Tabletop Gaming

  • Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG)

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

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  • Advanced Adventures: The Obsidian Sands of Syncrates (OSR) This installment of the Advanced Adventures-series clocks in at 17 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   This review was requested as one of a series of reviews by one of my patreon supporters.   All right, so this module is intended for 6 – 10 characters level 4 – 7, and the minimum number of players, at least without modifying a component of the module rather extensively, you do need at least 6 players (or at least PCs) to use this one. Rules-wise, this employs the OSRIC rules-set, and the module may be translated […]

    Advanced Adventures: The Obsidian Sands of Syncrates (OSR)

    Advanced Adventures: The Obsidian Sands of Syncrates (OSR) This installment of the Advanced Adventures-series clocks in at 17 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   This review was requested as one of a series of reviews by one of my patreon supporters.   All right, so this module is intended for 6 – 10 characters level 4 – 7, and the minimum number of players, at least without modifying a component of the module rather extensively, you do need at least 6 players (or at least PCs) to use this one. Rules-wise, this employs the OSRIC rules-set, and the module may be translated […]

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  • Classes of the Lost Spheres: Echo This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   One note: This is an early offering of Lost Spheres Publishing, who went under my radar for far too long. The class was originally published way back in 2013, so that’s something to bear in mind.   All right, so, the echo gets d8 HD, 6 + Int skills per level, and may choose 8 skills to be the class skills of the class. (This *may* have been the first class to do this!) The echo has a ¾ BAB-progression, as well as […]

    Classes of the Lost Spheres: Echo

    Classes of the Lost Spheres: Echo This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   One note: This is an early offering of Lost Spheres Publishing, who went under my radar for far too long. The class was originally published way back in 2013, so that’s something to bear in mind.   All right, so, the echo gets d8 HD, 6 + Int skills per level, and may choose 8 skills to be the class skills of the class. (This *may* have been the first class to do this!) The echo has a ¾ BAB-progression, as well as […]

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  • Star Log.EM: Rougarous (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As always, we begin this supplement with a brief contextualization of the race in question within the Xa-Osoro system, before diving into the information on the rougarous, who btw. also hail from the lost world of Azan, destroyed in the cataclysm of the Regicide. Interesting to note would be that the race develops first like wolves, but ages slower, with the second birthday being a benchmark for them to start the development towards a bipedal stance, and their cognitive development is […]

    Star Log.EM: Rougarous (SFRPG)

    Star Log.EM: Rougarous (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As always, we begin this supplement with a brief contextualization of the race in question within the Xa-Osoro system, before diving into the information on the rougarous, who btw. also hail from the lost world of Azan, destroyed in the cataclysm of the Regicide. Interesting to note would be that the race develops first like wolves, but ages slower, with the second birthday being a benchmark for them to start the development towards a bipedal stance, and their cognitive development is […]

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  • Emirikol was framed! (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Judges: Do NOT show the cover or name of the module to the PCs/players! In a pretty dumb decision, the title is a spoiler. -.- The pdf does contain basically a DCC-version of a spell to alter the visage of targets. (level 2, fyi)   The adventure is intended for 6 4th-level characters, and a well-rounded group is very much recommended. While dangerous, the module […]

    Emirikol was framed! (DCC)

    Emirikol was framed! (DCC) This adventure clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Judges: Do NOT show the cover or name of the module to the PCs/players! In a pretty dumb decision, the title is a spoiler. -.- The pdf does contain basically a DCC-version of a spell to alter the visage of targets. (level 2, fyi)   The adventure is intended for 6 4th-level characters, and a well-rounded group is very much recommended. While dangerous, the module […]

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  • Galaxy Pirates: Ships – Katar Fast Attack (SFRPG) This Galaxy Pirates supplement clocks in at 7, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, the fast attack ship of the Katar is a tier 8 Large Destroyer that comes equipped with a pulse prismatic power core, a basic drift engine and mk 4 armor as well as mk 6 defenses. The ship uses a mk 2 trinode computer, good crew quarters and basic medium-range sensors. Expansion bay-wise, we have 3 cargo holds. Weaponry-wise, we have a particle beam and heavy torpedo launchers facing forward; aft features a light torpedo launcher, while port and starboard feature a laser […]

