Articles

  • 20 Things #6: Ancient Necropolis (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   This installment of the system-neutral iteration of small 20 Things-pdfs starts with a nice 10-entry strong little table of things you can loot from the body of a tomb raider who met his match within the confines of the necropolis. But how did the unfortunates perish? Well, perhaps they ran afoul of one of the 20 curses featured within the pdf – and these deserve special mention, for they, […]

    20 Things #6: Ancient Necropolis (system neutral)

    20 Things #6: Ancient Necropolis (system neutral) This installment of Raging Swan Press’ system-neutral #20-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   This installment of the system-neutral iteration of small 20 Things-pdfs starts with a nice 10-entry strong little table of things you can loot from the body of a tomb raider who met his match within the confines of the necropolis. But how did the unfortunates perish? Well, perhaps they ran afoul of one of the 20 curses featured within the pdf – and these deserve special mention, for they, […]

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  • The Town of Brighton This little pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The town of Brighton was founded by the explorer Jandor Windsong almost 400 years ago and is under the auspice of the crown of Bryndell. Situated in fertile, flat farmland it features the tower of the wizard Alhoon and is now the home of slightly more than 3000 souls. To the west of the town, the fungal-infested forest and quartz laden mountains are homes to ogres and similarly dread creatures, providing ample adventuring potential…particularly since, in the […]

    The Town of Brighton

    The Town of Brighton This little pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The town of Brighton was founded by the explorer Jandor Windsong almost 400 years ago and is under the auspice of the crown of Bryndell. Situated in fertile, flat farmland it features the tower of the wizard Alhoon and is now the home of slightly more than 3000 souls. To the west of the town, the fungal-infested forest and quartz laden mountains are homes to ogres and similarly dread creatures, providing ample adventuring potential…particularly since, in the […]

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  • Lost Lore: Eminent Domains This installment of the Lost Lore-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, domains – in theory, they are supposed to depict a certain theological focus for the respective deities and their servants; in practice, that does not translate too well, though. There are subdomains and Rogue Genius Games’ exalted domains as a means to further emphasize particular concepts. This pdf features a different, multi-pronged approach to the subject matter – in short, there are 3 feats: Domain Affinity grants you an at-will SP as part of preparing a given domain spell. As soon […]

    Lost Lore: Eminent Domains

    Lost Lore: Eminent Domains This installment of the Lost Lore-series clocks in at 12 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, domains – in theory, they are supposed to depict a certain theological focus for the respective deities and their servants; in practice, that does not translate too well, though. There are subdomains and Rogue Genius Games’ exalted domains as a means to further emphasize particular concepts. This pdf features a different, multi-pronged approach to the subject matter – in short, there are 3 feats: Domain Affinity grants you an at-will SP as part of preparing a given domain spell. As soon […]

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  • Creature Components Volume I This massive book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page inside of front cover, 3 pages of detailed ToC, 1 page SRD, 1 page back cover, leaving us with an impressive 50 pages of raw content, so let’s take a look!   This book has been moved up in my review-queue as a prioritized review. I actually have had quite some time to digest the pre-release version (with only layout missing) and tried to get the review done before my trip. Alas, there were some delays and thus, the final version only hit sites after my departure. I do have a policy to cover only finalized books with proper […]

    Creature Components Volume I

    Creature Components Volume I This massive book clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page inside of front cover, 3 pages of detailed ToC, 1 page SRD, 1 page back cover, leaving us with an impressive 50 pages of raw content, so let’s take a look!   This book has been moved up in my review-queue as a prioritized review. I actually have had quite some time to digest the pre-release version (with only layout missing) and tried to get the review done before my trip. Alas, there were some delays and thus, the final version only hit sites after my departure. I do have a policy to cover only finalized books with proper […]

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  • Steelforge Book I The first installment of Steelforge clocks in at 16 pages,. 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with  12 1/3 pages of content, so let’s take a look!   After a brief foreword by the authors, we dive right into the respective items contained herein and the first item-class already makes pretty much clear that this is NOT a standard magic item book – we begin with 3 inexpensive types of auto-loader magazines for crossbows. What do they do? Well, they make crossbows on par with bows. Thank you. That being said, I am a more than a bit weary of the ability to copy enchanted bolts […]

