Tabletop Gaming

  • Orphans of the Hanged Man This adventure clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1.5 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30.5 pages of content, though it should be noted that, as always for Legendary Games, the layout manages to fit quite a lot of content on these pages.   Now, before we start: This is a level 1 adventure and assumes the medium advancement track. There is one more thing that sets this apart: This module is intended to be run for a single PC. Yes, this adventure is actually designed to be a […]

    Orphans of the Hanged Man

    Orphans of the Hanged Man This adventure clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1.5 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30.5 pages of content, though it should be noted that, as always for Legendary Games, the layout manages to fit quite a lot of content on these pages.   Now, before we start: This is a level 1 adventure and assumes the medium advancement track. There is one more thing that sets this apart: This module is intended to be run for a single PC. Yes, this adventure is actually designed to be a […]

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  • Dear readers!   First of all, please excuse me blowing my own horn, but the Occult Secrets of the Underworld kickstarter has 6 hours remaining – so if you want to get a book full of my crunch and weird ideas, get on board here! It’s just $15 for the pdf + print coupon!                 Secondly the kickstarter for a new edition of Neoclassical Geek Revival, Zzarchov Kowolski’s gaming system, + its adventure compilation, has 10 hours remaining – you can check it out here! So yeah, back Occult Secrets of the Underworld first, then the NGR one! ;P   Kidding aside, I stand 100% behind the Occult book (I wrote it and […]

    Last Call for the Occult Secrets of the Underworld and Neoclassical Geek Revival Kickstarters

    Dear readers!   First of all, please excuse me blowing my own horn, but the Occult Secrets of the Underworld kickstarter has 6 hours remaining – so if you want to get a book full of my crunch and weird ideas, get on board here! It’s just $15 for the pdf + print coupon!                 Secondly the kickstarter for a new edition of Neoclassical Geek Revival, Zzarchov Kowolski’s gaming system, + its adventure compilation, has 10 hours remaining – you can check it out here! So yeah, back Occult Secrets of the Underworld first, then the NGR one! ;P   Kidding aside, I stand 100% behind the Occult book (I wrote it and […]

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  • Dungeon Crawl Classics: Doom of the Savage Kings (DCC) This module clocks in at 20 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This review was sponsored by one of my patreons, to be undertaken at my leisure.   All right, this is a first level module for Dungeon Crawl Classics, and in case you’re not familiar with the system and the offerings by Goodman Games, it should be noted that level 1 is not the lowest level there is. It should also be noted that there are no less than three GORGEOUS b/w-maps, with artwork and everything, included […]

    Dungeon Crawl Classics: Doom of the Savage Kings (DCC)

    Dungeon Crawl Classics: Doom of the Savage Kings (DCC) This module clocks in at 20 pages, 1 page front cover, 2 pages of editorial, 1 page advertisement, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This review was sponsored by one of my patreons, to be undertaken at my leisure.   All right, this is a first level module for Dungeon Crawl Classics, and in case you’re not familiar with the system and the offerings by Goodman Games, it should be noted that level 1 is not the lowest level there is. It should also be noted that there are no less than three GORGEOUS b/w-maps, with artwork and everything, included […]

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  • The Temple of Lies (NGR/OSR) This little module clocks in at 16 pages, 1 page front cover, 1 page back cover, 1 page editorial, leaving us with 13 pages of content, so let’s take a look!   As with all dual-format modules by Zzarchov Kowolski, this adventure provides general stats for OSR-games, which are pretty basic. To give you an example: “A level 1 thief. Unarmoured with a high dexterity bonus. Attack as weapon + poison. Excellent morale. Speed of an unarmoured man.” As you can glean, this gives you an idea, sure, but it does mean that you’ll have to hack this into shape.   The second set of stats is for Zzarchov Kowolski’s own game, Neoclassical Geek Revival, […]

    The Temple of Lies (NGR/OSR)

    The Temple of Lies (NGR/OSR) This little module clocks in at 16 pages, 1 page front cover, 1 page back cover, 1 page editorial, leaving us with 13 pages of content, so let’s take a look!   As with all dual-format modules by Zzarchov Kowolski, this adventure provides general stats for OSR-games, which are pretty basic. To give you an example: “A level 1 thief. Unarmoured with a high dexterity bonus. Attack as weapon + poison. Excellent morale. Speed of an unarmoured man.” As you can glean, this gives you an idea, sure, but it does mean that you’ll have to hack this into shape.   The second set of stats is for Zzarchov Kowolski’s own game, Neoclassical Geek Revival, […]

