About Author: Endzeitgeist

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Reviewer without a cause

Posts by Endzeitgeist

  • 5th Edition Horror (5e) This massive toolkit clocks in at 132 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 127 pages of content, so let’s take a look!   This review was requested to be moved up in my queue by one of my patreons, and winter’s always been the season for horror for me, so I was more than happy to oblige!   Now, as you can glean from the sheer page-count, going into the usual level of detail for this book would bloat the review beyond any immediate usefulness. Hence, I will instead attempt to take an approach focusing on broad strokes.   First things […]

    5th Edition Horror (5e)

    5th Edition Horror (5e) This massive toolkit clocks in at 132 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 127 pages of content, so let’s take a look!   This review was requested to be moved up in my queue by one of my patreons, and winter’s always been the season for horror for me, so I was more than happy to oblige!   Now, as you can glean from the sheer page-count, going into the usual level of detail for this book would bloat the review beyond any immediate usefulness. Hence, I will instead attempt to take an approach focusing on broad strokes.   First things […]

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  • Star Log.EM: Mythos Mystic Connection (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, including the role of the mythos in the context of the Xa-Osoro system, we dive right into the new connection, which has Intimidate and Mysticism as associated skills. As far as the spells are concerned, it should be noted that you do require Starfarer’s Companion to make use of this supplement – all spells granted by the connection are drawn from that book. Annoyingly, none of them have been properly italicized.   The first level […]

    Star Log.EM: Mythos Mystic Connection (SFRPG)

    Star Log.EM: Mythos Mystic Connection (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, including the role of the mythos in the context of the Xa-Osoro system, we dive right into the new connection, which has Intimidate and Mysticism as associated skills. As far as the spells are concerned, it should be noted that you do require Starfarer’s Companion to make use of this supplement – all spells granted by the connection are drawn from that book. Annoyingly, none of them have been properly italicized.   The first level […]

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  • Lands of Adventure (Porphyra RPG) This supplement clocks in at 24 pages, 1 page front cover, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   So, first things first: This is a supplement for the Porphyra RPG, the currently continuation of Pathfinder 1’s rules that is currently being designed by Purple Duck games. The Porphyra RPG seeks to streamline a few aspects, but otherwise has the ambition of being 100% PFRPG 1 compatible. Thus, while I will designate Porphyra RPG books as such, you should have no problems whatsoever using them in conjunction with PFRPG. That being said, a couple of formatting conventions are different. As per the writing of this review, […]

    Lands of Adventure (Porphyra RPG)

    Lands of Adventure (Porphyra RPG) This supplement clocks in at 24 pages, 1 page front cover, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   So, first things first: This is a supplement for the Porphyra RPG, the currently continuation of Pathfinder 1’s rules that is currently being designed by Purple Duck games. The Porphyra RPG seeks to streamline a few aspects, but otherwise has the ambition of being 100% PFRPG 1 compatible. Thus, while I will designate Porphyra RPG books as such, you should have no problems whatsoever using them in conjunction with PFRPG. That being said, a couple of formatting conventions are different. As per the writing of this review, […]

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  • Champions of the Spheres This massive supplement clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page TOC (which also features a list of Spheres from Spheres of Power and Spheres of Might), 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   In case you didn’t know already: This book basically represents a crossover-supplement between Drop Dead Studios’ critically-acclaimed Spheres of Power and Spheres of Might books, and as such, I assume familiarity with both of them in this review.   This review was recently moved up in my reviewing queue at the request of my patreons.   The pdf starts after a brief introduction […]

    Champions of the Spheres

    Champions of the Spheres This massive supplement clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page TOC (which also features a list of Spheres from Spheres of Power and Spheres of Might), 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   In case you didn’t know already: This book basically represents a crossover-supplement between Drop Dead Studios’ critically-acclaimed Spheres of Power and Spheres of Might books, and as such, I assume familiarity with both of them in this review.   This review was recently moved up in my reviewing queue at the request of my patreons.   The pdf starts after a brief introduction […]

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  • 20 Things: Blue Dragon’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   On the first page, we get 8 names for male and female blue dragons, as well as a table of 12 blue dragon lair features – from fine shifting sands covering deep drift to rippled dunes blocking passage, the entries here present some rather cool details that can add genuine depth to the exploration: Sinkholes, veritable scorpion swarms and yes, even a pool that is fed by underground springs make for […]

