Tabletop Gaming

  • Incarnate Hybrid Class This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The incarnate is a hybrid of oracle and barbarian and receives d12 HD as well as 4 + Int skills per level and proficiency with simple and martial weapons, as well as light and medium armor and shields, excluding tower shields. Incarnates draw spells from the cleric spell list, which are first gained at 4th level. The spellcasting is spontaneous and governed by Charisma. They don’t require a divine focus and may not swap mystery or cure/inflict spells when leveling up […]

    Incarnate Hybrid Class

    Incarnate Hybrid Class This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The incarnate is a hybrid of oracle and barbarian and receives d12 HD as well as 4 + Int skills per level and proficiency with simple and martial weapons, as well as light and medium armor and shields, excluding tower shields. Incarnates draw spells from the cleric spell list, which are first gained at 4th level. The spellcasting is spontaneous and governed by Charisma. They don’t require a divine focus and may not swap mystery or cure/inflict spells when leveling up […]

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  • Horror Adventures This massive hardcover clocks in at 255 pages – if you take away editorial, index, etc., you still arrive at 249 pages of content, which is A LOT.   I was gifted a copy of this book for the purpose of a fair and unbiased review. My review is based on the hardcover of this book.   Now, the first thing I’d ask you to do, is to read the series of Miscellaneous Musings I wrote on horror gaming in general. Or least the last one. Why? Because it is my firm conviction that one has to establish realistic expectations in order to review a book such as this.   Here is Part I. Here is Part II. […]

    Horror Adventures

    Horror Adventures This massive hardcover clocks in at 255 pages – if you take away editorial, index, etc., you still arrive at 249 pages of content, which is A LOT.   I was gifted a copy of this book for the purpose of a fair and unbiased review. My review is based on the hardcover of this book.   Now, the first thing I’d ask you to do, is to read the series of Miscellaneous Musings I wrote on horror gaming in general. Or least the last one. Why? Because it is my firm conviction that one has to establish realistic expectations in order to review a book such as this.   Here is Part I. Here is Part II. […]

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  • Mythic Magic: Horror Spells This installment of the Mythic Magic-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Well, I know – it does sound a bit like a contradictio in adjecto – horror and mythic gameplay? Well, once one thinks about it, that seeming contradiction is immediately resolved: After all, when dealing with potent, heroic characters, why not even the playing field with high-powered, mythic villains? At the same time, the corruption of true paragons of virtue and demi-gods can indeed make for an intriguing […]

    Mythic Magic: Horror Spells

    Mythic Magic: Horror Spells This installment of the Mythic Magic-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   Well, I know – it does sound a bit like a contradictio in adjecto – horror and mythic gameplay? Well, once one thinks about it, that seeming contradiction is immediately resolved: After all, when dealing with potent, heroic characters, why not even the playing field with high-powered, mythic villains? At the same time, the corruption of true paragons of virtue and demi-gods can indeed make for an intriguing […]

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  • 5E Mini-Dungeon: The Burning Tree of Coilltean Grove (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    5E Mini-Dungeon: The Burning Tree of Coilltean Grove (5e)

    5E Mini-Dungeon: The Burning Tree of Coilltean Grove (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

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  • Firearms & Margarine: An Adventure Entertainment (Castle Falkenstein) This module for Castle Falkenstein clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   Before you’re asking: Of course Captain Thomas Olam is returning as the framing device for this adventure, with the esteemed Mr. J Gray acting as the transcriber of his notes. It should also be noted that the adventure comes with pregenerated dramatic characters – 6, to be precise. In a rather nice manner, the module collects the game-relevant stats on a few pages – but goes one step beyond: In the back, extensive, char-sheet-like depictions […]

    Firearms & Margarine: An Adventure Entertainment (Castle Falkenstein)

    Firearms & Margarine: An Adventure Entertainment (Castle Falkenstein) This module for Castle Falkenstein clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   Before you’re asking: Of course Captain Thomas Olam is returning as the framing device for this adventure, with the esteemed Mr. J Gray acting as the transcriber of his notes. It should also be noted that the adventure comes with pregenerated dramatic characters – 6, to be precise. In a rather nice manner, the module collects the game-relevant stats on a few pages – but goes one step beyond: In the back, extensive, char-sheet-like depictions […]

