Caster Prestige Archetypes: Riftwarden

Caster Prestige Archetypes: Riftwarden

This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 2.25 pages of SRD, leaving us with about 4.75 pages of content, so let’s take a look!

 

So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially inherited this issue – while there now are significantly more PrCs that emphasize “prestige”, we still have ample of concepts that do not have to be represented by a PrC. The massive amount of excellent assassin-fixes out there would be just one example that not all PrCs should be PrCs. Enter this series.

 

Prestige Archetypes translate Prestige Classes and all their unique tricks into basically an archetype and combine that with a base class, moving everything around. The result, hence, is closer to a hybrid class than you’d expect and it has to be – after all, minimum PrC-level-requirements mean that PrC-options not necessarily cover all levels or are appropriate for every level. Thus, in each such pdf, we get basically a class that makes it possible to pursue a PrC from level 1, all the way to 20th level.

 

Something new for this series as opposed to the earlier ones: We begin with a massive list of alternate favored class options that cover the core races, advanced races, featured races and also extend to several of the unique and evocative Porphyran races like the Zendiqi. These alternate favored class options are generic in that they are not tied to a specific class, but that is not to say that they are boring – they tie in very well with the respective races, featuring, among other options, increased limited daily use racial abilities and the like. So yes, these can be considered to be a fun, balanced array that manages to tie in well with the racial concepts.

 

The base class employed for the default build of this prestige archetype would be the wizard, and as such, the class gets d6 HD, 2 + Int skills per level, 1/2 BAB-progression, good Will-saves and proficiency with simple weapons Spellcasting-wise, they get the wizard’s 9-level spell-progression, including prepared spellcasting.

 

The signature ability gained at first level would be planar channeling, which is an untyped energy in a 30 ft.-burst that only can harm creatures, to be more specific, those with the extraplanar subtype, regardless of alignment. It also inflicts its damage on any creature that has emplyoed teleportation effects within the area of effect and within1 round. It increases its damage output by +1d6 every 2 levels thereafter, with daily uses amounting to 3 + cha-mod and standard action as an activation action. Starting at 10th level, extraplanar creatures that fail their saves versus the effect are affected by the riftwarden’s choice of either panicked, sickened or staggered for 1d4 rounds.

 

At 2nd level, summon monster may be used to counter  conjuration (summoning) spells or SPs via readying such a spell. 4th level allows for a similar option to ready a counter to teleportation effects. At 8th level, counter-summons may be used as an immediate action, even when surprised.  12th level unlocks this option for teleportation as well. Starting at 14th level, these counter-abilities can be used to reassign summon/teleportation destinations within 100 feet, which also inflicts scaling damage.

 

Starting at 6th level, the prestige archetype gains a +1 sacred bonus to saves versus SPs, spells and SU as well as Ex abilities of outsiders, which further increases by +1 for every 6 levels thereafter.

 

At 16th level, extrapalanr creatures that fail the save versus the channel are sent back to their home plane and as a capstone, the riftwarden may, as a standard action, expend two sues of his planar channel ability to forcibly return escaped creatures to his presence – cool!

 

The prestige archetype comes with notes for the use of the arcanist, cleric, oracle, psychic, sacerdote, sorceror, summoner and witch classes. Riftwardens based on clerics share one channel pool for positive/negative energy and planar channeling, but increase its size to 5 + cha-mod. Personally, I think the cleric may come out of this deal a bit too well compared to the other classes. Beyond specific favored class bonuses for the core races as well as anpur, avoodim, catfolk, kitsune, qit’ar, samsarans, xesa and zendiqi are covered regarding class-specific FCOs.

 

Conclusion:

Editing and formatting are very good, I noticed no glaring glitches apart from minor, non-rules-relevant inconsistencies in presentations. Layout adheres to a 2-column full-color standard with PDG’s signature purple highlights and is pretty printer-friendly. Huge kudos: The pdf comes, in spite of its brevity, with full, nested bookmarks, making navigation extremely user-friendly!

 

Carl Cramér’s riftwarden is a cool guardian-style counter-mage class. I like the prestige archetype and its ability dispersal, with my primary complaint remaining that the cleric-alternate may be a bit too well off. This is a minor complaint, however – my final verdict will still clock in at 5 stars.

 

You can get this cool prestige archetype here on OBS!

 

You can get the whole subscription here on OBS!

 

You can directly support Purple Duck Games here on patreon!

 

Endzeitgeist out.

 

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About Endzeitgeist

Reviewer without a cause