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  • Everyman Minis: Yearbound Phoenix Ritual This Everyman mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Now, on the introductory page, we get a summary of the effects of age categories as introduced and employed in the impressive Childhood Adventures-tome. This is relevant since the ritual depicted within makes use of them. Still, kudos for including the relevant material here.   Now, this pdf provides the detailed rules for the occult ritual called Flight of the Yearbound Phoenix, which is an 8th level necromantic ritual with the aging tag and a casting time of 8 hours. […]

    Everyman Minis: Yearbound Phoenix Ritual

    Everyman Minis: Yearbound Phoenix Ritual This Everyman mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Now, on the introductory page, we get a summary of the effects of age categories as introduced and employed in the impressive Childhood Adventures-tome. This is relevant since the ritual depicted within makes use of them. Still, kudos for including the relevant material here.   Now, this pdf provides the detailed rules for the occult ritual called Flight of the Yearbound Phoenix, which is an 8th level necromantic ritual with the aging tag and a casting time of 8 hours. […]

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  • Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

    Everyman Minis: Haunted Archetypes

    Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

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  • Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

    Everyman Minis: Arcane Discoveries

    Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

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  • Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

    Everyman Minis: Unchained Favored Classes

    Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

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  • Everyman Minis: Far-Flung Races This Everyman mini is 7 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is this? Well, in essence, these are races from Starfinder and Alien Archive, reverse-engineered for use with Pathfinder, as playable races. After a brief racial summary, we dive into the races. Since most folks will be familiar with the racial concepts themselves, I will focus on the mechanics:   -Kalo: +2 Dexterity and Wisdom, -2 Charisma; monstrous humanoids with aquatic and amphibious subtype. They have low-light vision instead of darkvision 60 ft., 20 ft. base speed, 30 ft. swim speed, cold […]

    Everyman Minis: Far-Flung Races

    Everyman Minis: Far-Flung Races This Everyman mini is 7 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is this? Well, in essence, these are races from Starfinder and Alien Archive, reverse-engineered for use with Pathfinder, as playable races. After a brief racial summary, we dive into the races. Since most folks will be familiar with the racial concepts themselves, I will focus on the mechanics:   -Kalo: +2 Dexterity and Wisdom, -2 Charisma; monstrous humanoids with aquatic and amphibious subtype. They have low-light vision instead of darkvision 60 ft., 20 ft. base speed, 30 ft. swim speed, cold […]

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  • Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

    Everyman Minis: Fey Shaman Spirit

    Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

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  • Everyman Options: Shaman Spirits This Everyman options book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Now, on the 16 pages within this pdf, we will find a grand total of 16 new shaman spirits – one on each page, with every single page chock-full with crunch, so what exactly do we find?   Well, as the pdf acknowledges, shaman spirits are, design-paradigm-wise, modeled after mysteries, with hexes sprinkled in. As such, the pdf does contain a few shaman spirits that are based on previous design paradigms. To note one theme that really […]

    Everyman Options: Shaman Spirits

    Everyman Options: Shaman Spirits This Everyman options book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Now, on the 16 pages within this pdf, we will find a grand total of 16 new shaman spirits – one on each page, with every single page chock-full with crunch, so what exactly do we find?   Well, as the pdf acknowledges, shaman spirits are, design-paradigm-wise, modeled after mysteries, with hexes sprinkled in. As such, the pdf does contain a few shaman spirits that are based on previous design paradigms. To note one theme that really […]

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  • Advanced Adventures: The Seven Shrines of Nav’k-Qar (OSR) This adventure clocks in at 13 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   Now, as always for the series, the default rules employed within are OSRIC, and similarly, it’s easy to convert this to your preferred old-school gaming system. As always for the series, we have some formatting deviations from the standard. The module sports functional b/w-artworks, but these come without a player-friendly version.   As far as supplemental material is concerned, the pdf comes with two different magic items, one of which, oddly has lower XP values than the other, in […]

    Advanced Adventures: The Seven Shrines of Nav’k-Qar (OSR)

    Advanced Adventures: The Seven Shrines of Nav’k-Qar (OSR) This adventure clocks in at 13 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   Now, as always for the series, the default rules employed within are OSRIC, and similarly, it’s easy to convert this to your preferred old-school gaming system. As always for the series, we have some formatting deviations from the standard. The module sports functional b/w-artworks, but these come without a player-friendly version.   As far as supplemental material is concerned, the pdf comes with two different magic items, one of which, oddly has lower XP values than the other, in […]

