:   -Adaptive Guard: Nets you an untyped +2 bonus to Reflex saves, and provides the option to choose a nearby target, increasing bonuses for fighting defensively and Reflex saves originating from that foe at the expense of being slightly more susceptible against assaults from others. Nice!   -Barreling Momentum: Requires Step Up and Improved Combat Maneuver (bull rush), and lets you Step Up to […]

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  • Deadly Gardens Collection This massive collection of the Deadly Gardens-series clocks in at 76 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with a massive 70 pages of content, so let’s take a look!   The Deadly Gardens-series has, so far, provided quite a smattering of plant-creatures and related material, and this book collects the material in a handy compilation. From the get-go, we can see that this is not simply all the pdfs tacked together – the content has been reorganized in a sensible manner.   We begin the book with 4 new feats, which center around a couple of crucial […]

    Deadly Gardens Collection

    Deadly Gardens Collection This massive collection of the Deadly Gardens-series clocks in at 76 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with a massive 70 pages of content, so let’s take a look!   The Deadly Gardens-series has, so far, provided quite a smattering of plant-creatures and related material, and this book collects the material in a handy compilation. From the get-go, we can see that this is not simply all the pdfs tacked together – the content has been reorganized in a sensible manner.   We begin the book with 4 new feats, which center around a couple of crucial […]

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  • Cavers of Porphyra (Porphyra RPG) This class clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper.   If you buy this class, you’ll notice a little comment bubble in the cover page – this is very helpful for folks new to Porphyra RPG, as the game does have a couple of differences from PFRPG. This bubble explains a couple of them, which is really helpful and something I hope the final book of Porphyra RPG will do. Porphyra RPG, as per the writing of this review, has not yet been […]

    Cavers of Porphyra (Porphyra RPG)

    Cavers of Porphyra (Porphyra RPG) This class clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper.   If you buy this class, you’ll notice a little comment bubble in the cover page – this is very helpful for folks new to Porphyra RPG, as the game does have a couple of differences from PFRPG. This bubble explains a couple of them, which is really helpful and something I hope the final book of Porphyra RPG will do. Porphyra RPG, as per the writing of this review, has not yet been […]

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  • Starfarer Adversaries: Sentry Robot (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, it should be noted that we do get a nice, handout-style one-page version of the full-color artwork for the sentry robots in this book. Said robots come in three iterations, at CR 6, 9 and 12. They come with integrated lasers as the high attack, slams as the low attack. The slam attack’s damage output of the CR 6 robot is off by 1, and it should be noted that the damage-type indicators in the statblocks are […]

    Starfarer Adversaries: Sentry Robot (SFRPG)

    Starfarer Adversaries: Sentry Robot (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, it should be noted that we do get a nice, handout-style one-page version of the full-color artwork for the sentry robots in this book. Said robots come in three iterations, at CR 6, 9 and 12. They come with integrated lasers as the high attack, slams as the low attack. The slam attack’s damage output of the CR 6 robot is off by 1, and it should be noted that the damage-type indicators in the statblocks are […]

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  • Blades Against Death (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   It should be noted that this module contains 3 pages of handouts – one depicting one of the more complex environments in b/w, and the other two provide full-color renditions of special cards that feature in the plot of the module. It should be noted that the module does also contain a full-page B/w-artwork of another key-scene, which is a handout in anything but name. As you could glean from the page-count, this review is based on the 2nd printing of the […]

    Blades Against Death (DCC)

    Blades Against Death (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   It should be noted that this module contains 3 pages of handouts – one depicting one of the more complex environments in b/w, and the other two provide full-color renditions of special cards that feature in the plot of the module. It should be noted that the module does also contain a full-page B/w-artwork of another key-scene, which is a handout in anything but name. As you could glean from the page-count, this review is based on the 2nd printing of the […]

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  • The Sanguinist’s Handbook (revised edition) The revised edition of this expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look! This review was moved up in my reviewing queue because it provides a serious revision, and I want to reward publishers for caring. The correct file to download is btw. the one with” 1.2” at the end.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous […]

    The Sanguinist’s Handbook (revised edition)

    The Sanguinist’s Handbook (revised edition) The revised edition of this expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look! This review was moved up in my reviewing queue because it provides a serious revision, and I want to reward publishers for caring. The correct file to download is btw. the one with” 1.2” at the end.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous […]

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  • Mythic Treasures This collection of mythic items clocks in at 56 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 47 pages, which, as always for Legendary Games, contain quite a lot of information, so let’s take a look!   This review as moved up in my reviewing queue at the request of my patreons.   All right, this book begins with a bit of advice regarding the use of mythic items in conjunction with nonmythic games and suggested rules for identifying them, before diving into legendary item abilities, 5 to be more precise: Inestimable […]

    Mythic Treasures

    Mythic Treasures This collection of mythic items clocks in at 56 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 47 pages, which, as always for Legendary Games, contain quite a lot of information, so let’s take a look!   This review as moved up in my reviewing queue at the request of my patreons.   All right, this book begins with a bit of advice regarding the use of mythic items in conjunction with nonmythic games and suggested rules for identifying them, before diving into legendary item abilities, 5 to be more precise: Inestimable […]

