Tabletop Gaming

  • Uncertain Worlds (system neutral) This pdf clocks in at 96 pages, 2.5 pages of ToC, leaving us with 93.5 pages of content, laid out in 6’’ by 9’’ (A5). I own both the electronic and print version of this booklet, and my review is based on both of them.   So, what is this? This is basically a collection of fragments, of odds and ends, of what I’d call a GM’s Miscellanea, a toolbox if you will; more detailed and specific than dressing, less detailed than finished supplements, this is a book to open when you’re looking for some inspiration to get your design-engines going. The content was curated from author Patrick Stuart’s blog, but the super low asking price […]

    Uncertain Worlds (system neutral)

    Uncertain Worlds (system neutral) This pdf clocks in at 96 pages, 2.5 pages of ToC, leaving us with 93.5 pages of content, laid out in 6’’ by 9’’ (A5). I own both the electronic and print version of this booklet, and my review is based on both of them.   So, what is this? This is basically a collection of fragments, of odds and ends, of what I’d call a GM’s Miscellanea, a toolbox if you will; more detailed and specific than dressing, less detailed than finished supplements, this is a book to open when you’re looking for some inspiration to get your design-engines going. The content was curated from author Patrick Stuart’s blog, but the super low asking price […]

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  • Star Log.DELUXE: Zoomer Base Class (SFRPG) This installment of the Star Log-series clocks in at 10 pages of content, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 6.5 pages of content, so let’s take a look!   This supplement clocks in with the usual introduction, which also contextualizes the class in the context of the Xa-Osoro system. The zoomer’s key ability modifier is Dexterity, and the class gets 7 HP and 7 + Constitution modifier stamina. The class gets 6 + Int skills per level, with Acrobatics, Athletics, Engineering, Perception, Physical Science, Piloting and Profession as class skills gained. The zoomer class gets a free skill rank in Acrobatics and Piloting at each zoomer […]

    Star Log.DELUXE: Zoomer Base Class (SFRPG)

    Star Log.DELUXE: Zoomer Base Class (SFRPG) This installment of the Star Log-series clocks in at 10 pages of content, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 6.5 pages of content, so let’s take a look!   This supplement clocks in with the usual introduction, which also contextualizes the class in the context of the Xa-Osoro system. The zoomer’s key ability modifier is Dexterity, and the class gets 7 HP and 7 + Constitution modifier stamina. The class gets 6 + Int skills per level, with Acrobatics, Athletics, Engineering, Perception, Physical Science, Piloting and Profession as class skills gained. The zoomer class gets a free skill rank in Acrobatics and Piloting at each zoomer […]

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  • Thunderscape Nights: Trouble at the Dunswood Inn This brief adventure clocks in at 10 pages, 1 page front cover, 1 page back cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   This adventure is intended as an introductory module for Aden, and as such, for 1st level characters. The module does feature read-aloud text and also has a side-bar based option to make the module slightly darker, as befitting of Aden’s flavor.   This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs around? Great! So, the pretty sizable family of Knut Bjornson […]

    Thunderscape Nights: Trouble at the Dunswood Inn

    Thunderscape Nights: Trouble at the Dunswood Inn This brief adventure clocks in at 10 pages, 1 page front cover, 1 page back cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   This adventure is intended as an introductory module for Aden, and as such, for 1st level characters. The module does feature read-aloud text and also has a side-bar based option to make the module slightly darker, as befitting of Aden’s flavor.   This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs around? Great! So, the pretty sizable family of Knut Bjornson […]

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  • Haunting of Hastur #4: Confronting Hastur (5e) The fourth installment of the Haunting of Hastur-series clocks in at 36 pages, 1 page editorial, 1 page SRD, leaving us with 34 pages of content – this does not take the sturdy wrap-around cover into account. This cover is detachable, and the inside of this massive cover, is a GORGEOUS map of the city of Meavold, depicted in full color and in a player-friendly version – you can just hand it to your players. Big aesthetic plus!   The module, like every installment in the series, does come with an alternate introduction to the series, should you and your players be new to the series, making it easy to get into the […]