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  • Fabulous Archetypes This pdf clocks in at 13 pages, 1 page front cover, 2 1/3 pages of SRD, leaving us with 9 2/3 pages of content, so let’s take a look! It should be noted that the pages are formatted and laid out for a 6” by 9” booklet standard, which means you can fit up to 4 of these pages on a given sheet of paper if your eyesight is good enough to cope with the letter-size.   We begin with a brief Yeats-quote as well as a short definition of what “fabulous” means within the context of this pdf before moving on to the unicorn rider cavalier archetype, who is locked into good alignment and a properly statted […]

    Fabulous Archetypes

    Fabulous Archetypes This pdf clocks in at 13 pages, 1 page front cover, 2 1/3 pages of SRD, leaving us with 9 2/3 pages of content, so let’s take a look! It should be noted that the pages are formatted and laid out for a 6” by 9” booklet standard, which means you can fit up to 4 of these pages on a given sheet of paper if your eyesight is good enough to cope with the letter-size.   We begin with a brief Yeats-quote as well as a short definition of what “fabulous” means within the context of this pdf before moving on to the unicorn rider cavalier archetype, who is locked into good alignment and a properly statted […]

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  • 5E Mini-Dungeon: Heart of the Sacred Dawn (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential […]

    5E Mini-Dungeon: Heart of the Sacred Dawn (5e)

    5E Mini-Dungeon: Heart of the Sacred Dawn (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential […]

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  • Encounters Series: The Tidus Tomb (5e) This module clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The module does come with a high-res jpg of the map of the complex featured herein – while keys have been purged from it, the secret doors are still on the map. HOWEVER, I do applaud how they’re implemented – when cutting up a printed version of the map or partially concealing one in VTT, you don’t have the tell-tale “S” in the wall, but rather after it, making the map featured actually pretty player-friendly! Kudos!   It should be […]

    Encounters Series: The Tidus Tomb (5e)

    Encounters Series: The Tidus Tomb (5e) This module clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The module does come with a high-res jpg of the map of the complex featured herein – while keys have been purged from it, the secret doors are still on the map. HOWEVER, I do applaud how they’re implemented – when cutting up a printed version of the map or partially concealing one in VTT, you don’t have the tell-tale “S” in the wall, but rather after it, making the map featured actually pretty player-friendly! Kudos!   It should be […]

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  • Encounters Series: The Tidus Tomb This module clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The module does come with a high-res jpg of the map of the complex featured herein – while keys have been purged from it, the secret doors are still on the map. HOWEVER, I do applaud how they’re implemented – when cutting up a printed version of the map or partially concealing one in VTT, you don’t have the tell-tale “S” in the wall, but rather after it, making the map featured actually pretty player-friendly! Kudos!   It should be noted […]

    Encounters Series: The Tidus Tomb

    Encounters Series: The Tidus Tomb This module clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The module does come with a high-res jpg of the map of the complex featured herein – while keys have been purged from it, the secret doors are still on the map. HOWEVER, I do applaud how they’re implemented – when cutting up a printed version of the map or partially concealing one in VTT, you don’t have the tell-tale “S” in the wall, but rather after it, making the map featured actually pretty player-friendly! Kudos!   It should be noted […]

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  • The S’rulyan Vault (system neutral) So, before we get into it – let me make one thing abundantly clear: This is NOT a regular gaming supplement. Instead, this is one massive blue-white old-school map. The gigantic map is intended for the massive size of 34” times 44” and it comes in two high-res iterations – one in the classic blue and white and one in full-color and a parchment-style look.   Now this would not be Kort’thalis Publishing if the massive map didn’t have some fun details showing up – cartographer Glynn Seal has included, among others, tentacles, clearly visible and erupting from pits and walls, black holes, magical vortices, sarcophagi, obviously magical circles and the like. The pdf does […]

    The S’rulyan Vault (system neutral)

    The S’rulyan Vault (system neutral) So, before we get into it – let me make one thing abundantly clear: This is NOT a regular gaming supplement. Instead, this is one massive blue-white old-school map. The gigantic map is intended for the massive size of 34” times 44” and it comes in two high-res iterations – one in the classic blue and white and one in full-color and a parchment-style look.   Now this would not be Kort’thalis Publishing if the massive map didn’t have some fun details showing up – cartographer Glynn Seal has included, among others, tentacles, clearly visible and erupting from pits and walls, black holes, magical vortices, sarcophagi, obviously magical circles and the like. The pdf does […]

