About Author: Endzeitgeist

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Reviewer without a cause

Posts by Endzeitgeist

  • The Fall of Mith: Mithos Manor (5e) The first module in the Fall of Mith-series clocks in at 72 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, leaving us with 68 pages of content, so let’s take a look!   Yes, before you ask – this is the start of an planned series, but for once, I wouldn’t advise in favor of waiting until the entire series is released, for the book utilizes a pretty clever suggested hook (which you should employ) that allows it to be seamlessly slotted into pretty much any setting or ongoing series of adventures you choose/currently play. The module is also entirely self-contained.   This review was moved up in my […]

    The Fall of Mith: Mithos Manor (5e)

    The Fall of Mith: Mithos Manor (5e) The first module in the Fall of Mith-series clocks in at 72 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, leaving us with 68 pages of content, so let’s take a look!   Yes, before you ask – this is the start of an planned series, but for once, I wouldn’t advise in favor of waiting until the entire series is released, for the book utilizes a pretty clever suggested hook (which you should employ) that allows it to be seamlessly slotted into pretty much any setting or ongoing series of adventures you choose/currently play. The module is also entirely self-contained.   This review was moved up in my […]

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  • Star Log.EM: Malborgoroth (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   The pdf begins with a cool little query that makes clear that these entities are Tier-S threats to civilization, accounting for the massive slaughter two malborgoroths committed within mere hours – and it makes sense in SFRPG – where filtration systems and limited air supplies are the norm, an inability to deal with the superbly noxious gas these things emit…well, let’s say it doesn’t help survival. There is a small glitch, an “all” missing here, but other than this cosmetic hiccup, I couldn’t have […]

    Star Log.EM: Malborgoroth (SFRPG)

    Star Log.EM: Malborgoroth (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   The pdf begins with a cool little query that makes clear that these entities are Tier-S threats to civilization, accounting for the massive slaughter two malborgoroths committed within mere hours – and it makes sense in SFRPG – where filtration systems and limited air supplies are the norm, an inability to deal with the superbly noxious gas these things emit…well, let’s say it doesn’t help survival. There is a small glitch, an “all” missing here, but other than this cosmetic hiccup, I couldn’t have […]

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  • Verdant Bonds (5e) This interlude for 5e covers 2 pages, and is intended for level 1 – 3 characters, though I’d personally recommend it for level 2 characters at the highest – level 3 characters will curbstomp through this one. The little adventure does feature read-aloud text for most locales, and also has an okay full-color map. No unlabeled, player-friendly version is provided for VTT or printing out. The map has no scale noted.   As always when I review mini-modules, it should be noted that I rate them for what they are – brief sidetreks. I don’t expect epic stories from them.   All righty, in order to discuss the adventure, I need to go into SPOILERS. Potential players […]

    Verdant Bonds (5e)

    Verdant Bonds (5e) This interlude for 5e covers 2 pages, and is intended for level 1 – 3 characters, though I’d personally recommend it for level 2 characters at the highest – level 3 characters will curbstomp through this one. The little adventure does feature read-aloud text for most locales, and also has an okay full-color map. No unlabeled, player-friendly version is provided for VTT or printing out. The map has no scale noted.   As always when I review mini-modules, it should be noted that I rate them for what they are – brief sidetreks. I don’t expect epic stories from them.   All righty, in order to discuss the adventure, I need to go into SPOILERS. Potential players […]

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  • Privateers: A Shared Storytelling Game Of Piracy & Plunder (Difference) This game clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 27 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   So, a rules lite swashbuckling/pirate game? Why not! But before we start, let it be known that this game can be used in pretty much any context – I could see it work for a scifi-game, for example, pretty well. The game requires 2 six-sided dice and begins with the character generation.   You start by choosing a nickname, followed by selecting your attributes. There are three of those, the first being Mental, which denotes […]

    Privateers: A Shared Storytelling Game Of Piracy & Plunder (Difference)