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  • Be Awesome At Dungeon Design (Augmented Edition) (system neutral) This massive book clocks in at 216 pages, 1 page front cover, 6 pages dedications, editorial, etc., 5 pages of advertisement, 2 pages of author bio, and almost 40 pages blank – these are at the end of a chapter, or on the flip-side of maps. Maps? Yep There are 5 sample b/w-maps included herein. This leaves us with about 150 pages of content. Why am I rounding down? Because some pages at the end of a chapter are 2/3 empty. This does not matter, though. Why? Because we get versions without the blanks, for both printer- and screen-version. These, btw., still clock in at a 188 page total.   Anyways, […]

    Be Awesome At Dungeon Design (Augmented Edition) (system neutral)

    Be Awesome At Dungeon Design (Augmented Edition) (system neutral) This massive book clocks in at 216 pages, 1 page front cover, 6 pages dedications, editorial, etc., 5 pages of advertisement, 2 pages of author bio, and almost 40 pages blank – these are at the end of a chapter, or on the flip-side of maps. Maps? Yep There are 5 sample b/w-maps included herein. This leaves us with about 150 pages of content. Why am I rounding down? Because some pages at the end of a chapter are 2/3 empty. This does not matter, though. Why? Because we get versions without the blanks, for both printer- and screen-version. These, btw., still clock in at a 188 page total.   Anyways, […]

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  • Scourge of the Tikbalang (NGR/OSR) This module clocks in at 12 pages, 1 page front cover, 1 page editorial, leaving us with 10 pages of content, so let’s take a look!   Now, this module is made with two systems in mind – Zzarchov Kowolski’s NGR (Neoclassical Geek Revival) and OSR-gaming. Which system? Well, none. Like in the other self-published modules the author has written, we get very minimalistic OSR-stats: Class and level, if any, are noted. AC is given with the armor equivalent à la “AC: As leather and shield (high Dexterity)”, and attacks are similarly noted, though sample values are provided. The Stats also come with hit points.   NGR, a criminally underrated system in my book, gets […]

    Scourge of the Tikbalang (NGR/OSR)

    Scourge of the Tikbalang (NGR/OSR) This module clocks in at 12 pages, 1 page front cover, 1 page editorial, leaving us with 10 pages of content, so let’s take a look!   Now, this module is made with two systems in mind – Zzarchov Kowolski’s NGR (Neoclassical Geek Revival) and OSR-gaming. Which system? Well, none. Like in the other self-published modules the author has written, we get very minimalistic OSR-stats: Class and level, if any, are noted. AC is given with the armor equivalent à la “AC: As leather and shield (high Dexterity)”, and attacks are similarly noted, though sample values are provided. The Stats also come with hit points.   NGR, a criminally underrated system in my book, gets […]

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  • Crisis of the World-Eater: The Collected Epic The collected version of the Crisis of the World-Eater-serial clocks in at 106 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2.5 pages of advertisement, 1 page back cover, leaving us with 99.5 pages of content.   Now, I have spent already too many hours dissecting what started with such promise in the Prologue – which is included herein, fyi. You can read my dissections of the modules and their countless issues in my individual reviews – you can just click on the tag on endzeitgeist.com and have them all at your beck and call.   I’m just going to talk about this in function of its compilation aspect. Nothing […]

    Crisis of the World-Eater: The Collected Epic

    Crisis of the World-Eater: The Collected Epic The collected version of the Crisis of the World-Eater-serial clocks in at 106 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2.5 pages of advertisement, 1 page back cover, leaving us with 99.5 pages of content.   Now, I have spent already too many hours dissecting what started with such promise in the Prologue – which is included herein, fyi. You can read my dissections of the modules and their countless issues in my individual reviews – you can just click on the tag on endzeitgeist.com and have them all at your beck and call.   I’m just going to talk about this in function of its compilation aspect. Nothing […]

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  • Wizards of the Coast is psyched to announce the first collaboration on a major product between Dungeons & Dragons and Magic: The Gathering with Guildmasters’ Guide to Ravnica releasing everywhere on November 20. The book will contain everything fans need to play D&D in the world-spanning city of Ravnica, the fan-favorite Magic setting populated by ten rival guilds, each with its own ethos and agenda. Wizards is also announcing D&D fans can now return to a magic-heavy noir setting with Wayfinder’s Guide to Eberron, a new document written by Keith Baker available online now. The exploration of these settings is a testament to how fan excitement can shape where D&D travels to next. “Fans of Dungeons & Dragons and Magic: The Gathering have […]