    20 Things: Blue Dragon’s Lair (system neutral)

    20 Things: Blue Dragon’s Lair (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   On the first page, we get 8 names for male and female blue dragons, as well as a table of 12 blue dragon lair features – from fine shifting sands covering deep drift to rippled dunes blocking passage, the entries here present some rather cool details that can add genuine depth to the exploration: Sinkholes, veritable scorpion swarms and yes, even a pool that is fed by underground springs make for […]

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  • Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

    Everyman Minis: Animal Companion Archetypes

    Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

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  • Everyman Minis: Wild Shape Variants This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we receive a new shifter aspect, originally penned by Alexander Augunas for the Know Direction network – that would be the Eagle Aspect, which enhances Cha as per minor form; major form includes good flight, bit and claws and Dazzling Display/Weapon Focus (claw), which synergizes if you have them. Dazzling Display’s action economy also improves.   The first page of the pdf is devoted to druid wild shape variants: These act as though they altered wild shape, though a […]

    Everyman Minis: Wild Shape Variants

    Everyman Minis: Wild Shape Variants This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we receive a new shifter aspect, originally penned by Alexander Augunas for the Know Direction network – that would be the Eagle Aspect, which enhances Cha as per minor form; major form includes good flight, bit and claws and Dazzling Display/Weapon Focus (claw), which synergizes if you have them. Dazzling Display’s action economy also improves.   The first page of the pdf is devoted to druid wild shape variants: These act as though they altered wild shape, though a […]

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  • Everyman Minis: Animal Teamwork Feats This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!   The new feats within are:   -Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.   -Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.   -Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + […]

    Everyman Minis: Animal Teamwork Feats

    Everyman Minis: Animal Teamwork Feats This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!   The new feats within are:   -Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.   -Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.   -Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + […]

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  • Star System Set: Salutian (Full Set) (SFRPG) Okay, I’m going to deviate slightly from my usual formula, due to the unique structure of this series. The Star System series by AAW Games is customer-friendly, in that you can get the whole star system, or just the component that interests you: Just want a new race? You can get just the race and ignore the rest. This is made possible by a card-like presentation akin to what we know from the company’s super-popular mini-dungeons series. You can just get one card, or the whole set.   Each star system consists of 6 different such cards, meaning you’ll get a page-count of 12 pages. In order to facilitate posting the reviews for […]

    Star System Set: Salutian (Full Set) (SFRPG)

    Star System Set: Salutian (Full Set) (SFRPG) Okay, I’m going to deviate slightly from my usual formula, due to the unique structure of this series. The Star System series by AAW Games is customer-friendly, in that you can get the whole star system, or just the component that interests you: Just want a new race? You can get just the race and ignore the rest. This is made possible by a card-like presentation akin to what we know from the company’s super-popular mini-dungeons series. You can just get one card, or the whole set.   Each star system consists of 6 different such cards, meaning you’ll get a page-count of 12 pages. In order to facilitate posting the reviews for […]

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  • Tip of the Tongue This module clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This is a high fantasy adventure for characters level 7 – 8, and takes place in a town steeped in magical academia – the city Bellek. We get a proper settlement statblock for the town, and the magical nature of the place is emphasized throughout: A whole list of magical alcohol for the obligatory starting tavern, for example, has been provided. As a minor nitpick, there are a few inconsistencies in their rules, though these remain largely cosmetic and don’t impede functionality. […]

    Tip of the Tongue

    Tip of the Tongue This module clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 41 pages of content, so let’s take a look!   This is a high fantasy adventure for characters level 7 – 8, and takes place in a town steeped in magical academia – the city Bellek. We get a proper settlement statblock for the town, and the magical nature of the place is emphasized throughout: A whole list of magical alcohol for the obligatory starting tavern, for example, has been provided. As a minor nitpick, there are a few inconsistencies in their rules, though these remain largely cosmetic and don’t impede functionality. […]

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  • Advanced Adventures: White Dragon Run II (OSR) This installment of the Advanced Adventures-series clocks in at 20 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page of SRD, leaving us with 17 pages of content, so let’s take a look!   The first 7.5 pages of this supplement depict the region of the Skathernes and the village of White Dragon Run – and yes, this section is identical to what we got back in the first Advanced Adventures-booklet, leaving us with 9.5 pages of new material. The suggested levels have been raised to 2 – 5 for this return to the Skathernes to account for the challenges presented by the new environments. Now, as always for the series, we […]