    Privateers: A Shared Storytelling Game Of Piracy & Plunder (Difference) This game clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 27 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   So, a rules lite swashbuckling/pirate game? Why not! But before we start, let it be known that this game can be used in pretty much any context – I could see it work for a scifi-game, for example, pretty well. The game requires 2 six-sided dice and begins with the character generation.   You start by choosing a nickname, followed by selecting your attributes. There are three of those, the first being Mental, which denotes […]

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  • Starfarer Adversaries Deluxe: Drider (SFRPG) This extra-large installment of the Starfarer Adversaries-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, so let’s take a look!   So, this supplement begins with giving us a basic rundown of drider tactics, which also introduces us to a cool notion, the FiendWebs, a kind of horrific industrial spider-themed hellscape that acts as a hub for the dread empire of Akkanar – like it!   The supplement contains two different types of gear – the shock glaives (S & E) powered weapons with the block and reach special property and scaling Arc critical effects, and Fire damage microwave pistols – the beamer pistols – […]

    Starfarer Adversaries Deluxe: Drider (SFRPG)

    Starfarer Adversaries Deluxe: Drider (SFRPG) This extra-large installment of the Starfarer Adversaries-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, so let’s take a look!   So, this supplement begins with giving us a basic rundown of drider tactics, which also introduces us to a cool notion, the FiendWebs, a kind of horrific industrial spider-themed hellscape that acts as a hub for the dread empire of Akkanar – like it!   The supplement contains two different types of gear – the shock glaives (S & E) powered weapons with the block and reach special property and scaling Arc critical effects, and Fire damage microwave pistols – the beamer pistols – […]

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  • Star Log.EM: Uramae (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   So, on the introductory page, we get a proper uramae subtype graft, as well as mummy rot as a special disease codified within SFRPG’s system – and a feat: Uramae of 5th level and a certain heritage can take that feat and sped 1 Resolve point to infect foes hit with unarmed strikes with mummy rot; this is balanced by a single opponent succeeding on the save being immune to this for 24 hours. This is relevant, because the mummy rot […]

    Star Log.EM: Uramae (SFRPG)

    Star Log.EM: Uramae (SFRPG) This installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   So, on the introductory page, we get a proper uramae subtype graft, as well as mummy rot as a special disease codified within SFRPG’s system – and a feat: Uramae of 5th level and a certain heritage can take that feat and sped 1 Resolve point to infect foes hit with unarmed strikes with mummy rot; this is balanced by a single opponent succeeding on the save being immune to this for 24 hours. This is relevant, because the mummy rot […]

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  • The Level 1 Creature Generator (OSR) This pdf clocks in at 10 pages, 1 page front cover, 1 page inside of front cover, leaving us with 8 pages of content, so let’s take a look!   We begin with instructions, which are simple enough – you see, each of the tables here contains a matrix of 4 columns and 10 rows – these generally span 2 pages per table. You roll a d4 to determine the column, a d10 to determine the row. Simple, nice. With the entries differing in density and complexity, the respective font-size varies from what looks like regular sized 10 or 11pt (not good at differentiating those) to pretty large letters, so if you’ve got issues […]

    The Level 1 Creature Generator (OSR)

    The Level 1 Creature Generator (OSR) This pdf clocks in at 10 pages, 1 page front cover, 1 page inside of front cover, leaving us with 8 pages of content, so let’s take a look!   We begin with instructions, which are simple enough – you see, each of the tables here contains a matrix of 4 columns and 10 rows – these generally span 2 pages per table. You roll a d4 to determine the column, a d10 to determine the row. Simple, nice. With the entries differing in density and complexity, the respective font-size varies from what looks like regular sized 10 or 11pt (not good at differentiating those) to pretty large letters, so if you’ve got issues […]

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  • Spheres Apocrypha: The Apex Shifter This installment of the Spheres Apocrypha-series clocks in at 4 pages,1  page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This review was moved up in my reviewing queue because I had been tasked to cover the other Spheres of power-supplements, and I’m kind of OCD and can’t stand having something not covered yet when the rest’s done.   Okay, so this contains, obviously, the apex shifter, an archetype for the sphere shifter. A minor nitpick from the get-go – the rules verbiage tends to state “At level XYZ”, when PFRPG usually phrases that “At 3rd level…” – it’s a minor thing and won’t influence […]

