Tabletop Gaming

  • Stonehell Dungeon Supplement #1: The Brigand Caves (OSR) The first expansion of Stonehell clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. Since I am a bit OCD, I have decided to cover the supplements as well. So here we go!   So, this pdf depicts the brigand caves on the surface-level of the mega-dungeon; as such, my brief discussion of the supplement contains minor SPOILERS. Potential players may wish to jump ahead to the conclusion.   […]

    Stonehell Dungeon Supplement #1: The Brigand Caves (OSR)

    Stonehell Dungeon Supplement #1: The Brigand Caves (OSR) The first expansion of Stonehell clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   The Stonehell dungeon books were donated by one of my patreon supporters for my edification, with the note that I can review them, if I’d like to. Since I am a bit OCD, I have decided to cover the supplements as well. So here we go!   So, this pdf depicts the brigand caves on the surface-level of the mega-dungeon; as such, my brief discussion of the supplement contains minor SPOILERS. Potential players may wish to jump ahead to the conclusion.   […]

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  • Everyman Minis: Dynastic Spells This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introduction-page, we have a new metamagic feat, the Double-Crossing Spell: At +2 level adjustment and a requirement of 1 rank Bluff. The spell gets the ruse descriptor and you get to choose a spell you’ve prepared (prepared casters) or know (spontaneous casters) from the same class (as an aside – it might have been prudent to refer to the spell list instead…) and Bluff vs. the target’s Sense Motive. If you succeed, you cast the chosen spell on the target (who foregoes […]

    Everyman Minis: Dynastic Spells

    Everyman Minis: Dynastic Spells This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introduction-page, we have a new metamagic feat, the Double-Crossing Spell: At +2 level adjustment and a requirement of 1 rank Bluff. The spell gets the ruse descriptor and you get to choose a spell you’ve prepared (prepared casters) or know (spontaneous casters) from the same class (as an aside – it might have been prudent to refer to the spell list instead…) and Bluff vs. the target’s Sense Motive. If you succeed, you cast the chosen spell on the target (who foregoes […]

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  • Path of the Bound This mythic plug-in clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, though it should be noted that there is a ton of information crammed into these pages.   This review was moved up in my reviewing queue at the request of one of my patreon supporters.   So, turns out that not all heroes gain their mythic power by their own deeds and might; some achieve their potent powers by means of Faustian bargains, oaths of fealty and the like […]

    Path of the Bound

    Path of the Bound This mythic plug-in clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, though it should be noted that there is a ton of information crammed into these pages.   This review was moved up in my reviewing queue at the request of one of my patreon supporters.   So, turns out that not all heroes gain their mythic power by their own deeds and might; some achieve their potent powers by means of Faustian bargains, oaths of fealty and the like […]

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  • Path of the Mystic This mythic path clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of how to use/introduction, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, though, as always, it should be noted that there is a lot of content per page.   This review was moved up in my reviewing queue at the request of my patreon supporters.   All right, the mystic path is specifically geared towards use with the occult classes, as well as characters like shaman and witch and characters inclined towards the occult. The mythic path nets 3 hit […]

    Path of the Mystic

    Path of the Mystic This mythic path clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of how to use/introduction, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 17 pages of content, though, as always, it should be noted that there is a lot of content per page.   This review was moved up in my reviewing queue at the request of my patreon supporters.   All right, the mystic path is specifically geared towards use with the occult classes, as well as characters like shaman and witch and characters inclined towards the occult. The mythic path nets 3 hit […]

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  • Complete Mecha Factory – CO-4 Mecha Entertainment Capital (SFRPG) This massive book clocks in at 127 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page advertisement, 1 page back cover, leaving us with 122 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue as a prioritized review at the request of my patreons.   After a brief introduction and in-character prose, we are thrust into CO-4E, the Mecha Entertainment Capital, also known by its proper name Aridia. The sun-system, which features a colossal rock belt and notes about sun size, notes on moon presence and distance etc., generates a nice introduction to the region – […]

    Complete Mecha Factory – CO-4 Mecha Entertainment Capital (SFRPG)

