Articles

  • Lost Spells of Canthar – 10 Conjurations This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 5.5 pages of content, so let’s take a look!   Okay, some notes first: This review is, in a way, not necessarily fair. This pdf has been released quite a while back, and as such, the spells do not note whether they should be made available for the Advanced Class Guide classes or the Occult Adventures classes. In a way, this review is a check of how this held up. The supplement, in a way, is a continuation of the Transcendent 10-series, which is why I will tag them as such on […]

    Lost Spells of Canthar – 10 Conjurations

    Lost Spells of Canthar – 10 Conjurations This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 5.5 pages of content, so let’s take a look!   Okay, some notes first: This review is, in a way, not necessarily fair. This pdf has been released quite a while back, and as such, the spells do not note whether they should be made available for the Advanced Class Guide classes or the Occult Adventures classes. In a way, this review is a check of how this held up. The supplement, in a way, is a continuation of the Transcendent 10-series, which is why I will tag them as such on […]

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  • Languard Locations: High City (5e) This installment of the Languard Locations series, which details the different districts of the city of Languard in more detail, clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   We have taken a look at where the unfortunate dwell, so let’s move to the other side of the Svart that almost bisects the town, let us take a look at where Languard’s elite dwells – and as such, we begin with an overview of the noble families of Languard, supplement by a half-page b/w-artwork. This section is followed […]

    Languard Locations: High City (5e)

    Languard Locations: High City (5e) This installment of the Languard Locations series, which details the different districts of the city of Languard in more detail, clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   We have taken a look at where the unfortunate dwell, so let’s move to the other side of the Svart that almost bisects the town, let us take a look at where Languard’s elite dwells – and as such, we begin with an overview of the noble families of Languard, supplement by a half-page b/w-artwork. This section is followed […]

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  • Villains of Porphyra This installment of the „…of Porphyra“-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 8 pages of SRD, leaving us with 42 pages of content, laid out in 6’’ by 9’’, pamphlet-style, which theoretically allows you to fit up to 4 pages on a sheet of paper, should you choose to print this supplement.   So, what do we get here? Well, basically what it says on the tin – this is no NPC Codex-style supplement that presents nameless adversaries and mook-fodder, but instead should be considered to be a collection of named and framed villains, ready to wreak havoc on your PCs. This obviously means that they all get their own piece […]

    Villains of Porphyra

    Villains of Porphyra This installment of the „…of Porphyra“-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 8 pages of SRD, leaving us with 42 pages of content, laid out in 6’’ by 9’’, pamphlet-style, which theoretically allows you to fit up to 4 pages on a sheet of paper, should you choose to print this supplement.   So, what do we get here? Well, basically what it says on the tin – this is no NPC Codex-style supplement that presents nameless adversaries and mook-fodder, but instead should be considered to be a collection of named and framed villains, ready to wreak havoc on your PCs. This obviously means that they all get their own piece […]

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  • Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

    Intrigue Archetypes

    Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

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  • Dragon Thanes of Porphyra This installment of the „…of Porphyra“-series was sponsored by the Purple Duck Games patreon and clocks in at 24 pages, 1 page front cover, 2 pages of SRD, leaving us with 21 pages of content, so let’s take a look!   We begin this pdf with a brief summary of a variety of different in-character prose pieces before diving into what exactly dragon thanes are – in short, they are draconic gods or demigods, on a power-level with Porphyra’s elemental lords, psychopomp ushers, archdevils – you get the idea. Before we go into the nit and grit of the pdf, we actually get a handy table that lists the respective thanes with names, alignment, worshipers, domains […]

    Dragon Thanes of Porphyra

    Dragon Thanes of Porphyra This installment of the „…of Porphyra“-series was sponsored by the Purple Duck Games patreon and clocks in at 24 pages, 1 page front cover, 2 pages of SRD, leaving us with 21 pages of content, so let’s take a look!   We begin this pdf with a brief summary of a variety of different in-character prose pieces before diving into what exactly dragon thanes are – in short, they are draconic gods or demigods, on a power-level with Porphyra’s elemental lords, psychopomp ushers, archdevils – you get the idea. Before we go into the nit and grit of the pdf, we actually get a handy table that lists the respective thanes with names, alignment, worshipers, domains […]