    Haunting of Hastur #4: Confronting Hastur (5e)

    Haunting of Hastur #4: Confronting Hastur (5e) The fourth installment of the Haunting of Hastur-series clocks in at 36 pages, 1 page editorial, 1 page SRD, leaving us with 34 pages of content – this does not take the sturdy wrap-around cover into account. This cover is detachable, and the inside of this massive cover, is a GORGEOUS map of the city of Meavold, depicted in full color and in a player-friendly version – you can just hand it to your players. Big aesthetic plus!   The module, like every installment in the series, does come with an alternate introduction to the series, should you and your players be new to the series, making it easy to get into the […]

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  • Swords & Wizardry Continual Light (OSR) This game clocks in at 24 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial,1 page SRD, 2 pages blank at the end of the pdf, leaving us with 18 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my convenience.   So, first things first: What is this? Well, Swords & Wizardry Light is a super-brief twist on the classic Swords & Wizardry OSR-rules-set – and it’s available for free, so you can check it out without any hassle. All basic rules are presented in the file, and it really helps getting newbies into gaming – […]

    Swords & Wizardry Continual Light (OSR)

    Swords & Wizardry Continual Light (OSR) This game clocks in at 24 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial,1 page SRD, 2 pages blank at the end of the pdf, leaving us with 18 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my convenience.   So, first things first: What is this? Well, Swords & Wizardry Light is a super-brief twist on the classic Swords & Wizardry OSR-rules-set – and it’s available for free, so you can check it out without any hassle. All basic rules are presented in the file, and it really helps getting newbies into gaming – […]

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  • Omnilibertas: City of Freedom This supplement clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The city of Omnilibertas (sometimes written as “OmniLibertas” or “OmniLiberatis” within, with no discernible reason for doing so – those two are just from the first column of text, mind you…) is the heart of the Republic of Unchained Helot, with the river Thadmuss neatly bisecting the city and acting as the central lifeblood of the place, bringing trade and new people to the place. The city, as its name implies, puts prime value of self-realization, fiercely celebrating individuality.   In […]

    Omnilibertas: City of Freedom

    Omnilibertas: City of Freedom This supplement clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The city of Omnilibertas (sometimes written as “OmniLibertas” or “OmniLiberatis” within, with no discernible reason for doing so – those two are just from the first column of text, mind you…) is the heart of the Republic of Unchained Helot, with the river Thadmuss neatly bisecting the city and acting as the central lifeblood of the place, bringing trade and new people to the place. The city, as its name implies, puts prime value of self-realization, fiercely celebrating individuality.   In […]

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  • The Culinary Magic Cookbook This massive book clocks in at 117 pages, 1 page front cover, 1 page editorial, 1 page photography credits/KS-thanks, 1 page ToC, 1 page dedication, 4 pages of SRD, 1 page back cover, leaving us with 107 pages of content, so let’s take a look! There is one peculiarity you should be aware of: This book does not have the standard dimensions of RPG-books, instead sporting the somewhat landscape-like format that most of my cookbooks have – this makes it work pretty smoothly in the kitchen without adding chaos to the cooking book shelf. It also means that there is a surprising amount of content to be found within the pages of this book – more […]

    The Culinary Magic Cookbook

    The Culinary Magic Cookbook This massive book clocks in at 117 pages, 1 page front cover, 1 page editorial, 1 page photography credits/KS-thanks, 1 page ToC, 1 page dedication, 4 pages of SRD, 1 page back cover, leaving us with 107 pages of content, so let’s take a look! There is one peculiarity you should be aware of: This book does not have the standard dimensions of RPG-books, instead sporting the somewhat landscape-like format that most of my cookbooks have – this makes it work pretty smoothly in the kitchen without adding chaos to the cooking book shelf. It also means that there is a surprising amount of content to be found within the pages of this book – more […]