    Advanced Adventures: White Dragon Run II (OSR)

    Advanced Adventures: White Dragon Run II (OSR) This installment of the Advanced Adventures-series clocks in at 20 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page of SRD, leaving us with 17 pages of content, so let’s take a look!   The first 7.5 pages of this supplement depict the region of the Skathernes and the village of White Dragon Run – and yes, this section is identical to what we got back in the first Advanced Adventures-booklet, leaving us with 9.5 pages of new material. The suggested levels have been raised to 2 – 5 for this return to the Skathernes to account for the challenges presented by the new environments. Now, as always for the series, we […]

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  • Monster Menagerie: Draconis Arcanus This massive installment of the Monster Menagerie-series clocks in at 58 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 52 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, so, if you’re like me, you can never have enough dragons. In my games, dragons are extremely deadly, rare, and my players try to avoid them at all cost – with my staggering array of supplements, supplemented by home rules, I have made these fellows true forces of nature. It’s a matter of aesthetics, but I’m very much […]

    Monster Menagerie: Draconis Arcanus

    Monster Menagerie: Draconis Arcanus This massive installment of the Monster Menagerie-series clocks in at 58 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 52 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, so, if you’re like me, you can never have enough dragons. In my games, dragons are extremely deadly, rare, and my players try to avoid them at all cost – with my staggering array of supplements, supplemented by home rules, I have made these fellows true forces of nature. It’s a matter of aesthetics, but I’m very much […]

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  • Advanced Adventures: White Dragon Run (OSR) This Advanced Adventure-installment clocks in at 17 pages, 1 page front/back cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my convenience.   Now, as always for the series, we have OSRIC as the default old-school rule-set, and as always for the series, we deviate from the conventions and have magic weapons not italicized, but bolded, and similarly, spells are not italicized either, but bolded. The adventure is intended for level 2 – 4 characters, and a smart and well-rounded group is definitely recommended. The pdf does […]

    Advanced Adventures: White Dragon Run (OSR)

    Advanced Adventures: White Dragon Run (OSR) This Advanced Adventure-installment clocks in at 17 pages, 1 page front/back cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my convenience.   Now, as always for the series, we have OSRIC as the default old-school rule-set, and as always for the series, we deviate from the conventions and have magic weapons not italicized, but bolded, and similarly, spells are not italicized either, but bolded. The adventure is intended for level 2 – 4 characters, and a smart and well-rounded group is definitely recommended. The pdf does […]

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  • Dungeon Age: Saving Saxham (revised edition) (5e) This module clocks in at 24 pages of content , 1 page front cover, 1 page editorial, 1 page of which is the SRD, leaving us with 21 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is […]

    Dungeon Age: Saving Saxham (revised edition) (5e)

    Dungeon Age: Saving Saxham (revised edition) (5e) This module clocks in at 24 pages of content , 1 page front cover, 1 page editorial, 1 page of which is the SRD, leaving us with 21 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is […]

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  • Future’s Past II – Paying Forward (SFRPG) The second part of the Future’s Past AP clocks in at 21 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement (somewhat to my annoyance in the middle of the module), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   It should be noted that, as before, the module does come with expertly crafted monsters with glyphs denoting their general role. The module starts pretty much immediately where Part #1 left off, and, as before, has proper stats for pretty much everything, read-aloud text where you’d expect it to be, etc..   The following contains MASSIVE SPOILERS for the end […]

    Future’s Past II – Paying Forward (SFRPG)

    Future’s Past II – Paying Forward (SFRPG) The second part of the Future’s Past AP clocks in at 21 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement (somewhat to my annoyance in the middle of the module), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   It should be noted that, as before, the module does come with expertly crafted monsters with glyphs denoting their general role. The module starts pretty much immediately where Part #1 left off, and, as before, has proper stats for pretty much everything, read-aloud text where you’d expect it to be, etc..   The following contains MASSIVE SPOILERS for the end […]