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  • MediaFront (Cybergeneration 2027) This expansion for Cybergeneration 2027 clocks in at 82 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial/introduction, 1 page ToC, 2 pages of index, 1 page back cover, leaving us with 75 pages of content, so let’s take a look!   This book was gifted to me by one of my patreons for the purpose of a prioritized review.   Ah, cybergeneration 2027 – here we are again, and this time, we’re talking about media and its role in the comparatively now retro and not-so-far future of 2027, and, once again, the sourcebook has undoubtedly aged a bit – but actually less than what one would consider at first. The introductory, […]

    MediaFront (Cybergeneration 2027)

    MediaFront (Cybergeneration 2027) This expansion for Cybergeneration 2027 clocks in at 82 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial/introduction, 1 page ToC, 2 pages of index, 1 page back cover, leaving us with 75 pages of content, so let’s take a look!   This book was gifted to me by one of my patreons for the purpose of a prioritized review.   Ah, cybergeneration 2027 – here we are again, and this time, we’re talking about media and its role in the comparatively now retro and not-so-far future of 2027, and, once again, the sourcebook has undoubtedly aged a bit – but actually less than what one would consider at first. The introductory, […]

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  • Tangible Taverns: The Bull & The Bear (5e) This installment of the Tangible Taverns-series clocks in at 14 pages, 1 page front cover, 1 page editorial,1 page foreword, 1 page SRD, 1 page of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This review is based on the revised version of the tavern and was designated as a prioritized review by my patreons.   All right, so, the tavern does feature paraphernalia galore, representing the two eponymous animals, but just short of being cluttered. Patrons frequenting the establishment are scrutinized by two guards – Evie, a young human female, and Durgul, a similarly young half-orc – while flirtatious, they both […]

    Tangible Taverns: The Bull & The Bear (5e)

    Tangible Taverns: The Bull & The Bear (5e) This installment of the Tangible Taverns-series clocks in at 14 pages, 1 page front cover, 1 page editorial,1 page foreword, 1 page SRD, 1 page of advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This review is based on the revised version of the tavern and was designated as a prioritized review by my patreons.   All right, so, the tavern does feature paraphernalia galore, representing the two eponymous animals, but just short of being cluttered. Patrons frequenting the establishment are scrutinized by two guards – Evie, a young human female, and Durgul, a similarly young half-orc – while flirtatious, they both […]

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  • Tangible Taverns: The Bull & The Bear This installment of the Tangible Taverns-series clocks in at 18 pages, 1 page front cover, 1 page editorial,1 page foreword, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   This review is based on the revised version of the tavern and was designated as a prioritized review by my patreons.   All right, so, the tavern does feature paraphernalia galore, representing the two eponymous animals, but just short of being cluttered. Patrons frequenting the establishment are scrutinized by two guards – Evie, a young human female, and Durgul, a similarly young half-orc – while flirtatious, they both are […]

    Tangible Taverns: The Bull & The Bear

    Tangible Taverns: The Bull & The Bear This installment of the Tangible Taverns-series clocks in at 18 pages, 1 page front cover, 1 page editorial,1 page foreword, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   This review is based on the revised version of the tavern and was designated as a prioritized review by my patreons.   All right, so, the tavern does feature paraphernalia galore, representing the two eponymous animals, but just short of being cluttered. Patrons frequenting the establishment are scrutinized by two guards – Evie, a young human female, and Durgul, a similarly young half-orc – while flirtatious, they both are […]

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  • The Illuminator’s Handbook This installment of the Spheres of Power-expansions-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 1/2 a page blank, 1 page SRD, 1 page back cover, leaving us with 19.5 pages of content, so let’s take a look!   After a brief introduction and explanation on how to use this book, we move on to new class options, the first of which would be the astrology hedgewitch tradition, which nets Knowledge (Geography), Knowledge (planes) and Perception as class skills and the Light sphere as a bonus magic talent. As a tradition power, these gals may project a so-called celestial aura as a swift action, which affects all allies (including the hedgewitch) within 30 […]

    The Illuminator’s Handbook

    The Illuminator’s Handbook This installment of the Spheres of Power-expansions-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 1/2 a page blank, 1 page SRD, 1 page back cover, leaving us with 19.5 pages of content, so let’s take a look!   After a brief introduction and explanation on how to use this book, we move on to new class options, the first of which would be the astrology hedgewitch tradition, which nets Knowledge (Geography), Knowledge (planes) and Perception as class skills and the Light sphere as a bonus magic talent. As a tradition power, these gals may project a so-called celestial aura as a swift action, which affects all allies (including the hedgewitch) within 30 […]

