Tabletop Gaming

  • The Feat Variations (Castle Falkenstein) This supplement for Castle Falkenstein clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 19 pages of content, so let’s take a look!   Okay, first things first – we actually retain Tom Olam’s traditional frame narrative in this supplement, which was transcribed by J Gray. In the tradition of the excellent engine tweaks presented so far in the series, we begin with the first variation. It should be noted that the pdf is suffused with nice prose, making it an enjoyable reading experience, in spite of its focus on rules. Big plus!   But what is the subject matter here? Well, you probably know that […]

    The Feat Variations (Castle Falkenstein)

    The Feat Variations (Castle Falkenstein) This supplement for Castle Falkenstein clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 19 pages of content, so let’s take a look!   Okay, first things first – we actually retain Tom Olam’s traditional frame narrative in this supplement, which was transcribed by J Gray. In the tradition of the excellent engine tweaks presented so far in the series, we begin with the first variation. It should be noted that the pdf is suffused with nice prose, making it an enjoyable reading experience, in spite of its focus on rules. Big plus!   But what is the subject matter here? Well, you probably know that […]

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  • Everyman Minis: Mesmerist Feats This installment of the Everyman Minis-series clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, we get two new spells:  Mindshock (2nd level) laces your attacks with psychic energy that adds +1d4 nonlethal damage due to pain; critical hits cause the target to be confused for 1 round, which is pretty strong, considering the absence of a save to negate. That being said, immunity to mind-affecting or pain effects or critical hits prevents the confusion. The spell has another caveat that makes it balanced for the spell level: A […]

    Everyman Minis: Mesmerist Feats

    Everyman Minis: Mesmerist Feats This installment of the Everyman Minis-series clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   After a brief introduction, we get two new spells:  Mindshock (2nd level) laces your attacks with psychic energy that adds +1d4 nonlethal damage due to pain; critical hits cause the target to be confused for 1 round, which is pretty strong, considering the absence of a save to negate. That being said, immunity to mind-affecting or pain effects or critical hits prevents the confusion. The spell has another caveat that makes it balanced for the spell level: A […]

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  • Village Backdrop: Fulhurst Moors (5e) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one greedy […]

    Village Backdrop: Fulhurst Moors (5e)

    Village Backdrop: Fulhurst Moors (5e) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one greedy […]

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  • Village Backdrop: Fulhurst Moors (system neutral) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one […]

    Village Backdrop: Fulhurst Moors (system neutral)

    Village Backdrop: Fulhurst Moors (system neutral) This Village Backdrop clocks in at 11 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let’s take a look!   What once was a lush forest inhabited by brutal savages, is now a desolate windswept moor where the waters of Blackraven Creek burrow into the acidic, infertile soil. Haunted by will-o’-wisps attracted in times long gone by, the plain is now home to peat-diggers – a harsh folk that reflects the unpleasant environment they live in. The anxiety of the populace is almost palpable, as the locals await a doom most dire.   Unbeknownst to them, one […]

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  • Mists of Akuma: Scourge of Róbai Shita Temple (5e) This adventure for the Mists of Akuma-setting clocks in at 50 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in other […]

    Mists of Akuma: Scourge of Róbai Shita Temple (5e)

    Mists of Akuma: Scourge of Róbai Shita Temple (5e) This adventure for the Mists of Akuma-setting clocks in at 50 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in other […]

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  • Desolation of the Black Terror (OSR) This hexcrawl covers 16 pages (not counting the front and back cover and their insides), with about ½ a page devoted to editorial and explaining how everything ties together, leaving us with 15.5 pages of content, so let’s take a look!   So, I am, in spite of sometimes having issues with parts of his work, someone who enjoys the type of material Geoffrey McKinney brings to the table. As such, I have already covered his self-published, first 4 Carcosa hexcrawls…and when they left me wanting more, I figured I could check out his Wilderness Hexcrawl-series as well.   First things first, in case you’re not familiar with these: As per the writing of […]

    Desolation of the Black Terror (OSR)

