About Author: RGJdave

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  • Nintendo was well-known in the videogame industry during the NES era for their restrictive licensing agreements. Third-party developers were obligated to set limits on the number of titles they produced per year (typically five) to avoid flooding the market with similar games, as well as agreeing that their games would be available exclusively on Nintendo systems for a certain period of time (typically two years). Restrictions of this kind allowed Nintendo to maintain a degree of control over both the number of games produced and the content of those games. Nintendo also had a relatively strict policy regarding sexual content, violence, language, and other mature content; and developers were required to hew closely to Nintendo’s standards in order to keep […]

    Nintendo’s Restrictive Licensing History

    Nintendo was well-known in the videogame industry during the NES era for their restrictive licensing agreements. Third-party developers were obligated to set limits on the number of titles they produced per year (typically five) to avoid flooding the market with similar games, as well as agreeing that their games would be available exclusively on Nintendo systems for a certain period of time (typically two years). Restrictions of this kind allowed Nintendo to maintain a degree of control over both the number of games produced and the content of those games. Nintendo also had a relatively strict policy regarding sexual content, violence, language, and other mature content; and developers were required to hew closely to Nintendo’s standards in order to keep […]

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  • Nintendo has always had a wide variety of internal and semi-internal development teams: from Retro Studios and Brownie Brown to Intelligent Systems and HAL Laboratory, the different directions and approaches emphasized by each of these quasi-autonomous developers has always been evident. This system of development teams has its roots in the early days of of the NES.   Before the hugely successful launch of the Famicom, Nintendo created and marketed a variety of products, from playing cards to light-beam games. In 1969, Nintendo manager Hiroshi Imanishi was tasked with creating a division of the company that would focus on electronic toys and games. This new unit was appropriately referred to as Nintendo R&D1. Gunpei Yokoi joined the team in 1970 […]

    Nintendo Dev Teams

    Nintendo has always had a wide variety of internal and semi-internal development teams: from Retro Studios and Brownie Brown to Intelligent Systems and HAL Laboratory, the different directions and approaches emphasized by each of these quasi-autonomous developers has always been evident. This system of development teams has its roots in the early days of of the NES.   Before the hugely successful launch of the Famicom, Nintendo created and marketed a variety of products, from playing cards to light-beam games. In 1969, Nintendo manager Hiroshi Imanishi was tasked with creating a division of the company that would focus on electronic toys and games. This new unit was appropriately referred to as Nintendo R&D1. Gunpei Yokoi joined the team in 1970 […]

    Continue Reading...