    Galaxy Pirates: Ships – Katar Fast Attack (SFRPG)

    Galaxy Pirates: Ships – Katar Fast Attack (SFRPG) This Galaxy Pirates supplement clocks in at 7, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   So, the fast attack ship of the Katar is a tier 8 Large Destroyer that comes equipped with a pulse prismatic power core, a basic drift engine and mk 4 armor as well as mk 6 defenses. The ship uses a mk 2 trinode computer, good crew quarters and basic medium-range sensors. Expansion bay-wise, we have 3 cargo holds. Weaponry-wise, we have a particle beam and heavy torpedo launchers facing forward; aft features a light torpedo launcher, while port and starboard feature a laser […]

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  • Galaxy Pirates: Ships – Eldred Heavy Fighter (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   All right, so we have three iterations of the eldred heavy fighter in this pdf, all of which clock in at tier ½. All are Tiny vessels, and the MK 3 version is an interceptor with basic 20 shields and a coilgun. The interceptor comes with mk 4 defenses and armor, which means it clocks in at AC and TL 17.   The MK 1 and 2 ship versions are instead built as fighters, and thus […]

    Galaxy Pirates: Ships – Eldred Heavy Fighter (SFRPG)

    Galaxy Pirates: Ships – Eldred Heavy Fighter (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 8 pages, 1 page front cover, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   All right, so we have three iterations of the eldred heavy fighter in this pdf, all of which clock in at tier ½. All are Tiny vessels, and the MK 3 version is an interceptor with basic 20 shields and a coilgun. The interceptor comes with mk 4 defenses and armor, which means it clocks in at AC and TL 17.   The MK 1 and 2 ship versions are instead built as fighters, and thus […]

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  • Campaign Backdrops: Caves & Caverns This massive compilation clocks in at 165 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1.5 pages of ToC, 1 page SRD, 1 page back cover, 1 page foreword, 1 page advice on reading statblocks, leaving us with 155.5 pages of content, so let’s take a look!   All right, so, on the half page that is left by the ToC, we get a handy list of random encounters by EL, as well as a list of statblocks by type, followed by a statblock by CR-list – this makes, obviously, navigation much smoother for the GM.   But what do we get exactly in this one? Well, for one, we have […]

    Campaign Backdrops: Caves & Caverns

    Campaign Backdrops: Caves & Caverns This massive compilation clocks in at 165 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1.5 pages of ToC, 1 page SRD, 1 page back cover, 1 page foreword, 1 page advice on reading statblocks, leaving us with 155.5 pages of content, so let’s take a look!   All right, so, on the half page that is left by the ToC, we get a handy list of random encounters by EL, as well as a list of statblocks by type, followed by a statblock by CR-list – this makes, obviously, navigation much smoother for the GM.   But what do we get exactly in this one? Well, for one, we have […]

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  • Star Log.DELUXE: Planar Scions Reforged (SFRPG) This deluxe-sized Star Log-installment clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   Sooo, the first thing you need to know here, is that “planar scions” is the catch-all term for races suffused by planar energies; these, previously, often turned out to be humans, but in the Nova Age, this no longer necessarily holds true. The races herein thus have the mortal heritage trait. This trait lets them choose a base race of sorts from a list, and gains the race-trait noted. The Disguise check to pass off as said race is not modified, […]

    Star Log.DELUXE: Planar Scions Reforged (SFRPG)

    Star Log.DELUXE: Planar Scions Reforged (SFRPG) This deluxe-sized Star Log-installment clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   Sooo, the first thing you need to know here, is that “planar scions” is the catch-all term for races suffused by planar energies; these, previously, often turned out to be humans, but in the Nova Age, this no longer necessarily holds true. The races herein thus have the mortal heritage trait. This trait lets them choose a base race of sorts from a list, and gains the race-trait noted. The Disguise check to pass off as said race is not modified, […]

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  • The Necromancer’s Handbook This expansion for the Spheres of Power-system clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   After a brief 2-page introduction and guidance on how to use this book, we begin with the new archetype-section, which, this time around, covers 8 new archetypes. The first of these would be the bonewright armorist, who gets Death as a bonus sphere and modifies summon equipment; instead of calling forth materials, these fellows sculpt or form weapons and armor from bodies – their own or the dead. Summoning equipment from undead reanimated within the […]