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  • FOR IMMEDIATE RELEASE SYRINSCAPE RELEASES WHISPER OUT OF TIME SOUNDPACK FOR THE PATHFINDER ROLEPLAYING GAME ADVENTURE PATH: STRANGE AEONSSyrinscape Also Adds Hundreds of New Sounds for Any Fantasy-Setting Tabletop Game with the Release of Wraith Battle, Bustling Port Town, Hell Swarm and Library of Arcana SoundSets SYDNEY, AUSTRALIA (December 28, 2017) – Syrinscape, the developers of the award-winning and easy to use apps that create immersive, movie-like atmospheric sound for tabletop games, announces today the release of the Whisper Out of Time SoundPack, to accompany volume five in the Pathfinder RPG Adventure Path: Strange Aeons. As players track the wayward noble, Syrinscape’s Whisper Out of Time SoundPack takes them through danger in Cassomir, the capital city of Katheer for a blasphemous tome, then on to Okeno […]

    SYRINSCAPE RELEASES WHISPER OUT OF TIME SOUNDPACK FOR THE PATHFINDER ROLEPLAYING GAME ADVENTURE PATH: STRANGE AEONS

    FOR IMMEDIATE RELEASE SYRINSCAPE RELEASES WHISPER OUT OF TIME SOUNDPACK FOR THE PATHFINDER ROLEPLAYING GAME ADVENTURE PATH: STRANGE AEONSSyrinscape Also Adds Hundreds of New Sounds for Any Fantasy-Setting Tabletop Game with the Release of Wraith Battle, Bustling Port Town, Hell Swarm and Library of Arcana SoundSets SYDNEY, AUSTRALIA (December 28, 2017) – Syrinscape, the developers of the award-winning and easy to use apps that create immersive, movie-like atmospheric sound for tabletop games, announces today the release of the Whisper Out of Time SoundPack, to accompany volume five in the Pathfinder RPG Adventure Path: Strange Aeons. As players track the wayward noble, Syrinscape’s Whisper Out of Time SoundPack takes them through danger in Cassomir, the capital city of Katheer for a blasphemous tome, then on to Okeno […]

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  • Echelon Reference Series: Cleric/Oracle Spells Compiled (3pp + PRD) Okay, this massive reference-TOME clocks in at 580 pages, 1 page front cover, 1 page blank, 1 page editorial, 1 page ToC, 9 pages of SRD, 1 page back cover, leaving us with a staggering 566 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, first things first – this is a reference work and I will rate it as such; it also represents a compilation of spells for the cleric/oracle classes and as such, there are constituent files for the respective spell-levels available, in case this colossal compilation breaks […]

    Echelon Reference Series: Cleric/Oracle Spells Compiled (3pp + PRD)

    Echelon Reference Series: Cleric/Oracle Spells Compiled (3pp + PRD) Okay, this massive reference-TOME clocks in at 580 pages, 1 page front cover, 1 page blank, 1 page editorial, 1 page ToC, 9 pages of SRD, 1 page back cover, leaving us with a staggering 566 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, first things first – this is a reference work and I will rate it as such; it also represents a compilation of spells for the cleric/oracle classes and as such, there are constituent files for the respective spell-levels available, in case this colossal compilation breaks […]

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  • Encounters Series: The Tidus Tomb This module clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The module does come with a high-res jpg of the map of the complex featured herein – while keys have been purged from it, the secret doors are still on the map. HOWEVER, I do applaud how they’re implemented – when cutting up a printed version of the map or partially concealing one in VTT, you don’t have the tell-tale “S” in the wall, but rather after it, making the map featured actually pretty player-friendly! Kudos!   It should be noted […]