    Desolation of the Black Terror (OSR) This hexcrawl covers 16 pages (not counting the front and back cover and their insides), with about ½ a page devoted to editorial and explaining how everything ties together, leaving us with 15.5 pages of content, so let’s take a look!   So, I am, in spite of sometimes having issues with parts of his work, someone who enjoys the type of material Geoffrey McKinney brings to the table. As such, I have already covered his self-published, first 4 Carcosa hexcrawls…and when they left me wanting more, I figured I could check out his Wilderness Hexcrawl-series as well.   First things first, in case you’re not familiar with these: As per the writing of […]

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  • Everyman Minis: Patriotic Options This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that […]

    Everyman Minis: Patriotic Options

    Everyman Minis: Patriotic Options This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that […]

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  • AAW Games is giving away a free copy of Underworld Races & Classes for 5E or Pathfinder! Check out the details below:   a Rafflecopter giveaway #Underworld #Underdark #dnd5E #dnd #dungeonsanddragons #pathfinderrpg #pathfinder #pfrpg

    Free copy of Underworld Races & Classes (GIVEAWAY)

    AAW Games is giving away a free copy of Underworld Races & Classes for 5E or Pathfinder! Check out the details below:   a Rafflecopter giveaway #Underworld #Underdark #dnd5E #dnd #dungeonsanddragons #pathfinderrpg #pathfinder #pfrpg

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  • Carlye Wilde is making magic wands with tabletop gamers in mind as part of Kickstarter’s #Make100! For those of us who are obsessed with games like Dungeons & Dragons this makes a perfect display piece or gift for one of our players or DMs. Here’s more info on what Carlye is creating and information on how you can get a wand: Carlye Wilde is well known on Etsy for her finely crafted, handmade magic wands. She is now embarking into new territory creating magic wands for tabletop gamers inspired by her Twin Flame’s love for games like Dungeons & Dragons. Each of these wands will be a limited edition release with only 100 total wands available and crafted upon completion […]

    d20 Gaming Wands by Wilde Wands #Make100

    Carlye Wilde is making magic wands with tabletop gamers in mind as part of Kickstarter’s #Make100! For those of us who are obsessed with games like Dungeons & Dragons this makes a perfect display piece or gift for one of our players or DMs. Here’s more info on what Carlye is creating and information on how you can get a wand: Carlye Wilde is well known on Etsy for her finely crafted, handmade magic wands. She is now embarking into new territory creating magic wands for tabletop gamers inspired by her Twin Flame’s love for games like Dungeons & Dragons. Each of these wands will be a limited edition release with only 100 total wands available and crafted upon completion […]

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  • 5e NPCs: Goblins! Goblins! Goblins! (5e) This NPC-collection clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   All right, so, first things first: Not all goblins herein are regular goblins; instead, some employ rules from the Moar Goblins-pdf by Dire Rugrat Publishing. It should be noted that all rules taken from that book that are employed herein. This makes the goblins significantly more diverse and interesting […]

    5e NPCs: Goblins! Goblins! Goblins! (5e)

    5e NPCs: Goblins! Goblins! Goblins! (5e) This NPC-collection clocks in at a massive 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   All right, so, first things first: Not all goblins herein are regular goblins; instead, some employ rules from the Moar Goblins-pdf by Dire Rugrat Publishing. It should be noted that all rules taken from that book that are employed herein. This makes the goblins significantly more diverse and interesting […]

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  • Mists of Akuma: Cursed Soul of the Scorpion Samurai (5e) This adventure for the Mists of Akuma-setting clocks in at 44 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 38 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in […]

    Mists of Akuma: Cursed Soul of the Scorpion Samurai (5e)

    Mists of Akuma: Cursed Soul of the Scorpion Samurai (5e) This adventure for the Mists of Akuma-setting clocks in at 44 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 38 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in […]

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  • Mists of Akuma: Fangs of Revenge (5e) This adventure for the Mists of Akuma-setting clocks in at 39 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 6th – 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in other […]

    Mists of Akuma: Fangs of Revenge (5e)