    Spheres Apocrypha: The Apex Shifter

    Spheres Apocrypha: The Apex Shifter This installment of the Spheres Apocrypha-series clocks in at 4 pages,1  page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This review was moved up in my reviewing queue because I had been tasked to cover the other Spheres of power-supplements, and I’m kind of OCD and can’t stand having something not covered yet when the rest’s done.   Okay, so this contains, obviously, the apex shifter, an archetype for the sphere shifter. A minor nitpick from the get-go – the rules verbiage tends to state “At level XYZ”, when PFRPG usually phrases that “At 3rd level…” – it’s a minor thing and won’t influence […]

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  • The Sea-Queen Escapes! (DCC) This module clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   This module was designed for 6 third level characters, with the suggestion, as always, of a well-rounded party as an ideal means to tackle this one. Fighters will particularly appreciate the numerous occasions where they may execute special, environment-specific mighty deeds of arms – at least I did. As always with Goodman Games’ DCC-modules, we do receive pretty darn impressive b/w-maps, but alas, as always, we do not get player-friendly iterations of the respective maps. On the plus-side, two massive one-page handouts […]

    The Sea-Queen Escapes! (DCC)

    The Sea-Queen Escapes! (DCC) This module clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   This module was designed for 6 third level characters, with the suggestion, as always, of a well-rounded party as an ideal means to tackle this one. Fighters will particularly appreciate the numerous occasions where they may execute special, environment-specific mighty deeds of arms – at least I did. As always with Goodman Games’ DCC-modules, we do receive pretty darn impressive b/w-maps, but alas, as always, we do not get player-friendly iterations of the respective maps. On the plus-side, two massive one-page handouts […]

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  • Thunderscape Vistas: Beseiged Village The second Thunderscape Vista clocks in at 13 pages, 1 page front cover, 1 page back cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All righty, we once more begin this supplement with a brief in-character flavor-text before diving into the background, which is a bit simpler this time around: The Darkfall happened, which changed the requirements and realities of village life and what it takes to stay alive. They are fortified by necessity. If you’re familiar with the first Thunderscape Vista, you’ll notice a flip of the amount of text that is provided for general descriptions and those that depict […]

    Thunderscape Vistas: Beseiged Village

    Thunderscape Vistas: Beseiged Village The second Thunderscape Vista clocks in at 13 pages, 1 page front cover, 1 page back cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All righty, we once more begin this supplement with a brief in-character flavor-text before diving into the background, which is a bit simpler this time around: The Darkfall happened, which changed the requirements and realities of village life and what it takes to stay alive. They are fortified by necessity. If you’re familiar with the first Thunderscape Vista, you’ll notice a flip of the amount of text that is provided for general descriptions and those that depict […]

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  • The Lost Notebooks of Leonardo Da Vinci (Castle Falkenstein) This massive supplement clocks in at 128 pages; if you detract ToC, editorial, etc., you instead get 124 pages out of this book.   This review was moved up in my review queue due to me receiving a print copy of the book. My review is based on the print copy.   First of all: Don’t be fooled by the cover. Yeah, I know. It doesn’t exactly inspire confidence. Once you flip open the book, however, you’ll be greeted with different aesthetics. But before we get into the nit and grit of this massive book, let’s state something clearly:   Even if you don’t play Castle Falkenstein, this may very much […]

    The Lost Notebooks of Leonardo Da Vinci (Castle Falkenstein)

    The Lost Notebooks of Leonardo Da Vinci (Castle Falkenstein) This massive supplement clocks in at 128 pages; if you detract ToC, editorial, etc., you instead get 124 pages out of this book.   This review was moved up in my review queue due to me receiving a print copy of the book. My review is based on the print copy.   First of all: Don’t be fooled by the cover. Yeah, I know. It doesn’t exactly inspire confidence. Once you flip open the book, however, you’ll be greeted with different aesthetics. But before we get into the nit and grit of this massive book, let’s state something clearly:   Even if you don’t play Castle Falkenstein, this may very much […]