    Play D&D in the Magic: The Gathering World of Ravnica This November

    Wizards of the Coast is psyched to announce the first collaboration on a major product between Dungeons & Dragons and Magic: The Gathering with Guildmasters’ Guide to Ravnica releasing everywhere on November 20. The book will contain everything fans need to play D&D in the world-spanning city of Ravnica, the fan-favorite Magic setting populated by ten rival guilds, each with its own ethos and agenda. Wizards is also announcing D&D fans can now return to a magic-heavy noir setting with Wayfinder’s Guide to Eberron, a new document written by Keith Baker available online now. The exploration of these settings is a testament to how fan excitement can shape where D&D travels to next. “Fans of Dungeons & Dragons and Magic: The Gathering have […]

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  • FAITH: Tiantang (RpC Engine) The first expansion sourcebook for the inspired FAITH game/setting clocks in at 99 pages once you disregard editorial/ToC, etc. The hardcover version contains a cool fold-out poster drawn by Hans Jenssen, which depicts a ghyro-zhan and a zero-G slum from an isometric perspective – a cross-section of sorts. I will get back to this per se neat handout later.   This review was moved up in my reviewing-queue due to me receiving a print copy of the book. I do not own the electronic version, so this review is based on the hardcover.   Now, the first thing you’ll note, is that the book is beautiful – much like the massive FAITH campaign setting, we get […]

    FAITH: Tiantang (RpC Engine)

    FAITH: Tiantang (RpC Engine) The first expansion sourcebook for the inspired FAITH game/setting clocks in at 99 pages once you disregard editorial/ToC, etc. The hardcover version contains a cool fold-out poster drawn by Hans Jenssen, which depicts a ghyro-zhan and a zero-G slum from an isometric perspective – a cross-section of sorts. I will get back to this per se neat handout later.   This review was moved up in my reviewing-queue due to me receiving a print copy of the book. I do not own the electronic version, so this review is based on the hardcover.   Now, the first thing you’ll note, is that the book is beautiful – much like the massive FAITH campaign setting, we get […]

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  • Purple Duck Storeroom: Fantasy Divinations (system neutral) This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 1 page SRD, leaving us with 9 pages of content, laid out in 6’’ by 9’’, which means you can fit up to 4 of them on a sheet of paper when printing this.   We begin this installment of the series, which is btw. system neutral this time around, with a 2.5 page piece of fun introductory prose before providing 100 answers. For what?   Know when your players are stumped? Or when they use a divination and you have nothing prepared? Well, this humble pdf endeavors to provide no less than 100 suitably cryptic answers […]

    Purple Duck Storeroom: Fantasy Divinations (system neutral)

    Purple Duck Storeroom: Fantasy Divinations (system neutral) This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 1 page SRD, leaving us with 9 pages of content, laid out in 6’’ by 9’’, which means you can fit up to 4 of them on a sheet of paper when printing this.   We begin this installment of the series, which is btw. system neutral this time around, with a 2.5 page piece of fun introductory prose before providing 100 answers. For what?   Know when your players are stumped? Or when they use a divination and you have nothing prepared? Well, this humble pdf endeavors to provide no less than 100 suitably cryptic answers […]

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  • Star System Set: Muinmos (Full Set) (SFRPG) Okay, I’m going to deviate slightly from my usual formula, due to the unique structure of this series. The Star System series by AAW Games is customer-friendly, in that you can get the whole star system, or just the component that interests you: Just want a new race? You can get just the race and ignore the rest. This is made possible by a card-like presentation akin to what we know from the company’s super-popular mini-dungeons series. You can just get one card, or the whole set.   Each star system consists of 6 different such cards, meaning you’ll get a page-count of 12 cards. In order to facilitate posting the reviews for […]

    Star System Set: Muinmos (Full Set) (SFRPG)

    Star System Set: Muinmos (Full Set) (SFRPG) Okay, I’m going to deviate slightly from my usual formula, due to the unique structure of this series. The Star System series by AAW Games is customer-friendly, in that you can get the whole star system, or just the component that interests you: Just want a new race? You can get just the race and ignore the rest. This is made possible by a card-like presentation akin to what we know from the company’s super-popular mini-dungeons series. You can just get one card, or the whole set.   Each star system consists of 6 different such cards, meaning you’ll get a page-count of 12 cards. In order to facilitate posting the reviews for […]