    Mists of Akuma: Fangs of Revenge (5e) This adventure for the Mists of Akuma-setting clocks in at 39 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 6th – 7th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works in other […]

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  • Deadly Delves: Along Came a Spider This installment of the Deadly Delves-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This is an adventure for 1st level characters and it should be noted that it comes with a second pdf that contains its two full-color maps both with and without grids in player-friendly versions – kudos for providing these! This being an adventure-review, the following will contain SPOILERS. Potential players should jump to the conclusion. … .. . All right, we begin this module pretty much in medias res, as the adventurers arrive […]

    Deadly Delves: Along Came a Spider

    Deadly Delves: Along Came a Spider This installment of the Deadly Delves-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This is an adventure for 1st level characters and it should be noted that it comes with a second pdf that contains its two full-color maps both with and without grids in player-friendly versions – kudos for providing these! This being an adventure-review, the following will contain SPOILERS. Potential players should jump to the conclusion. … .. . All right, we begin this module pretty much in medias res, as the adventurers arrive […]

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  • The Vikmordere: An Introduction (Player’s Primer) (System neutral) This pdf clocks in at 19 pages, 1 page front cover, 1 page editorial, 6 pages of sheets for notes/ancestral appellations, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This pdf was requested to be moved up in my reviewing queue by my patreons.   First things first: This is basically the Player-friendly, SPOILER-less and system-neutral version of Ancestral Appellations; it deals with the known fluff etc. and allows a Gm control over which items and abilities to allow/use. I wholeheartedly applaud this strategy.   So, what are the Vikmordere? As the nomenclature used in the introduction makes abundantly-clear, they […]

    The Vikmordere: An Introduction (Player’s Primer) (System neutral)

    The Vikmordere: An Introduction (Player’s Primer) (System neutral) This pdf clocks in at 19 pages, 1 page front cover, 1 page editorial, 6 pages of sheets for notes/ancestral appellations, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   This pdf was requested to be moved up in my reviewing queue by my patreons.   First things first: This is basically the Player-friendly, SPOILER-less and system-neutral version of Ancestral Appellations; it deals with the known fluff etc. and allows a Gm control over which items and abilities to allow/use. I wholeheartedly applaud this strategy.   So, what are the Vikmordere? As the nomenclature used in the introduction makes abundantly-clear, they […]

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  • Everyman Minis: Esoteric Implements This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we are introduced to the concept of esoteric implements; In case you’re not familiar with the idea, here goes: Basically, they capitalize on the amazing roleplaying potential ingrained in the occultist class (easily one of my favorite classes, btw.) – implements, per default, can be exchanged, but ostensibly are supposed to have some deeper narrative meaning/connection. This is not only a great adventuring catalyst, it also allows groups and GMs to generate […]

    Everyman Minis: Esoteric Implements

    Everyman Minis: Esoteric Implements This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we are introduced to the concept of esoteric implements; In case you’re not familiar with the idea, here goes: Basically, they capitalize on the amazing roleplaying potential ingrained in the occultist class (easily one of my favorite classes, btw.) – implements, per default, can be exchanged, but ostensibly are supposed to have some deeper narrative meaning/connection. This is not only a great adventuring catalyst, it also allows groups and GMs to generate […]

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  • Stark Naked Neo Savages and Sanguine City States #3: Wide, Open, and Awful – A Desert, Green and Deadly (system neutral) The third installment of this experimental series clocks in at 12 pages, 1 page front cover, 1 page back cover, leaving us with 10 pages, so let’s take a look!   This review was requested by one of my patreons.   So, in case you’ve been wondering – yes, this is just as experimental and weird as the previous two installments – instead of a standard RPG-supplement, this should be considered to be part poetry, part prose and this time around, it is thoroughly concerned with concepts, not any rules – this is essentially system neutral and should be […]

    Stark Naked Neo Savages and Sanguine City States #3: Wide, Open, and Awful – A Desert, Green and Deadly (system neutral)