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  • 20 Things: Black Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a black dragon’s lair – these include fetid pools of swamp water, glutinous mud, tangled curtains of roots, partially melted walls, and sinkholes and rotting trunks – this very much encapsulates the proper, grimy feel of swampy environments. 10 names for male dragons and 10 for female dragons complement the first page. I very much enjoyed this start! […]

    20 Things: Black Dragon’s Lair (system neutral)

    20 Things: Black Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a black dragon’s lair – these include fetid pools of swamp water, glutinous mud, tangled curtains of roots, partially melted walls, and sinkholes and rotting trunks – this very much encapsulates the proper, grimy feel of swampy environments. 10 names for male dragons and 10 for female dragons complement the first page. I very much enjoyed this start! […]

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  • Trollback Keep (OSR) This adventure clocks in at 31 pages of content, not counting cover, editorial, etc.   This review was moved up in my reviewing queue due to me receiving a print copy of the adventure. My review is based on the print version; I do not own the pdf-version.   Rules-wise, this game assumes the For Gold & Glory rules-set, which is based on 2nd edition AD&D; as such, conversion to other OSR-rules is not difficult. In case you were wondering: We do get a THAC0, HD-ratings, sizes, morale and the average movement rate for humanoids is set at 9, with small targets instead having 6. All in all, this makes modifying the module for other old-school systems […]

    Trollback Keep (OSR)

    Trollback Keep (OSR) This adventure clocks in at 31 pages of content, not counting cover, editorial, etc.   This review was moved up in my reviewing queue due to me receiving a print copy of the adventure. My review is based on the print version; I do not own the pdf-version.   Rules-wise, this game assumes the For Gold & Glory rules-set, which is based on 2nd edition AD&D; as such, conversion to other OSR-rules is not difficult. In case you were wondering: We do get a THAC0, HD-ratings, sizes, morale and the average movement rate for humanoids is set at 9, with small targets instead having 6. All in all, this makes modifying the module for other old-school systems […]

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  • Corrupted Classes This plug-in for Wrath of the Righteous clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   The first part of the pdf deals with so-called “Corrupted classes”, representing once pure targets that have been, in some ways, tainted by the harsh reality of the environment they work in – such as the Worldwound. The first of these would be the anarchist inquisitor, who receives access to mesmerist spells, but requires an (un-) holy symbol to cast them – this replaces monster lore and track. Domain […]

    Corrupted Classes

    Corrupted Classes This plug-in for Wrath of the Righteous clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   The first part of the pdf deals with so-called “Corrupted classes”, representing once pure targets that have been, in some ways, tainted by the harsh reality of the environment they work in – such as the Worldwound. The first of these would be the anarchist inquisitor, who receives access to mesmerist spells, but requires an (un-) holy symbol to cast them – this replaces monster lore and track. Domain […]

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  • Starfarer Adversaries: Invader War Machine (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, so first thing – the invaders are not classified or codified, leaving them a mystery for the GM, which is a nice plus. It should also be noted that the builds make use of material from Starfarer’s Companion, but, as a huge plus, don’t require the use of the book – the special ability of the war machines referencing a spell has all relevant effects stated.   The invader war-machines within come in three classes: At […]

    Starfarer Adversaries: Invader War Machine (SFRPG)

    Starfarer Adversaries: Invader War Machine (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, so first thing – the invaders are not classified or codified, leaving them a mystery for the GM, which is a nice plus. It should also be noted that the builds make use of material from Starfarer’s Companion, but, as a huge plus, don’t require the use of the book – the special ability of the war machines referencing a spell has all relevant effects stated.   The invader war-machines within come in three classes: At […]