    The Necromancer’s Handbook

    The Necromancer’s Handbook This expansion for the Spheres of Power-system clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   After a brief 2-page introduction and guidance on how to use this book, we begin with the new archetype-section, which, this time around, covers 8 new archetypes. The first of these would be the bonewright armorist, who gets Death as a bonus sphere and modifies summon equipment; instead of calling forth materials, these fellows sculpt or form weapons and armor from bodies – their own or the dead. Summoning equipment from undead reanimated within the […]

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  • Star Log.EM: Xaursi (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with a nice int5roduction to the race and its most prominent members in the Xa-Osoro system (one of which erroneously calls them “saursi”, as a purely aesthetic nitpick), before we begin with the physical description. Cool: The xaursi are differentiated between 2 subspecies – the diurnal xal and the nocturnal oso (which is btw. also noted in the abbreviated NPC-reference), who are, in a nice linguistic touch, obviously named after the binary stars of the system. Xal […]

    Star Log.EM: Xaursi (SFRPG)

    Star Log.EM: Xaursi (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with a nice int5roduction to the race and its most prominent members in the Xa-Osoro system (one of which erroneously calls them “saursi”, as a purely aesthetic nitpick), before we begin with the physical description. Cool: The xaursi are differentiated between 2 subspecies – the diurnal xal and the nocturnal oso (which is btw. also noted in the abbreviated NPC-reference), who are, in a nice linguistic touch, obviously named after the binary stars of the system. Xal […]

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  • Items of Power This expansion book for Spheres of Power clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue by one of my readers.   So, while the default pathfinder magic item creation rules work without a big snag in conjunction with Spheres of Power, this pdf does endeavor to provide a more sphere-centric approach to the subject matter. Thus, we begin with the basic assumptions: To create a magic item, a caster must possess the appropriate item creation feat, the […]

    Items of Power

    Items of Power This expansion book for Spheres of Power clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue by one of my readers.   So, while the default pathfinder magic item creation rules work without a big snag in conjunction with Spheres of Power, this pdf does endeavor to provide a more sphere-centric approach to the subject matter. Thus, we begin with the basic assumptions: To create a magic item, a caster must possess the appropriate item creation feat, the […]

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  • Archetypes of Power This Spheres of Power-expansion clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The archetypes within this book are obviously created for use with the Spheres of Power and Spheres of Might systems, and as such, we begin with a few standards for use of archetypes with those systems: Archetypes with diminished spellcasting lose the magical talents gained at 2nd level and every 6 levels thereafter. Addition or alteration of spell lists is lost, and spells known added instead yield an additional magical talent at the first level the spells become known, but only […]

    Archetypes of Power

    Archetypes of Power This Spheres of Power-expansion clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The archetypes within this book are obviously created for use with the Spheres of Power and Spheres of Might systems, and as such, we begin with a few standards for use of archetypes with those systems: Archetypes with diminished spellcasting lose the magical talents gained at 2nd level and every 6 levels thereafter. Addition or alteration of spell lists is lost, and spells known added instead yield an additional magical talent at the first level the spells become known, but only […]

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  • Midnight Oliviah Revised (OSR) This adventure clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This module is intended for 4-6 PCs of level 3-4, using OSRIC as the rules-set of choice. As always, adapting this to other OSR rule-sets is pretty simple.   This adventure comes with 2 new undead-ish creatures, and a briefly noted magic item mainly set apart by the flavor; the module does have a couple of components that may require some modification of the GM’s world, so that is something to bear in mind. On a positive side of things, the book provides a TON […]

    Midnight Oliviah Revised (OSR)

    Midnight Oliviah Revised (OSR) This adventure clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   This module is intended for 4-6 PCs of level 3-4, using OSRIC as the rules-set of choice. As always, adapting this to other OSR rule-sets is pretty simple.   This adventure comes with 2 new undead-ish creatures, and a briefly noted magic item mainly set apart by the flavor; the module does have a couple of components that may require some modification of the GM’s world, so that is something to bear in mind. On a positive side of things, the book provides a TON […]