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  • Masters & Minions: Cult of the Mirrored King This installment of the Masters & Minions-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Now, this is a toolkit for a basically ready-to-play evil cult. As such, there will be some SPOILERS below. Potential players should jump ahead to the conclusion. … .. . All righty, only GMs around!   So, I can summarize this pdf in one sentence: This is Vidocq, the gaming supplement. If you haven’t seen the 2001 movie, then do so at your earliest convenience. I used its visuals and aesthetics […]

    Masters & Minions: Cult of the Mirrored King

    Masters & Minions: Cult of the Mirrored King This installment of the Masters & Minions-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Now, this is a toolkit for a basically ready-to-play evil cult. As such, there will be some SPOILERS below. Potential players should jump ahead to the conclusion. … .. . All righty, only GMs around!   So, I can summarize this pdf in one sentence: This is Vidocq, the gaming supplement. If you haven’t seen the 2001 movie, then do so at your earliest convenience. I used its visuals and aesthetics […]

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  • Execution Corner (system neutral) This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   This is essentially system neutral, sporting no rules-relevant components, but the supplement obviously works bets in quasi-medieval settings.   Now, if you’re even halfway familiar with the history of the penal system, you will know that, at one point, we realized that basing a penal system solely on corporeal punishment, instead of focusing on reeducation and rehabilitation, would in the long run hurt society. I’m not going to bore you with a summary of Foucault’s Surveiller et Punir (Discipline and Punish), as pretty much […]

    Execution Corner (system neutral)

    Execution Corner (system neutral) This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   This is essentially system neutral, sporting no rules-relevant components, but the supplement obviously works bets in quasi-medieval settings.   Now, if you’re even halfway familiar with the history of the penal system, you will know that, at one point, we realized that basing a penal system solely on corporeal punishment, instead of focusing on reeducation and rehabilitation, would in the long run hurt society. I’m not going to bore you with a summary of Foucault’s Surveiller et Punir (Discipline and Punish), as pretty much […]

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  • Gossamer Guilds: Praecones (DICELESS) This expansion for Lords of Gossamer and Shadows clocks in at 17 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   This review was requested as a prioritized review by my patreons.   This supplement begins with preliminary notes, written in character by Shanya Talis, which establishes the praecones as wandering bards, storytellers and occasional spies that traverse the gossamer worlds. Membership of the organization is loose, to put it mildly: You need a drive for discovery, the ability to travel the gossamer worlds and a passion for storytelling. Oddly, juggler, acrobats and clowns […]

    Gossamer Guilds: Praecones (DICELESS)

    Gossamer Guilds: Praecones (DICELESS) This expansion for Lords of Gossamer and Shadows clocks in at 17 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   This review was requested as a prioritized review by my patreons.   This supplement begins with preliminary notes, written in character by Shanya Talis, which establishes the praecones as wandering bards, storytellers and occasional spies that traverse the gossamer worlds. Membership of the organization is loose, to put it mildly: You need a drive for discovery, the ability to travel the gossamer worlds and a passion for storytelling. Oddly, juggler, acrobats and clowns […]

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  • Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 16 different technological items, which include pretty much what you’d expect to see, considering the title of this pdf: There is, for example, a toxicity sensor, a a water purifier…and e.g. a sonic topographer, which is a great excuse for the GM to share maps and allow PCs to plan expeditions properly. The aerial survey is a fist-sized sphere that follows a similar paradigm: In a cool way, it needs to return […]

    Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG)

    Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 16 different technological items, which include pretty much what you’d expect to see, considering the title of this pdf: There is, for example, a toxicity sensor, a a water purifier…and e.g. a sonic topographer, which is a great excuse for the GM to share maps and allow PCs to plan expeditions properly. The aerial survey is a fist-sized sphere that follows a similar paradigm: In a cool way, it needs to return […]

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  • Hybrid Class: Pundit This hybrid class clocks in at 24 pages, 1 page front cover, 1.5 pages of SRD, leaving us with 21.5 pages of content, all of which are laid out in 6’’ by 9’’, which means you can fit up to 4 pages on a given sheet of paper when printing this one.   The pundit is a hybrid class of cavalier and wizard, gaining d8 HD, 2 + Int skills per level, ¾ BAB-progression and Will-saves as well as simple and martial weapon proficiency and light armor proficiency. The pundit may cast arcane spells drawn from the class in light armor sans chance of spell failure. The hybrid class gets full casting progression of up to 9th […]