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  • Alternate Paths: Social Characters This massive installment of the Alternate Paths-series clocks in at 87 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with an impressive 83 pages of content, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this book? One could picture this supplement, as a whole, as a spiritual heir to both Ultimate Intrigue and Campaign, but I’ll get more into the nit and grit of that later. In case you have not discerned that – this may not be the book to get if you’re looking to run a murder-hobo dungeon-crawling […]

    Alternate Paths: Social Characters

    Alternate Paths: Social Characters This massive installment of the Alternate Paths-series clocks in at 87 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with an impressive 83 pages of content, so let’s take a look!   This book was moved up in my review-queue as a prioritized review at the request of my patreons.   So, what is this book? One could picture this supplement, as a whole, as a spiritual heir to both Ultimate Intrigue and Campaign, but I’ll get more into the nit and grit of that later. In case you have not discerned that – this may not be the book to get if you’re looking to run a murder-hobo dungeon-crawling […]

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  • Veranthea Codex: The Black Knight 2.0 The second version of this module clocks in at 29 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 24 pages of content, so let’s take a look!   It should be noted that 6 level 1 pregens, making use of the unique Veranthea rules for races and characters, are included in the deal…and they are all pretty strong, which is probably a good thing, considering what awaits the PCs herein.   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to […]

    Veranthea Codex: The Black Knight 2.0

    Veranthea Codex: The Black Knight 2.0 The second version of this module clocks in at 29 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 24 pages of content, so let’s take a look!   It should be noted that 6 level 1 pregens, making use of the unique Veranthea rules for races and characters, are included in the deal…and they are all pretty strong, which is probably a good thing, considering what awaits the PCs herein.   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to […]

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  • 10 Wight Magic Items This expansion of magic items for the less than stellar playable wight-race clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin with the bone breaker club, which inflicts +50% damage versus “skeletons and creatures with exoskeletons or brittle construction.” Oh boy. This is not starting off well. So a) 50% of WHAT? Str-mod included? Precision damage? Before or after crits? MESSY. Also: “skeletons” are a specific creature – so not to skeletal champions […]

    10 Wight Magic Items

    10 Wight Magic Items This expansion of magic items for the less than stellar playable wight-race clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin with the bone breaker club, which inflicts +50% damage versus “skeletons and creatures with exoskeletons or brittle construction.” Oh boy. This is not starting off well. So a) 50% of WHAT? Str-mod included? Precision damage? Before or after crits? MESSY. Also: “skeletons” are a specific creature – so not to skeletal champions […]

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  • The Esoterrorists: The Esoterror Factbook (GUMSHOE) This massive supplement for The Esoterrorists (or any other horror game, really!) clocks in at 150 pages (excluding cover, which is its own pdf), 1 page editorial, 2 pages of ToC,, leaving us with 147 pages of content.   This review is mainly based on the print edition of the book, which was kindly provided by one of my patreons for the purpose of a review at my convenience.   So, what is this massive tome? It represents at the same time a massive dossier that could be considered to be useful as a kind of colossal hand-out, is written as though it was a dossier for agents of the OV: It discusses, on […]

    The Esoterrorists: The Esoterror Factbook (GUMSHOE)

    The Esoterrorists: The Esoterror Factbook (GUMSHOE) This massive supplement for The Esoterrorists (or any other horror game, really!) clocks in at 150 pages (excluding cover, which is its own pdf), 1 page editorial, 2 pages of ToC,, leaving us with 147 pages of content.   This review is mainly based on the print edition of the book, which was kindly provided by one of my patreons for the purpose of a review at my convenience.   So, what is this massive tome? It represents at the same time a massive dossier that could be considered to be useful as a kind of colossal hand-out, is written as though it was a dossier for agents of the OV: It discusses, on […]

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  • GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

    GM’s Miscellany: Places of Power

    GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

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  • Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

    Hypercorps 2099 – F.A.M.O.T.H.

