The third installment of Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!
We begin this humble pdf with new hazards and terrain types – in the former case, this would be the quagmire hazard, while terrain-wise, we get concise rules for salt-flats, both of which are pretty damn awesome.
The scorpion cactus itself is a CR 3 adversary that cannot move – a cactus studded with a deadly, poisoned stinger…and a unique trick: You see, the cactus can emit a heatwave that duplicates a strange confusion effect that makes the target believe that it’s further away than it actually is, granting a unique defensive trick to the creature. Oh, and yes, it can fire the needles on the stinger…but alas, the pdf fails to specify a range for the ranged attack of these needles.
Beyond this compelling adversary, though, we are introduced to new natural items – alongside concise harvesting rules for them: So if your campaign is like mine, then yes, you’ll definitely enjoy this section: Beyond gorgon steaks (yummy!), chuul slime and highly acidic ankheg saliva, cockatrice tongues and similar items, with easy rules for use, can be found herein – obviously alongside two harvesting options for the eponymous scorpion cactus.
Editing and formatting are top-notch, I noticed no glitches. Layout adheres to Rusted Iron games’ printer-friendly two-column b/w-standard and the neat artwork of the cactus is impressive for such a small pdf.
The scorpion cactus is cool – add in the natural items and the cool terrain type and hazards and we have an inspired, humble little pdf that is very much worth the fair asking price…though the glaring omission of the range for the ranged attack is rather annoying and the one blemish of an otherwise great book – still worth the low asking price, though. My final verdict will hence clock in at 4 stars.
You can get this nice, inexpensive pdf here on OBS!