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  • Star Log.EM: Zoomer Options (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   This being an expansion for the Zoomer base class, I obviously assume familiarity with the class in this review.   After a brief bit of contextualizing the zoomer, we dive right in with new zoomer stunts. The pdf presents 8 different ones that may be taken at 2nd level. The first one is already pretty interesting in its execution – it halves the time required to take 20, and allows you to execute skill checks that require 2+ rounds in half the time. […]

    Star Log.EM: Zoomer Options (SFRPG)

    Star Log.EM: Zoomer Options (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   This being an expansion for the Zoomer base class, I obviously assume familiarity with the class in this review.   After a brief bit of contextualizing the zoomer, we dive right in with new zoomer stunts. The pdf presents 8 different ones that may be taken at 2nd level. The first one is already pretty interesting in its execution – it halves the time required to take 20, and allows you to execute skill checks that require 2+ rounds in half the time. […]

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  • 20 Things: Red Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a red dragon’s lair – these include billowing clouds of scalding steam, partially melted walls, and splintered and scorched bone piles. Odd: The glitch from the white dragon installment is replicated in a different entry here: Entry #5 states “As #5, but the…” – that should be “As #4…” Black rock shot through with livid, hot veins and […]

    20 Things: Red Dragon’s Lair (system neutral)

    20 Things: Red Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a red dragon’s lair – these include billowing clouds of scalding steam, partially melted walls, and splintered and scorched bone piles. Odd: The glitch from the white dragon installment is replicated in a different entry here: Entry #5 states “As #5, but the…” – that should be “As #4…” Black rock shot through with livid, hot veins and […]

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  • Fear Itself: Invasive Procedures (GUMSHOE) This adventure for Fear Itself clocks in at 86 pages if you take away the editorial, ToC, etc., and the module was written for the first edition of the Fear Itself game. The adventure comes with rudimentary conversion notes for Trail of Cthulhu. It should be noted that my review is based on the softcover version of the supplement – I do not own the electronic iteration of the supplement. If you’re playing this module in conjunction with Fear Itself’s second edition, expect to do some conversion work, as this adventure obviously has medical themes, and 2nd edition provides some expansion there. If none of the PCs have such skills, this obviously is not an […]

    Fear Itself: Invasive Procedures (GUMSHOE)

    Fear Itself: Invasive Procedures (GUMSHOE) This adventure for Fear Itself clocks in at 86 pages if you take away the editorial, ToC, etc., and the module was written for the first edition of the Fear Itself game. The adventure comes with rudimentary conversion notes for Trail of Cthulhu. It should be noted that my review is based on the softcover version of the supplement – I do not own the electronic iteration of the supplement. If you’re playing this module in conjunction with Fear Itself’s second edition, expect to do some conversion work, as this adventure obviously has medical themes, and 2nd edition provides some expansion there. If none of the PCs have such skills, this obviously is not an […]

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  • Death is the New Pink (OSR) This game clocks in at 94 pages, 1 page front cover, 1 page dedication, 4 pages blank, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 85 pages of content, laid out in 6’’ by 9’’ (A5) so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my patreon supporters.   Okay, so what is this? On a mechanical level, this is basically a post-apocalyptic hack of “Into the Odd”; in themes, this is very much inspired by Borderlands, Tank Girl, etc. – which you can also confirm in the Appendix N, which also lists Dredd and the music […]

    Death is the New Pink (OSR)

    Death is the New Pink (OSR) This game clocks in at 94 pages, 1 page front cover, 1 page dedication, 4 pages blank, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 85 pages of content, laid out in 6’’ by 9’’ (A5) so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my patreon supporters.   Okay, so what is this? On a mechanical level, this is basically a post-apocalyptic hack of “Into the Odd”; in themes, this is very much inspired by Borderlands, Tank Girl, etc. – which you can also confirm in the Appendix N, which also lists Dredd and the music […]

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  • Star Log.EM: Hacker Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, as often with the series, we begin with some notes on the ever-expanding lore of the Xa-Osoro system before we dive into the new mechanics – these would be three mechanic tricks, the first of which would be the 2nd level trick Glitch Item.  As a standard action, you can upload a virus into a touched item, requiring a Computers check (DC based on 15 + 1.5 times the item’s level); carried items require a touch attack versus […]