    Encounters Series: The Tidus Tomb

    Encounters Series: The Tidus Tomb This module clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The module does come with a high-res jpg of the map of the complex featured herein – while keys have been purged from it, the secret doors are still on the map. HOWEVER, I do applaud how they’re implemented – when cutting up a printed version of the map or partially concealing one in VTT, you don’t have the tell-tale “S” in the wall, but rather after it, making the map featured actually pretty player-friendly! Kudos!   It should be noted […]

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  • Places of Power: Dragonmarch Keep This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a massive […]

    Places of Power: Dragonmarch Keep

    Places of Power: Dragonmarch Keep This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   At the borders of three formerly warring nations, atop a craggy precipice at the edge of known civilization, there is a sturdy keep overlooking the surrounding landscape, a bulwark against raiders and the forces of darkness, steadfast clinging to civilization and providing solace for those nearby, a veritable keep in the borderlands, if you will, awaiting adventurers of stout hearts and valorous mien. This structure is dragonmarch keep, represented in a massive […]

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  • Player’s Guide to the World of Xoth This FREE player’s guide to the world of Xoth clocks in at 60 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 55 pages of content, so let’s take a look!   Wait, before we do…a couple of notes – this uses the PFRPG-rules, but, as the cover should make abundantly clear, this setting is one indebted to Howard, Clark Ashton Smith, Fritz Leiber, Michael Moorcock, etc. – in short, this is Sword & Sorcery and not Tolkienesque high-fantasy.   *GASP* I know, I know. I’ve read the rants and ramblings…plenty of them, in fact. So let me dispel these flawed […]

    Player’s Guide to the World of Xoth

    Player’s Guide to the World of Xoth This FREE player’s guide to the world of Xoth clocks in at 60 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with a massive 55 pages of content, so let’s take a look!   Wait, before we do…a couple of notes – this uses the PFRPG-rules, but, as the cover should make abundantly clear, this setting is one indebted to Howard, Clark Ashton Smith, Fritz Leiber, Michael Moorcock, etc. – in short, this is Sword & Sorcery and not Tolkienesque high-fantasy.   *GASP* I know, I know. I’ve read the rants and ramblings…plenty of them, in fact. So let me dispel these flawed […]

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  • Feats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats!   It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means.   After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do:   -Augmented Illusions: +2 CL for illusions   -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […]

    Feats of Legend: 30 Fey Feats

    Feats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats!   It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means.   After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do:   -Augmented Illusions: +2 CL for illusions   -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […]

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  • The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

    The Cult of the Colour from out of Space

    The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

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  • Mythic Mini: Intrigue Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can’t detect you anymore. LOVE it!   -Darkness Trick: use illumination-based weapon even when it’s not active – flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!!   -Enrage Opponent: […]

    Mythic Mini: Intrigue Feats I

    Mythic Mini: Intrigue Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can’t detect you anymore. LOVE it!   -Darkness Trick: use illumination-based weapon even when it’s not active – flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!!   -Enrage Opponent: […]

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  • Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

    Mythic Mini: Feats of Misdirection

    Mythic Mini: Feats of Misdirection All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Blustering Bluff: You can use the feat to reduce the penalty of impossible lies by 5. Creatures fooled also do not automatically realize they were fooled, only becoming cognizant of the deception when presented with evidence or contradictory claims. Nice!   -Confabulist: After botching Bluff, you can follow up with Diplomacy to admit to the lie; on a success, you gain +5 to the second Bluff check. Additionally, 1/day, you may expend mythic power to retry an otherwise impossible to retry Bluff check.   -Cutting Humiliation: The penalties of the […]

