Tabletop Gaming

  • NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

    NeoExodus Campaign Setting

    NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

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  • Everyman Iconics: Shira This installment of Everyman Iconics clocks in at 25 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 18 pages of content, so let’s take a look!   Hej look, it’s been one full installment of the series since we had a Kitsune character! Damn time we got another one! 😉 Kidding aside, there is a good reason beyond the author loving the race for Shira being up next: Beyond having featured as a character in artworks of Everyman Gaming products before, the black fox Shira was originally the cohort of Kyr’shin Yilenzo, the pretty cool Kitsune featured as the first installment in the series.   Born into a clan of […]

    Everyman Iconics: Shira

    Everyman Iconics: Shira This installment of Everyman Iconics clocks in at 25 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 18 pages of content, so let’s take a look!   Hej look, it’s been one full installment of the series since we had a Kitsune character! Damn time we got another one! 😉 Kidding aside, there is a good reason beyond the author loving the race for Shira being up next: Beyond having featured as a character in artworks of Everyman Gaming products before, the black fox Shira was originally the cohort of Kyr’shin Yilenzo, the pretty cool Kitsune featured as the first installment in the series.   Born into a clan of […]

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  • Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

    Mythic Mini: Feats of Psychic Magic

    Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

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  • Mythic Mini: Medium, Spiritualist and Psychic Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content – so let’s go!   -Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and “increase the save DC for spells you cast from your discipline for 1 minute.” – By how much? The additional amount (i.e. 1/3rd mythic tier)? This one’s wording could be slightly more precise.   -Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.   -Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase […]

    Mythic Mini: Medium, Spiritualist and Psychic Feats

    Mythic Mini: Medium, Spiritualist and Psychic Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content – so let’s go!   -Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and “increase the save DC for spells you cast from your discipline for 1 minute.” – By how much? The additional amount (i.e. 1/3rd mythic tier)? This one’s wording could be slightly more precise.   -Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.   -Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase […]

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  • Villain Codex II: Adversaries for Advanced Heroes The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard…but he actually is a venerable elf, which is an interesting twist on what you’d expect – and yes, the ancient pioneer has schemes to prolong his life in nasty ways…but may his mind perhaps even warrant it? Interesting angle!   Speaking of interesting: […]

    Villain Codex II: Adversaries for Advanced Heroes

    Villain Codex II: Adversaries for Advanced Heroes The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard…but he actually is a venerable elf, which is an interesting twist on what you’d expect – and yes, the ancient pioneer has schemes to prolong his life in nasty ways…but may his mind perhaps even warrant it? Interesting angle!   Speaking of interesting: […]

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  • Deadly Gardens – Ophidian Vine (revised edition) This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD, leaving us with 5.5 pages of content, so let’s take a look!   We begin this installment of the Deadly Gardens-series with 4 new feats, the first of which mitigates the penalty of Handle Animal to deal with plant creatures and allows you to use it in conjunction with plant creatures bereft of Intelligence. The second feat, Toxin Wrangler, lets you harvest poison from living creatures with an indifferent attitude towards you. Third, Venom Doctor, is intriguing – it lets you use poisons to treat diseases – the patient suffers the effect of the […]

    Deadly Gardens – Ophidian Vine (revised edition)

    Deadly Gardens – Ophidian Vine (revised edition) This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD, leaving us with 5.5 pages of content, so let’s take a look!   We begin this installment of the Deadly Gardens-series with 4 new feats, the first of which mitigates the penalty of Handle Animal to deal with plant creatures and allows you to use it in conjunction with plant creatures bereft of Intelligence. The second feat, Toxin Wrangler, lets you harvest poison from living creatures with an indifferent attitude towards you. Third, Venom Doctor, is intriguing – it lets you use poisons to treat diseases – the patient suffers the effect of the […]

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  • Places of Power: Penitent’s Rest This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Penitent’s Rest, also known as Alikandra Lat, is a remote wilderness temple, named after a paladin seduced to the side of evil, who journeyed to this far-away place to atone for her sins. To this day, the temple is the goal of repentant pilgrims seeking redemption – and it is said, as mentioned in the lore provided, if the PCs do their research, that the paladin’s spirit still shows herself to those […]