    Star Log.EM: Hacker Options (SFRPG)

    Star Log.EM: Hacker Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, as often with the series, we begin with some notes on the ever-expanding lore of the Xa-Osoro system before we dive into the new mechanics – these would be three mechanic tricks, the first of which would be the 2nd level trick Glitch Item.  As a standard action, you can upload a virus into a touched item, requiring a Computers check (DC based on 15 + 1.5 times the item’s level); carried items require a touch attack versus […]

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  • Legendary Races: Wyrmtouched This supplement clocks in at 46 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   So, what are wyrmtouched? As you could glean from the structure of the denoting compound, wyrmtouched are essentially a novel take on the draconic-heritage race; instead of assuming a singular cultural heritage, the race adheres to a similar origin paradigm as planetouched races, resulting in wyrmtouched being born to parents of different races, provided they have the requisite traces of draconic blood in their ancestry. The write-up thus assumes parental races for the physical vital […]

    Legendary Races: Wyrmtouched

    Legendary Races: Wyrmtouched This supplement clocks in at 46 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   So, what are wyrmtouched? As you could glean from the structure of the denoting compound, wyrmtouched are essentially a novel take on the draconic-heritage race; instead of assuming a singular cultural heritage, the race adheres to a similar origin paradigm as planetouched races, resulting in wyrmtouched being born to parents of different races, provided they have the requisite traces of draconic blood in their ancestry. The write-up thus assumes parental races for the physical vital […]

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  • 20 Things: White Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a white dragon’s lair – these include fields of ice stalactites that generate strange shadows, ice bridges over vast chasms, and the like. Odd: Entry number #2 starts with “As #3 above…”, when it should reference #2 instead. Anyhow, a snow-based cave-in with razor-sharp ice-shards or a frozen clump of dragon meals may be found here as well. […]

    20 Things: White Dragon’s Lair (system neutral)

    20 Things: White Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a white dragon’s lair – these include fields of ice stalactites that generate strange shadows, ice bridges over vast chasms, and the like. Odd: Entry number #2 starts with “As #3 above…”, when it should reference #2 instead. Anyhow, a snow-based cave-in with razor-sharp ice-shards or a frozen clump of dragon meals may be found here as well. […]

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  • Wormskin #8 (OSR) The eight installment of the Wormskin-zine depicting the strange Ur-forests of Dolmenwood clocks in at 36 pages of pure content (laid out in 6’’ by 9’’/A5), not counting editorial, etc. As always, my review is both based on the print and pdf iterations of the ‘zine.   The OSR-ruleset employed within this book would be B/X (or Labyrinth Lord), but the rules can be pretty easily tweaked to work for other systems.   All right, so the first thing you’ll notice, is that the ‘zine, in its slumber has obviously received an aesthetic upgrade: Leafing through the pages, I was surprised to see full-color, original artworks for all of the monsters featured within, which this time around, […]

    Wormskin #8 (OSR)

    Wormskin #8 (OSR) The eight installment of the Wormskin-zine depicting the strange Ur-forests of Dolmenwood clocks in at 36 pages of pure content (laid out in 6’’ by 9’’/A5), not counting editorial, etc. As always, my review is both based on the print and pdf iterations of the ‘zine.   The OSR-ruleset employed within this book would be B/X (or Labyrinth Lord), but the rules can be pretty easily tweaked to work for other systems.   All right, so the first thing you’ll notice, is that the ‘zine, in its slumber has obviously received an aesthetic upgrade: Leafing through the pages, I was surprised to see full-color, original artworks for all of the monsters featured within, which this time around, […]

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  • Occult Skill Guide: Restorative Ritual (SFRPG) This Occult Skill Guide installment clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   All right, as you could glean from the title, we have another great ritual to employ in SFRPG here, one that uses the rock-solid ritual-engine featured in the ritual-centric installments of this series previously. It should be noted that this is a stand-alone pdf – this means that all rules for the ritual base-engine have been included within, and that justifications of why rituals work and similar advice to implement them in your game also features within. (With the success […]