    Complete Mecha Factory – CO-4 Mecha Entertainment Capital (SFRPG) This massive book clocks in at 127 pages, 1 page front cover, 1 page editorial, 1 page ToC,1 page advertisement, 1 page back cover, leaving us with 122 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue as a prioritized review at the request of my patreons.   After a brief introduction and in-character prose, we are thrust into CO-4E, the Mecha Entertainment Capital, also known by its proper name Aridia. The sun-system, which features a colossal rock belt and notes about sun size, notes on moon presence and distance etc., generates a nice introduction to the region – […]

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  • D&D Announces Acquisitions Incorporated, a Book Providing the Flavor of Acq Inc within the Forgotten Realms No, it’s not a joke. Dungeons & Dragons is publishing a book made in partnership with Penny Arcade that provides a way to jump into the comedic fantasy superhero D&D live-play you’ve seen on the stages of PAX for a decade. Fans will be able to live out their fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. Join CEO Omin Dran, Jim Darkmagic, Môrgæn, and the chandelier-riding Viari around the table as a lowly intern or a freshly-minted franchisee with the new Acquisitions Incorporated sourcebook coming from Dungeons & Dragons on June 18! “To tons of people […]

    D&D Announces Acquisitions Incorporated, a Book Providing the Flavor of Acq Inc within the Forgotten Realms

    D&D Announces Acquisitions Incorporated, a Book Providing the Flavor of Acq Inc within the Forgotten Realms No, it’s not a joke. Dungeons & Dragons is publishing a book made in partnership with Penny Arcade that provides a way to jump into the comedic fantasy superhero D&D live-play you’ve seen on the stages of PAX for a decade. Fans will be able to live out their fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. Join CEO Omin Dran, Jim Darkmagic, Môrgæn, and the chandelier-riding Viari around the table as a lowly intern or a freshly-minted franchisee with the new Acquisitions Incorporated sourcebook coming from Dungeons & Dragons on June 18! “To tons of people […]

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  • Legendary Beginnings: Crisis at Falling Springs Station This module clocks in at 56 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 46 pages of content, so let’s take a look!   First things first: While this is nominally written for Beginner’s Box-rules, it works perfectly fine with the full PFRPG-rules. As for the age-bracket this is intended for, I’d suggest a starting age of about 8+; depending on how sensitive kids are, it may or may not require older kids: Personally, I consider it to be a kid-friendly module, provided the kids liked e.g. Harry Potter or the Lord […]

    Legendary Beginnings: Crisis at Falling Springs Station

    Legendary Beginnings: Crisis at Falling Springs Station This module clocks in at 56 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page back cover, leaving us with 46 pages of content, so let’s take a look!   First things first: While this is nominally written for Beginner’s Box-rules, it works perfectly fine with the full PFRPG-rules. As for the age-bracket this is intended for, I’d suggest a starting age of about 8+; depending on how sensitive kids are, it may or may not require older kids: Personally, I consider it to be a kid-friendly module, provided the kids liked e.g. Harry Potter or the Lord […]

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  • The Trickster’s Handbook This installment of the Spheres of Power-expansions clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my readers.   Let’s start with clarifications and errata: Create Reality receives a modified (shadow) descriptor and all effects are designated as illusion sphere effects, save the Disguise boost; Illusion sphere effects may modify this. Shadowmark is designated as (figment, shadow) and is obviously an Illusion effect.  Manipulate aura may be used on areas to create or conceal ambient remnants/evidence […]

    The Trickster’s Handbook

    The Trickster’s Handbook This installment of the Spheres of Power-expansions clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 28 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my readers.   Let’s start with clarifications and errata: Create Reality receives a modified (shadow) descriptor and all effects are designated as illusion sphere effects, save the Disguise boost; Illusion sphere effects may modify this. Shadowmark is designated as (figment, shadow) and is obviously an Illusion effect.  Manipulate aura may be used on areas to create or conceal ambient remnants/evidence […]

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  • The Tempestarian’s Handbook This expansion for the Spheres of Power-system clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD,1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my patreons.   We begin this one with a pretty cool poem/ritual chant that can be scavenged for use in game, before diving right into the new archetypes – this time around, we get 4, the first of which would be the weather harvester alchemist, who is a Mid-Caster using Intelligence as casting ability modifier, replacing alchemy, with a spell […]