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  • Roll XX: Double Damage (system-neutral) This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page foreword/how-to-use, 1 page ToC, 1 page advertisement, leaving us with 27 pages of content – these pages are formatted for A5 (6” by 9”), which means you can comfortable fit 4 of them on one A4-page, should you elect to print this out.   So, what do we get this time around? In contrast to the first Roll XX-book, this one has a more limited scope: In general, the questions and answers are framed by an aesthetic that could be summed up as dark fantasy. The general formula has also evolved, if you will. Take a look at the […]

    Roll XX: Double Damage (system-neutral)

    Roll XX: Double Damage (system-neutral) This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page foreword/how-to-use, 1 page ToC, 1 page advertisement, leaving us with 27 pages of content – these pages are formatted for A5 (6” by 9”), which means you can comfortable fit 4 of them on one A4-page, should you elect to print this out.   So, what do we get this time around? In contrast to the first Roll XX-book, this one has a more limited scope: In general, the questions and answers are framed by an aesthetic that could be summed up as dark fantasy. The general formula has also evolved, if you will. Take a look at the […]

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  • Roll XX (system-neutral) This massive book clocks in at 103 pages, 1 page front cover, 1 page editorial,3 pages of ToC – leaving us with 98 pages of content. The pages themselves are designed for an A5 (6” by 9”)-standard and if you print it out, you can easily fit 4 pages on a given page.   So, this is one of those books that you don’t think you need – but sooner or later do. It is, in short, a massive GM-inspiration/dressing book, but unlike most: Where usually, you get pretty generic dressing to generate details, this book deals with questions and their answers: Basically, you look at one question, roll 1d20 and there you go. Or, well, you […]

    Roll XX (system-neutral)

    Roll XX (system-neutral) This massive book clocks in at 103 pages, 1 page front cover, 1 page editorial,3 pages of ToC – leaving us with 98 pages of content. The pages themselves are designed for an A5 (6” by 9”)-standard and if you print it out, you can easily fit 4 pages on a given page.   So, this is one of those books that you don’t think you need – but sooner or later do. It is, in short, a massive GM-inspiration/dressing book, but unlike most: Where usually, you get pretty generic dressing to generate details, this book deals with questions and their answers: Basically, you look at one question, roll 1d20 and there you go. Or, well, you […]

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  • 20 Things #6: Ancient Necropolis (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   This installment of the system-neutral iteration of small 20 Things-pdfs starts with a nice 10-entry strong little table of things you can loot from the body of a tomb raider who met his match within the confines of the necropolis. But how did the unfortunates perish? Well, perhaps they ran afoul of one of the 20 curses featured within the pdf – and these deserve special mention, for they, […]

    20 Things #6: Ancient Necropolis (system neutral)

    20 Things #6: Ancient Necropolis (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   This installment of the system-neutral iteration of small 20 Things-pdfs starts with a nice 10-entry strong little table of things you can loot from the body of a tomb raider who met his match within the confines of the necropolis. But how did the unfortunates perish? Well, perhaps they ran afoul of one of the 20 curses featured within the pdf – and these deserve special mention, for they, […]

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  • The Town of Brighton This little pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The town of Brighton was founded by the explorer Jandor Windsong almost 400 years ago and is under the auspice of the crown of Bryndell. Situated in fertile, flat farmland it features the tower of the wizard Alhoon and is now the home of slightly more than 3000 souls. To the west of the town, the fungal-infested forest and quartz laden mountains are homes to ogres and similarly dread creatures, providing ample adventuring potential…particularly since, in the […]

    The Town of Brighton

    The Town of Brighton This little pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The town of Brighton was founded by the explorer Jandor Windsong almost 400 years ago and is under the auspice of the crown of Bryndell. Situated in fertile, flat farmland it features the tower of the wizard Alhoon and is now the home of slightly more than 3000 souls. To the west of the town, the fungal-infested forest and quartz laden mountains are homes to ogres and similarly dread creatures, providing ample adventuring potential…particularly since, in the […]