    Places of Power: Penitent’s Rest

    Places of Power: Penitent’s Rest This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Penitent’s Rest, also known as Alikandra Lat, is a remote wilderness temple, named after a paladin seduced to the side of evil, who journeyed to this far-away place to atone for her sins. To this day, the temple is the goal of repentant pilgrims seeking redemption – and it is said, as mentioned in the lore provided, if the PCs do their research, that the paladin’s spirit still shows herself to those […]

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  • Mythic Mini: Kineticist and Occultist Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content …though it should be noted that 2 feats can be found on the SRD-page. Got that? All right, let’s go!   -Delay Blast: When delaying a blast from 1 to 5 rounds, you can trigger it as a swift action; if you instead trigger it as a standard action, you may instead alter previously made choices, like target positions, infusions and shaping the area; you may also select your current position as point of origin. You also add tier to the blast’s dispel DC. For mythic power, you may delay the blast for […]

    Mythic Mini: Kineticist and Occultist Feats

    Mythic Mini: Kineticist and Occultist Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content …though it should be noted that 2 feats can be found on the SRD-page. Got that? All right, let’s go!   -Delay Blast: When delaying a blast from 1 to 5 rounds, you can trigger it as a swift action; if you instead trigger it as a standard action, you may instead alter previously made choices, like target positions, infusions and shaping the area; you may also select your current position as point of origin. You also add tier to the blast’s dispel DC. For mythic power, you may delay the blast for […]

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  • Mythic Mini: Mesmerist Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content – so let’s go!   -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.   -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!   -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.   -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, […]

    Mythic Mini: Mesmerist Feats

    Mythic Mini: Mesmerist Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content – so let’s go!   -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.   -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!   -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.   -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, […]

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  • Uncommon Callings Book 1: Archetypes for Outcasts, Vagabonds and Pariahs The first Uncommon Calling book clocks in at 23 pages, 1 page front cover, 1 page editorial,  1page SRD, leaving us with 20 pages of content, so let’s take a look!   We begin this collection of archetypes with the wild shot brawler, whose unarmed strike damage does not increase beyond 4th level; instead, he begins play with training in either a hand crossbow or a one-handed firearm, The former nets +1 to attack rolls with the weapon, the latter  Gunsmithing as well as a battered pistol as the gunslinger – both obviously also net the respective proficiencies. This replaces shield proficiency. If hand crossbows are chosen, 1st level lets […]

    Uncommon Callings Book 1: Archetypes for Outcasts, Vagabonds and Pariahs

    Uncommon Callings Book 1: Archetypes for Outcasts, Vagabonds and Pariahs The first Uncommon Calling book clocks in at 23 pages, 1 page front cover, 1 page editorial,  1page SRD, leaving us with 20 pages of content, so let’s take a look!   We begin this collection of archetypes with the wild shot brawler, whose unarmed strike damage does not increase beyond 4th level; instead, he begins play with training in either a hand crossbow or a one-handed firearm, The former nets +1 to attack rolls with the weapon, the latter  Gunsmithing as well as a battered pistol as the gunslinger – both obviously also net the respective proficiencies. This replaces shield proficiency. If hand crossbows are chosen, 1st level lets […]

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  • Mini-Dungeon: The Spinner’s Hole This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .tif-version of the map! Yeah, that’s pretty amazing!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to […]

    Mini-Dungeon: The Spinner’s Hole

    Mini-Dungeon: The Spinner’s Hole This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .tif-version of the map! Yeah, that’s pretty amazing!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to […]

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  • Mythic Mini: Occult Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Psychic Adept: Gain mythic tier knacks with limited uses; one, you may use at-will; this mastered knack can be upgraded to its mythic iteration. Solid.   -Psychic Disciple: Gain a single chosen psychic discipline’s 1st level discipline spell as a 2/day SP in addition to the one gained from the base feat. Via mythic power, the chosen spells can be upgraded to their mythic versions and the discipline’s spells are considered to e on your spell-list for spell-trigger and spell-completion item purposes.   -Psychic Maestro: +1 occult skill unlock […]

