Everyman Mini: Childhood Feats

Everyman Mini: Childhood Feats

This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with two pages of content, so let’s take a look!

 

Well, first of all – these feats are intended for use with the extremely impressive Childhood Adventures-sourcebook. If you don’t already have it, consider getting it.

 

The focus in this installment would, obviously, be feats with the Child-descriptor, though two story feats can also be found herein – you know these undoubtedly from Ultimate Campaign. And yes, I am a pronounced fan of the concept. Child-feats, just btw., come with a proper maturation benefit that is pretty much analogue with this.

 

Anyways, without further ado, here are the feats:

 

-Fresh Outlook: +2 save to disbelieve illusions and to Sense Motive to sense enchantments and Perception to notice invisible foes; upon maturation, you may select e.g. Discerning Eye, Psychic Sensitivity or the like – makes sense. Nice one.

 

-Sore Loser: This is a panache feat and lets you spend panache to reroll rolled 1s on ability or skill checks, attack rolls and saves, but with a -2 penalty. You may continue to spend panache this way for further rerolls, but the penalties are cumulative. I LOVE how this blends sore losers in game with gamers sore about botching a roll. I can see this. Upon maturation, it turns into a panache feat or a swashbuckler’s dare.

 

-Voce Bianca: When you spend a free action to maintain bardic performance or raging song, you may expend an additional daily round to target a foe that can see and hear the performance with a sonic-damage-causing note that causes deafness for 1 round, with a Fort-save to negate deafness and halve damage. This feat MUST be exchanged upon maturation and the options, once again, make sense.

 

Now, the story feats featured herein would first be Biggest fan: You idolize a real or fictional person and 1/day may draw upon your inspiration to reroll a natural on an attack, CL-check to dispel or overcome SR or a skill check. Upon fulfilling the goal of gaining the target’s respect/living up the legend/mythos, you may use this +Cha-mod times per day and gain a +2 bonus to such rerolls. Minor aesthetic complaint: The “Special”-line is not bolded – if you lose faith in an idol, you may replace it with a new feat…or a new idol.

 

The second story feat herein would be Lost Family, which is pretty self-explanatory. Its benefits yield you +1 to CMD, Acrobatics, Climb, Escape Artist, Fly, Ride and Swim. Upon gaining closure/reuniting with the family, you gain +1 to Charisma checks, Charisma-based skill-checks and Will-saves…but being separated once again may have consequences. This one is okay, but mechanically, the completion benefits feel a bit off to me.

 

Conclusion:

Editing and formatting are almost perfect on a formal level. On a rules-level, the pdf leaves nothing to be desired. Layout adheres to Everyman Gaming’s two-column standard and the page containing the feats is b/w and as such, printer-friendly. The pdf does sport nice full-color artworks. We don’t have bookmarks, but don’t need them here.

 

Margherita Tramontano delivers here. Impressively so. With only one feat that I consider “only” good, this pdf is bereft of filler material and manages to juggle complex concepts rather well. Sore Loser and Voce Bianca in particular made me smile from ear to ear. So yeah – flavorful, well-crafted, lacking any ability to cheese them – even with my exceedingly high standards for feats these days, I can’t complain here. My final verdict will clock in at 4.5 stars, rounded up for the purpose of this platform.

 

You can get these feats here on OBS!

 

Missed the excellent Childhood Adventures-book? You can find the book here on OBS!
Endzeitgeist out.

 

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About Endzeitgeist

Reviewer without a cause