    Steelforge Book I

    Steelforge Book I The first installment of Steelforge clocks in at 16 pages,. 1 page front cover, 1 page editorial, 2/3 of a page SRD, 1 page advertisement, leaving us with  12 1/3 pages of content, so let’s take a look!   After a brief foreword by the authors, we dive right into the respective items contained herein and the first item-class already makes pretty much clear that this is NOT a standard magic item book – we begin with 3 inexpensive types of auto-loader magazines for crossbows. What do they do? Well, they make crossbows on par with bows. Thank you. That being said, I am a more than a bit weary of the ability to copy enchanted bolts […]

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  • The Wreck of Volund’s Glory (13th Age) This module for 13th Age clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 19 pages of content, so let’s take a look!   The first thing you need to know pertaining this module is the structure: Wade Rockett’s excellent icons (first introduced on the Kobold Press blog and in the 13th Age Deep Magic book) have a hand in the action going on in this module – they determine the approach to the item the players are after. And it should be noted that the items actually come with suggested abilities. The module can be played in a 4-hour slot, […]

    The Wreck of Volund’s Glory (13th Age)

    The Wreck of Volund’s Glory (13th Age) This module for 13th Age clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 19 pages of content, so let’s take a look!   The first thing you need to know pertaining this module is the structure: Wade Rockett’s excellent icons (first introduced on the Kobold Press blog and in the 13th Age Deep Magic book) have a hand in the action going on in this module – they determine the approach to the item the players are after. And it should be noted that the items actually come with suggested abilities. The module can be played in a 4-hour slot, […]

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  • Bite Me! Weremantises This installment of the Bite Me!-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   I won’t lie, I really am excited about weremantises – there is something utterly cool and alien-esque inherent in the concept…so what is the mechanical frame-work like?  Racial-stat-wise, weremantises receive +2 Dex and Con, -2 Int, making them lopsided and geared towards the more physical pursuits. They are treated as both shapechanger and a chosen humanoid race for all effects and purposes of vulnerabilities to type-specific effects. They are medium and gain lycanthropic empathy when interacting with mantis-like beings, […]

    Bite Me! Weremantises

    Bite Me! Weremantises This installment of the Bite Me!-series clocks in at 22 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   I won’t lie, I really am excited about weremantises – there is something utterly cool and alien-esque inherent in the concept…so what is the mechanical frame-work like?  Racial-stat-wise, weremantises receive +2 Dex and Con, -2 Int, making them lopsided and geared towards the more physical pursuits. They are treated as both shapechanger and a chosen humanoid race for all effects and purposes of vulnerabilities to type-specific effects. They are medium and gain lycanthropic empathy when interacting with mantis-like beings, […]

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  • Cryptics of Porphyra This installment of the Porphyran class options-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 27 pages of content, though it should be noted that the pdf comes in the A5-size one-column standard, so when printed out, the format would be more of a booklet style.   All right, so let’s take a look at the character options in this book, which hit us right after the introductory fluff with the first archetype, which would be the chaos bringer, mainly intended for the classic and evocative erkunae, who have first been introduced to the canon of Porphyra in the Fehr’s Ethnology-series. As befitting the theme of […]

    Cryptics of Porphyra

    Cryptics of Porphyra This installment of the Porphyran class options-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 27 pages of content, though it should be noted that the pdf comes in the A5-size one-column standard, so when printed out, the format would be more of a booklet style.   All right, so let’s take a look at the character options in this book, which hit us right after the introductory fluff with the first archetype, which would be the chaos bringer, mainly intended for the classic and evocative erkunae, who have first been introduced to the canon of Porphyra in the Fehr’s Ethnology-series. As befitting the theme of […]

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  • The Sighted Seeker – A Psionic Prestige Archetype This prestige archetype clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait, prestige archetype? Well, yeah. In case you’re not familiar with the concept, check out my page and a tag/quick search away, you’ll get all the reviews for them. Concept-wise, the idea is to basically roll a PrC’s features into a core class, making it more akin to an archetype/variant class. Originally invented by Carl Cramér for Purple Duck Games, this concept has been pretty intriguing…so let’s take a look at whether it translates well to the psionic context!   The sighted seeker as […]

    The Sighted Seeker – A Psionic Prestige Archetype

    The Sighted Seeker – A Psionic Prestige Archetype This prestige archetype clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait, prestige archetype? Well, yeah. In case you’re not familiar with the concept, check out my page and a tag/quick search away, you’ll get all the reviews for them. Concept-wise, the idea is to basically roll a PrC’s features into a core class, making it more akin to an archetype/variant class. Originally invented by Carl Cramér for Purple Duck Games, this concept has been pretty intriguing…so let’s take a look at whether it translates well to the psionic context!   The sighted seeker as […]