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  • Star Log.EM: Dragonkin Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief contextualization of the dragonkin race in the context of the Xa-osoro system, we are introduced to the dragonkin paragon archetype, which is only available for dragonkin or characters with the partner bond racial trait. The archetype nets an alternate class feature at 2nd level, namely clutch bond, which allows for the formation of partner bonds with two willing nondragonkin creatures simultaneously. All members of the clutch roll initiative and share the highest result, which is a pretty […]

    Star Log.EM: Dragonkin Options (SFRPG)

    Star Log.EM: Dragonkin Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief contextualization of the dragonkin race in the context of the Xa-osoro system, we are introduced to the dragonkin paragon archetype, which is only available for dragonkin or characters with the partner bond racial trait. The archetype nets an alternate class feature at 2nd level, namely clutch bond, which allows for the formation of partner bonds with two willing nondragonkin creatures simultaneously. All members of the clutch roll initiative and share the highest result, which is a pretty […]

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  • The Abjurer’s Handbook This expansion of the Spheres of Power-system clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Framed by a nice piece of introductory prose and some advice for players to render abjurer-themes interesting, the book starts off with 5 different archetypes, the first of which would be the faithful shepherd, who is a Mid-Caster based on Wisdom, with a spell pool of class level + Wisdom modifier and 1 talent per caster level. The archetype gets the Life and Protection spheres and uses class level as caster level for them. The […]

    The Abjurer’s Handbook

    The Abjurer’s Handbook This expansion of the Spheres of Power-system clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   Framed by a nice piece of introductory prose and some advice for players to render abjurer-themes interesting, the book starts off with 5 different archetypes, the first of which would be the faithful shepherd, who is a Mid-Caster based on Wisdom, with a spell pool of class level + Wisdom modifier and 1 talent per caster level. The archetype gets the Life and Protection spheres and uses class level as caster level for them. The […]

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  • Star Log.EM: More Alien Feats (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with a brief piece of cool flavor, which codifies alien species like reptoids, mi-go, etc. as “Enigmalice” – which is genius. Depending on the threat level and your stance on the species, you could emphasize “enigma”, “malice” or “lice.” This is a really clever neologism that made me smile with glee.   So, what do we get?   Grays can choose from 3 new feats:   -Gray Telepathy: Nets a lashunta’s limited telepathy; may be taken additional times […]

    Star Log.EM: More Alien Feats (SFRPG)

    Star Log.EM: More Alien Feats (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   We begin this supplement with a brief piece of cool flavor, which codifies alien species like reptoids, mi-go, etc. as “Enigmalice” – which is genius. Depending on the threat level and your stance on the species, you could emphasize “enigma”, “malice” or “lice.” This is a really clever neologism that made me smile with glee.   So, what do we get?   Grays can choose from 3 new feats:   -Gray Telepathy: Nets a lashunta’s limited telepathy; may be taken additional times […]

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  • Star Log.EM: Glynwyrians (SFRPG) This installment of the Star Log:EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief, flavorful introduction, we learn of the lithe and graceful glynwarians, whose nigh-elven agility is complemented by a strange crystalline unicorn-like horn; beyond this translucent horn, they have markings dubbed “hyledd” – they have a unique glow and are said to be representations of the target’s ki or chakras, and as they are purported to reveal information about the individual, revealing them is a sign of trust. The pdf does also highlight the race’s homeworld, studded in crystalline forests […]

    Star Log.EM: Glynwyrians (SFRPG)

    Star Log.EM: Glynwyrians (SFRPG) This installment of the Star Log:EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief, flavorful introduction, we learn of the lithe and graceful glynwarians, whose nigh-elven agility is complemented by a strange crystalline unicorn-like horn; beyond this translucent horn, they have markings dubbed “hyledd” – they have a unique glow and are said to be representations of the target’s ki or chakras, and as they are purported to reveal information about the individual, revealing them is a sign of trust. The pdf does also highlight the race’s homeworld, studded in crystalline forests […]

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  • Monstrous Lair: Cultist’s Hidden Fane (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Outside of a cultist’s lair, one may see rain-soaked steps leading into decrepit buildings; they may be hidden behind a pane in a boudoir, or behind […]

    Monstrous Lair: Cultist’s Hidden Fane (system neutral)