    Stark Naked Neo Savages and Sanguine City States #3: Wide, Open, and Awful – A Desert, Green and Deadly (system neutral) The third installment of this experimental series clocks in at 12 pages, 1 page front cover, 1 page back cover, leaving us with 10 pages, so let’s take a look!   This review was requested by one of my patreons.   So, in case you’ve been wondering – yes, this is just as experimental and weird as the previous two installments – instead of a standard RPG-supplement, this should be considered to be part poetry, part prose and this time around, it is thoroughly concerned with concepts, not any rules – this is essentially system neutral and should be […]

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  • Stark Naked Neo Savages and Sanguine City States #2: Into the Forest Brightly (OSR/almost system neutral) The second installment of this series clocks in at 14 pages, 1 page front cover, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   This review was requested by one of my patreons.   This series should be understood as experimental – it is in part artwork and visualized, experimental poetry/prose as well as an almost system-neutral kinda-regional setting. The first pages provides a page, with graphs and splotches of color – these note the locations of #1’s places as well as new ones; the first of these would be the radian forest[sic!] – no, that’s […]

    Stark Naked Neo Savages and Sanguine City States #2: Into the Forest Brightly (OSR/almost system neutral)

    Stark Naked Neo Savages and Sanguine City States #2: Into the Forest Brightly (OSR/almost system neutral) The second installment of this series clocks in at 14 pages, 1 page front cover, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   This review was requested by one of my patreons.   This series should be understood as experimental – it is in part artwork and visualized, experimental poetry/prose as well as an almost system-neutral kinda-regional setting. The first pages provides a page, with graphs and splotches of color – these note the locations of #1’s places as well as new ones; the first of these would be the radian forest[sic!] – no, that’s […]

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  • Letters from the Flaming Crab: Libraries This installment of the cool Letters from the Flaming Crab series clocks in at 24 pages, 1 page front cover, 1 page editorial, 3 pages of editorial, leaving us with 19 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, we begin this pdf, as always, with a great little letter dropped from the planes- and worlds-hopping vessel UCS Flaming Crab, found and faithfully transcribed by J Gray – and we begin this pdf with a brief recap of the institutions of libraries before defining it – for the purpose of this book and fantastic contexts, […]

    Letters from the Flaming Crab: Libraries

    Letters from the Flaming Crab: Libraries This installment of the cool Letters from the Flaming Crab series clocks in at 24 pages, 1 page front cover, 1 page editorial, 3 pages of editorial, leaving us with 19 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, we begin this pdf, as always, with a great little letter dropped from the planes- and worlds-hopping vessel UCS Flaming Crab, found and faithfully transcribed by J Gray – and we begin this pdf with a brief recap of the institutions of libraries before defining it – for the purpose of this book and fantastic contexts, […]

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  • Mists of Akuma: The Yai Sovereign of Storms (5e) This adventure for the Mists of Akuma-setting clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th – 8th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works […]

    Mists of Akuma: The Yai Sovereign of Storms (5e)

    Mists of Akuma: The Yai Sovereign of Storms (5e) This adventure for the Mists of Akuma-setting clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   Now it should also be noted that two pages of the pdf are devoted to providing a recap of the mechanics for both dignity and haitoku, the attributes introduced by Mists of Akuma. The module is intended for 7th – 8th level PCs and should be used with a well-rounded group. While this is intended to be run in the bleak, mist-shrouded lands of Soburin, the module works […]

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  • Fighters of Porphyra (Revised Edition) The revised edition of Fighters of Porphyra clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 35 pages of content, which are laid out for use as a digest-size (6’’ by 9’’ or A5), which means that you can print this out and fit up to 4 pages on a page, making it pretty printer-friendly.   The revised pdf sports V.1.1. on the cover, just fyi.   All righty, after the original pdf took a sound beating from yours truly, the Purple Duck crew didn’t just shrug and move on; instead, they sat down and made this upgraded version, so how does it hold up? […]

    Fighters of Porphyra (Revised Edition)

    Fighters of Porphyra (Revised Edition) The revised edition of Fighters of Porphyra clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 35 pages of content, which are laid out for use as a digest-size (6’’ by 9’’ or A5), which means that you can print this out and fit up to 4 pages on a page, making it pretty printer-friendly.   The revised pdf sports V.1.1. on the cover, just fyi.   All righty, after the original pdf took a sound beating from yours truly, the Purple Duck crew didn’t just shrug and move on; instead, they sat down and made this upgraded version, so how does it hold up? […]