    Mythic Mini: Occult Feats II

    Mythic Mini: Occult Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Psychic Adept: Gain mythic tier knacks with limited uses; one, you may use at-will; this mastered knack can be upgraded to its mythic iteration. Solid.   -Psychic Disciple: Gain a single chosen psychic discipline’s 1st level discipline spell as a 2/day SP in addition to the one gained from the base feat. Via mythic power, the chosen spells can be upgraded to their mythic versions and the discipline’s spells are considered to e on your spell-list for spell-trigger and spell-completion item purposes.   -Psychic Maestro: +1 occult skill unlock […]

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  • Mythic Mini: Occult Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Alter Binary Mindscape: This increases the cost of manifestation points your enemies need to pay and also allows you to use manifestation points to get rid of a selection of incurred negative conditions. Nice added flexibility to mindscape combat!   -Chakra Adept: Add +1/2 tier to serpent-fire ki gained from this (or Chakra Master); this one also lets you roll both Fort and Will saves when maintaining chakras sans opening new ones as a swift action and choose the better  result, also increasing the number of open chakras for […]

    Mythic Mini: Occult Feats I

    Mythic Mini: Occult Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Alter Binary Mindscape: This increases the cost of manifestation points your enemies need to pay and also allows you to use manifestation points to get rid of a selection of incurred negative conditions. Nice added flexibility to mindscape combat!   -Chakra Adept: Add +1/2 tier to serpent-fire ki gained from this (or Chakra Master); this one also lets you roll both Fort and Will saves when maintaining chakras sans opening new ones as a swift action and choose the better  result, also increasing the number of open chakras for […]

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  • Mini-Dungeon: The Unreachable Terror This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! All right, this mini-dungeon presumes that […]

    Mini-Dungeon: The Unreachable Terror

    Mini-Dungeon: The Unreachable Terror This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! All right, this mini-dungeon presumes that […]

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  • Forgotten Pacts (Frostgrave) The third expansion-book for the wargaming/RPG-hybrid Frostgrave clocks in at 70 pages, minus 3 for editorial, etc., leaving us with 67 pages of raw content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a physical copy of the book.   All right, so what is this one about? Well, forging pacts. D’UH. So how does this work? Well demons and similar entities have two names – the commonly used one and a true name. True names may never be bought, exchanged or traded, but can be received as treasure. Forging a pact requires at least level 10 as well as a Will-roll versus 18; on a failure, […]

    Forgotten Pacts (Frostgrave)

    Forgotten Pacts (Frostgrave) The third expansion-book for the wargaming/RPG-hybrid Frostgrave clocks in at 70 pages, minus 3 for editorial, etc., leaving us with 67 pages of raw content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a physical copy of the book.   All right, so what is this one about? Well, forging pacts. D’UH. So how does this work? Well demons and similar entities have two names – the commonly used one and a true name. True names may never be bought, exchanged or traded, but can be received as treasure. Forging a pact requires at least level 10 as well as a Will-roll versus 18; on a failure, […]

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  • Letters from the Flaming Crab: County Faire This installment of the damn cool “Letters from the Flaming Crab”-series of oddball, unconventional pdfs clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content so let’s take a look!   This pdf addresses a concern I have encountered in my games a couple of times, and from what I’ve heard, I am not alone. You see, my games tend to be pretty serious affairs and feature some darker themes; as such, faires and circuses tend to result in…ehem…unpleasant adventures…to the point where my players have become suitably paranoid regarding county faires…which feeds into the law of diminishing returns.   […]

    Letters from the Flaming Crab: County Faire

    Letters from the Flaming Crab: County Faire This installment of the damn cool “Letters from the Flaming Crab”-series of oddball, unconventional pdfs clocks in at 20 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 16 pages of content so let’s take a look!   This pdf addresses a concern I have encountered in my games a couple of times, and from what I’ve heard, I am not alone. You see, my games tend to be pretty serious affairs and feature some darker themes; as such, faires and circuses tend to result in…ehem…unpleasant adventures…to the point where my players have become suitably paranoid regarding county faires…which feeds into the law of diminishing returns.   […]