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  • The Conjurer’s Handbook This expansion for Spheres of Power clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   The supplement begins with the by now traditional flavor-centric introduction before diving into the crunch. This time around, we begin with something rather interesting: Upon gaining a Conjuration sphere companion, you may now choose an archetype for the companion, which follow the usual restrictions. I.e. you can have as many as you’d like, provided they don’t change or modify the same features. 8 different such archetypes are provided and allow you to get an aquatic companion, […]

    The Conjurer’s Handbook

    The Conjurer’s Handbook This expansion for Spheres of Power clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   The supplement begins with the by now traditional flavor-centric introduction before diving into the crunch. This time around, we begin with something rather interesting: Upon gaining a Conjuration sphere companion, you may now choose an archetype for the companion, which follow the usual restrictions. I.e. you can have as many as you’d like, provided they don’t change or modify the same features. 8 different such archetypes are provided and allow you to get an aquatic companion, […]

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  • Future’s Past I – Edge Station (SFRPG) The first part of the Future’s Past AP clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   First things first: In a rather helpful notion, the pdf does feature icons to designate the type of NPC/monster faced with helpful glyphs – a neat plus. As often, the module works best for a well-rounded group, and as far as implicit setting is concerned, the module does assume the presence of a galactic coalition of some sort. This component is vague enough to make integration into the ongoing game […]

    Future’s Past I – Edge Station (SFRPG)

    Future’s Past I – Edge Station (SFRPG) The first part of the Future’s Past AP clocks in at 22 pages, 1 page front cover, 1 page editorial/ToC, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   First things first: In a rather helpful notion, the pdf does feature icons to designate the type of NPC/monster faced with helpful glyphs – a neat plus. As often, the module works best for a well-rounded group, and as far as implicit setting is concerned, the module does assume the presence of a galactic coalition of some sort. This component is vague enough to make integration into the ongoing game […]

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  • Galaxy Pirates – Ships: Pirate Fighter (SFRPG) This installment of the Ship-centric Galaxy Pirates supplements for Starfinder clocks in at 5 pages, 1 page front cover, leaving us with 4 pages of content – for the pdf that sports “demo” at the end. You see, this actually comes with a second version that I consider to be the true iteration of the pdf – that one clocks in at no less than 15 pages, of which 1 page is taken up by the front cover, 1 by the SRD.   So, how come? Well, the pdf is somewhat akin to the ship-pdfs by Evil Robot Games that I’ve covered so far: We get a fantastic artwork of the ship in […]

    Galaxy Pirates – Ships: Pirate Fighter (SFRPG)

    Galaxy Pirates – Ships: Pirate Fighter (SFRPG) This installment of the Ship-centric Galaxy Pirates supplements for Starfinder clocks in at 5 pages, 1 page front cover, leaving us with 4 pages of content – for the pdf that sports “demo” at the end. You see, this actually comes with a second version that I consider to be the true iteration of the pdf – that one clocks in at no less than 15 pages, of which 1 page is taken up by the front cover, 1 by the SRD.   So, how come? Well, the pdf is somewhat akin to the ship-pdfs by Evil Robot Games that I’ve covered so far: We get a fantastic artwork of the ship in […]

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  • 20 Things: Orc Village (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Orc villages, suffice to say, are living, breathing places, and as such, the pdf begins with different sights and sounds, depending on whether the green-skins have been made aware of the presence of intruders. From ongoing torture of non-orcs, to orc mums carrying water and slapping kids, the atmosphere of evil, of violence, is palpable, with a feeling of aggression simmering right below the boiling point making this a rather compelling table. […]

    20 Things: Orc Village (system neutral)

    20 Things: Orc Village (system neutral) This installment of the #20 Things-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Orc villages, suffice to say, are living, breathing places, and as such, the pdf begins with different sights and sounds, depending on whether the green-skins have been made aware of the presence of intruders. From ongoing torture of non-orcs, to orc mums carrying water and slapping kids, the atmosphere of evil, of violence, is palpable, with a feeling of aggression simmering right below the boiling point making this a rather compelling table. […]

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  • Null Singularity (DCC) This supplement/one-shot/setting-ish book clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 52 pages of content (laid out in 6’’ by 9’’(A5), in a landscape orientation), so let’s take a look!   This review was requested and sponsored by one of my patreons, to be undertaken at my convenience.   I can review this book in one sentence: Black Sun Deathcrawl, Scifi-edition. …I jest, of course. Partially. I assume familiarity with my review of Black Sun Deathcrawl in the discussion below. If you haven’t, please take a look at it. You can find it here.   You see, Null Singularity does note on its […]