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  • Orphic Hybrid Class This hybrid of psychic and barbarian clocks in at 15 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The orphic gains d10 HD, 4 + Int skills per level, full BAB-progression, good Fort-saves and proficiency with simple and martial weapons, light and medium armor and shields, excluding tower shields. Starting at 4th level, they gain Charisma-based spontaneous spellcasting, drawn from the medium’s spell-list. They begin play with knacks (I assume drawn from the medium list as well.) and fast movement (+10 ft. movement while not wearing anything heavier than medium armor and not carrying a heavy […]

    Orphic Hybrid Class

    Orphic Hybrid Class This hybrid of psychic and barbarian clocks in at 15 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The orphic gains d10 HD, 4 + Int skills per level, full BAB-progression, good Fort-saves and proficiency with simple and martial weapons, light and medium armor and shields, excluding tower shields. Starting at 4th level, they gain Charisma-based spontaneous spellcasting, drawn from the medium’s spell-list. They begin play with knacks (I assume drawn from the medium list as well.) and fast movement (+10 ft. movement while not wearing anything heavier than medium armor and not carrying a heavy […]

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  • Four Horsemen Present: Hybrid Class – Mountebank This hybrid class of mesmerist and unchained rogue clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   The mountebank gets d8 HD, 6 + Int skills per level, proficiency with simple weapons, hand crossbow, kerambit, rapier, sap and sword cane as well as light armor. The class gets ¾ BAB-progression and good Ref- and Will-saves and begins play with consummate liar and hypnotic stare. 2nd level nets Weapon Finesse and finesse training with one weapon group for using Dex-mod to determine bonus damage. 2nd level also nets patter: The mountebank begins prattling away as […]

    Four Horsemen Present: Hybrid Class – Mountebank

    Four Horsemen Present: Hybrid Class – Mountebank This hybrid class of mesmerist and unchained rogue clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   The mountebank gets d8 HD, 6 + Int skills per level, proficiency with simple weapons, hand crossbow, kerambit, rapier, sap and sword cane as well as light armor. The class gets ¾ BAB-progression and good Ref- and Will-saves and begins play with consummate liar and hypnotic stare. 2nd level nets Weapon Finesse and finesse training with one weapon group for using Dex-mod to determine bonus damage. 2nd level also nets patter: The mountebank begins prattling away as […]

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  • And Then…Zombies! This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 3 pages of content in the regular version of the pdf. The file also comes with a second version with landscape layout that is more suitable for e-readers etc. – in that format, it clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 7 pages of content.   It should be noted that this is the first installment of the And Then….Trouble-series, which focuses o spicing up encounters. Beyond the mechanical modifications, the respective entries within contains a bit of read-aloud text for GMs not that […]

    And Then…Zombies!

    And Then…Zombies! This pdf clocks in at 6 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 3 pages of content in the regular version of the pdf. The file also comes with a second version with landscape layout that is more suitable for e-readers etc. – in that format, it clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 7 pages of content.   It should be noted that this is the first installment of the And Then….Trouble-series, which focuses o spicing up encounters. Beyond the mechanical modifications, the respective entries within contains a bit of read-aloud text for GMs not that […]

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  • Everyman Minis: Gloom Discoveries This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, after a brief introduction, we receive the gloom chymist archetype: These fellows replace bombs with glooms, which inflict 1d6 cold damage + Int-mod, +1d6 for every 2 alchemist levels beyond first – this otherwise is treated as bombs, but does NOT qualify as bombs for the purpose of prerequisites. Instead of poison resistance, poison use and swift poisoning, the archetype gains umbral gloom at 2nd level, which allows the gloom chymist to increase or decrease the […]