    Hybrid Class: Pundit

    Hybrid Class: Pundit This hybrid class clocks in at 24 pages, 1 page front cover, 1.5 pages of SRD, leaving us with 21.5 pages of content, all of which are laid out in 6’’ by 9’’, which means you can fit up to 4 pages on a given sheet of paper when printing this one.   The pundit is a hybrid class of cavalier and wizard, gaining d8 HD, 2 + Int skills per level, ¾ BAB-progression and Will-saves as well as simple and martial weapon proficiency and light armor proficiency. The pundit may cast arcane spells drawn from the class in light armor sans chance of spell failure. The hybrid class gets full casting progression of up to 9th […]

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  • Legendary Hybrids: Skinchanger This installment of the Legendary Hybrids-series clocks in at 33 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 3.5 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20.5 pages of content. Now, as always, Legendary Games’ consumer-friendly layout means that there is a lot of text on these pages, so let’s take a look!   So, what is the skinchanger? Well, the class is a hybrid of druid and vigilante, and gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and all natural weapons gained from skinchanging as well as light armors, but not […]

    Legendary Hybrids: Skinchanger

    Legendary Hybrids: Skinchanger This installment of the Legendary Hybrids-series clocks in at 33 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 3.5 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20.5 pages of content. Now, as always, Legendary Games’ consumer-friendly layout means that there is a lot of text on these pages, so let’s take a look!   So, what is the skinchanger? Well, the class is a hybrid of druid and vigilante, and gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and all natural weapons gained from skinchanging as well as light armors, but not […]

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  • Monstrous Bloodlines for Sorcerers VI The 6th collection of new bloodlines for sorcerers clocks in at 14 pages, 1 page front cover, 1 page blank, 1.5 pages of SRD, leaving us with  10.5 pages of content, laid out in 6’’ by 9’’, so let’s take a look!   All right, we begin with 5 new feats:   -Bloodline Beast: Counts as Improved Familiar sans requiring the familiar class feature. There is no such feature. It’s witch’s familiar, arcane bond, etc. Level-restrictions thankfully still apply. A dead familiar causes Con-drain, but does not require costs to replace. Cool: Lets you bypass alignment restrictions.   -Bloodline Bias: Choose a monster type from a list; you get +1 damage with damaging spells versus […]

    Monstrous Bloodlines for Sorcerers VI

    Monstrous Bloodlines for Sorcerers VI The 6th collection of new bloodlines for sorcerers clocks in at 14 pages, 1 page front cover, 1 page blank, 1.5 pages of SRD, leaving us with  10.5 pages of content, laid out in 6’’ by 9’’, so let’s take a look!   All right, we begin with 5 new feats:   -Bloodline Beast: Counts as Improved Familiar sans requiring the familiar class feature. There is no such feature. It’s witch’s familiar, arcane bond, etc. Level-restrictions thankfully still apply. A dead familiar causes Con-drain, but does not require costs to replace. Cool: Lets you bypass alignment restrictions.   -Bloodline Bias: Choose a monster type from a list; you get +1 damage with damaging spells versus […]

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  • Legendary Classes: Cartomancer This class clocks in at 35 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 32 pages of content, so let’s take a look!   All righty, the cartomancer as envisioned by Purple Duck games, comes with d8 HD, 2 + Int skills per level, proficiency with simple weapons (but not any armor – they interfere with spellcasting), ¾ BAB-progression and good Will-saves. They are arcane spellcasters, gaining spells of up to 9th level, drawn from their own spell-list, using Charisma as governing spellcasting attribute. The cartomancer’s spellcasting engine is pretty unique, as it interacts with the deck of cards that grants the class its name: At 1st level, the cartomancer has […]

