Chronicle of the Gatekeepers Sidetrek: A Chill Wind

Chronicle of the Gatekeepers Sidetrek: A Chill Wind


This sidetrek of the Chronicle of the Gatekeepers campaign serial clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page back cover, 1 page SRD, 1/2 page advertisement, leaving us with 6.5 pages of content, so let’s take a look!


This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.



All right, still here? Large-biter sends the PCs forth to survey an odd, magical weather phenomenon – the frost-line. north of it, the earth is frozen, while south of it, temperate temperatures reign. The odd thing here being that the line moves from day to day. Large-biter assumes that the abundance of nexus gateways may have something to do with this strange phenomenon – the frost line is closer than usual and the PCs are to survey its effects. En route, the PCs can meet a feline champion, one P’tan simply known as “Captain” (would have been nice to have a name here…) – the P’tan is serving the Sanguine Covenant and is here to protect the populace from the Necryos, degenerate frosty vampire-like creatures that travel with the frost-line…and make sure the PCs are not working with the Vesparans. As a friendly ally, there’ll be an option for a nonlethal sparring match with the captain (nonlethal and rewarding characters who elected to learn to deal nonlethal damage…) and we also get a new P’tan magic item here.


Over the next couple of days, the PCs will be continuously harried by the degenerate Necryos (full stats provided) – who even will attempt to lure the PCs directly into a yellow musk creeper and its vesparan slaves…and attack in ever-increasing waves until they’re vanquished. After some friendly duels (and favors in the future), it’s time to take a look at how the PCs fared regarding the suveillance of the frost-line – the more auccessfull checks they made, the more precise the gleaned information will be.



Editing and formatting are pretty good, though annoyingly, the pdf sports several “See page @@”-notes where the proper page-number for the necryos hasn’t been filled in. Layout adheres to LPJr Design’s two-column full-color standard for the series and the pdf comes with a second version that is more printer-friendly – nice! the pdf has a neat full-color artwork of the necryos. The pdf comes fully bookmarked for your convenience, in spite of its brevity – kudos!


Michael McCarthy and Louis Porter Jr. deliver a cool premise here – the frost-line is an unique, imaginative phenomenon and surveying it is a GREAT premise – seriously, it’s fresh, unique and fun. That being said, I *really* wished the module did more with this unique phenomenon – sudden movements of the line, unique hazards, some proper, nasty wilderness survival with quickly changing sweeps of the line…this module can be made absolutely awesome with some minor adjustments/additions of hazards…without them, we still have a solid, if a bit redundant array of combats versus the cool (pun intended) necryos. If this book focused a bit more on its unique premise over combats, this could have been excellent – as provided, it is a solid module with a great scenery – and hence, my final verdict will clock in at 3.5 stars, rounded up by a margin to 4.


You can get this nice sidetrek here on OBS!


You can get the whole subscription here on OBS and here on’s shop!
Endzeitgeist out.


More articles you may enjoy:

Facebook Comments


About Endzeitgeist

Reviewer without a cause