Tabletop Gaming

  • The Primordial Dancer: Creation’s Muse This base class, commissioned by Sasha Hall, clocks in at 26 pages,1 page front cover, 1 page editorial, 1 page SRD, leaving us with 23 pages of content, so let’s take a look!   Chassis-wise, the primordial dancer receives 3/4 BAB-progression, good Ref-saves, d8 HD, 4 + Int skills per level as well as proficiency with simple weapons and light armor. Primordial dancers wearing armors or shields in which they are not proficient cannot use dances. Primordial muses spontaneously cast divine spells of up to 6th level, with the spells drawn from the druid spell list. Her selection of spells increases to up to 6th level.   The central class feature of the primordial dancer […]

    The Primordial Dancer: Creation’s Muse

    The Primordial Dancer: Creation’s Muse This base class, commissioned by Sasha Hall, clocks in at 26 pages,1 page front cover, 1 page editorial, 1 page SRD, leaving us with 23 pages of content, so let’s take a look!   Chassis-wise, the primordial dancer receives 3/4 BAB-progression, good Ref-saves, d8 HD, 4 + Int skills per level as well as proficiency with simple weapons and light armor. Primordial dancers wearing armors or shields in which they are not proficient cannot use dances. Primordial muses spontaneously cast divine spells of up to 6th level, with the spells drawn from the druid spell list. Her selection of spells increases to up to 6th level.   The central class feature of the primordial dancer […]

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  • Monster Classes: Harpy, Imp, Medusa This installment of the Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the […]

    Monster Classes: Harpy, Imp, Medusa

    Monster Classes: Harpy, Imp, Medusa This installment of the Monster Classes-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   Let’s not kid ourselves here – the […]

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  • Caster Prestige Archetypes: Davirat This installment of the Caster Prestige Archetype-series clocks in at 7 pages, 1 page front cover, 1.5 pages SRD, leaving us with 4.5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

    Caster Prestige Archetypes: Davirat

    Caster Prestige Archetypes: Davirat This installment of the Caster Prestige Archetype-series clocks in at 7 pages, 1 page front cover, 1.5 pages SRD, leaving us with 4.5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

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  • Vornheim: The Complete City Kit (OSR/almost system neutral) This book is 64 pages long, with one page credits…and we actually get MORE out of the book than its 64 pages. How does that work? Well, let me elaborate.   This pdf is based on the second edition, primarily the print edition. It has received pretty much a selection of awards. So why review this now? Because all reviews I found did not really prepare me for what this book actually brings to the table.   So let’s start with the obvious: This book is radically and systematically designed to make use of the features of the physicality of the medium book. The hardcover comes with a sleeve and on the […]

    Vornheim: The Complete City Kit (OSR/almost system neutral)

    Vornheim: The Complete City Kit (OSR/almost system neutral) This book is 64 pages long, with one page credits…and we actually get MORE out of the book than its 64 pages. How does that work? Well, let me elaborate.   This pdf is based on the second edition, primarily the print edition. It has received pretty much a selection of awards. So why review this now? Because all reviews I found did not really prepare me for what this book actually brings to the table.   So let’s start with the obvious: This book is radically and systematically designed to make use of the features of the physicality of the medium book. The hardcover comes with a sleeve and on the […]

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  • Campaign Kits: What Lies in the Shadows Under the Trees This installment of the Campaign Kits-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Okay, what are campaign kits? Basically, they are backdrops and encounters that you can insert into your campaign; in previous installments, we had the skeleton of a village, loosely tied to a theme. This theme is represented in more detail by a collection of more detailed encounters that provide a tad bit more detail – haunts, traps and statblocks for these brief adventure/sidetrek-sketches are included. This installment differs a […]

    Campaign Kits: What Lies in the Shadows Under the Trees

    Campaign Kits: What Lies in the Shadows Under the Trees This installment of the Campaign Kits-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, so let’s take a look!   Okay, what are campaign kits? Basically, they are backdrops and encounters that you can insert into your campaign; in previous installments, we had the skeleton of a village, loosely tied to a theme. This theme is represented in more detail by a collection of more detailed encounters that provide a tad bit more detail – haunts, traps and statblocks for these brief adventure/sidetrek-sketches are included. This installment differs a […]

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  • Caster Prestige Archetype: Darkfire Adept This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has […]

    Caster Prestige Archetype: Darkfire Adept

    Caster Prestige Archetype: Darkfire Adept This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has […]

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  • Campaign Kits: Maidenhill and her many Secrets This installment of the Campaign Kits-series clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   So, what is a campaign kit? The simple reply to this question is that is somewhere between a dressing file and a sequence of encounters that can be developed into basically a collection of different little modules. We get the small city of Maidenhill, with full-color map (alas, sans key-less version, but since it has no SPOILERS, I’m okay with it) and settlement statblock – Maidenhill can easily be […]