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  • Village Backdrop: Feyhall This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Close to the village of Vaagwol, we get something completely different – Feyhall is pretty literally, the halls of fey, long abandoned – in a kind of refugee camp below the surface, Feyhall is little more than a bandit camp driven by desperation, lorded over by dread bandit lord Stig. Parasitic and dangerous (danger value +43 !!!), the camp does suffer – for the small complex is haunted by the Hunger, a […]

    Village Backdrop: Feyhall

    Village Backdrop: Feyhall This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Close to the village of Vaagwol, we get something completely different – Feyhall is pretty literally, the halls of fey, long abandoned – in a kind of refugee camp below the surface, Feyhall is little more than a bandit camp driven by desperation, lorded over by dread bandit lord Stig. Parasitic and dangerous (danger value +43 !!!), the camp does suffer – for the small complex is haunted by the Hunger, a […]

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  • After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book can […]

    After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit

    After School Adventures: Adventures in Wonderland #1 – Chasing the White Rabbit The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let’s take a look!   This review was moved up in my review-queue as a prioritized review at the request of my patreons.   First of all – this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book can […]

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  • Book of Icons (13th Age) This massive pdf clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with an impressive 42 pages of content, so let’s take a look!   All right, at this point it’s not a big secret that I’m not the biggest fan of 13th Age’s vanilla icons – while recent installments of 13th Age Monthly and similar supplements have added dimensions to some of them, I still consider them to be a bit too archetypical. Similarly, the rather freeform approach to icons can be challenging for a GM, which is why this pdf provides pretty much a rather simple, yet more streamlined and concise […]

    Book of Icons (13th Age)

    Book of Icons (13th Age) This massive pdf clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with an impressive 42 pages of content, so let’s take a look!   All right, at this point it’s not a big secret that I’m not the biggest fan of 13th Age’s vanilla icons – while recent installments of 13th Age Monthly and similar supplements have added dimensions to some of them, I still consider them to be a bit too archetypical. Similarly, the rather freeform approach to icons can be challenging for a GM, which is why this pdf provides pretty much a rather simple, yet more streamlined and concise […]

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  • Purple Duck Storeroom: Heraldric Devices This installment of Purple Duck games’ inexpensive series of experimental mini-pdfs clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are heraldric devices? Well, basically, they are add-ons to your shield. They are activated via command word and as a standard action unless otherwise noted. At a GM’s discretion, they can be added to heavy armor as well. Item Creation-wise, they are wondrous items and have no effect on their own when not attached to a shield. Cursed heraldric devices exist and cannot be simply removed from the shield.   So what do they do? Well, […]

    Purple Duck Storeroom: Heraldric Devices

    Purple Duck Storeroom: Heraldric Devices This installment of Purple Duck games’ inexpensive series of experimental mini-pdfs clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are heraldric devices? Well, basically, they are add-ons to your shield. They are activated via command word and as a standard action unless otherwise noted. At a GM’s discretion, they can be added to heavy armor as well. Item Creation-wise, they are wondrous items and have no effect on their own when not attached to a shield. Cursed heraldric devices exist and cannot be simply removed from the shield.   So what do they do? Well, […]

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  • Legendary Games has a new Kickstarter aimed at introducing kids into roleplaying games, specifically D&D 5th Edition and the Pathfinder Roleplaying Game. Read the interview with game developer and author Paris Crenshaw below: How did you get into game-mastering and writing RPGs for children? ​I’ve been playing RPGs for over 30 years. I did some writing for West End Games and a couple of fanzines back in the mid-nineties, but it wasn’t until about 10 years ago that I really got serious about writing. (As an aside, I’m not ashamed to say that I really didn’t start to become productive in the field until I got my anxiety and depression under control, so don’t let anyone talk you out of getting help.) Anyway, […]

    Legendary Games has a new Kickstarter, RPG adventures for kids!