    Null Singularity (DCC)

    Null Singularity (DCC) This supplement/one-shot/setting-ish book clocks in at 56 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 52 pages of content (laid out in 6’’ by 9’’(A5), in a landscape orientation), so let’s take a look!   This review was requested and sponsored by one of my patreons, to be undertaken at my convenience.   I can review this book in one sentence: Black Sun Deathcrawl, Scifi-edition. …I jest, of course. Partially. I assume familiarity with my review of Black Sun Deathcrawl in the discussion below. If you haven’t, please take a look at it. You can find it here.   You see, Null Singularity does note on its […]

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  • Galaxy Pirates – Ships: Eldred Intermediate Cruiser (SFRPG) This installment of the ship-centric Galaxy Pirates-supplements clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   On page numero uno, we get the stats for the intermediate cruiser of the Eldred, which clocks in as a tier 4 vessel with the suggested 115 BP. As far as frame is concerned, the intermediate cruiser uses the large destroyer and an arcus heavy power core. Interesting: It is pretty solidly armed with a light particle beam and a torpedo launcher as well as light laser cannons and a signal basic drift engine, but its energy consumption can theoretically […]

    Galaxy Pirates – Ships: Eldred Intermediate Cruiser (SFRPG)

    Galaxy Pirates – Ships: Eldred Intermediate Cruiser (SFRPG) This installment of the ship-centric Galaxy Pirates-supplements clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   On page numero uno, we get the stats for the intermediate cruiser of the Eldred, which clocks in as a tier 4 vessel with the suggested 115 BP. As far as frame is concerned, the intermediate cruiser uses the large destroyer and an arcus heavy power core. Interesting: It is pretty solidly armed with a light particle beam and a torpedo launcher as well as light laser cannons and a signal basic drift engine, but its energy consumption can theoretically […]

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  • Galaxy Pirates – Ships: Eldred Interceptor (SFRPG) This installment of the Galaxy Pirates supplements that focus on ships clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   On the first page of this supplement, we get the stats for the eponymous interceptor, which clocks in as a Tiny tier ½ machine – which obviously has but one crew-member, namely the pilot. As far as defenses are concerned, we have basic 10 shields, mk 4 armor and defenses and a micron heavy power core fueling these. EDIT: Here, my review text may have been misleading for folks who don’t know that gyrolasers can fire in […]

    Galaxy Pirates – Ships: Eldred Interceptor (SFRPG)

    Galaxy Pirates – Ships: Eldred Interceptor (SFRPG) This installment of the Galaxy Pirates supplements that focus on ships clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   On the first page of this supplement, we get the stats for the eponymous interceptor, which clocks in as a Tiny tier ½ machine – which obviously has but one crew-member, namely the pilot. As far as defenses are concerned, we have basic 10 shields, mk 4 armor and defenses and a micron heavy power core fueling these. EDIT: Here, my review text may have been misleading for folks who don’t know that gyrolasers can fire in […]

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  • Dungeon Age: Saving Saxham (5e) This module clocks in at 18 pages of content , 1 page of which is the SRD, leaving us with 17 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with a well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is cleverly constructed in a way which allows the […]

    Dungeon Age: Saving Saxham (5e)

    Dungeon Age: Saving Saxham (5e) This module clocks in at 18 pages of content , 1 page of which is the SRD, leaving us with 17 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with a well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is cleverly constructed in a way which allows the […]

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  • La Bas Chartreuse (OSR) This supplement intended for Venger Satanis‘ „The Outer Presence“-game clocks in at 11 pages, with half a page front cover, 1 page devoted to the editorial and 1 page devoted to the big Kort’thalis glyph, leaving us with 9.5 pages of content, so let’s take a look!   Now, first things first – while the name implies as such, do not expect a homage to Là-bas by Joris-Karl Huysmans – instead, this brief supplement represents basically a plug-and-play weirdness that could theoretically be inserted easily into an ongoing game. Theme-wise, this is, unsurprisingly for The Outer Presence, lovecraftian and heavily indebted to the aesthetics of the Cthulhu mythos. That being said, structure is not traditionally the […]

