Dishonored

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In this new steam punk inspired world, you’ll be a supernatural powered former bodyguard of an assassinated empress and framed for her murder…  Your environment is based on a whaling city, and similar to an old London with futuristic and paranormal aspects to it.
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Teleportation, Possession, Stopping Time, and Double Jumping are just a handful of tools that will be at your disposal.  One of the most intriguing things that I’ve seen from the game so far is the ability to combine different powers to compound aspects of what you’re trying to accomplish.  Mix teleporting with double jumps to cover ground and distance that would make Parkour fans salivate.  Stop time, possess people and move them around… It’s all fair game in this mostly open world, you can be as creative as you want to be it seems, without having to be.
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Runes are collected through out the game that enable you to level up your powers.  You can spend them as you collect them for cool tricks, or save up some runes to unlock a really powerful supernatural ability.  You can play through with whatever style you like.  You can sneak your way through the entire game hardly killing anyone, or you can slaughter them all.  You’ll choose the Stealth or Slaughter route, or somewhere in between, dictated by your choice of gameplay and you can switch up tactics at any time to suit your style.
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Innocent kills are tracked and saving the lives of certain characters does affect your overall experience and interactions throughout the rest of the game.  Depending on how you choose to play, your outcomes can be very different so there should be great replay value.  The developers said it should have a Role-Playing Game feel from a First-Person Shooter perspective, seamlessly blending game types hopefully.  They were inspired by Thief, Deus Ex, and the BioShock series among others.
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I had the chance to play Dishonored at PAX Prime 2012 and I’m a bit torn.  Only playing one level at a convention is tough.  There is a sense of urgency as other people are waiting, all the while trying to learn controls and functions of a brand new game, but I was intrigued to say the least.  The art direction is cool.  I like the overall look and feel of the environment.  I started out sneaking around, teleporting from shadows in an alley to behind cover past a guard.  I was going to find out which of three sisters was my target by reading journals and snooping in (and stealing from) their bedrooms.  I shut off power to certain areas of the mansion from a control room.  I possessed rats and snuck through air vents.  You have the standard health meter of course and a stamina meter that shows you how much supernatural ability you’re using up.  Possession took up a lot of my stamina, and only lasts so long before you pop out of your possessed subject.  I possessed a guard but ran out of time before I got to cover and popped out of him in the hallway in front of another guard.  I killed the guard I had possessed and then killed the guard that was shocked to see me appear out of his buddy.  I then found myself killing almost everyone I saw.
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I was going to let party guests live since one lady begged “please don’t kill me” but I turned my back and started to walk away and she yelled for help from a guard and asked him to kill me.  She had to go.  I couldn’t let her slide on that one.  Even though I found out what color outfit my target was wearing, I ended up killing all three sisters.  I swam back to the getaway boat and completed the level, but not before dispatching a lot more people.  The weapon and power menu is pretty easy to operate.  You can choose equip a weapon to one hand and a power to the other and I found myself with the Knife/Posses set up often.  Once I brought slaughter to the party the Handgun/Blink (teleport) set up was fun.  Bullets were limited and hard to get.  I’d kill a pile of guards and recover 3 bullets, but it was fun.  The stop time feature was really cool and with practice using it I’m sure the combos are endless, but it used a lot of stamina and I only had three potions to refill my stamina meter.
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There are a couple things that a greedy gamer like myself wants to be able to do.  I want to possess someone in my sight from the keyhole view and teleport over the fence to escape from the mansion, but I couldn’t.  There are too many good things in this game for me to pass on it.  I’ll get it when it comes out and once I’ve had some more time on it, and I can practice switching from one power to another while in pursuit of a wussy guard that’s trying to sound an alarm, I know I’ll love it.
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Loveless
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Release date: October 9th, 2012
PS3, Xbox 360, and PC
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