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  • Mini-Dungeon: The Scrag Queen’s Sanctuary This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! A couple of years ago, […]

    Mini-Dungeon: The Scrag Queen’s Sanctuary

    Mini-Dungeon: The Scrag Queen’s Sanctuary This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! A couple of years ago, […]

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  • Mini-Dungeon: The Queen’s Estuary This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! It’s a marvelous day in the […]

    Mini-Dungeon: The Queen’s Estuary

    Mini-Dungeon: The Queen’s Estuary This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! It’s a marvelous day in the […]

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  • Mini-Dungeon: Mysteries of the Endless Maze This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! This is a ready […]

    Mini-Dungeon: Mysteries of the Endless Maze

    Mini-Dungeon: Mysteries of the Endless Maze This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! This is a ready […]

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  • Into the Breeding Pits (Frostgrave) The second expansion to the cool wargaming/RPG-hybrid Frostgrave clocks in at 62 pages, minus 3 if you do not count editorial, etc., leaving us with59 pages of content.   This book was moved up in my review-queue due to me receiving a print copy of the book.   All right, let’s begin this review with a kind of template, the most unique modification to the wizard you may achieve while using this supplement. The dungeons below Frostgrave, the eponymous breeding pits, were the haunting ground of the beastcrafters…and their tradition can be experienced in a novel manner: Provided the wizard finds the right grimoire, he may attempt to brew the elixir of the beastcrafter via […]

    Into the Breeding Pits (Frostgrave)

    Into the Breeding Pits (Frostgrave) The second expansion to the cool wargaming/RPG-hybrid Frostgrave clocks in at 62 pages, minus 3 if you do not count editorial, etc., leaving us with59 pages of content.   This book was moved up in my review-queue due to me receiving a print copy of the book.   All right, let’s begin this review with a kind of template, the most unique modification to the wizard you may achieve while using this supplement. The dungeons below Frostgrave, the eponymous breeding pits, were the haunting ground of the beastcrafters…and their tradition can be experienced in a novel manner: Provided the wizard finds the right grimoire, he may attempt to brew the elixir of the beastcrafter via […]

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  • Mythic Monsters: Robots This installment of Legendary Games’ critically acclaimed mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of raw content, so let’s take a look!   All right, the Technology Guide introduced Cybertech to PFRPG and, fittingly, this installment’s introductory bonus content deals with such options; namely, robotic implants, of which a total of 5 are provided. The first of these would be the cyberlink, which attaches to the frontal cortex (occupying the brain slot, implantation 4, […]

    Mythic Monsters: Robots

    Mythic Monsters: Robots This installment of Legendary Games’ critically acclaimed mythic monsters-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 21 pages of raw content, so let’s take a look!   All right, the Technology Guide introduced Cybertech to PFRPG and, fittingly, this installment’s introductory bonus content deals with such options; namely, robotic implants, of which a total of 5 are provided. The first of these would be the cyberlink, which attaches to the frontal cortex (occupying the brain slot, implantation 4, […]

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  • U03: Death Comes to Stoneholme The third of the underworld-adventures set in the dwarven city of Stoneholme clocks in at 52 pages, 1 page front cover, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 48 pages of content, so let’s take a look!   While it is not required to have played “Dark Days in Stoneholme” and “Murder in Stoneholme” to enjoy this module, I strongly suggest doing so, for this adds a) more player-investment and b) more gravitas to the module’s plot.   Since I played the module as Part III of this series of adventures, the following review will contain minor SPOILERS for the previous modules as well as, obviously, SPOILERS for this […]

    U03: Death Comes to Stoneholme

    U03: Death Comes to Stoneholme The third of the underworld-adventures set in the dwarven city of Stoneholme clocks in at 52 pages, 1 page front cover, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 48 pages of content, so let’s take a look!   While it is not required to have played “Dark Days in Stoneholme” and “Murder in Stoneholme” to enjoy this module, I strongly suggest doing so, for this adds a) more player-investment and b) more gravitas to the module’s plot.   Since I played the module as Part III of this series of adventures, the following review will contain minor SPOILERS for the previous modules as well as, obviously, SPOILERS for this […]