    Monstrous Lair: Cultist’s Hidden Fane (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Outside of a cultist’s lair, one may see rain-soaked steps leading into decrepit buildings; they may be hidden behind a pane in a boudoir, or behind […]

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  • Spheres Apocrypha: Nature Talents – Metal, Plant, Water This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf contains 5 new basic talents: Deep Nature lets you, when you spend a spell point to make geomancing last for a round per CL sans concentration to make that last for 1 minute per caster level instead. (Spirit) instead has that upgraded from 1 minute per caster level to 10 minutes per caster level. Muss Pummel has the (plantlife) tag and nets you more branches when using Pummel, provided you spend another spell point. The other 3 talents are the “lord-talents” for […]

    Spheres Apocrypha: Nature Talents – Metal, Plant, Water

    Spheres Apocrypha: Nature Talents – Metal, Plant, Water This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   This pdf contains 5 new basic talents: Deep Nature lets you, when you spend a spell point to make geomancing last for a round per CL sans concentration to make that last for 1 minute per caster level instead. (Spirit) instead has that upgraded from 1 minute per caster level to 10 minutes per caster level. Muss Pummel has the (plantlife) tag and nets you more branches when using Pummel, provided you spend another spell point. The other 3 talents are the “lord-talents” for […]

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  • Spheres Apocrypha: Nature Package – Air This installment of the Spheres Apocrypha-series clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf, as would be expected, does come with rules for the air package, which has 3 basic features – conjuring a breeze requires concentration and air, instantaneous gusts of wind, and finally, air purification, which works with dangerous vapours, but not in e.g. a vacuum – some sort of gas needs to be there. This is interesting in as much as it changes how deadly gasses can be in Pathfinder, offering an option that is pretty rare in the vanilla game from […]

    Spheres Apocrypha: Nature Package – Air

    Spheres Apocrypha: Nature Package – Air This installment of the Spheres Apocrypha-series clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   This pdf, as would be expected, does come with rules for the air package, which has 3 basic features – conjuring a breeze requires concentration and air, instantaneous gusts of wind, and finally, air purification, which works with dangerous vapours, but not in e.g. a vacuum – some sort of gas needs to be there. This is interesting in as much as it changes how deadly gasses can be in Pathfinder, offering an option that is pretty rare in the vanilla game from […]

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  • Fuck for Satan This module clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 31 pages of content, laid out in 6’’ by 9’’ (A5). I own the Pdf-version of this supplement, and one of my generous supporters has sent me the softcover print copy of this adventure for my edification as well (#114 of 666); while the gentleman in question did not tell me to review the book at my earliest convenience, I’ve had it for a while, and so figured, it’d be time to cover this.   This module contains a drawing of a penis-shaped creature. If that offends you, steer clear.   Anyways, the first thing you need […]

    Fuck for Satan

    Fuck for Satan This module clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, leaving us with 31 pages of content, laid out in 6’’ by 9’’ (A5). I own the Pdf-version of this supplement, and one of my generous supporters has sent me the softcover print copy of this adventure for my edification as well (#114 of 666); while the gentleman in question did not tell me to review the book at my earliest convenience, I’ve had it for a while, and so figured, it’d be time to cover this.   This module contains a drawing of a penis-shaped creature. If that offends you, steer clear.   Anyways, the first thing you need […]

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  • Stonehell Dungeon #1: Down Night-Haunted Halls (OSR) The first part of the massive two-part mega-dungeon Stonehell clocks in at 128 pages of content, though it should be noted that editorial, index, how to use etc. are not included in that number.   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. That time has finally come.   Stonehell is a mega-dungeon, obviously, and it is deliberately designed to be capable of carrying a whole campaign, from the lowest levels to the highest echelons. It is intended for use with Labyrinth Lord, and can be converted to most other OSR-games with minimal fuss. […]

    Stonehell Dungeon #1: Down Night-Haunted Halls (OSR)

    Stonehell Dungeon #1: Down Night-Haunted Halls (OSR) The first part of the massive two-part mega-dungeon Stonehell clocks in at 128 pages of content, though it should be noted that editorial, index, how to use etc. are not included in that number.   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. That time has finally come.   Stonehell is a mega-dungeon, obviously, and it is deliberately designed to be capable of carrying a whole campaign, from the lowest levels to the highest echelons. It is intended for use with Labyrinth Lord, and can be converted to most other OSR-games with minimal fuss. […]