    The Tempestarian’s Handbook

    The Tempestarian’s Handbook This expansion for the Spheres of Power-system clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD,1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my patreons.   We begin this one with a pretty cool poem/ritual chant that can be scavenged for use in game, before diving right into the new archetypes – this time around, we get 4, the first of which would be the weather harvester alchemist, who is a Mid-Caster using Intelligence as casting ability modifier, replacing alchemy, with a spell […]

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  • Beyond the Black Gate (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This review was requested by one of my patreon supporters, to be undertaken at my convenience.   All right, so this adventure is intended for 6 – 10 level 5+ characters, and it is a tough one; this module can be very punishing for groups accustomed to hack-and-slash, and player skill can be rather crucial in determining success or failure. As always, we have proper read-aloud text for the respective environments, and the module sports a couple of different hooks […]

    Beyond the Black Gate (DCC)

    Beyond the Black Gate (DCC) This module clocks in at 36 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   This review was requested by one of my patreon supporters, to be undertaken at my convenience.   All right, so this adventure is intended for 6 – 10 level 5+ characters, and it is a tough one; this module can be very punishing for groups accustomed to hack-and-slash, and player skill can be rather crucial in determining success or failure. As always, we have proper read-aloud text for the respective environments, and the module sports a couple of different hooks […]

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  • Star Log.EM: Time Traveler’s Hot Tub (SFRPG) This April’s Fool installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons. I also got this prior to public release, in case you were wondering.   So, this time around, we begin with some pieces of salient advice for handling time travel. To do note that in advance: personally, I prefer time travel to be handled in the vein of e.g. Primer. That being said, Starfinder is obviously a […]

    Star Log.EM: Time Traveler’s Hot Tub (SFRPG)

    Star Log.EM: Time Traveler’s Hot Tub (SFRPG) This April’s Fool installment of the Star Log.EM-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons. I also got this prior to public release, in case you were wondering.   So, this time around, we begin with some pieces of salient advice for handling time travel. To do note that in advance: personally, I prefer time travel to be handled in the vein of e.g. Primer. That being said, Starfinder is obviously a […]

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  • Advanced Adventures: The Riddle of Anadi (OSR) This installment of the Advanced Adventures-series clocks in at 13 pages, 1 page front/back cover, 1 page editorial, ½ a page SRD, leaving us with 10.5 pages of content, so let’s take a look!   This review was sponsored by one of my patreon supporters, to be undertaken at my convenience.   All right, as always for the series, we use the OSRIC rules-set, including a couple of deviations from said system’s formatting conventions; conversion to other OSR-games is pretty simple. As for level-range, the module is intended for 5 – 7 characters of levels 6 – 10, and takes place as the PCs explore the complex that ostensibly holds the remains of […]

    Advanced Adventures: The Riddle of Anadi (OSR)

    Advanced Adventures: The Riddle of Anadi (OSR) This installment of the Advanced Adventures-series clocks in at 13 pages, 1 page front/back cover, 1 page editorial, ½ a page SRD, leaving us with 10.5 pages of content, so let’s take a look!   This review was sponsored by one of my patreon supporters, to be undertaken at my convenience.   All right, as always for the series, we use the OSRIC rules-set, including a couple of deviations from said system’s formatting conventions; conversion to other OSR-games is pretty simple. As for level-range, the module is intended for 5 – 7 characters of levels 6 – 10, and takes place as the PCs explore the complex that ostensibly holds the remains of […]

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  • Star Log.EM: Temporal Thing (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   This one begins with a summary of the [aging] descriptor and how these effects interact with equipment and durations. This is in so far relevant, as the pdf offers two spells that are available at spell levels 1 – 6, both of which are available to the mystic as well as the legacy full-caster classes from the Starfarer’s Companion and the Witch legacy class. The first of these would be alter age, which has a 1-round casting time and does pretty […]

    Star Log.EM: Temporal Thing (SFRPG)

    Star Log.EM: Temporal Thing (SFRPG) This Star Log.EM-installment clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look, shall we?   This one begins with a summary of the [aging] descriptor and how these effects interact with equipment and durations. This is in so far relevant, as the pdf offers two spells that are available at spell levels 1 – 6, both of which are available to the mystic as well as the legacy full-caster classes from the Starfarer’s Companion and the Witch legacy class. The first of these would be alter age, which has a 1-round casting time and does pretty […]