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  • The First Sentinel (OSR) This module clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   This adventure is intended for characters level 3 – 5, and, as far as old-school modules go, is dangerous, but not a meat-grinder – though there is one instance that can be considered to be brutal. It still should be noted that death is very much possible, and that a well-rounded party is recommended, with particularly a remove curse being a recommended thing to have. The adventure takes place in the Whisper Vale introduced in Whisper & Venom, and uses the same rules – descending AC, […]

    The First Sentinel (OSR)

    The First Sentinel (OSR) This module clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   This adventure is intended for characters level 3 – 5, and, as far as old-school modules go, is dangerous, but not a meat-grinder – though there is one instance that can be considered to be brutal. It still should be noted that death is very much possible, and that a well-rounded party is recommended, with particularly a remove curse being a recommended thing to have. The adventure takes place in the Whisper Vale introduced in Whisper & Venom, and uses the same rules – descending AC, […]

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  • Occult Skill Guide: Blood Madness Corruption (SFRPG) This installment of the Occult Skill Guide-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review.   So, one of the most unique components of the Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games would be blood space – and as such, the first page, beyond the introduction, offers us an encyclopedia-style summary of blood madness. The strange phenomenon was bred by the death of a star, the viscera of the dead sun Osoro. Its properties are thought […]

    Occult Skill Guide: Blood Madness Corruption (SFRPG)

    Occult Skill Guide: Blood Madness Corruption (SFRPG) This installment of the Occult Skill Guide-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review.   So, one of the most unique components of the Xa-Osoro setting shared by Everyman Gaming and Rogue Genius Games would be blood space – and as such, the first page, beyond the introduction, offers us an encyclopedia-style summary of blood madness. The strange phenomenon was bred by the death of a star, the viscera of the dead sun Osoro. Its properties are thought […]

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  • Wormskin #6 (OSR) The sixth installment of the Wormskin-zine clocks in at 78 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with a massive 74 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   As always, my review is based primarily on the PoD version – which this time around is hefty enough to sport the name on the spine. I also consulted the pdf, obviously. Rules-wise, this, as always, is written for B/X (or Labyrinth Lord) rules in mind, but conversion to other OSR-games is simple enough. The Dolmenwood content is valuable for its themes, so, once […]

    Wormskin #6 (OSR)

    Wormskin #6 (OSR) The sixth installment of the Wormskin-zine clocks in at 78 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with a massive 74 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   As always, my review is based primarily on the PoD version – which this time around is hefty enough to sport the name on the spine. I also consulted the pdf, obviously. Rules-wise, this, as always, is written for B/X (or Labyrinth Lord) rules in mind, but conversion to other OSR-games is simple enough. The Dolmenwood content is valuable for its themes, so, once […]

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  • The Dolmenwood Calendar (system neutral) This humble pdf clocks in at 13 pages, 1 page front cover/editorial, leaving us with 12 pages, so let’s take a look!   So, know what can suck if you’re as anal-retentive as I am? Tracking lunar cycles in your game. For rituals. For lycanthropy. Etc. It just sucks. It takes time and effort and while it’s not insurmountable in any way, this handy game aid does it: It lists the names for the days (Colly, Chime, Hayme, Moot, Frisk, Eggfast, Sunning), listed like, well…a calendar. Where applicable, holy feasts and saint’s days are noted, and new moons and full moons are indicated by handy icons. Month-names are provided as well, and really cool: Every […]

    The Dolmenwood Calendar (system neutral)

    The Dolmenwood Calendar (system neutral) This humble pdf clocks in at 13 pages, 1 page front cover/editorial, leaving us with 12 pages, so let’s take a look!   So, know what can suck if you’re as anal-retentive as I am? Tracking lunar cycles in your game. For rituals. For lycanthropy. Etc. It just sucks. It takes time and effort and while it’s not insurmountable in any way, this handy game aid does it: It lists the names for the days (Colly, Chime, Hayme, Moot, Frisk, Eggfast, Sunning), listed like, well…a calendar. Where applicable, holy feasts and saint’s days are noted, and new moons and full moons are indicated by handy icons. Month-names are provided as well, and really cool: Every […]

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  • P/X: Basic Psionics Handbook (OSR) This book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   One of my patreon supporters pointed this book out to me, and asked me to cover it, so that’s what I’m doing!   First of all: If the title wasn’t enough of a clue, this is intended for use with the elegant and minimalist B/X-rules. If that sounds like a squaring of the circle, then you’d be right. But let me give you a brief rundown: You see, today, psionics, particularly those championed by Dreamscarred Press, have become a staple in […]

    P/X: Basic Psionics Handbook (OSR)

    P/X: Basic Psionics Handbook (OSR) This book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   One of my patreon supporters pointed this book out to me, and asked me to cover it, so that’s what I’m doing!   First of all: If the title wasn’t enough of a clue, this is intended for use with the elegant and minimalist B/X-rules. If that sounds like a squaring of the circle, then you’d be right. But let me give you a brief rundown: You see, today, psionics, particularly those championed by Dreamscarred Press, have become a staple in […]

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