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  • Everyman Minis: Transpositional Creatures This Everyman Mini-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   So, what is a transposed creature? Well, for one, it’s a CR +1 template you can apply to your critters. The creature gets AC +1, blindsight 60 ft. and planar sense, which extends the sight of the creature beyond adjacent planar borders, allowing the creature, for example, see from the material plane into the shadow plane’s twisted reflection and vice versa. These creatures also get +2 Str, Dex, Con and Wis, and the Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Maneuvers […]

    Everyman Minis: Transpositional Creatures

    Everyman Minis: Transpositional Creatures This Everyman Mini-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   So, what is a transposed creature? Well, for one, it’s a CR +1 template you can apply to your critters. The creature gets AC +1, blindsight 60 ft. and planar sense, which extends the sight of the creature beyond adjacent planar borders, allowing the creature, for example, see from the material plane into the shadow plane’s twisted reflection and vice versa. These creatures also get +2 Str, Dex, Con and Wis, and the Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Maneuvers […]

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  • Stonehell Dungeon Supplement #2: Buried Secrets (OSR) The second optional expansion for the massive Stonehell mega-dungeon clocks in at 20 pages, 1 page front cover, 1 page SRD, leaving us with 18 pages of content, so let’s take a look!   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. Since I am a bit OCD, I have decided to cover the supplements as well. So here we go!   This book contains two optional dungeons that are presented in a more classic manner, as well as a new sub-level for Stonehell. Said sub-level may be accessed from e.g. level 1C, and […]

    Stonehell Dungeon Supplement #2: Buried Secrets (OSR)

    Stonehell Dungeon Supplement #2: Buried Secrets (OSR) The second optional expansion for the massive Stonehell mega-dungeon clocks in at 20 pages, 1 page front cover, 1 page SRD, leaving us with 18 pages of content, so let’s take a look!   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. Since I am a bit OCD, I have decided to cover the supplements as well. So here we go!   This book contains two optional dungeons that are presented in a more classic manner, as well as a new sub-level for Stonehell. Said sub-level may be accessed from e.g. level 1C, and […]

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  • Stonehell Dungeon Supplement #1: The Brigand Caves (OSR) The first expansion of Stonehell clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. Since I am a bit OCD, I have decided to cover the supplements as well. So here we go!   So, this pdf depicts the brigand caves on the surface-level of the mega-dungeon; as such, my brief discussion of the supplement contains minor SPOILERS. Potential players may wish to jump ahead to the conclusion.   […]

    Stonehell Dungeon Supplement #1: The Brigand Caves (OSR)

    Stonehell Dungeon Supplement #1: The Brigand Caves (OSR) The first expansion of Stonehell clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. Since I am a bit OCD, I have decided to cover the supplements as well. So here we go!   So, this pdf depicts the brigand caves on the surface-level of the mega-dungeon; as such, my brief discussion of the supplement contains minor SPOILERS. Potential players may wish to jump ahead to the conclusion.   […]

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  • Everyman Minis: Dynastic Spells This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introduction-page, we have a new metamagic feat, the Double-Crossing Spell: At +2 level adjustment and a requirement of 1 rank Bluff. The spell gets the ruse descriptor and you get to choose a spell you’ve prepared (prepared casters) or know (spontaneous casters) from the same class (as an aside – it might have been prudent to refer to the spell list instead…) and Bluff vs. the target’s Sense Motive. If you succeed, you cast the chosen spell on the target (who foregoes […]

    Everyman Minis: Dynastic Spells

    Everyman Minis: Dynastic Spells This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introduction-page, we have a new metamagic feat, the Double-Crossing Spell: At +2 level adjustment and a requirement of 1 rank Bluff. The spell gets the ruse descriptor and you get to choose a spell you’ve prepared (prepared casters) or know (spontaneous casters) from the same class (as an aside – it might have been prudent to refer to the spell list instead…) and Bluff vs. the target’s Sense Motive. If you succeed, you cast the chosen spell on the target (who foregoes […]

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