    Everyman Minis: Gloom Discoveries

    Everyman Minis: Gloom Discoveries This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, after a brief introduction, we receive the gloom chymist archetype: These fellows replace bombs with glooms, which inflict 1d6 cold damage + Int-mod, +1d6 for every 2 alchemist levels beyond first – this otherwise is treated as bombs, but does NOT qualify as bombs for the purpose of prerequisites. Instead of poison resistance, poison use and swift poisoning, the archetype gains umbral gloom at 2nd level, which allows the gloom chymist to increase or decrease the […]

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  • Worm Wars of the Dwarven Ice Kings (OSR) This hexcrawl covers 16 pages (not counting the front and back cover and their insides), with about ½ a page devoted to editorial and explaining how everything ties together, leaving us with 15.5 pages of content, so let’s take a look!   So, I am, in spite of sometimes having issues with parts of his work, someone who enjoys the type of material Geoffrey McKinney brings to the table. As such, I have already covered his self-published, first 4 Carcosa hexcrawls…and when they left me wanting more, I figured I could check out his Wilderness Hexcrawl-series as well.   First things first, in case you’re not familiar with these: As per the […]

    Worm Wars of the Dwarven Ice Kings (OSR)

    Worm Wars of the Dwarven Ice Kings (OSR) This hexcrawl covers 16 pages (not counting the front and back cover and their insides), with about ½ a page devoted to editorial and explaining how everything ties together, leaving us with 15.5 pages of content, so let’s take a look!   So, I am, in spite of sometimes having issues with parts of his work, someone who enjoys the type of material Geoffrey McKinney brings to the table. As such, I have already covered his self-published, first 4 Carcosa hexcrawls…and when they left me wanting more, I figured I could check out his Wilderness Hexcrawl-series as well.   First things first, in case you’re not familiar with these: As per the […]

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  • The Long Walk: Life on the Grand Stair (DICELESS) This HUGE tome for Lords of Gossamer & Shadow (Abbreviated LoGaS below for brevity’s sake) clocks in at 205 pages, 1 page front cover, 1 page editorial, 1 page dev and playtester thanks, 1 page dedication to Steven D. Russell (Rest in peace, you’re missed, man…), 1 page ToC, 1 page back cover, leaving us with 199 pages of content, so let’s take a look!   This book was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, we begin with a well-written piece of prose before we dive into this book…but what exactly is this? The question here is less […]

    The Long Walk: Life on the Grand Stair (DICELESS)

    The Long Walk: Life on the Grand Stair (DICELESS) This HUGE tome for Lords of Gossamer & Shadow (Abbreviated LoGaS below for brevity’s sake) clocks in at 205 pages, 1 page front cover, 1 page editorial, 1 page dev and playtester thanks, 1 page dedication to Steven D. Russell (Rest in peace, you’re missed, man…), 1 page ToC, 1 page back cover, leaving us with 199 pages of content, so let’s take a look!   This book was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, we begin with a well-written piece of prose before we dive into this book…but what exactly is this? The question here is less […]

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  • 8-Bit Adventures: The Legend of Heroes This installment of the 8-Bit Adventures-series clocks in at 42 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 38 pages of content, so let’s take a look!   Okay, so, unless you haven’t noticed, this is basically a Legend of Zelda toolkit for Pathfinder, with Nintendo IP filed off. As such, I think I should comment on my own history with Zelda: I liked the games, but I wouldn’t consider myself to necessarily be a fan – I have played them all up until Twilight Princess, with Majora’s Mask, unsurprisingly, being my favorite. They are good games, but don’t scratch the story-itch I look […]

    8-Bit Adventures: The Legend of Heroes

    8-Bit Adventures: The Legend of Heroes This installment of the 8-Bit Adventures-series clocks in at 42 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 38 pages of content, so let’s take a look!   Okay, so, unless you haven’t noticed, this is basically a Legend of Zelda toolkit for Pathfinder, with Nintendo IP filed off. As such, I think I should comment on my own history with Zelda: I liked the games, but I wouldn’t consider myself to necessarily be a fan – I have played them all up until Twilight Princess, with Majora’s Mask, unsurprisingly, being my favorite. They are good games, but don’t scratch the story-itch I look […]

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