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  • Imperiums Campaign Guide: Plight of the Tuatha (5e) Okay, so this massive supplement clocks in at 292 pages of content, not taking the editorial, etc. into account. I’ve had this book for a while, and it is, to make that clear from the get-go, an incredibly dense book – I have rewritten this review twice now, because I never was totally happy with how the review turned out; it either bloated or remained too superficial, so here goes – hope this iteration does provide the guidance you require.   This review was moved up in my reviewing queue due to me receiving this book in print in exchange for a fair and unbiased review.   So, first thing first – […]

    Imperiums Campaign Guide: Plight of the Tuatha (5e)

    Imperiums Campaign Guide: Plight of the Tuatha (5e) Okay, so this massive supplement clocks in at 292 pages of content, not taking the editorial, etc. into account. I’ve had this book for a while, and it is, to make that clear from the get-go, an incredibly dense book – I have rewritten this review twice now, because I never was totally happy with how the review turned out; it either bloated or remained too superficial, so here goes – hope this iteration does provide the guidance you require.   This review was moved up in my reviewing queue due to me receiving this book in print in exchange for a fair and unbiased review.   So, first thing first – […]

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  • Galaxy Pirates: Ships – Eldred Pirate Cruiser (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so the light cruiser is a tier 6 Large destroyer with average maneuverability and turn 2, using an Arcus Max power core and sporting a signal basic drift engine. With mk 4 armor and defenses, we get AC and TL 19, and weaponry-wise, we get fire-linked heavy laser cannons and light torpedo launchers forward, a gyrolaser on the port-side and starboard-side, a coilgun turret and no weaponry on the aft. The ship has a proper […]

    Galaxy Pirates: Ships – Eldred Pirate Cruiser (SFRPG)

    Galaxy Pirates: Ships – Eldred Pirate Cruiser (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so the light cruiser is a tier 6 Large destroyer with average maneuverability and turn 2, using an Arcus Max power core and sporting a signal basic drift engine. With mk 4 armor and defenses, we get AC and TL 19, and weaponry-wise, we get fire-linked heavy laser cannons and light torpedo launchers forward, a gyrolaser on the port-side and starboard-side, a coilgun turret and no weaponry on the aft. The ship has a proper […]

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  • Attack of the Frawgs (DCC) This module clocks in at 26 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Okay, formally, this is a funnel that is probably closest to what you’d consider to be a linear wilderness trek – you move from wilderness encounter to encounter towards the finale, so if that irks you, then, that’s something to be aware of. This is intended for 8 – 14 level 0 characters, and playtest of the module left between 3 to 4 survivors for parties that explored all locations. […]

    Attack of the Frawgs (DCC)

    Attack of the Frawgs (DCC) This module clocks in at 26 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   Okay, formally, this is a funnel that is probably closest to what you’d consider to be a linear wilderness trek – you move from wilderness encounter to encounter towards the finale, so if that irks you, then, that’s something to be aware of. This is intended for 8 – 14 level 0 characters, and playtest of the module left between 3 to 4 survivors for parties that explored all locations. […]

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  • Star Log.EM: InsaneCorp’s Sinisterly Superb Cybernetics (SFRPG) This installment of the Star Log.EM series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   *sound of static, white noise, a screech as if a thousand blades scarping on metal as space and time tear*   Check, check. Is this guy on? Huh, didn’t think that’d actually work. Guess he wasn’t kidding with all his stupid review-robot jokes. Where was I?   Oh yes! Greetings Hoomanz of the backwater planet Earth! This is none other than Doctor Malifaord Hudson Insano speaking, president of the  glorious conglomerate InsaneCorp Industries, situated in the Xa-Osoro […]

    Star Log.EM: InsaneCorp’s Sinisterly Superb Cybernetics (SFRPG)

    Star Log.EM: InsaneCorp’s Sinisterly Superb Cybernetics (SFRPG) This installment of the Star Log.EM series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   *sound of static, white noise, a screech as if a thousand blades scarping on metal as space and time tear*   Check, check. Is this guy on? Huh, didn’t think that’d actually work. Guess he wasn’t kidding with all his stupid review-robot jokes. Where was I?   Oh yes! Greetings Hoomanz of the backwater planet Earth! This is none other than Doctor Malifaord Hudson Insano speaking, president of the  glorious conglomerate InsaneCorp Industries, situated in the Xa-Osoro […]