    La Bas Chartreuse (OSR/system neutral)

    La Bas Chartreuse (OSR) This supplement intended for Venger Satanis‘ „The Outer Presence“-game clocks in at 11 pages, with half a page front cover, 1 page devoted to the editorial and 1 page devoted to the big Kort’thalis glyph, leaving us with 9.5 pages of content, so let’s take a look!   Now, first things first – while the name implies as such, do not expect a homage to Là-bas by Joris-Karl Huysmans – instead, this brief supplement represents basically a plug-and-play weirdness that could theoretically be inserted easily into an ongoing game. Theme-wise, this is, unsurprisingly for The Outer Presence, lovecraftian and heavily indebted to the aesthetics of the Cthulhu mythos. That being said, structure is not traditionally the […]

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  • Rogue’s Run (SFRPG) This module, billed as an extended one-shot (or two-shot) clocks in at 70 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page blank, 1 page SRD, 1 page back cover, leaving us with 65 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   All righty, first things first: If you’re looking for a one-shot for 7th level, this module can easily be condensed to be a smaller module, should you choose to do that; it’s also important to note that about ½ the page-count of this pdf deals with supplemental material. This may sound […]

    Rogue’s Run (SFRPG)

    Rogue’s Run (SFRPG) This module, billed as an extended one-shot (or two-shot) clocks in at 70 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page blank, 1 page SRD, 1 page back cover, leaving us with 65 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   All righty, first things first: If you’re looking for a one-shot for 7th level, this module can easily be condensed to be a smaller module, should you choose to do that; it’s also important to note that about ½ the page-count of this pdf deals with supplemental material. This may sound […]

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  • Book of Heroic Races Compendium This review was requested as a prioritized review at the request of one of my patreons.   All right, so this is a compilation with new materials added – it collects the first three spotlight-pdfs for new races released by Jon Brazer Enterprises, namely the Half-Faerie Dragon, the Seedling and the Umbral Kobold races. The latter have been released as part of the supplements intended for the Plane of Shadows-related supplements that, alas, much to my chagrin, never kicked off beyond a few initial supplements. Jon Brazer Enterprise’s Shadowfall material is definitely worth checking out.   Now, I have written full reviews for these 3 massive chapters/stand-alone supplements – they do several things right: The […]

    Book of Heroic Races Compendium

    Book of Heroic Races Compendium This review was requested as a prioritized review at the request of one of my patreons.   All right, so this is a compilation with new materials added – it collects the first three spotlight-pdfs for new races released by Jon Brazer Enterprises, namely the Half-Faerie Dragon, the Seedling and the Umbral Kobold races. The latter have been released as part of the supplements intended for the Plane of Shadows-related supplements that, alas, much to my chagrin, never kicked off beyond a few initial supplements. Jon Brazer Enterprise’s Shadowfall material is definitely worth checking out.   Now, I have written full reviews for these 3 massive chapters/stand-alone supplements – they do several things right: The […]

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  • Mystic Pangolin #1 (system-neutral/OSR) The first installment of this ‘zine clocks in at 54 pages, though front and back cover have been provided on one page for a wrap-around style. 1 page is devoted to editorial, 1 to the ToC, 1 page SRD, 1 page advertisement (annoyingly in the middle), 1 page adventure cover, leaving us with a pretty massive 48 pages of content, laid out for 6’’ by 9’’ (A5).   So, this is one OSR-‘zine that uses the Swords & Wizardry-rules as the default rule-set, and as always, conversion is pretty simple. It should be noted that this does offer quite a few system neutral articles that are useful, regardless of system used.   We begin this supplement […]

    Mystic Pangolin #1 (system-neutral/OSR)

    Mystic Pangolin #1 (system-neutral/OSR) The first installment of this ‘zine clocks in at 54 pages, though front and back cover have been provided on one page for a wrap-around style. 1 page is devoted to editorial, 1 to the ToC, 1 page SRD, 1 page advertisement (annoyingly in the middle), 1 page adventure cover, leaving us with a pretty massive 48 pages of content, laid out for 6’’ by 9’’ (A5).   So, this is one OSR-‘zine that uses the Swords & Wizardry-rules as the default rule-set, and as always, conversion is pretty simple. It should be noted that this does offer quite a few system neutral articles that are useful, regardless of system used.   We begin this supplement […]

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