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  • Lost Lore: Eminent Domains This installment of the Lost Lore-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, domains – in theory, they are supposed to depict a certain theological focus for the respective deities and their servants; in practice, that does not translate too well, though. There are subdomains and Rogue Genius Games’ exalted domains as a means to further emphasize particular concepts. This pdf features a different, multi-pronged approach to the subject matter – in short, there are 3 feats: Domain Affinity grants you an at-will SP as part of preparing a given domain spell. As soon […]

    Lost Lore: Eminent Domains

    Lost Lore: Eminent Domains This installment of the Lost Lore-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, domains – in theory, they are supposed to depict a certain theological focus for the respective deities and their servants; in practice, that does not translate too well, though. There are subdomains and Rogue Genius Games’ exalted domains as a means to further emphasize particular concepts. This pdf features a different, multi-pronged approach to the subject matter – in short, there are 3 feats: Domain Affinity grants you an at-will SP as part of preparing a given domain spell. As soon […]

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  • Creature Components Volume I This massive book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page inside of front cover, 3 pages of detailed ToC, 1 page SRD, 1 page back cover, leaving us with an impressive 50 pages of raw content, so let’s take a look!   This book has been moved up in my review-queue as a prioritized review. I actually have had quite some time to digest the pre-release version (with only layout missing) and tried to get the review done before my trip. Alas, there were some delays and thus, the final version only hit sites after my departure. I do have a policy to cover only finalized books with proper […]

    Creature Components Volume I

    Creature Components Volume I This massive book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page inside of front cover, 3 pages of detailed ToC, 1 page SRD, 1 page back cover, leaving us with an impressive 50 pages of raw content, so let’s take a look!   This book has been moved up in my review-queue as a prioritized review. I actually have had quite some time to digest the pre-release version (with only layout missing) and tried to get the review done before my trip. Alas, there were some delays and thus, the final version only hit sites after my departure. I do have a policy to cover only finalized books with proper […]

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  • Steelforge Book I The first installment of Steelforge clocks in at 16 pages,. 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with  12 1/3 pages of content, so let’s take a look!   After a brief foreword by the authors, we dive right into the respective items contained herein and the first item-class already makes pretty much clear that this is NOT a standard magic item book – we begin with 3 inexpensive types of auto-loader magazines for crossbows. What do they do? Well, they make crossbows on par with bows. Thank you. That being said, I am a more than a bit weary of the ability to copy enchanted bolts […]

    Steelforge Book I

    Steelforge Book I The first installment of Steelforge clocks in at 16 pages,. 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with  12 1/3 pages of content, so let’s take a look!   After a brief foreword by the authors, we dive right into the respective items contained herein and the first item-class already makes pretty much clear that this is NOT a standard magic item book – we begin with 3 inexpensive types of auto-loader magazines for crossbows. What do they do? Well, they make crossbows on par with bows. Thank you. That being said, I am a more than a bit weary of the ability to copy enchanted bolts […]

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  • The Wreck of Volund’s Glory (13th Age) This module for 13th Age clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 19 pages of content, so let’s take a look!   The first thing you need to know pertaining this module is the structure: Wade Rockett’s excellent icons (first introduced on the Kobold Press blog and in the 13th Age Deep Magic book) have a hand in the action going on in this module – they determine the approach to the item the players are after. And it should be noted that the items actually come with suggested abilities. The module can be played in a 4-hour slot, […]

    The Wreck of Volund’s Glory (13th Age)

    The Wreck of Volund’s Glory (13th Age) This module for 13th Age clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 19 pages of content, so let’s take a look!   The first thing you need to know pertaining this module is the structure: Wade Rockett’s excellent icons (first introduced on the Kobold Press blog and in the 13th Age Deep Magic book) have a hand in the action going on in this module – they determine the approach to the item the players are after. And it should be noted that the items actually come with suggested abilities. The module can be played in a 4-hour slot, […]