    Legendary Games has a new Kickstarter aimed at introducing kids into roleplaying games, specifically D&D 5th Edition and the Pathfinder Roleplaying Game. Read the interview with game developer and author Paris Crenshaw below: How did you get into game-mastering and writing RPGs for children? ​I’ve been playing RPGs for over 30 years. I did some writing for West End Games and a couple of fanzines back in the mid-nineties, but it wasn’t until about 10 years ago that I really got serious about writing. (As an aside, I’m not ashamed to say that I really didn’t start to become productive in the field until I got my anxiety and depression under control, so don’t let anyone talk you out of getting help.) Anyway, […]

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  • Kineticist Codex This collection of NPC-builds clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with exactly 20 pages of content, so what do we get?   Well, the answer here is pretty straightforward – we get 20 kineticist-builds, one for each level. … What, you want to know more? All right, all right…So, the first thing you’ll notice is that, as denoted by the huge Porphyra-logo, the characters herein sport fluff that is tied to Porphyra, firmly rooting them in Purple Duck Games’ patchwork planet, though that does not mean that they don’t work in different contexts. The second thing you’ll notice is that each of the characters featured comes with […]

    Kineticist Codex

    Kineticist Codex This collection of NPC-builds clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with exactly 20 pages of content, so what do we get?   Well, the answer here is pretty straightforward – we get 20 kineticist-builds, one for each level. … What, you want to know more? All right, all right…So, the first thing you’ll notice is that, as denoted by the huge Porphyra-logo, the characters herein sport fluff that is tied to Porphyra, firmly rooting them in Purple Duck Games’ patchwork planet, though that does not mean that they don’t work in different contexts. The second thing you’ll notice is that each of the characters featured comes with […]

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  • Village Backdrop: Denhearth This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Situated high atop the mountains on an isolated plateau, Denhearth has suffered long from the vile predations of the powerful red dragon nick-named Cinderblaze – until the vile creature was slain by the benevolent gold dragon Galiantana – under her auspices, the village prospered and even saw the creation of a fabled academy, established to guide those that have the sorceror’s gifts towards a wholesome and controlled application of their draconic gifts.   […]

    Village Backdrop: Denhearth

    Village Backdrop: Denhearth This installment of RSP’s Village Backdrop-series is 10 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement   Situated high atop the mountains on an isolated plateau, Denhearth has suffered long from the vile predations of the powerful red dragon nick-named Cinderblaze – until the vile creature was slain by the benevolent gold dragon Galiantana – under her auspices, the village prospered and even saw the creation of a fabled academy, established to guide those that have the sorceror’s gifts towards a wholesome and controlled application of their draconic gifts.   […]

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  • The Islands of Purple-Haunted Putrescence (OSR) This hex-crawl sandbox clocks in at 110 pages, 1 page front cover, 3 pages of editorial, 1 page Index, 1 page back cover, leaving us with 104 massive pages of content, so let’s take a look!   This was moved up in my review-queue due to me receiving a print-copy in exchange for a critical and honest review.   Well, before we do, let’s make one thing clear (if the cover hasn’t already…) – this is declared as “mature content”…though, at least to my European sensibilities, it does not require this declaration. There are literally more butts in just about any music videos and there is no full-frontal nudity or the like herein. While […]

    The Islands of Purple-Haunted Putrescence (OSR)

    The Islands of Purple-Haunted Putrescence (OSR) This hex-crawl sandbox clocks in at 110 pages, 1 page front cover, 3 pages of editorial, 1 page Index, 1 page back cover, leaving us with 104 massive pages of content, so let’s take a look!   This was moved up in my review-queue due to me receiving a print-copy in exchange for a critical and honest review.   Well, before we do, let’s make one thing clear (if the cover hasn’t already…) – this is declared as “mature content”…though, at least to my European sensibilities, it does not require this declaration. There are literally more butts in just about any music videos and there is no full-frontal nudity or the like herein. While […]

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  • Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

    Wayfinder #14

    Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

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  • Gossamer Worlds: The Otherlands (Diceless) This installment of the evocative Gossamer Worlds-series clocks in at 18 pages, 1 page front cover, 1 page editorial, leaving us with 16 pages of content, so let’s take a look!   So, we begin this installment of the Gossamer Worlds-series with a warning – the theories herein are considered heresy by the established Lords and Ladies. You see, among the vast plethora of worlds and realities accessible, or so goes the hypothesis herein, there are some that may be considered…semi-sentient. Or at least “alive” in the broadest sense that the reality grows…like a plant…or a tumor. From a seed of contact, a chrysalis springs, ultimately leaving only a husk reality behind – or so […]

    Gossamer Worlds: The Otherlands (Diceless)

    Gossamer Worlds: The Otherlands (Diceless) This installment of the evocative Gossamer Worlds-series clocks in at 18 pages, 1 page front cover, 1 page editorial, leaving us with 16 pages of content, so let’s take a look!   So, we begin this installment of the Gossamer Worlds-series with a warning – the theories herein are considered heresy by the established Lords and Ladies. You see, among the vast plethora of worlds and realities accessible, or so goes the hypothesis herein, there are some that may be considered…semi-sentient. Or at least “alive” in the broadest sense that the reality grows…like a plant…or a tumor. From a seed of contact, a chrysalis springs, ultimately leaving only a husk reality behind – or so […]