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  • Book of Magic: 10 Warlock Invocations (5e) This pdf clocks in at 4 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 1 page of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Chilling Blast and Poisoning Blast require chill touch and poison spray as well as eldritch blast, and allow you to change the damage of the blast to cold or poison damage, respectively. Eternal laughter lets you cast hideous laughter once per long rest interval via a warlock spell slot. Devil’s Darkness requires the devil’s sight eldritch invocation and lets you cast darkness without […]

    Book of Magic: 10 Warlock Invocations (5e)

    Book of Magic: 10 Warlock Invocations (5e) This pdf clocks in at 4 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 1 page of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Chilling Blast and Poisoning Blast require chill touch and poison spray as well as eldritch blast, and allow you to change the damage of the blast to cold or poison damage, respectively. Eternal laughter lets you cast hideous laughter once per long rest interval via a warlock spell slot. Devil’s Darkness requires the devil’s sight eldritch invocation and lets you cast darkness without […]

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  • Psionics Augmented: Highlord II This expansion for the highlord-class clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1/2page of SRD, 1 page of advertisement, leaving us with 10.5 pages of content, so let’s take a look!   I assume familiarity with the highlord in my discussion here.   This pdf offers two new archetypes for the highlord, the first of which would be the Cherished, who only gets proficiency with simple weapons and light as well as medium armors and shields excluding tower shields. The cherished’s intentions are perpetually shrouded by a psionically-charged veneer of innocence. As long as she is psionically focused, the cherished is immune to magical, supernatural or psionic attempts to read her […]

    Psionics Augmented: Highlord II

    Psionics Augmented: Highlord II This expansion for the highlord-class clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1/2page of SRD, 1 page of advertisement, leaving us with 10.5 pages of content, so let’s take a look!   I assume familiarity with the highlord in my discussion here.   This pdf offers two new archetypes for the highlord, the first of which would be the Cherished, who only gets proficiency with simple weapons and light as well as medium armors and shields excluding tower shields. The cherished’s intentions are perpetually shrouded by a psionically-charged veneer of innocence. As long as she is psionically focused, the cherished is immune to magical, supernatural or psionic attempts to read her […]

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  • Crisis of the World-Eater Omega: Inheritor of the Entropy Heart The final installment of the Crisis of the World-Eater campaign serial clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 2.5 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 29.5 pages of content, so let’s take a look!   Now, a big plus from the get-go: Unlike previous installments of the series, we get 4 pages of player-friendly maps for different levels of the main adventure locations featured within this module. Big plus!   The book also once more features an odd supplemental article – one focusing on making traps more rewarding. It lists a few red herrings and typical trap tells […]

    Crisis of the World-Eater Omega: Inheritor of the Entropy Heart

    Crisis of the World-Eater Omega: Inheritor of the Entropy Heart The final installment of the Crisis of the World-Eater campaign serial clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 2.5 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 29.5 pages of content, so let’s take a look!   Now, a big plus from the get-go: Unlike previous installments of the series, we get 4 pages of player-friendly maps for different levels of the main adventure locations featured within this module. Big plus!   The book also once more features an odd supplemental article – one focusing on making traps more rewarding. It lists a few red herrings and typical trap tells […]

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  • Psionics Augmented: Highlord This installment of the Psionics Augmented-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 2/3 of a page SRD, 1 page advertisement, leaving us with 15 1/3 pages of content, so let’s take a look!   The highlord class gets d8 HD, 4 + Int skills per level, proficiency with simple and martial weapons, all armors and shields, excluding heavy shields. First level yields a base of 1 power point, which improves up to 128 at 20th level. Powers known scale up from 1 to 20, drawing from the psychic warrior and tactician power lists, capping at 6th power level; the governing attribute for powers is Charisma. The class gets ¾ BAB-progression, as […]

    Psionics Augmented: Highlord

    Psionics Augmented: Highlord This installment of the Psionics Augmented-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 2/3 of a page SRD, 1 page advertisement, leaving us with 15 1/3 pages of content, so let’s take a look!   The highlord class gets d8 HD, 4 + Int skills per level, proficiency with simple and martial weapons, all armors and shields, excluding heavy shields. First level yields a base of 1 power point, which improves up to 128 at 20th level. Powers known scale up from 1 to 20, drawing from the psychic warrior and tactician power lists, capping at 6th power level; the governing attribute for powers is Charisma. The class gets ¾ BAB-progression, as […]