    Campaign Kits: Maidenhill and her many Secrets

    Campaign Kits: Maidenhill and her many Secrets This installment of the Campaign Kits-series clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   So, what is a campaign kit? The simple reply to this question is that is somewhere between a dressing file and a sequence of encounters that can be developed into basically a collection of different little modules. We get the small city of Maidenhill, with full-color map (alas, sans key-less version, but since it has no SPOILERS, I’m okay with it) and settlement statblock – Maidenhill can easily be […]

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  • SNOQUALMIE, WA – Thursday, March 23rd 2017 – AAW Games today announced Monster of the Month, a new addition to their tabletop gaming site Adventureaweek.com. Monster of the Month brings to life a new monster from ancient folklore every single month for both Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. Created using actual folklore gathered by Justin Andrew Mason then expertly illustrated by AAW Games’ lead artist Mates Laurentiu (Romania), the monsters are then crafted by Stephen Rowe (Pathfinder RPG) and Chris Harris (5th Edition). Leonid Ponomarev is also converting both versions over for use in the Fantasy Grounds virtual tabletop. AAW Games is offering MotM in PDF, print 8 x 10 cardstock, and Fantasy Grounds so GMs […]

    Monster of the Month

    SNOQUALMIE, WA – Thursday, March 23rd 2017 – AAW Games today announced Monster of the Month, a new addition to their tabletop gaming site Adventureaweek.com. Monster of the Month brings to life a new monster from ancient folklore every single month for both Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. Created using actual folklore gathered by Justin Andrew Mason then expertly illustrated by AAW Games’ lead artist Mates Laurentiu (Romania), the monsters are then crafted by Stephen Rowe (Pathfinder RPG) and Chris Harris (5th Edition). Leonid Ponomarev is also converting both versions over for use in the Fantasy Grounds virtual tabletop. AAW Games is offering MotM in PDF, print 8 x 10 cardstock, and Fantasy Grounds so GMs […]

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  • In the Company of Genies This installment of the amazing “In the Company…”-series, my go-to-series for playable monsters, clocks in at a mighty 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, 1 page of back cover, leaving us with 25 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin with a gorgeous image of a letter, representing the correspondence of Pers Veilborn with Qwilion of Questhaven, contextualizing the pdf within the context of the series in an awesome hint of a frame-narrative. Speaking of which – in case you are not […]

    In the Company of Genies

    In the Company of Genies This installment of the amazing “In the Company…”-series, my go-to-series for playable monsters, clocks in at a mighty 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, 1 page of back cover, leaving us with 25 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin with a gorgeous image of a letter, representing the correspondence of Pers Veilborn with Qwilion of Questhaven, contextualizing the pdf within the context of the series in an awesome hint of a frame-narrative. Speaking of which – in case you are not […]

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  • The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

    The Cult of the Colour from out of Space

    The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

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  • Monster Classes: Sand and Spirit This installment of Dreamscarred Press’ Monster Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, slightly more than 1 page of glossary, leaving us with ~12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   […]

    Monster Classes: Sand and Spirit

    Monster Classes: Sand and Spirit This installment of Dreamscarred Press’ Monster Classes-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, slightly more than 1 page of glossary, leaving us with ~12 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways.   […]

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  • Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

    Mythic Magic: Intrigue Spells

    Mythic Magic: Intrigue Spells This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look at this book!   So, at this point, you probably are familiar with what these books by now – if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced […]

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  • Animal Races: Clan of the Goat This installment of the Animal Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The clan of the goat encompasses more than goats; sheep etc. are included…and the pdf has some intriguing cultural peculiarities – the clans know, for example, 4 genders, with pregnant females and infertile males being their own genders. Similarly, to wear or not to wear shoes is an important ideological statement! It is these little tidbits that make sense, that make these come to life! Muskox are mostly neutral, sheep mostly good and lawful and goats […]

    Animal Races: Clan of the Goat

    Animal Races: Clan of the Goat This installment of the Animal Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The clan of the goat encompasses more than goats; sheep etc. are included…and the pdf has some intriguing cultural peculiarities – the clans know, for example, 4 genders, with pregnant females and infertile males being their own genders. Similarly, to wear or not to wear shoes is an important ideological statement! It is these little tidbits that make sense, that make these come to life! Muskox are mostly neutral, sheep mostly good and lawful and goats […]

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  • Village Backdrop: Lanthorn (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers […]

    Village Backdrop: Lanthorn (system neutral)

    Village Backdrop: Lanthorn (system neutral) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers […]

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  • Village Backdrop: Lanthorn (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and […]

    Village Backdrop: Lanthorn (5e)

    Village Backdrop: Lanthorn (5e) This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and […]

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  • Village Backdrop: Lanthorn This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and fortune-seekers […]