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  • Lost in Dream (Fiction) I’m going to deviate a bit from my usual standard here, since Lost in Dream is a fiction book – at 273 pages, 1 page front cover, 3 pages of editorial 1 page ToC, 1 page author bio, 1 page back cover, this one leaves 266 pages of content, so what do we get here?   Before I dive in: This review was moved up my review-queue as a prioritized review at the request of my patreons.   This being a fiction review, I am going to deviate in one crucial point from my usual shtick as a reviewer – I will not tell you explicitly what the story is about. Instead, I will try to […]

    Lost in Dream (Fiction)

    Lost in Dream (Fiction) I’m going to deviate a bit from my usual standard here, since Lost in Dream is a fiction book – at 273 pages, 1 page front cover, 3 pages of editorial 1 page ToC, 1 page author bio, 1 page back cover, this one leaves 266 pages of content, so what do we get here?   Before I dive in: This review was moved up my review-queue as a prioritized review at the request of my patreons.   This being a fiction review, I am going to deviate in one crucial point from my usual shtick as a reviewer – I will not tell you explicitly what the story is about. Instead, I will try to […]

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  • The Faerie Ring expands the fey options for both players and GMs using either Pathfinder Roleplaying Game or 5th Edition rules. It creates new opportunities for meddling where you probably shouldn’t and introduces new fey monsters. Among other things you will discover playable fey races and other character options such as fey big bads, patrons (or both!), along with spectacular fey cities, planes, and various other locales. This project aims to highlight the fey: to construct their mythos with the strong personalities of powerful fey lords, to build their mystery with extraplanar fey locales and adventures, and to shape their influence with fey character options. We’re updating and remastering the two existing PDF releases (“Prelude” and “Red Jack”) and incorporating […]

    Faerie Ring Kickstarter

    The Faerie Ring expands the fey options for both players and GMs using either Pathfinder Roleplaying Game or 5th Edition rules. It creates new opportunities for meddling where you probably shouldn’t and introduces new fey monsters. Among other things you will discover playable fey races and other character options such as fey big bads, patrons (or both!), along with spectacular fey cities, planes, and various other locales. This project aims to highlight the fey: to construct their mythos with the strong personalities of powerful fey lords, to build their mystery with extraplanar fey locales and adventures, and to shape their influence with fey character options. We’re updating and remastering the two existing PDF releases (“Prelude” and “Red Jack”) and incorporating […]

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  • Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

    Mythic Mini: Uncommon Racial Feats

    Mythic Mini: Uncommon Racial Feats All right, you know the deal – 4 pages – 1 page front cover, 1.75 pages of SRD, 1.25 pages content, let’s go!   -Agile Tongue: Pick up objects weighing up to 10 lbs and execute trips with your tongue; also numerical escalation for steal and disarm. Cool!   -Draconic Aspect: Gain resistance 10 according to your scale’s color; use mythic power for temporary immunity; cool synergy with dragon-scaled racial trait with alternate benefits. Two thumbs up!   -Draconic Breath: +4 saves vs. sleep/paralysis; 1/day breath weapon, +1/day per mythic tier; breath weapon depends on color of scales, with only chromatics covered as per the base feat. Has special synergy for draconic/kobold-blooded kobold sorcerors.   […]

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  • Gossamer Options: Characters (Diceless) This MASSIVE book for Lords of Gossamer and Shadows clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, leaving us with a colossal 69 pages of content, so let’s take a look!   What began as a reverse design based on the art that was available via the deck funded via LoGaS’ KS soon became this massive book – and oh boy. But let me begin differently: What’s the one thing you need to crunch in LoGaS, the one thing that takes time out of your GM’s day that does not pertain weaving the most awesome stories you can conceive? Yes, that would be statblocks for NPCs. […]

    Gossamer Options: Characters (Diceless)

    Gossamer Options: Characters (Diceless) This MASSIVE book for Lords of Gossamer and Shadows clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, leaving us with a colossal 69 pages of content, so let’s take a look!   What began as a reverse design based on the art that was available via the deck funded via LoGaS’ KS soon became this massive book – and oh boy. But let me begin differently: What’s the one thing you need to crunch in LoGaS, the one thing that takes time out of your GM’s day that does not pertain weaving the most awesome stories you can conceive? Yes, that would be statblocks for NPCs. […]