    Legendary Classes: Cartomancer

    Legendary Classes: Cartomancer This class clocks in at 35 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 32 pages of content, so let’s take a look!   All righty, the cartomancer as envisioned by Purple Duck games, comes with d8 HD, 2 + Int skills per level, proficiency with simple weapons (but not any armor – they interfere with spellcasting), ¾ BAB-progression and good Will-saves. They are arcane spellcasters, gaining spells of up to 9th level, drawn from their own spell-list, using Charisma as governing spellcasting attribute. The cartomancer’s spellcasting engine is pretty unique, as it interacts with the deck of cards that grants the class its name: At 1st level, the cartomancer has […]

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  • GM’s Screen: Borderland Keep (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, including sparring dummies and smoke rising from a chimney of the fort. Minor complaint here: Dressing outside and inside should probably be separate. The second 10 entries are devoted to sights and sounds, which does have a bit of an overlap with the previous table: A single boot jutting from the mud due to rain (table 1), compared to a raven squatting on the […]

    GM’s Screen: Borderland Keep (system neutral)

    GM’s Screen: Borderland Keep (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, including sparring dummies and smoke rising from a chimney of the fort. Minor complaint here: Dressing outside and inside should probably be separate. The second 10 entries are devoted to sights and sounds, which does have a bit of an overlap with the previous table: A single boot jutting from the mud due to rain (table 1), compared to a raven squatting on the […]

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  • GM’s Screen: Noisome Sewers (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, which include bricks that have fallen to create a slippery surface, a roughly-hewn niche, and also evidence of something large slithering through the much…nice table. The second 10 entries for sample events, which include rumbling from above (yay for paranoia!), muted splashes of something heavy falling in, sudden wings driving the abominable stench home… The final column features 10 things to find in the […]

    GM’s Screen: Noisome Sewers (system neutral)

    GM’s Screen: Noisome Sewers (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing, which include bricks that have fallen to create a slippery surface, a roughly-hewn niche, and also evidence of something large slithering through the much…nice table. The second 10 entries for sample events, which include rumbling from above (yay for paranoia!), muted splashes of something heavy falling in, sudden wings driving the abominable stench home… The final column features 10 things to find in the […]

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  • GM’s Screen: Seedy Tavern (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use.   One column notes 10 entries for events – like men sitting alone, yelling for more wine before being slapped by the serving wench. Dice-based gambling, Conan-like warriors entering to immediate quiet and the like are featured here. The second 10 and third column sport 10 entries each, and feature 10 atypical patrons or staff members, with alignment and race noted: Fat gnomes in finery, clearly out of place, halflings indulging in drugs to quell fears – some surprisingly descriptive and […]

    GM’s Screen: Seedy Tavern (system neutral)

    GM’s Screen: Seedy Tavern (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use.   One column notes 10 entries for events – like men sitting alone, yelling for more wine before being slapped by the serving wench. Dice-based gambling, Conan-like warriors entering to immediate quiet and the like are featured here. The second 10 and third column sport 10 entries each, and feature 10 atypical patrons or staff members, with alignment and race noted: Fat gnomes in finery, clearly out of place, halflings indulging in drugs to quell fears – some surprisingly descriptive and […]

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  • GM’s Screen: Goblin Caves (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – these includes blankets separarting an area to work as a toilet, junk and rubbish piled up and a murdered goblin; the second 10 entries for sample events sport a terrified goblin child hiding in a heap of sheets, arrows flying from the darkness and the sudden rise of goblin battle chants. The final column features 10 things to loot, which include a black […]

    GM’s Screen: Goblin Caves (system neutral)

    GM’s Screen: Goblin Caves (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, partially compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – these includes blankets separarting an area to work as a toilet, junk and rubbish piled up and a murdered goblin; the second 10 entries for sample events sport a terrified goblin child hiding in a heap of sheets, arrows flying from the darkness and the sudden rise of goblin battle chants. The final column features 10 things to loot, which include a black […]