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  • Vacant Ritual Assembly #5 (OSR) The fifth installment of the Vacant Ritual Assembly ‘zine clocks in at 24 pages, 1 page front cover, 2 pages of editorial/ToC and notes on recommended files/media, 1 page advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look. It should be noted that the pages are laid out in the standard 6’’ by 9’’ (A5) pamphlet style for many OSR-zines, which means you can fit up to 4 pages on a given sheet of paper – in theory. In practice, printing this one out yielded issues for all printers I used, which may be relevant to your interest. I am not penalizing the pdf for that, though. […]

    Vacant Ritual Assembly #5 (OSR)

    Vacant Ritual Assembly #5 (OSR) The fifth installment of the Vacant Ritual Assembly ‘zine clocks in at 24 pages, 1 page front cover, 2 pages of editorial/ToC and notes on recommended files/media, 1 page advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look. It should be noted that the pages are laid out in the standard 6’’ by 9’’ (A5) pamphlet style for many OSR-zines, which means you can fit up to 4 pages on a given sheet of paper – in theory. In practice, printing this one out yielded issues for all printers I used, which may be relevant to your interest. I am not penalizing the pdf for that, though. […]

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  • Legendary Hybrids: Doomguard This hybrid class clocks in at 37 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 .5 pages of SRD, 1 page of back cover, leaving us with 27.5 pages of content, so let’s take a look!   This hybrid class was created from cavalier and ranger, and gets d10 HD, 4 + Int skills per level, proficiency with simple and martial weapons, light and medium armor and shields, excluding tower shields. The doomguard gets full BAB-progression and good Fort-saves. The class gets solid favored class options for the core races.   The doomguard’s challenge-equivalent, usable 1/day at first level (plus an additional […]

    Legendary Hybrids: Doomguard

    Legendary Hybrids: Doomguard This hybrid class clocks in at 37 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 .5 pages of SRD, 1 page of back cover, leaving us with 27.5 pages of content, so let’s take a look!   This hybrid class was created from cavalier and ranger, and gets d10 HD, 4 + Int skills per level, proficiency with simple and martial weapons, light and medium armor and shields, excluding tower shields. The doomguard gets full BAB-progression and good Fort-saves. The class gets solid favored class options for the core races.   The doomguard’s challenge-equivalent, usable 1/day at first level (plus an additional […]

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  • Advanced Adventures: The Sarcophagus Legion (OSR) This installment of the Advanced Adventures-series clocks in at 17 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look!   All right, as pretty much always for the series, this module uses the OSRIC rules-set and is easy enough to adjust to other old-school systems. It’s intended for characters level 2- 4, and a well-rounded group is very much suggested. That being said, difficulty-level-wise, I consider this to be a tough, but fair challenge – the module per se can be pretty tough if you want to “clear” the module and score all the treasure; focusing on […]

    Advanced Adventures: The Sarcophagus Legion (OSR)

    Advanced Adventures: The Sarcophagus Legion (OSR) This installment of the Advanced Adventures-series clocks in at 17 pages, 1 page front/back cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look!   All right, as pretty much always for the series, this module uses the OSRIC rules-set and is easy enough to adjust to other old-school systems. It’s intended for characters level 2- 4, and a well-rounded group is very much suggested. That being said, difficulty-level-wise, I consider this to be a tough, but fair challenge – the module per se can be pretty tough if you want to “clear” the module and score all the treasure; focusing on […]

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  • CHECK OUT THESE INCREDIBLE CORE RULE BOOK COVERS BY HYDRO74! It’s never too early to get ready for the holiday season, and Dungeons & Dragons has something for all of the imaginative storytellers on your list! D&D fans young and old will have plenty to celebrate this year, with exciting releases including a new adventure book and accompanying dice set, a coloring book from artist Todd James, a kids’ guide to D&D, and a Special Edition Core Rulebooks Gift Set, with alternate covers designed by Hydro74, housed in a beautiful slipcase. Additional information on these upcoming D&D releases can be found below in one easy-to-read gift guide, and at dnd.wizards.com.  

    Epic new collectible covers for Dungeons & Dragons core books!

    CHECK OUT THESE INCREDIBLE CORE RULE BOOK COVERS BY HYDRO74! It’s never too early to get ready for the holiday season, and Dungeons & Dragons has something for all of the imaginative storytellers on your list! D&D fans young and old will have plenty to celebrate this year, with exciting releases including a new adventure book and accompanying dice set, a coloring book from artist Todd James, a kids’ guide to D&D, and a Special Edition Core Rulebooks Gift Set, with alternate covers designed by Hydro74, housed in a beautiful slipcase. Additional information on these upcoming D&D releases can be found below in one easy-to-read gift guide, and at dnd.wizards.com.  

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