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  • Spheres Apocrypha: Nature Talents – Spirit This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   All right, we begin with 3 new basic talents – Spiritlord nets you concealment while concentrating on a (spirit) talent; you may also spend a spell point (blank space missing) to get total concealment instead. Odd deviation – unlike other –lord talents in the series, this doesn’t have the (spirit)-tag, but I assume that to be intentional to account for its potency. The other two talents are both tagged as (spirit), and one allows you to speak with vermin, and the other allows […]

    Spheres Apocrypha: Nature Talents – Spirit

    Spheres Apocrypha: Nature Talents – Spirit This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   All right, we begin with 3 new basic talents – Spiritlord nets you concealment while concentrating on a (spirit) talent; you may also spend a spell point (blank space missing) to get total concealment instead. Odd deviation – unlike other –lord talents in the series, this doesn’t have the (spirit)-tag, but I assume that to be intentional to account for its potency. The other two talents are both tagged as (spirit), and one allows you to speak with vermin, and the other allows […]

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  • Vs. Moon Men: Santa Claus is Coming to Anytown (VsM Engine) This adventure for Vs. Moon men clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   This is an adventure review, so the following does contain SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only Moon Masters around? Great! So, it’s been 5 months since the moonie invasion, and for quite a bunch of years, Frank, the kindly […]

    Vs. Moon Men: Santa Claus is Coming to Anytown (VsM Engine)

    Vs. Moon Men: Santa Claus is Coming to Anytown (VsM Engine) This adventure for Vs. Moon men clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   This is an adventure review, so the following does contain SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only Moon Masters around? Great! So, it’s been 5 months since the moonie invasion, and for quite a bunch of years, Frank, the kindly […]

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  • The Festival of the Migrant (5e) This set-piece/encounter-area clocks in at 14 pages, 1 page front cover, leaving us with 13 pages of content, so let’s take a look!   The festival of the migrant is an elven celebration, which is held at the border of elven lands to celebrate the migration of animals, being held for 3 weeks in the spring. A total of 9 sample NPCs are provided for the festival, all of which come in a fluff-only presentation. The nomenclature for them refers plants and plant-like things, with Princess Everbough being probably the least impressive example here. 3 hooks are provided.   The pdf then proceeds to provide a variety of minigames, the first of which is […]

    The Festival of the Migrant (5e)

    The Festival of the Migrant (5e) This set-piece/encounter-area clocks in at 14 pages, 1 page front cover, leaving us with 13 pages of content, so let’s take a look!   The festival of the migrant is an elven celebration, which is held at the border of elven lands to celebrate the migration of animals, being held for 3 weeks in the spring. A total of 9 sample NPCs are provided for the festival, all of which come in a fluff-only presentation. The nomenclature for them refers plants and plant-like things, with Princess Everbough being probably the least impressive example here. 3 hooks are provided.   The pdf then proceeds to provide a variety of minigames, the first of which is […]

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  • Spheres Apocrypha: Nature Talents – Earth This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page editorial, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 5 new basic talents: Earthlord enhances the radius of earth geomancing abilities by 5 ft. per (earth) talent you possess. (Fyi: All talents herein have that tag!) Also designated as (spirit), Foundation requires dirt, sand or stone and nets you a deflection bonus to AC and CMD equal to 2, +1 per 5 CL when concentrating on earth geomancing. You can spend a spell point as a standard action to make that buff last, but you need to be standing on […]

    Spheres Apocrypha: Nature Talents – Earth

    Spheres Apocrypha: Nature Talents – Earth This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page editorial, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 5 new basic talents: Earthlord enhances the radius of earth geomancing abilities by 5 ft. per (earth) talent you possess. (Fyi: All talents herein have that tag!) Also designated as (spirit), Foundation requires dirt, sand or stone and nets you a deflection bonus to AC and CMD equal to 2, +1 per 5 CL when concentrating on earth geomancing. You can spend a spell point as a standard action to make that buff last, but you need to be standing on […]