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  • GM’s Screen: Borderland Forest (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, in the classic tradition of Raging Swan dressing files.   One column notes 10 entries for dressing, noting, for example, sodden floors that render boots muddy and wet, gnarled oak trees looming or small bones, tied together with thin cord – creepy! The second 10 entries for sample events, with sounds of laughter followed by pain, darting foxes and the faint smell of smoke in the air. The final column features 10 entries that depict a read-aloud text for an uneventful […]

    GM’s Screen: Borderland Forest (system neutral)

    GM’s Screen: Borderland Forest (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, in the classic tradition of Raging Swan dressing files.   One column notes 10 entries for dressing, noting, for example, sodden floors that render boots muddy and wet, gnarled oak trees looming or small bones, tied together with thin cord – creepy! The second 10 entries for sample events, with sounds of laughter followed by pain, darting foxes and the faint smell of smoke in the air. The final column features 10 entries that depict a read-aloud text for an uneventful […]

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  • GM’s Screen: Kobold Warrens (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – here, we can find mottled scales, crude dragon drawings or suitable graffiti; the second 10 entries for sample events: Clatter, rattling chains, taunting from an unseen kobold… and the final column features 10 things to loot, which include half-burned candles plus flint and steel, a ragged belt pouch holding an ornate dagger hilt, and the like.     Finally, at the bottom of the […]

    GM’s Screen: Kobold Warrens (system neutral)

    GM’s Screen: Kobold Warrens (system neutral) This GM-screen-insert clocks in at 6 pages, though only one page of these is actually content.   Now, it should be noted that this insert, structurally, sports dressing that you can spontaneously use, compiled from previous Raging Swan Press dressing books.   One column notes 10 entries for dressing – here, we can find mottled scales, crude dragon drawings or suitable graffiti; the second 10 entries for sample events: Clatter, rattling chains, taunting from an unseen kobold… and the final column features 10 things to loot, which include half-burned candles plus flint and steel, a ragged belt pouch holding an ornate dagger hilt, and the like.     Finally, at the bottom of the […]

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  • City of 7 Seraphs – Akashic Trinity This collection of new akasha classes clocks in at 57 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 2 pages blank (one of them only lists a few favored class options), leaving us with 51 pages of content, so let’s take a look!   Full Disclaimer: While I did contribute material to the City of 7 Seraphs Kickstarter, I did not have a hand in any way, shape or form in the creation of this pdf. The material was already done before I got on board.   Now, much of this may be familiar for those familiar with Michael Sayre’s excellent work on Akashic Mysteries, but this pdf very […]

    City of 7 Seraphs – Akashic Trinity

    City of 7 Seraphs – Akashic Trinity This collection of new akasha classes clocks in at 57 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 2 pages blank (one of them only lists a few favored class options), leaving us with 51 pages of content, so let’s take a look!   Full Disclaimer: While I did contribute material to the City of 7 Seraphs Kickstarter, I did not have a hand in any way, shape or form in the creation of this pdf. The material was already done before I got on board.   Now, much of this may be familiar for those familiar with Michael Sayre’s excellent work on Akashic Mysteries, but this pdf very […]

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  • Jacob’s Tower This mega-adventure clocks in at 152 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 149 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my convenience.   So, Jacob’s Tower is a kind of mega-dungeon, with each level assigned to the respective APL of the group – level 1 for level 1 groups, level 5 for level 5 groups – you get the idea. Regardless of performance in encounters and enemies killed, the dungeon works under the premise of XP being awarded upon level-completion. The module is made primarily for groups of 4 or less (though 3 will be […]

    Jacob’s Tower

    Jacob’s Tower This mega-adventure clocks in at 152 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 149 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my convenience.   So, Jacob’s Tower is a kind of mega-dungeon, with each level assigned to the respective APL of the group – level 1 for level 1 groups, level 5 for level 5 groups – you get the idea. Regardless of performance in encounters and enemies killed, the dungeon works under the premise of XP being awarded upon level-completion. The module is made primarily for groups of 4 or less (though 3 will be […]