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  • Bite Me! Weremantises This installment of the Bite Me!-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   I won’t lie, I really am excited about weremantises – there is something utterly cool and alien-esque inherent in the concept…so what is the mechanical frame-work like?  Racial-stat-wise, weremantises receive +2 Dex and Con, -2 Int, making them lopsided and geared towards the more physical pursuits. They are treated as both shapechanger and a chosen humanoid race for all effects and purposes of vulnerabilities to type-specific effects. They are medium and gain lycanthropic empathy when interacting with mantis-like beings, […]

    Bite Me! Weremantises

    Bite Me! Weremantises This installment of the Bite Me!-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   I won’t lie, I really am excited about weremantises – there is something utterly cool and alien-esque inherent in the concept…so what is the mechanical frame-work like?  Racial-stat-wise, weremantises receive +2 Dex and Con, -2 Int, making them lopsided and geared towards the more physical pursuits. They are treated as both shapechanger and a chosen humanoid race for all effects and purposes of vulnerabilities to type-specific effects. They are medium and gain lycanthropic empathy when interacting with mantis-like beings, […]

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  • Cryptics of Porphyra This installment of the Porphyran class options-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 27 pages of content, though it should be noted that the pdf comes in the A5-size one-column standard, so when printed out, the format would be more of a booklet style.   All right, so let’s take a look at the character options in this book, which hit us right after the introductory fluff with the first archetype, which would be the chaos bringer, mainly intended for the classic and evocative erkunae, who have first been introduced to the canon of Porphyra in the Fehr’s Ethnology-series. As befitting the theme of […]

    Cryptics of Porphyra

    Cryptics of Porphyra This installment of the Porphyran class options-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 27 pages of content, though it should be noted that the pdf comes in the A5-size one-column standard, so when printed out, the format would be more of a booklet style.   All right, so let’s take a look at the character options in this book, which hit us right after the introductory fluff with the first archetype, which would be the chaos bringer, mainly intended for the classic and evocative erkunae, who have first been introduced to the canon of Porphyra in the Fehr’s Ethnology-series. As befitting the theme of […]

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  • The Sighted Seeker – A Psionic Prestige Archetype This prestige archetype clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait, prestige archetype? Well, yeah. In case you’re not familiar with the concept, check out my page and a tag/quick search away, you’ll get all the reviews for them. Concept-wise, the idea is to basically roll a PrC’s features into a core class, making it more akin to an archetype/variant class. Originally invented by Carl Cramér for Purple Duck Games, this concept has been pretty intriguing…so let’s take a look at whether it translates well to the psionic context!   The sighted seeker as […]

    The Sighted Seeker – A Psionic Prestige Archetype

    The Sighted Seeker – A Psionic Prestige Archetype This prestige archetype clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait, prestige archetype? Well, yeah. In case you’re not familiar with the concept, check out my page and a tag/quick search away, you’ll get all the reviews for them. Concept-wise, the idea is to basically roll a PrC’s features into a core class, making it more akin to an archetype/variant class. Originally invented by Carl Cramér for Purple Duck Games, this concept has been pretty intriguing…so let’s take a look at whether it translates well to the psionic context!   The sighted seeker as […]

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  • Village Backdrop: Feyhall This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Close to the village of Vaagwol, we get something completely different – Feyhall is pretty literally, the halls of fey, long abandoned – in a kind of refugee camp below the surface, Feyhall is little more than a bandit camp driven by desperation, lorded over by dread bandit lord Stig. Parasitic and dangerous (danger value +43 !!!), the camp does suffer – for the small complex is haunted by the Hunger, a […]

    Village Backdrop: Feyhall

    Village Backdrop: Feyhall This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Close to the village of Vaagwol, we get something completely different – Feyhall is pretty literally, the halls of fey, long abandoned – in a kind of refugee camp below the surface, Feyhall is little more than a bandit camp driven by desperation, lorded over by dread bandit lord Stig. Parasitic and dangerous (danger value +43 !!!), the camp does suffer – for the small complex is haunted by the Hunger, a […]

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  • After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book can […]

    After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit

    After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book can […]

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