    Occult Skill Guide: Restorative Ritual (SFRPG)

    Occult Skill Guide: Restorative Ritual (SFRPG) This Occult Skill Guide installment clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   All right, as you could glean from the title, we have another great ritual to employ in SFRPG here, one that uses the rock-solid ritual-engine featured in the ritual-centric installments of this series previously. It should be noted that this is a stand-alone pdf – this means that all rules for the ritual base-engine have been included within, and that justifications of why rituals work and similar advice to implement them in your game also features within. (With the success […]

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  • Galaxy Pirates: Ships – Katar Gunship (SFRPG) This Ship-supplement clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   All right, first things first: We actually get two ships herein: They are represented by the same artwork, which is represented in both paper-mini-versions and as a massive one-page artwork, and we get filled-out spaceship-sheets for both of them.   The regular Katar gunship is a tier ½ Small shuttle with common crew quarters, a basic computer and budget short-range sensors. Powered by an arcus light power core and equipped with basic 10 shields, the vessel is armed with a gyrolaser and surprisingly neat mk 4 […]

    Galaxy Pirates: Ships – Katar Gunship (SFRPG)

    Galaxy Pirates: Ships – Katar Gunship (SFRPG) This Ship-supplement clocks in at 8 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 6 pages of content, so let’s take a look!   All right, first things first: We actually get two ships herein: They are represented by the same artwork, which is represented in both paper-mini-versions and as a massive one-page artwork, and we get filled-out spaceship-sheets for both of them.   The regular Katar gunship is a tier ½ Small shuttle with common crew quarters, a basic computer and budget short-range sensors. Powered by an arcus light power core and equipped with basic 10 shields, the vessel is armed with a gyrolaser and surprisingly neat mk 4 […]

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  • Wormskin #7 (OSR) The seventh installment of the Wormskin-zine clocks in at 70 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 64 pages of content – a massive bunch, so let’s dive in!   As always, the OSR-rules employed within this supplement are intended for use with B/X or Labyrinth Lord, but are easy enough to translate to other settings.   All righty, we begin this installment of Dolmenwood with a massive table-assortment penned by Gavin Norman, Brian Richmond and Greg Gorgonmilk, one that features a significant assortment of common names to be found in Dolmenwood: D30 human […]

    Wormskin #7 (OSR)

    Wormskin #7 (OSR) The seventh installment of the Wormskin-zine clocks in at 70 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 64 pages of content – a massive bunch, so let’s dive in!   As always, the OSR-rules employed within this supplement are intended for use with B/X or Labyrinth Lord, but are easy enough to translate to other settings.   All righty, we begin this installment of Dolmenwood with a massive table-assortment penned by Gavin Norman, Brian Richmond and Greg Gorgonmilk, one that features a significant assortment of common names to be found in Dolmenwood: D30 human […]

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  • Bloodlines & Black Magic This massive campaign setting/supplement clocks in at 258 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 252 pages of content, so let’s take a look!   Okay, so first of all, it’s pretty evident that, with a book of this size, a detailed analysis of every piece of mechanical content within would bloat this review beyond any utility (and probably drive me stark, raving bonkers), so please be aware that I’m interested in the big picture regarding this game/supplement.   So, Bloodlines & Black Magic isn’t simply a campaign setting for PFPRG – it is, in the parlance of old-school […]

    Bloodlines & Black Magic

    Bloodlines & Black Magic This massive campaign setting/supplement clocks in at 258 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 252 pages of content, so let’s take a look!   Okay, so first of all, it’s pretty evident that, with a book of this size, a detailed analysis of every piece of mechanical content within would bloat this review beyond any utility (and probably drive me stark, raving bonkers), so please be aware that I’m interested in the big picture regarding this game/supplement.   So, Bloodlines & Black Magic isn’t simply a campaign setting for PFPRG – it is, in the parlance of old-school […]

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