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  • Spheres Apocrypha: Nature Talents – Fire This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this one with 7 different basic talents, all of which have the fire tag:   Dragonlung nets you a 30.-ft-cone or 60 ft.-line breath weapon that deals 1d8 fire damage per two caster levels, Reflex halves. The talent has no prerequisite and no minimum level, and thus could be useless at first level. Additionally, the breath weapon has only a 1d4 round cooldown, but no spell point cost associated. Yeah, not gonna happen anywhere near my game.   Firelord enhances CL […]

    Spheres Apocrypha: Nature Talents – Fire

    Spheres Apocrypha: Nature Talents – Fire This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this one with 7 different basic talents, all of which have the fire tag:   Dragonlung nets you a 30.-ft-cone or 60 ft.-line breath weapon that deals 1d8 fire damage per two caster levels, Reflex halves. The talent has no prerequisite and no minimum level, and thus could be useless at first level. Additionally, the breath weapon has only a 1d4 round cooldown, but no spell point cost associated. Yeah, not gonna happen anywhere near my game.   Firelord enhances CL […]

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  • Everyman Minis: Kineticist Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, the first of which contains, as always, an introduction – and this time around, also a new composite blast for air, which requires air blast and expanded element air, and requires you to accept 2 burn. The gale-force blast increases the damage die size to d8, and starting at 15th level, you can use this in conjunction with all blasts that list air as a prerequisite, though at the cost of one additional point of burn.   The pdf sports a total of 3 archetypes, the first of which would […]

    Everyman Minis: Kineticist Archetypes

    Everyman Minis: Kineticist Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, the first of which contains, as always, an introduction – and this time around, also a new composite blast for air, which requires air blast and expanded element air, and requires you to accept 2 burn. The gale-force blast increases the damage die size to d8, and starting at 15th level, you can use this in conjunction with all blasts that list air as a prerequisite, though at the cost of one additional point of burn.   The pdf sports a total of 3 archetypes, the first of which would […]

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  • Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG)

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

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  • Galaxy Pirates: Ships – Eldred Light Cruiser (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so the light cruiser is a tier 5 Large destroyer with average maneuverability and turn 2, using an Arcus Ultra power core and sporting a signal basic drift engine. With mk 4 armor and defenses, we get AC and TL 18, and weaponry-wise, we get light plasma cannons and torpedo launchers forward, a gyrolaser on the port-side and starboard-side, a coilgun turret and no weaponry on the aft. The ship comes with a proper array […]

    Galaxy Pirates: Ships – Eldred Light Cruiser (SFRPG)

    Galaxy Pirates: Ships – Eldred Light Cruiser (SFRPG) This installment of the ship-supplements released under the Galaxy Pirates brand clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so the light cruiser is a tier 5 Large destroyer with average maneuverability and turn 2, using an Arcus Ultra power core and sporting a signal basic drift engine. With mk 4 armor and defenses, we get AC and TL 18, and weaponry-wise, we get light plasma cannons and torpedo launchers forward, a gyrolaser on the port-side and starboard-side, a coilgun turret and no weaponry on the aft. The ship comes with a proper array […]

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  • The Ogress of Anubis (OSR) This module clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page inside of front cover, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This module is intended for a group of characters level 4 – 6, with the suggested number of characters contingent on a) system chosen, and b) the skill of the players. This adventure, unlike most OSR-modules, does not simply subscribe to a single rule-set, nor does it provided barebones basic stats – one of its big advantages would be that the module truly covers 0e, 1e and B/X stats, […]

    The Ogress of Anubis (OSR)

    The Ogress of Anubis (OSR) This module clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page inside of front cover, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   This module is intended for a group of characters level 4 – 6, with the suggested number of characters contingent on a) system chosen, and b) the skill of the players. This adventure, unlike most OSR-modules, does not simply subscribe to a single rule-set, nor does it provided barebones basic stats – one of its big advantages would be that the module truly covers 0e, 1e and B/X stats, […]

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  • Monstrous Lair: Sphinx’s Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Approaching the lair of a sphinx might be flanked by headless statues, or warnings scribbled in blood that proclaim that the sphinx may no be truthful. Fallen […]

    Monstrous Lair: Sphinx’s Cave (system neutral)

    Monstrous Lair: Sphinx’s Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Approaching the lair of a sphinx might be flanked by headless statues, or warnings scribbled in blood that proclaim that the sphinx may no be truthful. Fallen […]

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