    Village Backdrop: Lanthorn

    Village Backdrop: Lanthorn This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Lanthorn is a peculiar settlement – named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and fortune-seekers […]

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  • Psionics Augmented: Psicrystals Expanded This installment of the Psionics Augmented-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages f content, so let’s take a look!   Psicrystals have always been a crucial, distinct feature of the psionics system as far as I’m concerned; the idea of taking a part of one’s personality, extracting it and having it float along as an externalized component of a facet of your personality has pretty much been roleplaying gold, as far as I’m concerned. Thus, the introduction of this pdf’s content, which talks about the different types of psicrystals, how they’re created and the interaction with them, at least […]

    Psionics Augmented: Psicrystals Expanded

    Psionics Augmented: Psicrystals Expanded This installment of the Psionics Augmented-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages f content, so let’s take a look!   Psicrystals have always been a crucial, distinct feature of the psionics system as far as I’m concerned; the idea of taking a part of one’s personality, extracting it and having it float along as an externalized component of a facet of your personality has pretty much been roleplaying gold, as far as I’m concerned. Thus, the introduction of this pdf’s content, which talks about the different types of psicrystals, how they’re created and the interaction with them, at least […]

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  • Caster Prestige Archetypes: Cyphermage This installment of the Caster Prestige Archetype-series clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

    Caster Prestige Archetypes: Cyphermage

    Caster Prestige Archetypes: Cyphermage This installment of the Caster Prestige Archetype-series clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

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  • Fetishistic Arcana (OSR) This little pdf clocks in at 25 pages, 1 page front cover, 1 page blank, 3 pages of SRD, 1 page back cover, leaving us with 19 pages of content, though it should be noted that they’re formatted for A5 (6” by 9”)-sized booklets; you can fit 4 of them on one sheet of paper, if you choose to print them out, so let’s take a look, shall we?   So, on the first page, we actually get a public domain extract from a German ethnographic collection, including a bit of text, which was somewhat hilarious and fitting to me, contextualizing the concept presented within these pages. So, what are fetishes in the context of this pdf? […]

    Fetishistic Arcana (OSR)

    Fetishistic Arcana (OSR) This little pdf clocks in at 25 pages, 1 page front cover, 1 page blank, 3 pages of SRD, 1 page back cover, leaving us with 19 pages of content, though it should be noted that they’re formatted for A5 (6” by 9”)-sized booklets; you can fit 4 of them on one sheet of paper, if you choose to print them out, so let’s take a look, shall we?   So, on the first page, we actually get a public domain extract from a German ethnographic collection, including a bit of text, which was somewhat hilarious and fitting to me, contextualizing the concept presented within these pages. So, what are fetishes in the context of this pdf? […]

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  • Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

    Mythic Monsters: North America

    Mythic Monsters: North America This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 23 pages of jam-packed content, so let’s take a look!   We, surprisingly, begin this pdf with supplemental material that is not only useful for mythic contexts per se – the pdf introduces Scrimshaw items as an item-class, with a respective feat to fashion these (though it oddly does not have the Item Creation descriptor, but that just as a nitpicky aside) – […]

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  • Slaves of Tsathoggua (OSR) This adventure for Crimson Dragon Slayer (the new, d6-based version) clocks in at 16 pages, 1 page front cover, 1/2 a page editorial, leaving us with 14 1/2 pages of content, so let’s take a look!   So, we begin this pdf with a d20-chart that lets you determine how much of a peasant your character is: While some of these have minor in-game effects (like being a bad gambler), they also include living in a cardboard box, having dirt on even the dirt on you, etc. In short – this can make for a fun negative-bragging at the table: “Dude, my characters is so peasant, he only has *rolls* 3 teeth remaining!”   The PCs […]

    Slaves of Tsathoggua (OSR)

    Slaves of Tsathoggua (OSR) This adventure for Crimson Dragon Slayer (the new, d6-based version) clocks in at 16 pages, 1 page front cover, 1/2 a page editorial, leaving us with 14 1/2 pages of content, so let’s take a look!   So, we begin this pdf with a d20-chart that lets you determine how much of a peasant your character is: While some of these have minor in-game effects (like being a bad gambler), they also include living in a cardboard box, having dirt on even the dirt on you, etc. In short – this can make for a fun negative-bragging at the table: “Dude, my characters is so peasant, he only has *rolls* 3 teeth remaining!”   The PCs […]

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  • Race Options: Svirfneblin This installment of the Race Options-series clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with 7.5 pages of content, so let’s take a look!   And now for something completely different – this time around, we take a look at expansion material for one of the arguably most powerful races for PFRPG, the svirfneblin. The racial properties of the race, all its traits etc. have been reproduced herein for your convenience and with SR, constant nondetection and similar tricks, it’s not hard to see why the race is often banned. That being said, this review will simply accept the significant power-level of the base-race and look at the new material herein, […]