    Hypercorps 2099 – F.A.M.O.T.H. This massive expansion for the Hypercorps 2099-rules clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 64 pages of content, so let’s take a look!   In case you didn’t know: FAMOTH stands for “Failures and Merits of the Hypernet” – what is the hypernet? Well, think of it as basically the Hypercorps-version of the Matrix, virtual reality on speed. Rules-wise, the hypernet operates as a plane of its own, with alternate time, variable gravity and, surprise, the region is highly morphic. Without the Matrix Magician feat, a character can’t use magic here (which eliminates a whole […]

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  • Modern Adventures This massive book clocks in at 234 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with a massive 231 pages of content, so let’s take a look!   This massive tome was gifted to me by one of my patreons for the purpose of a prioritized review. It has thus been moved up in my review-queue.   The first thing you’ll undoubtedly notice is that the above does not feature an editorial section – there is a reason for that, namely that each page has a sidebar on the left or right, which is used to provide commentary and elaborate on the content – the editorial can be found in such a side-bar […]

    Modern Adventures

    Modern Adventures This massive book clocks in at 234 pages, 1 page front cover, 1 page ToC, 1 page SRD, leaving us with a massive 231 pages of content, so let’s take a look!   This massive tome was gifted to me by one of my patreons for the purpose of a prioritized review. It has thus been moved up in my review-queue.   The first thing you’ll undoubtedly notice is that the above does not feature an editorial section – there is a reason for that, namely that each page has a sidebar on the left or right, which is used to provide commentary and elaborate on the content – the editorial can be found in such a side-bar […]

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  • Ultimate Herbalism This massive first part of the Strange Magic II-project clocks in at 162 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with a ridiculous 158 pages of content, so let’s take a look!   However, before we do, please be aware that I acted as editor for this project. I was not involved in the creation of the crunch for it, though. Still, as such, I will refrain from rating this book and try to curtail my enthusiasm for it. The system itself is based on Bradley Crouch’s second base-class, the Herbalist, which I reviewed back in the day, long before this was even remotely close to an *idea*, much […]

    Ultimate Herbalism

    Ultimate Herbalism This massive first part of the Strange Magic II-project clocks in at 162 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with a ridiculous 158 pages of content, so let’s take a look!   However, before we do, please be aware that I acted as editor for this project. I was not involved in the creation of the crunch for it, though. Still, as such, I will refrain from rating this book and try to curtail my enthusiasm for it. The system itself is based on Bradley Crouch’s second base-class, the Herbalist, which I reviewed back in the day, long before this was even remotely close to an *idea*, much […]

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  • Weird Adventures (OSR) This massive sourcebook clocks in at 165 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 161 pages of content, so let’s take a look!   So, what is this? Well, picture a setting, the Strange New World, that puts fantasy tropes in an era reminiscent of the interim between the two World Wars, as seen through the lens of the classic pulp magazines of old. The history of the world is thus somewhat akin to what you’d expect, though it should be noted than nice, poster-style artworks provide cliff-notes versions of what once was. It should be noted, though, that the focus of this book lies exclusively […]

    Weird Adventures (OSR)

    Weird Adventures (OSR) This massive sourcebook clocks in at 165 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 161 pages of content, so let’s take a look!   So, what is this? Well, picture a setting, the Strange New World, that puts fantasy tropes in an era reminiscent of the interim between the two World Wars, as seen through the lens of the classic pulp magazines of old. The history of the world is thus somewhat akin to what you’d expect, though it should be noted than nice, poster-style artworks provide cliff-notes versions of what once was. It should be noted, though, that the focus of this book lies exclusively […]

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  • Places of Power: Visionary’s Perch This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required skills may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and bearing of […]

    Places of Power: Visionary’s Perch

    Places of Power: Visionary’s Perch This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required skills may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and bearing of […]

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  • Places of Power: Visionary’s Perch (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required knowledge may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and […]

    Places of Power: Visionary’s Perch (system neutral)

    Places of Power: Visionary’s Perch (system neutral) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required knowledge may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and […]

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  • Places of Power: Visionary’s Perch (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required Intelligence check may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and […]

    Places of Power: Visionary’s Perch (5e)

    Places of Power: Visionary’s Perch (5e) This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Amidst storm-tossed waters most dangerous, surrounded by pirate- and shark-infested waters of the Sapphire Sea, there rises a tower from a scraggy shore, one that houses an oracle most peculiar. As PCs with the required Intelligence check may find out, this seeress is actually an ancient cyclops, the last of a conquered people, watched over by the elves that elves that once destroyed her people.   The style of dressing and […]

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  • 5E Mini-Dungeon: Throne of the Dweller in Dreams (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    5E Mini-Dungeon: Throne of the Dweller in Dreams (5e)

    5E Mini-Dungeon: Throne of the Dweller in Dreams (5e) This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Unlike most 5E Mini-Dungeons, this one does not come with VTT-maps or player-friendly iterations, which is a bit of a bummer.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

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