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  • The Strangling Sea (13th Age) This module for 13th Age clocks in at 44 pages, 1 page front cover, 1 page inside front cover, 2 pages of editorial, 1 page ToC, 3 pages of advertisement, 1 page blank inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   This was moved ahead in my review-queue due to me receiving a print copy in exchange for a critical, honest review.   We begin this module with a briefing and a selection of the icon patron for the PCs – and, let me state this from the beginning, this section is very detailed: Each of the patron icons and also, each […]

    The Strangling Sea (13th Age)

    The Strangling Sea (13th Age) This module for 13th Age clocks in at 44 pages, 1 page front cover, 1 page inside front cover, 2 pages of editorial, 1 page ToC, 3 pages of advertisement, 1 page blank inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   This was moved ahead in my review-queue due to me receiving a print copy in exchange for a critical, honest review.   We begin this module with a briefing and a selection of the icon patron for the PCs – and, let me state this from the beginning, this section is very detailed: Each of the patron icons and also, each […]

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  • Tomb Raiders The second of Legendary Games’ Mummy’s Mask plug-ins clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page hot-to-use, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content detailing the exploits of Lara Cro…wait, I’m just kidding!   The most interesting component of the Mummy’s Mask AP, beyond the focus on a kind of archeology-like theme, is the competition between teams of explorers, at least to me – alas, NPC-groups of rivals take a lot of space to properly portray…and it is here this book comes in. What we have here is an array of competing adventurer groups, ready to really sour the day of the […]

    Tomb Raiders

    Tomb Raiders The second of Legendary Games’ Mummy’s Mask plug-ins clocks in at 34 pages, 1 page front cover, 2 pages editorial, 1 page hot-to-use, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 27 pages of content detailing the exploits of Lara Cro…wait, I’m just kidding!   The most interesting component of the Mummy’s Mask AP, beyond the focus on a kind of archeology-like theme, is the competition between teams of explorers, at least to me – alas, NPC-groups of rivals take a lot of space to properly portray…and it is here this book comes in. What we have here is an array of competing adventurer groups, ready to really sour the day of the […]

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  • Mythic Minis: Elf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Attuned to the Wild: When in the selected terrain, triple natural HP recovery rate. +tier to Survival in the chosen terrain. Use mythic power to gain fast healing equal to 1/2 your tier for 1 minute.   -Discerning Eye: Increase racial bonus to +3 and also apply it to rolls opposed by Sleight of Hand and Disguise. Use mythic power to reroll a failed check to which the bonus applies.   -Elven Battle Training: Increase bonus vs. sunder and disarm to +4, also applying it against steal maneuvers for the listed weapons you’re […]

    Mythic Minis: Elf Feats

    Mythic Minis: Elf Feats All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   -Attuned to the Wild: When in the selected terrain, triple natural HP recovery rate. +tier to Survival in the chosen terrain. Use mythic power to gain fast healing equal to 1/2 your tier for 1 minute.   -Discerning Eye: Increase racial bonus to +3 and also apply it to rolls opposed by Sleight of Hand and Disguise. Use mythic power to reroll a failed check to which the bonus applies.   -Elven Battle Training: Increase bonus vs. sunder and disarm to +4, also applying it against steal maneuvers for the listed weapons you’re […]

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  • The Book of Loot (13th Age) This book clocks in at 72 pages. I received this book in print for the purpose of an unbiased, critical review and it thus was moved up in my reviewing queue. Even if you are not interested in 13th Age, please read this review. Finally: I do not own the pdf version of this book, so I can’t comment on it.   All right, so if you’ve been reading my reviews for a while, you’ll know what my introductory spiel will be here: If there is one thing I loathe about d20-based systems, it would be that they wrecked magic. What do I mean by this? The massive rules-interaction possibilities and mathematical crafting rules […]

    The Book of Loot (13th Age)

    The Book of Loot (13th Age) This book clocks in at 72 pages. I received this book in print for the purpose of an unbiased, critical review and it thus was moved up in my reviewing queue. Even if you are not interested in 13th Age, please read this review. Finally: I do not own the pdf version of this book, so I can’t comment on it.   All right, so if you’ve been reading my reviews for a while, you’ll know what my introductory spiel will be here: If there is one thing I loathe about d20-based systems, it would be that they wrecked magic. What do I mean by this? The massive rules-interaction possibilities and mathematical crafting rules […]

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