    Race Options: Svirfneblin

    Race Options: Svirfneblin This installment of the Race Options-series clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with 7.5 pages of content, so let’s take a look!   And now for something completely different – this time around, we take a look at expansion material for one of the arguably most powerful races for PFRPG, the svirfneblin. The racial properties of the race, all its traits etc. have been reproduced herein for your convenience and with SR, constant nondetection and similar tricks, it’s not hard to see why the race is often banned. That being said, this review will simply accept the significant power-level of the base-race and look at the new material herein, […]

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  • Mythic Monsters: Slavic This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of jam-packed content, so let’s take a look!   We begin this pdf in the most flavorful of ways – with a nice short story, a fairy tale if you will – the “Bear with Steel Fur”, a great little story that established the mood for the pdf…and could frankly yield quite a lot of inspiration in particularly for fans of Kobold […]

    Mythic Monsters: Slavic

    Mythic Monsters: Slavic This installment of Legendary Games’ critically-acclaimed Mythic Monsters-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 19 pages of jam-packed content, so let’s take a look!   We begin this pdf in the most flavorful of ways – with a nice short story, a fairy tale if you will – the “Bear with Steel Fur”, a great little story that established the mood for the pdf…and could frankly yield quite a lot of inspiration in particularly for fans of Kobold […]

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  • Caster Prestige Archetypes: Bloodmage This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

    Caster Prestige Archetypes: Bloodmage

    Caster Prestige Archetypes: Bloodmage This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially […]

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  • Treasures & Trinkets: Gemstones and Art Objects (5e) This installment of the Treasures & Trinkets-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page SRD, 1 page editorial/ToC, leaving us with 5 pages of content, so let’s take a look!   Now treasure is not and should not be equal to other treasure. From strange pictures to sculptures and elaborate tobacco pouches, there are a lot of objects to which value can be ascribed. As such, the pdf goes a different route than one would expect – the first 3 tables, each of which is 20 entries strong and lists sample pieces of art, from black pottery vases to wall […]

    Treasures & Trinkets: Gemstones and Art Objects (5e)

    Treasures & Trinkets: Gemstones and Art Objects (5e) This installment of the Treasures & Trinkets-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page SRD, 1 page editorial/ToC, leaving us with 5 pages of content, so let’s take a look!   Now treasure is not and should not be equal to other treasure. From strange pictures to sculptures and elaborate tobacco pouches, there are a lot of objects to which value can be ascribed. As such, the pdf goes a different route than one would expect – the first 3 tables, each of which is 20 entries strong and lists sample pieces of art, from black pottery vases to wall […]

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  • Treasures & Trinkets: Gemstones and Art Objects (system neutral) This installment of the Treasures & Trinkets-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page SRD, 1 page editorial/ToC, leaving us with 5 pages of content, so let’s take a look!   Now treasure is not and should not be equal to other treasure. From strange pictures to sculptures and elaborate tobacco pouches, there are a lot of objects to which value can be ascribed. As such, the pdf goes a different route than one would expect – the first 3 tables, each of which is 20 entries strong and lists sample pieces of art, from black pottery vases to […]

    Treasures & Trinkets: Gemstones and Art Objects (system neutral)

    Treasures & Trinkets: Gemstones and Art Objects (system neutral) This installment of the Treasures & Trinkets-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page SRD, 1 page editorial/ToC, leaving us with 5 pages of content, so let’s take a look!   Now treasure is not and should not be equal to other treasure. From strange pictures to sculptures and elaborate tobacco pouches, there are a lot of objects to which value can be ascribed. As such, the pdf goes a different route than one would expect – the first 3 tables, each of which is 20 entries strong and lists sample pieces of art, from black pottery vases to […]

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  • Mysteries of the Gods (5e) This expansion pdf for the cleric-class clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After a brief introduction to the subject matter at hand, we start off with the Blood Domain…and at one glance, we can see that the spells in the domain’s list are not italicized, in a pretty obvious formatting hiccup. However, wait for a second – the spells themselves make sense, so how do the features fare? Well, at 1st level, you gain proficiency in all simple and martial weapons that deal slashing or piercing damage and when you fall below 1/2 maximum hit points, […]

    Mysteries of the Gods (5e)

    Mysteries of the Gods (5e) This expansion pdf for the cleric-class clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After a brief introduction to the subject matter at hand, we start off with the Blood Domain…and at one glance, we can see that the spells in the domain’s list are not italicized, in a pretty obvious formatting hiccup. However, wait for a second – the spells themselves make sense, so how do the features fare? Well, at 1st level, you gain proficiency in all simple and martial weapons that deal slashing or piercing damage and when you fall below 1/2 maximum hit points, […]

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