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  • Occult Archetypes II The second collection of Occult Archetypes released by Legendary Games clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction, 1 page ToC,4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, though it should be noted that, as always for Legendary Games, there’s a lot of content crammed into these pages.   We begin with the Alterationist alchemist archetype, who must be an aberration to qualify for the archetype. The archetype replaces the formulae component of alchemy with the ability to cast psychic spells drawn from the alchemist list as a mesmerist, using Int-mod as governing key […]

    Occult Archetypes II

    Occult Archetypes II The second collection of Occult Archetypes released by Legendary Games clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction, 1 page ToC,4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, though it should be noted that, as always for Legendary Games, there’s a lot of content crammed into these pages.   We begin with the Alterationist alchemist archetype, who must be an aberration to qualify for the archetype. The archetype replaces the formulae component of alchemy with the ability to cast psychic spells drawn from the alchemist list as a mesmerist, using Int-mod as governing key […]

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  • Star Log.EM: Alien Racial Feats (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (including a summary of alien species), 2 pages of SRD, leaving su with 2 pages of content, so let’s take a look!   The feats herein are intended for Alien Archive races, and Dragonkin, Formians, Grays, Nuars and Witchwyrds have their roles in the Xa-Osoro system, as noted, explained on the introductory page.   The feats are:   -Balloon Flight: Requires haan subtype, nets you 30 ft- flight with average maneuverability. You must end movement on solid ground or fall, at least until 5th level.   -Balloon Maneuver: You gain the haan’s balloon […]

    Star Log.EM: Alien Racial Feats (SFRPG)

    Star Log.EM: Alien Racial Feats (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (including a summary of alien species), 2 pages of SRD, leaving su with 2 pages of content, so let’s take a look!   The feats herein are intended for Alien Archive races, and Dragonkin, Formians, Grays, Nuars and Witchwyrds have their roles in the Xa-Osoro system, as noted, explained on the introductory page.   The feats are:   -Balloon Flight: Requires haan subtype, nets you 30 ft- flight with average maneuverability. You must end movement on solid ground or fall, at least until 5th level.   -Balloon Maneuver: You gain the haan’s balloon […]

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  • Star Log.DELUXE: Genetic Knacks (SFRPG) This installment of the Star Log-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page blank, leaving us with 5 pages of content, so let’s take a look!   So, while the unique Blood Space of the Xa-Osoro system has many an effect, one is lesser known, and manifests as a kind of genetic mutation – the knacks introduced within this pdf!   We begin the rules-section with the new Genetically Gifted theme, which nets you a genetic knack and a limiter at 1st level, as well as the ability to accept Strain Points. For each such Strain Point you accept, you reduce your current and […]

    Star Log.DELUXE: Genetic Knacks (SFRPG)

    Star Log.DELUXE: Genetic Knacks (SFRPG) This installment of the Star Log-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page blank, leaving us with 5 pages of content, so let’s take a look!   So, while the unique Blood Space of the Xa-Osoro system has many an effect, one is lesser known, and manifests as a kind of genetic mutation – the knacks introduced within this pdf!   We begin the rules-section with the new Genetically Gifted theme, which nets you a genetic knack and a limiter at 1st level, as well as the ability to accept Strain Points. For each such Strain Point you accept, you reduce your current and […]

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  • The Bleak Harvest (PFRPG/5e) This adventure clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, leaving us with 61 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons. My review is mainly based on the softcover copy, which I received, though I have also consulted the electronic version. A peculiarity there: There are two versions of the pdf: One with the front cover, and one without it – the latter has bookmarks, so that’s probably the intended one. If in doubt, I referred to the print copy.   All right, let’s first address a pretty […]

    The Bleak Harvest (PFRPG/5e)

    The Bleak Harvest (PFRPG/5e) This adventure clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, leaving us with 61 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons. My review is mainly based on the softcover copy, which I received, though I have also consulted the electronic version. A peculiarity there: There are two versions of the pdf: One with the front cover, and one without it – the latter has bookmarks, so that’s probably the intended one. If in doubt, I referred to the print copy.   All right, let’s first address a pretty […]

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