The Faerie Ring expands the fey options for both players and GMs using either Pathfinder Roleplaying Game or 5th Edition rules. It creates new opportunities for meddling where you probably shouldn’t and introduces new fey monsters. Among other things you will discover playable fey races and other character options such as fey big bads, patrons (or both!), along with spectacular fey cities, planes, and various other locales.
This project aims to highlight the fey: to construct their mythos with the strong personalities of powerful fey lords, to build their mystery with extraplanar fey locales and adventures, and to shape their influence with fey character options.
We’re updating and remastering the two existing PDF releases (“Prelude” and “Red Jack”) and incorporating them along with nine additional chapters of brand new content as The Faerie Ring: Along the Twisting Way in two printed volumes: a Campaign Guide and a Player’s Guide.
There’s a plethora of amazing people designing and developing in our Fey Processing Plant, including Steven Helt (and the Horsemen), Monica Marlowe, Ben McFarland, Sarah Madsen, Mike Welham, Todd Stewart, Liz Courts, Savanah Broadway, BJ Hensley, David Schwartz, John Bennett, Clinton Boomer, Wolfgang Baur, and Scott Gable. Visually, Julie Dillon, Carolina Eade, Domenico Neziti, and others are providing luscious fey creatures and landscapes. We’ll be showcasing illustrations in our updates. Stretch goals include backer selected chapters and even an adventure by Richard Pett!
One of the most important parts of The Faerie Ring are the new fey playable races. You can play as fir bolg, bitterclaws, darklings, goodfellows, wyrd, putti, twilight children, black hats, far darrig, kitsune, matabiri… maybe sidhe! We wanted players and GMs to be able to truly immerse themselves in our faerie worlds, to actively partake in courtly politics, to deal with fey logic and customs and treachery, to wield supernatural abilities. We wanted players and GMs to feel like they have a personal stake in their fey lands or to play fun, complicated characters with likely short life spans.
The fir bolg, for instance, are warrior fey adapted from Celtic myth. They can invest themselves with aspects of nature. They were once a cohesive, proud race of fey with culture and conquest to call their own. But they were nearly destroyed by the Morrigan and her sidhe, and that confrontation left them decimated and fir bolg women cursed to become like their own fey hounds (or cwn annwn, like Mallt-y-Nos, the Dog Mother) once they’d given birth. Today, they are scavenging nomads, wandering with the hounds they live and die with. The fir bolg are nothing if not survivors, and Slaine, their king, has returned with the Wild Hunt close behind. Now, they are focused on their enemies, the sidhe.
The putti, on the other hand, are a particularly odd and original race. They are born of plants and engineered by Korapira to retake the planes for all plantkind. But these precocious fey that resemble purple-skinned human babies and float through the air are not the bloodthirsty champions that Korapira was hoping for. Instead, theirs is a willful intelligence and active imagination. They are a whirlwind of activity and incessantly curious, always hungry for new experiences. They wield a wide array of psychic abilities and want only to drift through the multiverse and discover the worlds within.
Then there are the twilight children, or changelings. Misplaced souls at the edges of society, weaving their shadows to keep others away. Their lives are a struggle for acceptance and a constant search for identity. Goodfellows are pixies serving Mab. Fun-loving pranksters, each wields a magic designated by a flower, corresponding to its medicinal effects or mythical associations. The bitterclaws are slightly less sociopathic versions of gremlins. And many more!
Each race presents its own set of strange endearments and hurdles to cross. And each has specific ties to a fey lord and the multiverse and each other, whether they want to or not, which will all make for some tough decisions. All just to make their lives more complicated and present a different experience for roleplaying. One with intrigue and treachery, treaties and courtly consideration, rites, oaths, and destiny. All in wonderfully rich otherworlds that the fey call home with odd new fey creatures and fanciful locations to deal with and something entirely unexpected behind every corner.
You can back The Faerie Ring Kickstarter here: https://www.kickstarter.com/projects/1557256029/the-faerie-ring-for-pathfinder-roleplaying-game