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  • Mini-Dungeon: Legacy of Theft This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right!   When recent construction of an […]

    Mini-Dungeon: Legacy of Theft

    Mini-Dungeon: Legacy of Theft This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right!   When recent construction of an […]

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  • Crawthorne’s Catalog of Creatures: Storm Serpent This installment of the Crawthorne’s Catalog of Creatures series clocks in at 5 pages – the front cover containing the header, creature artwork and the social media icons/homepage of misfit studios. The SRD takes up 1 1/3 pages and the editorial is in a sidebar – to get all the material you thus have to print out the cover with the icons as well.   So, what is the storm serpent? Well, in short, it is a CR 10 magical beast that has an interesting assortment of abilities: They can basically cause their bite attack at range via concussive bolts (failing to specify the damage type, alas) and, as a standard action, they may […]

    Crawthorne’s Catalog of Creatures: Storm Serpent

    Crawthorne’s Catalog of Creatures: Storm Serpent This installment of the Crawthorne’s Catalog of Creatures series clocks in at 5 pages – the front cover containing the header, creature artwork and the social media icons/homepage of misfit studios. The SRD takes up 1 1/3 pages and the editorial is in a sidebar – to get all the material you thus have to print out the cover with the icons as well.   So, what is the storm serpent? Well, in short, it is a CR 10 magical beast that has an interesting assortment of abilities: They can basically cause their bite attack at range via concussive bolts (failing to specify the damage type, alas) and, as a standard action, they may […]

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  • Thaw of the Lich Lord (Frostgrave) The first expansion-book to Frostgrave clocks in at 62 pages, minus 4 if you subtract editorial, ToC, etc., leaving us with 58 pages of content, so let’s take a look!   This supplement/expansion is the first big campaign for Frostgrave, and it is a cool one (pardon the pun) – but before we go to the linked scenarios, let’s take a look at the supplemental material, shall we? The first of these would be the bard – at 100 gc, he clocks in at the upper end of the soldier cost-spectrum, and at Fight +2, Armor 11, he looks like a pretty sucky choice; however, he has a phenomenal Will +4 and conveys a […]

    Thaw of the Lich Lord (Frostgrave)

    Thaw of the Lich Lord (Frostgrave) The first expansion-book to Frostgrave clocks in at 62 pages, minus 4 if you subtract editorial, ToC, etc., leaving us with 58 pages of content, so let’s take a look!   This supplement/expansion is the first big campaign for Frostgrave, and it is a cool one (pardon the pun) – but before we go to the linked scenarios, let’s take a look at the supplemental material, shall we? The first of these would be the bard – at 100 gc, he clocks in at the upper end of the soldier cost-spectrum, and at Fight +2, Armor 11, he looks like a pretty sucky choice; however, he has a phenomenal Will +4 and conveys a […]

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  • Samurai of Porphyra This installment of the Porphyran class-option series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, though it should be noted that the content is formatted for A5 (6” by 9”). So what do we get?   The samurai has always been a class defined by culture as much as by mechanics and as such, it is only suitable that this pdf begins with a contextualization of the samurai class within the framework of Porphyra….but after this brief piece of fluff, we begin with the first archetype almost immediately. This one would be the Blade of Two Minds, torn between the ideals of two […]

    Samurai of Porphyra

    Samurai of Porphyra This installment of the Porphyran class-option series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, though it should be noted that the content is formatted for A5 (6” by 9”). So what do we get?   The samurai has always been a class defined by culture as much as by mechanics and as such, it is only suitable that this pdf begins with a contextualization of the samurai class within the framework of Porphyra….but after this brief piece of fluff, we begin with the first archetype almost immediately. This one would be the Blade of Two Minds, torn between the ideals of two […]

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  • The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

    The Player’s Guide to Skybourne

    The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

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